/**************************************************************************
* File: wldcmd.c *
* Usage: contains the command_interpreter for rooms, *
* room commands. *
* *
* *
* $Author: galion $
* $Date: 1996/08/05 03:27:07 $
* $Revision: 3.12 $
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "screen.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "maputils.h"
extern struct room_data *world;
extern const char *dirs[];
extern struct zone_data *zone_table;
extern int top_of_zone_table;
void die(struct char_data * ch, struct char_data * killer);
void sub_write(char *arg, char_data *ch, byte find_invis, int targets);
void send_to_zone(char *messg, int zone_rnum);
long asciiflag_conv(char *flag);
char_data *get_char_by_room(room_data *room, char *name);
room_data *get_room(char *name);
obj_data *get_obj_by_room(room_data *room, char *name);
#define WCMD(name) \
void (name)(room_data *room, char *argument, int cmd, int subcmd)
struct wld_command_info {
char *command;
void (*command_pointer)
(room_data *room, char *argument, int cmd, int subcmd);
int subcmd;
};
/* do_wsend */
#define SCMD_WSEND 0
#define SCMD_WECHOAROUND 1
/* attaches room vnum to msg and sends it to script_log */
void wld_log(room_data *room, char *msg)
{
char buf[MAX_INPUT_LENGTH + 100];
void script_log(char *msg);
sprintf(buf, "Wld (room %d): %s", (int) room->number, msg);
script_log(buf);
}
/* sends str to room */
void act_to_room(char *str, room_data *room)
{
/* no one is in the room */
if (!room->people)
return;
/*
* since you can't use act(..., TO_ROOM) for an room, send it
* TO_ROOM and TO_CHAR for some char in the room.
* (just dont use $n or you might get strange results)
*/
act(str, FALSE, room->people, 0, 0, TO_ROOM);
act(str, FALSE, room->people, 0, 0, TO_CHAR);
}
/* World commands */
/* prints the argument to all the rooms aroud the room */
WCMD(do_wasound)
{
int door;
skip_spaces(&argument);
if (!*argument) {
wld_log(room, "wasound called with no argument");
return;
}
for (door = 0; door < NUM_OF_DIRS; door++) {
struct room_direction_data *exit;
if ((exit = room->dir_option[door]) && (exit->to_room != NOWHERE) &&
room != &world[exit->to_room])
act_to_room(argument, &world[exit->to_room]);
}
}
WCMD(do_wecho)
{
skip_spaces(&argument);
if (!*argument)
wld_log(room, "wecho called with no args");
else
act_to_room(argument, room);
}
WCMD(do_wsend)
{
char buf[MAX_INPUT_LENGTH], *msg;
char_data *ch;
msg = any_one_arg(argument, buf);
if (!*buf)
{
wld_log(room, "wsend called with no args");
return;
}
skip_spaces(&msg);
if (!*msg)
{
wld_log(room, "wsend called without a message");
return;
}
if ((ch = get_char_by_room(room, buf)))
{
if (subcmd == SCMD_WSEND)
sub_write(msg, ch, TRUE, TO_CHAR);
else if (subcmd == SCMD_WECHOAROUND)
sub_write(msg, ch, TRUE, TO_ROOM);
}
else
wld_log(room, "no target found for wsend");
}
static int real_zone(int number)
{
int counter;
for (counter = 0; counter <= top_of_zone_table; counter++)
if ((number >= (zone_table[counter].number * 100)) &&
(number <= (zone_table[counter].top)))
return counter;
return -1;
}
WCMD(do_wzoneecho)
{
int zone;
char zone_name[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH], *msg;
msg = any_one_arg(argument, zone_name);
skip_spaces(&msg);
if (!*zone_name || !*msg)
wld_log(room, "wzoneecho called with too few args");
else if ((zone = real_zone(atoi(zone_name))) < 0)
wld_log(room, "wzoneecho called for nonexistant zone");
else {
sprintf(buf, "%s\r\n", msg);
send_to_zone(buf, zone);
}
}
WCMD(do_wdoor)
{
char target[MAX_INPUT_LENGTH], direction[MAX_INPUT_LENGTH];
char field[MAX_INPUT_LENGTH], *value;
room_data *rm;
struct room_direction_data *exit;
int dir, fd, to_room;
const char *door_field[] = {
"purge",
"description",
"flags",
"key",
"name",
"room",
"\n"
};
argument = two_arguments(argument, target, direction);
value = one_argument(argument, field);
skip_spaces(&value);
if (!*target || !*direction || !*field) {
wld_log(room, "wdoor called with too few args");
return;
}
if ((rm = get_room(target)) == NULL) {
wld_log(room, "wdoor: invalid target");
return;
}
if ((dir = search_block(direction, dirs, FALSE)) == -1) {
