#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "emlen.h"
bool
locate_person (CHAR_DATA * ch, int level, char *argy)
{
char buf[STD_LENGTH];
char arg[SML_LENGTH];
bool found;
CHAR_DATA *victim;
one_argy (argy, arg);
if (LEVEL (ch) > 100)
return FALSE;
found = FALSE;
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (victim->in_room != NULL
&& !IS_AFFECTED (victim, AFF_HIDE)
&& !IS_SET (victim->in_room->room_flags, ROOM_UNTRACKABLE)
&& can_see (ch, victim)
&& is_name (arg, NAME (victim)) && level + 18 >= LEVEL (victim))
{
found = TRUE;
sprintf (buf, "%-28s %s\n\r",
PERS (victim, ch), show_room_name (victim, victim->in_room->name));
send_to_char (buf, ch);
if (number_range (1, 125) < LEVEL (victim))
{
if (number_range (1, 3) == 1)
{
sprintf (buf, "You feel as if %s might have pin-pointed your location!\n\r", NAME (ch));
send_to_char (buf, victim);
}
else
{
sprintf (buf, "You feel as if someone is pin-pointing your location...\n\r");
send_to_char (buf, victim);
}
}
break;
}
}
return found;
}
bool
scry (CHAR_DATA * ch, int level, char *argy)
{
char arg[SML_LENGTH];
char buf[STD_LENGTH];
bool found;
CHAR_DATA *victim;
one_argy (argy, arg);
if (LEVEL (ch) > 100)
return FALSE;
found = FALSE;
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (victim->in_room != NULL
&& !IS_AFFECTED (victim, AFF_HIDE)
&& !IS_SET (victim->in_room->room_flags, ROOM_UNTRACKABLE)
&& can_see (ch, victim)
&& is_name (arg, NAME (victim)) &&
level + 17 >= LEVEL (victim))
{
found = TRUE;
sprintf (buf, "%s look", NAME (victim));
do_at (ch, buf);
if (number_range (1, 125) < LEVEL (victim))
{
if (number_range (1, 3) == 1)
{
sprintf (buf, "You feel as if %s is watching you!!\n\r", NAME (ch));
send_to_char (buf, victim);
}
else
{
sprintf (buf, "You feel as if someone is looking into the room you are in...\n\r");
send_to_char (buf, victim);
}
}
break;
}
}
return found;
}
void
do_finger (CHAR_DATA * ch, char *argy)
{
char buf[STD_LENGTH];
char arg[SML_LENGTH];
CHAR_DATA *victim;
PLAYERBASE_DATA *playerbase;
DEFINE_COMMAND ("finger", do_finger, POSITION_DEAD, 0, LOG_NORMAL, "This command can be used to lookup information on the specified player.")
one_argy (argy, arg);
if (arg[0] == '\0')
{
send_to_char ("Finger whom?\n\r", ch);
return;
}
if (!str_cmp ("Orin", argy))
{
send_to_char ("Player not found or not visible.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
bool ffund;
ffund = FALSE;
for (playerbase = playerbase_zero; playerbase != NULL; playerbase = playerbase->next)
{
if (
!str_cmp (argy, playerbase->player_name)
&& (LEVEL (ch) > 100 || (playerbase->player_good && !IS_EVIL (ch)) || (!playerbase->player_good && IS_EVIL (ch)))
)
{
char bufr[500];
ffund = TRUE;
sprintf (bufr, "\x1B[37;0m[\x1B[1m%s\x1B[0m] Logged on last about \x1B[1m%ld\x1B[0m hours ago.\n\r",
playerbase->player_name,
(((current_time) - playerbase->player_last_login) / 3600)
);
send_to_char (bufr, ch);
if (LEVEL (ch) > 107)
{
sprintf (bufr, "GOD INFO ONLY: Fingered character is level %d.\n\r",
((playerbase->player_level > 200) ? (playerbase->player_level - 200) : playerbase->player_level));
send_to_char (bufr, ch);
}
break;
}
}
if (!ffund)
{
send_to_char ("Player not found or not visible.\n\r", ch);
}
return;
}
if (LEVEL (ch) < 100 && ((IS_EVIL (ch) && !IS_EVIL (victim)) || (IS_EVIL (victim) && !IS_EVIL (ch)) ||
!can_see (ch, victim) || IS_MOB (victim)))
{
send_to_char ("Player not found or not visible.\n\r", ch);
return;
}
sprintf (buf, "\x1B[34;1m%s\x1B[37;0m the %s %s is currently playing.\n\r", NAME (victim),
(SEX (victim) == SEX_MALE ? "male" :
SEX (victim) == SEX_FEMALE ? "female" : "sexless"),
race_info[victim->pcdata->race].name);
send_to_char (buf, ch);
if (DSC (victim) && DSC (victim)[0] != '\0')
{
sprintf (hugebuf_o, "Description:\n\r%s", DSC (victim));
send_to_char (hugebuf_o, ch);
}
if (LEVEL (ch) > 107 && victim->pcdata->email[0] != '\0')
{
sprintf (buf, "God Info: Email: %s.\n\r", victim->pcdata->email);
send_to_char (buf, ch);
}
return;
}