/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* The MOBprograms have been contributed by N'Atas-ha. Any support for *
* these routines should not be expected from Merc Industries. However, *
* under no circumstances should the blame for bugs, etc be placed on *
* Merc Industries. They are not guaranteed to work on all systems due *
* to their frequent use of strxxx functions. They are also not the most *
* efficient way to perform their tasks, but hopefully should be in the *
* easiest possible way to install and begin using. Documentation for *
* such installation can be found in INSTALL. Enjoy... N'Atas-Ha *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include "merc.h"
/*
* Local function prototypes
*/
char * mprog_next_command args( ( char *clist ) );
bool mprog_seval args( ( char *lhs, char *opr, char *rhs ) );
bool mprog_veval args( ( int lhs, char *opr, int rhs ) );
bool mprog_do_ifchck args( ( char *ifchck, CHAR_DATA *mob,
CHAR_DATA *actor, OBJ_DATA *obj,
void *vo, CHAR_DATA *rndm ) );
char * mprog_process_if args( ( char *ifchck, char *com_list,
CHAR_DATA *mob, CHAR_DATA *actor,
OBJ_DATA *obj, void *vo,
CHAR_DATA *rndm ) );
void mprog_translate args( ( char ch, char *t, CHAR_DATA *mob,
CHAR_DATA *actor, OBJ_DATA *obj,
void *vo, CHAR_DATA *rndm ) );
void mprog_process_cmnd args( ( char *cmnd, CHAR_DATA * mob,
CHAR_DATA *actor, OBJ_DATA *obj,
void *vo, CHAR_DATA *rndm ) );
void mprog_driver args( ( char *com_list, CHAR_DATA *mob,
CHAR_DATA *actor, OBJ_DATA *obj,
void *vo ) );
/*
* Local function code and brief comments.
*/
/*
* if you don't have these functions, you damn well should...
*/
#ifdef DUNNO_STRSTR
char *strstr( s1, s2 )
const char *s1;
const char *s2;
{
char *cp;
int i, j = strlen( s1 ) - strlen( s2 ), k = strlen( s2 );
if ( j < 0 )
return NULL;
for ( i = 0; i <= j && strncmp( s1++, s2, k ) != 0; i++ );
return ( i > j ) ? NULL : ( s1 - 1 );
}
#endif
/*
* Used to get sequential lines of a multi line string (separated by "\n\r")
* Thus its like one_argument(), but a trifle different. It is destructive
* to the multi line string argument, and thus clist must not be shared.
*/
char *mprog_next_command( char *clist )
{
char *pointer = clist;
while ( *pointer != '\n' && *pointer != '\0' )
pointer++;
if ( *pointer == '\n' )
*pointer++ = '\0';
if ( *pointer == '\r' )
*pointer++ = '\0';
return ( pointer );
}
/*
* These two functions do the basic evaluation of ifcheck operators.
* It is important to note that the string operations are not what
* you probably expect. Equality is exact and division is substring.
* remember that lhs has been stripped of leading space, but can
* still have trailing spaces so be careful when editing since:
* "guard" and "guard " are not equal.
*/
bool mprog_seval( char *lhs, char *opr, char *rhs )
{
if ( !str_cmp( opr, "==" ) )
return (bool) ( !str_cmp( lhs, rhs ) );
if ( !str_cmp( opr, "!=" ) )
return (bool) ( str_cmp( lhs, rhs ) );
if ( !str_cmp( opr, "/" ) )
return (bool) ( !str_infix( rhs, lhs ) );
if ( !str_cmp( opr, "!/" ) )
return (bool) ( str_infix( rhs, lhs ) );
bug( "MOBProgs: Improper MOBprog operator\n\r", 0 );
return 0;
}
bool mprog_veval( int lhs, char *opr, int rhs )
{
if ( !str_cmp( opr, "==" ) )
return ( lhs == rhs );
if ( !str_cmp( opr, "!=" ) )
return ( lhs != rhs );
if ( !str_cmp( opr, ">" ) )
return ( lhs > rhs );
if ( !str_cmp( opr, "<" ) )
return ( lhs < rhs );
if ( !str_cmp( opr, ">=" ) )
return ( lhs <= rhs );
if ( !str_cmp( opr, ">=" ) )
return ( lhs >= rhs );
if ( !str_cmp( opr, "&" ) )
return ( lhs & rhs );
if ( !str_cmp( opr, "|" ) )
return ( lhs | rhs );
bug( "MOBProgs: Improper MOBprog operator\n\r", 0 );
return 0;
}
/*
* This function performs the evaluation of the if checks. It is
* here that you can add any ifchecks which you so desire. Hopefully
* it is clear from what follows how one would go about adding your
* own. The syntax for an if check is: ifchck ( arg ) [opr val]
* where the parenthesis are required and the opr and val fields are
* optional but if one is there then both must be. The spaces are all
* optional. The evaluation of the opr expressions is farmed out
* to reduce the redundancy of the mammoth if statement list.
