#9900
A barrow mound.~
  You are standing atop a barrow mound which is about 15 feet in 
diameter.  There is no vegetation inside the circle, strangely 
enough.  A low cumulous of swirling mist engulfs you from the 
knees down, making it look as though you are partially buried.
 
~
99 5 3
D2
~
~
0 0 6027
D5
~
mound~
2 9903 9901
S
#9901
City limits of Ghenna.~
  You are standing inside the city limits of Ghenna.  Once a booming 
barter town, it is now a haven for the evil which it bred over long 
years under the rule of the hubristic Lord Suzerain.  In virtually 
every corner you see ruins of some sort or another intermingled with 
old, age-whitened bones from all manner of beasts. 
  Exits lead in all cardinal directions.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9902
D1
Too dark to tell.~
~
0 0 9959
D2
Too dark to tell.~
~
0 0 9903
D3
Too dark to tell.~
~
0 0 9957
D4
Too dark to tell.~
platform~
1 0 9900
S
#9902
A fountain of tears.~
  A large fountain containing the tears of those slain within the 
city limits has been erected here, abutting the east wall of the 
city - it looks quite deep and wide.  The water is a crystaline blue 
which exudes holiness, something quite strange for such an evil city.
  Exits lead West, North and South.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9967
D2
Too dark to tell.~
~
0 0 9901
D3
Too dark to tell.~
~
0 0 9904
S
#9903
The smell of death.~
  You are standing in what appears to be the town graveyard.  
Nobody feels the need to bury the dead, so the corpses are just 
strewn about in no particular order.  And the smell, oh boy!  
It's all you can do to keep from losing your lunch right now.  
  The corpses are stacked too high to exit East, but you can 
pass North, South or West.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9901
D2
The twisting hedges.~
~
0 0 9905
D3
The streets of Ghenna.~
~
0 0 9951
D5
~
guts~
1 -1 9912
S
#9904
A culdesac~
  You are standing on a cobblestone circle of a small culdesac.  
To the East is a large fountain, and a door lies to the North, 
beneath a large tavern sign depicting the unspeakable.
 
~
99 1 1
D0
Too dark to tell~
tavern~
1 -1 9915
D1
Too dark to tell.~
~
0 0 9902
S
#9905
The twisting hedges.~
  You are standing amongst a row of twisting hedges about 7 feet 
tall.  Pathways through the hedges lead in all cardinal directions.
 
~
99 5 1
D0
The twisting hedges.~
~
0 0 9905
D1
The twisting hedges.~
~
0 0 9908
D2
The twisting hedges.~
~
0 0 9905
D3
The twisting hedges.~
~
0 0 9906
S
#9906
The twisting hedges.~
  You are standing amongst a row of twisting hedges about 7 feet 
tall.  Pathways through the hedges lead in all cardinal directions.
 
~
99 1 1
D0
The twisting hedges.~
~
0 0 9909
D1
The twisting hedges.~
~
0 0 9906
D2
The twisting hedges.~
~
0 0 9905
D3
The twisting hedges.~
~
0 0 9908
D5
~
secret~
1 -1 9910
S
#9907
The twisting hedges.~
  You are standing amongst a row of twisting hedges about 7 feet 
tall.  Pathways through the hedges lead in all cardinal directions.
 
~
99 1 1
D0
The twisting hedges.~
~
0 0 9905
D1
The twisting hedges.~
~
0 0 9906
D2
The twisting hedges.~
~
0 0 9905
D3
The twisting hedges.~
~
0 0 9909
D5
The realm of the hopeless.~
door~
1 -1 9910
S
#9908
The twisting hedges.~
  You are standing amongst a row of twisting hedges about 7 feet 
tall.  Pathways through the hedges lead in all cardinal directions.
 
~
99 1 1
D0
The twisting hedges.~
~
0 0 9905
D1
The twisting hedges.~
~
0 0 9900
D2
The twisting hedges.~
~
0 0 9906
D3
The twisting hedges.~
~
0 0 9905
S
#9909
The twisting hedges.~
  You are standing amongst a row of twisting hedges about 7 feet 
tall.  Pathways through the hedges lead in all cardinal directions.
 
~
99 1 1
D0
The twisting hedges.~
~
0 0 9908
D1
The twisting hedges.~
~
0 0 9908
D2
The twisting hedges.~
~
0 0 9907
D3
The twisting hedges.~
~
0 0 9905
S
#9910
The realm of the hopeless.~
  The incessant wailing of souls in torment causes visible shivers 
up and down your spine.  The walls, floor and ceiling are a viscous, 
blood-red mass that eludes description.  A rift in the ceiling above 
you causes a slight breeze to ruffle your hair.  A magic portal stands 
south, leading into the unknown.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9911
D2
Too dark to tell.~
~
0 0 9900
D4
Too dark to tell.~
~
0 0 9901
S
#9911
An undulating room.~
  This room undulates with an aura of incredible evil.  The shifting 
floor causes you to stagger uncontrollably, while the ceiling 
rhythmically pumps upwards and downwards.  You can feel the lifeblood 
draining from your body.  To stay here long would surely mean the end 
of you.
 
