#AREADATA Name New area~ Repop The area seems alive again! ~ SCZone 0 Builders Hrothgar~ VNUMs 33301 33600 NQuit 0 Open 0 Homeland 0 End #MOBDATA #33301 Name undead king wizard~ Short an undead wizard king~ Long A ghostly king sits upon his throne, fingering an orb. ~ AMax 1 NHeight 0 ActBits 2 Affect_By 648 Money 100 Level 50 Sex 1 MobType 9 Guard 0 End #33302 Name stone gargoyle~ Short a stone gargoyle~ Long A stone gargoyle sits perched upon a ledge. ~ AMax 2 NHeight 0 ActBits 2 Affect_By 520 Money 100 Level 35 MobType 15 Guard 0 End #33303 Name referee grandmaster mage~ Short the grandmaster mage~ Long The Grandmaster Mage sits here keeping order amongst the trainees. ~ AMax 1 NHeight 0 ActBits 2 Affect_By 680 Money 200 Level 150 Sex 1 MobType 0 Hp 15 Guard 0 End #33304 Name fire mage apprentice~ Short a fire mage apprentice~ Long An apprentice fire mage sits here preparing for his duel. ~ AMax 1 NHeight 0 ActBits 1 Money 300 Level 50 Sex 1 MobType 0 Guard 0 End #33305 Name earth apprentice mage~ Short an earth apprentice mage~ Long An earth apprentice mage is here casting a cantrip. ~ AMax 1 NHeight 0 ActBits 1 Money 300 Level 50 Sex 2 MobType 0 Guard 0 End #33306 Name water mage apprentice~ Short a water mage apprentice~ Long A water mage apprentice glares icily at you. ~ AMax 1 NHeight 0 ActBits 1 Money 300 Level 50 Sex 2 MobType 0 Guard 0 End #33307 Name air apprentice mage~ Short an air apprentice mage~ Long An air apprentice mage levitates above you. ~ AMax 1 NHeight 0 ActBits 1 Money 300 Level 50 Sex 1 MobType 0 Guard 0 End #33308 Name prism light ray~ Short a prism of light~ Long A prism of light swirls around you and lights up the whole room. ~ AMax 1 NHeight 0 ActBits 2 Affect_By 128 Money 200 Level 70 MobType 24 Guard 0 End #33309 Name huge fire elemental~ Short a huge fire elemental~ Long A HUGE fire elemental sends out wisps of smoke throughout the cavern. ~ AMax 1 NHeight 0 ActBits 2 Money 50 Level 65 MobType 24 Guard 0 End #0 #OBJDATA #33301 Name ring fire~ Short a shimmering gateway of fire~ Descr A ring of fire engulfs the far wall of this chamber. [0;36m~ Type 12 Extra 1 Wear 0 Values 4 33372 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #33302 Name gnarled branch branches tree wood ring~ Short a ring of tree branches~ Descr A gnarled ring of tree branches covers the floor [0;36m~ Type 12 Wear 0 Values 4 33373 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #33303 Name ring ice water~ Short a ring of ice water~ Descr A ring of ice water forms throughout the whole room. [0;36m~ Type 12 Wear 0 Values 4 33375 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #33304 Name ring wisp air~ Short a wisp of air~ Descr A wisp of air swirls about the room. [0;36m~ Type 12 Wear 0 Values 4 33376 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #33305 Name shimmering orb~ Short a shammering orb~ Descr A shimmering orb illuminates the room. [0;36m~ Type 12 Extra 1 Wear 0 Weight 0 Cost 0 End #33306 Name tower replica portal~ Short a miniature replica of a tower~ Descr A miniature version of a glowing tower rests in the clearing. [0;36m~ Type 12 Extra 1 Wear 0 Values 4 33318 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #33307 