wld_log(room, "wdoor: invalid direction");
return;
}
if ((fd = search_block(field, door_field, FALSE)) == -1) {
wld_log(room, "wdoor: invalid field");
return;
}
exit = rm->dir_option[dir];
/* purge exit */
if (fd == 0) {
if (exit) {
if (exit->general_description)
free(exit->general_description);
if (exit->keyword)
free(exit->keyword);
free(exit);
rm->dir_option[dir] = NULL;
}
}
else {
if (!exit) {
CREATE(exit, struct room_direction_data, 1);
rm->dir_option[dir] = exit;
}
switch (fd) {
case 1: /* description */
if (exit->general_description)
free(exit->general_description);
CREATE(exit->general_description, char, strlen(value) + 3);
strcpy(exit->general_description, value);
strcat(exit->general_description, "\r\n");
break;
case 2: /* flags */
exit->exit_info = (long)asciiflag_conv(value);
break;
case 3: /* key */
exit->key = atoi(value);
break;
case 4: /* name */
if (exit->keyword)
free(exit->keyword);
CREATE(exit->keyword, char, strlen(value) + 1);
strcpy(exit->keyword, value);
break;
case 5: /* room */
if ((to_room = real_room(atoi(value))) != NOWHERE || atoi(value) == NOWHERE)
exit->to_room = to_room;
else
wld_log(room, "wdoor: invalid door target");
break;
}
}
}
WCMD(do_wteleport)
{
char_data *ch, *next_ch;
long target;
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
struct obj_data *tobj;
two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2) {
wld_log(room, "wteleport called with too few args");
return;
}
if ((target=cdsr(arg2))!=-1);
else {
if ((ch=get_char_vis(NULL, arg2)))
target=ch->in_room;
else if ((tobj=get_obj_vis(NULL, arg2)))
target=tobj->in_room;
else
target = real_room(atoi(arg2));
}
if (target == NOWHERE) {
wld_log(room, "wteleport target is an invalid room");
return;
}
else if (!str_cmp(arg1, "all")) {
if (world[target].number == room->number) {
wld_log(room, "wteleport all target is itself");
return;
}
for (ch = room->people; ch; ch = next_ch)
{
next_ch = ch->next_in_room;
char_from_room(ch);
char_to_room(ch, target);
}
}
else
{
if ((ch = get_char_by_room(room, arg1))) {
char_from_room(ch);
char_to_room(ch, target);
}
else
wld_log(room, "wteleport: no target found");
}
}
WCMD(do_wforce)
{
char_data *ch, *next_ch;
char arg1[MAX_INPUT_LENGTH], *line;
line = one_argument(argument, arg1);
if (!*arg1 || !*line) {
wld_log(room, "wforce called with too few args");
return;
}
if (!str_cmp(arg1, "all"))
{
for (ch = room->people; ch; ch = next_ch)
{
next_ch = ch->next_in_room;
if (GET_LEVEL(ch)<LVL_IMMORT)
{
command_interpreter(ch, line);
}
}
}
else
{
if ((ch = get_char_by_room(room, arg1)))
{
if (GET_LEVEL(ch)<LVL_IMMORT)
{
command_interpreter(ch, line);
}
}
else
wld_log(room, "wforce: no target found");
}
}
/* increases the target's exp */
WCMD(do_wexp)
{
char_data *ch;
char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
two_arguments(argument, name, amount);
if (!*name || !*amount) {
wld_log(room, "wexp: too few arguments");
return;
}
if ((ch = get_char_by_room(room, name)))
gain_exp(ch, atoi(amount));
else {
wld_log(room, "wexp: target not found");
return;
}
}
/* purge all objects an npcs in room, or specified object or mob */
WCMD(do_wpurge)
{
char arg[MAX_INPUT_LENGTH];
char_data *ch, *next_ch;
obj_data *obj, *next_obj;
one_argument(argument, arg);
if (!*arg) {
for (ch = room->people; ch; ch = next_ch ) {
next_ch = ch->next_in_room;
if (IS_NPC(ch))
extract_char(ch);
}
for (obj = room->contents; obj; obj = next_obj ) {
next_obj = obj->next_content;
extract_obj(obj);
}
return;
}
if (!(ch = get_char_by_room(room, arg))) {
if ((obj = get_obj_by_room(room, arg))) {
extract_obj(obj);
} else
wld_log(room, "wpurge: bad argument");
return;
}
if (!IS_NPC(ch)) {
wld_log(room, "wpurge: purging a PC");
return;
}
extract_char(ch);
}
/* loads a mobile or object into the room */
WCMD(do_wload)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int number = 0;
char_data *mob;
obj_data *object;
two_arguments(argument, arg1, arg2);
if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
wld_log(room, "wload: bad syntax");
return;
}
if (is_abbrev(arg1, "mob")) {
if ((mob = read_mobile(number, VIRTUAL)) == NULL) {
wld_log(room, "wload: bad mob vnum");
