/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"
/*
* Class table.
*/
const struct class_type class_table [MAX_CLASS] =
{
{
"Mag", APPLY_INT, OBJ_VNUM_SCHOOL_DAGGER,
3018, 95, 18, 10, 6, 8, TRUE
},
{
"Cle", APPLY_WIS, OBJ_VNUM_SCHOOL_MACE,
3003, 95, 18, 12, 7, 10, TRUE
},
{
"Thi", APPLY_DEX, OBJ_VNUM_SCHOOL_DAGGER,
3028, 85, 18, 8, 8, 13, FALSE
},
{
"War", APPLY_STR, OBJ_VNUM_SCHOOL_SWORD,
3022, 85, 18, 6, 11, 15, FALSE
}
};
#define CLASS_MAGE 0
#define CLASS_CLERIC 1
#define CLASS_THIEF 2
#define CLASS_WARRIOR 3
/*
* Titles.
*/
char * const title_table [MAX_CLASS][MAX_LEVEL+1][2] =
{
{
{ "Man", "Woman" },
{ "Apprentice of Magic", "Apprentice of Magic" },
{ "Spell Student", "Spell Student" },
{ "Scholar of Magic", "Scholar of Magic" },
{ "Delver in Spells", "Delveress in Spells" },
{ "Medium of Magic", "Medium of Magic" },
{ "Scribe of Magic", "Scribess of Magic" },
{ "Seer", "Seeress" },
{ "Sage", "Sage" },
{ "Illusionist", "Illusionist" },
{ "Abjurer", "Abjuress" },
{ "Invoker", "Invoker" },
{ "Enchanter", "Enchantress" },
{ "Conjurer", "Conjuress" },
{ "Magician", "Witch" },
{ "Creator", "Creator" },
{ "Savant", "Savant" },
{ "Magus", "Craftess" },
{ "Wizard", "Wizard" },
{ "Warlock", "War Witch" },
{ "Sorcerer", "Sorceress" },
{ "Elder Sorcerer", "Elder Sorceress" },
{ "Grand Sorcerer", "Grand Sorceress" },
{ "Great Sorcerer", "Great Sorceress" },
{ "Golem Maker", "Golem Maker" },
{ "Greater Golem Maker", "Greater Golem Maker" },
{ "Maker of Stones", "Maker of Stones", },
{ "Maker of Potions", "Maker of Potions", },
{ "Maker of Scrolls", "Maker of Scrolls", },
{ "Maker of Wands", "Maker of Wands", },
{ "Maker of Staves", "Maker of Staves", },
{ "Demon Summoner", "Demon Summoner" },
{ "Greater Demon Summoner", "Greater Demon Summoner" },
{ "Dragon Charmer", "Dragon Charmer" },
{ "Greater Dragon Charmer", "Greater Dragon Charmer" },
{ "Master of all Magic", "Master of all Magic" },
{ "Mage Hero", "Mage Heroine" },
{ "Angel of Magic", "Angel of Magic" },
{ "Deity of Magic", "Deity of Magic" },
{ "Supremity of Magic", "Supremity of Magic" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Believer", "Believer" },
{ "Attendant", "Attendant" },
{ "Acolyte", "Acolyte" },
{ "Novice", "Novice" },
{ "Missionary", "Missionary" },
{ "Adept", "Adept" },
{ "Deacon", "Deaconess" },
{ "Vicar", "Vicaress" },
{ "Priest", "Priestess" },
{ "Minister", "Lady Minister" },
{ "Canon", "Canon" },
{ "Levite", "Levitess" },
{ "Curate", "Curess" },
{ "Monk", "Nun" },
{ "Healer", "Healess" },
{ "Chaplain", "Chaplain" },
{ "Expositor", "Expositress" },
{ "Bishop", "Bishop" },
{ "Arch Bishop", "Arch Lady of the Church" },
{ "Patriarch", "Matriarch" },
{ "Elder Patriarch", "Elder Matriarch" },
{ "Grand Patriarch", "Grand Matriarch" },
{ "Great Patriarch", "Great Matriarch" },
{ "Demon Killer", "Demon Killer" },
{ "Greater Demon Killer", "Greater Demon Killer" },
{ "Cardinal of the Sea", "Cardinal of the Sea" },
{ "Cardinal of the Earth", "Cardinal of the Earth" },
{ "Cardinal of the Air", "Cardinal of the Air" },
{ "Cardinal of the Ether", "Cardinal of the Ether" },
{ "Cardinal of the Heavens", "Cardinal of the Heavens" },
{ "Avatar of an Immortal", "Avatar of an Immortal" },