Name shining orb~ Short a shining orb~ Descr (none)~ Type 9 Extra 1 Wear 131073 Values 1 0 2 1 10 10 50 50 10 0 0 Weight 0 Cost 0 Affect 17 -2 1 0 0 End #33308 Name stone gargoyle claw claws~ Short a stone claw~ Descr A stone claw sits on the floor underneath some garbage. [0;36m~ Type 5 Extra 1 Wear 16385 Values 0 20 0 5 0 0 0 3 3 0 0 Weight 0 Cost 0 End #33309 Name scintillating robe~ Short a [1m[34ms[32mc[36mi[31mn[35mt[33mi[34ml[32ml[36ma[31mt[35mi[33mn[34mg[37m robe~ Descr A scintillating robe lays crumbled in the corner, emitting light of every color. [0;36m~ Type 9 Extra 3 Wear 9 Values 1 30 4 1 10 10 40 40 10 0 512 Weight 40 Cost 3000 End #33310 Name prism light ray~ Short a [1m[31mp[33mr[32mi[34ms[35mm[37m of light~ Descr A shining prism of light reflects throughout the whole room. [0;36m~ Type 9 Extra 1 Wear 262145 Values 0 0 3 0 10 10 50 50 10 0 0 Weight 0 Cost 0 Affect 13 10 1 0 0 End #33311 Name crimson baldric~ Short a [31mcrimson[37m baldric~ Descr A blood red baldric is neatly folded on the floor. [0;36m~ Type 9 Wear 32769 Values 0 2 0 0 10 10 30 30 10 0 0 Weight 20 Cost 0 Affect 19 1 1 0 0 Affect 18 2 1 0 0 End #0 #ROOMDATA #33301 Name Path to the Tower~ Descr No birds chirp, and other sounds of the forest are strangely hushed as you approach the tower. From this close, you notice the walls of the tower are strangely smooth - no natural force has brought this tower into being. ~ Sector 3 Door 1 0 0 33302 0 0 ~ ~ End #33302 Name Further Along the Path~ Descr No birds chirp, and other sounds of the forest are strangely hushed as you approach the tower. From this close, you notice the walls of the tower are strangely smooth - no natural force has brought this tower into being. ~ Sector 3 Door 0 0 0 33303 0 0 ~ ~ Door 3 0 0 33301 0 0 ~ ~ End #33303 Name Tower Entrance~ Descr A large set of bronze-plated doors blocks the way to the north. Although you can see no guardian, you get the feeling that this tower is not open for visitors. ~ Sector 3 Door 0 3 0 33304 30 30 ~ tower gates~ Door 2 0 0 33302 0 0 ~ ~ End #33304 Name Inside the Magical Tower~ Descr The ceiling of this tower is almost lost to you in the dizzling heights it reaches. The floor, ceiling and walls are all apparently made of the same material - greying-green in color. Whispered voices and hushed footsteps can be heard from all about you. ~ Flags 4 Sector 0 Door 0 0 0 33307 0 0 ~ ~ Door 1 0 0 33306 0 0 ~ ~ Door 2 3 0 33303 30 30 ~ tower gates~ Door 3 0 0 33305 0 0 ~ ~ Door 5 259 0 33308 30 30 ~ trapdoor~ End #33305 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 1 0 0 33304 0 0 ~ ~ End #33306 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 3 0 0 33304 0 0 ~ ~ End #33307 Name A Dusty Passage~ Descr The ceiling of this tower is almost lost to you in the dizzling heights it reaches. The floor, ceiling and walls are all apparently made of the same material - greying-green in color. Whispered voices and hushed footsteps can be heard from all about you. ~ Flags 4 Sector 0 Door 0 0 0 33309 0 0 ~ ~ Door 1 0 0 33313 0 0 ~ ~ Door 2 0 0 33304 0 0 ~ ~ Door 3 0 0 33312 0 0 ~ ~ End #33308 Name An Underground Passage~ Descr ~ Sector 37 Door 0 0 0 33319 0 