[PSocket]SOCINFO [PSocket]Shows open sockets by number, user, status, and host. [PSocket]Use in conjunction with killsoc. [PSocket] [PSocket]See Also: KILLSOC ^ SAYBACK Echoes to you what you have said or done. Especially handy when the MUD is lagged. ^ [X!PSummonObj]SUMMON [player/mobile] [XPsummonObj]SUMMON [player/mobile/item] [!XPSummonObj]SUMMON [player/item] [!X!PSummonObj]SUMMON [player] Summons a player to your location. [!X]For non-Wizards, this has the unpleasant effect of the player beeing [!X]summoned dropping everything that's not worn or wielded, so most players [!X]regard this as a hostile action. [PSummonObj]You may also summon objects, either by name or object-number. [X]You can specify several items or players to summon in the same command, [X]example: AT death1 SUMMON kantele boddiker steinar See also MOBILE ^ SAVE Saves character's current score and status. The things you carry and wear are not saved. Remember: Save early, save often. ^ [X]STORE <player-name> [X]If not followed by any argument, it means yourself. [X]This command creates a zone for you, its name will be your characters name. [X]It is not intended for making zones for mortals to adventure in, [X]but it lets you build your own personal stuff with much more fun and ease [X]then the traditional way of bugging your God do it for you. [X]The STORE command does the following: [X] [X]- Marks all mobiles/locations/objects you have created (with CLONE) as non- [X] temporary, so that they will be reset on a reset instead of destructed. [X] [X]- Sets their reset-values to the exact state the mobiles/locations/objects [X] are in when the STORE command is issued. Your zone will be reset on every [X] reset to the exact state it was in, the last time you did a STORE. [X] [X]- Saves everything on disk, so that you may LOAD your zone at a later time. [X] Your zone will remain in the the game even after you quit, [X] but will go away if you don't come back within a certain period of time, [X] (currently 3 days). It will in any case be loaded again automatically the [X] next time you enter the game. See also LOAD, CLONE, DESTRUCT, RESET [X]^ SAVEALL Saves all mortals. See also: SAVE. ^ [PObjectEdit]SET [object] [property] [new value] [PObjectEdit]Sets properties on a object. [PObjectEdit]These properties expect a number as its new value: [PObjectEdit] [PObjectEdit] BaseValue, Size, Visibility, Damage, Armor, State [PObjectEdit] [PObjectEdit]These properties expect a line of text as its new value: [PObjectEdit] [PObjectEdit] Desc0, Desc1, Desc2, Desc3, Name, AltName [PObjectEdit] [PObjectEdit] (Descriptions for states 0-3, name and alternative name) [PObjectEdit] [PObjectEdit]These properties expect a truth-value (On/Off or True/False): [PObjectEdit] [PObjectEdit] Weapon, Container, Lit, GetFlips, Key, Extinguish [PObjectEdit] Lightable, Wearable, Armor, NoGet, Pushable, [PObjectEdit] Lockable, Openable, Food, Destroyed, PushToggle, [PObjectEdit] [PObjectEdit]All properties may be abbreviated so long as they are unique. [PObjectEdit]See also SHOW, OFLAGS, VISIBILITY for more info. [PObjectEdit]^ SAY [msg] or "[msg] or '[msg] Says something to everyone else in the room. Assuming they haven't been deafened. You may abbreviate this to a double quote or single quote followed immediately by a message. Example: "Hi folks! What's up? ^ SCORE Display your score, strength, and level. Wizards may also do SCORE <player> to check the score of other players. ^ SIT Sit down and rest. When resting, you regain strength-points at a faster rate than normal. However, you can't move while sitting. To stand up again, type STAND. ^ STAND Stand up after sitting or being pushed over. See SIT and PUSH. ^ STEAL [item] FROM [player] For all those moments when some other player or mobile has something you fancy -- just don't get caught at it! Example: "steal diamond from tom" See also OBJECT and MOBILE ^ [X]START [X]Start mobiles. See STOP. [X]^ [X]STOP [X]Stop mobiles. See START. [X]^ [X]SETIN [msg] [X]Sets message printed when entering a room. See REVIEW. [X]Put %n anywhere in the string to represent your name. [X]^ [X]SETSIT <msg> [X]Sets the message printed when someone enters the room and you are sitting. [X]See REVIEW. Put %n anywhere in the string to represent your name. [X]^ [X]SETSTAND <msg> [X]Sets message printed when someone enters the room and you are standing. [X]See REVIEW. Put %n anywhere in the string to represent your name. [X]^ [X]SETTRENTER <msg> [X]Sets message printed when you summon someone into the room. [X]See REVIEW. Put %n anywhere in the string to represent the VICTIM's name. [X]^ [X]SETTRROOM <msg> [X]Sets the message displayed just as you start to trans someone. [X]See REVIEW. Put %n anywhere in the string to represent your name. [X]^ [X]SETTRVICT <msg> [X]Sets the message displayed to the person you are transing. [X]See REVIEW. Put %n anywhere in the string to represent your name. [X]^ [X]SETOUT [msg] [X]Sets message printed when exiting a room. If you want the direction you left [X]from to be printed, put %d somewhere in your string. %n is your name which [X]must go somewhere in the string too. [X] [X]Example: [X]SETOUT %n says 'To the %d, men!' and wanders off in the wrong direction. [X]^ [X]SETMIN [msg] [X]Sets message when teleporting into a room. