dyrt/
dyrt/bin/
dyrt/data/MAIL/
dyrt/data/WIZ_ZONES/
dyrt/include/machine/
dyrt/src/misc/cpp/
/*********************************************************
* HEAVEN.ZONE                                            *
* Written By: Martyr                                     *
* Code By: Martyr                                        *
* Notes:     Distribute with full DYRT distribution only *
* Edited by Rex on 29 September 1996                     *
*********************************************************/

#include "undef.h"
#include "cflags.h"
#include "exits.h"

%zone:heaven

%mobiles

Name            = peter
Location        = 1
Strength        = 500
Damage          = 8
Speed           = 0
PFlags            { NoSummon }
Description     = "Saint Peter observes you peacefully."
End             = peter

Name            = thor
Location        = 25
Strength        = 320
Damage          = 20
Armor           = 10
Speed           = 0
PFlags            { NoSummon }
MFlags            { PickStuff }
Description     = "Thor stands here glaring at Agnes."
End             = thor

Name            = agnes
Location        = 25
Strength        = 150
Damage          = 15
Speed           = 0
SFlags            { Female }
MFlags            { PickStuff }
Description     = "Agnes laughs, prepared to meet all of Thor's needs."
End             = agnes

Name            = odin
Location        = 25
Strength        = 350
Damage          = 22
Armor           = 10
Speed           = 0
MFlags            { PickStuff }
Description     = "Odin glares at you with his one eye."
End             = odin

Name            = valkyrie
Location        = 20
Strength        = 175
Damage          = 18
Speed           = 0
SFlags            { Female }
Description     = "Valkyrie glances around for a rabbit."
End             = valkyrie

Name            = terrance
Location        = 23
Strength        = 140
Damage          = 14
Aggression      = 1
Speed           = 0
Description     = "
Terrance the ugly troll sits here preparing his dinner."
Examine         = "He looks hungry."
End             = terrance

Name            = giant
PName           = "The Giant"
Location        = 22
Strength        = 150
Damage          = 14
Aggression      = 2
Speed           = 0
Description     = "A giant was relaxing here until you walked in."
End             = giant

Name            = bear
PName           = "The Bear"
Location        = 32
Strength        = 170
Damage          = 12
Speed           = 0
Description     = "The Great Bear is here eating honey."
End             = bear

Name            = bison
PName           = "The Bison"
Location        = 29
Strength        = 130
Damage          = 12
Speed           = 0
Description     = "A bison grazes upon the land here."
End             = bison

Name            = coyote
PName           = "The Coyote"
Location        = 34
Strength        = 80
Damage          = 10
Speed           = 0
Description     = "A small coyote threatens to nip your ankles."
Examine         = "
Despite his nasty attitude, he is indeed a beautiful creature."
End             = coyote

Name            = snake
PName           = "The Snake"
Location        = LIMBO@LIMBO
Strength        = 60
Damage          = 10
Aggression      = 3
Speed           = 5
Description     = "
A snake with very narrow slits for eyes swishes around on the ground."
End             = snake

%objects

Name            = mjolnir
AltName         = hammer
Location        = WIELDED_BY:thor
BValue          = 1600
Size            = 100
Weight          = 50
Damage          = 30
OFlags            { Weapon PitReset }
Desc[0]         = "Mjolnir, the sacred hammer of Thor, has been left here."
End             = mjolnir

Name            = vase
Location        = IN_ROOM:SHRINE@ICECAVE
State           = 1
MaxState        = 1
BValue          = 100
Size            = 3
Weight          = 4
OFlags            { GetFlips }
Desc[0]         = "There are shards of ice all over the floor."
Desc[1]         = "A vase made of ice has been set on a pedestal."
Examine         = "
The vase is made of a cloudy ice and is inscripted with images of great
glaciers.  Turning the vase over, you see the inscription:
		         Jiffy Script, Inc.
                 'Converse with us, We talk better'."
End             = vase

