UNNOFICIAL Zen's EnvyMud patch Release 0.85! (HomeCooked Envy2.2) Monday, 14th July 1997 Zen vasc@camoes.rnl.ist.utl.pt === Disclaimer If your name isn't in here, and you think it should be; or if your name IS in here and you prefer a different name or anonymity; then just e-mail me and i'll fix it in the next release. === Information Almost all of the features of HomeCooked were heavily based on work done by someone else, so they deserve most of the credits not me. I mostly limited myself to porting the code to the Envy2.2 code base, fixing bugs, and occasionally rewriting some code. I wrote some details to the porting work bellow so you can use them for your reference. === The HomeCooked Contributions Erwin S. A: Scan(.v1) skill for Thieves (4u2@aabc.dk) Save classes info in file idea Save socials info in file idea Jason Huang: Brew & Scribe skills for caster classes (huangjac@netcom.com) Lope: ANSI Colour support using ColoUr_V1.2 (ant@solace.mh.se) Sandman: Shield Block skill for all classes (morpheus@teleport.com) aka Morpheus Fast Healing skill for all classes Fourth Attack skill for Warriors Slash: Falling code (esnible@goodnet.com) Christopher S: OLC for Envy20 port and a nice e-mail reminding me of his new release and its changes. Thanks! (stoked@iastate.edu) Stimpy: Whirlwind skill for Warriors MOBProgs 2.1: Written by J Murphy, N'Atas-Ha of ThePrincedom and based on a concept created on Worlds of Carnage by Aaron Buhr. MOM_Envy: MobPrograms and a couple of OLC features were ported from this Envy10 based source. (xerxes@primenet.com) ILAB OLC B1.1: By Jason Dinkel (jdinkel@mines.colorado.edu) Original by Surreality (cxw197@psu.edu) and Locke (locke@lm.com) MPEDIT: Written by Walker (nkrendel@evans.cudenver.edu) ROM 2.4: ITEM_PORTAL, ITEM_WARP_STONE idea (Made code from scratch for Envy2.2 - Zen) Spell "nexus", "portal" idea (Most of the code was rewritten) Most of the alias code itself except load/saving routines. ROM is a nice code base. It has some very nice features like: ITEM_FURNITURE, different damage types, wiznet (this is a must), affects like render a char invisible by just wearing an object, smarter mobs, etc. ROM consortium: Russ Taylor (Alander), Gabrielle Taylor, and Brian Moore e-mail: Alander (rtaylor@pacinfo.com). SMAUG team: Social table structure in memory and social table hashing idea. A couple of functions were also taken from SMAUG code. Track/Hunting module. SMAUG is a great code base. I highly advise you to look at SMAUG unless you're totally addicted to a mud type, like i'm addicted to Envy :-) It has loads of features, spells/skills. SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops e-mail: Thoric (thoric@realms.game.org)