* If there are errors, then return -1 otherwise return boolean 1,0
*/
bool mprog_do_ifchck( char *ifchck, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
char buf [ MAX_INPUT_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
char opr [ MAX_INPUT_LENGTH ];
char val [ MAX_INPUT_LENGTH ];
CHAR_DATA *vict = (CHAR_DATA *) vo;
OBJ_DATA *v_obj = (OBJ_DATA *) vo;
char *bufpt = buf;
char *argpt = arg;
char *oprpt = opr;
char *valpt = val;
char *point = ifchck;
int lhsvl;
int rhsvl;
if ( *point == '\0' )
{
bug( "Mob: %d null ifchck", mob->pIndexData->vnum );
return -1;
}
/*
* skip leading spaces
*/
while ( *point == ' ' )
point++;
/*
* get whatever comes before the left paren.. ignore spaces
*/
while ( *point != '(' )
if ( *point == '\0' )
{
bug( "Mob: %d ifchck syntax error", mob->pIndexData->vnum );
return -1;
}
else if ( *point == ' ' )
point++;
else
*bufpt++ = *point++;
*bufpt = '\0';
point++;
/*
* get whatever is in between the parens.. ignore spaces
*/
while ( *point != ')' )
if ( *point == '\0' )
{
bug( "Mob: %d ifchck syntax error", mob->pIndexData->vnum );
return -1;
}
else if ( *point == ' ' )
point++;
else
*argpt++ = *point++;
*argpt = '\0';
point++;
/*
* check to see if there is an operator
*/
while ( *point == ' ' )
point++;
if ( *point == '\0' )
{
*opr = '\0';
*val = '\0';
}
else
/*
* there should be an operator and value, so get them
*/
{
while ( ( *point != ' ' ) && ( !isalnum( *point ) ) )
if ( *point == '\0' )
{
bug( "Mob: %d ifchck operator without value",
mob->pIndexData->vnum );
return -1;
}
else
*oprpt++ = *point++;
*oprpt = '\0';
/*
* finished with operator, skip spaces and then get the value
*/
while ( *point == ' ' )
point++;
for ( ; ; )
{
if ( ( *point != ' ' ) && ( *point == '\0' ) )
break;
else
*valpt++ = *point++;
}
*valpt = '\0';
}
bufpt = buf;
argpt = arg;
oprpt = opr;
valpt = val;
/*
* Ok... now buf contains the ifchck, arg contains the inside of the
* parentheses, opr contains an operator if one is present, and val
* has the value if an operator was present.
* So.. basically use if statements and run over all known ifchecks
* Once inside, use the argument and expand the lhs. Then if need be
* send the lhs, opr, rhs off to be evaluated.
*/
if ( !str_cmp( buf, "rand" ) )
{
return ( number_percent() <= atoi( arg ) );
}
if ( !str_cmp( buf, "ispc" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return 0;
case 'n':
if ( actor )
return ( !IS_NPC( actor ) );
else
return -1;
case 't':
if ( vict )
return ( !IS_NPC( vict ) );
else
return -1;
case 'r':
if ( rndm )
return ( !IS_NPC( rndm ) );
else
return -1;
default:
bug( "Mob: %d bad argument to 'ispc'", mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "isnpc" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return 1;
case 'n':
if ( actor )
return IS_NPC( actor );
else
return -1;
case 't':
if (vict)
return IS_NPC( vict );
else
return -1;
case 'r':
if ( rndm )
return IS_NPC( rndm );
else
return -1;
default:
bug( "Mob: %d bad argument to 'isnpc'", mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "isgood" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return IS_GOOD( mob );
case 'n':
if ( actor )
return IS_GOOD( actor );
else
return -1;
case 't':
if ( vict )
return IS_GOOD( vict );
else
return -1;
case 'r':
if ( rndm )
return IS_GOOD( rndm );
else
return -1;
default:
bug( "Mob: %d bad argument to 'isgood'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "isfight" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return ( mob->fighting ) ? 1 : 0;
case 'n':
if ( actor )
return ( actor->fighting ) ? 1 : 0;
else
return -1;
case 't':
if ( vict )
return ( vict->fighting ) ? 1 : 0;
else
return -1;
case 'r':
if ( rndm )
return ( rndm->fighting ) ? 1 : 0;
else
return -1;
default:
bug( "Mob: %d bad argument to 'isfight'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "isimmort" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return ( get_trust( mob ) > LEVEL_IMMORTAL );
case 'n':
if ( actor )
return ( get_trust( actor ) > LEVEL_IMMORTAL );
else
return -1;
case 't':
if ( vict )
return ( get_trust( vict ) > LEVEL_IMMORTAL );
else
return -1;
case 'r':
if ( rndm )
return ( get_trust(rndm) > LEVEL_IMMORTAL );
else
return -1;
default:
bug( "Mob: %d bad argument to 'isimmort'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "ischarmed" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return ( IS_AFFECTED( mob, AFF_CHARM ) ? TRUE : FALSE );
case 'n':
if ( actor )
return ( IS_AFFECTED( actor, AFF_CHARM ) ? TRUE : FALSE );
else
return -1;
case 't':
if ( vict )
return ( IS_AFFECTED( vict, AFF_CHARM ) ? TRUE : FALSE );
else
return -1;
case 'r':
if ( rndm )
return ( IS_AFFECTED( rndm, AFF_CHARM ) ? TRUE : FALSE );
else
return -1;
default:
bug( "Mob: %d bad argument to 'ischarmed'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "isfollow" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return ( mob->master
&& mob->master->in_room == mob->in_room );
case 'n':
if ( actor )
return ( actor->master
&& actor->master->in_room == actor->in_room );
else
return -1;
case 't':
if ( vict )
return ( vict->master
&& vict->master->in_room == vict->in_room );
else
return -1;
case 'r':
if ( rndm )
return ( rndm->master
&& rndm->master->in_room == rndm->in_room );
else
return -1;
default:
bug( "Mob: %d bad argument to 'isfollow'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "isaffected" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return ( mob->affected_by & atoi( arg ) );
case 'n':
if ( actor )
return ( actor->affected_by & atoi( arg ) );
else
return -1;
case 't':
if ( vict )
return ( vict->affected_by & atoi( arg ) );
else
return -1;
case 'r':
if ( rndm )
return ( rndm->affected_by & atoi( arg ) );
else
return -1;
default:
bug( "Mob: %d bad argument to 'isaffected'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "hitprcnt" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->hit / mob->max_hit;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = actor->hit / actor->max_hit;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = vict->hit / vict->max_hit;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = rndm->hit / rndm->max_hit;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'hitprcnt'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "inroom" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->in_room->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = actor->in_room->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = vict->in_room->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = rndm->in_room->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'inroom'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "sex" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->sex;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = actor->sex;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = vict->sex;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = rndm->sex;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'sex'", mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "position" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->position;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = actor->position;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = vict->position;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = rndm->position;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'position'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "level" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = get_trust( mob );
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = get_trust( actor );
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = get_trust( vict );
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = get_trust( rndm );
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'level'", mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "class" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->class;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = actor->class;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = vict->class;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = rndm->class;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'class'", mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "goldamt" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->gold;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
lhsvl = actor->gold;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 't':
if ( vict )
{
lhsvl = vict->gold;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'r':