Name            = ark 
Location        = IN_ROOM:3
State           = 1
MaxState        = 1
BValue          = 100
Size            = 40
Weight          = 20
OFlags            { Openable Container NoGet }
Desc[0]         = "The Ark of the Covenant is open."
Desc[1]         = "The Ark of the Covenant is here."
Examine         = "
The ark is two and a half cubits long, one and a half cubits wide, one and a 
half cubits high, and is made of shittim wood covered with pure gold, with a
crown of gold around it.  A ring of gold is set on each corner, with two rings
of shittim wood (overlaid with gold, of course) passing through them."
End             = ark

Name            = tablet
Location        = IN_CONTAINER:ark
BValue          = 80
Size            = 1
Weight          = 1
Desc[0]         = "Two stone tablets are here."
Examine         = "
Carved into the stones are ten commandments.  At the very bottom of each is 
written:
                           Jiffy Scripts, Inc.
                   'Converse with us, We talk better'."
End             = tablet

Name            = staff1
PName           = staff
Location        = IN_ROOM:4
BValue          = 100
Size            = 10
Weight          = 1
Desc[0]         = "The Staff of Moses rests against the wall."
Desc[1]         = "The Staff of Moses rests against the wall."
Examine         = "You notice that the staff feels faintly like a snake."
End             = staff1

Name            = headdress
Location        = IN_ROOM:29
BValue          = 50
Size            = 1
Weight          = 1
Desc[0]         = "A headdress has been left here."
Examine         = "It appears to belong to a chieftain."
End             = headdress

Name            = feather
Location        = IN_ROOM:30
State           = 1
MaxState        = 1
BValue          = 80
Size            = 1
Weight          = 1
OFlags            { WearOnBody GetFlips }
Desc[0]         = "An eagle feather has been left here."
Desc[1]         = "An eagle feather is drifting down from the sky."
End             = feather

Name            = medicine
AltName         = bag
Location        = IN_ROOM:34
State           = 1
MaxState        = 1
BValue          = 50
Size            = 1
Weight          = 1
OFlags            { GetFlips }
Desc[0]         = "A medicine bag has been dropped here."
Desc[1]         = "A medicine bag hangs suspended from a tree."
End             = medicine

Name            = bow
Location        = IN_ROOM:32
BValue          = 100
Size            = 1
Weight          = 1
Desc[0]         = "A silver bow rests here."
End             = bow

Name            = arrow
Location        = IN_ROOM:31
BValue          = 100
Size            = 1
Weight          = 1
Desc[0]         = "A silver arrow sticks up out of the ground."
End             = arrow

Name            = rainbow
Location        = IN_ROOM:7
OFlags            { NoGet }
Desc[0]         = "A rainbow wraps around the room."
End             = rainbow

Name            = watermelon
Location        = IN_ROOM:6
State           = 1
MaxState        = 1
BValue          = 50
Size            = 1
Weight          = 1
OFlags            { Food GetFlips }
Desc[0]         = "A watermelon lies before you."
Desc[1]         = "A watermelon hangs temptingly from the Tree of Knowledge."
End             = watermelon

Name            = staff2
PName           = staff
Location        = IN_ROOM:11
BValue          = 90
Size            = 1
Weight          = 1
OFlags            { Armor }
Desc[0]         = "A shepherd's staff leans against the wall."
End             = staff2

