#6600 The sunken temple courtyard~ The pale light from the open sky pours always into this unsheltered courtyard, together with the amber glow of standing torches. Many citizens of the town of Sundhaven find it their pleasure to lounge here. The dark marble temple rises like a shadow to the north, the vivid colors of roses eastwards, and the library lies to the west. There is a stone arch to the south. ~ 40 0 1 D0 ~ ~ 0 -1 6601 D1 ~ ~ 0 -1 6606 D2 ~ ~ 0 -1 6607 D3 ~ ~ 0 -1 6605 S #6601 The Temple of Mercy~ A myriad of candles, burning brightly in amber hues, illuminate the black-domed temple. This is where all adventurers of human ilk must begin their trials of danger and discovery. You stand in a cast of rosy-gold light, stretching along the floor from a stained glass window that serves as your first sight of the known world. The unknown world awaits you with open.. jaws. There is an inscription in the north wall. ~ 40 24 0 D0 ~ ~ 0 -1 6604 D1 ~ ~ 0 -1 6602 D2 ~ ~ 0 -1 6600 D3 ~ ~ 0 -1 6603 E inscription~ The inscription reads: I met a traveller from an antique land, Who said - "Two vast and trunkless legs of stone Stand in the desert... Near them, on the sand, Half sunk a shattered visage lies, whose frown, And wrinkled lip, and sneer of cold command, Tell that its sculptor well those passions read Which yet survive, stamped on these lifeless things, The hand that mocked them, and the heart that fed. And on the pedestal, these words appear: I am the Fallen King, Kings of Kings, Look on my Works, ye Mighty, and despair! Nothing beside remains. Round the decay Of that colossal wreck, boundless and bare, The lone and level sands stretch far away." ~ S #6602 The alms room~ Murals of black and gold adorn the walls in swirling patterns, within which are outlined several dark silhouettes. Under some scrutiny you can trace a basilisk, a chimera, and a dragon circling a deity, a dusty red cloak about her neck. Homage and sacrifice to this human deity are paid here by the other citizens of the realm. ~ 40 28 0 D3 ~ ~ 0 -1 6601 S #6603 At the altar~ You stand in a quiet room garbed on all sides by black drapery, save for the south wall, on which is painted a stellar calendar with symbols difficult to interpret. Reverance to the elusive human deity is paid here. ~ 66 24 0 D1 ~ ~ 0 -1 6601 D5 ~ ~ 0 -1 6661 E calendar~ The circular diagram shows symbols for what appear to be the days of the week and the month, and how they correspond to the slow treks of the stars, and perhaps, some inner meanings known only to the local priesthood. ~ S #6604 A narrow terrace north of the temple~ You stand on a thin stone terrace before the temple. Southwards the dome of the temple rises among the town smoke, and a set of steps to the north leads up to the northern square before the cliffs edge. Black willows grow in small clusters to the east and west. ~ 66 0 1 D2 ~ ~ 0 -1 6601 D4 ~ ~ 0 -1 6608 S #6605 The town library~ Silence reigns here. On two walls are painted the black and gold arcs of mural designs; bands twisted into knotlike patterns and borders. Travellers and citizens may post information on the board hung here. ~ 66 44 0 D1 ~ ~ 0 -1 6600 S #6606 The temple garden~ An impressionistic splash of red, black and gold meets the eye, accompanied by the intoxicating fragrance of roses growing nearly wild in this garden. ~ 66 0 1 D3 ~ ~ 0 -1 6600 S #6607 A stone arch~ An imposing arch of the grey-white stone of the cliffs arcs over your head, half grown over with dark green ivy. Before you to the south are the stone steps leading up to the town gallows, and northwards lies the courtyard of the temple. ~ 66 0 1 D0 ~ ~ 0 -1 6600 D4 ~ ~ 0 -1 6619 S #6608 Sundhaven square~ The traffic of foreigners and local citizens is heavy here, the ground is trodden down and the scents of animals, smoke and exotic perfumes hangs in the air. The cliffs and the northern gate of the town lie north of here, the lane paralleling the cliffs runs east and west, and the entrance to the temple is southwards. ~ 66 0 1 D0 ~ ~ 0 -1 6609 D1 ~ ~ 0 -1 6635 D3 ~ ~ 0 -1 6610 D5 ~ ~ 0 -1 6604 S #6609 The gate at the cliffs~ The wind picks up and blows sharply at your hair and garb as the town falls behind and the world opens out before you. You are standing atop a highland cliff, lined with mosses, lichen and purple heather, and looking out over a foggy wetland. The graveyard for the dead of Sundhaven lies near the foot of the cliffs, and in the far distance you can make out the blue line of the sea closing the horizon. ~ 66 0 1 D0 ~ gate ~ 1 6679 6658 D2 ~ ~ 0 -1 6608 S #6610 A lane bordering the cliffs~ The wind from the northern sea finds its way over the rooftops of shops and fills the heavily trafficked lane with a salty scent. The path is lined with a few oaks, and shops lie to the north and south. ~ 66 0 1 D0 ~ ~ 0 -1 6611 D1 ~ ~ 0 -1 6608 D2 ~ ~ 0 -1 6612 D3 ~ ~ 0 -1 6613 S #6611 The alchemy shop~ Vials and bottles of all shapes and sizes line the cluttered shelves of this small shop. On a window in the north wall sits a bizarre golden squid-like creature in a jar, glinting in the sun. You wonder what oddities could be found in storage. ~ 66 156 0 D2 ~ ~ 0 -1 6610 S #6612 The House of Sorcery~ You stand in a small, well-lit shop of cobblestone and mortar, entirely cluttered with scrolls, glowing wands, odd regents and components. The place has an unmistakable scent of sulfur that makes you wonder, but the sorceress seems knowledgeable. ~ 66 156 0 D0 ~ ~ 0 -1 6610 S #6613 A lane bordering the cliffs~ You have come to a crossroads of sorts. A park lies to the north, from which a pleasant scent is drifting, and the road continues, narrowing, to the west towards the homes of the residents. Eastwards lies shops and the northern gate; a shaded lane travels to the south. ~ 66 0 1 D0 ~ ~ 0 -1 6614 D1 ~ ~ 0 -1 6610 D2 ~ ~ 0 -1 6636 D3 ~ ~ 0 -1 6664 S #6614 Wisteria park~ The town wall to the north and stone building to the east are climbing with purple-flowering wisteria vine, forming in leafy clumps at the bottoms. The park is a quiet, relaxing place, with the exception of the occasional explosion coming from a pale tower rising to the northwest, accompanied by a brilliant flash of light. ~ 66 1 2 D2 ~ ~ 0 -1 6613 D3 ~ ~ 0 -1 6615 S #6615 Wisteria park~ The dark greenery of the park extends eastwards, grown over with purple- flowering wisteria vine which slowly ambles up the town walls. To the south, the cliff lane runs east-west. An occasional explosion from a pale stone tower to the north startles you, and piques your curiousity about that strange place. ~ 66 1 2 D0 ~ ~ 0 -1 6616 D1 ~ ~ 0 -1 6614 D2 ~ ~ 0 -1 6664 S #6616 The Tower of Sorcery~ Gently curving sigils have been worked into the ancient, weathered stone of the tower of the local wizards, winding towards the ceiling in a sloping spiral. A stairwell has its foot at the north wall, rickety but presumably stable enough to support you. A dim violet faerie glow illuminates the room. ~ 66 12 0 D2 ~ ~ 0 -1 6615 D4 ~ ~ 0 -1 6617 S #6617 A dark spiral staircase~ The immobile stone faces of gargoyles regard you with cold stares from the walls of the darkened stairwell. At each turn in the spiral steps a more mangled face than the last confronts you, drawing closer to the laboratory above. What is the sculptor implying about the study of magic? ~ 66 13 0 D4 ~ ~ 0 -1 6618 D5 ~ ~ 0 -1 6616 S #6618 The mages' laboratory~ **BOOM!