/***************************************************************************
* File: mem.c *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* This code was freely distributed with the The Isles 1.1 source code, *
* and has been used here for OLC - OLC would not be what it is without *
* all the previous coders who released their source code. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Globals
*/
extern int top_reset;
extern int top_area;
extern int top_exit;
extern int top_ed;
extern int top_room;
AREA_DATA *area_free;
EXTRA_DESCR_DATA *extra_descr_free;
EXIT_DATA *exit_free;
ROOM_INDEX_DATA *room_index_free;
OBJ_INDEX_DATA *obj_index_free;
SHOP_DATA *shop_free;
MOB_INDEX_DATA *mob_index_free;
RESET_DATA *reset_free;
HELP_DATA *help_free;
HELP_DATA *help_last;
/*
* Name: new_reset_data
* Purpose: Creates and clears a reset structure.
*/
RESET_DATA *new_reset_data(void)
{
RESET_DATA *pReset;
if (!reset_free)
{
pReset = alloc_perm(sizeof(*pReset));
top_reset++;
}
else
{
pReset = reset_free;
reset_free = reset_free->next;
}
pReset->next = NULL;
pReset->command = 'X';
pReset->arg1 = 0;
pReset->arg2 = 0;
pReset->arg3 = 0;
return pReset;
}
/*
* Name: free_reset_data
* Purpose: Clears and deletes a reset structure.
*/
void free_reset_data(RESET_DATA * pReset)
{
pReset->next = reset_free;
reset_free = pReset;
return;
}
/*
* Name: new_area
* Purpose: Creates and clears a new area structure.
*/
AREA_DATA *new_area(void)
{
AREA_DATA *pArea;
char buf[MAX_INPUT_LENGTH];
if (!area_free)
{
pArea = alloc_perm(sizeof(*pArea));
top_area++;
}
else
{
pArea = area_free;
area_free = area_free->next;
}
pArea->next = NULL;
pArea->name = str_dup("New area");
pArea->recall = ROOM_VNUM_TEMPLE;
pArea->area_flags = AREA_ADDED;
pArea->security = 1;
pArea->builders = str_dup("None");
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->age = 0;
pArea->nplayer = 0;
pArea->vnum = top_area - 1; /*
* OLC 1.1b
*/
sprintf(buf, "area%d.are", pArea->vnum);
pArea->filename = str_dup(buf);
return pArea;
}
/*
* Name: free_area
* Purpose: Clears and deletes an area structure.
*/
void free_area(AREA_DATA * pArea)
{
free_string(pArea->name);
free_string(pArea->filename);
free_string(pArea->builders);
pArea->next = area_free->next;
area_free = pArea;
return;
}
EXIT_DATA *new_exit(void)
{
EXIT_DATA *pExit;
if (!exit_free)
{
pExit = alloc_perm(sizeof(*pExit));
top_exit++;
}
else
{
pExit = exit_free;
exit_free = exit_free->next;
}
pExit->to_room = NULL;
pExit->next = NULL;
pExit->vnum = 0;
pExit->exit_info = 0;
pExit->key = 0;
pExit->keyword = &str_empty[0];;
pExit->description = &str_empty[0];;
pExit->rs_flags = 0;
return pExit;
}
void free_exit(EXIT_DATA * pExit)
{
free_string(pExit->keyword);
free_string(pExit->description);
pExit->next = exit_free;
exit_free = pExit;
return;
}
void free_extra_descr(EXTRA_DESCR_DATA * pExtra)
{
free_string(pExtra->keyword);
free_string(pExtra->description);
pExtra->next = extra_descr_free;
extra_descr_free = pExtra;
return;
}
ROOM_INDEX_DATA *new_room_index(void)
{
ROOM_INDEX_DATA *pRoom;
int door;
if (!room_index_free)
{
pRoom = alloc_perm(sizeof(*pRoom));
top_room++;
}
else
{
pRoom = room_index_free;
room_index_free = room_index_free->next;
}
pRoom->next = NULL;
pRoom->people = NULL;
pRoom->contents = NULL;
pRoom->extra_descr = NULL;
pRoom->area = NULL;
for (door = 0; door < MAX_DIR; door++)
pRoom->exit[door] = NULL;
