[PRaw]RAW [msg] [PRaw]Broadcast system message to all users. [PRaw]^ [G]REBOOT [G]Reboots the game on-line so that you don't to crash the mud and kick off players to bring in new code. ^ [PReset]RESET [PReset]Resets all locations, mobiles and objects in the game. [PReset] [PReset & X]RESET [zone-name] resets the given zone only. [PReset & X] [PReset & X]When a non-permanent zone (one created in the game by a wizard) is [PReset & X]reset, everything that has been created (CLONEd) since the last [PReset & X]invocation of the STORE command will be destroyed. [PReset & X] [PReset & X] If the Wizard that owns the zone has not been on for a certain [PReset & X]period of time (currently 3 days), even his STOREd creations will [PReset & X]go away, but they will reappear the next time he enters the game. [PReset & X] [PReset & X] After a RESET [stored wiz-zone] has been issued, the number of [PReset & X]items successfully reset will be displayed. This just means that [PReset & X]those not successfully reset were supposed to have been placed [PReset & X]somewhere (in a room, carried by someone) that was not currently [PReset & X]LOADed into the game. [PReset & X] See also ZONE, LOAD and STORE. [PReset]^ [PResurrect]RESURRECT [object/mobile] [PResurrect]Recreates a destroyed object and brings it to your location, or [PResurrect]resets a mobiles strength and level, if it was dead, it will [PResurrect]also be brought to your location. [PResurrect]^ REMOVE <item> Remove a worn item. (armor or clothing) See also: WEAR. ^ [PGoto]ROOM [PGoto]Room names consist of a zone name (BLIZZARD, VALLEY, etc.) followed by [PGoto]a room number. For example, to teleport to the Temple of Paradise you [PGoto]would say "GOTO START1". [PGoto]Zone names may be abbreviated. Example: [PGoto]BLIZZARD84 could be abbreviated BLI84, or even B84. [PGoto] [PGoto]See also ZONES. [PGoto]^ [X]REVIEW <player> [X]Shows current settings of SETIN, SETOUT, SET... If no player is [X]specified, your own travel-messages and prompt will be shown. [X]^