/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <time.h> #include "merc.h" /* * Clan table (by Zen). */ const struct clan_type clan_table [MAX_CLAN] = { /* name, clan_vest, castle */ { "none", OBJ_VNUM_SCHOOL_VEST, 3001 }, { "Shining Clan", 3383, 3001 }, { "Klowns Clan", 3383, 3001 }, { "Berserkers Clan", 3383, 3001 }, { "Krushers Clan", 3383, 3001 }, { "White Dragon Clan", 3383, 3001 } }; #define CLASS_MAGE 0 #define CLASS_CLERIC 1 #define CLASS_THIEF 2 #define CLASS_WARRIOR 3 #define CLASS_PSIONICIST 4 /* * Immort Levels */ #define L_HER LEVEL_HERO /* * Race types */ const struct race_type race_table [ MAX_RACE ] = { { "Human", RACE_PC_AVAIL | RACE_WEAPON_WIELD, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "punch", "Githyanki Vampire Werewolf Mindflayer" }, { "Elf", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 2, 0, 1, 0, 1, -1, 0, 4, 0, 0, 0, "punch", "Drow Ogre Orc Kobold Troll Hobgoblin Dragon Vampire Werewolf Goblin Halfkobold" }, { "Halfelf", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_WEAPON_WIELD, 3, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, "punch", "Drow Ogre Orc Kobold Troll Hobgoblin Dragon Vampire Werewolf Goblin"}, { "Drow", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 2, 0, 0, 1, 1, 0, 0, 4, 0, 0, 0, "punch", "Elf Halfelf Hobbit Githyanki Vampire Werewolf" }, { "Dwarf", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 2, 0, 0, 0, -1, 1, 0, 0, 0, 0, 1, "punch", "Giant Ogre Orc Kobold Minotaur Troll Hobgoblin Dragon Vampire Werewolf Goblin Halfkobold" }, { "Halfdwarf", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_WEAPON_WIELD, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, "punch", "Giant Ogre Orc Kobold Minotaur Troll Hobgoblin Dragon Vampire Werewolf Goblin" }, { "Hobbit", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 2, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, "punch", "Giant Ogre Orc Kobold Minotaur Troll Hobgoblin Dragon Vampire Werewolf Goblin Halfkobold" }, { "Gnome", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_WEAPON_WIELD, 2, -1, 0, 1, 1, -1, 0, 4, 0, 0, 0, "punch", "Drow Ogre Orc Kobold Troll Hobgoblin Dragon Vampire Werewolf Goblin"}, { "Halfkobold", RACE_PC_AVAIL | RACE_INFRAVISION | RACE_WEAPON_WIELD, 2, -2, -1, -2, 3, -2, 0, 0, 0, 0, 0, "punch", "Ogre Orc Giant Troll Hobgoblin" }, { "Giant", RACE_WEAPON_WIELD, 6, 2, -1, 0, -1, 1, 3, -5, -2, 2, 4, "fist", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Ogre", RACE_WEAPON_WIELD, 6, 1, -1, 0, -1, 1, 2, -3, -1, 0, 2, "fist", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Orc", RACE_INFRAVISION | RACE_WEAPON_WIELD, 4, 1, -1, 0, 0, 0, 2, -1, -1, 0, 1, "punch", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Kobold", RACE_INFRAVISION | RACE_WEAPON_WIELD, 2, -1, -1, 0, 1, 0, 0, 0, 0, 0, 0, "punch", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome Halfkobold"}, { "Minotaur", RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 5, 2, 0, 0, -1, 1, 3, 0, -1, 0, 3, "fist", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Troll", RACE_INFRAVISION | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 7, 2, -1, 0, 0, 1, 10, 0, 0, 0, 8, "fist", "Human Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Hobgoblin", RACE_INFRAVISION | RACE_WEAPON_WIELD, 3, 1, 0, -1, 0, 1, 0, 0, 0, 0, 0, "punch", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Insect", RACE_MUTE, 0, 0, 0, 0, 0, -1, 0, 0, 5, 0, 0, "bite", "" }, { "Dragon", RACE_FLY | RACE_INFRAVISION | RACE_DETECT_ALIGN | RACE_DETECT_INVIS | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 9, 2, 2, 1, -3, 2, 15, 0, -10, 0, 10, "claw", "" }, { "Animal", RACE_DETECT_HIDDEN | RACE_MUTE, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, "bite", "Kobold Halfkobold" }, { "God", RACE_WATERBREATH | RACE_FLY | RACE_SWIM | RACE_WATERWALK | RACE_PASSDOOR | RACE_INFRAVISION | RACE_DETECT_ALIGN | RACE_DETECT_INVIS | RACE_DETECT_HIDDEN | RACE_PROTECTION | RACE_SANCT | RACE_WEAPON_WIELD, 8, 3, 3, 3, 3, 3, 20, 0, 10, 0, 0, "smite", "" }, { "Undead", RACE_PASSDOOR | RACE_INFRAVISION | RACE_DETECT_ALIGN | RACE_DETECT_INVIS | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 3, 1, 0, 0, -2, 1, 0, 0, 0, -1, -1, "touch", "Human Elf Halfelf Drow Dwarf Halfdwarf Hobbit Giant Ogre Orc Kobold Minotaur Troll Hobgoblin Goblin Faerie Gnome" }, { "Harpy", RACE_FLY | RACE_DETECT_INVIS | RACE_MUTE, 3, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, "claw", "Human Elf Halfelf Dwarf Halfdwarf Hobbit Gnome" }, { "Bear", RACE_SWIM | RACE_DETECT_HIDDEN | RACE_MUTE, 3, 1, 0, 0, -1, 1, 0, 0, 0, 0, 3, "swipe", "" }, { "Githyanki", RACE_WEAPON_WIELD, 3, 0, 1, 0, 0, 0, 0, 4, 0, 0, 0, "punch", "Mindflayer" }, { "Elemental", RACE_MUTE, 4, 1, 0, 0, 0, 1, 0, 0, 0, -1, -1, "punch", "" }, { "Bat", RACE_FLY | RACE_INFRAVISION | RACE_MUTE, 1, -1, 0, 0, 2, -1, 0, 0, 4, 0, 0, "bite", "" }, { "Plant", RACE_MUTE, 1, 0, 0, 0, -1, 1, 0, 0, 0, -1, 0, "swipe", "" }, { "Rat", RACE_PASSDOOR | RACE_MUTE, 0, -1, 0, 0, 2, -1, 0, 0, 0, 0, 0, "bite", "" }, { "Vampire", RACE_FLY | RACE_PASSDOOR | RACE_INFRAVISION | RACE_DETECT_ALIGN | RACE_DETECT_INVIS | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 3, 1, 1, 0, 1, 2, 10, 3, 3, -1, 10, "claw", "Human Elf Halfelf Drow Dwarf Halfdwarf Hobbit Giant Ogre Orc Kobold Minotaur Troll Hobgoblin Werewolf Goblin Faerie Gnome" }, { "Werewolf", RACE_INFRAVISION | RACE_DETECT_ALIGN | RACE_DETECT_INVIS | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 3, 2, 0, 1, 2, 3, 10, 0, 5, 0, 5, "claw", "Human Elf Halfelf Drow Dwarf Halfdwarf Hobbit Giant Ogre Orc Kobold Minotaur Troll Hobgoblin Vampire Goblin Faerie Gnome" }, { "Goblin", RACE_INFRAVISION | RACE_WEAPON_WIELD, 2, -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, "punch", "Elf Halfelf Dwarf Halfdwarf Hobbit Vampire Werewolf Gnome" }, { "Faerie", RACE_FLY | RACE_INFRAVISION | RACE_DETECT_INVIS | RACE_DETECT_HIDDEN | RACE_WEAPON_WIELD, 1, -2, 1, 1, 1, -1, 0, 0, 7, 0, 0, "punch", "" }, { "Arachnid", RACE_NO_ABILITIES | RACE_WEAPON_WIELD | RACE_MUTE, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, "bite", "" }, { "Mindflayer",RACE_INFRAVISION | RACE_WEAPON_WIELD, 3, 1, 2, 1, -1, 0, 0, 6, 0, 0, 0, "punch", "Githyanki" }, { "Object", RACE_WATERBREATH | RACE_MUTE, 3, 3, 0, 0, 0, 3, 0, 0, 0, -1, -1, "swing", "" }, { "Mist", RACE_FLY | RACE_PASSDOOR | RACE_MUTE, 2, -1, 0, 0, 3, 0, 0, 0, 20, -1, -1, "gas", "" }, { "Snake", RACE_MUTE, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, "bite", "" }, { "Worm", RACE_PASSDOOR | RACE_MUTE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "slime", "" }, { "Fish", RACE_WATERBREATH | RACE_SWIM | RACE_MUTE, 1, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0, "slap", "" }, { "Hydra", RACE_DETECT_HIDDEN | RACE_MUTE, 8, 2, 0, 0, -1, 2, 0, 0, 0, 0, 0, "bite", "" }, { "Lizard", RACE_MUTE, 1, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, "lash", "" } }; /* * Drunkeness string changes. */ const struct struckdrunk drunk [ ] = { { 3, 10, { "a", "a", "a", "A", "aa", "ah", "Ah", "ao", "aw", "oa", "ahhhh" } }, { 8, 5, { "b", "b", "b", "B", "B", "vb" } }, { 3, 5, { "c", "c", "C", "ch", "sj", "zj" } }, { 5, 2, { "d", "d", "D" } }, { 3, 3, { "e", "e", "eh", "E" } }, { 4, 5, { "f", "f", "ff", "fff", "fFf", "F" } }, { 8, 3, { "g", "g", "G", "jeh" } }, { 9, 6, { "h", "h", "hh", "hhh", "Hhh", "HhH", "H" } }, { 7, 6, { "i", "i", "Iii", "ii", "iI", "Ii", "I" } }, { 9, 5, { "j", "j", "jj", "Jj", "jJ", "J" } }, { 7, 3, { "k", "k", "K", "kah" } }, { 3, 2, { "l", "l", "L" } }, { 5, 8, { "m", "m", "mm", "mmm", "mmmm", "mmmmm", "MmM", "mM", "M" } }, { 6, 6, { "n", "n", "nn", "Nn", "nnn", "nNn", "N" } }, { 3, 6, { "o", "o", "ooo", "ao", "aOoo", "Ooo", "ooOo" } }, { 3, 2, { "p", "p", "P" } }, { 5, 5, { "q", "q", "Q", "ku", "ququ", "kukeleku" } }, { 4, 2, { "r", "r", "R" } }, { 2, 5, { "s", "ss", "zzZzssZ", "ZSssS", "sSzzsss", "sSss" } }, { 5, 2, { "t", "t", "T" } }, { 3, 6, { "u", "u", "uh", "Uh", "Uhuhhuh", "uhU", "uhhu" } }, { 4, 2, { "v", "v", "V" } }, { 4, 2, { "w", "w", "W" } }, { 5, 6, { "x", "x", "X", "ks", "iks", "kz", "xz" } }, { 3, 