/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
#if !defined(macintosh) && !defined(MSDOS)
void system args( ( char *string ) );
#endif
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest ) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
/* Courtesy of Yaz of 4th Realm */
char *initial( const char *str )
{
static char strint[ MAX_STRING_LENGTH ];
strint[0] = LOWER( str[ 0 ] );
return strint;
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
ch->save_time = current_time;
fclose( fpReserve );
/* player files parsed directories by Yaz 4th Realm */
#if !defined(machintosh) && !defined(MSDOS)
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
"/", capitalize( ch->name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
#endif
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
fprintf( fp, "#END\n" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "ShortDescr %s~\n", ch->short_descr );
fprintf( fp, "LongDescr %s~\n", ch->long_descr );
fprintf( fp, "Description %s~\n", ch->description );
fprintf( fp, "Prompt %s~\n", ch->prompt );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Class %d\n", ch->class );
fprintf( fp, "Race %d\n", ch->race );
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Wizbit %d\n", ch->wizbit );
fprintf( fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon) );
fprintf( fp, "Note %ld\n", ch->last_note );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room->vnum );
fprintf( fp, "HpManaMove %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Gold %d\n", ch->gold );
fprintf( fp, "Exp %d\n", ch->exp );
fprintf( fp, "Act %d\n", ch->act );
fprintf( fp, "AffectedBy %d\n", ch->affected_by );
/* Bug fix from Alander */
fprintf( fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Practice %d\n", ch->practice );
fprintf( fp, "SavingThrow %d\n", ch->saving_throw );
fprintf( fp, "Alignment %d\n", ch->alignment );
fprintf( fp, "Hitroll %d\n", ch->hitroll );
fprintf( fp, "Damroll %d\n", ch->damroll );
fprintf( fp, "Armor %d\n", ch->armor );
fprintf( fp, "Wimpy %d\n", ch->wimpy );
fprintf( fp, "Deaf %d\n", ch->deaf );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
fprintf( fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex,
ch->pcdata->perm_con );
fprintf( fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis,
ch->pcdata->mod_dex,
ch->pcdata->mod_con );
fprintf( fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2] );
fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen );
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
fprintf( fp, "Affect %3d %3d %3d %3d %10d\n",
paf->type,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if ( ch->level < obj->level
|| obj->item_type == ITEM_KEY
|| obj->item_type == ITEM_POTION )
return;
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "Description %s~\n", obj->description );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "ExtraFlags %d\n", obj->extra_flags );
fprintf( fp, "WearFlags %d\n", obj->wear_flags );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Timer %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
fprintf( fp, "Values %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
fprintf( fp, "Affect %d %d %d %d %d\n",
paf->type,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
static PC_DATA pcdata_zero;
char strsave[MAX_INPUT_LENGTH];
char buf [MAX_STRING_LENGTH];
CHAR_DATA *ch;
FILE *fp;
bool found;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof(*ch) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof(*ch->pcdata) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->prompt = str_dup( "<%hhp %mm %vmv> " );
ch->last_note = 0;
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_PROMPT;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->pagelen = 20;
ch->pcdata->condition[COND_FULL] = 48;
found = FALSE;
fclose( fpReserve );
/* parsed player file directories by Yaz of 4th Realm */
/* decompress if .gz file exists - Thx Alander */
sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( ch->name ),
"/", capitalize( name ), ".gz" );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose( fp );
sprintf( buf, "gzip -dfq %s", strsave );
system( buf );
}
sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ),
"/", capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Armor", ch->armor, fread_number( fp ) );
if ( !str_cmp( word, "Affect" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) )
{
ch->pcdata->mod_str = fread_number( fp );
ch->pcdata->mod_int = fread_number( fp );
ch->pcdata->mod_wis = fread_number( fp );
ch->pcdata->mod_dex = fread_number( fp );
ch->pcdata->mod_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) )
{
ch->pcdata->perm_str = fread_number( fp );
ch->pcdata->perm_int = fread_number( fp );
ch->pcdata->perm_wis = fread_number( fp );
ch->pcdata->perm_dex = fread_number( fp );
ch->pcdata->perm_con = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
break;
case 'C':
KEY( "Class", ch->class, fread_number( fp ) );
if ( !str_cmp( word, "Condition" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Deaf", ch->deaf, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
return;
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold", ch->gold, fread_number( fp ) );
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
break;
case 'L':
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
break;
case 'N':
if ( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
KEY( "Note", ch->last_note, fread_number( fp ) );
break;
case 'P':
KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) );
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prompt", ch->prompt, fread_string( fp ) );
break;
case 'R':
KEY( "Race", ch->race, fread_number( fp ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Skill" ) )
{
int sn;
int value;
value = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY( "Trust", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) )
{
ch->pcdata->title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wizbit", ch->wizbit, fread_number( fp ) );
break;
}
/* Make sure old chars have this field - Kahn */
if ( !ch->pcdata->pagelen )
ch->pcdata->pagelen = 20;
if ( !ch->prompt || ch->prompt == '\0' )
ch->prompt = "<%h %m %mv> ";
if ( !fMatch )
{
bug( "Fread_char: no match.", 0 );
fread_to_eol( fp );
}
}
}
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof(*obj) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
break;
case 'E':
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || !fVnum )
{
bug( "Fread_obj: incomplete object.", 0 );
free_string( obj->name );
free_string( obj->description );
free_string( obj->short_descr );
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
}