/*********************************************************
* LEDGE.ZONE *
* Core Zone: Author Unknown *
* Notes: Distribute with full DYRT distribution only *
* Edited by Rex on 29 September 1996 *
*********************************************************/
#include "undef.h"
#include "cflags.h"
#include "exits.h"
%zone:ledge
%mobiles
%objects
Name = ropebotpit
PName = rope
AltName = ladder
Location = IN_ROOM:8
State = 0
MaxState = 2
Linked = ROPETOPPIT@MOOR
OFlags { NoGet Destroyed }
Desc[0] = "A rope ladder leads up out of the pit."
Desc[1] = "A rope leads up out of the pit."
Examine = "The rope seems sturdy and reliable."
End = ropebotpit
Name = ropewest
PName = rope
AltName = ladder
Location = IN_ROOM:1
State = 1
MaxState = 1
Linked = ROPEEAST@VALLEY
OFlags { Destroyed NoGet }
Desc[0] = "A rope ladder leads west across the steps."
Desc[1] = "A rope hangs west across the steps."
Examine = "The rope seems sturdy and dependable."
End = ropewest
Name = tunnwest
PName = tunnel
AltName = rockfall
Location = IN_ROOM:6
State = 1
MaxState = 1
Linked = tunneast
OFlags { NoGet }
Desc[1] = "A large rockfall blocks the passage to the east."
Examine = "The rockfall is made up of little stones and earth."
End = tunnwest
Name = tunneast
PName = tunnel
AltName = rockfall
Location = IN_ROOM:7
State = 1
MaxState = 1
Linked = tunnwest
OFlags { NoGet }
Desc[1] = "
A huge rockfall to the west has sealed off the only exit to this chamber."
Examine = "The rockfall is made up of little stones and earth."
End = tunneast
Name = orb
Location = IN_ROOM:7
BValue = 1000
Size = 5
Weight = 10
Desc[0] = "
A large glittering platinum orb sparkles in the light, sending rainbows of
glittering fire twinkling around you."
Examine = "
The orb is round, large, and in incredibly good shape for having sat here so
long. There is no doubt in your mind that it is exceedingly valuable."
End = orb
%locations
/* 1 */
1 e:2;
lflags { Outdoors RealTime }
On The Ledge^
You are standing on a narrow ledge high up in the side of some steep cliffs.
The ledge continues west beside a narrow cave mouth. To the east, the ledge
ends some twenty feet short of a set of steps, which climb up the cliff side
from the valley below.
^
/* 2 */
2 n:5 e:3 w:1 ;
Lflags { Outdoors RealTime }
Cavemouth^
You are standing on a narrow precipitous ledge. The ledge runs
east-west and to the north a narrow cavemouth leads into semi-darkness.
Braving vertigo, you gaze over the lip of the ledge across the vast
expanse of trees far below.
^
/* 3 */
3 e:4 w:2 ;
Lflags { Outdoors RealTime }
Ledge^
The ledge narrows here, only a few inches wide as it leads further
eastwards. To the west the ledge widens out.
^
/* 4 */
4 ;
Lflags { Death NoMobiles Outdoors }
Ledge^
Your feet slip on the dangerously thin ledge, and you plunge rapidly
downwards to your death...
^
/* 5 */
5 n:8 e:6 s:2 ;
Lflags { RealTime }
Narrow Cave^
You are standing in a long, narrow cave. Dim and pallid light shines
in from the cavemouth to the south, illuminating passageways north and east.
^
/* 6 */
6 e:^tunnwest w:5 ;
Lflags { RealTime }
Narrow Tunnel^
You are clambering along a narrow slanted passage. Rubble and loose
stones rain down on you as you move, suggesting the roof is not very strong.
Light shines along the passage from a junction to the west.
^
/* 7 */
7 w:^tunneast ;
Lflags { RealTime }
Forgotten Place^
You are standing in a dim forgotten place, deep underground. The rocks
around you seem placid and silent, as if in silent contemplation of some
deeper more ancient power of the earth.
^
/* 8 */
8 s:5 ;
Lflags { Outdoors RealTime }
Bottom of Pit^
You are standing at the bottom of a huge open pit. The pit walls are
almost sheer, and well beyond climbing. A narrow tunnel leads south
into the shadows.
^