/* ************************************************************************
* File: house.c Part of CircleMUD *
* Usage: Handling of player houses *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "comm.h"
#include "handler.h"
#include "db.h"
#include "interpreter.h"
#include "utils.h"
#include "house.h"
extern char *dirs[];
extern struct room_data *world;
extern int top_of_world;
extern const int rev_dir[];
extern struct index_data *obj_index;
extern struct descriptor_data *descriptor_list;
void write_aliases(struct char_data *ch);
void Crash_rentsave (struct char_data *ch, int cost);
int Crash_is_unrentable (struct obj_data *obj);
struct obj_data *Obj_from_store (struct obj_file_elem object);
int Obj_to_store (struct obj_data *obj, FILE * fl);
struct house_control_rec house_control[MAX_HOUSES];
int num_of_houses = 0;
/* First, the basics: finding the filename; loading/saving objects */
/* Return a filename given a house vnum */
int
House_get_filename (int vnum, char *filename)
{
if (vnum < 0)
return 0;
sprintf (filename, "house/%d.house", vnum);
return 1;
}
/* Load all objects for a house */
int
House_load (room_vnum vnum)
{
FILE *fl;
char fname[MAX_STRING_LENGTH];
struct obj_file_elem object;
struct obj_data *tobj;
room_rnum rnum;
sprintf (buf, "Loading house %d (real_room %d)", (int) vnum, real_room(vnum));
mudlog(buf,NRM, LVL_IMMORT, TRUE);
if ((rnum = real_room (vnum)) == -1)
return 0;
if (!House_get_filename (vnum, fname))
return 0;
if (!(fl = fopen (fname, "r+b")))
{
/* no file found */
return 0;
}
while (!feof (fl))
{
fread (&object, sizeof (struct obj_file_elem), 1, fl);
if (ferror (fl))
{
perror ("Reading house file: House_load.");
fclose (fl);
return 0;
}
if (!feof (fl)){
/* obj_to_room (Obj_from_store (object), rnum);*/
tobj = Obj_from_store (object);
if (tobj != NULL){
if (!((GET_OBJ_TYPE (tobj) == ITEM_KEY) ||
(IS_OBJ_STAT (tobj, ITEM_NORENT))))
obj_to_room (tobj, rnum);
}
}
}
fclose (fl);
return 1;
}
/* Save all objects for a house (recursive; initial call must be followed
by a call to House_restore_weight) Assumes file is open already. */
int
House_save (struct obj_data *obj, FILE * fp)
{
struct obj_data *tmp;
int result;
if (obj)
{
House_save (obj->contains, fp);
House_save (obj->next_content, fp);
result = Obj_to_store (obj, fp);
if (!result)
return 0;
for (tmp = obj->in_obj; tmp; tmp = tmp->in_obj)
GET_OBJ_WEIGHT (tmp) -= GET_OBJ_WEIGHT (obj);
}
return 1;
}
/* restore weight of containers after House_save has changed them for saving */
void
House_restore_weight (struct obj_data *obj)
{
if (obj)
{
House_restore_weight (obj->contains);
House_restore_weight (obj->next_content);
if (obj->in_obj)
GET_OBJ_WEIGHT (obj->in_obj) += GET_OBJ_WEIGHT (obj);
}
}
/* Save all objects in a house */
void
House_crashsave (room_vnum vnum)
{
int rnum;
char buf[MAX_STRING_LENGTH];
FILE *fp;
if ((rnum = real_room (vnum)) == -1)
return;
if (!House_get_filename (vnum, buf))
return;
if (!(fp = fopen (buf, "wb")))
{
perror ("SYSERR: Error saving house file");
return;
}
if (!House_save (world[rnum].contents, fp))
{
fclose (fp);
return;
}
fclose (fp);
House_restore_weight (world[rnum].contents);
REMOVE_BIT (ROOM_FLAGS (rnum), ROOM_HOUSE_CRASH);
}
/* Delete a house save file */
void