~
99 16389 1
D0
The bottomless pit.~
~
0 0 9912
D1
Too dark to tell.~
~
0 0 9924
D2
The realm of the hopeless.~
~
0 0 9910
D3
Too dark to tell.~
~
0 0 9906
D4
Too dark to tell.~
~
0 0 9901
S
#9912
The bottomless pit.~
You start 
 
             ||  F        ||
             ||   A       ||
             ||    L      ||
             ||     L     ||
             ||      I    ||
             ||       N   ||
             ||        G  ||
             ||           ||
             ||          A||
             ||         N ||
             ||        D  ||
             ||           ||
             ||      F    ||
             ||     A     ||
             ||    L      ||
             ||   L       ||
             ||  I        ||
             || N         ||
             ||G          ||
             ||           ||
~
99 8204 0
D0
~
~
0 0 9913
D1
~
~
0 0 9913
D2
~
~
0 0 9913
D3
~
~
0 0 9913
D4
~
~
0 0 9913
D5
~
~
0 0 9913
S
#9913
Isnt this fun!??~
You just keep
 
             ||           ||
             || F         ||
             ||  A        ||
             ||   L       ||
             ||    L      ||
             ||     I     ||
             ||      N    ||
             ||       G   ||
             ||           ||
             ||          A||
             ||         N ||
             ||        D  ||
             ||           ||
             ||      F    ||
             ||     A     ||
             ||    L      ||
             ||   L       ||
             ||  I        ||
             || N         ||
             ||G          ||
             ||           ||
~
99 8204 0
D0
~
~
0 0 9913
D1
~
~
0 0 9913
D2
~
~
0 0 9913
D3
~
~
0 0 9913
D4
~
~
0 0 9913
D5
~
~
0 0 9913
S
#9914
The streets of Ghenna.~
  You are standing on a non-descript city street in Ghenna.  The road 
continues East and West, rolling gently over a dale.
 
~
99 1 1
D1
Too dark to tell.~
~
0 0 9904
D3
Too dark to tell.~
~
0 0 9943
S
#9915
Blood Tavern.~
  You are standing inside Blood Tavern - a bizarre looking place, at 
first sight.  The parquet floor creaks under the weight of an odd 
looking bar to the north which seems to be moving somehow.  Next to 
the bar a stairwell disappears into blackness above.  The ceiling is 
vaulted, and sports three candeled chandeliers, which hang like 
victims above you.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9916
D2
~
door~
1 -1 9904
D3
Too dark to tell.~
~
0 0 9917
S
#9916
At the undead bar.~
  A long bar stands here constructed of God only knows what.  It 
appears to be made of human flesh sewn together with the hair of 
various beasts.  Although sturdy, the bar is very pliant to the 
touch, and it seems to be MOVING ever so slightly, as if it were 
ALIVE!
  A stairwell is here, leading upwards into blackness.     
                                 
~
99 1 1
D2
Too dark to tell.~
~
0 0 9915
D4
Too dark to tell.~
~
0 0 9918
S
#9917
The card table.~
  A card table constructed from the skeleton of an odd quadroped 
sits here, with a few unplayed hands left sitting upon it... Wonder 
where the rest of the poor souls' bodies are.  The tavern door lies 
east of here, while to the north is a bar made of what appears to be 
human skin.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9916
D1
Too dark to tell.~
~
0 0 9915
S
#9918
The top of the stairs.~
  You are standing at the top of the stairs in Blood Tavern.  Darkness 
prevails in the small hallway which runs east to west.  Below you is 
the bar of human skin.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9919
D3
Too dark to tell.~
~
0 0 9921
D5
Too dark to tell.~
~
0 0 9916
S
#9919
An upstairs hallway.~
  You are in a small upstairs hallway.  To the West is the top of 
the stairs while to the North there lies a door, behind which you 
can hear some faint singing... the dusky voice sounds almost feminine.
 
~
99 9 0
D0
Too dark to tell.~
door~
1 0 9920
D3
Too dark to tell.~
~
0 0 9918
S
#9920
A messy bedroom.~
  You are stainding inside a messy bedroom furnished with a VERY 
stained bed and a simple roll top desk.  A window stands to the north 
overlooking darkness beyond.
 
