#include <sys/types.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef netBSD
#include <unistd.h>
#endif
#include "emlen.h"
#include "mush.h"
#ifndef WINDOWS
#include <sys/time.h>
#endif
#define READ_YESNO(var) strcpy(buf,fread_word(fp)); if (UPPER(buf[0])=='Y') (var)=TRUE; else (var)=FALSE; continue
void
grab_hostnames (CHAR_DATA * ch, char *argy)
{
#ifndef WINDOWS
struct sockaddr_in sock;
struct hostent *from;
int size;
char buf[500];
int b, e;
DESCRIPTOR_DATA *d;
DEFINE_COMMAND ("z_grab_hostnames", grab_hostnames, POSITION_DEAD, MAX_LEVEL, LOG_NORMAL, "Grabs hostnames give a specified fd range.")
argy = one_argy (argy, buf);
if (buf[0] == '\0' || argy[0] == '\0')
return;
if (!is_number (buf) || !is_number (argy))
return;
b = atoi (buf);
e = atoi (argy);
size = sizeof (sock);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->descriptor > e || d->descriptor < b)
continue;
if (getpeername (d->descriptor, (struct sockaddr *) &sock, &size) < 0)
{
continue;
}
else
{
int addr;
addr = ntohl (sock.sin_addr.s_addr);
from = NULL;
from = gethostbyaddr ((char *) &sock.sin_addr,
sizeof (sock.sin_addr), AF_INET);
free_string (d->hostname);
d->hostname = str_dup (from ? from->h_name : "unknown");
}
}
send_to_char ("Grabbed hostnames in that descriptor range.\n\r", ch);
#endif
return;
}
COMMAND *
clookup (char *t)
{
COMMAND *c;
int i;
for (i = 0; i < 256; i++)
{
for (c = command_hash[i]; c != NULL; c = c->next)
{
if (!str_prefix (t, c->name))
return c;
}
}
return NULL;
}
void
read_command_levels (void)
{
COMMAND *c;
FILE *fp;
char b[200];
if ((fp = fopen ("commands.dat", "r")) == NULL)
return;
for (;;)
{
strcpy (b, fread_word (fp));
if (!str_cmp (b, "END"))
break;
if (!str_cmp (b, "LINK"))
{
char t[200];
strcpy (b, fread_word (fp));
if ((c = clookup (b)) == NULL)
{
fread_to_eol (fp);
continue;
}
strcpy (t, fread_word (fp));
add_to_list (t, c->do_fun, c->position, c->level, c->log, c->help);
fprintf (stderr, "Created dynamic command link from '%s' to '%s'.\n", b, t);
continue;
}
if ((c = clookup (b)) == NULL)
{
fread_number (fp);
continue;
}
c->level = fread_number (fp);
}
fclose (fp);
return;
}
void
add_level_bonuses (CHAR_DATA * ch, int how_many)
{
int i, jh, jm, j, jhr, jmr;
int hitgain = 0;
int movegain = 0;
char buffer[500];
for (i = 0; i < how_many; i++)
{
hitgain = 0;
movegain = 0;
if (IS_MOB(ch))
{
int adder;
adder = LEVEL(ch)/17;
if (adder > 8) adder = 8;
hitgain = number_range((1 + adder),(4+ adder));
movegain = number_range((1 + adder/2),(2 + adder/2));
}
else
{
jh = 10;
jm = 10;
jhr = 10;
jmr = 10;
for (j = 0; j < 10; j++)
{
if ((LEVEL (ch) - i) >= pow.hitgain[j][0] && (LEVEL (ch) - i) <= pow.hitgain[j][1])
jh = j;
if ((LEVEL (ch) - i) >= pow.movegain[j][0] && (LEVEL (ch) - i) <= pow.movegain[j][1])
jm = j;
if ((LEVEL (ch) - i) >= pow.rem_hitgain[j][0] && (LEVEL (ch) - i) <= pow.rem_hitgain[j][1])
jhr = j;
if ((LEVEL (ch) - i) >= pow.rem_movegain[j][0] && (LEVEL (ch) - i) <= pow.rem_movegain[j][1])
jmr = j;
}
{
int remort_mult = 0; /* amt of times remort bonus is added */
int up_hitgain = 0; /* Upper range of the randomness... */