** When your vision returns to normal, you find yourself surrounded by narrow black lab tables cluttered with a chaotic mess of bubbling vials, shattered beakers, and miscellaneous spell components. The latest experiment in familiars, a leathery-skinned fork-tailed creature, hops knavishly from shoulder to shoulder among the mages at work here. If you need practice in the magic arts, this would be a good place to start. ~ 66 28 0 D0 ~ ~ 0 -1 6660 D2 ~ ~ 0 -1 6755 D5 ~ ~ 0 -1 6617 S #6619 At the gallows~ In the shade of old gnarl-limbed elder trees stands the bane of all thieves and murderers, the platform of the gallows. The dark sand of the road shows none of the blood that has been shed here, but the legends of the dead live on in tales and nightmares. The executions still take place at irregular intervals, to the joy of hidden enemies and law-abiding citizens. You note there is plenty of room for spectators. Besides the east-west road, a stone arch stands to the north, and a well-travelled path leads southwards. ~ 66 0 1 D1 ~ ~ 0 -1 6628 D2 ~ ~ 0 -1 6622 D3 ~ ~ 0 -1 6641 D5 ~ ~ 0 -1 6607 S #6620 On a weathered stone terrace~ This seems to be a plaza of sorts, but is so worn and cracked with age the stone is barely holding together. Moss and weeds have all but overgrown the rock-strewn surface. Balmy, roguish scents are drifting out of a dark, ivy-clothed building to the east. ~ 66 0 1 D0 ~ ~ 0 -1 6622 D1 ~ ~ 0 -1 6621 D2 ~ ~ 0 -1 6623 S #6621 Nightbreak Cafe~ You have entered the infamous Nightbreak Cafe, home by night to those who secret themselves away in hideouts by day. The place is well-known to be run by the local assassins guild, and it is common to witness conversations here spoken in whispers as deals are cut and bounties arranged. The rules of conduct are etched on the back wall. ~ 66 8 0 D3 ~ ~ 0 -1 6620 D5 ~ trapdoor ~ 1 6681 6745 E rules conduct~ These rules are scrawled by daggerpoint on the wall.. 1) Don't offer too little. 2) Don't point. 3) No stealing the tips. 4) No honor among thieves. The list is, of course, left anonymous. ~ S #6622 The southern path~ A well-trodden dirt path heads southwards, bordered by dense clumps of black-tipped grass. By night the moths gather by a fatal instinct round the glow of torches lining the way, beating their wings heavily. ~ 66 0 1 D0 ~ ~ 0 -1 6619 D2 ~ ~ 0 -1 6620 S #6623 The southern path~ The green grass and firm soil of the path begin to give way to mud strewn with traces of human filth as you pass into the poorer section of Sundhaven. The shanties and town dump add a mild stench to the air, and attest to the virtual burglaries of the poor by the rich.. and often by the poor. ~ 66 0 1 D0 ~ ~ 0 -1 6620 D1 ~ ~ 0 -1 6624 D2 ~ ~ 0 -1 6627 D3 ~ ~ 0 -1 6625 S #6624 A withered shanty~ The splintered plankings that make the walls of this room are sodden with rain and leaking water, light and a chilling wind in to its inhabitants, who look sick from poverty. A rat scurries nonchalantly by your toes, then pauses to debate their merits as food. The mud floor is littered with debris. ~ 66 12 0 D3 ~ ~ 0 -1 6623 S #6625 The town dump~ The foul stench of rotting food and other miscellaneous goods creates an almost visible brown haze among the heaps of trash, clouding your senses. Those who call it home certainly smell as decayed as it does. ~ 66 0 1 D1 ~ ~ 0 -1 6623 D2 ~ ~ 0 -1 6626 D5 ~ rubble ~ 2 23 6736 S #6626 The town dump~ You wander amid heaps of trash that smell of disease, famine, and other pleasantries...suffice it to say that very little that should be alive here is, and vice-versa. ~ 66 0 1 D0 ~ ~ 0 -1 6625 D1 ~ ~ 0 -1 6627 S #6627 The southern path~ The soft mud of the path loosens and parts as it meets your heels, pulling you in slightly with each step. A rotten stench is filtering in from the west, repelling you in another direction automatically such that it takes a great conscious effort for you to turn that way. The path heads north into the town's mainstream, and south closer to the wildlands beyond it. ~ 66 0 1 D0 ~ ~ 0 -1 6623 D2 ~ ~ 0 -1 6733 D3 ~ ~ 0 -1 6626 S #6628 A black sand road~ The black sand of the road absorbs heat and feels pleasant to those without coverings on their feet, attracting all sorts of loafers and siteseers who come on days off to relax and watch the festivities at the gallows. A bloody trail leads into a building to the south. ~ 66 0 1 D1 ~ ~ 0 -1 6630 D2 ~ ~ 0 -1 6642 D3 ~ ~ 0 -1 6619 E trail bloody~ Sand has been shuffled over most of it, but it is obviously from a recent kill. The sign on the building reads 'The House of the Butcher and Friends'. It appears the fellow has a quirky sense of humor. ~ S #6629 A slight wrinkle in the fabric of space~ You are in an empty room, too bad nobody edited it yet! ~ 66 0 1 D1 ~ ~ 0 -1 6630 D3 ~ ~ 0 -1 6628 S #6630 A sandy bend before the east gate~ The wide road comes to a crossroads close to the eastern gate, which appears to be forged from some heavy metal and painted white. The ground is a mix of shuffled black and gold sand where the two roads meet. ~ 66 0 1 D0 ~ ~ 0 -1 6631 D1 ~ ~ 0 -1 6644 D3 ~ ~ 0 -1 6628 S #6631 A gold sand road~ A thick stone and mortar building with small windows stands to the east, but no entrance can be seen from here, and the black stone of the weapons shop is westwards. The road is treeless and wide, the air laiden with smoke and the shouts of bartering. ~ 66 0 1 D0 ~ ~ 0 -1 6632 D2 ~ ~ 0 -1 6630 D3 ~ ~ 0 -1 6646 S #6632 A gold sand road~ The sand road continues north and south, crowded with citizens going about their business. The armoury stands to the west, emitting heat from the fires of the forge. Occasional drunken shouts and laughter can be heard from a smoking lodge to the east. ~ 66 0 1 D0 ~ ~ 0 -1 6633 D1 ~ ~ 0 -1 6648 D2 ~ ~ 0 -1 6631 D3 ~ ~ 0 -1 6647 S #6633 A gold sand road~ Sand of pale gold has been carted in from the desert lands to cover this road, reducing the sinking effect of mud during the rains. The air here is heavy with the smell of delicious food, fresh bread baking, and something spicier, to the east. ~ 66 0 1 D0 ~ ~ 0 -1 6634 D1 ~ ~ 0 -1 6650 D2 ~ ~ 0 -1 6632 D3 ~ ~ 0 -1 6653 S #6634 A bend in the road~ You have come to a narrow bend, and can feel the faint heat of a fire from a small, blackened stone structure to the north. Patches of gold sand are scattered about. ~ 66 0 1 D0 ~ ~ 0 -1 6654 D1 ~ ~ 0 -1 6782 D2 ~ ~ 0 -1 6633 D3 ~ ~ 0 -1 6635 S #6635 A lane bordering the cliffs~ This narrow lane, sometimes dimmed with fog from the sea and forests, travels east and west paralleling the cliffs just around the shops to the north. Faint bird cries are issuing from the building to the south. ~ 66 0 1 D0 ~ ~ 0 -1 6781 D1 ~ ~ 0 -1 6634 D2 ~ ~ 0 -1 6655 D3 ~ ~ 0 -1 6608 S #6636 A shaded lane~ Loose leaves blow in tiny spirals along the surface of the wooded road as summer fades to autumn. Between the trees to the west, something sparkles tauntingly from the dark doorway of a small shop. Eastwards the dome of the temple can be seen rising. ~ 66 0 1 D0 ~ ~ 0 -1 6613 D2 ~ ~ 0 -1 6638 D3 ~ ~ 0 -1 6759 S #6636 A shaded lane~ You travel on a wide lane lined with ash and oak trees, whose limbs bend in various directions and give ample shade. Little things seem to be sparkling through the doorway of a building to the west, though it is hard to tell from here exactly what. ~ 66 0 1 D0 ~ ~ 0 -1 6613 D2 ~ ~ 0 -1 6638 S #6638 A shaded lane~ You are outside the town treasury, just to the west of here, making this a place bustling with activity, including the occasional attentions of a pickpocket or two, for