0 ~ ~ Door 4 259 0 33304 30 30 ~ trapdoor~ End #33309 Name A Dusty Passage~ Descr The ceiling of this tower is almost lost to you in the dizzling heights it reaches. The floor, ceiling and walls are all apparently made of the same material - greying-green in color. Whispered voices and hushed footsteps can be heard from all about you. ~ Flags 4 Sector 0 Door 0 0 0 33310 0 0 ~ ~ Door 1 0 0 33315 0 0 ~ ~ Door 2 0 0 33307 0 0 ~ ~ Door 3 0 0 33314 0 0 ~ ~ End #33310 Name A Dusty Passage~ Descr The ceiling of this tower is almost lost to you in the dizzling heights it reaches. The floor, ceiling and walls are all apparently made of the same material - greying-green in color. Whispered voices and hushed footsteps can be heard from all about you. ~ Flags 4 Sector 0 Door 0 0 0 33311 0 0 ~ ~ Door 1 0 0 33317 0 0 ~ ~ Door 2 0 0 33309 0 0 ~ ~ Door 3 0 0 33316 0 0 ~ ~ End #33311 Name Base of a Spiral Staircase~ Descr A staircase seems to grow from the floor here, gracefully rising up high. Although it looks quite fragile, it bears your weight well - more signs of magic. ~ Flags 4 Sector 0 Reset M 33302 1 100 Reset O 33308 23 50 Reset M 33302 1 100 Reset O 33308 23 50 Door 2 0 0 33310 0 0 ~ ~ Door 4 0 0 33318 0 0 ~ ~ End #33312 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 1 0 0 33307 0 0 ~ ~ End #33313 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 3 0 0 33307 0 0 ~ ~ End #33314 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 1 0 0 33309 0 0 ~ ~ End #33315 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 3 0 0 33309 0 0 ~ ~ End #33316 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 1 0 0 33310 0 0 ~ ~ End #33317 Name A Dank, Secluded Alcove~ Descr Shadows are cast from torches set at even intervals in the walls. A strong, musty smell is present here, although you can see no cause for it. Elegant pillars also line the walls, their thin shape deceptive of the great strength required to hold up this tower. ~ Flags 4 Sector 0 Door 3 0 0 33310 0 0 ~ ~ End #33318 Name Level 2 Stairway~ Descr Four corridors lead away from the stairs which continue their spiral upward. To the west, flames can be seen, while a soothing blue light eminates from the east. The corridor to the north is dusty brown in color and from the south a strong wind can be felt. ~ Flags 4 Sector 0 Door 0 0 0 33326 0 0 ~ ~ Door 1 0 0 33325 0 0 ~ ~ Door 2 0 0 33327 0 0 ~ ~ Door 3 0 0 33324 0 0 ~ ~ Door 4 0 0 33322 0 0 ~ ~ Door 5 0 0 33311 0 0 ~ ~ End #33319 Name An Underground Passage~ Descr ~ Sector 37 Door 0 0 0 33320 0 0 ~ ~ Door 2 0 0 33308 0 0 ~ ~ End #33320 Name An Underground Passage~ Descr ~ Sector 37 Door 0 0 0 33321 0 0 ~ ~ Door 2 0 0 33319 0 0 ~ ~ End #33321 Name A Caved-In Chasm~ Descr ~ Sector 37 Reset M 33301 1 100 Reset O 33307 -1 4 Door 2 0 0 33320 0 0 ~ ~ End #33322 Name Level 3 Stairway~ Descr Treading on these stairs you are again struck by how fragile they look. A testament to the power of their creators, they take your weight without showing any signs of strain. ~ Flags 4 Sector 0 Door 0 0 0 33342 0 0 ~ ~ Door 4 0 0 33323 0 0 ~ ~ Door 5 0 0 33318 0 0 ~ ~ End #33323 Name Level 4 Stairway~ Descr Treading on these stairs you are again struck by