int low_hitgain = 0; /* Lower range of randomness */
int up_movegain = 0; /* Upper range of randomness for moves */
int low_movegain = 0; /* Lower range of the randomness...*/
if (pow.remort_bonus_fixed)
{
if (ch->pcdata->remort_times == 0)
remort_mult = 0;
else
remort_mult = 1;
}
else
remort_mult = ch->pcdata->remort_times;
/* The basic structure of the hitgain/movegain is as follows : */
/* From the above we have a list of 4 numbers jh, jhr, jm, jmr which tell
the "place" for hitgain, movegain, remorts hitgain, remorts movegain
and then hitgain is made to be the conbonus * (the reg conbonus + the
remort bonus times the multiplier). The same idea is used for movegain
except now the bonuses are the only things we add and the lower number
is the regular number + remortnumber * remort mult. */
up_hitgain = pow.hitgain[jh][4] + (ch->pcdata->remort_times) * pow.rem_hitgain[jhr][4];
low_hitgain = pow.hitgain[jh][3] + (ch->pcdata->remort_times) * pow.rem_hitgain[jhr][3];
hitgain = (con_app[get_curr_con (ch) - 1].hit * ( pow.hitgain[jh][2] + (pow.rem_hitgain[jhr][2] * remort_mult)));
hitgain += number_range (low_hitgain, up_hitgain);
hitgain /= 100;
hitgain += race_info[ch->pcdata->race].hps_bonus;
hitgain += align_info[ch->pcdata->alignment].hps_bonus;
/* Move gain down here for players... */
low_movegain = pow.movegain[jm][2] + (pow.rem_movegain[jmr][2] * remort_mult);
up_movegain = pow.movegain[jm][3] + (pow.rem_movegain[jmr][3] * remort_mult);
movegain = number_range(low_movegain, up_movegain);
movegain /= 100;
}
}
ch->max_hit += hitgain;
ch->max_move += movegain;
sprintf(buffer,"\x1B[1;30m-->\x1B[1;32m%3d hit points\x1B[1;37m and\x1B[1;32m%3d move points\x1B[1;37m gained\n\r",hitgain,movegain);
send_to_char(buffer,ch);
}
MAXMOVE(ch);
MAXHIT(ch);
return;
}
void
set_initial_hp (CHAR_DATA * ch)
{
int init_hp;
int init_mp;
if (IS_MOB (ch))
{
init_hp = pow.initial_hp[0] / 2; /* Take into account mobs are usually */
init_mp = (pow.initial_mv[0] * 2) / 3; /* Higher level */
}
else
{
if (ch->pcdata->remort_times > 0)
{
init_hp = number_range (pow.remort_hp[0], pow.remort_hp[1]);
init_mp = number_range (pow.remort_mv[0], pow.remort_mv[1]);
}
else
{
init_hp = number_range (pow.initial_hp[0], pow.initial_hp[1]);
init_mp = number_range (pow.initial_mv[0], pow.initial_mv[1]);
}
}
ch->max_hit = init_hp;
ch->max_move = init_mp;
if (IS_MOB (ch) || pow.restore_when_level)
{
MAXHIT(ch);
MAXMOVE(ch);
}
return;
}
void
read_power_dat (void)
{
FILE *fp;
char buf[80];
int i, p, y;
int hg = 0;
int rhg = 0;
int mg = 0;
int rmg = 0;
int ascremort = 0;
int remort = 0;
int guild = 0;
int augment = 0;
pow.loot_level=0;
pow.flee_chance = 0;
pow.gods=str_dup("<Empty>");
pow.bash_slip_to_tackle = TRUE;
pow.penalize_evil_in_sun = TRUE;
pow.get_from_corpse_while_in_combat = TRUE;
pow.plague_chance = 0;
pow.auction_lag=FALSE;
pow.can_fight_self=TRUE;
pow.max_level=90;
pow.good_kill_good=TRUE;
pow.evil_kill_evil=TRUE;
pow.all_newbies_good = FALSE;
pow.level_to_choose = 0;
pow.choose_in_room = 0;
for (i = 0; i < 20; i++)
pow.learned[i] = NULL;