House_delete_file (int vnum)
{
char buf[MAX_INPUT_LENGTH], fname[MAX_INPUT_LENGTH];
FILE *fl;
if (!House_get_filename (vnum, fname))
return;
if (!(fl = fopen (fname, "rb")))
{
if (errno != ENOENT)
{
sprintf (buf, "SYSERR: Error deleting house file #%d. (1)", vnum);
perror (buf);
}
return;
}
fclose (fl);
if (unlink (fname) < 0)
{
sprintf (buf, "SYSERR: Error deleting house file #%d. (2)", vnum);
perror (buf);
}
}
/* List all objects in a house file */
void
House_listrent (struct char_data *ch, room_vnum vnum)
{
FILE *fl;
char fname[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
struct obj_file_elem object;
struct obj_data *obj;
if (!House_get_filename (vnum, fname))
return;
if (!(fl = fopen (fname, "rb")))
{
sprintf (buf, "No objects on file for house #%d.\r\n", (int) vnum);
send_to_char (buf, ch);
return;
}
*buf = '\0';
while (!feof (fl))
{
fread (&object, sizeof (struct obj_file_elem), 1, fl);
if (ferror (fl))
{
fclose (fl);
return;
}
if (!feof (fl) && (obj = Obj_from_store (object)) != NULL)
{
sprintf (buf, "%s [%5d] (%5dau) %s\r\n", buf,
GET_OBJ_VNUM (obj), GET_OBJ_RENT (obj),
obj->short_description);
free_obj (obj);
}
}
send_to_char (buf, ch);
fclose (fl);
}
/******************************************************************
* Functions for house administration (creation, deletion, etc. *
*****************************************************************/
int
find_house (room_vnum vnum)
{
int i;
for (i = 0; i < num_of_houses; i++)
if (house_control[i].vnum == vnum)
return i;
return -1;
}
/* Save the house control information */
void
House_save_control (void)
{
FILE *fl;
if (!(fl = fopen (HCONTROL_FILE, "wb")))
{
perror ("SYSERR: Unable to open house control file");
return;
}
/* write all the house control recs in one fell swoop. Pretty nifty, eh? */
fwrite (house_control, sizeof (struct house_control_rec), num_of_houses, fl);
fclose (fl);
}
/* call from boot_db - will load control recs, load objs, set atrium bits */
/* should do sanity checks on vnums & remove invalid records */
void
House_boot (void)
{
struct house_control_rec temp_house;
long real_house, real_atrium=-1;
FILE *fl;
memset ((char *) house_control, 0, sizeof (struct house_control_rec) * MAX_HOUSES);
if (!(fl = fopen (HCONTROL_FILE, "rb"))){
log ("House control file does not exist.");
return;
}
while (!feof (fl) && num_of_houses < MAX_HOUSES){
fread (&temp_house, sizeof (struct house_control_rec), 1, fl);
if (feof (fl))
break;
if ((real_house = real_room (temp_house.vnum)) < 0)
continue; /* this vnum doesn't exist -- skip */
if ((find_house (temp_house.vnum)) >= 0)
continue; /* this vnum is already a hosue -- skip */
if (temp_house.owner != -1){
if (get_name_by_id (temp_house.owner) == NULL){
log("DEBUG: House owner does not exist?!");
continue; /* owner no longer exists -- skip */
}
if ((real_atrium = real_room (temp_house.atrium)) < 0){
log("DEBUG: House atrium does not exist?!");
continue; /* house doesn't have an atrium -- skip */
}
if (temp_house.exit_num < 0 || temp_house.exit_num >= NUM_OF_DIRS){
log("DEBUG: House has invalid exit num?!");
continue; /* invalid exit num -- skip */
}
if (TOROOM (real_house, temp_house.exit_num) != real_atrium){
log("DEBUG: House exit num mismatch?!");
continue; /* exit num mismatch -- skip */
