#include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "emlen.h" bool locate_person (CHAR_DATA * ch, int level, char *argy) { char buf[STD_LENGTH]; char arg[SML_LENGTH]; bool found; CHAR_DATA *victim; one_argy (argy, arg); if (LEVEL (ch) > 100) return FALSE; found = FALSE; for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && !IS_AFFECTED (victim, AFF_HIDE) && !IS_SET (victim->in_room->room_flags, ROOM_UNTRACKABLE) && can_see (ch, victim) && is_name (arg, NAME (victim)) && level + 18 >= LEVEL (victim)) { found = TRUE; sprintf (buf, "%-28s %s\n\r", PERS (victim, ch), show_room_name (victim, victim->in_room->name)); send_to_char (buf, ch); if (number_range (1, 125) < LEVEL (victim)) { if (number_range (1, 3) == 1) { sprintf (buf, "You feel as if %s might have pin-pointed your location!\n\r", NAME (ch)); send_to_char (buf, victim); } else { sprintf (buf, "You feel as if someone is pin-pointing your location...\n\r"); send_to_char (buf, victim); } } break; } } return found; } bool scry (CHAR_DATA * ch, int level, char *argy) { char arg[SML_LENGTH]; char buf[STD_LENGTH]; bool found; CHAR_DATA *victim; one_argy (argy, arg); if (LEVEL (ch) > 100) return FALSE; found = FALSE; for (victim = char_list; victim != NULL; victim = victim->next) { if (victim->in_room != NULL && !IS_AFFECTED (victim, AFF_HIDE) && !IS_SET (victim->in_room->room_flags, ROOM_UNTRACKABLE) && can_see (ch, victim) && is_name (arg, NAME (victim)) && level + 17 >= LEVEL (victim)) { found = TRUE; sprintf (buf, "%s look", NAME (victim)); do_at (ch, buf); if (number_range (1, 125) < LEVEL (victim)) { if (number_range (1, 3) == 1) { sprintf (buf, "You feel as if %s is watching you!!\n\r", NAME (ch)); send_to_char (buf, victim); } else { sprintf (buf, "You feel as if someone is looking into the room you are in...\n\r"); send_to_char (buf, victim); } } break; } } return found; } void do_finger (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; char arg[SML_LENGTH]; CHAR_DATA *victim; PLAYERBASE_DATA *playerbase; DEFINE_COMMAND ("finger", do_finger, POSITION_DEAD, 0, LOG_NORMAL, "This command can be used to lookup information on the specified player.") one_argy (argy, arg); if (arg[0] == '\0') { send_to_char ("Finger whom?\n\r", ch); return; } if (!str_cmp ("Orin", argy)) { send_to_char ("Player not found or not visible.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { bool ffund; ffund = FALSE; for (playerbase = playerbase_zero; playerbase != NULL; playerbase = playerbase->next) { if ( !str_cmp (argy, playerbase->player_name) && (LEVEL (ch) > 100 || (playerbase->player_good && !IS_EVIL (ch)) || (!playerbase->player_good && IS_EVIL (ch))) ) { char bufr[500]; ffund = TRUE; sprintf (bufr, "\x1B[37;0m[\x1B[1m%s\x1B[0m] Logged on last about \x1B[1m%ld\x1B[0m hours ago.\n\r", playerbase->player_name, (((current_time) - playerbase->player_last_login) / 3600) ); send_to_char (bufr, ch); if (LEVEL (ch) > 107) { sprintf (bufr, "GOD INFO ONLY: Fingered character is level %d.\n\r", ((playerbase->player_level > 200) ? (playerbase->player_level - 200) : playerbase->player_level)); send_to_char (bufr, ch); } break; } } if (!ffund) { send_to_char ("Player not found or not visible.\n\r", ch); } return; } if (LEVEL (ch) < 100 && ((IS_EVIL (ch) && !IS_EVIL (victim)) || (IS_EVIL (victim) && !IS_EVIL (ch)) || !can_see (ch, victim) || IS_MOB (victim))) { send_to_char ("Player not found or not visible.\n\r", ch); return; } sprintf (buf, "\x1B[34;1m%s\x1B[37;0m the %s %s is currently playing.\n\r", NAME (victim), (SEX (victim) == SEX_MALE ? "male" : SEX (victim) == SEX_FEMALE ? "female" : "sexless"), race_info[victim->pcdata->race].name); send_to_char (buf, ch); if (DSC (victim) && DSC (victim)[0] != '\0') { sprintf (hugebuf_o, "Description:\n\r%s", DSC (victim)); send_to_char (hugebuf_o, ch); } if (LEVEL (ch) > 107 && victim->pcdata->email[0] != '\0') { sprintf (buf, "God Info: Email: %s.\n\r", victim->pcdata->email); send_to_char (buf, ch); } return; }