~
9900 9 0
D2
Too dark to tell.~
~
0 0 9919
S
#9921
An upstairs hallway.~
  You are standing in an upstairs hallway in Blood Tavern.  A door 
lies South, while to the East is the top of the stairs.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9918
D2
Too dark to tell.~
door~
2 9916 9922
S
#9922
The master suite.~
  This is the master suite inside Blood Tavern.  A liquor cabinet 
stands against one wall, filled with dusty old bottles, while a 
king sized bed stands opposite.  A half opened door to the West 
leads into a bathroom.
 
~
99 8 0
D0
Too dark to tell.~
~
0 0 9921
D3
Too dark to tell.~
~
0 0 9923
S
#9923
The bathroom.~
  Boy, the smell of feces here is awful!!  There is a hole in the 
floor which serves as the toilet - pretty primitive.  A washbasin 
sits on the floor, filled with bloodied water, and a dirty mirror 
reflects your image.
 
~
99 8 0
D0
Too dark to tell.~
mirror~
1 0 9943
D1
Too dark to tell.~
~
0 0 9922
S
#9924
A wrinkle in the fabric of time.~
  You are caught in a swirling vortex of time, which is very 
nauseating.  You spin and spin, unsure of which way is which.  It 
seems as though you could end up in any of several different places 
by choosing an exit.
 
~
99 5 0
D0
Too dark to tell.~
~
0 0 9900
D1
Too dark to tell.~
~
0 0 9905
D2
Too dark to tell.~
~
0 0 9925
D3
Too dark to tell.~
~
0 0 9905
D4
Too dark to tell.~
~
0 0 9911
D5
Too dark to tell.~
~
0 0 9914
S
#9925
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still 
warm, and an occasional cry of despair comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9926
D1
A labyrinth of bodies.~
~
0 0 9926
D2
A labyrinth of bodies.~
~
0 0 9926
D3
A labyrinth of bodies.~
~
0 0 9925
S
#9926
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional moan or cry of despair comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9925
D1
~
~
0 0 9927
D2
A labyrinth of bodies.~
~
0 0 9926
D3
A labyrinth of bodies.~
~
0 0 9927
S
#9927
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional moan of despair comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9926
D1
A labyrinth of bodies.~
~
0 0 9925
D2
A labyrinth of bodies.~
~
0 0 9928
D3
A labyrinth of bodies.~
~
0 0 9928
S
#9928
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional muffled scream comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9927
D1
A labyrinth of bodies.~
~
0 0 9926
D2
A labyrinth of bodies.~
~
0 0 9929
D3
A labyrinth of bodies.~
~
0 0 9925
S
#9929
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional plea for aid comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9925
D1
A labyrinth of bodies.~
~
0 0 9928
D2
A labyrinth of bodies.~
~
0 0 9927
D3
A labyrinth of bodies.~
~
0 0 9930
S
#9930
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional gurgling cry of despair comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9930
D1
A labyrinth of bodies.~
~
0 0 9931
D2
A labyrinth of bodies.~
~
0 0 9930
D3
A labyrinth of bodies.~
~
0 0 9926
S
#9931
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional shriek of horror comes from the mass.
 
~
99 17 0
D0
A labyrinth of bodies.~
~
0 0 9912
D1
A labyrinth of bodies.~
~
0 0 9911
D2
A labyrinth of bodies.~
~
0 0 9932
D3
A labyrinth of bodies.~
~
0 0 9928
S
#9932
A labyrinth of bodies.~
  You are standing within a labyrinth created from bodies which are 
stacked 10 feet high.  It seems that some of the bodies are still warm,
and an occasional cry of despair comes from the mass.
 
~
99 17 0
D0
A labyrinth of bones.~
~
0 0 9933
D1
A labyrinth of bodies.~
~
0 0 9925
D2
A labyrinth of bones.~
~
0 0 9900
D3
A labyrinth of bones.~
~
0 0 9920
S
#9933
The mouth of a large cave.~
  Out of the labyrinth at last!  But whats this?  You are standing at 
the mouth of a large cave about 100 feet in diameter.  A steady 
trickle of blood runs down the stone steps which lead upwards - Dare 
you enter?
 
~
99 1 1
D0
A labyrinth of bodies.~
~
0 0 9925
D1
A labyrinth of bodies.~
~
0 0 9928
D2
A labyrinth of bodies.~
~
0 0 9927
D3
A labyrinth of bodies.~
~
0 0 9925
D4
Inside the cave.~
~
1 0 9934
D5
A pit of jutting spears (which will DEFINITELY kill you) if you enter).~
pit~
1 -1 9999
S
#9934
Inside the cave entrance.~
  You are standing inside the cave entrance, where a strong smell of 
sulfur makes you gag.  Large stone steps lead back downward to where 
a labyrinth of bodies can be seen.  A steady stream of blood seems 
to be trickling from somewhere up north, where a sound similar to a 
giant bellows can be heard. 
 
