EmlenMud2003LOC/
EmlenMud2003LOC/world/
#AREADATA 
Name New area~
Repop The area seems alive again!
~
SCZone 0
Builders Hrothgar~
VNUMs 33301 33600
NQuit 0
Open 0
Homeland 0
End



#MOBDATA
#33301
Name undead king wizard~
Short an undead wizard king~
Long 
A ghostly king sits upon his throne, fingering an orb.
~
AMax 1
NHeight 0
ActBits 2
Affect_By 648
Money 100
Level 50
Sex 1
MobType 9
Guard 0
End

#33302
Name stone gargoyle~
Short a stone gargoyle~
Long 
A stone gargoyle sits perched upon a ledge.
~
AMax 2
NHeight 0
ActBits 2
Affect_By 520
Money 100
Level 35
MobType 15
Guard 0
End

#33303
Name referee grandmaster mage~
Short the grandmaster mage~
Long 
The Grandmaster Mage sits here keeping order amongst the trainees.
~
AMax 1
NHeight 0
ActBits 2
Affect_By 680
Money 200
Level 150
Sex 1
MobType 0
Hp 15
Guard 0
End

#33304
Name fire mage apprentice~
Short a fire mage apprentice~
Long 
An apprentice fire mage sits here preparing for his duel.
~
AMax 1
NHeight 0
ActBits 1
Money 300
Level 50
Sex 1
MobType 0
Guard 0
End

#33305
Name earth apprentice mage~
Short an earth apprentice mage~
Long 
An earth apprentice mage is here casting a cantrip.
~
AMax 1
NHeight 0
ActBits 1
Money 300
Level 50
Sex 2
MobType 0
Guard 0
End

#33306
Name water mage apprentice~
Short a water mage apprentice~
Long 
A water mage apprentice glares icily at you.
~
AMax 1
NHeight 0
ActBits 1
Money 300
Level 50
Sex 2
MobType 0
Guard 0
End

#33307
Name air apprentice mage~
Short an air apprentice mage~
Long 
An air apprentice mage levitates above you.
~
AMax 1
NHeight 0
ActBits 1
Money 300
Level 50
Sex 1
MobType 0
Guard 0
End

#33308
Name prism light ray~
Short a prism of light~
Long 
A prism of light swirls around you and lights up the whole room.
~
AMax 1
NHeight 0
ActBits 2
Affect_By 128
Money 200
Level 70
MobType 24
Guard 0
End

#33309
Name huge fire elemental~
Short a huge fire elemental~
Long 
A HUGE fire elemental sends out wisps of smoke throughout the cavern.
~
AMax 1
NHeight 0
ActBits 2
Money 50
Level 65
MobType 24
Guard 0
End

#0



#OBJDATA
#33301
Name ring fire~
Short a shimmering gateway of fire~
Descr
A ring of fire engulfs the far wall of this chamber.
~
Type 12
Extra 1
Wear 0
Values 4 33372 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#33302
Name gnarled branch branches tree wood ring~
Short a ring of tree branches~
Descr
A gnarled ring of tree branches covers the floor
~
Type 12
Wear 0
Values 4 33373 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#33303
Name ring ice water~
Short a ring of ice water~
Descr
A ring of ice water forms throughout the whole room.
~
Type 12
Wear 0
Values 4 33375 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#33304
Name ring wisp air~
Short a wisp of air~
Descr
A wisp of air swirls about the room.
~
Type 12
Wear 0
Values 4 33376 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#33305
Name shimmering orb~
Short a shammering orb~
Descr
A shimmering orb illuminates the room.
~
Type 12
Extra 1
Wear 0
Weight 0
Cost 0
End

#33306
Name tower replica portal~
Short a miniature replica of a tower~
Descr
A miniature version of a glowing tower rests in the clearing.
~
Type 12
Extra 1
Wear 0
Values 4 33318 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#33307
Name shining orb~
Short a shining orb~
Descr
(none)~
Type 9
Extra 1
Wear 131073
Values 1 0 2 1 10 10 50 50 10 0 0
Weight 0
Cost 0
Affect 17 -2 1 0 0
End

#33308
Name stone gargoyle claw claws~
Short a stone claw~
Descr
A stone claw sits on the floor underneath some garbage.
~
Type 5
Extra 1
Wear 16385
Values 0 20 0 5 0 0 0 3 3 0 0
Weight 0
Cost 0
End