}
}
house_control[num_of_houses++] = temp_house;
SET_BIT (ROOM_FLAGS (real_house), ROOM_HOUSE | ROOM_PRIVATE);
if (real_atrium!=-1) SET_BIT (ROOM_FLAGS (real_atrium), ROOM_ATRIUM);
House_load (temp_house.vnum);
}
fclose (fl);
House_save_control ();
}
/* "House Control" functions */
char *HCONTROL_FORMAT =
"Usage: hcontrol build <house vnum> <exit direction> <player name>\r\n"
" hcontrol destroy <house vnum>\r\n"
" hcontrol update <house vnum> <exit direction> [player name]\r\n"
" hcontrol pay <house vnum>\r\n"
" hcontrol show <guests>\r\n"
" hcontrol crashsave <house vnum>\r\n"
" hcontrol guests\n";
#define NAME(x) ((temp = get_name_by_id(x)) == NULL ? "<UNDEF>" : temp)
void
hcontrol_list_houses (struct char_data *ch, int showguests)
{
int i, j;
char *timestr, *temp;
char built_on[128], last_pay[128], own_name[128];
if (!num_of_houses)
{
send_to_char ("No houses have been defined.\r\n", ch);
return;
}
strcpy (buf, "Address Atrium Build Date Guests Owner Last Paymt\r\n");
strcat (buf, "------- ------ ---------- ------ ------------ ----------\r\n");
for (i = 0; i < num_of_houses; i++)
{
if (house_control[i].built_on)
{
timestr = asctime (localtime (&(house_control[i].built_on)));
*(timestr + 10) = 0;
strcpy (built_on, timestr);
}
else
strcpy (built_on, "Unknown");
if (house_control[i].last_payment)
{
timestr = asctime (localtime (&(house_control[i].last_payment)));
*(timestr + 10) = 0;
strcpy (last_pay, timestr);
}
else
strcpy (last_pay, "None");
if (house_control[i].owner != -1)
strcpy (own_name, NAME (house_control[i].owner));
else
strcpy (own_name, "HCRSH");
sprintf (buf, "%s%7d %7d %-10s %2d %-12s %s\r\n", buf,
(int) house_control[i].vnum, (int) house_control[i].atrium, built_on,
house_control[i].num_of_guests, CAP (own_name), last_pay);
if ((house_control[i].num_of_guests) && showguests)
{
strcat (buf, " Guests: ");
for (j = 0; j < house_control[i].num_of_guests; j++)
{
sprintf (buf2, "%s ", NAME (house_control[i].guests[j]));
strcat (buf, CAP (buf2));
}
strcat (buf, "\r\n");
}
}
send_to_char (buf, ch);
}
void
hcontrol_list_houses_guests (struct char_data *ch)
{
int i, j, count;
char *temp;
char own_name[128];
if (!num_of_houses)
{
send_to_char ("No houses have been defined.\r\n", ch);
return;
}
strcpy (buf, "Address Owner # Guests \r\n");
strcat (buf, "------- ------ - ---------- \r\n");
for (i = 0; i < num_of_houses; i++)
{
if (house_control[i].owner != -1)
strcpy (own_name, NAME (house_control[i].owner));
else
strcpy (own_name, "HCRSH");
sprintf (buf, "%s%7d %-12s %2d ", buf,
(int) house_control[i].vnum, CAP (own_name),
house_control[i].num_of_guests);
if (house_control[i].num_of_guests)
{
count = 0;
for (j = 0; j < house_control[i].num_of_guests; j++)
{
if ((++count > 5)
&& (j != (house_control[i].num_of_guests + 1))){
count = 0;
strcat(buf, "\r\n ");
}
sprintf (buf2, "%s ", NAME (house_control[i].guests[j]));
strcat (buf, CAP (buf2));
}
}
strcat (buf, "\r\n");
}
send_to_char (buf, ch);
}
void
hcontrol_build_house (struct char_data *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH];
struct house_control_rec temp_house;
long virt_house, real_house, real_atrium, virt_atrium, exit_num;
long owner;
if (num_of_houses >= MAX_HOUSES)
{
send_to_char ("Max houses already defined.\r\n", ch);
