#2188 Couplet Trigger for Trig 2189 - Spec Room Assignment~ 2 c 100 exit~ wechoaround %actor% %actor.name% leaves the hut. wsend %actor% You leave the hut. wteleport %actor% LGH1 wechoaround %actor% %actor.name% emerges from the hut. wforce %actor% look ~ #2189 Object Trigger for Item 2199~ 1 c 4 enter~ if %arg% == hut oechoaround %actor% %actor.name% enters the hut. osend %actor% You enter the hut. oteleport %actor% 2191 oechoaround %actor% %actor.name% enters the hut. oforce %actor% look elseif %arg% != hut osend %actor% Huh?!? ~ #2190 Room Trigg for Rm 2169~ 2 g 100 ~ set gib %random.10% eval MAN (%random.2% + 2100) eval GOB (%random.3% + 2175) if %gib% == 1 || 2 || 3 set SE %MAN% elseif %gib% == 4 || 5 || 6 set SE 2129 elseif %gib% == 7 || 8 set SE 2100 elseif %gib% == 9 set SE 2134 else set SE %GOB% end wecho The trees seem to shift before your gaze. wdoor 2169 south room %SE% ~ #2191 Room Trigg for Rm 2168~ 2 g 100 ~ set gib %random.10% eval MAN (%random.2% + 2100) eval GOB (%random.3% + 2175) if %gib% == 1 || 2 || 3 set WE %MAN% elseif %gib% == 4 || 5 || 6 set WE 2129 elseif %gib% == 7 || 8 set WE 2100 elseif %gib% == 9 set WE 2134 else set WE %GOB% end wecho The trees seem to shift before your gaze. wdoor 2168 west room %WE% ~ #2192 Room Trigg for Rm 2167~ 2 g 100 ~ set gib %random.10% eval MAN (%random.2% + 2100) eval GOB (%random.3% + 2175) if %gib% == 1 || 2 || 3 set NE %MAN% elseif %gib% == 4 || 5 || 6 set NE 2129 elseif %gib% == 7 || 8 set NE 2100 elseif %gib% == 9 set NE 2134 else set NE %GOB% end wecho The trees seem to shift before your gaze. wdoor 2167 north room %NE% ~ #2193 Room Trigg for Rm 2166~ 2 g 100 ~ set gib %random.10% eval MAN (%random.2% + 2100) eval GOB (%random.3% + 2175) if %gib% == 1 || 2 || 3 set EE %MAN% elseif %gib% == 4 || 5 || 6 set EE 2129 elseif %gib% == 7 || 8 set EE 2100 elseif %gib% == 9 set EE 2134 else set EE %GOB% end wecho The trees seem to shift before your gaze. wdoor 2166 east room %EE% ~ #2194 Room Trigg for Rm 2103~ 2 g 100 ~ if %random.2% == 2 set NE 2139 else set NE 2142 end eval EE (%random.2% + 2130) eval SE (%random.2% + 2139) eval WE (%random.2% + 2140) wecho The trees seem to shift before your gaze. if (%direction% == north ) wdoor 2103 north room 2114 wdoor 2103 east room %EE% wdoor 2103 south room %SE% wdoor 2103 west room %WE% elseif (%direction% == east ) wdoor 2103 north room %NE% wdoor 2103 east room 2112 wdoor 2103 south room %SE% wdoor 2103 west room %WE% elseif (%direction% == south ) wdoor 2103 north room %NE% wdoor 2103 east room %EE% wdoor 2103 south room 2114 wdoor 2103 west room %WE% elseif (%direction% == west ) wdoor 2103 north room %NE% wdoor 2103 east room %EE% wdoor 2103 south room %SE% wdoor 2103 west room 2114 end ~ #2195 Room Trigg for Rm 2102~ 2 g 100 ~ if %random.2% == 2 set NE 2139 else set NE 2142 end eval EE (%random.2% + 2130) eval SE (%random.2% + 2139) eval WE (%random.2% + 2140) wecho The trees seem to shift before your gaze. if (%direction% == north ) wdoor 2102 north room 2101 wdoor 2102 east room %EE% wdoor 2102 south room %SE% wdoor 2102 west room %WE% elseif (%direction% == east ) wdoor 2102 north room %NE% wdoor 2102 east room 2101 wdoor 2102 south room %SE% wdoor 2102 west room %WE% elseif (%direction% == south ) wdoor 2102 north room %NE% wdoor 2102 east room %EE% wdoor 2102 south room 2112 wdoor 2102 west room %WE% elseif (%direction% == west ) wdoor 2102 north room %NE% wdoor 2102 east room %EE% wdoor 2102 south room %SE% wdoor 2102 west room 2101 end ~ #2196 Room Trigg for Rm 2175~ 2 g 100 ~ if %random.2% == 2 set NE 2139 else set NE 2142 end eval EE (%random.2% + 2130) eval SE (%random.2% + 2139) eval WE (%random.2% + 2140) wecho The trees seem to shift before your gaze. if (%direction% == north ) wdoor 2175 north room 2180 wdoor 2175 east room %EE% wdoor 2175 south room %SE% wdoor 2175 west room %WE% elseif (%direction% == east ) wdoor 2175 north room %NE% wdoor 2175 east room 2184 wdoor 2175 south room %SE% wdoor 2175 west room %WE% elseif (%direction% == south ) wdoor 2175 north room %NE% wdoor 2175 east room %EE% wdoor 2175 south room 2190 wdoor 2175 west room %WE% elseif (%direction% == west ) wdoor 2175 north room %NE% wdoor 2175 east room %EE% wdoor 2175 south room %SE% wdoor 2175 west room 2185 end ~ #2197 Room Trigg for Rm 2176~ 2 g 100 ~ if %random.2% == 2 set NE 2139 else set NE 2142 end eval EE (%random.2% + 2130) eval SE (%random.2% + 2139) eval WE (%random.2% + 2140) wecho The trees seem to shift before your gaze. if (%direction% == north ) wdoor 2176 north room 2181 wdoor 2176 east room %EE% wdoor 2176 south room %SE% wdoor 2176 west room %WE% elseif (%direction% == east ) wdoor 2176 north room %NE% wdoor 2176 east room 2187 wdoor 2176 south room %SE% wdoor 2176 west room %WE% elseif (%direction% == south ) wdoor 2176 north room %NE% wdoor 2176 east room %EE% wdoor 2176 south room 2189 wdoor 2176 west room %WE% elseif (%direction% == west ) wdoor 2176 north room %NE% wdoor 2176 east room %EE% wdoor 2176 south room %SE% wdoor 2176 west room 2182 end ~ #2198 Room Trigg for Rm 2177~ 2 g 100 ~ eval EE (%random.2% + 2130) eval WE (%random.2% + 2140) wecho The trees seem to shift before your gaze. elseif (%direction% == east ) wdoor 2177 east room 2179 wdoor 2177 west room %WE% elseif (%direction% == west ) wdoor 2177 east room %EE% wdoor 2177 west room 2188 end ~ #2199 Room Trigg for Rm 2178~ 2 g 100 ~ if %random.2% == 2 set NE 2139 else set NE 2142 end eval EE (%random.2% + 2130) eval SE (%random.2% + 2139) eval WE (%random.2% + 2140) wecho The trees seem to shift before your gaze. if (%direction% == north ) wdoor 2178 north room 2179 wdoor 2178 east room %EE% wdoor 2178 south room %SE% wdoor 2178 west room %WE% elseif (%direction% == east ) wdoor 2178 north room %NE% wdoor 2178 east room 2190 wdoor 2178 south room %SE% wdoor 2178 west room %WE% elseif (%direction% == south ) wdoor 2178 north room %NE% wdoor 2178 east room %EE% wdoor 2178 south room 2188 wdoor 2178 west room %WE% elseif (%direction% == west ) wdoor 2178 north room %NE% wdoor 2178 east room %EE% wdoor 2178 south room %SE% wdoor 2178 west room 2180 end ~ $~