~
99 5 0
D0
Eaten to death.~
~
0 0 9935
D4
~
grotto~
1 -1 9938
D5
The mouth of a large cave.~
~
0 0 9933
S
#9935
Eaten to death.~
  Boy, the smell of sulfur just keeps getting stronger - YUCK!  As if 
that werent bad enough, there are about a hundred horribly disfigured 
corpses laying here.  It looks as though the flesh was eaten off of 
their living bodies as they writhed in agony.  The stream of blood you 
witnessed at the entrance is much larger here, apparently you are onto 
something.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9936
D2
Too dark to tell.~
~
0 0 9934
S
#9936
Lair entrance.~
  This is an arched cavern of great size - it looks like the Houston 
astrodome.  a great ledge of rock juts out above your head, showering 
you with a steady gush of blood and entrails.  A raucous sound of 
crunching viscera, intermingled with a slurp here and there, turns 
your stomach.  Then you hear it... an encouraging voice which keeps 
repeating "Yes, yes, thats it... just a few steps more...You're almost 
there."
 
~
99 9 0
D2
Too dark to tell.~
~
0 0 9935
D4
Too dark to tell.~
~
0 0 9937
S
#9937
A lair full of corpses.~
  This ledge is slippery with the blood of hundreds of vanquished 
adventurers who made the mistake of entering here.  Corpses, corpses, 
everywhere.  At least you finally found the source of that horrific 
sulfur smell.  A black, steaming substance is smeared all over the 
walls emitting the funk.  As if this werent bad enough, you suddenly 
have the feeling that your life is about to end soon. 
---> HASTA LA VISTA!
 
~
99 9 0
D4
~
secret~
1 -1 9953
D5
Too dark to tell.~
~
0 0 9936
S
#9938
A cramped grotto.~
  You are in a cramped grotto over the cave entrance.  Even if you 
arent claustrophobic this place can surely make you that way.  A 
crawlspace leads West.  Watch your head.
 
~
99 9 0
D3
Too dark to tell.~
~
0 0 9939
D5
Too dark to tell.~
~
0 0 9934
S
#9939
The adit.~
  The grotto opens up into an adit big enough for you to stand 
upright.  Stalagmites and stalactites alike jut from the floor and 
ceiling.  There are exits East, North and West.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9940
D1
Too dark to tell.~
~
0 0 9938
D3
Too dark to tell.~
~
0 0 9912
S
#9940
A crawlspace.~
  You are in a crawlspace that is just barely passable.  There is a 
bend to the right, but you cannot possibly tell where it leads.  It 
is so tight here that there is no way you can return south.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9941
S
#9941
Abode of the Efreeti.~
  You have entered the magical abode of the great Efreeti.  Done in 
an eastern motif, this room glimmers with all the amenities one could 
want.  Pillows, rugs and candelabra are everywhere.  This definitely 
looks like the lap of luxury.  To the North lies the forbidden treasure
room, to enter it is to ask for certain death.
 
~
99 9 0
D0
Certain Death.~
~
0 0 9942
D3
Too dark to tell.~
~
0 0 9940
D4
Too dark to tell.~
~
0 0 9953
S
#9942
Certain Death.~
  You have made a foolish mistake, my friend.  This is the Genie's 
equivalent of the forbidden fruit.  A giant hand emerges through a 
rift in time and squashes you flat, like a bug.
 
                    ------------------
                     
                          SPLAT!!
                              .
                                  .
                                      .  YOU ARE DEAD!!
~
99 6 0
D2
~
~
0 0 9941
D4
~
~
0 0 9941
S
#9943
A musty area behind the wall.~
  You are in a musty, hidden area behind the wall of the bathroom.  
A very narrow granite staircase leads downward, into darkness.
 
~
99 9 0
D2
Too dark to tell.~
~
0 0 9923
D5
Too dark to tell.~
~
0 0 9946
S
#9944
The bottom of the granite staircase.~
  You have reached the bottom of the granite staircase.  This appears 
to be the basement of Blood Tavern.  A hole in the ceiling which is 
stained with excrement hovers above an enormous mountain of feces 
(how nice).  Walls stand to the west, north and south - but the way 
is passable towards the East, around the dungheap.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9947
D4
Too dark to tell.~
~
0 0 9945
S
#9945
The granite staircase.~
  You are standing on a narrow granite staircase which spirals gently 
downward.  You may ascend, or descend at will.
 