return;
}
/* first arg: house's vnum */
arg = one_argument (arg, arg1);
if (!*arg1)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
virt_house = atoi (arg1);
if ((real_house = real_room (virt_house)) < 0)
{
send_to_char ("No such room exists.\r\n", ch);
return;
}
if ((find_house (virt_house)) >= 0)
{
send_to_char ("House already exists.\r\n", ch);
return;
}
/* second arg: direction of house's exit */
arg = one_argument (arg, arg1);
if (!*arg1)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
if ((exit_num = search_block (arg1, (const char **) dirs, FALSE)) < 0)
{
sprintf (buf, "'%s' is not a valid direction.\r\n", arg1);
send_to_char (buf, ch);
return;
}
if (TOROOM (real_house, exit_num) == NOWHERE)
{
sprintf (buf, "There is no exit %s from room %d.\r\n", dirs[exit_num],
(int) virt_house);
send_to_char (buf, ch);
return;
}
real_atrium = TOROOM (real_house, exit_num);
virt_atrium = world[real_atrium].number;
if (TOROOM (real_atrium, rev_dir[exit_num]) != real_house)
{
send_to_char ("A house's exit must be a two-way door.\r\n", ch);
return;
}
/* third arg: player's name */
arg = one_argument (arg, arg1);
if (!*arg1)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
if ((owner = get_id_by_name (arg1)) < 0)
{
sprintf (buf, "Unknown player '%s'.\r\n", arg1);
send_to_char (buf, ch);
return;
}
temp_house.mode = HOUSE_PRIVATE;
temp_house.vnum = virt_house;
temp_house.atrium = virt_atrium;
temp_house.exit_num = exit_num;
temp_house.built_on = time (0);
temp_house.last_payment = 0;
temp_house.owner = owner;
temp_house.num_of_guests = 0;
house_control[num_of_houses++] = temp_house;
SET_BIT (ROOM_FLAGS (real_house), ROOM_HOUSE | ROOM_PRIVATE);
SET_BIT (ROOM_FLAGS (real_atrium), ROOM_ATRIUM);
House_crashsave (virt_house);
send_to_char ("House built. Mazel tov!\r\n", ch);
House_save_control ();
}
void
hcontrol_crashsave_house (struct char_data *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH];
struct house_control_rec temp_house;
long virt_house, real_house;
if (num_of_houses >= MAX_HOUSES)
{
send_to_char ("Max crashsaveables/houses already defined.\r\n", ch);
return;
}
/* first arg: house's vnum */
arg = one_argument (arg, arg1);
if (!*arg1)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
virt_house = atoi (arg1);
if ((real_house = real_room (virt_house)) < 0)
{
send_to_char ("No such room exists.\r\n", ch);
return;
}
if ((find_house (virt_house)) >= 0)
{
send_to_char ("House already exists.\r\n", ch);
return;
}
/* second arg: direction of house's exit */
/* NOT NEEDED ?
arg = one_argument (arg, arg1);
if (!*arg1)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
if ((exit_num = search_block (arg1, dirs, FALSE)) < 0)
{
sprintf (buf, "'%s' is not a valid direction.\r\n", arg1);
send_to_char (buf, ch);
return;
}
if (TOROOM (real_house, exit_num) == NOWHERE)
{
sprintf (buf, "There is no exit %s from room %d.\r\n", dirs[exit_num],
(int) virt_house);
send_to_char (buf, ch);
return;
}
real_atrium = TOROOM (real_house, exit_num);
virt_atrium = world[real_atrium].number;
if (TOROOM (real_atrium, rev_dir[exit_num]) != real_house)
{
send_to_char ("A house's exit must be a two-way door.\r\n", ch);
return;
}
*/
/* third arg: player's name */
/* NOT NEEDED ?