for (p = 0; p < 20; p++)
pow.armor_lev_word[p] = NULL;
i = 0;
p = 0;
y = 0;
if ((fp = fopen ("power.dat", "r")) == NULL)
{
fprintf (stderr, "Error reading power.dat!\n\r");
exit (6);
}
for (;;)
{
strcpy (buf, fread_word (fp));
if (!str_prefix ("#", buf))
{
fread_to_eol (fp);
continue;
}
if (!str_cmp ("END", buf))
break;
if (!str_cmp ("INITIAL_HP", buf))
{
pow.initial_hp[0] = fread_number (fp);
pow.initial_hp[1] = fread_number (fp);
continue;
}
if (!str_cmp ("REMORT_HP", buf))
{
pow.remort_hp[0] = fread_number (fp);
pow.remort_hp[1] = fread_number (fp);
continue;
}
if (!str_cmp ("INITIAL_MV", buf))
{
pow.initial_mv[0] = fread_number (fp);
pow.initial_mv[1] = fread_number (fp);
continue;
}
if (!str_cmp ("REMORT_MV", buf))
{
pow.remort_mv[0] = fread_number (fp);
pow.remort_mv[1] = fread_number (fp);
continue;
}
if (!str_cmp ("REG_HITGAIN", buf))
{
pow.hitgain[hg][0] = fread_number (fp);
pow.hitgain[hg][1] = fread_number (fp);
pow.hitgain[hg][2] = fread_number (fp);
pow.hitgain[hg][3] = fread_number (fp);
pow.hitgain[hg][4] = fread_number (fp);
hg++;
continue;
}
if (!str_cmp ("REM_HITGAIN", buf))
{
pow.rem_hitgain[rhg][0] = fread_number (fp);
pow.rem_hitgain[rhg][1] = fread_number (fp);
pow.rem_hitgain[rhg][2] = fread_number (fp);
pow.rem_hitgain[rhg][3] = fread_number (fp);
pow.rem_hitgain[rhg][4] = fread_number (fp);
rhg++;
continue;
}
if (!str_cmp ("REM_MOVEGAIN", buf))
{
pow.rem_movegain[rmg][0] = fread_number (fp);
pow.rem_movegain[rmg][1] = fread_number (fp);
pow.rem_movegain[rmg][2] = fread_number (fp);
pow.rem_movegain[rmg][3] = fread_number (fp);
rmg++;
continue;
}
if (!str_cmp ("REG_MOVEGAIN", buf))
{
pow.movegain[mg][0] = fread_number (fp);
pow.movegain[mg][1] = fread_number (fp);
pow.movegain[mg][2] = fread_number (fp);
pow.movegain[mg][3] = fread_number (fp);
mg++;
continue;
}
if (!str_cmp ("ASCENSION_REQ", buf))
{
for(y = 0; y < 5; y ++)
pow.ascension_req[y] = fread_number (fp);
continue;
}
if (!str_cmp ("FORSAKE_REQ", buf))
{
for(y = 0; y < 4; y ++)
pow.forsake_req[y] = fread_number (fp);
continue;
}
if (!str_cmp ("REMORT_REQ", buf))
{
int jk = 0;
for(jk = 0; jk < 8; jk++)
{
pow.remort_req[remort][jk] = fread_number (fp);
}
remort++;
continue;
}
if (!str_cmp ("ASCENDED_REMORT_REQ", buf))
{
int jk = 0;
for (jk = 0; jk < 8; jk ++)
{
pow.ascended_remort_req[ascremort][jk] = fread_number (fp);
}
ascremort ++;
continue;
}
if (!str_cmp ("GUILD_COST", buf))
{
int jjj = 0;
for (jjj = 0; jjj < 7; jjj++)
{
pow.guild_info[guild][jjj] = fread_number (fp);
}
guild++;
continue;
}
if (!str_cmp ("AUGMENT_COST", buf))
{
int aug = 0;
for (aug = 0; aug < 7; aug++)
{
pow.augment_cost[augment][aug] = fread_number (fp);
}
augment++;
continue;
}
if (!str_cmp ("TRANSFORM_IN_ROOM", buf))
{
pow.transform_in_room = fread_number (fp);
continue;
}
if (!str_cmp ("ASCTRANSFORM_IN_ROOM", buf))
{
pow.asctransform_in_room = fread_number (fp);
continue;
}
if (!str_cmp ("AUGMENT_REMORT_ONLY", buf))
{
READ_YESNO (pow.augmentremortonly);
continue;
}
if (!str_cmp ("REMORT_IN_ROOM", buf))
{
for (y = 0; y < 11; y ++)
pow.remort_in_room[y] = fread_number(fp);