2, { "y", "y", "Y" } }, { 2, 8, { "z", "z", "ZzzZz", "Zzz", "Zsszzsz", "szz", "sZZz", "ZSz", "zZ"} } }; /* * Attribute bonus tables. */ const struct str_app_type str_app [26] = { { -5, -4, 0, 0 }, /* 0 */ { -5, -4, 3, 1 }, /* 1 */ { -3, -2, 3, 2 }, { -3, -1, 10, 3 }, /* 3 */ { -2, -1, 25, 4 }, { -2, -1, 55, 5 }, /* 5 */ { -1, 0, 80, 6 }, { -1, 0, 90, 7 }, { 0, 0, 100, 8 }, { 0, 0, 100, 9 }, { 0, 0, 115, 10 }, /* 10 */ { 0, 0, 115, 11 }, { 0, 0, 140, 12 }, { 0, 0, 140, 13 }, /* 13 */ { 0, 1, 170, 14 }, { 1, 1, 170, 15 }, /* 15 */ { 1, 2, 195, 16 }, { 2, 3, 220, 22 }, { 2, 4, 250, 25 }, /* 18 */ { 3, 5, 400, 30 }, { 3, 6, 500, 35 }, /* 20 */ { 4, 7, 600, 40 }, { 5, 7, 700, 45 }, { 6, 8, 800, 50 }, { 8, 10, 900, 55 }, { 10, 12, 999, 60 } /* 25 */ }; const struct int_app_type int_app [26] = { { 3 }, /* 0 */ { 5 }, /* 1 */ { 7 }, { 8 }, /* 3 */ { 9 }, { 10 }, /* 5 */ { 11 }, { 12 }, { 13 }, { 15 }, { 17 }, /* 10 */ { 19 }, { 22 }, { 25 }, { 28 }, { 31 }, /* 15 */ { 34 }, { 37 }, { 40 }, /* 18 */ { 44 }, { 49 }, /* 20 */ { 55 }, { 60 }, { 70 }, { 85 }, { 99 } /* 25 */ }; const struct wis_app_type wis_app [26] = { { 0 }, /* 0 */ { 0 }, /* 1 */ { 0 }, { 0 }, /* 3 */ { 0 }, { 1 }, /* 5 */ { 1 }, { 1 }, { 1 }, { 2 }, { 2 }, /* 10 */ { 2 }, { 2 }, { 2 }, { 2 }, { 3 }, /* 15 */ { 3 }, { 4 }, { 4 }, /* 18 */ { 5 }, { 5 }, /* 20 */ { 6 }, { 7 }, { 7 }, { 7 }, { 8 } /* 25 */ }; const struct dex_app_type dex_app [26] = { { 60 }, /* 0 */ { 50 }, /* 1 */ { 50 }, { 40 }, { 30 }, { 20 }, /* 5 */ { 10 }, { 0 }, { 0 }, { 0 }, { 0 }, /* 10 */ { 0 }, { 0 }, { 0 }, { 0 }, { - 10 }, /* 15 */ { - 15 }, { - 20 }, { - 30 }, { - 40 }, { - 50 }, /* 20 */ { - 65 }, { - 75 }, { - 90 }, { -105 }, { -120 } /* 25 */ }; const struct con_app_type con_app [26] = { { -4, 20 }, /* 0 */ { -3, 25 }, /* 1 */ { -2, 30 }, { -2, 35 }, /* 3 */ { -1, 40 }, { -1, 45 }, /* 5 */ { -1, 50 }, { 0, 55 }, { 0, 60 }, { 0, 65 }, { 0, 70 }, /* 10 */ { 0, 75 }, { 0, 80 }, { 0, 85 }, { 0, 88 }, { 1, 90 }, /* 15 */ { 2, 95 }, { 2, 97 }, { 3, 99 }, /* 18 */ { 3, 99 }, { 4, 99 }, /* 20 */ { 4, 99 }, { 5, 99 }, { 6, 99 }, { 7, 99 }, { 8, 99 } /* 25 */ }; /* * Liquid properties. * Used in world.obj. */ const struct liq_type liq_table [LIQ_MAX] = { /* name colour drunk, food, thirst */ { "water", "clear", { 0, 0, 10 } }, /* 0 */ { "beer", "amber", { 3, 2, 5 } }, { "wine", "rose", { 5, 2, 5 } }, { "ale", "brown", { 2, 2, 5 } }, { "dark ale", "dark", { 1, 2, 5 } }, { "whisky", "golden", { 6, 1, 4 } }, /* 5 */ { "lemonade", "pink", { 0, 1, 8 } }, { "firebreather", "boiling", { 10, 0, 0 } }, { "local specialty", "everclear", { 3, 3, 3 } }, { "slime mold juice", "green", { 0, 4, -8 } }, { "milk", "white", { 0, 3, 6 } }, /* 10 */ { "tea", "tan", { 0, 1, 6 } }, { "coffee", "black", { 0, 1, 6 } }, { "blood", "red", { 0, 2, -1 } }, { "salt water", "clear", { 0, 1, -2 } }, { "cola", "cherry", { 0, 1, 5 } }, /* 15 */ { "white wine", "golden", { 5, 2, 5 } }, { "root beer", "brown", { 0, 3, 6 } }, { "champagne", "golden", { 5, 2, 5 } }, { "vodka", "clear", { 7, 1, 4 } }, { "absinth", "green", { 10, 0, 0 } }, /* 20 */ { "brandy", "golden", { 5, 1, 4 } }, { "schnapps", "clear", { 6, 1, 4 } }, { "orange juice", "orange", { 0, 2, 8 } }, { "sherry", "red", { 3, 2, 4 } }, { "rum", "amber", { 8, 1, 4 } }, /* 25 */ { "port", "red", { 3, 3, 4 } } }; struct skill_type skill_table [MAX_SKILL] = { /* * Magic spells. */ { "reserved", {}, 0, TAR_IGNORE, POS_STANDING, NULL, 0, 0, "", "" }, { "acid blast", {}, spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 20, 12, "acid blast", "!Acid Blast!" }, { "armor", {}, spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 5, 12, "", "You feel less protected." }, { "bless", {}, spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 5, 12, "", "You feel less righteous." }, { "blindness", {}, spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_blindness, 5, 12, "", "You can see again." }, { "breathe water", {}, spell_breathe_water, TAR_CHAR_DEFENSIVE, POS_FIGHTING, &gsn_breathe_water, 5, 12, "pained lungs", "You can no longer