how fragile they look. A testament to the power of their creators, they take your weight without showing any signs of strain. ~ Flags 4 Sector 0 Door 0 0 0 33346 0 0 ~ ~ Door 4 0 0 33371 0 0 ~ ~ Door 5 0 0 33322 0 0 ~ ~ End #33324 Name Trial of Fire~ Descr Sweat beads from your face in this corridor. The walls are hot to the touch, and you can feel the soles of your feet starting to warm up. ~ Flags 4 Sector 0 Door 1 0 0 33318 0 0 ~ ~ Door 3 0 0 33328 0 0 ~ ~ End #33325 Name Trial of Water~ Descr The corridor appears to be formed of waves. Reaching out to a wall to verify this, you find your hand's momentum stopped at the last minute by an invisible barrier - more magic. ~ Flags 4 Sector 0 Door 1 0 0 33332 0 0 ~ ~ Door 3 0 0 33318 0 0 ~ ~ End #33326 Name Trial of Earth~ Descr Dirt. The walls, floor and ceiling are all made of it. As you walk down the corridor, your feet kick up small clouds of dust, and soon you have a fine brown coating. ~ Flags 4 Sector 0 Door 0 0 0 33330 0 0 ~ ~ Door 2 0 0 33318 0 0 ~ ~ End #33327 Name Trial of Air~ Descr A strong wind almost picks you off your feet, tossing you northward. Eyes squinted shut to keep out the wind, you continue onwards. ~ Flags 4 Sector 0 Door 0 0 0 33318 0 0 ~ ~ Door 2 0 0 33334 0 0 ~ ~ End #33328 Name Trial of Fire~ Descr Sweat beads from your face in this corridor. The walls are hot to the touch, and you can feel the soles of your feet starting to warm up. ~ Flags 4 Sector 0 Door 1 0 0 33324 0 0 ~ ~ Door 3 3 0 33329 30 30 ~ red door~ End #33329 Name Chamber of Fire~ Descr ~ Flags 4 Sector 35 Reset O 33301 -5 100 Door 1 3 0 33328 30 30 ~ red door~ End #33330 Name Trial of Earth~ Descr Dirt. The walls, floor and ceiling are all made of it. As you walk down the corridor, your feet kick up small clouds of dust, and soon you have a fine brown coating. ~ Flags 4 Sector 0 Door 0 3 0 33331 30 30 ~ green door~ Door 2 0 0 33326 0 0 ~ ~ End #33331 Name Chamber of Earth~ Descr ~ Sector 28 Reset O 33302 -5 100 Door 2 3 0 33330 30 30 ~ green door~ End #33332 Name Trial of Water~ Descr The corridor appears to be formed of waves. Reaching out to a wall to verify this, you find your hand's momentum stopped at the last minute by an invisible barrier - more magic. ~ Flags 4 Sector 0 Door 1 3 0 33333 30 30 ~ blue door~ Door 3 0 0 33325 0 0 ~ ~ End #33333 Name Chamber of Water~ Descr ~ Sector 17 Reset O 33303 -5 100 Door 3 3 0 33332 30 30 ~ blue door~ End #33334 Name Trial of Air~ Descr A strong wind almost picks you off your feet, tossing you northward. Eyes squinted shut to keep out the wind, you continue onwards. ~ Flags 4 Sector 0 Door 0 0 0 33327 0 0 ~ ~ Door 2 3 0 33335 30 30 ~ white door~ End #33335 Name Chamber of Air~ Descr ~ Sector 36 Reset O 33304 -5 100 Door 0 3 0 33334 30 30 ~ white door~ End #33336 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Door 0 0 0 33349 0 0 ~ ~ Door 3 0 0 33337 0 0 ~ ~ End #33337 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Door 0 0 0 33354 0 0 ~ ~ Door 1 0 0 33336 0 0 ~ ~ Door 3 0 0 33338 0 0 ~ ~ End #33338 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Reset M 33304 1 100 Door 0 0 0 33357 0 0 ~ ~ Door 1 0 0 33337 0 0 ~ ~ End #33339 