#include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "emlen.h" void do_convert (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; int monnn; char buf[STD_LENGTH]; DEFINE_COMMAND ("convert", do_convert, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to convert copper into gold at a bank.") check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'Excuse me, can I convert my currency?'\n\r", ch); send_to_char ("Unfortunately, there is no banker in sight.\n\r", ch); return; } monnn = tally_coins (ch); if (monnn <= 0) return; sub_coins (monnn, ch); sprintf (buf, "%d", monnn); create_amount (monnn, ch, NULL, NULL); /*do_coins(ch,buf); */ send_to_char ("Your money has now been converted.\n\r", ch); return; } void do_balance (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; DEFINE_COMMAND ("balance", do_balance, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to see your bank balance when you are at a bank.") check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'Excuse me, what's my balance?'\n\r", ch); send_to_char ("Unfortunately, there is no banker in sight.\n\r", ch); return; } sprintf (buf, "The banker tells you 'You have %ld coins in your account.'\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } void do_store (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; bool found; int k; DEFINE_COMMAND ("store", do_store, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to store an object in the bank vaults.") if (IS_MOB (ch)) return; found = FALSE; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[30;1m[\x1B[34mItems on storage in the bank vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAXST; k++) { if (ch->pcdata->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[37;1m%-2d> \x1B[0m%-30s \x1B[30;1m[\x1B[34m%d coins get back\x1B[30m]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (ch->pcdata->storage[k], short_descr)), ch->pcdata->storage[k]->cost / STOREDIV); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get back a stored object, go to the bank and type UNSTORE #\n\r", ch); send_to_char ("To store an item, go to the bank and type STORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } /*End no arg */ argy = one_argy (argy, arg1); if (arg1[0] == '\0') return; if (IS_MOB (ch)) return; check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You can only store items at a bank.\n\r", ch); return; } if ((obj = get_obj_inv (ch, arg1)) == NULL) { send_to_char ("You don't have that object.\n\r", ch); return; } if (IS_SET (obj->extra_flags, ITEM_NOSTORE)) { send_to_char ("Storage of this item is forbidden.\n\r", ch); return; } if (obj->wear_loc != WEAR_NONE) { send_to_char ("You must remove that object first.\n\r", ch); return; } if (obj->in_obj != NULL || obj->contains != NULL) { send_to_char ("Get the object into your normal inventory first.\n\r", ch); send_to_char ("IE: remove from backpack or sack, etc...\n\r", ch); return; } if (obj->cost < 5) { send_to_char ("We will not store that item for you.\n\r", ch); return; } /*for (k=0;k<MAXST;k++) { if (ch->pcdata->storage[k]->pIndexData->vnum==obj->pIndexData->vnum) { send_to_char("We will not store more than one of any specific object.\n\r",ch); return; } } */ sprintf (buf, "The banker will store that item for %s.\n\r(Payable upon removal of item.)\n\r", name_amount (obj->cost / STOREDIV)); send_to_char (buf, ch); if (argy == "" || argy[0] == '\0' || str_cmp (argy, "yes")) { send_to_char ("Type store <item> YES to actually put this item in storage.\n\r", ch); return; } k = free_storage (ch); if (k == -1) { send_to_char ("Sorry, we will not store any more items for you.\n\r", ch); return; } obj_from (obj); ch->pcdata->storage[k] = obj; send_to_char ("Your object is now safe in the vaults of the bank!\n\r", ch); save_char_obj (ch); return; } void do_unstore (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; int itemnum; int k; bool found; int remove_cost; DEFINE_COMMAND ("unstore", do_unstore, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to unstore an object from the bank vaults.") if (IS_MOB (ch)) return; found = FALSE; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[30;1m[\x1B[34mItems on storage in the bank vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAXST; k++) { if (ch->pcdata->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[37;1m%-2d> \x1B[0m%-30s \x1B[30;1m[\x1B[34m%d coins get back\x1B[30m]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (ch->pcdata->storage[k], short_descr)), ch->pcdata->storage[k]->cost / STOREDIV); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get back a stored object, go to the bank and type UNSTORE #\n\r", ch); send_to_char ("To store an item, go to the bank and type STORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } /*End no arg */ argy = one_argy (argy, arg1); check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You can only get store items back at a bank.