/*********************************************************
* HAVEN.ZONE *
* Core Zone: Author Unknown *
* Notes: Distribute with full DYRT distribution only *
* Edited by Rex on 27 September 1996 *
*********************************************************/
#include "undef.h"
#include "cflags.h"
#include "exits.h"
%zone:haven
%mobiles
Name = bard
PName = "The Bard"
Location = haven
Strength = 50
Damage = 10
Speed = 0
Description = "An ageless bard sits on a stool by the fire."
Examine = "He plays a mandolin and tells tales of times long past."
End = bard
%objects
Name = mistletoe
AltName = sprig
Location = IN_ROOM:haven
OFlags { NoGet }
Desc[0] = "A sprig of mistletoe hangs by the fireplace."
Examine = "
You notice with amusement that the Bard has positioned himself directly
underneath. Well don't just stand there... kiss him!"
End = mistletoe
Name = fire
Location = IN_ROOM:haven
State = 1
MaxState = 1
OFlags { NoGet Extinguish Lit Lightable }
Desc[0] = "There is no fire in the fireplace."
Desc[1] = "A fire burns cheerfully here, warming the haven."
End = fire
%locations
haven s:BLIZZARD@BLIZZARD w:GATE@BLIZZARD;
lflags { Party RealTime }
Warm Haven^
After hours of trudging through the snow you come upon a tiny inn. A sign
above the door says "Warm Haven -- Abandon Cold, All Ye Who Enter." The room
is crowded with burly adventurers, shy novices, and the bustling of serving
wenches and bar-maids trying to take everyones' orders.
The main door is to the south, while a side door heads west into the
frozen wastes. A number of urchins are gathered around the cracking fire to
hear tales and songs from the Bard.
^