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Door 0 0 0 33364 0 0 ~ ~ Door 1 0 0 33340 0 0 ~ ~ End #33340 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Door 0 0 0 33365 0 0 ~ ~ Door 1 0 0 33341 0 0 ~ ~ Door 3 0 0 33339 0 0 ~ ~ End #33341 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Reset M 33306 1 100 Door 0 0 0 33366 0 0 ~ ~ Door 3 0 0 33340 0 0 ~ ~ End #33342 Name Battle Ground Arena~ Descr You stand along the south wall of a large room. Banners depicting the four elements hang from the ceiling. The floor and walls of this room are scarred with countless burn and acid marks, and the air literally hums with magic. ~ Flags 4 Sector 0 Reset M 33303 1 100 Reset O 33309 9 3 Door 0 0 0 33344 0 0 ~ ~ Door 1 0 0 33364 0 0 ~ ~ Door 2 0 0 33322 0 0 ~ ~ Door 3 0 0 33349 0 0 ~ ~ End #33343 Name ~ Descr ~ Door 2 0 0 33342 0 0 ~ ~ End #33344 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33345 0 0 ~ ~ Door 1 0 0 33361 0 0 ~ ~ Door 2 0 0 33342 0 0 ~ ~ Door 3 0 0 33350 0 0 ~ ~ End #33345 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 1 0 0 33358 0 0 ~ ~ Door 2 0 0 33344 0 0 ~ ~ Door 3 0 0 33351 0 0 ~ ~ End #33346 Name A Charred Hallway~ Descr ~ Flags 4 Sector 0 Door 0 0 0 33347 0 0 ~ ~ Door 2 0 0 33323 0 0 ~ ~ End #33347 Name A Charred Hallway~ Descr ~ Flags 4 Sector 0 Door 0 0 0 33348 0 0 ~ ~ Door 2 0 0 33346 0 0 ~ ~ End #33348 Name A Charred Hallway~ Descr ~ Flags 4 Sector 0 Door 0 3 0 33367 30 30 ~ rainbow door~ Door 2 0 0 33347 0 0 ~ ~ End #33349 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33350 0 0 ~ ~ Door 1 0 0 33342 0 0 ~ ~ Door 2 0 0 33336 0 0 ~ ~ Door 3 0 0 33354 0 0 ~ ~ End #33350 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33351 0 0 ~ ~ Door 1 0 0 33344 0 0 ~ ~ Door 2 0 0 33349 0 0 ~ ~ Door 3 0 0 33353 0 0 ~ ~ End #33351 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 1 0 0 33345 0 0 ~ ~ Door 2 0 0 33350 0 0 ~ ~ Door 3 0 0 33352 0 0 ~ ~ End #33352 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 1 0 0 33351 0 0 ~ ~ Door 2 0 0 33353 0 0 ~ ~ Door 3 0 0 33355 0 0 ~ ~ End #33353 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33352 0 0 ~ ~ Door 1 0 0 33350 0 0 ~ ~ Door 2 0 0 33354 0 0 ~ ~ Door 3 0 0 33356 0 0 ~ ~ End #33354 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33353 0 0 ~ ~ Door 1 0 0 33349 0 0 ~ ~ Door 2 0 0 33337 0 0 ~ ~ Door 3 0 0 33357 0 0 ~ ~ End #33355 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Reset M 33305 1 100 Door 1 0 0 33352 0 0 ~ ~ Door 2 0 0 33356 0 0 ~ ~ End #33356 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33355 0 0 ~ ~ Door 1 0 0 33353 0 0 ~ ~ Door 2 0 0 33357 0 0 ~ ~ End #33357 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33356 0 0 ~ ~ Door 1 0 0 33354 0 0 ~ ~ Door 2 0 0 33338 0 0 ~ ~ End #33358 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 1 0 0 33359 0 0 ~ ~ Door 2 0 0 33361 0 0 ~ ~ Door 3 0 0 33345 0 0 ~ ~ End #33359 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 1 0 0 33360 0 0 ~ ~ Door 2 0 0 33362 0 0 ~ ~ Door 3 0 0 33358 0 0 ~ ~ End #33360 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Reset M 33307 1 100 Door 2 0 0 33363 0 0 ~ ~ Door 3 0 0 33359 0 0 ~ ~ End #33361 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33358 