{ "Avatar of a Deity", "Avatar of a Deity" },
{ "Avatar of a Supremity", "Avatar of a Supremity" },
{ "Avatar of an Implementor", "Avatar of an Implementor" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Holy Hero", "Holy Heroine" },
{ "Angel", "Angel" },
{ "Deity", "Deity" },
{ "Supreme Master", "Supreme Mistress" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Pilferer", "Pilferess" },
{ "Footpad", "Footpad" },
{ "Filcher", "Filcheress" },
{ "Pick-Pocket", "Pick-Pocket" },
{ "Sneak", "Sneak" },
{ "Pincher", "Pincheress" },
{ "Cut-Purse", "Cut-Purse" },
{ "Snatcher", "Snatcheress" },
{ "Sharper", "Sharpress" },
{ "Rogue", "Rogue" },
{ "Robber", "Robber" },
{ "Magsman", "Magswoman" },
{ "Highwayman", "Highwaywoman" },
{ "Burglar", "Burglaress" },
{ "Thief", "Thief" },
{ "Knifer", "Knifer" },
{ "Quick-Blade", "Quick-Blade" },
{ "Killer", "Murderess" },
{ "Brigand", "Brigand" },
{ "Cut-Throat", "Cut-Throat" },
{ "Spy", "Spy" },
{ "Grand Spy", "Grand Spy" },
{ "Master Spy", "Master Spy" },
{ "Assassin", "Assassin" },
{ "Greater Assassin", "Greater Assassin" },
{ "Master of Vision", "Mistress of Vision" },
{ "Master of Hearing", "Mistress of Hearing" },
{ "Master of Smell", "Mistress of Smell" },
{ "Master of Taste", "Mistress of Taste" },
{ "Master of Touch", "Mistress of Touch" },
{ "Crime Lord", "Crime Mistress" },
{ "Infamous Crime Lord", "Infamous Crime Mistress" },
{ "Greater Crime Lord", "Greater Crime Mistress" },
{ "Master Crime Lord", "Master Crime Mistress" },
{ "Godfather", "Godmother" },
{ "Assassin Hero", "Assassin Heroine" },
{ "Angel of Death", "Angel of Death" },
{ "Deity of Assassins", "Deity of Assassins" },
{ "Supreme Master", "Supreme Mistress" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Swordpupil", "Swordpupil" },
{ "Recruit", "Recruit" },
{ "Sentry", "Sentress" },
{ "Fighter", "Fighter" },
{ "Soldier", "Soldier" },
{ "Warrior", "Warrior" },
{ "Veteran", "Veteran" },
{ "Swordsman", "Swordswoman" },
{ "Fencer", "Fenceress" },
{ "Combatant", "Combatess" },
{ "Hero", "Heroine" },
{ "Myrmidon", "Myrmidon" },
{ "Swashbuckler", "Swashbuckleress" },
{ "Mercenary", "Mercenaress" },
{ "Swordmaster", "Swordmistress" },
{ "Lieutenant", "Lieutenant" },
{ "Champion", "Lady Champion" },
{ "Dragoon", "Lady Dragoon" },
{ "Cavalier", "Lady Cavalier" },
{ "Knight", "Lady Knight" },
{ "Grand Knight", "Grand Knight" },
{ "Master Knight", "Master Knight" },
{ "Paladin", "Paladin" },
{ "Grand Paladin", "Grand Paladin" },
{ "Demon Slayer", "Demon Slayer" },
{ "Greater Demon Slayer", "Greater Demon Slayer" },
{ "Dragon Slayer", "Dragon Slayer" },
{ "Greater Dragon Slayer", "Greater Dragon Slayer" },
{ "Underlord", "Underlord" },
{ "Overlord", "Overlord" },
{ "Baron of Thunder", "Baroness of Thunder" },
{ "Baron of Storms", "Baroness of Storms" },
{ "Baron of Tornadoes", "Baroness of Tornadoes" },
{ "Baron of Hurricanes", "Baroness of Hurricanes" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Knight Hero", "Knight Heroine" },
{ "Angel of War", "Angel of War" },
{ "Deity of War", "Deity of War" },
{ "Supreme Master of War", "Supreme Mistress of War" },
{ "Implementor", "Implementress" }
}
};
/*
* Attribute bonus tables.