the lane is broad and the shadows of the trees leave plenty of hiding places. However, the frequent presence of guards gives a feeling of security. ~ 66 0 1 D0 ~ ~ 0 -1 6636 D2 ~ ~ 0 -1 6639 D3 ~ ~ 0 -1 6758 S #6639 A shaded lane~ The bent limbs of ash and oak trees lining the lane casts a pattern of dappled light on the ground, which shifts languidly back and forth in the breeze. To the west stands the old post office, and the lane continues north and south. ~ 66 0 1 D0 ~ ~ 0 -1 6638 D2 ~ ~ 0 -1 6640 D3 ~ ~ 0 -1 6657 S #6640 A cluster of trees before the west gate~ You stand at a busy crossroads, darkened by the shade of an uneven ring of oaks trellised with ivy. The wind brushes the leaves, but this sound is dulled by the din of the town going about its daily business. The ornate west gate lies just to the west, a road paved with black sand runs east and north is a lane shaded by oak and ash trees. ~ 66 0 1 D0 ~ ~ 0 -1 6639 D1 ~ ~ 0 -1 6641 D3 ~ ~ 0 -1 6645 S #6641 A black sand road~ Black sand has been hauled up the steep cliffs from the beaches to reduce the unpleasant affects of copious mud during the frequent rains and heavy fogs of the region. The road is so heavily travelled it has almost been packed down into a hard surface. ~ 66 0 1 D1 ~ ~ 0 -1 6619 D2 ~ ~ 0 -1 6643 D3 ~ ~ 0 -1 6640 S #6642 The butcher shop~ You are enclosed in a poorly lit, stuffy room that smells of blood, salted meat and strange preservatives you didn't think existed in this time period. Pewter cases filled with ice give off wisps of steam near a roasting fire at the east wall. You might wonder why this place is situated so proximate to the gallows, but the butcher nonchalantly claims all his goods died peaceably, then turns away to stifle a chuckle. ~ 66 156 0 D0 ~ ~ 0 -1 6628 S #6643 The stables~ No whinnies issue from the darkened stalls of this place; the horses are as yet untamed and the stables lie empty. It is not unusual for a vagrant to make his home here, however, before being moved on by the guards or attacked by the barn owls. ~ 66 9 0 D0 ~ ~ 0 -1 6641 S #6644 The east gate of Sundhaven~ You stand on the eastern border of Sundhaven, before a heavy gate forged from iron and painted bone-white. A hot desert wind blows through the grating sporadically, giving hint to the vast regions beyond. ~ 66 0 1 D1 ~ gate ~ 1 6679 6760 D3 ~ ~ 0 -1 6630 S #6645 The west gate of Sundhaven~ An ornate gate, heavy and wrought from black iron, hangs on ancient hinges to the west, bordered by slender elms. The ivy so plentiful in the town is twined and braided about its intricate coils and carvings, which consist largely of prowling cats and eclipsed circle designs. ~ 66 0 1 D1 ~ ~ 0 -1 6640 D3 ~ gate ~ 1 6679 6721 S #6646 The Dirk & Dagger~ A circular stone is whirring in a fast spin at the far wall, as the weaponsmaster of Sundhaven continually sharpens his wares, and re-hangs them to display on the stone and mortar walls. A single window admits virtually no light, so filled with the webs and dust of neglect is it.. obviously the shopowner prefers to seclude himself to the obsessive labors of his work. You wonder if he ever makes anything new, so fanatical he is about sharpening and re-sharpening the old. ~ 66 156 0 D1 ~ ~ 0 -1 6631 S #6647 The Silver Scale~ You pass into a shop whose walls are gleaming dully, hung with various armor reflecting the firelight spawning from the forge. Goods of defensive metal may be bought and sold here, at nearly reasonable prices. Use 'list' to peruse the options. ~ 66 156 0 D1 ~ ~ 0 -1 6632 S #6648 Dragon's Wrath Alehouse~ You have entered a rowdy tavern, noticeably different from the intellectual bounty hunting atmosphere of the Nightbreak Cafe. Your feet are hard put to find a purchase on the slippery floor of spilled ale and cracked, sodden wood. This is the meeting place of those of a fighting bent, accordingly the blood from last night's brawls has barely dried on the walls before tonight's is shed, be wary. ~ 66 8 0 D2 ~ ~ 0 -1 6649 D3 ~ ~ 0 -1 6632 D5 ~ ~ 0 -1 6757 S #6649 Along the bar counter~ You have entered a loud and boisterous corner in the alehouse, where adventurers tell their tales of fact and fable.. Perhaps there are things to be learned here of the lands beyond the thin walls of the city. ~ 66 8 0 D0 ~ ~ 0 -1 6648 D1 ~ ~ 0 -1 6749 S #6650 Mekala's Thai Kitchen~ A large room crowded with ornamental porcelain elephants, incense dishes and silkscreen dividers encloses you, the blur of spicy scents from the kitchen bringing a flush of red to your face. A steep, narrow stairwell rises up the east wall. ~ 66 156 0 D3 ~ ~ 0 -1 6633 D4 ~ ~ 0 -1 6651 S #6651 The rooftop at Mekala's~ The open, moist air gives some relief from the heat below. Wild birds circle about above your head, curious about the food but too shy to descend. A few tables stand adorned with simple white tablecloths and red candles. ~ 66 0 1 D5 ~ ~ 0 -1 6650 S #6652 The sparring hall~ Shields and other items of heraldry line the sunken stone walls of the sparring room, gleaming with human pride. While not being overly promiscuous, the heads of foes are noticeably stacked one atop the other on a pole of polished wood in the corner. If you are looking to improve your skills in the art of battle, this might be a good place to start. ~ 66 24 0 D1 ~ ~ 0 -1 6757 D3 ~ ~ 0 -1 6750 S #6653 The Bread Basket~ You pass into an unusually humble dwelling and shop for the town, built from baked clay and hot from the cumbersome bread ovens projecting partially out of the far wall. The smell of fresh bread is mouth-watering. ~ 66 156 0 D1 ~ ~ 0 -1 6633 S #6654 The blacksmiths~ The orange glow of the forge brightens an otherwise black, windowless room. This is the blacksmith's home and workplace; a humble cot rests very close to the fire. ~ 66 8 0 D2 ~ ~ 0 -1 6634 S #6655 The aviary~ Shrill and murmuring bird calls alike assail your ears. The aviary is crowded with bird cages holding the trained variety of species for sale, and something like aspirin is available on a small, high-standing round table by the door. ~ 66 156 0 D0 ~ ~ 0 -1 6635 S #6656 The bird cages~ The birds like their privacy, get the hell out! ~ 66 520 0 S #6657 The post office~ You narrowly avoid the guillotine-style slash of a rusted axe as you pass through the doorway of the town post office. It seems some sort of riot is underway in here - what would be a strike if this wasn't before unions - among the numerous disgruntled postal workers conglomerated. Shining silver letter- openers flash in the light as they heedlessly try to backstab anyone in sight. It's a droll scene. You decide it prudent to mail your wares and be on your way. There is a sign posted on the north wall. ~ 66 12 0 D1 ~ ~ 0 -1 6639 E sign~ A few instructions have been meticulously printed in small letters. send (item) (playername) will function to mail something to someone. receive will allow you to collect your mail. Thank you and have a nice day. ~ S #6658 Standing at the brink~ A sea of light, floating fog opens up before you, swallowing most of the cliff and the lands beyond in its pale jaws. Far beyond the whiteness opens out to reveal a welcome azure that is the mantle of the sea. A trail disappears downwards into the mist. ~ 66 0 4 D2 ~ gate ~ 1 6679 6609 D5 ~ ~ 0 -1 4501 S #6659 A narrow path down the cliff~ You are in an empty room, too bad nobody edited it yet! ~ 66 0 4 D4 ~ ~ 0 -1 6658 S #6660 A balcony of the tower~ This high point on the northern edge of Sundhaven boasts quite