/********************************************************* * HEAVEN.ZONE * * Written By: Martyr * * Code By: Martyr * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 29 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:heaven %mobiles Name = peter Location = 1 Strength = 500 Damage = 8 Speed = 0 PFlags { NoSummon } Description = "Saint Peter observes you peacefully." End = peter Name = thor Location = 25 Strength = 320 Damage = 20 Armor = 10 Speed = 0 PFlags { NoSummon } MFlags { PickStuff } Description = "Thor stands here glaring at Agnes." End = thor Name = agnes Location = 25 Strength = 150 Damage = 15 Speed = 0 SFlags { Female } MFlags { PickStuff } Description = "Agnes laughs, prepared to meet all of Thor's needs." End = agnes Name = odin Location = 25 Strength = 350 Damage = 22 Armor = 10 Speed = 0 MFlags { PickStuff } Description = "Odin glares at you with his one eye." End = odin Name = valkyrie Location = 20 Strength = 175 Damage = 18 Speed = 0 SFlags { Female } Description = "Valkyrie glances around for a rabbit." End = valkyrie Name = terrance Location = 23 Strength = 140 Damage = 14 Aggression = 1 Speed = 0 Description = " Terrance the ugly troll sits here preparing his dinner." Examine = "He looks hungry." End = terrance Name = giant PName = "The Giant" Location = 22 Strength = 150 Damage = 14 Aggression = 2 Speed = 0 Description = "A giant was relaxing here until you walked in." End = giant Name = bear PName = "The Bear" Location = 32 Strength = 170 Damage = 12 Speed = 0 Description = "The Great Bear is here eating honey." End = bear Name = bison PName = "The Bison" Location = 29 Strength = 130 Damage = 12 Speed = 0 Description = "A bison grazes upon the land here." End = bison Name = coyote PName = "The Coyote" Location = 34 Strength = 80 Damage = 10 Speed = 0 Description = "A small coyote threatens to nip your ankles." Examine = " Despite his nasty attitude, he is indeed a beautiful creature." End = coyote Name = snake PName = "The Snake" Location = LIMBO@LIMBO Strength = 60 Damage = 10 Aggression = 3 Speed = 5 Description = " A snake with very narrow slits for eyes swishes around on the ground." End = snake %objects Name = mjolnir AltName = hammer Location = WIELDED_BY:thor BValue = 1600 Size = 100 Weight = 50 Damage = 30 OFlags { Weapon PitReset } Desc[0] = "Mjolnir, the sacred hammer of Thor, has been left here." End = mjolnir Name = vase Location = IN_ROOM:SHRINE@ICECAVE State = 1 MaxState = 1 BValue = 100 Size = 3 Weight = 4 OFlags { GetFlips } Desc[0] = "There are shards of ice all over the floor." Desc[1] = "A vase made of ice has been set on a pedestal." Examine = " The vase is made of a cloudy ice and is inscripted with images of great glaciers. Turning the vase over, you see the inscription: Jiffy Script, Inc. 'Converse with us, We talk better'." End = vase Name = ark Location = IN_ROOM:3 State = 1 MaxState = 1 BValue = 100 Size = 40 Weight = 20 OFlags { Openable Container NoGet } Desc[0] = "The Ark of the Covenant is open." Desc[1] = "The Ark of the Covenant is here." Examine = " The ark is two and a half cubits long, one and a half cubits wide, one and a half cubits high, and is made of shittim wood covered with pure gold, with a crown of gold around it. A ring of gold is set on each corner, with two rings of shittim wood (overlaid with gold, of course) passing through them." End = ark Name = tablet Location = IN_CONTAINER:ark BValue = 80 Size = 1 Weight = 1 Desc[0] = "Two stone tablets are here." Examine = " Carved into the stones are ten commandments. At the very bottom of each is written: Jiffy Scripts, Inc. 'Converse with us, We talk better'." End = tablet Name = staff1 PName = staff Location = IN_ROOM:4 BValue = 100 Size = 10 Weight = 1 Desc[0] = "The Staff of Moses rests against the wall." Desc[1] = "The Staff of Moses rests against the wall." Examine = "You notice that the staff feels faintly like a snake." End = staff1 Name = headdress Location = IN_ROOM:29 BValue = 50 Size = 1 Weight = 1 Desc[0] = "A headdress has been left here." Examine = "It appears to belong to a chieftain." End = headdress Name = feather Location = IN_ROOM:30 State = 1 MaxState = 1 BValue = 80 Size = 1 Weight = 1 OFlags { WearOnBody GetFlips } Desc[0] = "An eagle feather has been left here." Desc[1] = "An eagle feather is drifting down from the sky." End = feather