#33309
Name scintillating robe~
Short a scintillating robe~
Descr
A scintillating robe lays crumbled in the corner, emitting light of every color.
~
Type 9
Extra 3
Wear 9
Values 1 30 4 1 10 10 40 40 10 0 512
Weight 40
Cost 3000
End

#33310
Name prism light ray~
Short a prism of light~
Descr
A shining prism of light reflects throughout the whole room.
~
Type 9
Extra 1
Wear 262145
Values 0 0 3 0 10 10 50 50 10 0 0
Weight 0
Cost 0
Affect 13 10 1 0 0
End

#33311
Name crimson baldric~
Short a crimson baldric~
Descr
A blood red baldric is neatly folded on the floor.
~
Type 9
Wear 32769
Values 0 2 0 0 10 10 30 30 10 0 0
Weight 20
Cost 0
Affect 19 1 1 0 0
Affect 18 2 1 0 0
End

#0



#ROOMDATA
#33301
Name Path to the Tower~
Descr
No birds chirp, and other sounds of the forest are strangely hushed as
you approach the tower. From this close, you notice the walls of the tower
are strangely smooth - no natural force has brought this tower into being. 
~
Sector 3
Door 1 0 0 33302 0 0
~
~
End

#33302
Name Further Along the Path~
Descr
No birds chirp, and other sounds of the forest are strangely hushed as
you approach the tower. From this close, you notice the walls of the tower
are strangely smooth - no natural force has brought this tower into being. 
~
Sector 3
Door 0 0 0 33303 0 0
~
~
Door 3 0 0 33301 0 0
~
~
End

#33303
Name Tower Entrance~
Descr
A large set of bronze-plated doors blocks the way to the north. Although
you can see no guardian, you get the feeling that this tower is not open for
visitors. 
~
Sector 3
Door 0 3 0 33304 30 30
~
tower gates~
Door 2 0 0 33302 0 0
~
~
End

#33304
Name Inside the Magical Tower~
Descr
The ceiling of this tower is almost lost to you in the dizzling heights
it reaches. The floor, ceiling and walls are all apparently made of the same
material - greying-green in color. Whispered voices and hushed footsteps can
be heard from all about you. 
~
Flags 4
Sector 0
Door 0 0 0 33307 0 0
~
~
Door 1 0 0 33306 0 0
~
~
Door 2 3 0 33303 30 30
~
tower gates~
Door 3 0 0 33305 0 0
~
~
Door 5 259 0 33308 30 30
~
trapdoor~
End

#33305
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 1 0 0 33304 0 0
~
~
End

#33306
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 3 0 0 33304 0 0
~
~
End

#33307
Name A Dusty Passage~
Descr
The ceiling of this tower is almost lost to you in the dizzling heights
it reaches. The floor, ceiling and walls are all apparently made of the same
material - greying-green in color. Whispered voices and hushed footsteps can
be heard from all about you. 
~
Flags 4
Sector 0
Door 0 0 0 33309 0 0
~
~
Door 1 0 0 33313 0 0
~
~
Door 2 0 0 33304 0 0
~
~
Door 3 0 0 33312 0 0
~
~
End

#33308
Name An Underground Passage~
Descr
~
Sector 37
Door 0 0 0 33319 0 0
~
~
Door 4 259 0 33304 30 30
~
trapdoor~
End

#33309
Name A Dusty Passage~
Descr
The ceiling of this tower is almost lost to you in the dizzling heights
it reaches. The floor, ceiling and walls are all apparently made of the same
material - greying-green in color. Whispered voices and hushed footsteps can
be heard from all about you. 
~
Flags 4
Sector 0
Door 0 0 0 33310 0 0
~
~
Door 1 0 0 33315 0 0
~
~
Door 2 0 0 33307 0 0
~
~
Door 3 0 0 33314 0 0
~
~
End

#33310
Name A Dusty Passage~
Descr
The ceiling of this tower is almost lost to you in the dizzling heights
it reaches. The floor, ceiling and walls are all apparently made of the same
material - greying-green in color. Whispered voices and hushed footsteps can
be heard from all about you. 
~
Flags 4
Sector 0
Door 0 0 0 33311 0 0
~
~
Door 1 0 0 33317 0 0
~
~
Door 2 0 0 33309 0 0
~
~
Door 3 0 0 33316 0 0
~
~
End