a view. When fog is not seen rolling about the balcony's railing, one can see the graveyard near the foot of the cliff to the north, and beyond it, the pearl blue sea, clothing the far horizon. The mages have made this a favored place for recreational studies. ~ 66 0 1 D2 ~ ~ 0 -1 6618 S #6661 A silvery-lit landing~ Your steps echo in a hollow stairwell of naked stone. The air hangs light and silent about you as a curtain of falling snow, though there is a chanting taking place, seemingly miles away, in the chamber to the west. Lamps mounted on the walls give off a silver glow reminiscent of saints and martyrs, whether they died for the cause of good, or for evil. ~ 66 8 0 D3 ~ ~ 0 -1 6662 D4 ~ ~ 0 -1 6603 D5 ~ ~ 0 -1 6770 S #6662 The room of doctrine~ Artifacts and relics from a time before the known world are encased and illumined in airless, black glass cabinets, their twinkling golden and silver chasings catching your eye with mocking immortality. Urns of demon ash line polished amberwood shelves, and a small, simple altar edged in ivory stands against the north wall. This is the sanctum of the ministry. Those of a pious bent would do well to begin studies here. ~ 66 28 0 D1 ~ ~ 0 -1 6661 D2 ~ ~ 0 -1 6753 D5 ~ ~ 0 -1 6663 S #6663 The chamber of sacrifice~ You have entered a somber chamber, somehow filled with darkness and still retaining shadows that seem to flicker in the recesses of the room. It appears a sacrifice to the matron deity of Sundhaven is scheduled to take place. You may watch, but be warned there are times set aside for the sacrifice of those who interfere. ~ 66 9 0 D4 ~ ~ 0 -1 6662 S #6664 At a swinging wooden gate~ You pass through a creaking gate of weathered wood, swinging idly in the wind. To the west rise the bluffs and gardens of the homes of Sundhaven's varied people; citizens can also be seen passing eastwards into the town itself. ~ 66 0 1 D0 ~ ~ 0 -1 6615 D1 ~ ~ 0 -1 6613 D3 ~ gate ~ 2 23 6665 S #6665 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D1 ~ gate ~ 2 23 6664 D3 ~ ~ 0 -1 6666 S #6666 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D0 ~ ~ 0 -1 6667 D1 ~ ~ 0 -1 6665 D2 ~ ~ 0 -1 6672 D3 ~ ~ 0 -1 6673 S #6667 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D2 ~ ~ 0 -1 6666 D4 ~ ~ 0 -1 6668 S #6668 Atop a bluff of purple flowers~ The wind blows your hair from your face as you stand atop a small bluff, beautiful in its blossom colors of lavender and mist-grey flowers. The abodes of the residents of Sundhaven litter the surroundings, nestled among the rocks and clinging to the precarious cliff edge. ~ 66 0 2 D0 ~ ~ 0 -1 6674 D3 ~ ~ 0 -1 6669 D5 ~ ~ 0 -1 6667 S #6669 Atop a bluff of purple flowers~ The wind blows your hair from your face as you stand atop a small bluff, beautiful in its blossom colors of lavender and mist-grey flowers. The abodes of the residents of Sundhaven litter the surroundings, nestled among the rocks and clinging to the precarious cliff edge. ~ 66 0 2 D0 ~ ~ 0 -1 6675 D1 ~ ~ 0 -1 6668 D2 ~ ~ 0 -1 6676 D3 ~ ~ 0 -1 6670 S #6670 Atop a bluff of purple flowers~ The wind blows your hair from your face as you stand atop a small bluff, beautiful in its blossom colors of lavender and mist-grey flowers. The abodes of the residents of Sundhaven litter the surroundings, nestled among the rocks and clinging to the precarious cliff edge. ~ 66 0 2 D0 ~ ~ 0 -1 6677 D1 ~ ~ 0 -1 6669 D5 ~ ~ 0 -1 6671 S #6671 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D3 ~ ~ 0 -1 6678 D4 ~ ~ 0 -1 6670 S #6672 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D0 ~ ~ 0 -1 6666 S #6673 A red stone dwelling~ You stand in a quiet dwelling of mortar and rose-colored stone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live, with a little work. And gold, of course. Perhaps it may be bought from one of the gods. ~ 66 8 0 D1 ~ ~ 0 -1 6666 S #6674 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 66 8 0 D2 ~ ~ 0 -1 6668 S #6675 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 66 8 0 D2 ~ ~ 0 -1 6669 S #6676 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D0 ~ ~ 0 -1 6669 S #6677 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 66 8 0 D2 ~ ~ 0 -1 6670 S #6678 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D0 ~ ~ 0 -1 6716 D1 ~ ~ 0 -1 6671 D2 ~ ~ 0 -1 6717 D3 ~ ~ 0 -1 6679 S #6679 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D0 ~ ~ 0 -1 6680 D1 ~ ~ 0 -1 6678 D3 ~ ~ 0 -1 6715 S #6680 A windy cliffside lane~ A damp and chilly wind wafts over the homes of the clifftop moors. About you bluffs rise, pale grey and dark sandstone, smooth from the sculpturing of winds, and dotted with purple heather and green mosses. A path strays through the clifftop hills. ~ 66 0 2 D2 ~ ~ 0 -1 6679 D3 ~ ~ 0 -1 6714 D4 ~ ~ 0 -1 6681 S #6681 Climbing a high bluff~ Winds buffet this side of the cliff face, carving strange forms into the rocks, and impatiently eroding the soil. There is some sort of cave home to the west. ~ 66 0 4 D0 ~ ~ 0 -1 6683 D3 ~ ~ 0 -1 6682 D5 ~ ~ 0 -1 6680 S #6682 A home carved into the rock~ A cave-like dwelling, home to only a few spiders and hidden bats, is dark as pitch and smells of dank moss and the fecal remains of animals. With some work, however, it might even make a decent abode. ~ 66 8 0 D1 ~ ~ 0 -1 6681 S #6683 A narrow ledge~ Rocks tumble over the eastern side of the cliff as you traverse the thread-thin trail. Over the edge, you can see the rooftops of the town. The mages tower rises prominently on a northern cliff parallel to yours. ~ 66 0 4 D0 ~ ~ 0 -1 6684 D2 ~ ~ 0 -1 6681 D4 ~ ~ 0 -1 6685 S #6684 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 66 8 0 D2 ~ ~ 0 -1 6683 S #6685 Atop a windswept bluff~ These are treeless heights, anguished by constant wind and populated by haunting apparitions and occasional whistling banshee songs, making it a popular place to live among the recluses of the town. Homes of varying sizes dot the hills. ~ 66 0 2 D0 ~ ~ 0 -1 6686 D3 ~ ~ 0 -1 6687 D5 ~ ~ 0 -1 6683 S #6686 Atop a windswept bluff~ These are treeless heights, anguished by constant wind and populated by haunting apparitions and occasional whistling banshee songs, making it a popular place to live among the recluses of the town. Homes of varying sizes dot the hills. ~ 66 0 2 D0 ~ ~ 0 -1 6688 D1 ~ ~ 0 -1 6689 D2 ~ ~ 0 -1 6685 D3 ~ ~ 0 -1 6690 S #6687 A dwelling among strange rock formations~ You stand in a narrow dwelling among the bluff-scattered homes of Sundhaven. Out of rectangular-etched windows you can make out odd Stonehenge-style formations of stone, giving the place an eerie feel. It could make an excellent home, with enough gold to pay the price of the lot. ~ 66 8 0 D1 ~ ~ 0 -1 6685 S #6688 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 66 8 0 D2 ~ ~ 0 -1 6686 S #6689 A cliffhanging home~ Quaint cobblestone and mortar walls enclose you, creating a quiet atmosphere. This is home now to only a few small mice, but it appears that it could be a comforatble place to live, with a little work. And enough gold. Perhaps it may be bought from one of the gods of the realm. ~ 66 8 0 D3 ~ ~ 0 -1 6686 S #6690 Atop a windswept bluff~ These are treeless heights, anguished by constant wind and populated by haunting apparitions and occasional whistling banshee songs, making it a popular place to live among the recluses of the town. Homes of varying sizes dot the hills. ~ 66 0 2 D0 ~ ~ 0 -1 6691 D1 ~ ~ 0 -1 6686 D2 ~ ~ 0 -1 6710 D3 ~ ~ 0 -1 6709 S #6691 Over the edge~ You stand perched on the rocky brink of the