~
99 9 0
D4
Too dark to tell.~
~
0 0 9946
D5
Too dark to tell.~
~
0 0 9944
S
#9946
On the stairs~
  You are standing on a narrow granite staircase which spirals gently 
downward.  You may ascend, or descend at will.
 
~
99 9 0
D4
Too dark to tell.~
~
0 0 9943
D5
Too dark to tell.~
~
0 0 9945
S
#9947
A backwall niche.~
  This backwall niche is dank, dark and dusty.  The brick walls show 
the telltale signs of decay - red and black flakes, which lay on the 
floor.  An old cask of port wine lies broken in one corner, a relic 
from happier times.  The only apparent exit is back to the West.
 
~
99 9 0
D2
~
port~
1 -1 9948
D3
Too dark to tell.~
~
0 0 9944
S
#9948
Free fall.~
You start
          \S
            \L
              \I
                \D
                  \I
                    \N
                      \G
                        \
                          \D
                            \O
                              \W
                                \N
                                  \W
                                    \A
                                      \R
                                        \D

                                         And land in a heap, right next
                                         to a small hole in the floor
                                         Smells like somethings cooking.
~
99 9 0
D5
~
air~
1 -1 9949
S
#9949
Surrounded by flames.~
  Wow!  Looks like you just stepped into hell... or at least, a little 
corner of it.  Flames dance on the walls, causing the light to play 
tricks on your eyes.  You can just barely make out a dark figure to 
the north.  There is absolutely no way you can return the way you 
came.  You can, however, exit towards the East, West, and North.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9952
D1
A makeshift bedroom.~
~
0 0 9950
D3
Too dark to tell.~
~
0 0 9947
S
#9950
A makeshift bedroom.~
  A cot lies against the far wall of this little alcove, directly 
beneath an inverted pentagram scribed in blood.  A bound footlocker 
stands opposite.  The only exit is back towards the West.
 
~
99 9 0
D3
Too dark to tell.~
~
0 0 9949
S
#9951
The streets of Ghenna.~
  You are standing on a city street in Ghenna.  Paved with cobble-
stones, the road is slick with the blood of many a wayward adventurer.
Watch your step!
 
~
99 1 1
D1
Too dark to tell.~
~
0 0 9903
D3
Too dark to tell.~
~
0 0 9954
S
#9952
The seat of power.~
  Fire, fire, everywhere.  A black, marble dais sits amidst the 
flames supporting a black, marble chair which is conspicuously 
empty.  This looks to be a throne of some sort.  The flames make 
every way impassable except the way you came, and the way of the holy.
 
~
99 1 0
D2
Too dark to tell.~
~
0 0 9949
D4
Too dark to tell.~
~
0 0 9953
S
#9953
Under the bones.~
  You are under a pile of loosely stacked bones.  The night sky shows 
through the vacant eye socket of a human skull above you.  With a 
minimal amount of effort, you could free yourself.
 
~
99 5 0
D4
Too dark to tell.~
~
0 0 9903
S
#9954
The streets of Ghenna.~
  You are standing on of the many streets in Ghenna.  A high wall 
blocks the passage westward, but you may exit North, South or East.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9955
D1
Too dark to tell.~
~
0 0 9951
D2
Too dark to tell.~
~
0 0 9998
S
#9955
The streets of Ghenna.~
  You are standing on a North-South running street.  The cobblestone 
pavement batters your feet unmercifully.  To the west is the city 
wall, while a burnedout building is East of you, barely capable of 
standing in the slight breeze which whips through here.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9957
D1
Too dark to tell.~
~
0 0 9956
D2
Too dark to tell.~
~
0 0 9954
S
#9956
A burned out building.~
  Charred rubble fills this room, and a fallen beam lays accross a 
skeleton that is bleached white with age.  To the West you can see 
the cobblestone streets of Ghenna.  You might want to exit this 
building soon, as it could crumble at any moment.
 
~
99 1 1
D3
The streets of Ghenna.~
~
0 0 9955
S
#9957
The streets of Ghenna.~
  You are standing on a corner street in Ghenna.  To the west lies 
the city wall while to the North is a door.  The street continues 
South, and East.
 
~
99 1 1
D0
~
red~
1 -1 9958
D1
Too dark to tell.~
~
0 0 9901
D2
Too dark to tell.~
~
0 0 9955
S
#9958
The dominatrix's abode.~
  This room is filled with all manner of black, silver studded leather.

Whips, chains and handcuffs are displayed prominently on each of the 
3 walls.  A position chair sits in the middle of the room for your 
hedonistic desires.
 