#33311
Name Base of a Spiral Staircase~
Descr
A staircase seems to grow from the floor here, gracefully rising up high.
Although it looks quite fragile, it bears your weight well - more signs of
magic. 
~
Flags 4
Sector 0
Reset M 33302 1 100
Reset O 33308 23 50
Reset M 33302 1 100
Reset O 33308 23 50
Door 2 0 0 33310 0 0
~
~
Door 4 0 0 33318 0 0
~
~
End

#33312
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 1 0 0 33307 0 0
~
~
End

#33313
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 3 0 0 33307 0 0
~
~
End

#33314
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 1 0 0 33309 0 0
~
~
End

#33315
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 3 0 0 33309 0 0
~
~
End

#33316
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 1 0 0 33310 0 0
~
~
End

#33317
Name A Dank, Secluded Alcove~
Descr
Shadows are cast from torches set at even intervals in the walls. A
strong, musty smell is present here, although you can see no cause for it.
Elegant pillars also line the walls, their thin shape deceptive of the great
strength required to hold up this tower. 
~
Flags 4
Sector 0
Door 3 0 0 33310 0 0
~
~
End

#33318
Name Level 2 Stairway~
Descr
Four corridors lead away from the stairs which continue their spiral
upward. To the west, flames can be seen, while a soothing blue light
eminates from the east. The corridor to the north is dusty brown in color
and from the south a strong wind can be felt. 
~
Flags 4
Sector 0
Door 0 0 0 33326 0 0
~
~
Door 1 0 0 33325 0 0
~
~
Door 2 0 0 33327 0 0
~
~
Door 3 0 0 33324 0 0
~
~
Door 4 0 0 33322 0 0
~
~
Door 5 0 0 33311 0 0
~
~
End

#33319
Name An Underground Passage~
Descr
~
Sector 37
Door 0 0 0 33320 0 0
~
~
Door 2 0 0 33308 0 0
~
~
End

#33320
Name An Underground Passage~
Descr
~
Sector 37
Door 0 0 0 33321 0 0
~
~
Door 2 0 0 33319 0 0
~
~
End

#33321
Name A Caved-In Chasm~
Descr
~
Sector 37
Reset M 33301 1 100
Reset O 33307 -1 4
Door 2 0 0 33320 0 0
~
~
End

#33322
Name Level 3 Stairway~
Descr
Treading on these stairs you are again struck by how fragile they look. A
testament to the power of their creators, they take your weight without
showing any signs of strain. 
~
Flags 4
Sector 0
Door 0 0 0 33342 0 0
~
~
Door 4 0 0 33323 0 0
~
~
Door 5 0 0 33318 0 0
~
~
End

#33323
Name Level 4 Stairway~
Descr
Treading on these stairs you are again struck by how fragile they look. A
testament to the power of their creators, they take your weight without
showing any signs of strain. 
~
Flags 4
Sector 0
Door 0 0 0 33346 0 0
~
~
Door 4 0 0 33371 0 0
~
~
Door 5 0 0 33322 0 0
~
~
End

#33324
Name Trial of Fire~
Descr
Sweat beads from your face in this corridor. The walls are hot to the
touch, and you can feel the soles of your feet starting to warm up. 
~
Flags 4
Sector 0
Door 1 0 0 33318 0 0
~
~
Door 3 0 0 33328 0 0
~
~
End

#33325
Name Trial of Water~
Descr
The corridor appears to be formed of waves. Reaching out to a wall to
verify this, you find your hand's momentum stopped at the last minute by an
invisible barrier - more magic. 
~
Flags 4
Sector 0
Door 1 0 0 33332 0 0
~
~
Door 3 0 0 33318 0 0
~
~
End

#33326
Name Trial of Earth~
Descr
Dirt. The walls, floor and ceiling are all made of it. As you walk down
the corridor, your feet kick up small clouds of dust, and soon you have a
fine brown coating. 
~
Flags 4
Sector 0
Door 0 0 0 33330 0 0
~
~
Door 2 0 0 33318 0 0
~
~
End