cliffs of Sundhaven. Before you a sea of wavering fog holds the land in its grip, undulating in the slight wind. You can make out a narrow trail sliding straight down among the scant bushes and heather flowers. ~ 66 0 4 D2 ~ ~ 0 -1 6690 D5 ~ ~ 0 -1 6692 S #6692 A stony drop~ Rocks go streaming down and over the cliff as you slide and skip down a sheer drop of a trail. You have little time to take in your surroundings, as your attention is focused on keeping a purchase on the skiddy soil.... the cliff's brink is always close at hand. ~ 66 0 4 D4 ~ ~ 0 -1 6691 D5 ~ ~ 0 -1 6693 S #6693 A stony drop~ Rocks go streaming down and over the cliff as you slide and skip down a sheer drop of a trail. You have little time to take in your surroundings, as your attention is focused on keeping a purchase on the skiddy soil.... the cliff's brink is always close at hand. ~ 66 0 4 D1 ~ ~ 0 -1 6708 D4 ~ ~ 0 -1 6692 D5 ~ ~ 0 -1 6694 S #6694 A landing of twisted trees~ The gnarled limbs of dark trees make nightmarish shapes in the air around you. The cliff descends in a fall so steep it is no longer climbable one step to the north of you, but small paths of strange black grass forge east and west. ~ 66 1 3 D1 ~ ~ 0 -1 6703 D3 ~ ~ 0 -1 6695 D4 ~ ~ 0 -1 6693 S #6695 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 66 0 2 D1 ~ ~ 0 -1 6694 D2 ~ ~ 0 -1 6707 D3 ~ ~ 0 -1 6696 D5 ~ ~ 0 -1 6700 S #6696 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 66 0 2 D1 ~ ~ 0 -1 6695 D3 ~ ~ 0 -1 6697 S #6697 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 66 0 2 D1 ~ ~ 0 -1 6696 D4 ~ ~ 0 -1 6698 S #6698 A garden of wild witchbane~ As you brush through the wild garden, a slightly sticky substance with a dark red hue adheres itself to your legs, raising the hairs of suspicion on the back of your neck. The tenuous climbing vines are dark green with black undersides, rather resembling.. poison ivy. ~ 66 1 3 D2 ~ ~ 0 -1 6699 D5 ~ ~ 0 -1 6697 S #6699 A dark home filled with hanging moss~ You brush aside a curtain of dark green subterranean mosses and slip inside a roomy cave of pitch darkness. The place has an eerie feel, as if inhabited by some ethereal spirit that forbids you to abide within. Cool moss of deep azure and green hangs in flowing tresses from the ceiling, reminiscent of a prehistoric time. ~ 66 9 0 D0 ~ ~ 0 -1 6698 S #6700 A short rockslide~ You stand amidst a tumble of rocks of various sizes and shades of grey and ebony. A pale hawk circles overhead, uttering a shivering cry. It is impossible to continue downwards without meeting an untimely (?) death. A few homes have been hidden here in the cliff face, a bit of a hike from any civilization. ~ 66 0 5 D1 ~ ~ 0 -1 6702 D3 ~ ~ 0 -1 6701 D4 ~ ~ 0 -1 6695 S #6701 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 66 8 0 D1 ~ ~ 0 -1 6700 S #6702 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 66 8 0 D3 ~ ~ 0 -1 6700 S #6703 A path of black grass~ A little trail picks its way among small ill-anchored stones and patches of black, wiry grass, that at first site gives the place a ravaged, charred look. However, the vegetation is living, just endowed with a dark hue. ~ 66 0 2 D1 ~ ~ 0 -1 6704 D3 ~ ~ 0 -1 6694 S #6704 A small haunted grove~ With the exception of the inexplicable darkness permeating this grove, there is little way to explain the odd feeling of foreboding about this place. No birds sing, no rat scurries in the open, the leaves rustle barely enough to break the silence. Yet an odd presence makes itself felt. ~ 66 1 3 D1 ~ ~ 0 -1 6706 D2 ~ ~ 0 -1 6705 D3 ~ ~ 0 -1 6703 S #6705 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 66 8 0 D0 ~ ~ 0 -1 6704 S #6706 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 66 8 0 D3 ~ ~ 0 -1 6704 S #6707 A home embedded in the cliff~ This is a windowless, but airy nook of walls inside cliff stone. It looks as though with some cleaning up it could be a comfortable place to live. ~ 66 8 0 D0 ~ ~ 0 -1 6695 S #6708 A dwelling perched precariously on the edge~ This home is so tenuously held to the brink of stone and mud that you have to wonder how long before the rains carry it over the edge. However, if a god assures you it is safe, it must be.... right? You trust us, don't you? ~ 66 8 0 D3 ~ ~ 0 -1 6693 S #6709 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D1 ~ ~ 0 -1 6690 S #6710 A garden of wild rosethorn~ Dense bushes of rosethorn, growing wild, fill the garden with splashes of white and red colors. There is a grassy space in the center, circled by smooth grey stones, where children play and older residents of the town picnic and enjoy themselves. ~ 66 0 2 D0 ~ ~ 0 -1 6690 D1 ~ ~ 0 -1 6712 D2 ~ ~ 0 -1 6711 D3 ~ ~ 0 -1 6713 S #6711 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D0 ~ ~ 0 -1 6710 S #6712 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D3 ~ ~ 0 -1 6710 S #6713 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D1 ~ ~ 0 -1 6710 S #6714 A red stone dwelling~ You stand in a quiet dwelling of mortar and rose-colored stone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live, with a little work. And gold, of course. Perhaps it may be bought from one of the gods. ~ 66 8 0 D1 ~ ~ 0 -1 6680 S #6715 Passing through a vine-wreathed gate~ A gate swathed in green, fruitless vine lies open, but the path looks little-travelling. You wonder if there is anything of use to you out this remote way, apparently passing out of the residential area. ~ 66 0 2 D1 ~ ~ 0 -1 6679 D3 ~ ~ 0 -1 6722 S #6716 A black stone dwelling~ You stand in a quiet, empty dwelling of sturdy black sandstone. Occupied now by only a few spiders, it looks like it could be a comfortable place to live with a little work. With enough gold, perhaps one of the higher gods might sell it to you? ~ 66 8 0 D2 ~ ~ 0 -1 6678 S #6717 A path hung with golden lanterns~ A wide path of chalky-white cobblestone leads to southwards towards some dense illumination. Here the lane is lined with poles hung with lanterns giving off a mild golden glow, swinging in the breeze. The wind passes more strongly along a lane to the north. ~ 66 0 2 D0 ~ ~ 0 -1 6678 D2 ~ ~ 0 -1 6718 S #6718 A circle of golden lanterns~ The path fades into a broad circular clearing, ringed with white stones and hanging golden lanterns that provide a bright radiance. A few white stone houses, small but cozy-looking, lie just east and west, enjoying the luminescence. ~ 66 0 2 D0 ~ ~ 0 -1 6717 D1 ~ ~ 0 -1 6720 D3 ~ ~ 0 -1 6719 S #6719 A white stone dwelling~ A small dwelling has been fashioned from chalky-white stones and grey mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ 66 8 0 D1 ~ ~ 0 -1 6718 S #6720 A white stone dwelling~ A small dwelling has been fashioned from chalky-white stones and grey mortar. It is empty of signs of habitation. You feel, nevertheless, that this could be a comfortable place to live, if bought from the gods of the realm. ~ 66 8 0 D3 ~ ~ 0 -1 6718 S #6721 A wide cart path~ The road outside the town of Sundhaven is well-travelled by vehicles of trade.... is it a path for wide carts, or a wide path for carts? Westwards, a dense forest is blurred with low-hanging clouds. ~ 66 0 2 D1 ~ gate ~ 1 6679 6645 D3 ~ ~ 0 -1 6727 S #6722 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 66 0 2 D1 ~ ~ 0 -1 6715 D3 ~ ~ 0 -1 6723 S #6723 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 66 0 2 D0 ~ ~ 0 -1 6724 D1 ~ ~ 0 -1 6722 S #6724 An untravelled path~ A thin line of soil barely resembling a path threads its lonesome way between the dull grey