0 0 ~ ~ Door 1 0 0 33362 0 0 ~ ~ Door 2 0 0 33364 0 0 ~ ~ Door 3 0 0 33344 0 0 ~ ~ End #33362 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33359 0 0 ~ ~ Door 1 0 0 33363 0 0 ~ ~ Door 2 0 0 33365 0 0 ~ ~ Door 3 0 0 33361 0 0 ~ ~ End #33363 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33360 0 0 ~ ~ Door 2 0 0 33366 0 0 ~ ~ Door 3 0 0 33362 0 0 ~ ~ End #33364 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33361 0 0 ~ ~ Door 1 0 0 33365 0 0 ~ ~ Door 2 0 0 33339 0 0 ~ ~ Door 3 0 0 33342 0 0 ~ ~ End #33365 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33362 0 0 ~ ~ Door 1 0 0 33366 0 0 ~ ~ Door 2 0 0 33340 0 0 ~ ~ Door 3 0 0 33364 0 0 ~ ~ End #33366 Name Battle Ground Arena~ Descr Here and there the ground is stained red with blood. You assume that the contests that go on here are often to the death. Lightning crackles above you and the smell of ozone is strong. ~ Flags 4 Sector 0 Door 0 0 0 33363 0 0 ~ ~ Door 2 0 0 33341 0 0 ~ ~ Door 3 0 0 33365 0 0 ~ ~ End #33367 Name A Collapsed Chamber~ Descr ~ Sector 34 Door 0 0 0 33368 0 0 ~ ~ Door 2 3 0 33348 30 30 ~ rainbow door~ Door 3 0 0 33370 0 0 ~ ~ End #33368 Name A Collapsed Chamber~ Descr ~ Sector 34 Door 2 0 0 33367 0 0 ~ ~ Door 3 0 0 33369 0 0 ~ ~ End #33369 Name A Collapsed Chamber~ Descr ~ Sector 34 Reset M 33308 1 100 Reset O 33310 -1 5 Door 1 0 0 33368 0 0 ~ ~ Door 2 0 0 33370 0 0 ~ ~ End #33370 Name A Collapsed Chamber~ Descr ~ Sector 34 Door 0 0 0 33369 0 0 ~ ~ Door 1 0 0 33367 0 0 ~ ~ End #33371 Name Top of the Tower~ Descr ~ Flags2 6 Flags 4 Sector 0 Reset O 33305 -5 100 Door 5 0 0 33323 0 0 ~ ~ End #33372 Name Rickity Bridge~ Descr ~ Sector 3 Reset O 33306 -5 100 Door 3 0 0 33377 0 0 ~ ~ End #33373 Name ~ Descr ~ Reset O 33306 -5 100 Door 0 0 0 33450 0 0 ~ ~ End #33375 Name ~ Descr ~ Reset O 33306 -5 100 End #33376 Name ~ Descr ~ Reset O 33306 -5 100 End #33377 Name Rickity Bridge~ Descr ~ Sector 3 Door 1 0 0 33372 0 0 ~ ~ Door 3 0 0 33378 0 0 ~ ~ End #33378 Name End of a Rickity Bridge~ Descr ~ Sector 3 Door 0 0 0 33379 0 0 ~ ~ Door 1 0 0 33377 0 0 ~ ~ End #33379 Name Path to the Fortress of Fire~ Descr ~ Sector 3 Door 0 0 0 33380 0 0 ~ ~ Door 2 0 0 33378 0 0 ~ ~ End #33380 Name Fiery Gateway~ Descr ~ Sector 3 Door 0 3 0 33381 30 30 ~ fire gate~ Door 2 0 0 33379 0 0 ~ ~ End #33381 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33382 0 0 ~ ~ Door 1 0 0 33395 0 0 ~ ~ Door 2 3 0 33380 30 30 ~ fire gate~ Door 3 0 0 33390 0 0 ~ ~ End #33382 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33383 0 0 ~ ~ Door 2 0 0 33381 0 0 ~ ~ End #33383 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33384 0 0 ~ ~ Door 1 0 0 33405 0 0 ~ ~ Door 2 0 0 33382 0 0 ~ ~ Door 3 0 0 33400 0 0 ~ ~ End #33384 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33385 0 0 ~ ~ Door 2 0 0 33383 0 0 ~ ~ Door 5 259 0 33449 30 30 ~ flaming grass~ End #33385 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33386 0 0 ~ ~ Door 1 0 0 33418 0 0 ~ ~ Door 2 0 0 33384 0 0 ~ ~ Door 3 0 0 33413 0 0 ~ ~ End #33386 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33387 0 0 ~ ~ Door 2 0 0 33385 0 0 ~ ~ End #33387 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33388 