breathe underwater." }, { "burning hands", {}, spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_burning_hands, 15, 12, "burning hands", "!Burning Hands!" }, { "call lightning", {}, spell_call_lightning, TAR_IGNORE, POS_FIGHTING, NULL, 15, 12, "lightning bolt", "!Call Lightning!" }, { "cause critical", {}, spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 20, 12, "invocation", "!Cause Critical!" }, { "cause light", {}, spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "invocation", "!Cause Light!" }, { "cause serious", {}, spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 17, 12, "invocation", "!Cause Serious!" }, { "change sex", {}, spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 15, 0, "", "Your body feels familiar again." }, { "charm person", {}, spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_charm_person, 5, 12, "", "You feel more self-confident." }, { "chill touch", {}, spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "chilling touch", "You feel less cold." }, { "colour spray", {}, spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "colour spray", "!Colour Spray!" }, { "cone of silence", {}, spell_cone_of_silence, TAR_IGNORE, POS_FIGHTING, NULL, 35, 12, "", "!Cone of Silence!" }, { "continual light", {}, spell_continual_light, TAR_IGNORE, POS_STANDING, NULL, 7, 12, "", "!Continual Light!" }, { "control weather", {}, spell_control_weather, TAR_IGNORE, POS_STANDING, NULL, 25, 12, "", "!Control Weather!" }, { "create food", {}, spell_create_food, TAR_IGNORE, POS_STANDING, NULL, 5, 12, "", "!Create Food!" }, { "create spring", {}, spell_create_spring, TAR_IGNORE, POS_STANDING, NULL, 20, 12, "", "!Create Spring!" }, { "create water", {}, spell_create_water, TAR_OBJ_INV, POS_STANDING, NULL, 5, 12, "", "!Create Water!" }, { "cure blindness", {}, spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 5, 12, "", "!Cure Blindness!" }, { "cure critical", {}, spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 20, 12, "", "!Cure Critical!" }, { "cure light", {}, spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 10, 12, "", "!Cure Light!" }, { "cure poison", {}, spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 5, 12, "", "!Cure Poison!" }, { "cure serious", {}, spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 15, 12, "", "!Cure Serious!" }, { "curse", {}, spell_curse, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_curse, 20, 12, "curse", "The curse wears off." }, { "destroy cursed", {}, spell_destroy_cursed, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 20, 12, "", "!destroy cursed!" }, { "detect evil", {}, spell_detect_evil, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "The red in your vision disappears." }, { "detect hidden", {}, spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "You feel less aware of your surroundings." }, { "detect invis", {}, spell_detect_invis, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "You no longer see invisible objects." }, { "detect magic", {}, spell_detect_magic, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "The detect magic wears off." }, { "detect poison", {}, spell_detect_poison, TAR_OBJ_INV, POS_STANDING, NULL, 5, 12, "", "!Detect Poison!" }, { "dispel evil", {}, spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "holy fire", "!Dispel Evil!" }, { "dispel magic", {}, spell_dispel_magic, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 15, 16, "", "!Dispel Magic!" }, { "earthquake", {}, spell_earthquake, TAR_IGNORE, POS_FIGHTING, NULL, 15, 12, "earthquake", "!Earthquake!" }, { "enchant weapon", {}, spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING, NULL, 100, 24, "", "!Enchant Weapon!" }, { "energy drain", {}, spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 35, 12, "energy drain", "!Energy Drain!" }, { "exorcise", {}, spell_exorcise, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 35, 12, "", "!Exorcise!" }, { "faerie fire", {}, spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 5, 12, "faerie fire", "The pink aura