\n\r", ch); return; } if (arg1[0] != '\0' && is_number (arg1)) { /*Start numeric withdrawl */ itemnum = atoi (arg1); if (itemnum > 30 || itemnum < 1) return; itemnum--; if (ch->pcdata->storage[itemnum] == NULL) { send_to_char ("I could not find that number on storage.\n\r", ch); return; } obj = ch->pcdata->storage[itemnum]; k = itemnum; } else /*end numeric withdrawl */ { /*start named withdrawl */ arg1[0] = UPPER (arg1[0]); obj = NULL; for (k = 0; k < MAXST; k++) { if (ch->pcdata->storage[k] != NULL && is_name (arg1, ch->pcdata->storage[k]->pIndexData->name)) { obj = ch->pcdata->storage[k]; break; } } if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } } /*End named withdrawl */ if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } remove_cost = obj->cost / STOREDIV; sprintf (buf, "The banker will give you the item back for %s.\n\r", name_amount (remove_cost)); send_to_char (buf, ch); if (argy == "" || argy[0] == '\0' || str_cmp (argy, "yes")) { send_to_char ("Type unstore <item> YES to actually get the item back from storage.\n\r", ch); return; } if (tally_coins (ch) < remove_cost && ch->pcdata->bank < remove_cost) { send_to_char ("Sorry, you do not have enough money to get the item back.\n\r", ch); return; } if (tally_coins (ch) >= remove_cost) { sub_coins (remove_cost, ch); } else ch->pcdata->bank -= remove_cost; obj_to (obj, ch); ch->pcdata->storage[k] = NULL; send_to_char ("Item withdrawn from the bank vaults.\n\r", ch); save_char_obj (ch); return; } int find_clan_in (CHAR_DATA * ch) { CLAN_DATA *cdat; int retval; retval = -1; for (cdat = get_clan_index (1); cdat != NULL; cdat = get_clan_index (cdat->vnum + 1)) { if (ch->in_room->vnum >= cdat->start_vnum + 1 && ch->in_room->vnum <= cdat->start_vnum + 20) retval = cdat->vnum; } return retval; } void do_clanstore (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; CLAN_DATA *clan; int cnum; bool found; int k; DEFINE_COMMAND ("clanstore", do_clanstore, POSITION_RESTING, 0, LOG_NORMAL, "Allows a character to put an object into clan storage.") if (IS_MOB (ch)) return; cnum = find_clan_in (ch); found = FALSE; if (cnum < 1) { send_to_char ("You are not in the clan storage location...\n\r", ch); return; } if (!IS_PLAYER (ch)) return; if ((clan = get_clan_index (cnum)) == NULL) return; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[30;1m[\x1B[34mItems on storage in the clan vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAX_CLAN_STORAGE; k++) { if (clan->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[36;1m%-2d> \x1B[37m%-30s \x1B[34m[Clan Vault - Free]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (clan->storage[k], short_descr))); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get an object from clan vaults, use CUNSTORE #\n\r", ch); send_to_char ("To store a clan item, go to the clan donation and type CSTORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } /*End no arg */ if (!IS_SET (ch->in_room->room_flags, ROOM_CLANSTORE)) { send_to_char ("You can only store clan objects in the clanhouse.\n\r", ch); return; } argy = one_argy (argy, arg1); if ((obj = get_obj_inv (ch, arg1)) == NULL) { send_to_char ("You don't have that object.\n\r", ch); return; } if (IS_SET (obj->extra_flags, ITEM_NOSTORE)) { send_to_char ("Storage of this item is forbidden.\n\r", ch); return; } if (obj->wear_loc != WEAR_NONE) { send_to_char ("You must remove that object first.\n\r", ch); return; } if (obj->in_obj != NULL || obj->contains != NULL) { send_to_char ("Get the object into your normal inventory first.\n\r", ch); send_to_char ("IE: remove from backpack or sack, etc...\n\r", ch); return; } /*if (argy=="" || argy[0]=='\0' || str_cmp(argy,"yes")) { send_to_char("Type cstore <item> YES to actually put this item in clan storage.\n\r",ch); return; } */ k = free_clan_storage (clan); if (k == -1) { send_to_char ("Sorry, game currently limits clan storage to 30 items.\n\r", ch); return; } obj_from (obj); clan->storage[k] = obj; send_to_char ("Your object is now safe in the vaults of the clanhouse!