~
99 1 1
D2
Too dark to tell.~
~
0 0 9957
S
#9959
A street in Ghenna.~
  This narrow, dimly lit street leads East into darkness, and West 
towards the city entrance.  The rubble from fallen buildings has 
made any other exits impossible.
 
~
99 1 1
D1
Too dark to tell.~
~
0 0 9960
D3
Too dark to tell.~
~
0 0 9901
S
#9960
A city street in Ghenna.~
  There is so much crap in the street here, that you have to walk in 
a zigzag around it.  The outline of a doorframe is all that remains 
of the building to the South.  The building to the North, however, 
looks a bit more intact.  The street ends towards the East, near a 
mountain of rubble.  To the West, the street goes on for some distance.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9961
D1
Too dark to tell.~
~
0 0 9966
D2
Too dark to tell.~
~
0 0 9962
D3
Too dark to tell~
~
0 0 9959
S
#9961
The trading post.~
  You are standing in what was once the trading post.  A dais stands 
in the nothernmost end of the room with a toppled podium upon it.  
Wooden benches lie tipped over in virtually every reach of this 
auditorium sized room.  The city streets of Ghenna lie South of here.
 
~
99 9 0
D2
Too dark to tell.~
~
0 0 9960
S
#9962
A trashed abode.~
  This place looks as though it was once a lovely home.  The furniture 
which is completely trashed is reminiscent of a victorian styled era.  
A rickety stairwell leads upward, but doesnt look too stable.  Better 
watch your step.
 
~
99 1 0
D0
Too dark to tell.~
~
0 0 9960
D4
Too dark to tell.~
~
0 0 9963
S
#9963
Upstairs in a trashed home.~
  Things dont look much better up here.  The ceiling has caved in on 
both sides, blocking the exits east and west.  Some foul smelling 
mildew has grown over most of the debris.  A door hangs by one hinge 
toward the North.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9964
D5
Too dark to tell.~
~
0 0 9962
S
#9964
A child's room.~
  This was evidently a child's room.  Toys (most of them broken) lie 
scattered around the place.  A mattress leans against the far wall, 
completely slashed down the middle, its stuffing in a heap on the 
floor.  One of the dolls here seems strangely lifelike... Bizarre!
 
~
99 1 0
D2
Too dark to tell.~
~
0 0 9963
D3
Too dark to tell.~
~
0 0 9965
S
#9965
A vandalized closet.~
  You are standing in a small, walk-in closet.  Children's clothes, 
and shoe boxes lie about, stinking of mildew.  There appears to be 
only one exit - East.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9964
D5
~
shoebox~
2 9965 9911
S
#9966
A city street in Ghenna.~
  You are standing on a street in Ghenna.  The city wall lies east, 
blocking your exit.  You may leave North, South and West.  Be careful 
not to trip over the many corpses that line these streets.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9968
D2
Too dark to tell.~
~
0 0 9978
D3
Too dark to tell.~
~
0 0 9960
S
#9967
A road in Ghenna.~
  This road is quite narrow, but seems to open up towards the South.  
A fallen building stands to the West, and the city wall blocks the 
exit north.
 
~
99 1 1
D1
Too dark to tell.~
~
0 0 9969
D2
Too dark to tell.~
~
0 0 9902
S
#9968
A north-south street in Ghenna.~
  This narrow lane runs North to South.  The city wall towers above 
you to the east, and a door lies West, beneath a glowing red light.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9969
D2
Too dark to tell.~
~
0 0 9966
D3
Too dark to tell.~
~
0 0 9970
S
#9969
A bend in the road.~
  You are at a bend in the road.  The city wall lies north, and east 
of you prohibiting exits in those directions.  A narrow lane leads 
Westward.
 
~
99 1 1
D2
Too dark to tell.~
~
0 0 9968
D3
Too dark to tell.~
~
0 0 9967
S
#9970
The best little whorehouse in Ghenna.~
  This room is lit by the glow of several red lights.  Lingerie, and 
various pleasure toys litter the floor, which is carpeted in a lovely 
mauve shag.  To the south is a waiting room where you can see a couch 
sitting behind a glass coffee table.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9968
D2
The waiting room.~
~
0 0 9971
S
#9971
The waiting room.~
  This is a quaint little waiting room where the customers to this 
brothel can relax and kick back at will.  A lovely floral couch is 
sitting here before a solid glass coffee table littered with lingerie 
magazines.  To the West is a staircase.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9970
D3
The bottom of the stairs.~
~
0 0 9972
S
#9972
The bottom of the stairs.~
  A staircase is here, a crusty pair of panties stuck to the 
bannister.  Nasty!  To the East is the waiting room.
 