stones. You can only wonder if there is much of note out this direction, as a sense of barrenness is prominent. ~ 66 0 2 D2 ~ ~ 0 -1 6723 D4 ~ ~ 0 -1 6725 S #6725 Climbing a small bluff~ A few gnarled, wind-tortured trees spread their meager limbs in hunched eastward arcs. There is little that is extraordinary about this place. It is deserted, it is lonely, yet a particularly green bluff forms a plateau just above you. It calls to you in an eerie way, yet emits a chaotic aura that might be best left alone. ~ 66 0 4 D4 ~ ~ 0 -1 6726 D5 ~ ~ 0 -1 6724 S #6726 Blind Man's Bluff~ The lonely hilltop is blanketed in a strange, rich green grass-cover, and the only sound is that of the wind whistling over the moors. A haunting, otherworldly presence has made this bluff its home, casting what malevolence it yet can on the mortal world, and giving the bluff its name. ~ 66 0 2 D5 ~ ~ 0 -1 6725 S #6727 A clearing circled by oaks and maples~ The stone-rimmed path opens out to a clearing of dirt, encircled by broad oaks and maples with leaves the color of honey. To the north a black gate is closed against the clamor of the world, and the road continues east to town, and west where it vanishes into a fog banked forest. ~ 66 0 3 D0 ~ ~ 0 -1 6728 D1 ~ ~ 0 -1 6721 D3 ~ ~ 0 -1 6748 S #6728 The black orchard gate~ A small gate wrought with black iron flowers and arches swings loosely in the shallow wind. Beyond, rows of brambles are stretching past the range of your vision. ~ 66 0 2 D0 ~ gate ~ 2 6679 6729 D2 ~ ~ 0 -1 6727 S #6729 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 66 0 2 D0 ~ ~ 0 -1 6730 D2 ~ gate ~ 2 23 6728 D3 ~ ~ 0 -1 6732 S #6730 Under an oak dark and wet with rain~ A broad oak, knotted with the eons it has seen, stands amidst a circle of blackberry shrubs that seem to form a protective shroud of thorns about the area. Ivy vines hang loose from its many-cornered limbs. Some images have been carved into the oak. ~ 66 0 2 D0 ~ ~ 0 -1 6747 D2 ~ ~ 0 -1 6729 D3 ~ ~ 0 -1 6731 E oak~ The giant oak is covered in thick blue-green mosses and dark swaying ivy. Some images have been carved and charred in by a fiery touch, a sternly beautiful woman with a ruby dagger sheathed at her waist stands beside a man with the robe of the priesthood. The cold wind of the sea blows the sails of the rocking ship they ride upon. The rogue woman is imploring a second man to destroy a beast far too great for his strength, a cruel smile playing upon her lips. The image is frozen upon the bark, immobile, yet it is apparent she is winning the battle. Beneath the picture are engraved the words "Know thy limits". ~ S #6731 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 66 0 2 D1 ~ ~ 0 -1 6730 D2 ~ ~ 0 -1 6732 D3 ~ ~ 0 -1 6746 S #6732 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 66 0 2 D0 ~ ~ 0 -1 6731 D1 ~ ~ 0 -1 6729 S #6733 The southern path~ The soft mud of the path loosens and parts as it meets your heels, pulling you in slightly with each step. A rotten stench is filtering in from the west, repelling you in another direction automatically such that it takes a great conscious effort for you to turn that way. The path heads north into the town's mainstream, and south closer to the wildlands beyond it. ~ 66 0 1 D0 ~ ~ 0 -1 6627 D2 ~ ~ 0 -1 6735 D5 ~ stone ~ 2 23 6734 S #6734 The House of Witches~ Dangling mirrors reflect your face a thousand times from the walls and ceiling of this supply house of witchcraft. Ingredients for the hexes of hags and the poisons of roguish assassins bubble and float in jars crowded onto shelves, and tinkling against each other from strings around the stone doorway. A voodoo doll pinned to one wall seems to be eyeing you. Let's hope you are not already earmarked for demise by someone. ~ 66 13 0 D4 ~ stone ~ 2 23 6733 S #6735 The southern gate~ You stand before the southern gate,forged into ornaments of the triskelion in black iron and covered with ivy. Beyond it, days distant, the mountains of black glass rise shrouded in permanent night. Northwards lies the spread of the town of Sundhaven, hooded in wreaths of cooking smoke. ~ 66 0 1 D0 ~ ~ 0 -1 6733 D2 ~ gate ~ 1 6679 6783 S #6736 A foul staircase~ A staircase littered with rubble descends into a passageway crawling with rats and smelling of.. your imagination needs no assistance here. The place gives you the creeps, particularly since there seem to be faint traces of recent footfalls outlined in the slime on the soiled floor.. ~ 66 9 0 D0 ~ ~ 0 -1 6737 D4 ~ rubble ~ 2 23 6625 S #6737 A dark passageway~ You slip cautiously along the passage. The wall is dotted with large holes, roomy enough for a large rat.. or something.. to pass through with ease, and are not just down by the ground but up near the ceiling. A fetid stench rolls over you from within the holes. The passage continues south and east into black. ~ 66 9 0 D1 ~ ~ 0 -1 6738 D2 ~ ~ 0 -1 6736 S #6738 A dark passageway~ Your foot slides as your boot sinks into some unpleasant substance on the muddy floor.. mold? Only inspection in better light will tell. Eastwards the passage slants into a dark pool, and disappears to the west into blackness. ~ 66 9 0 D1 ~ ~ 0 -1 6739 D3 ~ ~ 0 -1 6737 S #6739 Trudging through a pool of slime~ The dark passage slopes into a pool of drainage from the roads of town, seeping in through cracks above you and wetting your hair with slime. There is an eerie feeling about this place, as if only the few and priviledged are welcome here. ~ 66 9 0 D1 ~ ~ 0 -1 6740 D3 ~ ~ 0 -1 6738 D4 ~ ~ 0 -1 6745 S #6740 A doorway hung with daggers~ The dark hall of the underground ends here before a tall, narrow door of sturdy oak, scarred with daggerpoints. The soil is wet with some dark fluid.. slime from the boots of passersby? Of course. A circular emblem is etched into the door. ~ 66 8 0 D1 ~ door ~ 2 23 6741 D3 ~ ~ 0 -1 6739 E emblem~ An emblem of a black naga chasing its tail is engraved in a crimson border on the thick oaken door. Beneath, something has been scrawled by daggerpoint. ... Round the gallows, one-armed and bland We dance and dance, the devil's own band Of wary highwaymen. Let no rogue fail to keep his head. This is no monastery here, I say, you dead. ... ~ S #6741 A hall in the Assassins Guild~ You stand in a wide, dark hallway of the Assassins Guild. On the ceiling spreads a gigantic mural of the black serpentlike naga, a model of stealth and intelligence, in muted blue and black. An elegant table stands against the wall, laid with a simple black cloth and a few daggers. ~ 66 8 0 D0 ~ ~ 0 -1 6744 D1 ~ ~ 0 -1 6742 D3 ~ door ~ 2 23 6740 D5 ~ rug ~ 1 6681 6743 S #6742 The Assassin Hideout~ The hideout of rogues is surprisingly comfortable. Although no refuge from the blood and risk of their everyday existence, it is nevertheless a haven in which bounties can be split and repose taken by a warm fireplace hung with guild daggers, skillfully tapered and too hot from the flames to steal. A bar sunken into the far stone wall assists your dexterity.. so it is said..and bunks are layer the area to the east, hung with stolen tapestries and sheets. ~ 66 8 0 D0 ~ ~ 0 -1 6752 D3 ~ ~ 0 -1 6741 S #6743 A secret hideaway~ You slip down into the hideaway. A pleasant room encloses you, a windowless dugout hidden from the lawful population and furnished with kick-back chairs and half-full bottles of wine. No bounty hunter could find a lounging thief here, sheltered away from the executioners of town. No hunter, that is, except a rogue like yourself. ~ 66 9 0 D4 ~ rug ~ 1 6681 6741 S #6744 Beside a row of hanging spines~ This is where the rogues of Sundhaven come to gain and improve their skills of the trade. A hanging row of the spines of previous victims covers the east wall, scarred with the dagger twists of countless thieves perfecting their backstab. You may have to travel far in search of more fine-tuned skills, but the guildmistress is willing to give newcomers their start in the art of fiends. ~ 66 24 0 D2 ~ ~ 0 -1 6741 S #6745 Slippery stone steps~ The darkness of a steep stairwell encloses you. The dripping and oozing sounds of slime creeping down the walls is barely detectable beneath the sounds of your own breathing. There seems to be tracks of footfalls in the slime coating the steps.. evidently this serves as a secret passageway, regularly used, for some individuals of a shady nature. ~ 66 9 0 D4 ~ trapdoor ~ 1 6681 6621 D5 ~ ~ 0 -1 6739 S #6746 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 66 0 2 D1 ~ ~ 0 -1 6731 S #6747 The blackberry orchard~ Dark brambles hung with dully shining berries form condensed hedges, growing in lines and stretching their thorny tendrils across your path. The limbs trail low, heavy with fruit in temperate climate. High stone walls protect this precious bower from the destructive noise and thoughts of ordinary humans. ~ 66 0 2 D2 ~ ~ 0 -1 6730 S #6748 A wide cart path~ The road outside the town of Sundhaven is well-travelled by vehicles of trade.... is it a path for wide carts, or a wide path for carts? Westwards, a dense forest is blurred with low-hanging clouds. ~ 66 0 2 D1 ~ ~ 0 -1 6727 S #6749 A dark corner of the tavern~ The loners of Sundhaven gather here (figure *that* one out) to mourn their losses over gallons of liquid spirits. Occasionally, one can be seen passed out on the floor, robbed by some thief slipping in from the Nightbreak, but generally the livers here are stout from long and weary experiences. ~ 66 9 0 D3 ~ ~ 0 -1 6649 S #6750 The Lodge of Wrath~ The home lodge of warriors is a surprisingly comfortable place, furnished with a thick, hardy rug of a red so dark as to almost be black, beds shelved in bunks of hearty oak, a roaring fireplace in the corner. Several large chairs stuffed with coarse wool are situated round the fire for the rowdy telling of tales over inebriating brews. ~ 66 24 0 D0 ~ ~ 0 -1 6751 D1 ~ ~ 0 -1 6652 S #6751 A red portal~ You stand in the shimmering glow of a portal of deep red light. This is the gift of the Archmage to the warriors guild, in return for other favors, of course. Beyond the glare is a vision of the temple courtyard, the center of town, to the west. ~ 66 8 0 D2 ~ ~ 0 -1 6750 D3 ~ ~ 0 -1 6601 S #6752 A black portal~ You stand in the shimmering glow of a portal of rogue-black light. This is the gift of the Archmage to the assassin's guild, in return for a few bounties performed, of course. Ever wonder who put the Earl of Sundhaven in power?..Nevermind. Beyond the dark glare is a vision of the temple courtyard, the center of town, above you. ~ 66 8 0 D2 ~ ~ 0 -1 6742 D4 ~ ~ 0 -1 6601 S #6753 The Sanctuary~ The walls of the sanctuary of those of a priestly bent are indefinite, seemingly rounded and blurred by a muted pale light that seems to come from nowhere. It is perhaps a product of the combined faiths of those who live here.. dark, alabaster, and every shade in between. All beliefs are accepted here, provided they are not discussed too often, lest blood should be spilt. There are several bookshelves of varying religious works, an altar without ornament, and numerous cots for clerics to take their rest in. ~ 66 24 0 D0 ~ ~ 0 -1 6662 D1 ~ ~ 0 -1 6754 S #6754 A white portal~ You stand bathed in the glow of a portal of white light. This is the gift of the Archmage to the guild of the ministry, in return for certain blessings, of course. Beyond the pale glare is a vision of the temple courtyard, the center of town, below you. ~ 66 8 0 D3 ~ ~ 0 -1 6753 D5 ~ ~ 0 -1 6601 S #6755 The Den of Sorcery~ The den of sorcery for mages and witches and wizards is a comfortable place, well-lit by magical rose and violet faerie fires for the reading of tomes. There is a rug in guild colors of blue and violet which spans the stone floor, and hammocks hang in rows along the walls, where the mages take their repose. A series of bookshelves provide ample guild literature, and an oak coffee table before a couch dominates the room. ~ 66 24 0 D0 ~ ~ 0 -1 6618 D5 ~ ~ 0 -1 6756 S #6756 A blue portal~ You stand in the faerie glow of a portal of brilliant blue light. This is the gift of the previous Archmage upon his own guild. He went on to fashion further portals all leading all over the known world, before the Lady Assassin extinguished his life. Beyond the blue glare is a vision of the temple courtyard, the center of town. ~ 66 8 0 D2 ~ ~ 0 -1 6601 D4 ~ ~ 0 -1 6755 S #6757 Some battered stone steps~ Broad, shallow stairs of dark stone descend into a hallway warm with the heat of sparring warriors. Above you the sounds of the alehouse distract you with bawdy laughter. A doorway is west, bruised with sword-points. ~ 66 8 0 D3 ~ ~ 0 -1 6652 D4 ~ ~ 0 -1 6648 S #6758 The town treasury~ With the exception of a few portraits of the founders of you-don't- know-what, the room is quite drab, and could benefit from some fresh air. A huge pile of the town's wealth lies on the tile floor, guarded from your meddling by a protective amber shield. ~ 66 12 0 D1 ~ ~ 0 -1 6638 E pile~ You can't get near it. On attempting to reach in and partake of the wealth, a protective amber shield balks your hand as if it were a wall of steel. However, you can create your own account by depositing some money. If you want to know your balance, typing balance will do the job. If you'd care to see it again, type withdraw (amount). Then please put it back again. Your support is appreciated, we know the town's security rests with you. Have a nice day. ~ E gold~ You can't get near it. On attempting to reach in and partake of the wealth, a protective amber shield balks your hand as if it were a wall of steel. However, you can create your own account by depositing some money. If you want to know your balance, typing balance will do the job. If you'd care to see it again, type withdraw (amount). Then please put it back again. Your support is appreciated, we know the town's security rests with you. Have a nice day. ~ S #6759 The Tiger's Eye~ Three cases, locked and faced in glass, reveal their glittering contents along the walls. These selfsame jewels perhaps attracted you from the street... clouded pearls, white and blue diamonds, amethyst and golden tigers eyes. Using 'list' will allow you to peruse the goods available. ~ 66 12 0 D1 ~ ~ 0 -1 6636 S #6760 A stone path~ You stand just outside the eastern gate of the town of Sundhaven. Fresh bread and cool drink await those within who are willing to pay for the service, and about the city, other willing merchants may also be found in abundance. Eastwards the land stretches in unmarred wilderness to the far horizon, and to the southeast you think you can catch glimpses of the thatched roofs of yet another village, this one smaller and more humble. A trail south along the cobblestone wall seems to head in that direction. ~ 66 0 2 D2 ~ ~ 0 -1 6761 D3 ~ gate ~ 1 6679 6644 S #6761 Along the town wall~ You follow the thick wall of grey cobblestone that marks the outer border of Sundhaven. Moss, nourished by frequent rainfall, hides portions of the wall under its green