pRoom->name = &str_empty[0];
pRoom->description = &str_empty[0];
pRoom->vnum = 0;
pRoom->room_flags = 0;
pRoom->light = 0;
pRoom->sector_type = 0;
return pRoom;
}
void free_room_index(ROOM_INDEX_DATA * pRoom)
{
int door;
EXTRA_DESCR_DATA *pExtra;
RESET_DATA *pReset;
free_string(pRoom->name);
free_string(pRoom->description);
for (door = 0; door < MAX_DIR; door++)
{
if (pRoom->exit[door])
free_exit(pRoom->exit[door]);
}
for (pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next)
{
free_extra_descr(pExtra);
}
for (pReset = pRoom->reset_first; pReset; pReset = pReset->next)
{
free_reset_data(pReset);
}
pRoom->next = room_index_free;
room_index_free = pRoom;
return;
}
void free_affect(AFFECT_DATA * pAf)
{
pAf->next = affect_free;
affect_free = pAf;
return;
}
SHOP_DATA *new_shop(void)
{
SHOP_DATA *pShop;
int buy;
if (!shop_free)
{
pShop = alloc_perm(sizeof(*pShop));
top_shop++;
}
else
{
pShop = shop_free;
shop_free = shop_free->next;
}
pShop->next = NULL;
pShop->keeper = 0;
for (buy = 0; buy < MAX_TRADE; buy++)
pShop->buy_type[buy] = 0;
pShop->profit_buy = 100;
pShop->profit_sell = 100;
pShop->open_hour = 0;
pShop->close_hour = 23;
return pShop;
}
void free_shop(SHOP_DATA * pShop)
{
pShop->next = shop_free;
shop_free = pShop;
return;
}
OBJ_INDEX_DATA *new_obj_index(void)
{
OBJ_INDEX_DATA *pObj;
int value;
if (!obj_index_free)
{
pObj = alloc_perm(sizeof(*pObj));
top_obj_index++;
}
else
{
pObj = obj_index_free;
obj_index_free = obj_index_free->next;
}
pObj->next = NULL;
pObj->extra_descr = NULL;
pObj->affected = NULL;
pObj->area = NULL;
pObj->name = str_dup("no name");
pObj->short_descr = str_dup("(no short description)");
pObj->description = str_dup("(no description)");
pObj->vnum = 0;
pObj->item_type = ITEM_TRASH;
pObj->extra_flags = 0;
pObj->wear_flags = 0;
pObj->count = 0;
pObj->weight = 0;
pObj->cost = 0;
for (value = 0; value < 5; value++)
pObj->value[value] = 0;
return pObj;
}
void free_obj_index(OBJ_INDEX_DATA * pObj)
{
EXTRA_DESCR_DATA *pExtra;
AFFECT_DATA *pAf;
free_string(pObj->name);
free_string(pObj->short_descr);
free_string(pObj->description);
for (pAf = pObj->affected; pAf; pAf = pAf->next)
{
free_affect(pAf);
}
for (pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next)
{
free_extra_descr(pExtra);
}
pObj->next = obj_index_free;
obj_index_free = pObj;
return;
}
MOB_INDEX_DATA *new_mob_index(void)
{
MOB_INDEX_DATA *pMob;
if (!mob_index_free)
{
pMob = alloc_perm(sizeof(*pMob));
top_mob_index++;
}
else
{
pMob = mob_index_free;
mob_index_free = mob_index_free->next;
}
pMob->next = NULL;
pMob->spec_fun = NULL;
pMob->pShop = NULL;
pMob->area = NULL;
pMob->player_name = str_dup("no name");
pMob->short_descr = str_dup("(no short description)");
pMob->long_descr = str_dup("(no long description)\n\r");
pMob->description = &str_empty[0];
pMob->vnum = 0;
pMob->count = 0;
pMob->killed = 0;
pMob->sex = 0;
pMob->level = 0;
pMob->act = ACT_IS_NPC;
pMob->affected_by = 0;
pMob->alignment = 0;
pMob->hitroll = 0;
pMob->ac = 0;
pMob->hitnodice = 0;
pMob->hitsizedice = 0;
pMob->hitplus = 0;
pMob->damnodice = 0;
pMob->damsizedice = 0;
pMob->damplus = 0;
pMob->gold = 0;
return pMob;
}
void free_mob_index(MOB_INDEX_DATA * pMob)
{
free_string(pMob->player_name);
free_string(pMob->short_descr);
free_string(pMob->long_descr);
free_string(pMob->description);
free_shop(pMob->pShop);
pMob->next = mob_index_free;
mob_index_free = pMob;
return;
}