%locations

1 e:2 ;
lflags { Private RealTime }
The Pearly Gates^
   You seem to be  standing on a cloud.  Before you stand a pair of huge
gates, which seem to be made of pearl.  The air about you is peaceful,
yet a tinge of expectancy can also be felt.
^
2 n:19 e:3 s:28 w:1 u:3 ;
lflags { Private RealTime }
Paradise Crossroads^
   You are standing at the place where the heavens meet.  Other than the
fact that you are standing on a cloud, this place seems rather ordinary.
To the north, you see a land of mountains and fjords, with a sign at the
beginning of the road which reads "Valhalla."  To the south you see a great
and varied land with a sign reading "The Happy Hunting Grounds."  To the
east you see you see a large tent with a firey cloud above it.
^
3 e:4 u:4 ;
lflags { Private RealTime }
The Tabernacle^
   You are standing within a large tent.  To the east is a plain, while to
the west you can see the gates of pearl.
^
4 n:9 e:5 s:15 w:3 u:5 d:3 ;
lflags { Private RealTime }
Plains^
   You are on the plains.  To the west is a tent, to the east an untouched
wilderness, to north is a cloud bank, and to the south you can see the
ruins of a walled city.
^
5 e:6 w:4 u:3 d:4 ;
lflags { Private RealTime }
Wilderness^
   You are wandering in the wilderness.  You have been here for so long
that you have lost track of the years.
^
6 e:7 s:16 w:5 u:7 d:5 ;
lflags { Private Peaceful RealTime }
The Garden^
   You are in a lush garden.  All forms of trees, flowers, and shrubbery
surround you.  All the creatures of the land and air approach you
innocently, and the creatures of the water leap out of a near-by lake to
give you their greetings.  You feel peaceful.
   To the south you see the glimmer of gold.
^
7 e:8 u:8 d:6 ;
lflags { Private RealTime }
Cloud 6^
   The soft, fluffy surface of the cloud is slightly strange to walk on,
and you notice for the first time that you do not have wings.
^
8 n:12 w:7 u:12 d:7 ;
lflags { Private RealTime }
Seventh ^
   Streams of milk and honey roll down the sides of the purple and white
mountains to water the green plains.  The blue sky plays host to a blue
moon and a golden sun, which is setting in magnificent splendor.
   To the west you spy a rainbow.  To the north you see a palace.
^
9 e:10 u:10 ;
lflags { Private RealTime }
Cloud 8^
   The entire landscape is made of white, fluffy clouds.  You feel slightly
uneasy about the situation, as the thought of falling to the earth below
does not want to leave your mind.
^
10 n:17 w:9 u:11 d:9 ;
lflags { Private Peaceful RealTime }
Cloud 9^
   All is peaceful.  All around you flit angels with harps, singing
beautiful melodies full of joy and love.  Folds of the cloud form chairs
and couches to rest on.
^
11 u:12 d:10 ;
lflags { Private RealTime }
Entrance to 's Forest^
   You stand just within a vast forest.  The trees grow so close together 
that you have no choice but to walk the path, either to go down to Cloud 9
or to go deeper into the forest to the east.
^
12 e:18 u:13 d:8 ;
lflags { Private RealTime }
's Forest^
   You on a path in a vast forest.  Above you is a palace seemingly made
of diamond.  To the east is a silver sea.  Below you you spy a land of
milk and honey.
^
13 u:14 d:12 ;
lflags { Private RealTime }
Diamond Palace^
   The entire palace is made of diamond.  The light from above is broken
into rainbows, and their glitterings seem to enchant you.
^
14 ;
lflags { Private RealTime }
Cloud 13^
   You are in a simply furnished room which stands in stark contrast to the
diamond palace which contains it.
^
15 ;
lflags { Private RealTime }
Ruins of a walled city^
   You are standing in the ruins of a walled city.  One building stands,
with a rope hanging from an upper-story window.  It seems as if a battle
has taken place here.
^
16 ;
lflags { Private RealTime }
The Land of Gold^
   The entire landscape is coated with gold.
^
17 ;
lflags { Private RealTime }
The Place of Martyrs^