*/
const struct str_app_type str_app [26] =
{
{ -5, -4, 0, 0 }, /* 0 */
{ -5, -4, 3, 1 }, /* 1 */
{ -3, -2, 3, 2 },
{ -3, -1, 10, 3 }, /* 3 */
{ -2, -1, 25, 4 },
{ -2, -1, 55, 5 }, /* 5 */
{ -1, 0, 80, 6 },
{ -1, 0, 90, 7 },
{ 0, 0, 100, 8 },
{ 0, 0, 100, 9 },
{ 0, 0, 115, 10 }, /* 10 */
{ 0, 0, 115, 11 },
{ 0, 0, 140, 12 },
{ 0, 0, 140, 13 }, /* 13 */
{ 0, 1, 170, 14 },
{ 1, 1, 170, 15 }, /* 15 */
{ 1, 2, 195, 16 },
{ 2, 3, 220, 22 },
{ 2, 4, 250, 25 }, /* 18 */
{ 3, 5, 400, 30 },
{ 3, 6, 500, 35 }, /* 20 */
{ 4, 7, 600, 40 },
{ 5, 7, 700, 45 },
{ 6, 8, 800, 50 },
{ 8, 10, 900, 55 },
{ 10, 12, 999, 60 } /* 25 */
};
const struct int_app_type int_app [26] =
{
{ 3 }, /* 0 */
{ 5 }, /* 1 */
{ 7 },
{ 8 }, /* 3 */
{ 9 },
{ 10 }, /* 5 */
{ 11 },
{ 12 },
{ 13 },
{ 15 },
{ 17 }, /* 10 */
{ 19 },
{ 22 },
{ 25 },
{ 28 },
{ 31 }, /* 15 */
{ 34 },
{ 37 },
{ 40 }, /* 18 */
{ 44 },
{ 49 }, /* 20 */
{ 55 },
{ 60 },
{ 70 },
{ 85 },
{ 99 } /* 25 */
};
const struct wis_app_type wis_app [26] =
{
{ 0 }, /* 0 */
{ 0 }, /* 1 */
{ 0 },
{ 0 }, /* 3 */
{ 0 },
{ 1 }, /* 5 */
{ 1 },
{ 1 },
{ 1 },
{ 2 },
{ 2 }, /* 10 */
{ 2 },
{ 2 },
{ 2 },
{ 2 },
{ 3 }, /* 15 */
{ 3 },
{ 4 },
{ 4 }, /* 18 */
{ 5 },
{ 5 }, /* 20 */
{ 6 },
{ 7 },
{ 7 },
{ 7 },
{ 8 } /* 25 */
};
const struct dex_app_type dex_app [26] =
{
{ 60 }, /* 0 */
{ 50 }, /* 1 */
{ 50 },
{ 40 },
{ 30 },
{ 20 }, /* 5 */
{ 10 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }, /* 10 */
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ - 10 }, /* 15 */
{ - 15 },
{ - 20 },
{ - 30 },
{ - 40 },
{ - 50 }, /* 20 */
{ - 65 },
{ - 75 },
{ - 90 },
{ -105 },
{ -120 } /* 25 */
};
const struct con_app_type con_app [26] =
{
{ -4, 20 }, /* 0 */
{ -3, 25 }, /* 1 */
{ -2, 30 },
{ -2, 35 }, /* 3 */
{ -1, 40 },
{ -1, 45 }, /* 5 */
{ -1, 50 },
{ 0, 55 },
{ 0, 60 },
{ 0, 65 },
{ 0, 70 }, /* 10 */
{ 0, 75 },
{ 0, 80 },
{ 0, 85 },
{ 0, 88 },
{ 1, 90 }, /* 15 */
{ 2, 95 },
{ 2, 97 },
{ 3, 99 }, /* 18 */
{ 3, 99 },
{ 4, 99 }, /* 20 */
{ 4, 99 },
{ 5, 99 },
{ 6, 99 },
{ 7, 99 },
{ 8, 99 } /* 25 */
};
/*
* Liquid properties.
* Used in world.obj.
*/
const struct liq_type liq_table [LIQ_MAX] =
{
{ "water", "clear", { 0, 1, 10 } }, /* 0 */
{ "beer", "amber", { 3, 2, 5 } },
{ "wine", "rose", { 5, 2, 5 } },
{ "ale", "brown", { 2, 2, 5 } },
{ "dark ale", "dark", { 1, 2, 5 } },
{ "whisky", "golden", { 6, 1, 4 } }, /* 5 */
{ "lemonade", "pink", { 0, 1, 8 } },
{ "firebreather", "boiling", { 10, 0, 0 } },
{ "local specialty", "everclear", { 3, 3, 3 } },
{ "slime mold juice", "green", { 0, 4, -8 } },
{ "milk", "white", { 0, 3, 6 } }, /* 10 */
{ "tea", "tan", { 0, 1, 6 } },
{ "coffee", "black", { 0, 1, 6 } },
{ "blood", "red", { 0, 2, -1 } },
{ "salt water", "clear", { 0, 1, -2 } },
{ "cola", "cherry", { 0, 1, 5 } } /* 15 */
};
/*
* The skill and spell table.