arg = one_argument (arg, arg1);
if (!*arg1)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
if ((owner = get_id_by_name (arg1)) < 0)
{
sprintf (buf, "Unknown player '%s'.\r\n", arg1);
send_to_char (buf, ch);
return;
}
*/
temp_house.mode = HOUSE_OPEN;
temp_house.vnum = virt_house;
temp_house.atrium = 0;
temp_house.exit_num = 0;
temp_house.built_on = time (0);
temp_house.last_payment = 0;
temp_house.owner = -1;
temp_house.num_of_guests = 0;
house_control[num_of_houses++] = temp_house;
SET_BIT (ROOM_FLAGS (real_house), ROOM_HOUSE | ROOM_PRIVATE);
/* SET_BIT (ROOM_FLAGS (real_atrium), ROOM_ATRIUM); */
House_crashsave (virt_house);
send_to_char ("Crashsaveable room built. Mazel tov!\r\n", ch);
House_save_control ();
}
void
hcontrol_destroy_house (struct char_data *ch, char *arg)
{
int i, j;
long real_atrium, real_house;
if (!*arg)
{
send_to_char (HCONTROL_FORMAT, ch);
return;
}
if ((i = find_house (atoi (arg))) < 0)
{
send_to_char ("Unknown house.\r\n", ch);
return;
}
if ((real_atrium = real_room (house_control[i].atrium)) < 0)
log ("SYSERR: House had invalid atrium!");
else
REMOVE_BIT (ROOM_FLAGS (real_atrium), ROOM_ATRIUM);
if ((real_house = real_room (house_control[i].vnum)) < 0)
log ("SYSERR: House had invalid vnum!");
else
REMOVE_BIT (ROOM_FLAGS (real_house),
ROOM_HOUSE | ROOM_PRIVATE | ROOM_HOUSE_CRASH);
House_delete_file (house_control[i].vnum);
for (j = i; j < num_of_houses - 1; j++)
house_control[j] = house_control[j + 1];
num_of_houses--;
send_to_char ("House deleted.\r\n", ch);
House_save_control ();
/*
* Now, reset the ROOM_ATRIUM flag on all existing houses' atriums,
* just in case the house we just deleted shared an atrium with another
* house. --JE 9/19/94
*/
for (i = 0; i < num_of_houses; i++)
if ((real_atrium = real_room (house_control[i].atrium)) >= 0)
SET_BIT (ROOM_FLAGS (real_atrium), ROOM_ATRIUM);
}
void
hcontrol_pay_house (struct char_data *ch, char *arg)
{
int i;
if (!*arg)
send_to_char (HCONTROL_FORMAT, ch);
else if ((i = find_house (atoi (arg))) < 0)
send_to_char ("Unknown house.\r\n", ch);
else
{
sprintf (buf, "Payment for house %s collected by %s.", arg, GET_NAME (ch));
mudlog (buf, NRM, MAX (LVL_IMMORT, GET_INVIS_LEV (ch)), TRUE);
house_control[i].last_payment = time (0);
House_save_control ();
send_to_char ("Payment recorded.\r\n", ch);
}
}
void
hcontrol_update_house (struct char_data *ch, char *arg)
{
int house;
char arg1[MAX_INPUT_LENGTH];
long virt_house, real_house, real_atrium, virt_atrium, exit_num;
long owner;
/* first arg: house's vnum */
arg = one_argument (arg, arg1);
if (!*arg1){
send_to_char (HCONTROL_FORMAT, ch);
return;
}else if ((house = find_house (atoi (arg1))) < 0){
send_to_char ("Unknown house.\r\n", ch);
return;
}
virt_house = atoi(arg1);
real_house = real_room(virt_house);
/* second arg: direction of house's exit */
arg = one_argument (arg, arg1);
if (!*arg1){
send_to_char (HCONTROL_FORMAT, ch);
return;
}
if ((exit_num = search_block (arg1, (const char **) dirs, FALSE)) < 0) {