if ( rndm )
{
lhsvl = rndm->gold;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'goldamt'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "objtype" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'o':
if ( obj )
{
lhsvl = obj->item_type;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'p':
if ( v_obj )
{
lhsvl = v_obj->item_type;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'objtype'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "objval0" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'o':
if ( obj )
{
lhsvl = obj->value[0];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'p':
if ( v_obj )
{
lhsvl = v_obj->value[0];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'objval0'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "objval1" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'o':
if ( obj )
{
lhsvl = obj->value[1];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'p':
if ( v_obj )
{
lhsvl = v_obj->value[1];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'objval1'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "objval2" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'o':
if ( obj )
{
lhsvl = obj->value[2];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'p':
if ( v_obj )
{
lhsvl = v_obj->value[2];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'objval2'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "objval3" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'o':
if ( obj )
{
lhsvl = obj->value[3];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'p':
if ( v_obj )
{
lhsvl = v_obj->value[3];
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'objval3'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "number" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
lhsvl = mob->gold;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
case 'n':
if ( actor )
{
if IS_NPC( actor )
{
lhsvl = actor->pIndexData->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
}
else
return -1;
case 't':
if ( vict )
{
if IS_NPC( actor )
{
lhsvl = vict->pIndexData->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
}
else
return -1;
case 'r':
if ( rndm )
{
if IS_NPC( actor )
{
lhsvl = rndm->pIndexData->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
}
else
return -1;
case 'o':
if ( obj )
{
lhsvl = obj->pIndexData->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
case 'p':
if ( v_obj )
{
lhsvl = v_obj->pIndexData->vnum;
rhsvl = atoi( val );
return mprog_veval( lhsvl, opr, rhsvl );
}
else
return -1;
default:
bug( "Mob: %d bad argument to 'number'",
mob->pIndexData->vnum );
return -1;
}
}
if ( !str_cmp( buf, "name" ) )
{
switch ( arg[1] ) /*
* arg should be "$*" so just get the letter
*/
{
case 'i':
return mprog_seval( mob->name, opr, val );
case 'n':
if ( actor )
return mprog_seval( actor->name, opr, val );
else
return -1;
case 't':
if ( vict )
return mprog_seval( vict->name, opr, val );
else
return -1;
case 'r':
if ( rndm )
return mprog_seval( rndm->name, opr, val );
else
return -1;
case 'o':
if ( obj )
return mprog_seval( obj->name, opr, val );
else
return -1;
case 'p':
if ( v_obj )
return mprog_seval( v_obj->name, opr, val );
else
return -1;
default:
bug( "Mob: %d bad argument to 'name'", mob->pIndexData->vnum );
return -1;
}
}
/*
* Ok... all the ifchcks are done, so if we didnt find ours then something
* odd happened. So report the bug and abort the MOBprogram (return error)
*/
bug( "Mob: %d unknown ifchck", mob->pIndexData->vnum );
return -1;
}
/*
* Quite a long and arduous function, this guy handles the control
* flow part of MOBprograms. Basicially once the driver sees an
* 'if' attention shifts to here. While many syntax errors are
* caught, some will still get through due to the handling of break
* and errors in the same fashion. The desire to break out of the
* recursion without catastrophe in the event of a mis-parse was
* believed to be high. Thus, if an error is found, it is bugged and
* the parser acts as though a break were issued and just bails out
* at that point. I havent tested all the possibilites, so I'm speaking
* in theory, but it is 'guaranteed' to work on syntactically correct
* MOBprograms, so if the mud crashes here, check the mob carefully!
