#19001 Entrance to the Elven forest.~ Huge green trees are everyware. An enormous wooden gate rises up to the north. The gate is currently guarded by: ~ 90 0 3 D2 ~ ~ 0 -1 6132 D0 ~ ~ 0 -1 19002 S #19002 Guarded path through the forest.~ The path runs straight through the forest from south to north. You feel yourself observed by someone. To the east you see a wooden door in a large tree, and to the west you see a rope hanging down from a tree. ~ 90 0 3 D2 ~ ~ 0 -1 19001 D1 ~ ~ 0 -1 19003 D4 ~ ~ 0 -1 19006 D0 ~ ~ 0 -1 19007 S #19003 Guard room.~ In the north-east corner of this dimly lit room stands a large round stone table. To the east and west you can see doors. ~ 90 8 3 D3 ~ ~ 0 -1 19002 D1 ~ ~ 0 -1 19004 D5 the carpet is made of wool.~ secret carpet wool~ 1 8000 9005 S #19004 Guard chiefs bed room.~ This room is apparantly the chief of the elvenguards bedroom. In a corner stands a large bed and there is a door to the west. ~ 90 8 3 D3 ~ ~ 0 -1 19003 S #19005 Cellar.~ In this damp cellar are some food and other things stored. ~ 90 9 3 D4 ~ ~ 0 -1 19003 S #19006 On the platform.~ You are standing on a wooden platform above the entrance of the elven forest. From here you can see as far as Thewston. ~ 90 4 5 D5 ~ ~ 0 -1 19002 S #19007 Guarded path through the forest.~ The path runs straight through the forest from south to north. ~ 90 0 3 D2 ~ ~ 0 -1 19002 D0 ~ ~ 0 -1 19008 S #19008 Path crossing.~ the path splits up into four paths, one in every direction. In the middle on the crossing stands a gigantic stone obelisk with some runes on it. ~ 90 0 3 D2 ~ ~ 0 -1 19007 D0 ~ ~ 0 -1 19009 E runes obelisk stone~ If you had been an old elven sage you might have known what the runes told, but you are not, so this means nothing to you.... ~ S #19009 A fine path through the elven forest.~ On both sides of this path is doors. Over the eastern door is a sign telling you this must be the weapon shop, and over the western door is a similar sign telling you it's the armoury. ~ 90 0 3 D2 ~ ~ 0 -1 19008 D1 ~ ~ 0 -1 19010 D3 ~ ~ 0 -1 19011 D0 ~ ~ 0 -1 19012 S #19010 The Elven Armoury.~ On the walls of this large room are fine elven armours hanging. ~ 90 8 0 D3 ~ ~ 0 -1 19009 S #19011 The Elven Weaponary.~ On the counter and upon the walls hang fine weapons of elven quality. ~ 90 8 0 D1 ~ ~ 0 -1 19009 S #19012 A fine path through the elven forest.~ On both sides of this path are doors. Over the eastern door is a sign telling you this must be the magic shop of the elven village, and over the western door is a similar sign telling you it's Quintors fine shop. To the north the path continues. ~ 90 0 3 D2 ~ ~ 0 -1 19009 D3 ~ ~ 0 -1 19013 D1 ~ ~ 0 -1 19014 D0 ~ ~ 0 -1 19015 S #19013 Quintors fine shop.~ In this fine room you can see all kinds of equipment. Everything from bags to torches can bee seen on the shelves. ~ 90 8 0 D1 ~ ~ 0 -1 19012 S #19014 The Magic Shop.~ As you enter this store you feel a sensation in your stomach. There is something wrong here or is it just the powers of all magic in here? All around this room you see objects of different shapes and sizes. ~ 90 8 0 D3 ~ ~ 0 -1 19012 S #19015 The end of the fine path.~ On both sides of this path are doors. Over the eastern door is a sign telling you this must be the tavern of the village, and to the north you see a large house, about two stores high. ~ 90 0 3 D2 ~ ~ 0 -1 19012 D1 ~ ~ 0 -1 19016 D0 ~ ~ 0 -1 19017 S #19016 The Tavern of Hope.~ You are standing in the bar of the Tavern. The bar is set against the northern wall, old elven writings, carvings and symbols cover its top. A fireplace is built into the eastern wall, and through the door in the western wall you se the fine path. This place really makes you feel at home. ~ 90 8 0 D3 ~ ~ 0 -1 19015 D4 ~ ~ 0 -1 19090 S #19017 Inside the fine house.~ You stand in a large foaye whith large stairs leading up and doors to the east and west. ~ 90 8 0 D2 ~ ~ 0 -1 19015 D3 ~ ~ 0 -1 19018 D1 ~ ~ 0 -1 19019 D4 ~ ~ 0 -1 19020 S #19018 Guard room.~ This room looks much like a guard room, and it must be for in the room you can see: ~ 90 8 0 D1 ~ ~ 0 -1 19017 S #19019 Trophy room of the Elven King.~ You stand in the trophy room of the King. On the walls of the room hunting trophies and gifts of all sorts are hanging. ~ 90 8 0 D3 ~ ~ 0 -1 19017 S #19020 The grand stairs.~ You are climbing up the grand stairs of the house. The stairs continue up and down. ~ 90 8 0 D5 ~ ~ 0 -1 19017 D4 ~ ~ 0 -1 19021 S #19021 The upper floor of the house.~ You are standing in a corridor leading to the east. On the north and south walls are doors. ~ 90 8 0 D5 ~ ~ 0 -1 19020 D1 ~ ~ 0 -1 19022 D0 ~ ~ 0 -1 19023 D2 ~ ~ 0 -1 19024 S #19022 The corridor.~ You are standing in a corridor with wooden floor and ceiling. To the north and to the south are doors. Fo the east you see a window. ~ 90 8 0 D3 ~ ~ 0 -1 19021 D1 ~ ~ 0 -1 19025 D0 ~ ~ 0 -1 19026 D2 ~ ~ 0 -1 19027 S #19023 The Library.~ Book shelves line the walls of this room. In the center of the room is a large desk and some chairs. The shelves are filled with books and scrolls. ~ 90 8 0 D2 ~ ~ 0 -1 19021 S #19024 The Livingroom.~ In this room you feel the warmth from the fireplace and there is some nice chairs in front of the fireplace. You feel relaxed, why not rest a while? ~ 90 8 0 D0 ~ ~ 0 -1 19021 S #19025 Falling down to the ground.~ IT'S NO GOOD!!! YOU'RE NOT A BIRD, YOU WILL NOW DIE SQUATED ON THE GROUND. ASK A WIZARD TO GET A SPATULA! ~ 90 518 0 D3 ~ ~ 0 -1 19022 S #19026 Guards bed room.~ This looks like an ordinary bed room with about twenty beds in it. There are no other exits than the one to the south. ~ 90 8 0 D2 ~ ~ 0 -1 19022 D0 ~ ~ 0 -1 19027 S #19027 The Training room.~ In the middle of this room there is some training equipment, and there are currently: ~ 90 8 0 D0 ~ ~ 0 -1 19022 S #19090 The Reception in the Tavarn of the hope.~ You are standing in the reception. The staircase leads down to the entrance hall. There is a small sign on the counter. ~ 30 12 0 D5 You see the Tavern of Hope. ~ ~ 0 -1 19016 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S #99999 $~