for (i = 0, num_me = 0; i < max_players; i++) /* should fix the mult */
if (EQ (pname(mynum), xname (pname (i))) & /* login bug - checks */
is_conn(i) & !is_in_game (i)) /* for players at invis? msg */
num_me++;
if (num_me > 1) {
bprintf("You shouldn't need to be on more than once.\n");
end_connection(False);
return;