#33327
Name Trial of Air~
Descr
A strong wind almost picks you off your feet, tossing you northward. Eyes
squinted shut to keep out the wind, you continue onwards. 
~
Flags 4
Sector 0
Door 0 0 0 33318 0 0
~
~
Door 2 0 0 33334 0 0
~
~
End

#33328
Name Trial of Fire~
Descr
Sweat beads from your face in this corridor. The walls are hot to the
touch, and you can feel the soles of your feet starting to warm up. 
~
Flags 4
Sector 0
Door 1 0 0 33324 0 0
~
~
Door 3 3 0 33329 30 30
~
red door~
End

#33329
Name Chamber of Fire~
Descr
~
Flags 4
Sector 35
Reset O 33301 -5 100
Door 1 3 0 33328 30 30
~
red door~
End

#33330
Name Trial of Earth~
Descr
Dirt. The walls, floor and ceiling are all made of it. As you walk down
the corridor, your feet kick up small clouds of dust, and soon you have a
fine brown coating. 
~
Flags 4
Sector 0
Door 0 3 0 33331 30 30
~
green door~
Door 2 0 0 33326 0 0
~
~
End

#33331
Name Chamber of Earth~
Descr
~
Sector 28
Reset O 33302 -5 100
Door 2 3 0 33330 30 30
~
green door~
End

#33332
Name Trial of Water~
Descr
The corridor appears to be formed of waves. Reaching out to a wall to
verify this, you find your hand's momentum stopped at the last minute by an
invisible barrier - more magic. 
~
Flags 4
Sector 0
Door 1 3 0 33333 30 30
~
blue door~
Door 3 0 0 33325 0 0
~
~
End

#33333
Name Chamber of Water~
Descr
~
Sector 17
Reset O 33303 -5 100
Door 3 3 0 33332 30 30
~
blue door~
End

#33334
Name Trial of Air~
Descr
A strong wind almost picks you off your feet, tossing you northward. Eyes
squinted shut to keep out the wind, you continue onwards. 
~
Flags 4
Sector 0
Door 0 0 0 33327 0 0
~
~
Door 2 3 0 33335 30 30
~
white door~
End

#33335
Name Chamber of Air~
Descr
~
Sector 36
Reset O 33304 -5 100
Door 0 3 0 33334 30 30
~
white door~
End

#33336
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Door 0 0 0 33349 0 0
~
~
Door 3 0 0 33337 0 0
~
~
End

#33337
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Door 0 0 0 33354 0 0
~
~
Door 1 0 0 33336 0 0
~
~
Door 3 0 0 33338 0 0
~
~
End

#33338
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Reset M 33304 1 100
Door 0 0 0 33357 0 0
~
~
Door 1 0 0 33337 0 0
~
~
End

#33339
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Door 0 0 0 33364 0 0
~
~
Door 1 0 0 33340 0 0
~
~
End

#33340
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Door 0 0 0 33365 0 0
~
~
Door 1 0 0 33341 0 0
~
~
Door 3 0 0 33339 0 0
~
~
End

#33341
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Reset M 33306 1 100
Door 0 0 0 33366 0 0
~
~
Door 3 0 0 33340 0 0
~
~
End

#33342
Name Battle Ground Arena~
Descr
You stand along the south wall of a large room. Banners depicting the four
elements hang from the ceiling. The floor and walls of this room are scarred
with countless burn and acid marks, and the air literally hums with magic. 
~
Flags 4
Sector 0
Reset M 33303 1 100
Reset O 33309 9 3
Door 0 0 0 33344 0 0
~
~
Door 1 0 0 33364 0 0
~
~
Door 2 0 0 33322 0 0
~
~
Door 3 0 0 33349 0 0
~
~
End

#33343
Name ~
Descr
~
Door 2 0 0 33342 0 0
~
~
End

#33344
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33345 0 0
~
~
Door 1 0 0 33361 0 0
~
~
Door 2 0 0 33342 0 0
~
~
Door 3 0 0 33350 0 0
~
~
End

#33345
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 1 0 0 33358 0 0
~
~
Door 2 0 0 33344 0 0
~
~
Door 3 0 0 33351 0 0
~
~
End

#33346
Name A Charred Hallway~
Descr
~
Flags 4
Sector 0
Door 0 0 0 33347 0 0
~
~
Door 2 0 0 33323 0 0
~
~
End