continue;
}
if (!str_cmp ("ASCEND_REMORT_IN_ROOM", buf))
{
for (y = 0; y < 11; y ++)
pow.ascend_remort_in_room[y] = fread_number (fp);
continue;
}
if (!str_cmp ("PRAC_LEVEL", buf))
{
pow.low_range[i] = fread_number (fp);
pow.high_range[i] = fread_number (fp);
pow.learned[i] = str_dup (fread_word (fp));
i++;
continue;
}
if (!str_cmp ("ADDS_TO_STATS", buf))
{
READ_YESNO (pow.add_to_stats);
}
if (!str_cmp ("MAXIMUM_REMORTS", buf))
{
pow.max_remorts = fread_number (fp);
continue;
}
if (!str_cmp ("REMORT_LEVEL", buf))
{
pow.remort_level = fread_number (fp);
continue;
}
if (!str_cmp ("VAPORIZE_INVENTORY", buf))
{
READ_YESNO (pow.vaporize_inv);
}
if (!str_cmp ("VAPORIZE_ENTIRE_EQU", buf))
{
READ_YESNO (pow.vaporize_all);
}
if (!str_cmp ("GET_FROM_CORPSE_WHILE_IN_COMBAT", buf))
{
READ_YESNO (pow.get_from_corpse_while_in_combat);
}
if (!str_cmp ("SHOW_RACE_SELECT_INFO", buf))
{
READ_YESNO (pow.show_race_select_info);
}
if (!str_cmp ("GOOD_KILL_GOOD", buf))
{
READ_YESNO (pow.good_kill_good);
}
if (!str_cmp ("EVIL_KILL_EVIL", buf))
{
READ_YESNO (pow.evil_kill_evil);
}
if (!str_cmp ("MORTS_USE_COLOR_CHAT", buf))
{
READ_YESNO (pow.morts_use_color_chat);
}
if (!str_cmp ("RESTORE_WHEN_LEVEL", buf))
{
READ_YESNO (pow.restore_when_level);
}
if (!str_cmp ("PLAGUE_CHANCE", buf))
{
pow.plague_chance = fread_number (fp);
continue;
}
if (!str_cmp ("BEAMS_TO_ROOM", buf))
{
pow.beams_to_room = fread_number (fp);
continue;
}
if (!str_cmp ("ALL_NEWBIES_GOOD", buf))
{
strcpy (buf, fread_word (fp));
if (UPPER (buf[0]) == 'Y')
pow.all_newbies_good = FALSE;
else
pow.all_newbies_good = TRUE;
continue;
}
if (!str_cmp ("LEVEL_TO_CHOOSE", buf))
{
pow.level_to_choose = fread_number(fp);
continue;
}
if (!str_cmp ("CHOOSE_IN_ROOM", buf))
{
pow.choose_in_room = fread_number(fp);
continue;
}
if (!str_cmp ("PREREQ_LEVEL", buf))
{
pow.prereq = fread_number (fp);
continue;
}
if (!str_cmp ("WEATHER_EFFECTS", buf))
{
READ_YESNO (pow.weather);
}
if (!str_cmp ("PLAYER_PROMPT", buf))
{
READ_YESNO (pow.player_prompt);
}
if (!str_cmp ("SKILL_LOSS_ON_MOB_DEATH", buf))
{
READ_YESNO (pow.skill_loss_on_mob_death);
}
if (!str_cmp ("SKILL_LOSS_ON_PK_DEATH", buf))
{
READ_YESNO (pow.skill_loss_on_pk_death);
}
if (!str_cmp ("SKILL_LOSS_AMOUNT", buf))
{
pow.amount_lost_on_death = fread_number (fp);
continue;
}
if (!str_cmp ("ARENA_ON", buf))
{
READ_YESNO (pow.arena_on);
}
if (!str_cmp ("ARENA_GOOD_EVIL", buf))
{
READ_YESNO (pow.arena_good_evil);
}
if (!str_cmp ("REQUIRED_VALIDATION", buf))
{
READ_YESNO (pow.validation);
}
if (!str_cmp ("MUD_EMAIL_ADDRESS", buf))
{
strcpy (pow.email_to, fread_word (fp));
continue;
}
if (!str_cmp ("EASIER_MOVE_STYLE", buf))
{
READ_YESNO (pow.easier_moves);
}
if (!str_cmp ("MAX_PRACTICE_SKILLS", buf))
{
pow.max_prac_skills = fread_number (fp);
continue;
}
if (!str_cmp ("MOB_EXP", buf))
{
pow.mob_exp = str_dup (fread_word (fp));
continue;
}
if (!str_cmp ("EXP_TO_LEVEL", buf))
{
pow.exp_to_level = str_dup (fread_word (fp));
continue;
}
if (!str_cmp ("HIGHLEV_EXP_TO_LEVEL", buf))
{
pow.highlev_exp_to_level = str_dup (fread_word (fp));