Name = medicine AltName = bag Location = IN_ROOM:34 State = 1 MaxState = 1 BValue = 50 Size = 1 Weight = 1 OFlags { GetFlips } Desc[0] = "A medicine bag has been dropped here." Desc[1] = "A medicine bag hangs suspended from a tree." End = medicine Name = bow Location = IN_ROOM:32 BValue = 100 Size = 1 Weight = 1 Desc[0] = "A silver bow rests here." End = bow Name = arrow Location = IN_ROOM:31 BValue = 100 Size = 1 Weight = 1 Desc[0] = "A silver arrow sticks up out of the ground." End = arrow Name = rainbow Location = IN_ROOM:7 OFlags { NoGet } Desc[0] = "A rainbow wraps around the room." End = rainbow Name = watermelon Location = IN_ROOM:6 State = 1 MaxState = 1 BValue = 50 Size = 1 Weight = 1 OFlags { Food GetFlips } Desc[0] = "A watermelon lies before you." Desc[1] = "A watermelon hangs temptingly from the Tree of Knowledge." End = watermelon Name = staff2 PName = staff Location = IN_ROOM:11 BValue = 90 Size = 1 Weight = 1 OFlags { Armor } Desc[0] = "A shepherd's staff leans against the wall." End = staff2 %locations 1 e:2 ; lflags { Private RealTime } The Pearly Gates^ You seem to be standing on a cloud. Before you stand a pair of huge gates, which seem to be made of pearl. The air about you is peaceful, yet a tinge of expectancy can also be felt. ^ 2 n:19 e:3 s:28 w:1 u:3 ; lflags { Private RealTime } Paradise Crossroads^ You are standing at the place where the heavens meet. Other than the fact that you are standing on a cloud, this place seems rather ordinary. To the north, you see a land of mountains and fjords, with a sign at the beginning of the road which reads "Valhalla." To the south you see a great and varied land with a sign reading "The Happy Hunting Grounds." To the east you see you see a large tent with a firey cloud above it. ^ 3 e:4 u:4 ; lflags { Private RealTime } The Tabernacle^ You are standing within a large tent. To the east is a plain, while to the west you can see the gates of pearl. ^ 4 n:9 e:5 s:15 w:3 u:5 d:3 ; lflags { Private RealTime } Plains^ You are on the plains. To the west is a tent, to the east an untouched wilderness, to north is a cloud bank, and to the south you can see the ruins of a walled city. ^ 5 e:6 w:4 u:3 d:4 ; lflags { Private RealTime } Wilderness^ You are wandering in the wilderness. You have been here for so long that you have lost track of the years. ^ 6 e:7 s:16 w:5 u:7 d:5 ; lflags { Private Peaceful RealTime } The Garden^ You are in a lush garden. All forms of trees, flowers, and shrubbery surround you. All the creatures of the land and air approach you innocently, and the creatures of the water leap out of a near-by lake to give you their greetings. You feel peaceful. To the south you see the glimmer of gold. ^ 7 e:8 u:8 d:6 ; lflags { Private RealTime } Cloud 6^ The soft, fluffy surface of the cloud is slightly strange to walk on, and you notice for the first time that you do not have wings. ^ 8 n:12 w:7 u:12 d:7 ; lflags { Private RealTime } Seventh ^ Streams of milk and honey roll down the sides of the purple and white mountains to water the green plains. The blue sky plays host to a blue moon and a golden sun, which is setting in magnificent splendor. To the west you spy a rainbow. To the north you see a palace. ^ 9 e:10 u:10 ; lflags { Private RealTime } Cloud 8^ The entire landscape is made of white, fluffy clouds. You feel slightly uneasy about the situation, as the thought of falling to the earth below does not want to leave your mind. ^ 10 n:17 w:9 u:11 d:9 ; lflags { Private Peaceful RealTime } Cloud 9^ All is peaceful. All around you flit angels with harps, singing beautiful melodies full of joy and love. Folds of the cloud form chairs and couches to rest on. ^ 11 u:12 d:10 ; lflags { Private RealTime } Entrance to 's Forest^ You stand just within a vast forest. The trees grow so close together that you have no choice but to walk the path, either to go down to Cloud 9 or to go deeper into the forest to the east. ^ 12 e:18 u:13 d:8 ; lflags { Private RealTime } 's Forest^ You on a path in a vast forest. Above you is a palace seemingly made of diamond. To the east is a silver sea. Below you you spy a land of milk and honey. ^ 13 u:14 d:12 ; lflags { Private RealTime } Diamond Palace^ The entire palace is made of diamond. The light from above is broken into rainbows, and their glitterings seem to enchant you. ^ 14 ; lflags { Private RealTime } Cloud 13^ You are in a simply furnished room which stands in stark contrast to the diamond palace which contains it. ^ 15 ; lflags { Private RealTime } Ruins of a walled city^ You are standing in the ruins of a walled city. One building stands, with a rope hanging from an upper-story window. It seems as if a battle has taken place here. ^ 16 ; lflags { Private RealTime } The Land of Gold^ The entire landscape is coated with gold. ^ 17 ; lflags { Private RealTime } The Place of Martyrs^ Strewn about this room are discarded crosses, gibbets, and stakes. ^ 18 ; lflags { Private RealTime } The Silver Sea^ You are floating on a silver sea. ^ 19 n:20 ; lflags { Private RealTime } Ydalir^ You are standing in series of dales. Yews are growing here, and you can see signs of Ull roaming about nearby. ^ 20 n:21 s:19 ; lflags { Private RealTime } Alfheim^ You stand in the god's gift to Freyr when he cut his first tooth. The light elves dance around you. ^ 21 e:23 s:20 w:22 ; lflags { Private RealTime } Valaskjalf^ You stand in the Hall of the Slain. The roof is thatched with silver. Below you, you see the spirits of all the slain creatures of the land. ^ 22 n:26 e:21 ; lflags { Private RealTime } Sokkvabekk^ The floor seems to be sinking. All around you, cool murmuring water laps the sides. Two great chairs are here, seemingly for Odin and Saga to sit in while they drink joyfully from gold goblets. ^ 23 n:24 w:21 ; lflags { Private RealTime } Thrymheim^ Mountains surround you. A loud roar fills the air, though you can not locate the source. This hall once belonged to the great giant Thiazi, but is now owned by his daughter, fair Skadi-- who was Njord's bride. ^ 24 s:23 w:25 ; lflags { Private RealTime } Gladsheim^ You heart suddenly feels lighter, filled with gladness. Nearby, you can see Valhalla, vast and gold-bright. ^ 25 n:27 e:24 w:26 ; lflags { Private RealTime } Valhalla^ Looking up, you notice that the roof is made of shields, and the rafters are spears. Breast-plates litter the benches. A wolf lurks at the western door, and an eagle hovers over it. A deep and wild looking river, Thund, roars beside Valgrind, the outer gate. Five hundred and forty doors lead off in different directions, but you suspect that eight hundred warriors stand behind each one, so you opt not to open any of them. ^ 26 e:25 s:22 ; lflags { Private RealTime } Breidablik^ You stand in Broad Splendour, Balder's hall. The country around you is beautiful, blessed and untainted by any evil. ^ 27 ; lflags { Private RealTime } Vidi^ This is a land of long grass and saplings. ^ 28 s:29 ; lflags { Private RealTime } Northern Tundra^ You are travelling in a land of ice and snow. The sun and the reflections from the brilliant white snow conspire to blind you, but through squinted eyes you can catch sight of the stark, raw beauty. Though the wind howls about you, the cold does not seem to have any affect. ^ 29 n:28 s:30 ; lflags { Private RealTime } Hardwood Forest^ You stand under a canopy of leaves and intertwined branches. Through the trees, you can glimpse deep blue lakes, which you imagine to have been created by the northern glaciers thousands of years ago. ^ 30 n:29 e:32 w:31 ; lflags { Private RealTime } Northern Plains^ Golden grass stretches as far as you can see in all directions. ^ 31 e:30 s:35 ; lflags { Private RealTime } Northwestern Rainforest^ Far to the west you can spy the blue of the ocean. The abundant vegetation causes you to believe that you are standing in a rainforest. Dark clouds gather to the west. ^ 32 s:33 w:30 ; lflags { Private RealTime } Northeastern Forest^ You are standing in a grove of maple trees. To the east you spy the ocean, upon which waves are breaking. ^ 33 n:32 w:34 ; lflags { Private RealTime } Swamp^ The earth sucks at your feet as you walk. Off in the trees you can hear the sounds of alligators in search of food. It is getting dark. The alligators are hungry. ^ 34 e:33 s:36 w:35 ; lflags { Private RealTime } The Southern Plains^ You stand in an arid land. Tumbleweeds blow in the wind about you. ^ 35 n:31 e:34 ; lflags { Private RealTime } Land of Giants^ All around you are huge redwoods and sequoias. ^ 36 ; lflags { Private RealTime } Home of the Great Spirit^ The Great Spirit is not in right now, and there does not seem to be any place to leave a message. ^