/
UltraEnvy/
UltraEnvy/log/
UltraEnvy/newdocs/
UltraEnvy/newdocs/MobProg2.1/
UltraEnvy/newdocs/OLC11/
UltraEnvy/newdocs/OLC11/area/
UltraEnvy/newdocs/OLC11/doc/
UltraEnvy/newdocs/OLC11/options/
UltraEnvy/player/
UltraEnvy/src/Contributions/
/***************************************************************************
 *  File: mem.c                                                            *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 *                                                                         *
 *  This code was freely distributed with the The Isles 1.1 source code,   *
 *  and has been used here for OLC - OLC would not be what it is without   *
 *  all the previous coders who released their source code.                *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"



/*
 * Globals
 */
extern int top_reset;
extern int top_area;
extern int top_exit;
extern int top_ed;
extern int top_room;


AREA_DATA 		*area_free;
EXTRA_DESCR_DATA 	*extra_descr_free;
EXIT_DATA 		*exit_free;
ROOM_INDEX_DATA 	*room_index_free;
OBJ_INDEX_DATA 		*obj_index_free;
SHOP_DATA 		*shop_free;
MOB_INDEX_DATA 		*mob_index_free;
RESET_DATA 		*reset_free;
HELP_DATA 		*help_free;

HELP_DATA 		*help_last;


/*
 * Name:	new_reset_data
 * Purpose:	Creates and clears a reset structure.
 */
RESET_DATA *new_reset_data(void)
{
    RESET_DATA *pReset;

    if (!reset_free)
    {
	pReset = alloc_perm(sizeof(*pReset));
	top_reset++;
    }
    else
    {
	pReset = reset_free;
	reset_free = reset_free->next;
    }

    pReset->next = NULL;
    pReset->command = 'X';
    pReset->arg1 = 0;
    pReset->arg2 = 0;
    pReset->arg3 = 0;

    return pReset;
}


/*
 * Name:	free_reset_data
 * Purpose:	Clears and deletes a reset structure.
 */
void free_reset_data(RESET_DATA * pReset)
{
    pReset->next = reset_free;
    reset_free = pReset;
    return;
}


/*
 * Name:	new_area
 * Purpose:	Creates and clears a new area structure.
 */
AREA_DATA *new_area(void)
{
    AREA_DATA *pArea;
    char buf[MAX_INPUT_LENGTH];

    if (!area_free)
    {
	pArea = alloc_perm(sizeof(*pArea));
	top_area++;
    }
    else
    {
	pArea = area_free;
	area_free = area_free->next;
    }

    pArea->next = NULL;
    pArea->name = str_dup("New area");
    pArea->recall = ROOM_VNUM_TEMPLE;
    pArea->area_flags = AREA_ADDED;
    pArea->security = 1;
    pArea->builders = str_dup("None");
    pArea->lvnum = 0;
    pArea->uvnum = 0;
    pArea->age = 0;
    pArea->nplayer = 0;
    pArea->vnum = top_area - 1;	/*
				 * OLC 1.1b 
				 */
    sprintf(buf, "area%d.are", pArea->vnum);
    pArea->filename = str_dup(buf);

    return pArea;
}


/*
 * Name:	free_area
 * Purpose:	Clears and deletes an area structure.
 */
void free_area(AREA_DATA * pArea)
{
    free_string(pArea->name);
    free_string(pArea->filename);
    free_string(pArea->builders);

    pArea->next = area_free->next;
    area_free = pArea;
    return;
}


EXIT_DATA *new_exit(void)
{
    EXIT_DATA *pExit;

    if (!exit_free)
    {
	pExit = alloc_perm(sizeof(*pExit));
	top_exit++;
    }
    else
    {
	pExit = exit_free;
	exit_free = exit_free->next;
    }

    pExit->to_room = NULL;
    pExit->next = NULL;
    pExit->vnum = 0;
    pExit->exit_info = 0;
    pExit->key = 0;
    pExit->keyword = &str_empty[0];;
    pExit->description = &str_empty[0];;
    pExit->rs_flags = 0;

    return pExit;
}


void free_exit(EXIT_DATA * pExit)
{
    free_string(pExit->keyword);
    free_string(pExit->description);

    pExit->next = exit_free;
    exit_free = pExit;
    return;
}


void free_extra_descr(EXTRA_DESCR_DATA * pExtra)
{
    free_string(pExtra->keyword);
    free_string(pExtra->description);

    pExtra->next = extra_descr_free;
    extra_descr_free = pExtra;
    return;
}


ROOM_INDEX_DATA *new_room_index(void)
{
    ROOM_INDEX_DATA *pRoom;
    int door;

    if (!room_index_free)
    {
	pRoom = alloc_perm(sizeof(*pRoom));
	top_room++;
    }
    else
    {
	pRoom = room_index_free;
	room_index_free = room_index_free->next;
    }

    pRoom->next = NULL;
    pRoom->people = NULL;
    pRoom->contents = NULL;
    pRoom->extra_descr = NULL;
    pRoom->area = NULL;