continue;
}
if (!str_cmp ("MAX_PRACTICE_SPELLS", buf))
{
pow.max_prac_spells = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_1", buf))
{
pow.newbie_object[0] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_2", buf))
{
pow.newbie_object[1] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_3", buf))
{
pow.newbie_object[2] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_4", buf))
{
pow.newbie_object[3] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_5", buf))
{
pow.newbie_object[4] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_6", buf))
{
pow.newbie_object[5] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_7", buf))
{
pow.newbie_object[6] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_8", buf))
{
pow.newbie_object[7] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_9", buf))
{
pow.newbie_object[8] = fread_number (fp);
continue;
}
if (!str_cmp ("NEWBIE_OBJECT_10", buf))
{
pow.newbie_object[9] = fread_number (fp);
continue;
}
if (!str_cmp ("ALLOW_WHERE", buf))
{
READ_YESNO (pow.allow_where);
}
if (!str_cmp ("CAN_SUMMON_MOBS", buf))
{
READ_YESNO (pow.can_summon_mobs);
}
if (!str_cmp ("EVIL_CAN_CAST_SPELLS", buf))
{
READ_YESNO (pow.evil_can_cast);
}
if (!str_cmp ("PERCENT_PRACTICES", buf))
{
pow.practice_percent = fread_number (fp);
continue;
}
if (!str_cmp ("REPAIR_WEAPONS", buf))
{
pow.repair_weapons[0] = fread_number (fp);
pow.repair_weapons[1] = fread_number (fp);
pow.repair_weapons[2] = fread_number (fp);
continue;
}
if (!str_cmp ("REPAIR_ARMORS", buf))
{
pow.repair_armors = fread_number (fp);
continue;
}
if (!str_cmp ("TINKER_DISCOUNT", buf))
{
pow.tinker_discount = fread_number (fp);
continue;
}
if (!str_cmp ("RESIZE_DIVISOR", buf))
{
pow.resize_divisor = fread_number (fp);
continue;
}
if (!str_cmp ("SPACE_NEEDED", buf))
{
pow.space_needed = fread_number (fp);
if (fBootDb)
{
string_space = calloc (1, pow.space_needed);
top_string = string_space;
}
continue;
}
if (!str_cmp ("REMORT_BONUS_FIXED", buf))
{
strcpy (buf, fread_word (fp));
if (UPPER (buf[0]) == 'Y')
pow.remort_bonus_fixed = TRUE;
else
pow.remort_bonus_fixed = FALSE;
continue;
}
if (!str_cmp ("EQUIP_IN_COMBAT", buf))
{
READ_YESNO (pow.equip_in_combat);
}
if (!str_cmp ("REMOVE_WHILE_FIGHTING", buf))
{
READ_YESNO (pow.remove_while_fighting);
}
if (!str_cmp ("SCORE_WHILE_FIGHTING", buf))
{
READ_YESNO (pow.score_while_fighting);
}
if (!str_cmp ("AUTO_AUCTION", buf))
{
READ_YESNO (pow.auto_auction);
}
if (!str_cmp ("FIGHT_SELF", buf))
{
READ_YESNO (pow.can_fight_self);
}
if (!str_cmp ("LOOT_LEVEL", buf))
{
pow.loot_level=fread_number(fp);
continue;
}
if (!str_cmp ("MAX_LEVEL", buf))
{
pow.max_level=fread_number(fp);
continue;
}
if (!str_cmp ("AUCTION_LAG", buf))
{
READ_YESNO (pow.auction_lag);
}
if (!str_cmp ("GIVE_WHILE_FIGHTING", buf))
{
READ_YESNO (pow.give_while_fighting);
}
if (!str_cmp ("FLEE_CHANCE", buf))
{
pow.flee_chance = fread_number (fp);
continue;
}
if (!str_cmp ("PENALIZE_EVIL_IN_SUN", buf))
{
READ_YESNO (pow.penalize_evil_in_sun);
}
if (!str_cmp ("BASH_SLIP_TO_TACKLE", buf))
{
READ_YESNO (pow.bash_slip_to_tackle);