* Slot numbers must never be changed as they appear in #OBJECTS sections.
*/
#define SLOT(n) n
const struct skill_type skill_table [MAX_SKILL] =
{
/*
* Magic spells.
*/
{
"reserved", { 99, 99, 99, 99 },
0, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 0), 0, 0,
"", ""
},
{
"acid blast", { 20, 37, 37, 37 },
spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(70), 20, 12,
"acid blast", "!Acid Blast!"
},
{
"armor", { 5, 1, 37, 37 },
spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 1), 5, 12,
"", "You feel less protected."
},
{
"bless", { 37, 5, 37, 37 },
spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 3), 5, 12,
"", "You feel less righteous."
},
{
"blindness", { 8, 5, 37, 37 },
spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_blindness, SLOT( 4), 5, 12,
"", "You can see again."
},
{
"burning hands", { 5, 37, 37, 37 },
spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 5), 15, 12,
"burning hands", "!Burning Hands!"
},
{
"call lightning", { 37, 12, 37, 37 },
spell_call_lightning, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 6), 15, 12,
"lightning bolt", "!Call Lightning!"
},
{
"cause critical", { 37, 9, 37, 37 },
spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(63), 20, 12,
"spell", "!Cause Critical!"
},
{
"cause light", { 37, 1, 37, 37 },
spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(62), 15, 12,
"spell", "!Cause Light!"
},
{
"cause serious", { 37, 5, 37, 37 },
spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(64), 17, 12,
"spell", "!Cause Serious!"
},
{
"change sex", { 37, 37, 37, 37 },
spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(82), 15, 12,
"", "Your body feels familiar again."
},
{
"charm person", { 14, 37, 37, 37 },
spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_charm_person, SLOT( 7), 5, 12,
"", "You feel more self-confident."
},
{
"chill touch", { 3, 37, 37, 37 },
spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 8), 15, 12,
"chilling touch", "You feel less cold."
},
{
"colour spray", { 11, 37, 37, 37 },
spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(10), 15, 12,
"colour spray", "!Colour Spray!"
},
{
"continual light", { 4, 2, 37, 37 },
spell_continual_light, TAR_IGNORE, POS_STANDING,
NULL, SLOT(57), 7, 12,
"", "!Continual Light!"
},
{
"control weather", { 10, 13, 37, 37 },
spell_control_weather, TAR_IGNORE, POS_STANDING,
NULL, SLOT(11), 25, 12,
"", "!Control Weather!"
},
{
"create food", { 37, 3, 37, 37 },
spell_create_food, TAR_IGNORE, POS_STANDING,
NULL, SLOT(12), 5, 12,
"", "!Create Food!"
},
{
"create spring", { 10, 37, 37, 37 },
spell_create_spring, TAR_IGNORE, POS_STANDING,
NULL, SLOT(80), 20, 12,
"", "!Create Spring!"
},
{
"create water", { 37, 2, 37, 37 },
spell_create_water, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(13), 5, 12,
"", "!Create Water!"
},
{
"cure blindness", { 37, 4, 37, 37 },
spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(14), 5, 12,
"", "!Cure Blindness!"
},
{
"cure critical", { 37, 9, 37, 37 },
spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(15), 20, 12,
"", "!Cure Critical!"
},
{
"cure light", { 37, 1, 37, 37 },
spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(16), 10, 12,
"", "!Cure Light!"
},
{
"cure poison", { 37, 9, 37, 37 },
spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(43), 5, 12,
"", "!Cure Poison!"
},
{
"cure serious", { 37, 5, 37, 37 },
spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(61), 15, 12,
"", "!Cure Serious!"
},
{
"curse", { 12, 12, 37, 37 },
spell_curse, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_curse, SLOT(17), 20, 12,
"curse", "The curse wears off."
},
{
"detect evil", { 37, 4, 37, 37 },
spell_detect_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(18), 5, 12,
"", "The red in your vision disappears."
},
{
"detect hidden", { 37, 7, 37, 37 },
spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(44), 5, 12,
"", "You feel less aware of your suroundings."