   Strewn about this room are discarded crosses, gibbets, and stakes.
^
18 ;
lflags { Private RealTime }
The Silver Sea^
   You are floating on a silver sea.
^
19 n:20 ;
lflags { Private RealTime }
Ydalir^
   You  are standing in series of dales.  Yews are growing here, and you
can see signs of Ull roaming about nearby.
^
20 n:21 s:19 ;
lflags { Private RealTime }
Alfheim^
   You stand in the god's gift to Freyr when he cut his first tooth.  The
light elves dance around you.
^
21 e:23 s:20 w:22 ;
lflags { Private RealTime }
Valaskjalf^
   You stand in the Hall of the Slain.  The roof is thatched with silver.
Below you, you see the spirits of all the slain creatures of the land.
^
22 n:26 e:21 ;
lflags { Private RealTime }
Sokkvabekk^
   The floor seems to be sinking.  All around you, cool murmuring water
laps the sides.  Two great chairs are here, seemingly for Odin and Saga to
sit in while they drink joyfully from gold goblets.
^
23 n:24 w:21 ;
lflags { Private RealTime }
Thrymheim^
   Mountains surround you.  A loud roar fills the air, though you can not
locate the source.  This hall once belonged to the great giant Thiazi, but
is now owned by his daughter, fair Skadi-- who was Njord's bride.
^
24 s:23 w:25 ;
lflags { Private RealTime }
Gladsheim^
   You heart suddenly feels lighter, filled with gladness.  Nearby, you can
see Valhalla, vast and gold-bright.
^
25 n:27 e:24 w:26 ;
lflags { Private RealTime }
Valhalla^
   Looking up, you notice that the roof is made of shields, and the rafters
are spears.  Breast-plates litter the benches.  A wolf lurks at the western
door, and an eagle hovers over it.  A deep and wild looking river, Thund,
roars beside Valgrind, the outer gate.  Five hundred and forty doors lead
off in different directions, but you suspect that eight hundred warriors
stand behind each one, so you opt not to open any of them.
^
26 e:25 s:22 ;
lflags { Private RealTime }
Breidablik^
   You stand in Broad Splendour, Balder's hall.  The country around you is
beautiful, blessed and untainted by any evil.
^
27 ;
lflags { Private RealTime }
Vidi^
   This is a land of long grass and saplings.
^
28 s:29 ;
lflags { Private RealTime }
Northern Tundra^
   You are travelling in a land of ice and snow.  The sun and the
reflections from the brilliant white snow conspire to blind you, but
through squinted eyes you can catch sight of the stark, raw beauty.  Though
the wind howls about you, the cold does not seem to have any affect.  
^
29 n:28 s:30 ;
lflags { Private RealTime }
Hardwood Forest^
   You stand under a canopy of leaves and intertwined branches.  Through
the trees, you can glimpse deep blue lakes, which you imagine to have been
created by the northern glaciers thousands of years ago.
^
30 n:29 e:32 w:31 ;
lflags { Private RealTime }
Northern Plains^
   Golden grass stretches as far as you can see in all directions.
^
31 e:30 s:35 ;
lflags { Private RealTime }
Northwestern Rainforest^
   Far to the west you can spy the blue of the ocean.  The abundant
vegetation causes you to believe that you are standing in a rainforest.
Dark clouds gather to the west.
^
32 s:33 w:30 ;
lflags { Private RealTime }
Northeastern Forest^
   You are standing in a grove of maple trees.  To the east you spy the
ocean, upon which waves are breaking.
^
33 n:32 w:34 ;
lflags { Private RealTime }
Swamp^
   The earth sucks at your feet as you walk.  Off in the trees you can
hear the sounds of alligators in search of food.  It is getting dark.  The
alligators are hungry.
^
34 e:33 s:36 w:35 ;
lflags { Private RealTime }
The Southern Plains^
   You stand in an arid land.  Tumbleweeds blow in the wind about you.
^
35 n:31 e:34 ;
lflags { Private RealTime }
Land of Giants^
   All around you are huge redwoods and sequoias.
^
36 ;
lflags { Private RealTime }
Home of the Great Spirit^
   The Great Spirit is not in right now, and there does not seem to be any
place to leave a message.
^