}
if (!str_cmp ("TACKLE_WITH_WEAPON", buf))
{
READ_YESNO (pow.tackle_with_weapon);
}
if (!str_cmp ("TACKLE_PERSON_WITH_WEAPON", buf))
{
READ_YESNO (pow.tackle_person_with_weapon);
}
if (!str_cmp ("ALLOW_REROLLS", buf))
{
READ_YESNO (pow.allow_rerolls);
}
if (!str_cmp ("REGEN_MANA", buf))
{
pow.base_mana_regen_bonus = fread_number (fp);
pow.med_mana_regen_bonus = fread_number (fp);
continue;
}
if (!str_cmp ("REGEN_HP", buf))
{
pow.base_hp_regen = fread_number (fp);
pow.hp_bonus_resting = fread_number (fp);
pow.hp_bonus_sleeping = fread_number (fp);
continue;
}
if (!str_cmp ("REGEN_MP", buf))
{
pow.base_mp_regen = fread_number (fp);
pow.mp_bonus_resting = fread_number (fp);
pow.mp_bonus_sleeping = fread_number (fp);
continue;
}
if (!str_cmp ("GROUNDFIGHT_STAND", buf))
{
pow.groundfight_stand = fread_number (fp);
continue;
}
if (!str_cmp ("FLURRY_MPS", buf))
{
pow.flurry_mps = fread_number (fp);
continue;
}
if (!str_cmp ("LEVEL_TO_SEE_NUMERIC_STATS", buf))
{
pow.level_to_see_numeric_stats = fread_number (fp);
continue;
}
if (!str_cmp ("HPS_FOR_CON", buf))
{
int k;
for (k = 0; k < 36; k++)
{
con_app[k].hit = fread_number (fp);
}
continue;
}
if (!str_cmp ("PRACS_FOR_WIS", buf))
{
int k;
for (k = 0; k < 36; k++)
{
wis_app[k].practice = fread_number (fp);
}
continue;
}
if (!str_cmp ("PRAC_INCREASE_FOR_INTELLIGENCE", buf))
{
int k;
for (k = 0; k < 36; k++)
{
int_app[k].learn = fread_number (fp);
}
continue;
}
if (!str_cmp ("ARMOR_LEV", buf))
{
pow.armor_lev_min[p] = fread_number (fp);
pow.armor_lev_max[p] = fread_number (fp);
pow.armor_lev_word[p] = fread_string_eol (fp);
p++;
continue;
}
if (!str_cmp ("GODS", buf)) {
free_string(pow.gods);
pow.gods = fread_string_eol(fp);
continue;
}
if (!str_cmp ("SACNAMES", buf))
{
pow.god_names[0] = str_dup (fread_word (fp));
pow.god_names[1] = str_dup (fread_word (fp));
pow.god_names[2] = str_dup (fread_word (fp));
pow.god_names[3] = str_dup (fread_word (fp));
pow.god_names[4] = str_dup (fread_word (fp));
continue;
}
fprintf (stderr, "Unknown read: %s.\n", buf);
fread_to_eol (fp);
}
fclose (fp);
return;
}
void
read_race_info (void)
{
FILE *fp;
int i = 0;
char wrd[256];
if ((fp = fopen ("races.dat", "r")) == NULL)
{
fprintf (stderr, "Races.dat could not be opened!!\n");
exit (7);
}
for (;;)
{
strcpy (wrd, fread_word (fp));
if (!str_cmp ("END", wrd))
break;
if (!str_prefix ("#", wrd))
{
fread_to_eol (fp);
continue;
}
strcpy (race_info[i].name, wrd);
race_info[i].bonus[0] = fread_number (fp);
race_info[i].bonus[1] = fread_number (fp);
race_info[i].bonus[2] = fread_number (fp);
race_info[i].bonus[3] = fread_number (fp);
race_info[i].bonus[4] = fread_number (fp);
race_info[i].limits[0] = fread_number (fp);
race_info[i].limits[1] = fread_number (fp);
race_info[i].limits[2] = fread_number (fp);
race_info[i].limits[3] = fread_number (fp);
race_info[i].limits[4] = fread_number (fp);
race_info[i].start_room = fread_number (fp);
race_info[i].max_skills = fread_number (fp);
race_info[i].max_spells = fread_number (fp);
race_info[i].max_profs = fread_number (fp);
race_info[i].height_min = fread_number (fp);