0 0 ~ ~ Door 1 0 0 33430 0 0 ~ ~ Door 2 0 0 33386 0 0 ~ ~ Door 3 0 0 33425 0 0 ~ ~ End #33388 Name Main Path of the Fort~ Descr ~ Door 0 0 0 33389 0 0 ~ ~ Door 2 0 0 33387 0 0 ~ ~ End #33389 Name Main Path of the Fort~ Descr ~ Door 1 0 0 33442 0 0 ~ ~ Door 2 0 0 33388 0 0 ~ ~ Door 3 0 0 33437 0 0 ~ ~ End #33390 Name Alley of Fire~ Descr ~ Door 1 0 0 33381 0 0 ~ ~ Door 3 0 0 33391 0 0 ~ ~ End #33391 Name Alley of Fire~ Descr ~ Door 1 0 0 33390 0 0 ~ ~ Door 3 0 0 33392 0 0 ~ ~ End #33392 Name Alley of Fire~ Descr ~ Door 1 0 0 33391 0 0 ~ ~ Door 3 0 0 33393 0 0 ~ ~ End #33393 Name Alley of Fire~ Descr ~ Door 1 0 0 33392 0 0 ~ ~ Door 3 0 0 33394 0 0 ~ ~ End #33394 Name Southwest Corner~ Descr ~ Door 0 0 0 33411 0 0 ~ ~ Door 1 0 0 33393 0 0 ~ ~ End #33395 Name Alley of Fire~ Descr ~ Door 1 0 0 33396 0 0 ~ ~ Door 3 0 0 33381 0 0 ~ ~ End #33396 Name Alley of Fire~ Descr ~ Door 1 0 0 33397 0 0 ~ ~ Door 3 0 0 33395 0 0 ~ ~ End #33397 Name Alley of Fire~ Descr ~ Door 1 0 0 33398 0 0 ~ ~ Door 3 0 0 33396 0 0 ~ ~ End #33398 Name Alley of Fire~ Descr ~ Door 1 0 0 33399 0 0 ~ ~ Door 3 0 0 33397 0 0 ~ ~ End #33399 Name Southeast Corner~ Descr ~ Door 0 0 0 33412 0 0 ~ ~ Door 3 0 0 33398 0 0 ~ ~ End #33400 Name Alley of Fire~ Descr ~ Door 1 0 0 33383 0 0 ~ ~ Door 3 0 0 33401 0 0 ~ ~ End #33401 Name Alley of Fire~ Descr ~ Door 1 0 0 33400 0 0 ~ ~ Door 3 0 0 33402 0 0 ~ ~ End #33402 Name Alley of Fire~ Descr ~ Door 1 0 0 33401 0 0 ~ ~ Door 3 0 0 33403 0 0 ~ ~ End #33403 Name Alley of Fire~ Descr ~ Door 1 0 0 33402 0 0 ~ ~ Door 3 0 0 33404 0 0 ~ ~ End #33404 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33424 0 0 ~ ~ Door 1 0 0 33403 0 0 ~ ~ Door 2 0 0 33411 0 0 ~ ~ End #33405 Name Alley of Fire~ Descr ~ Door 1 0 0 33407 0 0 ~ ~ Door 3 0 0 33383 0 0 ~ ~ End #33406 Name ~ Descr ~ Door 3 0 0 33405 0 0 ~ ~ End #33407 Name Alley of Fire~ Descr ~ Door 1 0 0 33408 0 0 ~ ~ Door 3 0 0 33405 0 0 ~ ~ End #33408 Name Alley of Fire~ Descr ~ Door 1 0 0 33409 0 0 ~ ~ Door 3 0 0 33407 0 0 ~ ~ End #33409 Name Alley of Fire~ Descr ~ Door 1 0 0 33410 0 0 ~ ~ Door 3 0 0 33408 0 0 ~ ~ End #33410 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33423 0 0 ~ ~ Door 2 0 0 33412 0 0 ~ ~ Door 3 0 0 33409 0 0 ~ ~ End #33411 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33404 0 0 ~ ~ Door 2 0 0 33394 0 0 ~ ~ End #33412 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33410 0 0 ~ ~ Door 2 0 0 33399 0 0 ~ ~ End #33413 Name Alley of Fire~ Descr ~ Door 1 0 0 33385 0 0 ~ ~ Door 3 0 0 33414 0 0 ~ ~ End #33414 Name Alley of Fire~ Descr ~ Door 1 0 0 33413 0 0 ~ ~ Door 3 0 0 33415 0 0 ~ ~ End #33415 Name Alley of Fire~ Descr ~ Door 1 0 0 33414 0 0 ~ ~ Door 3 0 0 33416 0 0 ~ ~ End #33416 Name Alley of Fire~ Descr ~ Door 1 0 0 33415 0 0 ~ ~ Door 3 0 0 33417 0 0 ~ ~ End #33417 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33436 0 0 ~ ~ Door 1 0 0 33416 0 0 ~ ~ Door 2 0 0 33424 0 0 ~ ~ End #33418 Name Alley of Fire~ Descr ~ Door 1 0 0 33419 0 0 ~ ~ Door 3 0 0 33385 0 0 ~ ~ End #33419 Name Alley of Fire~ Descr ~ Door 1 0 0 33420 0 0 ~ ~ Door 3 0 0 33418 0 0 ~ ~ End #33420 Name Alley of Fire~ Descr ~ Door 1 0 0 33421 0 0 ~ ~ Door 3 0 0 33419 0 0 ~ ~ End #33421 Name Alley of