\n\r", ch); fwrite_clan_storage (cnum); return; } void do_clanunstore (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; int itemnum; int k; bool found; int cnum; CLAN_DATA *clan; DEFINE_COMMAND ("clanunstore", do_clanunstore, POSITION_RESTING, 0, LOG_NORMAL, "Allows a character to get an object from clan storage.") if (IS_MOB (ch)) return; cnum = find_clan_in (ch); found = FALSE; if (cnum < 1) { send_to_char ("You are not in the clan storage location...\n\r", ch); return; } if ((clan = get_clan_index (cnum)) == NULL) return; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[30;1m[\x1B[34mItems on storage in the clan vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAX_CLAN_STORAGE; k++) { if (clan->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[36;1m%-2d> \x1B[37m%-30s \x1B[34m[Clan Vault - Free]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (clan->storage[k], short_descr))); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get an object from clan vaults, use CUNSTORE #\n\r", ch); send_to_char ("To store a clan item, go to the clan donation and type CSTORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } /*End no arg */ if (!IS_SET (ch->in_room->room_flags, ROOM_CLANSTORE)) { send_to_char ("You can only unstore clan objects in the clanhouse.\n\r", ch); return; } argy = one_argy (argy, arg1); if (arg1[0] != '\0' && is_number (arg1)) { /*Start numeric withdrawl */ itemnum = atoi (arg1); if (itemnum > MAX_CLAN_STORAGE || itemnum < 1) return; itemnum--; if (clan->storage[itemnum] == NULL) { send_to_char ("I could not find that number on storage.\n\r", ch); return; } obj = clan->storage[itemnum]; k = itemnum; } else /*end numeric withdrawl */ { /*start named withdrawl */ arg1[0] = UPPER (arg1[0]); obj = NULL; for (k = 0; k < MAXST; k++) { if (clan->storage[k] != NULL && is_name (arg1, clan->storage[k]->pIndexData->name)) { obj = clan->storage[k]; break; } } if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } } /*End named withdrawl */ /*if (argy=="" || argy[0]=='\0' || str_cmp(argy,"yes")) { send_to_char("Type cunstore <item> YES to actually get the item back from storage.\n\r",ch); return; } */ if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } obj_to (obj, ch); clan->storage[k] = NULL; send_to_char ("Item withdrawn from the clan vaults.\n\r", ch); save_char_obj (ch); fwrite_clan_storage (cnum); return; } void do_deposit (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; int amount; char arg1[STD_LENGTH]; DEFINE_COMMAND ("deposit", do_deposit, POSITION_RESTING, 0, LOG_NORMAL, "This allows you to deposit coins into the bank.") argy = one_argy (argy, arg1); if (IS_MOB (ch)) return; check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'I'd like to deposit some coins.'\n\r", ch); send_to_char ("... If only there was a banker here.\n\r", ch); return; } if (!str_cmp (arg1, "all")) { amount = tally_coins (ch); if (amount < 1) { send_to_char ("You have no money to deposit!\n\r", ch); return; } ch->pcdata->bank += amount; sprintf (buf, "You deposit %d coins into your account.\n\r", amount); send_to_char (buf, ch); sprintf (buf, "Your new balance is: %ld copper.\n\r", ch->pcdata->bank); send_to_char (buf, ch); sub_coins (amount, ch); return; } if (!is_number (arg1)) return; amount = atoi (arg1); if (amount < 1) return; if (!str_cmp (argy, "silver")) amount *= 10; if (!str_cmp (argy, "gold")) amount *= 100; if (!str_cmp (argy, "platinum")) amount *= 1000; if (!str_cmp (argy, "obsidian")) amount *= 10000; if (amount < 0 || amount > tally_coins (ch)) { send_to_char ("You do not have that many coins.\n\r", ch); send_to_char ("Note: Deposit all and Withdraw all works too.\n\r", ch); return; } sub_coins (amount, ch); ch->pcdata->bank += amount; sprintf (buf, "You deposit %d coins into your account.\n\r", amount); send_to_char (buf, ch); sprintf (buf, "Your new balance is: %ld copper.\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } void do_withdraw (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; int amount, surcharge; char arg1[STD_LENGTH]; DEFINE_COMMAND ("withdraw", do_withdraw, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to withdraw coins from your bank account.") if (IS_MOB (ch)) return; if ((auto_xfer && auction_tochar != NULL && ch == auction_tochar) || (e_auto_xfer && e_auction_tochar != NULL && ch == e_auction_tochar)) { send_to_char ("You cannot withdraw while you are bidding in an auction!\n\r", ch); return; } argy = one_argy (argy, arg1); check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You can only do that at a bank.