LASTON <player> checks the last time a player was on. ^ LEVELS Informs you of the points needed to obtain each level. ^ [!PRoomEdit X]LFLAGS <location> [!PRoomEdit X]Displays the Location-flags at <location> or your location if [!PRoomEdit X]no argument is given. [PRoomEdit]LFLAGS <location> <lflag> <true/false> [PRoomEdit]or CHANGE LFLAGS .... [PRoomEdit]Shows or sets flags for a location. [PRoomEdit]Examples: [PRoomEdit]LFLAGS start1 Death True [PRoomEdit]LFLAGS start2 Death True [PRoomEdit](my favorite method of doing WIZLOCK :-) ) [PRoomEdit] [PRoomEdit]Some L-flags are: [PRoomEdit]Death, Peaceful, NoMagic, Party, Private, OnePerson, OnWater, [PRoomEdit]Outdoors, NoMobiles [PRoomEdit | X]^ LIFT <object> Lifts an object such as a rock or a rug. ^ LIGHT [item] Lights something. You must already have a burning object or be near a fire to do so. ^ [X]LOAD <player-name> [X]If not followed by any argument, it means your own zone. [X]This command loads a zone stored with the STORE command from its saved [X]state on disk and into the game. [X](or parts of it, if some of the items are allready in the game.) [X] [X]It leaves everything that's not temporary (remember that anything you [X]have created after the last invocation of STORE is only temporary) [X]in their reset-state. [X]A LOAD is normally done automaticly if your zone is not allready in the [X]game when you enter. [X]^ LOCATIONS Lists all of the locations in the various zones. ^ LOCK [item] Locks an item. Usually used on doors. ^ LOOK <AT, IN> <object> Look takes another look at the room you are in. Look AT or Look IN will let you look at or inside of something. ^ LOSE Stop following another player. See also: FOLLOW. ^ [Pintermud]LOCATE [username] [Pintermud] [Pintermud]Locates a user out on the intermud network, telling you what [Pintermud]mud(s) that user is logged into, if anywhere. ^