*/
char null[1];
char *mprog_process_if( char *ifchck, char *com_list, CHAR_DATA * mob,
CHAR_DATA * actor, OBJ_DATA * obj, void *vo,
CHAR_DATA * rndm )
{
char buf [ MAX_INPUT_LENGTH ];
char *morebuf = '\0';
char *cmnd = '\0';
bool loopdone = FALSE;
bool flag = FALSE;
int legal;
*null = '\0';
/*
* check for trueness of the ifcheck
*/
if ( ( legal = mprog_do_ifchck( ifchck, mob, actor, obj, vo, rndm ) ) )
if ( legal == 1 )
flag = TRUE;
else
return null;
while ( loopdone == FALSE ) /*
* scan over any existing or statements
*/
{
cmnd = com_list;
com_list = mprog_next_command( com_list );
while ( *cmnd == ' ' )
cmnd++;
if ( *cmnd == '\0' )
{
bug( "Mob: %d no commands after IF/OR", mob->pIndexData->vnum );
return null;
}
morebuf = one_argument( cmnd, buf );
if ( !str_cmp( buf, "or" ) )
{
if ( ( legal = mprog_do_ifchck( morebuf, mob, actor, obj, vo,
rndm ) ) )
if ( legal == 1 )
flag = TRUE;
else
return null;
}
else
loopdone = TRUE;
}
if ( flag )
for ( ; ; ) /*
* ifcheck was true, do commands but ignore else
* to endif
*/
{
if ( !str_cmp( buf, "if" ) )
{
com_list = mprog_process_if( morebuf, com_list, mob, actor, obj,
vo, rndm );
while ( *cmnd == ' ' )
cmnd++;
if ( *com_list == '\0' )
return null;
cmnd = com_list;
com_list = mprog_next_command( com_list );
morebuf = one_argument( cmnd, buf );
continue;
}
if ( !str_cmp( buf, "break" ) )
return null;
if ( !str_cmp( buf, "endif" ) )
return com_list;
if ( !str_cmp( buf, "else" ) )
{
while ( str_cmp( buf, "endif" ) )
{
cmnd = com_list;
com_list = mprog_next_command( com_list );
while ( *cmnd == ' ' )
cmnd++;
if ( *cmnd == '\0' )
{
bug( "Mob: %d missing endif after else",
mob->pIndexData->vnum );
return null;
}
morebuf = one_argument( cmnd, buf );
}
return com_list;
}
mprog_process_cmnd( cmnd, mob, actor, obj, vo, rndm );
cmnd = com_list;
com_list = mprog_next_command( com_list );
while ( *cmnd == ' ' )
cmnd++;
if ( *cmnd == '\0' )
{
bug( "Mob: %d missing else or endif", mob->pIndexData->vnum );
return null;
}
morebuf = one_argument( cmnd, buf );
}
else
/*
* false ifcheck, find else and do existing commands or quit at endif
*/
{
while ( ( str_cmp( buf, "else" ) ) && ( str_cmp( buf, "endif" ) ) )
{
cmnd = com_list;
com_list = mprog_next_command( com_list );
while ( *cmnd == ' ' )
cmnd++;
if ( *cmnd == '\0' )
{
bug( "Mob: %d missing an else or endif",
mob->pIndexData->vnum );
return null;
}
morebuf = one_argument( cmnd, buf );
}
/*
* found either an else or an endif.. act accordingly
*/
if ( !str_cmp( buf, "endif" ) )
return com_list;
cmnd = com_list;
com_list = mprog_next_command( com_list );
while ( *cmnd == ' ' )
cmnd++;
if ( *cmnd == '\0' )
{
bug( "Mob: %d missing endif", mob->pIndexData->vnum );
return null;
}
morebuf = one_argument( cmnd, buf );
for ( ; ; ) /*
* process the post-else commands until an endif is found.
*/
{
if ( !str_cmp( buf, "if" ) )
{
com_list = mprog_process_if( morebuf, com_list, mob, actor,
obj, vo, rndm );
while ( *cmnd == ' ' )
cmnd++;
if ( *com_list == '\0' )
return null;
cmnd = com_list;
com_list = mprog_next_command( com_list );
morebuf = one_argument( cmnd, buf );
continue;
}
if ( !str_cmp( buf, "else" ) )
{
bug( "Mob: %d found else in an else section",
mob->pIndexData->vnum );
return null;
}
if ( !str_cmp( buf, "break" ) )
return null;
if ( !str_cmp( buf, "endif" ) )
return com_list;
mprog_process_cmnd( cmnd, mob, actor, obj, vo, rndm );
cmnd = com_list;
com_list = mprog_next_command( com_list );
while ( *cmnd == ' ' )
cmnd++;
if ( *cmnd == '\0' )
{
bug( "Mob:%d missing endif in else section",
mob->pIndexData->vnum );
return null;
}
morebuf = one_argument( cmnd, buf );
}
}
}
/*
* This routine handles the variables for command expansion.
* If you want to add any go right ahead, it should be fairly
* clear how it is done and they are quite easy to do, so you
* can be as creative as you want. The only catch is to check
* that your variables exist before you use them. At the moment,
* using $t when the secondary target refers to an object
* i.e. >prog_act drops~<nl>if ispc($t)<nl>sigh<nl>endif<nl>~<nl>
* probably makes the mud crash (vice versa as well) The cure
* would be to change act() so that vo becomes vict & v_obj.
* but this would require a lot of small changes all over the code.