~
99 9 0
D1
The waiting room.~
~
0 0 9971
D4
Too dark to tell.~
~
0 0 9973
S
#9973
The top of the stairs.~
  Apparently the hookers who work here are pretty slovenly.  There 
are all manner of clothing on the floor - most of it soiled quite 
badly.  A hallway leads towards the West, lit by a single red 
lightbulb.
 
~
99 8 0
D3
An upstairs hallway.~
~
0 0 9974
D5
Too dark to tell.~
~
0 0 9972
S
#9974
An upstairs hallway.~
  The hallway continues towards the East and West, while to the North 
a door stands ajar, a "Do Not Disturb" sign hanging from the knob.
 
~
99 8 0
D0
Impossible to discern.~
~
0 0 9975
D1
The top of the stairs.~
~
0 0 9973
D3
The end of the hallway.~
~
0 0 9976
S
#9975
A scummy bedroom.~
  Well, if you had amorous intentions I am sure they have all dis-
appeared at the sight of this room.  A bed is here with a big wet 
spot marring the middle.  Grease stains are smeared on the wall near 
the head of the bed, apparently from someone leaning against it.  The 
floor is sticky - you can guess why.
 
~
99 9 0
D2
An upstairs hallway.~
~
0 0 9974
S
#9976
The end of the hallway.~
  You have reached the end of the hallway.  A door towards the South 
stands ajar, while the hallway continues Eastward, back where you 
came.
 
~
99 1 0
D1
An upstairs hallway.~
~
0 0 9974
D2
Too dark to tell.~
~
0 0 9977
S
#9977
The madame's room.~
  This is the madame's room.  A large bed stands against the opposite 
wall, under a ceiling made entirely of mirrors.  The two lamps that 
are located on either side of the bed are draped with a gauzy red 
material which casts an eerie glow on an array of dildos which are 
mounted on the wall like trophys.
 
~
99 8 0
D0
The end of the hallway.~
~
0 0 9976
S
#9978
A covered walkway.~
  This is a covered walkway which leads Downward, into darkness.  The 
air is so humid here that you can see it.  North of you the way is 
open as well.
 
~
99 1 0
D0
Too dark to tell.~
~
0 0 9966
D5
Too dark to tell.~
~
0 0 9979
S
#9979
A slimey footpath.~
  What the hell?!  This footpath is covered with a slimey substance 
akin to ectoplasm - its really gross.  The path is so slippery that 
you cant ascend to where there is a covered walkway above you.  Your 
only option is to go West.
 
~
99 5 1
D3
Too dark to tell.~
~
0 0 9980
S
#9980
A slimey footpath.~
  The slime just keeps getting thicker as you walk along.  There are 
many dead animals that apparently became bogged down here.  There are 
exits to the North, and East.
         
~
99 1 1
D0
Too dark to tell.~
~
0 0 9981
D1
Too dark to tell.~
~
0 0 9979
S
#9981
A slimey footpath.~
  Slime, slime, everywhere.  A wounded Dwarf is laying here, half 
immersed in the red slime.  Maybe this wasn't such a good idea...
You can exit towards the West, or to the South.
 
~
99 1 1
D2
Too dark to tell.~
~
0 0 9980
D3
Too dark to tell.~
~
0 0 9982
S
#9982
A slimey footpath.~
  The slime seems to be lessening a bit here, though the way is still 
as slippery as can be.  A clearing can be seen to the South.
 
~
99 1 1
D1
Too dark to tell.~
~
0 0 9981
D2
A small clearing.~
~
0 0 9983
S
#9983
A small clearing.~
  There is virtually none of that ectoplasmic crap here.  This 
clearing consists of red clay dirt, with a few boulders lying around 
you.  Apparently it is a primitive pathway of some sort, for to the 
South you can see what appears to be the mouth of a cave.
 
~
99 1 1
D0
Too dark to tell.~
~
0 0 9982
D2
The mouth of a small cave.~
~
0 0 9984
S
#9984
The mouth of a small cave.~
  You have arrived at the mouth of a small cave, which is cut into a 
tall promontory.  A rough hewn staircase leads Downwards, while to 
the North is a small clearing.
 
~
99 1 1
D0
A small clearing.~
~
0 0 9983
D5
Too dark to tell.~
~
0 0 9985
S
#9985
An underground cavern.~
  This small underground cavern is the most humid place you have ever
been in.  Moisture trickles down the smooth rock walls in large 
rivulets, and water drips on your head from the ceiling above.  A 
passageway leads South.
 
