/********************************************************* * HAVEN.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 27 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:haven %mobiles Name = bard PName = "The Bard" Location = haven Strength = 50 Damage = 10 Speed = 0 Description = "An ageless bard sits on a stool by the fire." Examine = "He plays a mandolin and tells tales of times long past." End = bard %objects Name = mistletoe AltName = sprig Location = IN_ROOM:haven OFlags { NoGet } Desc[0] = "A sprig of mistletoe hangs by the fireplace." Examine = " You notice with amusement that the Bard has positioned himself directly underneath. Well don't just stand there... kiss him!" End = mistletoe Name = fire Location = IN_ROOM:haven State = 1 MaxState = 1 OFlags { NoGet Extinguish Lit Lightable } Desc[0] = "There is no fire in the fireplace." Desc[1] = "A fire burns cheerfully here, warming the haven." End = fire %locations haven s:BLIZZARD@BLIZZARD w:GATE@BLIZZARD; lflags { Party RealTime } Warm Haven^ After hours of trudging through the snow you come upon a tiny inn. A sign above the door says "Warm Haven -- Abandon Cold, All Ye Who Enter." The room is crowded with burly adventurers, shy novices, and the bustling of serving wenches and bar-maids trying to take everyones' orders. The main door is to the south, while a side door heads west into the frozen wastes. A number of urchins are gathered around the cracking fire to hear tales and songs from the Bard. ^