tendrils. A stony path can be made out to the north, and the wall makes its way southwards to a corner. ~ 66 0 2 D0 ~ ~ 0 -1 6760 D2 ~ ~ 0 -1 6762 S #6762 Along the town wall~ You reach a bend in the town wall, and the trail follows it on both sides to the north and west. Ivy growing along the wall here brushes your arm as you pass. Dense shrubbery lining the path to the east renders that way unnavigable. ~ 66 0 2 D0 ~ ~ 0 -1 6761 D3 ~ ~ 0 -1 6763 S #6763 Along the town wall~ A small path lined with broad trees breaks off to the south from the cobblestone wall of Sundhaven, which runs eastwards to a corner. The gate of the town must be somewhere near. You can make out the buzz of city life, hushed by the stone barrier, from the north. ~ 66 0 2 D1 ~ ~ 0 -1 6762 D2 ~ ~ 0 -1 6764 S #6764 A path hung with moss~ A narrow path bordered with ancient, broad-trunked trees leads north to the town wall of Sundhaven and southwards to a short drop. Moss completely covers and overflows from the oaks, brushing the hair and helms of all but the shortest races of beings. ~ 66 1 3 D0 ~ ~ 0 -1 6763 D5 ~ ~ 0 -1 6765 S #6765 A short mossy cliff~ A four foot grey stone cliff, matted with clumps of green moss and overhung with tall bending trees, is easily scaled by handy footholds in the rock. The place looks well-travelled by some hardy population of small-footed creatures. One path continues in a north-south vein over the cliff, another breaks off and leads east. ~ 66 1 3 D2 ~ ~ 0 -1 6766 D4 ~ ~ 0 -1 6764 S #6766 A path hung with moss~ The slender trail winds its way north-south through bending trees laiden with spanish moss. (Except this was before Spain.) It comes to an end before the bubbling ebbs of a tiny stream, pouring gently forth from a hole in the rock on which you are poised, and flows southward. ~ 66 1 3 D0 ~ ~ 0 -1 6765 D5 ~ ~ 0 -1 6767 S #6767 A stream~ A quietly flowing stream drifts down a slim riverbed, leading south from a small hole in the rock to the north. The water is clear and pure, and seems entirely empty of creatures.. It may be true this stream was taxed by heavy fishing long ago that long since cleaned it of all life. ~ 66 1 7 D2 ~ ~ 0 -1 6768 D4 ~ ~ 0 -1 6766 S #6768 A stream~ The clear waters begin to shift and curl and the current increase slightly. Tiny brown reeds on the banks lean downstream, sending the dragonflies airborne from their stalks. A wind whistles in the leaves of the trees above and no sound can be made out from ahead. ~ 66 1 7 D0 ~ ~ 0 -1 6767 D2 ~ ~ 0 -1 6769 S #6769 A whirlpool~ A slowly churning blue whirlpool pulls you gently underwater, without sound and without breath. The tree-darkened sky disappears in a circular motion above your eyes as the world turns to water, and you cannot help but feel that what goes down, must continue down.. The waters engulf you and suck you downwards, where you awake with stars circling before your eyes. ~ 66 1 8 D0 ~ ~ 0 -1 6768 S #6770 A stairwell~ An old temple stairwell winds down in darkness into the inner, long abandoned recesses of the golden temple. It seems few have reason to travel this way. The dust that coats the steps lies mostly undisturbed, and an aura of desertion hangs about the place. Whoever does traverse these ancient halls may or may not have the light of goodness in their motivations. ~ 66 13 0 D1 ~ ~ 0 -1 6772 D4 ~ ~ 0 -1 6661 S #6771 A stairwell~ The old stairwell completes its descent here, and a single passage, shadowed in darkness black as ink, leads east. ~ 66 9 0 D1 ~ ~ 0 -1 6773 D4 ~ ~ 0 -1 6772 S #6772 A dark landing~ A seatless landing creates a pause in the stairwell before its final descent. Angular shapes of lighter areas on the walls indicate this place may have once been hung with numerous paintings or tapestries, possibly comemorating the priests and gods of the past. ~ 66 9 0 D3 ~ ~ 0 -1 6770 D5 ~ ~ 0 -1 6771 S #6773 A dark corridor~ Shadows seem to creep within the shadows already existing, clashing and clambering over one another before the approach of your footfalls, yet everything seems to indicate to you that this is not the sort of fun fairy-tale niche your mother liked to tell tales about by the fireside of your ancient home. Do you continue, or turn back? Sometimes shadows may form a bluff of great danger in the recesses of your imagination. ~ 66 9 0 D1 ~ ~ 0 -1 6774 D3 ~ ~ 0 -1 6771 S #6774 A dark corridor~ The hallway bends sharply, leading off to the south and west. No light penetrates either one, so as always the question of where you want to go depends on where you've been. ~ 66 9 0 D0 ~ stone ~ 2 6717 6784 D2 ~ ~ 0 -1 6775 D3 ~ ~ 0 -1 6773 E north~ You see nothing special. ~ E n~ You see nothing special. ~ S #6775 A dark corridor~ The corridor halts abruptly. A drop opens out at your feet, beneath which water shivers and shimmers, black against black. The pool is nearly still, only an occasional ripple moving across the surface gives any indication of life, or life in death, within. Northwards the hall disappears into the dark. ~ 66 9 0 D0 ~ ~ 0 -1 6774 D5 ~ ~ 0 -1 6776 S #6776 Edge of a black-bottom pool~ You wade ankle-deep into the murky waters of a black-bottom pool. It appears this pool was once a nice pleasure bath for the priests and their guests, but has fallen into decay from recent lack of use. Who knows what creatures make their home beneath the dark surface. ~ 66 13 6 D2 ~ ~ 0 -1 6778 D4 ~ ~ 0 -1 6775 S #6777 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 66 9 8 D0 ~ ~ 0 -1 6778 D1 ~ ~ 0 -1 6779 S #6778 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 66 9 8 D0 ~ ~ 0 -1 6776 D1 ~ ~ 0 -1 6780 D2 ~ ~ 0 -1 6777 S #6779 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 66 9 8 D0 ~ ~ 0 -1 6780 D3 ~ ~ 0 -1 6777 S #6780 A black-bottom pool~ Swamp-like waters black as coal enclose you and wash like cold slime over every limb, each movement sending a chill coursing through from ears to toes. The smooth, dark bottom of the pool shows traces of faded ornamental designs, now mostly hidden and eroded with moss and algae. Few can pin a name on the grotesque underwater creatures that now make this their home. ~ 66 9 8 D2 ~ ~ 0 -1 6779 D3 ~ ~ 0 -1 6778 S #6781 The cartographers~ You are in a closely walled-in room with little air and much light; a glass-fronted bookcase displays a variety of map parchments, though as they are curled and bound with colored ribbon, it is difficult to discern their contents. ~ 66 156 0 D2 ~ ~ 0 -1 6635 S #6782 The corner store~ You enter a small, wooden-planked shop, in sore need of some repairs, but essentially kept very tidy by someone with little else to do but revel in her senility. A few crowded shelves hold items that may be of use to you in everyday living. ~ 66 8 0 D3 ~ ~ 0 -1 6634 S #6783 A cobblestone road~ You stand outside the southern gate of the town of Sundhaven. The walls are high enough to keep the town secure, and ringed with tendrils of lush green ivy. The busy murmur of citylife can be heard from beyond. Southwards, the cobblestone road crosses a meadow of sorts before disappearing into a line of dark woods. ~ 66 0 2 D0 ~ gate ~ 1 6679 6735 S #6784 A crawlspace~ You slip into someone's private domain. Better leave without a trace before long, it could be dangerous to remain, should the dweller of this place return and claim what is theirs. ~ 66 1548 0 D0 ~ ~ 0 -1 3001 D1 ~ ~ 0 -1 4566 D2 ~ stone ~ 2 6717 6774 D3 ~ ~ 0 -1 5106 D4 ~ ~ 0 -1 6600 D5 ~ ~ 0 -1 1000 S #6785 Empty~ You see a single spare room. ~ 66 0 0 S #99999 $~