#33347
Name A Charred Hallway~
Descr
~
Flags 4
Sector 0
Door 0 0 0 33348 0 0
~
~
Door 2 0 0 33346 0 0
~
~
End

#33348
Name A Charred Hallway~
Descr
~
Flags 4
Sector 0
Door 0 3 0 33367 30 30
~
rainbow door~
Door 2 0 0 33347 0 0
~
~
End

#33349
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33350 0 0
~
~
Door 1 0 0 33342 0 0
~
~
Door 2 0 0 33336 0 0
~
~
Door 3 0 0 33354 0 0
~
~
End

#33350
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33351 0 0
~
~
Door 1 0 0 33344 0 0
~
~
Door 2 0 0 33349 0 0
~
~
Door 3 0 0 33353 0 0
~
~
End

#33351
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 1 0 0 33345 0 0
~
~
Door 2 0 0 33350 0 0
~
~
Door 3 0 0 33352 0 0
~
~
End

#33352
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 1 0 0 33351 0 0
~
~
Door 2 0 0 33353 0 0
~
~
Door 3 0 0 33355 0 0
~
~
End

#33353
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33352 0 0
~
~
Door 1 0 0 33350 0 0
~
~
Door 2 0 0 33354 0 0
~
~
Door 3 0 0 33356 0 0
~
~
End

#33354
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33353 0 0
~
~
Door 1 0 0 33349 0 0
~
~
Door 2 0 0 33337 0 0
~
~
Door 3 0 0 33357 0 0
~
~
End

#33355
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Reset M 33305 1 100
Door 1 0 0 33352 0 0
~
~
Door 2 0 0 33356 0 0
~
~
End

#33356
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33355 0 0
~
~
Door 1 0 0 33353 0 0
~
~
Door 2 0 0 33357 0 0
~
~
End

#33357
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33356 0 0
~
~
Door 1 0 0 33354 0 0
~
~
Door 2 0 0 33338 0 0
~
~
End

#33358
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 1 0 0 33359 0 0
~
~
Door 2 0 0 33361 0 0
~
~
Door 3 0 0 33345 0 0
~
~
End

#33359
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 1 0 0 33360 0 0
~
~
Door 2 0 0 33362 0 0
~
~
Door 3 0 0 33358 0 0
~
~
End

#33360
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Reset M 33307 1 100
Door 2 0 0 33363 0 0
~
~
Door 3 0 0 33359 0 0
~
~
End

#33361
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33358 0 0
~
~
Door 1 0 0 33362 0 0
~
~
Door 2 0 0 33364 0 0
~
~
Door 3 0 0 33344 0 0
~
~
End

#33362
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33359 0 0
~
~
Door 1 0 0 33363 0 0
~
~
Door 2 0 0 33365 0 0
~
~
Door 3 0 0 33361 0 0
~
~
End

#33363
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33360 0 0
~
~
Door 2 0 0 33366 0 0
~
~
Door 3 0 0 33362 0 0
~
~
End

#33364
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33361 0 0
~
~
Door 1 0 0 33365 0 0
~
~
Door 2 0 0 33339 0 0
~
~
Door 3 0 0 33342 0 0
~
~
End

#33365
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33362 0 0
~
~
Door 1 0 0 33366 0 0
~
~
Door 2 0 0 33340 0 0
~
~
Door 3 0 0 33364 0 0
~
~
End

#33366
Name Battle Ground Arena~
Descr
Here and there the ground is stained red with blood. You assume that the
contests that go on here are often to the death. Lightning crackles above
you and the smell of ozone is strong. 
~
Flags 4
Sector 0
Door 0 0 0 33363 0 0
~
~
Door 2 0 0 33341 0 0
~
~
Door 3 0 0 33365 0 0
~
~
End

#33367
Name A Collapsed Chamber~
Descr
~
Sector 34
Door 0 0 0 33368 0 0
~
~
Door 2 3 0 33348 30 30
~
rainbow door~
Door 3 0 0 33370 0 0
~
~
End

#33368
Name A Collapsed Chamber~
Descr
~
Sector 34
Door 2 0 0 33367 0 0
~
~
Door 3 0 0 33369 0 0
~
~
End

#33369
Name A Collapsed Chamber~
Descr
~
Sector 34
Reset M 33308 1 100
Reset O 33310 -1 5
Door 1 0 0 33368 0 0
~
~
Door 2 0 0 33370 0 0
~
~
End