around you fades away." }, { "faerie fog", {}, spell_faerie_fog, TAR_IGNORE, POS_STANDING, NULL, 12, 12, "faerie fog", "!Faerie Fog!" }, { "fireball", {}, spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "fireball", "!Fireball!" }, { "flamestrike", {}, spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 20, 12, "flamestrike", "!Flamestrike!" }, { "flaming shield", {}, spell_flaming, TAR_CHAR_SELF, POS_STANDING, NULL, 100, 60, "flaming shield", "The flaming shield around you dies out." }, { "fly", {}, spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 10, 18, "", "You slowly float to the ground." }, { "gate", {}, spell_gate, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 50, 12, "", "!Gate!" }, { "giant strength", {}, spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 20, 12, "", "You feel weaker." }, { "harm", {}, spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 35, 12, "divine power", "!Harm!" }, { "heal", {}, spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 50, 12, "", "!Heal!" }, { "identify", {}, spell_identify, TAR_OBJ_INV, POS_STANDING, NULL, 12, 24, "", "!Identify!" }, { "infravision", {}, spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 5, 18, "", "You no longer see in the dark." }, { "invis", {}, spell_invis, TAR_CHAR_DEFENSIVE, POS_STANDING, &gsn_invis, 5, 12, "", "You are no longer invisible." }, { "know alignment", {}, spell_know_alignment, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 9, 12, "", "!Know Alignment!" }, { "lightning bolt", {}, spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "lightning bolt", "!Lightning Bolt!" }, { "locate object", {}, spell_locate_object, TAR_IGNORE, POS_STANDING, NULL, 20, 18, "", "!Locate Object!" }, { "magic missile", {}, spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "magic missile", "!Magic Missile!" }, { "mass heal", {}, spell_mass_heal, TAR_IGNORE, POS_STANDING, NULL, 50, 24, "", "!Mass Heal!" }, { "mass invis", {}, spell_mass_invis, TAR_IGNORE, POS_STANDING, &gsn_mass_invis, 20, 24, "", "You are no longer invisible." }, { "mute", {}, spell_mute, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_mute, 20, 12, "", "You are no longer muted." }, { "pass door", {}, spell_pass_door, TAR_CHAR_SELF, POS_STANDING, NULL, 20, 12, "", "You feel solid again." }, { "poison", {}, spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_poison, 10, 12, "burning blood", "You feel less sick." }, { "polymorph other", {}, spell_polymorph_other, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 20, 0, "", "Your body feels familiar again." }, { "protection evil", {}, spell_protection_evil, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "You feel less protected." }, { "protection good", {}, spell_protection_good, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "You feel less protected." }, { "recharge item", {}, spell_recharge_item, TAR_OBJ_INV, POS_STANDING, NULL, 25, 12, "blunder", "!Recharge Item!" }, { "refresh", {}, spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 12, 18, "refresh", "!Refresh!" }, { "remove alignment", {}, spell_remove_alignment, TAR_OBJ_INV, POS_STANDING, NULL, 100, 12, "", "!Remove Alignment!" }, { "remove curse", {}, spell_remove_curse, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 5, 12, "", "!Remove Curse!" }, { "remove silence", {}, spell_remove_silence, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 15, 12, "", "!Remove Silence!" }, { "sanctuary", {}, spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 75, 12, "", "The white aura around your body fades." }, { "shield", {}, spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 12, 18, "", "Your force shield shimmers then fades away." }, { "shocking grasp", {}, spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "shocking grasp", "!Shocking Grasp!" }, { "sleep", {}, spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_sleep, 15, 12, "", "You feel less tired." }, { "stone skin", {}, spell_stone_skin, TAR_CHAR_SELF, POS_STANDING, NULL, 12, 18, "", "Your skin feels