#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "emlen.h"
void
draw_menu (CHAR_DATA * ch)
{
send_to_char ("\x1B[2J\x1B[1;8r\x1B[1;1f", ch);
send_to_char ("1. Start world save 2. Clear all tps\n\r", ch);
send_to_char ("3. Reload Helpfiles 4. Reload Score/Info Data\n\r", ch);
send_to_char ("5. Start 5 tick reboot 6. Save all players online\n\r", ch);
send_to_char ("7. Delete inactive characters 8. Set all last login to now\n\r", ch);
send_to_char ("9. Write players.txt to disk\n\r", ch);
return;
}
void
draw_mp (CHAR_DATA * ch)
{
send_to_char ("\x1B[20;1f(Q = quit menu) Option: ", ch);
return;
}
void
enter_menu (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("menu", enter_menu, POSITION_DEAD, 110, LOG_NORMAL, "Menu of a few god-options.")
if (ch->desc)
ch->desc->connected = CON_GODMENU;
draw_menu (ch);
draw_mp (ch);
return;
}
void
menu_interp (CHAR_DATA * ch, char *inpt)
{
if (*inpt == '1')
{
interpret (ch, "asave world");
draw_menu (ch);
send_to_char ("\x1B[19;1f[World save started]", ch);
draw_mp (ch);
}
else if (*inpt == '2')
{
do_catps (ch, "");
draw_menu (ch);
send_to_char ("\x1B[19;1f[All travel points cleared]", ch);
draw_mp (ch);
}
else if (*inpt == '3')
{
do_reload_help (ch, "");
draw_menu (ch);
send_to_char ("\x1B[19;1f[Help files reloaded]", ch);
draw_mp (ch);
}
else if (*inpt == '4')
{
read_score (ch, "");
draw_menu (ch);
send_to_char ("\x1B[19;1f[Score/Info data reloaded]", ch);
draw_mp (ch);
}
else if (*inpt == '5')
{
interpret (ch, "reboot 6");
draw_menu (ch);
send_to_char ("\x1B[19;1f[Reboot set to 5 ticks]", ch);
draw_mp (ch);
}
else if (*inpt == '6')
{
do_allsave (ch, "");
draw_menu (ch);
send_to_char ("\x1B[19;1f[Everyone Online's Pfile has been saved to disk]", ch);
draw_mp (ch);
}
else if (*inpt == '7')
{
write_to_descriptor2 (ch->desc, "\n\rPlease wait... deleting old chars...", 0);
clean_oldchars (ch, "");
draw_menu (ch);
send_to_char ("\x1B[19;1f[Deleted old characters]", ch);
draw_mp (ch);
}
else if (*inpt == '8')
{
p_refresh (ch, "");
draw_menu (ch);
send_to_char ("\x1B[19;1f[All players in playerbase; set last login to now]", ch);
draw_mp (ch);
}
else if (UPPER ((*inpt)) == 'Q')
{
do_clear (ch, "");
if (ch->desc)
ch->desc->connected = CON_PLAYING;
return;
}
else
{
draw_menu (ch);
draw_mp (ch);
}
return;
}