#33370
Name A Collapsed Chamber~
Descr
~
Sector 34
Door 0 0 0 33369 0 0
~
~
Door 1 0 0 33367 0 0
~
~
End

#33371
Name Top of the Tower~
Descr
~
Flags2 6
Flags 4
Sector 0
Reset O 33305 -5 100
Door 5 0 0 33323 0 0
~
~
End

#33372
Name Rickity Bridge~
Descr
~
Sector 3
Reset O 33306 -5 100
Door 3 0 0 33377 0 0
~
~
End

#33373
Name ~
Descr
~
Reset O 33306 -5 100
Door 0 0 0 33450 0 0
~
~
End

#33375
Name ~
Descr
~
Reset O 33306 -5 100
End

#33376
Name ~
Descr
~
Reset O 33306 -5 100
End

#33377
Name Rickity Bridge~
Descr
~
Sector 3
Door 1 0 0 33372 0 0
~
~
Door 3 0 0 33378 0 0
~
~
End

#33378
Name End of a Rickity Bridge~
Descr
~
Sector 3
Door 0 0 0 33379 0 0
~
~
Door 1 0 0 33377 0 0
~
~
End

#33379
Name Path to the Fortress of Fire~
Descr
~
Sector 3
Door 0 0 0 33380 0 0
~
~
Door 2 0 0 33378 0 0
~
~
End

#33380
Name Fiery Gateway~
Descr
~
Sector 3
Door 0 3 0 33381 30 30
~
fire gate~
Door 2 0 0 33379 0 0
~
~
End

#33381
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33382 0 0
~
~
Door 1 0 0 33395 0 0
~
~
Door 2 3 0 33380 30 30
~
fire gate~
Door 3 0 0 33390 0 0
~
~
End

#33382
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33383 0 0
~
~
Door 2 0 0 33381 0 0
~
~
End

#33383
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33384 0 0
~
~
Door 1 0 0 33405 0 0
~
~
Door 2 0 0 33382 0 0
~
~
Door 3 0 0 33400 0 0
~
~
End

#33384
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33385 0 0
~
~
Door 2 0 0 33383 0 0
~
~
Door 5 259 0 33449 30 30
~
flaming grass~
End

#33385
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33386 0 0
~
~
Door 1 0 0 33418 0 0
~
~
Door 2 0 0 33384 0 0
~
~
Door 3 0 0 33413 0 0
~
~
End

#33386
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33387 0 0
~
~
Door 2 0 0 33385 0 0
~
~
End

#33387
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33388 0 0
~
~
Door 1 0 0 33430 0 0
~
~
Door 2 0 0 33386 0 0
~
~
Door 3 0 0 33425 0 0
~
~
End

#33388
Name Main Path of the Fort~
Descr
~
Door 0 0 0 33389 0 0
~
~
Door 2 0 0 33387 0 0
~
~
End

#33389
Name Main Path of the Fort~
Descr
~
Door 1 0 0 33442 0 0
~
~
Door 2 0 0 33388 0 0
~
~
Door 3 0 0 33437 0 0
~
~
End

#33390
Name Alley of Fire~
Descr
~
Door 1 0 0 33381 0 0
~
~
Door 3 0 0 33391 0 0
~
~
End

#33391
Name Alley of Fire~
Descr
~
Door 1 0 0 33390 0 0
~
~
Door 3 0 0 33392 0 0
~
~
End

#33392
Name Alley of Fire~
Descr
~
Door 1 0 0 33391 0 0
~
~
Door 3 0 0 33393 0 0
~
~
End

#33393
Name Alley of Fire~
Descr
~
Door 1 0 0 33392 0 0
~
~
Door 3 0 0 33394 0 0
~
~
End

#33394
Name Southwest Corner~
Descr
~
Door 0 0 0 33411 0 0
~
~
Door 1 0 0 33393 0 0
~
~
End

#33395
Name Alley of Fire~
Descr
~
Door 1 0 0 33396 0 0
~
~
Door 3 0 0 33381 0 0
~
~
End

#33396
Name Alley of Fire~
Descr
~
Door 1 0 0 33397 0 0
~
~
Door 3 0 0 33395 0 0
~
~
End