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETMOUT [msg] [X]Sets message when teleporting out of a room. See REVIEW. X]^ [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETVIN [msg] [X]Sets message when becoming visible. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETVOUT [msg] [X]Sets message when becoming invisible. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETQIN <msg> [X]Sets the message displayed when you enter the game. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETQOUT [msg] [X]Sets message when quitting the game. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SAVESET [X]Saves all your setin/out messages and prompt. [X]^ [X !PUaf]SETSTART <location> [X !PUaf]Puts you in <location> when you enter the game, or go whenever you [X !PUaf]type 'GOTO' without any arguments. [X PUaf]SETSTART <player> <location> [X PUaf]Sets home for player, to location. Your home is where you enter [X PUaf]the game. If no playername is given, you are assumed to be it. [X]If no location is given, your current home will be erased. [X]Example: "Setstart home14" will put you in home14 upon game entry. [X PUaf]Example: "Setstart Shoikana home14" sets her home to home14. [X]Example: "Setstart" erases your home (50/50 chance betw. the church/temple) [X PUaf]"Setstart Shoikana" does the same for her. [X]^ [X]SHOCK <player/mobile> [X]Cast an electric shock on someone. [X]Chance of success is (your level * (5 + N)) where N is the number of [X]powerstones you are carrying. Damage = level * 2, or level * 3 if [X]you carry a lodestone. Works right through armors. See also MOBILE. [X]^ [PStats]SHOW [item] [PStats]Gives detailed information about an item. Meanings of information [PStats]shown are as follows: [PStats] [PStats]State: Current state of object (open, closed, full, charged..) [PStats]Max State: The maximum state number. [PStats]Base Value: The maximum value this object can have. [PStats] Actual value is: MIN(#players, 9) / 9 * Base Value [PStats]Damage: If this is a weapon, how much damage does it do. [PStats] Total damage = random(0, 8 + weapon-damage) if player, [PStats] If a mobile has it: random(0, mob-dam + 1/2 * weap-dam) [PStats]Armor Class: If this is armor, with what percentage does it reduce [PStats] your opponents chance to hit you ? (starting at 57%) [PStats]Size: How much space does item take up in pack. [PStats] If it's a container, how much it can contain. [PStats]Properties: Wearable, weapon, edible, NoGet, etc. (See help OFLAGS) [PStats]Descriptions: One-line descriptions for each state. [PStats]^ SEARCH See also: EXAMINE. ^ SHOUT Sends a message to everyone on the MUD. Using shout costs 2 hitpoints. Overuse of shout will often upset other people; some of whom have the ability to zap you, so beware... >:> If you have a conversation to hold try tell or gossip. [X] [X]See also: NOSHOUT. ^ [G]SHUTDOWN [message] [G]God command. Kicks everyone off and disables logins. If followed by [G]a message, it will display that message to everyone who tries to enter. [G]^ SOUTH Moves you one room in the southern direction. SOUTH can be abbreviated "s". See also: NORTH, EAST, WEST, UP, DOWN. ^ [PSyslog]SYSLOG [PSyslog] [PSyslog]Displays selected portions of the syslog. Without argument, it prints [PSyslog]the log for the current day. An argument may be one of the following: [PSyslog] [PSyslog] a number n - display the last n lines of the syslog [PSyslog] a string - display all the lines containing that string [PSyslog] a pattern - display all lines matching that pattern [PSyslog] [PSyslog] Some examples: [PSyslog] [PSyslog] syslog 10 display last ten lines of the log [PSyslog] syslog snoop check see who snooped who [PSyslog] syslog ENTRY*mit.edu show logins from any mit.edu machine [PSyslog] [PSyslog] Type HELP PATTERN for more information on patterns. [PSyslog]^ SMASH See also: BREAK. ^ [PSnoop]SNOOP [user] [PSnoop]Anything that goes to the user's screen will be seen by you. [PSnoop]Please try not to spy on people. It's impolite. You can not snoop [PSnoop]on two people at once. Wizards can't snoop on mortals in "private" [PSnoop]rooms. [PSnoop]^ [X]STATS [X]Lists various information (strength, idle time, time on et.c.) [X]for the visible players that are on. See also WHO and USERS. [X] [X]STATS [player/mobile] [X]Lists detailed information about a player or mobile. [X]^ SUGGEST Works like the bug command: puts a suggestion into the syslog for the gods to read, ponder, and perhaps even add. ^ [PRaw]SYSTEM [PRaw]Global echo a system message. [PRaw]^