*/
void mprog_translate( char ch, char *t, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
static char *he_she [ ] =
{ "it", "he", "she" };
static char *him_her [ ] =
{ "it", "him", "her" };
static char *his_her [ ] =
{ "its", "his", "her" };
CHAR_DATA *vict = (CHAR_DATA *) vo;
OBJ_DATA *v_obj = (OBJ_DATA *) vo;
*t = '\0';
switch ( ch )
{
case 'i':
one_argument( mob->name, t );
break;
case 'I':
strcpy( t, mob->short_descr );
break;
case 'n':
if ( actor )
if ( can_see( mob, actor ) )
one_argument( actor->name, t );
if ( !IS_NPC(actor ) )
*t = UPPER(*t);
break;
case 'N':
if ( actor )
if ( can_see( mob, actor ) )
if ( IS_NPC(actor ) )
strcpy( t, actor->short_descr );
else
{
strcpy( t, actor->name );
strcat( t, " " );
strcat( t, actor->pcdata->title );
}
else
strcpy( t, "someone" );
break;
case 't':
if ( vict )
if ( can_see( mob, vict ) )
one_argument( vict->name, t );
if ( !IS_NPC( vict ) )
*t = UPPER( *t );
break;
case 'T':
if ( vict )
if ( can_see( mob, vict ) )
if ( IS_NPC( vict ) )
strcpy( t, vict->short_descr );
else
{
strcpy( t, vict->name );
strcat( t, " " );
strcat( t, vict->pcdata->title );
}
else
strcpy( t, "someone" );
break;
case 'r':
if ( rndm )
if ( can_see( mob, rndm ) )
one_argument( rndm->name, t );
if ( !IS_NPC(rndm ) )
*t = UPPER( *t );
break;
case 'R':
if ( rndm )
if ( can_see( mob, rndm ) )
if ( IS_NPC( rndm ) )
strcpy( t, rndm->short_descr );
else
{
strcpy( t, rndm->name );
strcat( t, " " );
strcat( t, rndm->pcdata->title );
}
else
strcpy( t, "someone" );
break;
case 'e':
if ( actor )
can_see( mob, actor ) ? strcpy( t, he_she[actor->sex] )
: strcpy( t, "someone" );
break;
case 'm':
if ( actor )
can_see( mob, actor ) ? strcpy( t, him_her[actor->sex] )
: strcpy( t, "someone" );
break;
case 's':
if ( actor )
can_see( mob, actor ) ? strcpy( t, his_her[actor->sex] )
: strcpy( t, "someone's" );
break;
case 'E':
if ( vict )
can_see( mob, vict ) ? strcpy( t, he_she[vict->sex] )
: strcpy( t, "someone" );
break;
case 'M':
if ( vict )
can_see( mob, vict ) ? strcpy( t, him_her[vict->sex] )
: strcpy( t, "someone" );
break;
case 'S':
if ( vict )
can_see( mob, vict ) ? strcpy( t, his_her[vict->sex] )
: strcpy( t, "someone's" );
break;
case 'j':
strcpy( t, he_she[mob->sex] );
break;
case 'k':
strcpy( t, him_her[mob->sex] );
break;
case 'l':
strcpy( t, his_her[mob->sex] );
break;
case 'J':
if ( rndm )
can_see( mob, rndm ) ? strcpy( t, he_she[rndm->sex] )
: strcpy( t, "someone" );
break;
case 'K':
if ( rndm )
can_see( mob, rndm ) ? strcpy( t, him_her[rndm->sex] )
: strcpy( t, "someone" );
break;
case 'L':
if ( rndm )
can_see( mob, rndm ) ? strcpy( t, his_her[rndm->sex] )
: strcpy( t, "someone's" );
break;
case 'o':
if ( obj )
can_see_obj( mob, obj ) ? one_argument( obj->name, t )
: strcpy( t, "something" );
break;
case 'O':
if ( obj )
can_see_obj( mob, obj ) ? strcpy( t, obj->short_descr )
: strcpy( t, "something" );
break;
case 'p':
if ( v_obj )
can_see_obj( mob, v_obj ) ? one_argument( v_obj->name, t )
: strcpy( t, "something" );
break;
case 'P':
if ( v_obj )
can_see_obj( mob, v_obj ) ? strcpy( t, v_obj->short_descr )
: strcpy( t, "something" );
break;
case 'a':
if ( obj )
switch (*(obj->name))
{
case 'a':
case 'e':
case 'i':
case 'o':
case 'u':
strcpy( t, "an" );
break;
default:
strcpy( t, "a" );
}
break;
case 'A':
if ( v_obj )
switch (*(v_obj->name))
{
case 'a':
case 'e':
case 'i':
case 'o':
case 'u':
strcpy( t, "an" );
break;
default:
strcpy( t, "a" );
}
break;
case '$':
strcpy( t, "$" );
break;
default:
bug( "Mob: %d bad $var", mob->pIndexData->vnum );
break;
}
return;
}
/*
* This procedure simply copies the cmnd to a buffer while expanding
* any variables by calling the translate procedure. The observant
* code scrutinizer will notice that this is taken from act()
*/
void mprog_process_cmnd( char *cmnd, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
char buf [ MAX_INPUT_LENGTH ];
char tmp [ MAX_INPUT_LENGTH ];
char *str;
char *i;
char *point;
point = buf;
str = cmnd;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
str++;
mprog_translate( *str, tmp, mob, actor, obj, vo, rndm );
i = tmp;
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point = '\0';
interpret( mob, buf );
return;
}
/*
* The main focus of the MOBprograms. This routine is called
* whenever a trigger is successful. It is responsible for parsing
* the command list and figuring out what to do. However, like all
* complex procedures, everything is farmed out to the other guys.
