/********************************************************* * FOREST.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 27 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:forest %mobiles Name = troll PName = "The Troll" Location = cave Strength = 100 Damage = 20 Aggression = 30 Speed = 3 Description = "A troll snarls at you as he prepares to do you in." End = troll %objects Name = club Location = IN_ROOM:cave BValue = 10 Size = 30 Weight = 30 Damage = 4 OFlags { Weapon PitReset } Desc[0] = "A heavy wooden club has been dropped here." End = club Name = earring Location = IN_ROOM:cave BValue = 100 Size = 1 Weight = 1 OFlags { Wearable } Desc[0] = " A dented and tarnished platinum earring lies discarded at your feet." End = earring Name = venison Location = IN_ROOM:cave BValue = 10 Size = 40 Weight = 40 OFlags { Food } Desc[0] = "A haunch of probably edible venison rests here." End = venison Name = pot Location = IN_ROOM:cave BValue = 10 Size = 30 Weight = 30 OFlags { Container PitReset } Desc[0] = "An old metal pot has been dumped here." End = pot Name = key Location = IN_ROOM:cave BValue = 10 Size = 2 Weight = 1 OFlags { Key PitReset } Desc[0] = " A bent metal key has been thrown here, although it seems usable." End = key Name = brass Location = IN_ROOM:cave BValue = 10 Size = 1 Weight = 1 Desc[0] = "A glittering piece of old brass has been tossed away here." End = brass Name = torch Location = IN_ROOM:cave State = 1 MaxState = 1 BValue = 10 Size = 10 Weight = 5 OFlags { Lightable Extinguish PitReset } Desc[0] = " A lit torch sizzles and sparkles on the ground, making a horrible smell." Desc[1] = "A greasy animal fat torch has been dumped here." End = torch Name = treeeating PName = tree Location = IN_ROOM:F4 OFlags { NoGet } End = treeeating Name = insidetree PName = tree Location = IN_ROOM:intree OFlags { NoGet } End = insidetree Name = pipes Location = IN_ROOM:F8 BValue = 100 Size = 2 Weight = 1 Desc[0] = "A set of small pipes have been left here." End = pipes %locations /* 1 */ intree; lflags { OnePerson } In The Tree^ You are trapped inside a tree, being crushed out of existence very slowly! ^ /* 2 */ path e:F1 s:F3 w:F2; lflags { Outdoors Realtime } The Path^ You are standing on a narrow path which winds roughly southwards through the tangled trees around you. The forest here is mostly pines and thick layers of pine needles cover the forest floor. ^ /* 3 */ F1 n:F3 e:F2 s:path w:path; lflags { Outdoors Realtime } Forest^ The forest here is thick and dark, with little light seeping through at any point. Fortunately the darkness is only sufficient to dim your sight making you jump at the shadows amongst the swaying trees. ^ /* 4 */ F2 n:path e:path s:F1 w:F1; lflags { Outdoors Realtime } Forest^ The forest thins a little here, entering a green and fresh glade. Shafts of bright sunlight strike through the forest canopy from above illuminating the maze of trails which lead in all directions from the forest glade. ^ /* 5 */ F3 n:path e:F4 s:F1 w:F2; lflags { Outdoors Realtime } Forest^ The forest here is tangled and very thick. Branches whip out against you from all directions, scratching at your arms and legs. Trails lead off through the dense brush, although they are evidently little used. ^ /* 6 */ F4 n:F2 e:F2 s:F5 w:F3; lflags { Outdoors Realtime } Forest^ You would guess you are now somewhere near the center of the forest. Certainly you can see nothing but trees around here. Narrow tracks lead off in all directions. ^ /* 7 */ F5 n:F6 e:F4 s:F5 w:F4; lflags { Outdoors Realtime } Forest^ You are lost amid the tangled trees and bushes of the forest. Dark gloomy trunks seem to leer down at you, as you duck between the low twisted and warped branches. ^ /* 8 */ F6 n:F5 e:STREAM@BLIZZARD s:F1 w:F7; lflags { Outdoors Realtime } Forest^ The forest here is green and lively, its thick young growth tangled and glowing with life. A narrow stream trickles away to the east, and a path runs down towards it. ^ /* 9 */ F7 n:F4 e:F6 s:F6 w:F8; lflags { Outdoors Realtime } Forest^ You are standing in a small clearing deep in the forest. The thick trees press inwards from all sides, searching to cover this tiny gap in their mighty ranks. A huge tree lies across the clearing, apparently uprooted by the wind. Quite possibly this is what left the clearing in the first place. ^ /* 10 */ F8 n:F7 e:F9 s:F2 w:F1; lflags { Outdoors Realtime } Forest^ You are following a path through the trees. The path diverges here and paths run off in all directions, turning and twisting into the forest. ^ /* 11 */ F9 n:F10 e:F2 s:F5 w:F8; lflags { Outdoors Realtime } Forest^ The forest seems friendlier here than in most places. The tall straight trees give plenty of room to move around and lack the annoying tangles of low branches which scratch at you throughout the surrounding forest. A narrow worn path leads northwards. ^ /* 12 */ F10 n:F1 e:F11 s:F2 w:F9; lflags { Outdoors Realtime } Forest^ You are following a damp muddy path which runs south and east from here. A large notice, half covered by thick tangled bushes points east and reads "T rq /th' |<ey". Years of rain and wind have pounded the other letters beyond reading. ^ /* 13 */ F11 n:F6 e:F9 s:clearing w:F10; lflags { Outdoors Realtime } Forest^ You are following a path through the forest, which turns abruptly from the west back southwards into a particularly dense thicket. The trees all around you, though dense, are not enough to deter a truly intrepid explorer. ^ /* 14 */ clearing n:F10 e:F4 s:cave w:F4; lflags { Outdoors Realtime } The Clearing^ You stand in a large partly shaded clearing deep in the woods. From the edges of the trees faint rustling disturb the eerie quietness. All around you are thick trees save to the south where the trees end abruptly at a low rocky outcropping. ^ /* 15 */ cave n:clearing; lflags { RealTime } The Troll's Cave^ You stand in a large very smelly cave. The walls and floor are littered with the remains of many an unsavory meal. A single passage leads north out into the sunlight. ^