soft again." }, { "summon", {}, spell_summon, TAR_IGNORE, POS_STANDING, NULL, 50, 12, "", "!Summon!" }, { "teleport", {}, spell_teleport, TAR_CHAR_SELF, POS_FIGHTING, NULL, 35, 12, "", "!Teleport!" }, { "turn undead", {}, spell_turn_undead, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_turn_undead, 10, 12, "divine exorcism", "!Turn undead!" }, { "ventriloquate", {}, spell_ventriloquate, TAR_IGNORE, POS_STANDING, NULL, 5, 12, "", "!Ventriloquate!" }, { "weaken", {}, spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 20, 12, "weakening spell", "You feel stronger." }, { "word of recall", {}, spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING, NULL, 5, 12, "", "!Word of Recall!" }, /* * Dragon breath */ { "acid breath", {}, spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 50, 12, "breath of acid", "!Acid Breath!" }, { "fire breath", {}, spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 50, 12, "breath of flame", "!Fire Breath!" }, { "frost breath", {}, spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 50, 12, "breath of frost", "!Frost Breath!" }, { "gas breath", {}, spell_gas_breath, TAR_IGNORE, POS_FIGHTING, NULL, 50, 12, "breath of gas", "!Gas Breath!" }, { "lightning breath", {}, spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 50, 12, "breath of lightning", "!Lightning Breath!" }, /* * Fighter and thief skills, as well as magic item skills. */ { "backstab", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_backstab, 0, 24, "vicious backstab", "!Backstab!" }, { "bash door", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_bash, 0, 24, "powerful bash", "!Bash Door!" }, { "berserk", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_berserk, 0, 12, "", "The bloody haze lifts." }, { "circle", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_circle, 0, 24, "sneak attack", "!Circle!" }, { "disarm", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_disarm, 0, 24, "", "!Disarm!" }, { "dodge", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dodge, 0, 0, "", "!Dodge!" }, { "dual", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dual, 0, 0, "", "!Dual!" }, { "enhanced damage", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_enhanced_damage, 0, 0, "", "!Enhanced Damage!" }, { "hide", {}, spell_null, TAR_IGNORE, POS_RESTING, &gsn_hide, 0, 12, "", "!Hide!" }, { "kick", {}, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_kick, 0, 8, "mighty kick", "!Kick!" }, { "parry", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_parry, 0, 0, "", "!Parry!" }, { "peek", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_peek, 0, 0, "", "!Peek!" }, { "pick lock", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_pick_lock, 0, 12, "", "!Pick!" }, { "poison weapon", {}, spell_null, TAR_OBJ_INV, POS_STANDING, &gsn_poison_weapon, 0, 12, "poisonous concoction", "!Poison Weapon!" }, { "rescue", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_rescue, 0, 12, "", "!Rescue!" }, { "scrolls", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_scrolls, 0, 0, "blazing scroll", "!Scrolls!" }, { "second attack", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_second_attack, 0, 0, "", "!Second Attack!" }, { "snare", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_snare, 0, 12, "", "You are no longer ensnared." }, { "sneak", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_sneak, 0, 12, "", NULL }, { "staves", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_staves, 0, 0, "shattered staff", "!Staves!" }, { "steal", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_steal, 0, 24, "", "!Steal!" }, { "third attack", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_third_attack, 0, 0, "", "!Third Attack!" }, { "untangle", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_untangle, 0, 24, "", "!Untangle!" }, { "wands", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_wands, 0, 0, "exploding wand", "!Wands!" }, /* * Spells for mega1.are from Glop/Erkenbrand. */ { "general purpose", {}, spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 