Fire~ Descr ~ Door 1 0 0 33422 0 0 ~ ~ Door 3 0 0 33420 0 0 ~ ~ End #33422 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33435 0 0 ~ ~ Door 2 0 0 33423 0 0 ~ ~ Door 3 0 0 33421 0 0 ~ ~ End #33423 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33422 0 0 ~ ~ Door 2 0 0 33410 0 0 ~ ~ End #33424 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33417 0 0 ~ ~ Door 2 0 0 33404 0 0 ~ ~ End #33425 Name Alley of Fire~ Descr ~ Door 1 0 0 33387 0 0 ~ ~ Door 3 0 0 33426 0 0 ~ ~ End #33426 Name Alley of Fire~ Descr ~ Door 1 0 0 33425 0 0 ~ ~ Door 3 0 0 33427 0 0 ~ ~ End #33427 Name Alley of Fire~ Descr ~ Door 1 0 0 33426 0 0 ~ ~ Door 3 0 0 33428 0 0 ~ ~ End #33428 Name Alley of Fire~ Descr ~ Door 1 0 0 33427 0 0 ~ ~ Door 3 0 0 33429 0 0 ~ ~ End #33429 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33448 0 0 ~ ~ Door 1 0 0 33428 0 0 ~ ~ Door 2 0 0 33436 0 0 ~ ~ End #33430 Name Alley of Fire~ Descr ~ Door 1 0 0 33431 0 0 ~ ~ Door 3 0 0 33387 0 0 ~ ~ End #33431 Name Alley of Fire~ Descr ~ Door 1 0 0 33432 0 0 ~ ~ Door 3 0 0 33430 0 0 ~ ~ End #33432 Name Alley of Fire~ Descr ~ Door 1 0 0 33433 0 0 ~ ~ Door 3 0 0 33431 0 0 ~ ~ End #33433 Name Alley of Fire~ Descr ~ Door 1 0 0 33434 0 0 ~ ~ Door 3 0 0 33432 0 0 ~ ~ End #33434 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33447 0 0 ~ ~ Door 2 0 0 33435 0 0 ~ ~ Door 3 0 0 33433 0 0 ~ ~ End #33435 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33434 0 0 ~ ~ Door 2 0 0 33422 0 0 ~ ~ End #33436 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33429 0 0 ~ ~ Door 2 0 0 33417 0 0 ~ ~ End #33437 Name Alley of Fire~ Descr ~ Door 1 0 0 33389 0 0 ~ ~ Door 3 0 0 33438 0 0 ~ ~ End #33438 Name Alley of Fire~ Descr ~ Door 1 0 0 33437 0 0 ~ ~ Door 3 0 0 33439 0 0 ~ ~ End #33439 Name Alley of Fire~ Descr ~ Door 1 0 0 33438 0 0 ~ ~ Door 3 0 0 33440 0 0 ~ ~ End #33440 Name Alley of Fire~ Descr ~ Door 1 0 0 33439 0 0 ~ ~ Door 3 0 0 33441 0 0 ~ ~ End #33441 Name Northwest Corner~ Descr ~ Door 1 0 0 33440 0 0 ~ ~ Door 2 0 0 33448 0 0 ~ ~ End #33442 Name Alley of Fire~ Descr ~ Door 1 0 0 33443 0 0 ~ ~ Door 3 0 0 33389 0 0 ~ ~ End #33443 Name Alley of Fire~ Descr ~ Door 1 0 0 33444 0 0 ~ ~ Door 3 0 0 33442 0 0 ~ ~ End #33444 Name Alley of Fire~ Descr ~ Door 1 0 0 33445 0 0 ~ ~ Door 3 0 0 33443 0 0 ~ ~ End #33445 Name Alley of Fire~ Descr ~ Door 1 0 0 33446 0 0 ~ ~ Door 3 0 0 33444 0 0 ~ ~ End #33446 Name Northeast Corner~ Descr ~ Door 2 0 0 33447 0 0 ~ ~ Door 3 0 0 33445 0 0 ~ ~ End #33447 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33446 0 0 ~ ~ Door 2 0 0 33434 0 0 ~ ~ End #33448 Name Along a Flaming Wall~ Descr ~ Door 0 0 0 33441 0 0 ~ ~ Door 2 0 0 33429 0 0 ~ ~ End #33449 Name Smoke Filled Cavern~ Descr ~ Flags2 4 Flags 4 Sector 39 Reset M 33309 1 100 Reset O 33311 -1 3 Door 4 259 0 33384 30 30 ~ flaming grass~ End #33450 Name ~ Descr ~ Door 0 0 0 33451 0 0 ~ ~ Door 2 0 0 33373 0 0 ~ ~ End #33451 Name ~ Descr ~ Door 0 0 0 33452 0 0 ~ ~ Door 2 0 0 33450 0 0 ~ ~ End #33452 Name ~ Descr ~ Door 0 0 0 33453 0 0 ~ ~ Door 2 0 0 33451 0 0 ~ ~ End #33453 Name ~ Descr ~ Door 0 3 0 33454 30 30 ~ earth door gate~ Door 2 0 0 33452 0 0 ~ ~ End #33454 Name ~ Descr ~ Door 2 0 0 33453 0 0 ~ ~ End #0 #$