#2000 Child Kobold Speech~ 0 b 5 ~ wait 5s say My daddy doesn't like those lizards in the eastern cave. They're big and scarey. wait 5s say I want my mommy. cry wait 10s say Who are you? You aren't here to hurt us, are you? ~ #2001 Kobold Guard speech~ 0 g 25 ~ if %actor.vnum% > 0 halt %random.10% == %pos% elseif %actor.align% > 0 & %actor.cha% > 13 & %pos% > 5 wait 2 peer %actor% say If da king hadnt told us not ta, I'd run ya through rite now. elseif %actor.align% > 0 & %actor.cha% > 13 & %pos% < 5 say Hrm. Ya must be one o'da kingz friendz. Youz best be gittin back ta yer room. elseif %actor.align% > 75 mkill %actor% else grumble say I don't much like dem big peepel da kingz bin talkin ta. end ~ #2002 Kobold Wyvern Flight~ 0 e 1 growls swears~ if %actor.vnum% == 2010 say Da wyvern's are loose! RUN FER YER LIVES!!! wait 2s flee say The WYVERNS ARE LOOSE!! curse flee elseif %actor.vnum == 2002 say Da wyvern's are loose! RUN FER YER LIVES!!!! flee wait 2s say The WYVERNS ARE LOOSE!! curse flee ~ #2005 new trigger~ 1 h 100 ~ wait 3s oteleport %actor% 2000 ~ #2010 Wyvern Growl~ 0 bg 50 ~ if %random.2% == 1 snarl else growl ~ #2045 Room 2045 Southern wall writting trigger~ 2 c 100 write~ wechoaround %actor% %actor.name% writes something on the southern wall. wsend %actor% You pick up some blood and write on the southern wall. wdoor 2045 south description Written in blood on the southern wall, you see, "&R%arg%&w" ~ #2048 Grey Staff Trigger~ 1 c 3 read~ if %arg% == runes if %actor.class% == mage || cleric || artisan osend %actor% On the staff is written the word "&WWennyTiffle&w" else osend %actor% You don't seem able to understand the runes. end ~ #2050 Youlit's speech~ 0 b 25 ~ say I wish I cood git bak adem sumhow, fer leavin me here. ~ #2051 Addition for Trigger 2050~ 0 d 1 who how~ peer %actor% say Ye look like yer pretty able ta take care of yerself... couldja help m'out abit? wait 2 say Well.. ya see.. m'probs like dis. I was sent ere wid a bunch of me mates to bash dese wyverns up, cause da tribe, dere afraid of em. wait 2s say But when we got ere, our weapons broke an we were left powerless gainst em beasties! We waz setup by da king, cause we didnta like dem big peepholes he waz dealin with. wait 2s say We didn't like doin dem favours so Bingellytut could get rich, it wasna fair! wait 2s say Anyhow, I needz you peepel to just do one itty bitty thing fer me... open dat big iron door and let dem lissards run around in da caves fer a bit. wait 2s say It'll drive the tribe nuts, an wid luck, dey'll git da king. wait 2s say Do watcha want, I dunna care either way... Big peepholes, dere all da same, ALL DA SAME I TELLZ YA! ~ #2052 Important Mob Bye Bye trigger~ 0 g 100 ~ if %actor.vnum% > 0 wait 1s say Git out ya little runt, er I'll run ya through! mforce %actor% flee elseif %random.20% > 15 wait 2s emote grunts. ~ #2060 Altar movement trigger~ 2 c 4 stand~ if %arg% == on altar wechoaround %actor% %actor.name% stands on the altar. wsend %actor% You stand on the altar, which begins to vibrate slightly. wait 3s wechoaround %actor% The altars surface slowly descends, taking %actor.name% with it! wsend %actor% You are lowered beneath the altar. wteleport %actor% 2061 ~ #2067 new trigger~ 2 g 100 ~ say My trigger commandlist is not complete! ~ #2089 Bone Shrine Trigger~ 2 g 85 ~ if %actor.vnum% == -1 wait 2 wecho As you enter this room, the many bones on the floor begin to rattle. wait 2 wecho The bones form small skeletal animals! wload mob 2032 wload mob 2032 wload mob 2032 ~ #2090 Helga's Trigger~ 0 g 100 ~ if %actor.align% > -100 say Well met kind Hero! I am Helga, a warrior from the north. wait 2s say I was taken prisoner by these foul beasts during a raid on my village. wait 2s say I seek revenge against them, and shall travel with thee for the time being. follow %actor.name% detach mob Helga 1 else say Vile beasts, what luck that you should come upon me just as I have freed myself from my shackles! Prepare yourself heathen! mkill %actor% detach mob Helga 1 ~ #2091 Altar of Bone trigger~ 1 c 7 impale~ if %arg.name% == corpse wait 1s osend %actor% You raise the corpse over the altar, and impale it on the spike. oechoaround %actor% %actor.name% raises a corpse over the altar, and impales it on the spike. wait 2s oecho The blood from the corpse begins to drip down the altars sides, slowly. wait 3s oecho Small depressions in the ground around the altar begin to fill, revealing them as ancient runes. wait 4s osend %actor% A dark mist rises from the altar, and covers you. oechoaround %actor% A dark mist rises from the altar, and washes over %actor.name% odamage %actor% -5 opurge corpse else osend %actor% You don't seem to be able to impale that. . . ~ #2092 Oil trap~ 2 g 10 ~ if %actor.vnum% == -1 wecho As you enter this room, a small light appears near the ceiling, and begins to fall. wait 1s wecho The light appears to be a small torch. . . wait 1s wecho The torch touches the water in which you stand, igniting the slick substance that floats on top of it!! wdamage all %random.10% ~ #2093 Rock Trap~ 2 g 25 ~ if %actor.vnum% == -1 if %actor.dex% < %random.18% wait 1s wechoaround %actor% A large rock falls on %actor.name%! wsend %actor% A large rock falls from the ceiling, right onto you! wdamage %actor% %random.8% end else wait 1s wechoaround %actor% %actor.name% dodges a falling rock! wsend %actor% You manage to dodge a falling rock! end else wechoaround %actor% %actor.name% grins slyly. end ~ #2094 Dart Trap Trigger~ 2 g 40 ~ set gib %random.18% if %actor.dex% < %gib% wait 1s wechoaround %actor% A dart flies out of the wall and hits %actor.name%! wsend %actor% A dart flies out of the wall and hits you! wdamage %actor% %random.5% elseif %actor.dex% > %gib% wait 1s wechoaround %actor% %actor.name% narrowly dodges a dart trap! wsend %actor% You narrowly avoid being hit by a dart trap! ~ #2095 Bone Incense trigger~ 1 c 2 burn~ if %arg% == incense osend %actor% You burn the powdered bone incense. oechoaround %actor% %actor.name% burns some powdered incense. wait 3s oecho You hear the rattling of bones nearby. wait 2s oecho Suddenly, a skeletal animal appears from the shadows! oload mob 2032 opurge %self% ~ #2096 Reset Rock trigger in 2062~ 2 f 100 ~ wdoor 2062 down flags 32 ~ #2097 Rock in Room 2062 Trigger~ 2 c 100 slide~ if %arg% == rock wechoaround %actor% %actor.name% slides the large rock into a crevice. wsend %actor% You slide the rock into the crevice. wait 2s wecho You hear a faint 'click.' wdoor 2062 down flags 1 wait 2s wecho The rock slowly slides out of the crevice. elseif %arg% != rock wsend %actor% Huh?!? end ~ #2098 closing ooze~ 2 g 100 ~ wdoor 2059 north purge wdoor 2059 north description To the north is a wall coated in ooze. wdoor 2059 north room -1 ~ #2099 waterfall secret~ 0 c 100 pull~ if %arg% == crystal || lever wdoor 2059 north room 2062 wdoor 2059 north name Ooze Door wechoaround %actor% %actor.name% pulls a small crystal which releases a small 'click.' wsend %actor% A quiet 'click' issues forth from the north wall as you pull the small crystal. elseif %arg% != crystal wsend %actor% Huh?!? end ~ $~