0, 12, "general purpose ammo", "!General Purpose Ammo!" }, { "high explosive", {}, spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 0, 12, "high explosive ammo", "!High Explosive Ammo!" }, /* * Psionicist spell/skill definitions * Psi class conceived, created, and coded by Thelonius (EnvyMud) */ { "adrenaline control", {}, spell_adrenaline_control, TAR_CHAR_SELF, POS_STANDING, NULL, 6, 12, "", "The adrenaline rush wears off." }, { "agitation", {}, spell_agitation, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 10, 12, "molecular agitation", "!Agitation!" }, { "aura sight", {}, spell_aura_sight, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 9, 12, "", "!Aura Sight!" }, { "awe", {}, spell_awe, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL, 35, 12, "", "!Awe!" }, { "ballistic attack", {}, spell_ballistic_attack, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 5, 12, "ballistic attack", "!Ballistic Attack!" }, { "biofeedback", {}, spell_biofeedback, TAR_CHAR_SELF, POS_STANDING, NULL, 75, 12, "", "Your biofeedback is no longer effective." }, { "cell adjustment", {}, spell_cell_adjustment, TAR_CHAR_SELF, POS_STANDING, NULL, 8, 12, "", "!Cell Adjustment!" }, { "chameleon power", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_chameleon, 0, 12, "", "!Chameleon Power!" }, { "combat mind", {}, spell_combat_mind, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 15, 12, "", "Your battle sense has faded." }, { "complete healing", {}, spell_complete_healing, TAR_CHAR_SELF, POS_STANDING, NULL, 100, 12, "", "!Complete Healing!" }, { "control flames", {}, spell_control_flames, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "tongue of flame", "!Control Flames!" }, { "create sound", {}, spell_create_sound, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 5, 12, "", "!Create Sound!" }, { "death field", {}, spell_death_field, TAR_IGNORE, POS_FIGHTING, NULL, 200, 18, "field of death", "!Death Field!" }, { "detonate", {}, spell_detonate, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 35, 24, "detonation", "!Detonate!" }, { "disintegrate", {}, spell_disintegrate, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 150, 18, "disintegration", "!Disintegrate!" }, { "displacement", {}, spell_displacement, TAR_CHAR_SELF, POS_STANDING, NULL, 10, 12, "", "You are no longer displaced." }, { "domination", {}, spell_domination, TAR_CHAR_OFFENSIVE, POS_STANDING, &gsn_domination, 5, 12, "", "You regain control of your body." }, { "ectoplasmic form", {}, spell_ectoplasmic_form, TAR_CHAR_SELF, POS_STANDING, NULL, 20, 12, "", "You feel solid again." }, { "ego whip", {}, spell_ego_whip, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 20, 12, "", "You feel more confident." }, { "energy containment", {}, spell_energy_containment, TAR_CHAR_SELF, POS_STANDING, NULL, 10, 12, "", "You no longer absorb energy." }, { "enhance armor", {}, spell_enhance_armor, TAR_OBJ_INV, POS_STANDING, NULL, 100, 24, "", "!Enhance Armor!" }, { "enhanced strength", {}, spell_enhanced_strength, TAR_CHAR_SELF, POS_STANDING, NULL, 20, 12, "", "You no longer feel so HUGE." }, { "flesh armor", {}, spell_flesh_armor, TAR_CHAR_SELF, POS_STANDING, NULL, 15, 12, "", "Your skin returns to normal." }, { "heighten senses", {}, spell_null, TAR_CHAR_SELF, POS_STANDING, &gsn_heighten, 0, 0, "", "Your senses return to normal." }, { "inertial barrier", {}, spell_inertial_barrier, TAR_IGNORE, POS_STANDING, NULL, 40, 24, "", "Your inertial barrier dissipates." }, { "inflict pain", {}, spell_inflict_pain, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 10, 12, "mindpower", "!Inflict Pain!" }, { "intellect fortress", {}, spell_intellect_fortress, TAR_IGNORE, POS_STANDING, NULL, 25, 24, "", "Your intellectual fortress crumbles." }, { "lend health", {}, spell_lend_health, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 10, 12, "", "!Lend Health!" }, { "levitation", {}, spell_levitation, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 10, 18, "", "You slowly float to