#33397
Name Alley of Fire~
Descr
~
Door 1 0 0 33398 0 0
~
~
Door 3 0 0 33396 0 0
~
~
End

#33398
Name Alley of Fire~
Descr
~
Door 1 0 0 33399 0 0
~
~
Door 3 0 0 33397 0 0
~
~
End

#33399
Name Southeast Corner~
Descr
~
Door 0 0 0 33412 0 0
~
~
Door 3 0 0 33398 0 0
~
~
End

#33400
Name Alley of Fire~
Descr
~
Door 1 0 0 33383 0 0
~
~
Door 3 0 0 33401 0 0
~
~
End

#33401
Name Alley of Fire~
Descr
~
Door 1 0 0 33400 0 0
~
~
Door 3 0 0 33402 0 0
~
~
End

#33402
Name Alley of Fire~
Descr
~
Door 1 0 0 33401 0 0
~
~
Door 3 0 0 33403 0 0
~
~
End

#33403
Name Alley of Fire~
Descr
~
Door 1 0 0 33402 0 0
~
~
Door 3 0 0 33404 0 0
~
~
End

#33404
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33424 0 0
~
~
Door 1 0 0 33403 0 0
~
~
Door 2 0 0 33411 0 0
~
~
End

#33405
Name Alley of Fire~
Descr
~
Door 1 0 0 33407 0 0
~
~
Door 3 0 0 33383 0 0
~
~
End

#33406
Name ~
Descr
~
Door 3 0 0 33405 0 0
~
~
End

#33407
Name Alley of Fire~
Descr
~
Door 1 0 0 33408 0 0
~
~
Door 3 0 0 33405 0 0
~
~
End

#33408
Name Alley of Fire~
Descr
~
Door 1 0 0 33409 0 0
~
~
Door 3 0 0 33407 0 0
~
~
End

#33409
Name Alley of Fire~
Descr
~
Door 1 0 0 33410 0 0
~
~
Door 3 0 0 33408 0 0
~
~
End

#33410
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33423 0 0
~
~
Door 2 0 0 33412 0 0
~
~
Door 3 0 0 33409 0 0
~
~
End

#33411
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33404 0 0
~
~
Door 2 0 0 33394 0 0
~
~
End

#33412
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33410 0 0
~
~
Door 2 0 0 33399 0 0
~
~
End

#33413
Name Alley of Fire~
Descr
~
Door 1 0 0 33385 0 0
~
~
Door 3 0 0 33414 0 0
~
~
End

#33414
Name Alley of Fire~
Descr
~
Door 1 0 0 33413 0 0
~
~
Door 3 0 0 33415 0 0
~
~
End

#33415
Name Alley of Fire~
Descr
~
Door 1 0 0 33414 0 0
~
~
Door 3 0 0 33416 0 0
~
~
End

#33416
Name Alley of Fire~
Descr
~
Door 1 0 0 33415 0 0
~
~
Door 3 0 0 33417 0 0
~
~
End

#33417
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33436 0 0
~
~
Door 1 0 0 33416 0 0
~
~
Door 2 0 0 33424 0 0
~
~
End

#33418
Name Alley of Fire~
Descr
~
Door 1 0 0 33419 0 0
~
~
Door 3 0 0 33385 0 0
~
~
End

#33419
Name Alley of Fire~
Descr
~
Door 1 0 0 33420 0 0
~
~
Door 3 0 0 33418 0 0
~
~
End

#33420
Name Alley of Fire~
Descr
~
Door 1 0 0 33421 0 0
~
~
Door 3 0 0 33419 0 0
~
~
End

#33421
Name Alley of Fire~
Descr
~
Door 1 0 0 33422 0 0
~
~
Door 3 0 0 33420 0 0
~
~
End

#33422
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33435 0 0
~
~
Door 2 0 0 33423 0 0
~
~
Door 3 0 0 33421 0 0
~
~
End

#33423
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33422 0 0
~
~
Door 2 0 0 33410 0 0
~
~
End

#33424
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33417 0 0
~
~
Door 2 0 0 33404 0 0
~
~
End

#33425
Name Alley of Fire~
Descr
~
Door 1 0 0 33387 0 0
~
~
Door 3 0 0 33426 0 0
~
~
End

#33426
Name Alley of Fire~
Descr
~
Door 1 0 0 33425 0 0
~
~
Door 3 0 0 33427 0 0
~
~
End