    for (door = 0; door < MAX_DIR; door++)
	pRoom->exit[door] = NULL;

    pRoom->name = &str_empty[0];
    pRoom->description = &str_empty[0];
    pRoom->vnum = 0;
    pRoom->room_flags = 0;
    pRoom->light = 0;
    pRoom->sector_type = 0;

    return pRoom;
}


void free_room_index(ROOM_INDEX_DATA * pRoom)
{
    int door;
    EXTRA_DESCR_DATA *pExtra;
    RESET_DATA *pReset;

    free_string(pRoom->name);
    free_string(pRoom->description);

    for (door = 0; door < MAX_DIR; door++)
    {
	if (pRoom->exit[door])
	    free_exit(pRoom->exit[door]);
    }

    for (pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next)
    {
	free_extra_descr(pExtra);
    }

    for (pReset = pRoom->reset_first; pReset; pReset = pReset->next)
    {
	free_reset_data(pReset);
    }

    pRoom->next = room_index_free;
    room_index_free = pRoom;
    return;
}


void free_affect(AFFECT_DATA * pAf)
{
    pAf->next = affect_free;
    affect_free = pAf;
    return;
}


SHOP_DATA *new_shop(void)
{
    SHOP_DATA *pShop;
    int buy;

    if (!shop_free)
    {
	pShop = alloc_perm(sizeof(*pShop));
	top_shop++;
    }
    else
    {
	pShop = shop_free;
	shop_free = shop_free->next;
    }

    pShop->next = NULL;
    pShop->keeper = 0;

    for (buy = 0; buy < MAX_TRADE; buy++)
	pShop->buy_type[buy] = 0;

    pShop->profit_buy = 100;
    pShop->profit_sell = 100;
    pShop->open_hour = 0;
    pShop->close_hour = 23;

    return pShop;
}


void free_shop(SHOP_DATA * pShop)
{
    pShop->next = shop_free;
    shop_free = pShop;
    return;
}


OBJ_INDEX_DATA *new_obj_index(void)
{
    OBJ_INDEX_DATA *pObj;
    int value;

    if (!obj_index_free)
    {
	pObj = alloc_perm(sizeof(*pObj));
	top_obj_index++;
    }
    else
    {
	pObj = obj_index_free;
	obj_index_free = obj_index_free->next;
    }

    pObj->next = NULL;
    pObj->extra_descr = NULL;
    pObj->affected = NULL;
    pObj->area = NULL;
    pObj->name = str_dup("no name");
    pObj->short_descr = str_dup("(no short description)");
    pObj->description = str_dup("(no description)");
    pObj->vnum = 0;
    pObj->item_type = ITEM_TRASH;
    pObj->extra_flags = 0;
    pObj->wear_flags = 0;
    pObj->count = 0;
    pObj->weight = 0;
    pObj->cost = 0;
    for (value = 0; value < 5; value++)
	pObj->value[value] = 0;

    return pObj;
}


void free_obj_index(OBJ_INDEX_DATA * pObj)
{
    EXTRA_DESCR_DATA *pExtra;
    AFFECT_DATA *pAf;

    free_string(pObj->name);
    free_string(pObj->short_descr);
    free_string(pObj->description);

    for (pAf = pObj->affected; pAf; pAf = pAf->next)
    {
	free_affect(pAf);
    }

    for (pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next)
    {
	free_extra_descr(pExtra);
    }

    pObj->next = obj_index_free;
    obj_index_free = pObj;
    return;
}


MOB_INDEX_DATA *new_mob_index(void)
{
    MOB_INDEX_DATA *pMob;

    if (!mob_index_free)
    {
	pMob = alloc_perm(sizeof(*pMob));
	top_mob_index++;
    }
    else
    {
	pMob = mob_index_free;
	mob_index_free = mob_index_free->next;
    }

    pMob->next = NULL;
    pMob->spec_fun = NULL;
    pMob->pShop = NULL;
    pMob->area = NULL;
    pMob->player_name = str_dup("no name");
    pMob->short_descr = str_dup("(no short description)");
    pMob->long_descr = str_dup("(no long description)\n\r");
    pMob->description = &str_empty[0];
    pMob->vnum = 0;
    pMob->count = 0;
    pMob->killed = 0;
    pMob->sex = 0;
    pMob->level = 0;
    pMob->act = ACT_IS_NPC;
    pMob->affected_by = 0;
    pMob->alignment = 0;
    pMob->hitroll = 0;
    pMob->ac = 0;
    pMob->hitnodice = 0;
    pMob->hitsizedice = 0;
    pMob->hitplus = 0;
    pMob->damnodice = 0;
    pMob->damsizedice = 0;
    pMob->damplus = 0;
    pMob->gold = 0;

    return pMob;
}


void free_mob_index(MOB_INDEX_DATA * pMob)
{
    free_string(pMob->player_name);
    free_string(pMob->short_descr);
    free_string(pMob->long_descr);
    free_string(pMob->description);

    free_shop(pMob->pShop);

    pMob->next = mob_index_free;
    mob_index_free = pMob;
    return;
}