\n\r", ch); return; } if (!str_cmp (arg1, "all")) { /*if (get_bet_slot(NAME(ch))!=-1) { send_to_char("Not while you have a bet on the arena battle going!\n\r",ch); return; } */ amount = ch->pcdata->bank; if (amount < 5) return; surcharge = UMAX (1, (amount * .03)); create_amount (amount - surcharge, ch, NULL, NULL); ch->pcdata->bank -= amount; sprintf (buf, "You withdraw \e[1;36m%d\e[0m from your account, and the bank keeps \e[1;36m%d\e[0m as interest.\n\r", amount - surcharge, surcharge); send_to_char (buf, ch); sprintf (buf, "Your new balance is: \e[1;36m%ld\e[0m.\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } amount = atoi (arg1); if (!str_cmp (argy, "silver")) amount *= 10; if (!str_cmp (argy, "gold")) amount *= 100; if (!str_cmp (argy, "platinum")) amount *= 1000; if (!str_cmp (argy, "obsidian")) amount *= 10000; if (amount <= 0) { send_to_char ("Please specify how much you wish to withdraw or ALL.\n\r", ch); return; } if (amount < 1 || amount > ch->pcdata->bank) { send_to_char ("You do not have that much in your account!\n\r", ch); send_to_char ("Withdraw ALL now works too.\n\r", ch); return; } surcharge = UMAX (1, (amount * .03)); if (amount - surcharge <= 0) { send_to_char ("But you would get no money back with the three percent surcharge!\n\r", ch); return; } create_amount (amount - surcharge, ch, NULL, NULL); ch->pcdata->bank -= amount; sprintf (buf, "You withdraw \e[1;36m%d\e[0m from your account, and the bank keeps \e[1;36m%d\e[0m as interest.\n\r", amount - surcharge, surcharge); send_to_char (buf, ch); sprintf (buf, "Your new balance is: \e[1;36m%ld\e[0m.\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } #ifdef BNEW_WORLD void do_blackjack (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; int amount, pcard[6], ccard[6], ptotal = 0, ctotal = 0; int a, N; char arg1[STD_LENGTH]; DEFINE_COMMAND ("blackjack", do_blackjack, POSITION_RESTING, 0, LOG_NORMAL, "This allows you to deposit coins into the bank.") argy = one_argy (argy, arg1); if (IS_MOB (ch)) return; check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'I'd like to play blackjack.'\n\r", ch); send_to_char ("... If only there was a banker here.\n\r", ch); return; } if (!is_number (arg1)) return; amount = atoi (arg1); if (amount < 1 || amount > tally_coins (ch)) { send_to_char ("You do not have that many coins.\n\r", ch); return; } for (N = 0; N != 5; N++) { pcard[N] = number_range (1, 13); if (pcard[N] == 11) send_to_char ("You receive a Jack.\n\r", ch); else if (pcard[N] == 12) send_to_char ("You receive a Queen.\n\r", ch); else if (pcard[N] == 13) send_to_char ("You receive a King.\n\r", ch); else if (pcard[N] == 1) send_to_char ("You receive an Ace.\n\r", ch); else { sprintf (buf, "You receive a %d.\n\r", pcard[N]); send_to_char (buf, ch); } if (pcard[N] > 10) pcard[N] = 10; if (pcard[N] == 1) pcard[N] = 11; ptotal += pcard[N]; if (ptotal > 21) for (a = -1; a != N; a++) { if (pcard[a] == 11) { ptotal -= 10; pcard[a] = 1; } } if (ptotal > 16) break; } send_to_char ("\n\r", ch); for (N = 0; N != 5; N++) { ccard[N] = number_range (1, 13); if (ccard[N] == 11) send_to_char ("Dealer receives a Jack.\n\r", ch); else if (ccard[N] == 12) send_to_char ("Dealer receives a Queen.\n\r", ch); else if (ccard[N] == 13) send_to_char ("Dealer receives a King.\n\r", ch); else if (ccard[N] == 1) send_to_char ("Dealer receives an Ace.\n\r", ch); else { sprintf (buf, "Dealer receives a %d.\n\r", ccard[N]); send_to_char (buf, ch); } if (ccard[N] > 10) ccard[N] = 10; if (ccard[N] == 1) ccard[N] = 11; ctotal += ccard[N]; if (ctotal > 21) for (a = -1; a != N; a++) { if (ccard[a] == 11) { ctotal -= 10; ccard[a] = 1; } } if (ctotal > 16) break; } send_to_char ("\n\r", ch); sprintf (buf, "Your total is %d.\n\r", ptotal); send_to_char (buf, ch); sprintf (buf, "Computer's total is %d.\n\r", ctotal); send_to_char (buf, ch); if ((ptotal > ctotal) && (ptotal < 22)) { send_to_char ("Congratulations! You won...!\n\r", ch); ch->pcdata->bank += amount; } if ((ptotal == ctotal) && (ptotal < 22)) { send_to_char ("Tie... Dealer wins.\n\r", ch); ch->pcdata->bank -= amount; } if ((ptotal < ctotal) && (ctotal < 22)) { send_to_char ("You lost...\n\r", ch); ch->pcdata->bank -= amount; } if ((ptotal > 21) && (ctotal < 22)) { send_to_char ("You lost...\n\r", ch); ch->pcdata->bank -= amount; } if ((ctotal > 21) && (ptotal < 22)) { send_to_char ("Congratulations! You won...!\n\r", ch); ch->pcdata->bank += amount; } if ((ptotal > 21) && (ctotal > 21)) send_to_char ("Draw.. Both you and the dealer are over.\n\r", ch); return; } #endif