dyrt/
dyrt/bin/
dyrt/data/MAIL/
dyrt/data/WIZ_ZONES/
dyrt/include/machine/
dyrt/src/misc/cpp/
[PRaw]RAW [msg]
[PRaw]Broadcast system message to all users.
[PRaw]^
[G]REBOOT
[G]Reboots the game on-line so that you don't to crash the mud and kick
off players to bring in new code.
^
[PReset]RESET
[PReset]Resets all locations, mobiles and objects in the game.
[PReset]
[PReset & X]RESET [zone-name]  resets the given zone only.
[PReset & X]
[PReset & X]When a non-permanent zone (one created in the game by a wizard) is
[PReset & X]reset, everything that has been created (CLONEd) since the last
[PReset & X]invocation of the STORE command will be destroyed.
[PReset & X]
[PReset & X]   If the Wizard that owns the zone has not been on for a certain
[PReset & X]period of time (currently 3 days), even his STOREd creations will
[PReset & X]go away, but they will reappear the next time he enters the game.
[PReset & X]
[PReset & X]   After a RESET [stored wiz-zone] has been issued, the number of
[PReset & X]items successfully reset will be displayed. This just means that
[PReset & X]those not successfully reset were supposed to have been placed
[PReset & X]somewhere (in a room, carried by someone) that was not currently
[PReset & X]LOADed into the game.
[PReset & X]                          See also ZONE, LOAD and STORE.
[PReset]^
[PResurrect]RESURRECT [object/mobile]
[PResurrect]Recreates a destroyed object and brings it to your location, or
[PResurrect]resets a mobiles strength and level, if it was dead, it will
[PResurrect]also be brought to your location.
[PResurrect]^
REMOVE <item>
Remove a worn item.  (armor or clothing)

See also:  WEAR.
^
[PGoto]ROOM
[PGoto]Room names consist of a zone name (BLIZZARD, VALLEY, etc.) followed by
[PGoto]a room number.  For example, to teleport to the Temple of Paradise you
[PGoto]would say "GOTO START1".
[PGoto]Zone names may be abbreviated. Example:
[PGoto]BLIZZARD84 could be abbreviated BLI84, or even B84.
[PGoto]
[PGoto]See also ZONES.
[PGoto]^
[X]REVIEW <player>
[X]Shows current settings of SETIN, SETOUT, SET... If no player is
[X]specified, your own travel-messages and prompt will be shown.
[X]^