&+BIn addition to the points-requirement (see LEVELS), the following quests &+Bmust be completed before you can be promoted to Apprentice-Wizard. &+BIt's a good idea to start thinking about them as soon as possible. &+Y1)&* Conquer the Elven Forest! A journal left in the Elven King's cottage will give more information. &+Y2)&* It is rumored that there exists an old black tower inhabited by an evil sorcerer. Kill the sorcerer and return with an object that gives you the power of invisibility. &+Y3)&* Retrieve the sword Excalibur from the dangers of the seas. &+Y4)&* Somewhere beyond the darkness of the catacombs lies an old and valuable cup. Find the cup and bring it to the Village Church. &+Y5)&* By praying to a dark god, fare through heat and flames to the Fiery Kings Hall to combat the great Djinni and escape with his throne. &+Y6)&* Return a pirate's sabre in better condition than you found it. &+Y7)&* A silver spike is believed to be lost to eternity. Venture deep into the oak forest and retrieve it. &+Y8)&* Retrieve a valuable porcelain bust from Viola's Mansion unharmed. This quest makes a great first quest. &+Y9)&* Kill a mighty dragon with one blow. &+Y10)&* Find the golden orb everyone thought was lost to eternity. &+Y11)&* Slay the Unicorn in the icecave. &+Y12)&* Sneak into the lair of Faffner and destroy her. &+Y13)&* Kill the acolyte in charge of guarding the rod of teleportation and retrieve it from its dark temple. &+Y14)&* Venture to Norse lands and return with Thor's hammer. &+Y15)&* Figure out how to kill Chicken Lichen. &+Y16)&* Learn a skiing lesson beyond the dark tower. &+Y17)&* Slay the evil demon Guxx in his lair. &+Y18)&* Travel deep into an ancient Mexican stronghold and return the sundisc to its rightful place. &+Y19)&* Travel deep into the solar system and manipulate the forces of magic in order to return safely. &+BOnce completed, answers or directions may not be given away to lesser &+Bexperienced adventurers, although subtle hints are allowed.