},
{
"detect invis", { 2, 5, 37, 37 },
spell_detect_invis, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(19), 5, 12,
"", "You no longer see invisible objects."
},
{
"detect magic", { 2, 3, 37, 37 },
spell_detect_magic, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(20), 5, 12,
"", "The detect magic wears off."
},
{
"detect poison", { 37, 5, 37, 37 },
spell_detect_poison, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(21), 5, 12,
"", "!Detect Poison!"
},
{
"dispel evil", { 37, 10, 37, 37 },
spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(22), 15, 12,
"dispel evil", "!Dispel Evil!"
},
{
"dispel magic", { 26, 31, 37, 37 },
spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_STANDING,
NULL, SLOT(59), 15, 12,
"", "!Dispel Magic!"
},
{
"earthquake", { 37, 7, 37, 37 },
spell_earthquake, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(23), 15, 12,
"earthquake", "!Earthquake!"
},
{
"enchant weapon", { 12, 37, 37, 37 },
spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(24), 100, 24,
"", "!Enchant Weapon!"
},
{
"energy drain", { 13, 37, 37, 37 },
spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(25), 35, 12,
"energy drain", "!Energy Drain!"
},
{
"faerie fire", { 4, 2, 37, 37 },
spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(72), 5, 12,
"faerie fire", "The pink aura around you fades away."
},
{
"faerie fog", { 10, 14, 37, 37 },
spell_faerie_fog, TAR_IGNORE, POS_STANDING,
NULL, SLOT(73), 12, 12,
"faerie fog", "!Faerie Fog!"
},
{
"fireball", { 15, 37, 37, 37 },
spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(26), 15, 12,
"fireball", "!Fireball!"
},
{
"flamestrike", { 37, 13, 37, 37 },
spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(65), 20, 12,
"flamestrike", "!Flamestrike!"
},
{
"fly", { 7, 12, 37, 37 },
spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(56), 10, 18,
"", "You slowly float to the ground."
},
{
"gate", { 37, 37, 37, 37 },
spell_gate, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(83), 50, 12,
"", "!Gate!"
},
{
"giant strength", { 7, 37, 37, 37 },
spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(39), 20, 12,
"", "You feel weaker."
},
{
"harm", { 37, 15, 37, 37 },
spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(27), 35, 12,
"harm spell", "!Harm!"
},
{
"heal", { 37, 14, 37, 37 },
spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(28), 50, 12,
"", "!Heal!"
},
{
"identify", { 10, 10, 37, 37 },
spell_identify, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(53), 12, 24,
"", "!Identify!"
},
{
"infravision", { 6, 9, 37, 37 },
spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(77), 5, 18,
"", "You no longer see in the dark."
},
{
"invis", { 4, 37, 37, 37 },
spell_invis, TAR_CHAR_DEFENSIVE, POS_STANDING,
&gsn_invis, SLOT(29), 5, 12,
"", "You are no longer invisible."
},
{
"know alignment", { 8, 5, 37, 37 },
spell_know_alignment, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(58), 9, 12,
"", "!Know Alignment!"
},
{
"lightning bolt", { 9, 37, 37, 37 },
spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(30), 15, 12,
"lightning bolt", "!Lightning Bolt!"
},
{
"locate object", { 6, 10, 37, 37 },
spell_locate_object, TAR_IGNORE, POS_STANDING,
NULL, SLOT(31), 20, 18,
"", "!Locate Object!"
},
{
"magic missile", { 1, 37, 37, 37 },
spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(32), 15, 12,
"magic missile", "!Magic Missile!"
},
{
"mass invis", { 15, 17, 37, 37 },
spell_mass_invis, TAR_IGNORE, POS_STANDING,
&gsn_mass_invis, SLOT(69), 20, 24,
"", "!Mass Invis!"
},
{
"pass door", { 18, 37, 37, 37 },
spell_pass_door, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(74), 20, 12,
"", "You feel solid again."
},
{
"poison", { 37, 8, 37, 37 },
spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_poison, SLOT(33), 10, 12,
"poison", "You feel less sick."
},
{
"protection", { 37, 6, 37, 37 },
spell_protection, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(34), 5, 12,
"", "You feel less protected."
},
{
"refresh", { 5, 3, 37, 37 },
spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(81), 12, 18,
"refresh", "!Refresh!"
},
{
"remove curse", { 37, 12, 37, 37 },
spell_remove_curse, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(35), 5, 12,
"", "!Remove Curse!"