return;
}
char_to_room(mob, real_room(room->number));
load_mtrigger(mob);
}
else if (is_abbrev(arg1, "obj")) {
if ((object = read_object(number, VIRTUAL)) == NULL) {
wld_log(room, "wload: bad object vnum");
return;
}
obj_to_room(object, real_room(room->number));
load_otrigger(object);
}
else
wld_log(room, "wload: bad type");
}
WCMD(do_wdamage) {
char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
int dam = 0;
char_data *ch, *nextch;
bool all=0;
two_arguments(argument, name, amount);
if (!*name || !*amount || !isdigit(*amount)) {
wld_log(room, "wdamage: bad syntax");
return;
}
dam = atoi(amount);
if (!strcmp(name, "all")) all=1;
for (ch = all ? room->people : get_char_by_room(room, name); all ? (int) ch : 1; ch=nextch) {
if (!ch) {
wld_log(room, "wdamage: target not found");
return;
}
nextch=ch->next_in_room;
if (GET_LEVEL(ch)>=LVL_IMMORT) {
if (dam>0)
send_to_char("Being the cool immortal you are, you sidestep a trap, obviously placed to kill you.\r\n", ch);
if (!all) return;
else continue;
}
GET_HIT(ch) -= dam;
if (dam < 0) {
send_to_char("You feel rejuvinated.\r\n", ch);
return;
}
update_pos(ch);
switch (GET_POS(ch)) {
case POS_MORTALLYW:
act("$n is mortally wounded, and will die soon, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char("You are mortally wounded, and will die soon, if not aided.\r\n", ch);
break;
case POS_INCAP:
act("$n is incapacitated and will slowly die, if not aided.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char("You are incapacitated an will slowly die, if not aided.\r\n", ch);
break;
case POS_STUNNED:
act("$n is stunned, but will probably regain consciousness again.", TRUE, ch, 0, 0, TO_ROOM);
send_to_char("You're stunned, but will probably regain consciousness again.\r\n", ch);
break;
case POS_DEAD:
act("$n is dead! R.I.P.", FALSE, ch, 0, 0, TO_ROOM);
send_to_char("You are dead! Sorry...\r\n", ch);
break;
default: /* >= POSITION SLEEPING */
if (dam > (GET_MAX_HIT(ch) >> 2))
act("That really did HURT!", FALSE, ch, 0, 0, TO_CHAR);
if (GET_HIT(ch) < (GET_MAX_HIT(ch) >> 2)) {
sprintf(buf2, "%sYou wish that your wounds would stop BLEEDING so much!%s\r\n",
CCRED(ch, C_SPR), CCNRM(ch, C_SPR));
send_to_char(buf2, ch);
}
}
if (GET_POS(ch) == POS_DEAD) {
if (!IS_NPC(ch)) {
sprintf(buf2, "%s killed by a trap at %s", GET_NAME(ch),
world[ch->in_room].name);
mudlog(buf2, BRF, 0, TRUE);
}
die(ch, NULL);
}
if (!all) return;
}
}
WCMD(do_wat) {
char location[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int vnum = 0;
room_data *r2;
void wld_command_interpreter(room_data *room, char *argument);
half_chop(argument, location, arg2);
if (!*location || !*arg2 || !isdigit(*location)) {
wld_log(room, "wat: bad syntax");
return;
}
vnum = atoi(location);
if (NOWHERE == real_room(vnum)) {
wld_log(room, "wat: location not found");
return;
}
r2 = &world[vnum];
wld_command_interpreter(r2, arg2);
}
const struct wld_command_info wld_cmd_info[] = {
{ "RESERVED", 0, 0 },/* this must be first -- for specprocs */
{ "wasound" , do_wasound , 0 },
{ "wdoor" , do_wdoor , 0 },
{ "wecho" , do_wecho , 0 },
{ "wechoaround", do_wsend , SCMD_WECHOAROUND },
{ "wexp" , do_wexp , 0 },
{ "wforce" , do_wforce , 0 },
{ "wload" , do_wload , 0 },
{ "wpurge" , do_wpurge , 0 },
{ "wsend" , do_wsend , SCMD_WSEND },
{ "wteleport" , do_wteleport , 0 },
{ "wzoneecho" , do_wzoneecho , 0 },
{ "wdamage" , do_wdamage, 0 },
{ "wat" , do_wat, 0 },
{ "\n", 0, 0 } /* this must be last */
};
/*
* This is the command interpreter used by rooms, called by script_driver.
*/
void wld_command_interpreter(room_data *room, char *argument)
{
int cmd, length;
char *line, arg[MAX_INPUT_LENGTH];
skip_spaces(&argument);
/* just drop to next line for hitting CR */
if (!*argument)
return;
line = any_one_arg(argument, arg);
/* find the command */
for (length = strlen(arg), cmd = 0;
*wld_cmd_info[cmd].command != '\n'; cmd++)
if (!strncmp(wld_cmd_info[cmd].command, arg, length))
break;
if (*wld_cmd_info[cmd].command == '\n') {
sprintf(buf2, "Unknown world cmd: '%s'", argument);
wld_log(room, buf2);
} else
((*wld_cmd_info[cmd].command_pointer)
(room, line, cmd, wld_cmd_info[cmd].subcmd));
}