the ground." }, { "mental barrier", {}, spell_mental_barrier, TAR_CHAR_SELF, POS_STANDING, NULL, 8, 12, "", "Your mental barrier breaks down." }, { "mind thrust", {}, spell_mind_thrust, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 8, 12, "mind thrust", "!Mind Thrust!" }, { "project force", {}, spell_project_force, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 18, 12, "projected force", "!Project Force!" }, { "psionic blast", {}, spell_psionic_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 25, 12, "psionic blast", "!Psionic Blast!" }, { "psychic crush", {}, spell_psychic_crush, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 18, "psychic crush", "!Psychic Crush!" }, { "psychic drain", {}, spell_psychic_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 20, 12, "", "You no longer feel drained." }, { "psychic healing", {}, spell_psychic_healing, TAR_CHAR_SELF, POS_STANDING, NULL, 20, 12, "", "!Psychic Healing!" }, { "shadow form", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_shadow, 0, 12, "", "You no longer move in the shadows." }, { "share strength", {}, spell_share_strength, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL, 8, 12, "", "You no longer share strength with another." }, { "thought shield", {}, spell_thought_shield, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "You no longer feel so protected." }, { "ultrablast", {}, spell_ultrablast, TAR_IGNORE, POS_FIGHTING, NULL, 75, 24, "ultrablast", "!Ultrablast!" }, { "stake", {}, spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_stake, 0, 8, "carefully aimed stake","!Stake!" }, /* New abilities added by Zen made by other ppl */ { "scan", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_scan, 0, 24, "", "!Scan!" }, { "shield block", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_shield_block, 0, 0, "", "!Shield Block!" }, { "fast healing", {}, spell_null, TAR_IGNORE, POS_DEAD, &gsn_fast_healing, 0, 0, "", "!Fast Healing!" }, { "fourth attack", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fourth_attack, 0, 0, "", "!Fourth Attack!" }, { "brew", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_brew, 0, 24, "blunder", "!Brew!" }, { "scribe", {}, spell_null, TAR_IGNORE, POS_STANDING, &gsn_scribe, 0, 24, "blunder", "!Scribe!" }, /* * spells & skills here by Zen :) */ { "dirt kicking", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dirt, 0, 24, "kicked dirt", "You rub the dirt out of your eyes." }, { "swim", {}, spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_swim, 0, 0, "", "!Swim!" }, { "meditate", {}, spell_null, TAR_IGNORE, POS_DEAD, &gsn_meditate, 0, 0, "", "!Meditate!" }, { "meteor swarm", {}, spell_meteor_swarm, TAR_IGNORE, POS_FIGHTING, NULL, 20, 12, "meteor swarm", "!Meteor Swarm!" }, { "chain lightning", {}, spell_chain_lightning, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 25, 12, "lightning", "!Chain Lightning!" }, { "scry", {}, spell_scry, TAR_IGNORE, POS_STANDING, NULL, 15, 12, "", "!Scry!" }, { "vortex lift", {}, spell_vortex_lift, TAR_IGNORE, POS_STANDING, NULL, 50, 12, "", "!Vortex Lift!" }, { "mass vortex lift", {}, spell_mass_vortex_lift, TAR_IGNORE, POS_STANDING, &gsn_mass_vortex_lift, 150, 12, "", "!Mass Vortex Lift!" }, { "home sick", {}, spell_home_sick, TAR_CHAR_SELF, POS_FIGHTING, NULL, 0, 2, "", "!Home Sick!" }, { "detect good", {}, spell_detect_good, TAR_CHAR_SELF, POS_STANDING, NULL, 5, 12, "", "The gold in your vision disappears." }, { "dispel good", {}, spell_dispel_good, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL, 15, 12, "unholy fire", "!Dispel Good!" }, { "portal", {}, spell_portal, TAR_IGNORE, POS_STANDING, NULL, 100, 24, "", "!Portal!", }, { "nexus", {}, spell_nexus, TAR_IGNORE, POS_STANDING, NULL, 150, 36, "", "!Nexus!" }, { "create buffet", {}, spell_create_buffet, TAR_IGNORE, POS_STANDING, NULL, 33, 12, "", "!Create Buffet!" }, /* Race ability spells */ { "vampiric bite", {}, spell_vampiric_bite, TAR_CHAR_DEFENSIVE, POS_FIGHTING, &gsn_vampiric_bite, 0, 0, "vampiric bite", "You feel well fed." } };