/
UltraEnvy/
UltraEnvy/area/classes/
UltraEnvy/backup/
UltraEnvy/log/
UltraEnvy/newdocs/MobProg2.1/
UltraEnvy/newdocs/OLC11/
UltraEnvy/newdocs/OLC11/doc/
UltraEnvy/newdocs/OLC11/options/
UltraEnvy/player/
UNNOFICIAL Zen's EnvyMud patch Release 0.85! (HomeCooked Envy2.2)
Monday, 14th July 1997

Zen		vasc@camoes.rnl.ist.utl.pt


=== Disclaimer

If your name isn't in here, and you think it should be; or if your name IS
in here and you prefer a different name or anonymity; then just e-mail me
and i'll fix it in the next release.



=== Information

Almost all of the features of HomeCooked were heavily based on work done by
someone else, so they deserve most of the credits not me. I mostly limited
myself to porting the code to the Envy2.2 code base, fixing bugs, and
occasionally rewriting some code. I wrote some details to the porting work
bellow so you can use them for your reference.



=== The HomeCooked Contributions

Erwin S. A:	Scan(.v1) skill for Thieves (4u2@aabc.dk)
		Save classes info in file idea
		Save socials info in file idea


Jason Huang:	Brew & Scribe skills for caster classes (huangjac@netcom.com)


Lope:		ANSI Colour support using ColoUr_V1.2 (ant@solace.mh.se)


Sandman:	Shield Block skill for all classes (morpheus@teleport.com)
aka Morpheus	Fast Healing skill for all classes
		Fourth Attack skill for Warriors
	

Slash:		Falling code (esnible@goodnet.com)


Christopher S:	OLC for Envy20 port and a nice e-mail reminding me of his new
		  release and its changes. Thanks! (stoked@iastate.edu)


Stimpy:		Whirlwind skill for Warriors


MOBProgs 2.1:	Written by J Murphy, N'Atas-Ha of ThePrincedom and
		  based on a concept created on Worlds of Carnage by
		  Aaron Buhr.


MOM_Envy:	MobPrograms and a couple of OLC features were ported from this
		Envy10 based source. (xerxes@primenet.com)


ILAB OLC B1.1:	By Jason Dinkel (jdinkel@mines.colorado.edu)
		  Original by Surreality (cxw197@psu.edu) and
		  Locke (locke@lm.com)


MPEDIT:		Written by Walker (nkrendel@evans.cudenver.edu)


ROM 2.4:	ITEM_PORTAL, ITEM_WARP_STONE idea
		  (Made code from scratch for Envy2.2 - Zen)
		Spell "nexus", "portal" idea (Most of the code was rewritten)
		Most of the alias code itself except load/saving routines.
		ROM is a nice code base. It has some very nice features like:
		ITEM_FURNITURE, different damage types, wiznet (this is a must),
		affects like render a char invisible by just wearing an object,
		smarter mobs, etc.

		ROM consortium:
		  Russ Taylor (Alander), Gabrielle Taylor, and Brian Moore
		e-mail: Alander (rtaylor@pacinfo.com).


SMAUG team:	Social table structure in memory and social table hashing idea.
		A couple of functions were also taken from SMAUG code.
		Track/Hunting module.
		SMAUG is a great code base. I highly advise you to look at SMAUG
		unless you're totally addicted to a mud type, like i'm addicted
		to Envy :-) It has loads of features, spells/skills.

		SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, Scryn,
		    Rennard, Swordbearer, Gorog, Grishnakh and Tricops
		e-mail: Thoric (thoric@realms.game.org)