sprintf (buf, "'%s' is not a valid direction.\r\n", arg1);
send_to_char (buf, ch);
return;
}
if (TOROOM (real_house, exit_num) == NOWHERE) {
sprintf (buf, "There is no exit %s from room %d.\r\n", dirs[exit_num],
(int) virt_house);
send_to_char (buf, ch);
return;
}
real_atrium = TOROOM (real_house, exit_num);
virt_atrium = world[real_atrium].number;
if (TOROOM (real_atrium, rev_dir[exit_num]) != real_house) {
send_to_char ("A house's exit must be a two-way door.\r\n", ch);
return;
}
/* third arg: player's name */
arg = one_argument (arg, arg1);
if (!*arg1){
owner = -1;
}else if ((owner = get_id_by_name (arg1)) < 0){
sprintf (buf, "Unknown player '%s'.\r\n", arg1);
send_to_char (buf, ch);
return;
}
/* Not needed
temp_house.mode = HOUSE_PRIVATE;
temp_house.vnum = virt_house;
temp_house.atrium = virt_atrium;
temp_house.exit_num = exit_num;
temp_house.built_on = time (0);
temp_house.last_payment = 0;
temp_house.owner = owner;
temp_house.num_of_guests = 0;
*/
house_control[house].atrium = virt_atrium;
house_control[house].exit_num = exit_num;
if (owner != -1)
house_control[house].owner = owner;
SET_BIT (ROOM_FLAGS (real_house), ROOM_HOUSE | ROOM_PRIVATE);
SET_BIT (ROOM_FLAGS (real_atrium), ROOM_ATRIUM);
House_crashsave (virt_house);
send_to_char ("House Updated!\r\n", ch);
House_save_control ();
}
/* The hcontrol command itself, used by imms to create/destroy houses */
ACMD (do_hcontrol)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
half_chop (argument, arg1, arg2);
if (is_abbrev (arg1, "build"))
hcontrol_build_house (ch, arg2);
else if (is_abbrev (arg1, "crashsave"))
hcontrol_crashsave_house (ch, arg2);
else if (is_abbrev (arg1, "destroy"))
hcontrol_destroy_house (ch, arg2);
else if (is_abbrev (arg1, "pay"))
hcontrol_pay_house (ch, arg2);
else if (is_abbrev (arg1, "update"))
hcontrol_update_house (ch, arg2);
else if (is_abbrev (arg1, "show")){
if (is_abbrev (arg2, "guests"))
hcontrol_list_houses (ch, TRUE);
else
hcontrol_list_houses (ch, FALSE);
} else if (is_abbrev (arg1, "guests"))
hcontrol_list_houses_guests (ch);
else
send_to_char (HCONTROL_FORMAT, ch);
}
/* The house command, used by mortal house owners to assign guests */
ACMD (do_house)
{
int i, j, id;
char *temp;
one_argument (argument, arg);
if (!IS_SET (ROOM_FLAGS (ch->in_room), ROOM_HOUSE))
send_to_char ("You must be in your house to set guests.\r\n", ch);
else if ((i = find_house (world[ch->in_room].number)) < 0)
send_to_char ("Um.. this house seems to be screwed up.\r\n", ch);
else if (GET_IDNUM (ch) != house_control[i].owner)
send_to_char ("Only the primary owner can set guests.\r\n", ch);
else if (!*arg)
{
send_to_char ("Guests of your house:\r\n", ch);
if (house_control[i].num_of_guests == 0)
send_to_char (" None.\r\n", ch);
else
for (j = 0; j < house_control[i].num_of_guests; j++)
{
strcpy (buf, NAME (house_control[i].guests[j]));
send_to_char (strcat (CAP (buf), "\r\n"), ch);
}
}
else if ((id = get_id_by_name (arg)) < 0)