race_info[i].height_max = fread_number (fp);
race_info[i].affect_bits = fread_number (fp);
race_info[i].affect_bits2 = fread_number (fp);
race_info[i].nat_augments = fread_number (fp);
race_info[i].natarmor = fread_number (fp);
race_info[i].regen_hit_percent = fread_number (fp);
race_info[i].regen_move_percent = fread_number (fp);
race_info[i].switch_aligns = fread_number (fp);
race_info[i].attack_spell_percent = fread_number (fp);
race_info[i].combat_damage_bonus = fread_number (fp);
race_info[i].backstab_percent = fread_number (fp);
race_info[i].heal_percent = fread_number (fp);
race_info[i].hps_bonus = fread_number (fp);
race_info[i].mana_percent = fread_number (fp);
race_info[i].nat_skills[0] = fread_number(fp);
race_info[i].nat_skills[1] = fread_number(fp);
race_info[i].nat_skills[2] = fread_number(fp);
race_info[i].remort_race = fread_number (fp);
i++;
}
fclose (fp);
return;
}
void
read_align_info (void)
{
FILE *fp;
int i = 0;
char wrd[256];
if ((fp = fopen ("align.dat", "r")) == NULL)
{
fprintf (stderr, "Align.dat could not be opened!!\n");
exit (7);
}
for (;;)
{
strcpy (wrd, fread_word (fp));
if (!str_cmp ("END", wrd))
break;
if (!str_prefix ("#", wrd))
{
fread_to_eol (fp);
continue;
}
strcpy (align_info[i].name, wrd);
align_info[i].bonus[0] = fread_number (fp);
align_info[i].bonus[1] = fread_number (fp);
align_info[i].bonus[2] = fread_number (fp);
align_info[i].bonus[3] = fread_number (fp);
align_info[i].bonus[4] = fread_number (fp);
align_info[i].limits[0] = fread_number (fp);
align_info[i].limits[1] = fread_number (fp);
align_info[i].limits[2] = fread_number (fp);
align_info[i].limits[3] = fread_number (fp);
align_info[i].limits[4] = fread_number (fp);
align_info[i].start_room = fread_number (fp);
align_info[i].max_skills = fread_number (fp);
align_info[i].max_spells = fread_number (fp);
align_info[i].max_profs = fread_number (fp);
align_info[i].height_min = fread_number (fp);
align_info[i].height_max = fread_number (fp);
align_info[i].affect_bits = fread_number (fp);
align_info[i].affect_bits2 = fread_number (fp);
align_info[i].nat_augments = fread_number (fp);
align_info[i].natarmor = fread_number (fp);
align_info[i].regen_hit_percent = fread_number (fp);
align_info[i].regen_move_percent = fread_number (fp);
align_info[i].switch_aligns = fread_number (fp);
align_info[i].attack_spell_percent = fread_number (fp);
align_info[i].combat_damage_bonus = fread_number (fp);
align_info[i].backstab_percent = fread_number (fp);
align_info[i].heal_percent = fread_number (fp);
align_info[i].hps_bonus = fread_number (fp);
align_info[i].mana_percent = fread_number (fp);
align_info[i].nat_skills[0] = fread_number(fp);
align_info[i].nat_skills[1] = fread_number(fp);
align_info[i].nat_skills[2] = fread_number(fp);
i++;
}
fclose (fp);
return;
}
void
reload_power_dat (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("z_reload_power_data", reload_power_dat, POSITION_DEAD, MAX_LEVEL, LOG_NORMAL, "Reloads the power.dat data from disk.")
read_power_dat ();
read_align_info ();
read_race_info ();
return;
}