~
99 9 1
D2
Too dark to tell.~
~
0 0 9986
D4
Too dark to tell.~
~
0 0 9984
S
#9986
A long sloping tunnel.~
  You are in a long tunnel which slopes ever so slightly toward the 
South.  The smooth rock walls look like they are sweating - there is 
SO much moisture.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9985
D2
Too dark to tell.~
~
0 0 9987
S
#9987
A long sloping tunnel.~
  You are in a long tunnel which slopes ever so slightly toward the 
South.  The smooth rock walls look like they are sweating - there is 
SO much moisture.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9986
D2
Too dark to tell.~
~
0 0 9988
S
#9988
A long sloping tunnel.~
  You are in a long tunnel which slopes ever so slightly toward the 
South.  The smooth rock walls look like they are sweating - there is 
SO much moisture.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9987
D2
Too dark to tell.~
~
0 0 9989
S
#9989
Tunnel's end.~
  The tunnel opens up into a T shape here, affording exits East and 
West and of course, North, back the way you came.  The cavern is 
vaulted, looming about 25 feet over your head... looks pretty dark up 
there.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9988
D1
Too dark to tell.~
~
0 0 9992
D3
Too dark to tell.~
~
0 0 9990
S
#9990
An east-west tunnel.~
  This tunnel is only about 5 feet high, much to your chagrin.  Moss-
like lichens hang from the ceiling, brushing past your face from time 
to time.  The tunnel continues East and West.
 
~
99 9 0
D1
Too dark to tell.~
~
0 0 9989
D3
Too dark to tell.~
~
0 0 9991
S
#9991
An east-west tunnel.~
  This cramped little tunnel dead ends here at a huge boulder.  The 
only apparent exit seems to be back the way you came.
 
~
99 13 0
D1
Too dark to tell.~
~
0 0 9990
D3
~
boulder~
1 -1 9953
S
#9992
A wide tunnel.~
  This tunnel is a little broader, and easier to maneuver in.  
However, you have become confused... which way is which?  There 
is a hole in the wall to the North, and another path leads South.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9985
D2
Too dark to tell.~
~
0 0 9993
D3
Too dark to tell.~
~
0 0 9989
S
#9993
Crawlspace.~
  You crawl into the hole, which is infested with bugs that crunch 
under your weight - GROSS!  You can continue Southward this way, if 
the bugs dont bother you too much, or you can back out into the 
tunnel to the North.
 
~
99 9 0
D0
Too dark to tell.~
             
~
0 0 9992
D2
Too dark to tell.~
~
0 0 9994
S
#9994
Crawlspace.~
  The crawlspace opens up into a 10 foot square room filled with all 
manner of insects, most of them HUGE.  Hope you aren't arachnophobic, 
cause if you are, this place would surely scare you to death.  Exits 
lead in all cardinal directions.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9993
D1
Too dark to tell.~
~
0 0 9953
D2
Too dark to tell.~
~
0 0 9912
D3
Too dark to tell.~
~
0 0 9995
S
#9995
A quivering jaunt.~
  You have entered a quivering jaunt.  It feels like you are in the
belly of a giant beast.  The mucuslike walls are a deep red color 
that thrums with energy.  The only exit is North.
 
~
99 9 0
D0
Too dark to tell.~
~
0 0 9996
S
#9996
A quivering jaunt.~
  This room moves so much that you have a hard time keeping your feet.
The red mucus is hanging from the walls and ceiling in tenebrous 
strings that look quite sickening.  A dark spot on the West wall 
hints at the only possible exit.
 
~
99 9 0
D3
Too dark to tell.~
~
0 0 9997
S
#9997
The lair of the Deepspawn.~
  You have entered a 20 foot square opening that appears to be a lair 
of some sort.  Bones lie strewn about in every corner - most of them 
appear to be human bones.  A big pile of treasure sits in the center 
of the room covered with the red mucus that lines the walls here.  
Exits lead in all cardinal directions.
 
~
99 9 0
D0
The bottomless pit.~
~
0 0 9912
D1
Too dark to tell.~
~
0 0 9953
D2
Too dark to tell.~
~
0 0 9911
D3
Too dark to tell.~
~
0 0 9985
D5
Freedom.~
~
0 0 3001
S
#9998
A dead end.~
  The street dead ends here in a twisted mass of brambles.  A high 
city wall looms over you to the West.  It seems the only exit is 
North.
 
~
99 9 1
D0
Too dark to tell.~
~
0 0 9954
D2
~
bramble~
1 -1 9905
S
#9999
A pit of jutting spears.~
You 
    F
      A
        L
          L
        
              and die, impaled by a dozen spears.
 
  ^    ^    ^    ^    ^    ^    ^    ^    ^    ^    ^    ^    ^    ^   
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  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | | 
  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | |  | | ~
99 6 0
D0
~
~
0 0 9933
D4
~
~
0 0 9933
S
#99999
$~