send_to_char ("No such player.\r\n", ch);
else
{
for (j = 0; j < house_control[i].num_of_guests; j++)
if (house_control[i].guests[j] == id)
{
for (; j < house_control[i].num_of_guests; j++)
house_control[i].guests[j] = house_control[i].guests[j + 1];
house_control[i].num_of_guests--;
House_save_control ();
send_to_char ("Guest deleted.\r\n", ch);
return;
}
j = house_control[i].num_of_guests++;
house_control[i].guests[j] = id;
House_save_control ();
send_to_char ("Guest added.\r\n", ch);
}
}
int
Crash_report_unbedables (struct char_data *ch, struct obj_data *obj)
{
char buf[128];
int has_nobeds = 0;
if (obj)
{
if (Crash_is_unrentable (obj))
{
has_nobeds = 1;
sprintf (buf, "You cannot go to bed with %s.\r\n", OBJS (obj, ch));
/* act (buf, FALSE, recep, 0, ch, TO_VICT); */
send_to_char(buf, ch);
}
has_nobeds += Crash_report_unbedables (ch, obj->contains);
has_nobeds += Crash_report_unbedables (ch, obj->next_content);
}
return (has_nobeds);
}
ACMD (do_bed)
{
int i, nobed;
long save_room;
struct descriptor_data *d, *next_d;
if (!IS_SET (ROOM_FLAGS (ch->in_room), ROOM_HOUSE))
send_to_char ("You must be in your house to go to bed.\r\n", ch);
else if ((i = find_house (world[ch->in_room].number)) < 0)
send_to_char ("Um.. this house seems to be screwed up.\r\n", ch);
else if (GET_IDNUM (ch) != house_control[i].owner)
send_to_char ("Only the primary owner can go to bed in the house.\r\n",
ch);
else {
nobed = Crash_report_unbedables (ch, ch->carrying);
for (i = 0; i < NUM_WEARS; i++)
nobed += Crash_report_unbedables (ch, GET_EQ (ch, i));
if (nobed)
return;
write_aliases(ch);
REMOVE_BIT (PRF2_FLAGS (ch), PRF2_LOCKOUT);
Crash_rentsave (ch, 0);
// this was annoying, removed 8/23/98 --Mulder
// if(GET_LEVEL(ch) < LVL_IMMORT)
// {
// sprintf (buf, "&m[&YINFO&m]&n %s has left Deltania. (bed)\r\n",
// GET_NAME (ch));
// send_to_all (buf);
// }
act("$n has quit the game. (bed)", TRUE, ch, 0, 0, TO_ROOM);
save_room = ch->in_room;
extract_char (ch);
save_char (ch, save_room);
for (d = descriptor_list; d; d = next_d)
{
next_d = d->next;
if (d == ch->desc)
continue;
if (d->character && (GET_IDNUM (d->character) == GET_IDNUM (ch)))
close_socket (d);
}
}
}
/* Misc. administrative functions */
/* crash-save all the houses */
void
House_save_all (void)
{
int i;
long real_house;
for (i = 0; i < num_of_houses; i++)
if ((real_house = real_room (house_control[i].vnum)) != NOWHERE)
if (IS_SET (ROOM_FLAGS (real_house), ROOM_HOUSE_CRASH))
House_crashsave (house_control[i].vnum);
}
/* note: arg passed must be house vnum, so there. */
int
House_can_enter (struct char_data *ch, room_vnum house)
{
int i, j;
if (GET_LEVEL (ch) >= LVL_GRGOD || (i = find_house (house)) < 0)
return 1;
switch (house_control[i].mode)
{
case HOUSE_PRIVATE:
if (GET_IDNUM (ch) == house_control[i].owner)
return 1;
for (j = 0; j < house_control[i].num_of_guests; j++)
if (GET_IDNUM (ch) == house_control[i].guests[j])
return 1;
return 0;
break;
case HOUSE_OPEN:
return 1;
}
return 0;
}