*/
void mprog_driver( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo )
{
char tmpcmndlst [ MAX_STRING_LENGTH ];
char buf [ MAX_INPUT_LENGTH ];
char *morebuf;
char *command_list;
char *cmnd;
CHAR_DATA *rndm = NULL;
CHAR_DATA *vch = NULL;
int count = 0;
if ( IS_AFFECTED( mob, AFF_CHARM ) )
return;
/*
* get a random visable mortal player who is in the room with the mob
*/
for ( vch = mob->in_room->people; vch; vch = vch->next_in_room )
if ( !IS_NPC( vch )
&& vch->level < LEVEL_IMMORTAL
&& can_see( mob, vch ) )
{
if ( number_range( 0, count ) == 0 )
rndm = vch;
count++;
}
strcpy( tmpcmndlst, com_list );
command_list = tmpcmndlst;
cmnd = command_list;
command_list = mprog_next_command( command_list );
while ( *cmnd != '\0' )
{
morebuf = one_argument( cmnd, buf );
if ( !str_cmp( buf, "if" ) )
command_list = mprog_process_if( morebuf, command_list, mob,
actor, obj, vo, rndm );
else
mprog_process_cmnd( cmnd, mob, actor, obj, vo, rndm );
cmnd = command_list;
command_list = mprog_next_command( command_list );
}
return;
}
/*
* Global function code and brief comments.
*/
/*
* The next two routines are the basic trigger types. Either trigger
* on a certain percent, or trigger on a keyword or word phrase.
* To see how this works, look at the various trigger routines..
*/
void mprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
OBJ_DATA * obj, void *vo, int type )
{
char temp1 [ MAX_STRING_LENGTH ];
char temp2 [ MAX_INPUT_LENGTH ];
char word [ MAX_INPUT_LENGTH ];
MPROG_DATA *mprg;
char *list;
char *start;
char *dupl;
char *end;
int i;
for ( mprg = mob->pIndexData->mobprogs; mprg; mprg = mprg->next )
if ( mprg->type & type )
{
strcpy( temp1, mprg->arglist );
list = temp1;
for ( i = 0; i < strlen( list ); i++ )
list[i] = LOWER( list[i] );
/*
* BUGFIX: Copy AT MOST sizeof( temp2) characters. Walker
*/
strncpy( temp2, arg, sizeof( temp2 ) );
/*
* Add a NULL char at end of temp2. Walker
*/
temp2[ MAX_INPUT_LENGTH - 1 ] = '\0';
dupl = temp2;
for ( i = 0; i < strlen( dupl ); i++ )
dupl[i] = LOWER( dupl[i] );
if ( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
{
list += 2;
while ( ( start = strstr( dupl, list ) ) )
if ( ( start == dupl || *(start - 1) == ' ' )
&& ( *(end = start + strlen(list)) == ' '
|| *end == '\n'
|| *end == '\r'
|| *end == 0 ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo );
break;
}
else
dupl = start + 1;
}
else
{
list = one_argument( list, word );
for ( ; word[0] != '\0'; list = one_argument( list, word ) )
while ( ( start = strstr( dupl, word ) ) )
if ( ( start == dupl || *(start - 1) == ' ' )
&& ( *(end = start + strlen( word )) == ' '
|| *end == '\n'
|| *end == '\r'
|| *end == 0 ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo );
break;
}
else
dupl = start + 1;
}
}
return;
}
void mprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj,
void *vo, int type )
{
MPROG_DATA *mprg;
for ( mprg = mob->pIndexData->mobprogs; mprg; mprg = mprg->next )
if ( (mprg->type & type )
&& ( number_percent() < atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, actor, obj, vo );
if ( type != GREET_PROG && type != ALL_GREET_PROG )
break;
}
return;
}
/*
* The triggers.. These are really basic, and since most appear only
* once in the code (hmm. i think they all do) it would be more efficient
* to substitute the code in and make the mprog_xxx_check routines global.
* However, they are all here in one nice place at the moment to make it
* easier to see what they look like. If you do substitute them back in,
* make sure you remember to modify the variable names to the ones in the
* trigger calls.