},
{
"sanctuary", { 37, 13, 37, 37 },
spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(36), 75, 12,
"", "The white aura around your body fades."
},
{
"shield", { 13, 37, 37, 37 },
spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(67), 12, 18,
"", "Your force shield shimmers then fades away."
},
{
"shocking grasp", { 7, 37, 37, 37 },
spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(37), 15, 12,
"shocking grasp", "!Shocking Grasp!"
},
{
"sleep", { 14, 37, 37, 37 },
spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_sleep, SLOT(38), 15, 12,
"", "You feel less tired."
},
{
"stone skin", { 17, 37, 37, 37 },
spell_stone_skin, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(66), 12, 18,
"", "Your skin feels soft again."
},
{
"summon", { 37, 8, 37, 37 },
spell_summon, TAR_IGNORE, POS_STANDING,
NULL, SLOT(40), 50, 12,
"", "!Summon!"
},
{
"teleport", { 8, 37, 37, 37 },
spell_teleport, TAR_CHAR_SELF, POS_FIGHTING,
NULL, SLOT( 2), 35, 12,
"", "!Teleport!"
},
{
"ventriloquate", { 1, 37, 37, 37 },
spell_ventriloquate, TAR_IGNORE, POS_STANDING,
NULL, SLOT(41), 5, 12,
"", "!Ventriloquate!"
},
{
"weaken", { 7, 37, 37, 37 },
spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(68), 20, 12,
"spell", "You feel stronger."
},
{
"word of recall", { 37, 37, 37, 37 },
spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING,
NULL, SLOT(42), 5, 12,
"", "!Word of Recall!"
},
/*
* Dragon breath
*/
{
"acid breath", { 33, 37, 37, 37 },
spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(200), 0, 4,
"blast of acid", "!Acid Breath!"
},
{
"fire breath", { 34, 37, 37, 37 },
spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(201), 0, 4,
"blast of flame", "!Fire Breath!"
},
{
"frost breath", { 31, 37, 37, 37 },
spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(202), 0, 4,
"blast of frost", "!Frost Breath!"
},
{
"gas breath", { 35, 37, 37, 37 },
spell_gas_breath, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(203), 0, 4,
"blast of gas", "!Gas Breath!"
},
{
"lightning breath", { 32, 37, 37, 37 },
spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(204), 0, 4,
"blast of lightning", "!Lightning Breath!"
},
/*
* Fighter and thief skills.
*/
{
"backstab", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_backstab, SLOT( 0), 0, 24,
"backstab", "!Backstab!"
},
{
"disarm", { 37, 37, 10, 37 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_disarm, SLOT( 0), 0, 24,
"", "!Disarm!"
},
{
"dodge", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dodge, SLOT( 0), 0, 0,
"", "!Dodge!"
},
{
"enhanced damage", { 37, 37, 37, 1 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_enhanced_damage, SLOT( 0), 0, 0,
"", "!Enhanced Damage!"
},
{
"hide", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_hide, SLOT( 0), 0, 12,
"", "!Hide!"
},
{
"kick", { 37, 37, 37, 1 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_kick, SLOT( 0), 0, 8,
"kick", "!Kick!"
},
{
"parry", { 37, 37, 37, 1 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_parry, SLOT( 0), 0, 0,
"", "!Parry!"
},
{
"peek", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_peek, SLOT( 0), 0, 0,
"", "!Peek!"
},
{
"pick lock", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_pick_lock, SLOT( 0), 0, 12,
"", "!Pick!"
},
{
"rescue", { 37, 37, 37, 1 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_rescue, SLOT( 0), 0, 12,
"", "!Rescue!"
},
{
"second attack", { 37, 37, 1, 1 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_second_attack, SLOT( 0), 0, 0,
"", "!Second Attack!"
},
{
"sneak", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_sneak, SLOT( 0), 0, 12,
"", NULL
},
{
"steal", { 37, 37, 1, 37 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_steal, SLOT( 0), 0, 24,
"", "!Steal!"
},
{
"third attack", { 37, 37, 37, 1 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_third_attack, SLOT( 0), 0, 0,
"", "!Third Attack!"
},
/*
* Spells for mega1.are from Glop/Erkenbrand.
*/
{
"general purpose", { 37, 37, 37, 37 },
spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(205), 0, 12,
"general purpose ammo", "!General Purpose Ammo!"
},
{
"high explosive", { 37, 37, 37, 37 },
spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(206), 0, 12,
"high explosive ammo", "!High Explosive Ammo!"
}
};