#33427
Name Alley of Fire~
Descr
~
Door 1 0 0 33426 0 0
~
~
Door 3 0 0 33428 0 0
~
~
End

#33428
Name Alley of Fire~
Descr
~
Door 1 0 0 33427 0 0
~
~
Door 3 0 0 33429 0 0
~
~
End

#33429
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33448 0 0
~
~
Door 1 0 0 33428 0 0
~
~
Door 2 0 0 33436 0 0
~
~
End

#33430
Name Alley of Fire~
Descr
~
Door 1 0 0 33431 0 0
~
~
Door 3 0 0 33387 0 0
~
~
End

#33431
Name Alley of Fire~
Descr
~
Door 1 0 0 33432 0 0
~
~
Door 3 0 0 33430 0 0
~
~
End

#33432
Name Alley of Fire~
Descr
~
Door 1 0 0 33433 0 0
~
~
Door 3 0 0 33431 0 0
~
~
End

#33433
Name Alley of Fire~
Descr
~
Door 1 0 0 33434 0 0
~
~
Door 3 0 0 33432 0 0
~
~
End

#33434
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33447 0 0
~
~
Door 2 0 0 33435 0 0
~
~
Door 3 0 0 33433 0 0
~
~
End

#33435
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33434 0 0
~
~
Door 2 0 0 33422 0 0
~
~
End

#33436
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33429 0 0
~
~
Door 2 0 0 33417 0 0
~
~
End

#33437
Name Alley of Fire~
Descr
~
Door 1 0 0 33389 0 0
~
~
Door 3 0 0 33438 0 0
~
~
End

#33438
Name Alley of Fire~
Descr
~
Door 1 0 0 33437 0 0
~
~
Door 3 0 0 33439 0 0
~
~
End

#33439
Name Alley of Fire~
Descr
~
Door 1 0 0 33438 0 0
~
~
Door 3 0 0 33440 0 0
~
~
End

#33440
Name Alley of Fire~
Descr
~
Door 1 0 0 33439 0 0
~
~
Door 3 0 0 33441 0 0
~
~
End

#33441
Name Northwest Corner~
Descr
~
Door 1 0 0 33440 0 0
~
~
Door 2 0 0 33448 0 0
~
~
End

#33442
Name Alley of Fire~
Descr
~
Door 1 0 0 33443 0 0
~
~
Door 3 0 0 33389 0 0
~
~
End

#33443
Name Alley of Fire~
Descr
~
Door 1 0 0 33444 0 0
~
~
Door 3 0 0 33442 0 0
~
~
End

#33444
Name Alley of Fire~
Descr
~
Door 1 0 0 33445 0 0
~
~
Door 3 0 0 33443 0 0
~
~
End

#33445
Name Alley of Fire~
Descr
~
Door 1 0 0 33446 0 0
~
~
Door 3 0 0 33444 0 0
~
~
End

#33446
Name Northeast Corner~
Descr
~
Door 2 0 0 33447 0 0
~
~
Door 3 0 0 33445 0 0
~
~
End

#33447
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33446 0 0
~
~
Door 2 0 0 33434 0 0
~
~
End

#33448
Name Along a Flaming Wall~
Descr
~
Door 0 0 0 33441 0 0
~
~
Door 2 0 0 33429 0 0
~
~
End

#33449
Name Smoke Filled Cavern~
Descr
~
Flags2 4
Flags 4
Sector 39
Reset M 33309 1 100
Reset O 33311 -1 3
Door 4 259 0 33384 30 30
~
flaming grass~
End

#33450
Name ~
Descr
~
Door 0 0 0 33451 0 0
~
~
Door 2 0 0 33373 0 0
~
~
End

#33451
Name ~
Descr
~
Door 0 0 0 33452 0 0
~
~
Door 2 0 0 33450 0 0
~
~
End

#33452
Name ~
Descr
~
Door 0 0 0 33453 0 0
~
~
Door 2 0 0 33451 0 0
~
~
End

#33453
Name ~
Descr
~
Door 0 3 0 33454 30 30
~
earth door gate~
Door 2 0 0 33452 0 0
~
~
End

#33454
Name ~
Descr
~
Door 2 0 0 33453 0 0
~
~
End

#0



#$