*/
void mprog_act_trigger( char *buf, CHAR_DATA * mob, CHAR_DATA * ch,
OBJ_DATA * obj, void *vo )
{
MPROG_ACT_LIST *tmp_act;
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, ACT_PROG ) )
{
tmp_act = alloc_mem( sizeof( MPROG_ACT_LIST ) );
if ( mob->mpactnum > 0 )
tmp_act->next = mob->mpact->next;
else
tmp_act->next = NULL;
mob->mpact = tmp_act;
mob->mpact->buf = str_dup( buf );
mob->mpact->ch = ch;
mob->mpact->obj = obj;
mob->mpact->vo = vo;
mob->mpactnum++;
}
return;
}
void mprog_bribe_trigger( CHAR_DATA * mob, CHAR_DATA * ch, int amount )
{
char buf [ MAX_STRING_LENGTH ];
MPROG_DATA *mprg;
OBJ_DATA *obj;
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, BRIBE_PROG ) )
{
obj = create_object( get_obj_index( OBJ_VNUM_MONEY_SOME ), 0 );
sprintf( buf, obj->short_descr, amount );
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
obj->value[0] = amount;
obj_to_char( obj, mob );
mob->gold -= amount;
for ( mprg = mob->pIndexData->mobprogs; mprg != NULL;
mprg = mprg->next )
if ( IS_SET( mprg->type, BRIBE_PROG )
&& ( amount >= atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, ch, obj, NULL );
break;
}
}
return;
}
void mprog_death_trigger( CHAR_DATA * mob )
{
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, DEATH_PROG ) )
{
mprog_percent_check( mob, NULL, NULL, NULL, DEATH_PROG );
}
death_cry( mob );
return;
}
void mprog_entry_trigger( CHAR_DATA * mob )
{
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, ENTRY_PROG ) )
mprog_percent_check( mob, NULL, NULL, NULL, ENTRY_PROG );
return;
}
void mprog_fight_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, FIGHT_PROG ) )
mprog_percent_check( mob, ch, NULL, NULL, FIGHT_PROG );
return;
}
void mprog_give_trigger( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj )
{
char buf [ MAX_INPUT_LENGTH ];
MPROG_DATA *mprg;
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, GIVE_PROG ) )
for ( mprg = mob->pIndexData->mobprogs; mprg; mprg = mprg->next )
{
one_argument( mprg->arglist, buf );
if ( IS_SET( mprg->type, GIVE_PROG )
&& ( !str_cmp( obj->name, mprg->arglist )
|| !str_cmp( "all", buf ) ) )
{
mprog_driver( mprg->comlist, mob, ch, obj, NULL );
break;
}
}
return;
}
void mprog_greet_trigger( CHAR_DATA * ch )
{
CHAR_DATA *vmob;
if ( ch->deleted
|| !ch->in_room )
return;
for ( vmob = ch->in_room->people; vmob; vmob = vmob->next_in_room )
{
if ( vmob->deleted )
continue;
if ( !IS_NPC( vmob )
|| IS_AFFECTED( vmob, AFF_CHARM )
|| !IS_AWAKE( vmob )
|| vmob->fighting )
continue;
if ( ch != vmob
&& can_see( vmob, ch )
&& IS_SET( vmob->pIndexData->progtypes, GREET_PROG ) )
mprog_percent_check( vmob, ch, NULL, NULL, GREET_PROG );
else if ( IS_SET( vmob->pIndexData->progtypes, ALL_GREET_PROG ) )
mprog_percent_check( vmob, ch, NULL, NULL, ALL_GREET_PROG );
}
return;
}
void mprog_hitprcnt_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{
MPROG_DATA *mprg;
if ( IS_NPC( mob )
&& IS_SET( mob->pIndexData->progtypes, HITPRCNT_PROG ) )
for ( mprg = mob->pIndexData->mobprogs; mprg; mprg = mprg->next )
if ( IS_SET( mprg->type, HITPRCNT_PROG )
&& ( ( 100 * mob->hit / mob->max_hit ) < atoi( mprg->arglist ) ) )
{
mprog_driver( mprg->comlist, mob, ch, NULL, NULL );
break;
}
return;
}
void mprog_random_trigger( CHAR_DATA * mob )
{
if ( IS_SET( mob->pIndexData->progtypes, RAND_PROG ) )
mprog_percent_check( mob, NULL, NULL, NULL, RAND_PROG );
return;
}
void mprog_speech_trigger( char *txt, CHAR_DATA * mob )
{
CHAR_DATA *vmob;
if ( mob->deleted
|| !mob->in_room )
return;
for ( vmob = mob->in_room->people; vmob; vmob = vmob->next_in_room )
{
if ( vmob->deleted )
continue;
if ( !IS_NPC( vmob )
|| IS_AFFECTED( vmob, AFF_CHARM )
|| vmob->fighting )
continue;
if ( mob != vmob
&& IS_SET( vmob->pIndexData->progtypes, SPEECH_PROG ) )
mprog_wordlist_check( txt, vmob, mob, NULL, NULL, SPEECH_PROG );
}
return;
}