/*************************************************************************** * File: mem.c * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * This code was freely distributed with the The Isles 1.1 source code, * * and has been used here for OLC - OLC would not be what it is without * * all the previous coders who released their source code. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" /* * Globals */ extern int top_reset; extern int top_area; extern int top_exit; extern int top_ed; extern int top_room; AREA_DATA *area_free; EXTRA_DESCR_DATA *extra_descr_free; EXIT_DATA *exit_free; ROOM_INDEX_DATA *room_index_free; OBJ_INDEX_DATA *obj_index_free; SHOP_DATA *shop_free; MOB_INDEX_DATA *mob_index_free; RESET_DATA *reset_free; HELP_DATA *help_free; HELP_DATA *help_last; /* * Name: new_reset_data * Purpose: Creates and clears a reset structure. */ RESET_DATA *new_reset_data(void) { RESET_DATA *pReset; if (!reset_free) { pReset = alloc_perm(sizeof(*pReset)); top_reset++; } else { pReset = reset_free; reset_free = reset_free->next; } pReset->next = NULL; pReset->command = 'X'; pReset->arg1 = 0; pReset->arg2 = 0; pReset->arg3 = 0; return pReset; } /* * Name: free_reset_data * Purpose: Clears and deletes a reset structure. */ void free_reset_data(RESET_DATA * pReset) { pReset->next = reset_free; reset_free = pReset; return; } /* * Name: new_area * Purpose: Creates and clears a new area structure. */ AREA_DATA *new_area(void) { AREA_DATA *pArea; char buf[MAX_INPUT_LENGTH]; if (!area_free) { pArea = alloc_perm(sizeof(*pArea)); top_area++; } else { pArea = area_free; area_free = area_free->next; } pArea->next = NULL; pArea->name = str_dup("New area"); pArea->recall = ROOM_VNUM_TEMPLE; pArea->area_flags = AREA_ADDED; pArea->security = 1; pArea->builders = str_dup("None"); pArea->lvnum = 0; pArea->uvnum = 0; pArea->age = 0; pArea->nplayer = 0; pArea->vnum = top_area - 1; /* * OLC 1.1b */ sprintf(buf, "area%d.are", pArea->vnum); pArea->filename = str_dup(buf); return pArea; } /* * Name: free_area * Purpose: Clears and deletes an area structure. */ void free_area(AREA_DATA * pArea) { free_string(pArea->name); free_string(pArea->filename); free_string(pArea->builders); pArea->next = area_free->next; area_free = pArea; return; } EXIT_DATA *new_exit(void) { EXIT_DATA *pExit; if (!exit_free) { pExit = alloc_perm(sizeof(*pExit)); top_exit++; } else { pExit = exit_free; exit_free = exit_free->next; } pExit->to_room = NULL; pExit->next = NULL; pExit->vnum = 0; pExit->exit_info = 0; pExit->key = 0; pExit->keyword = &str_empty[0];; pExit->description = &str_empty[0];; pExit->rs_flags = 0; return pExit; } void free_exit(EXIT_DATA * pExit) { free_string(pExit->keyword); free_string(pExit->description); pExit->next = exit_free; exit_free = pExit; return; } void free_extra_descr(EXTRA_DESCR_DATA * pExtra) { free_string(pExtra->keyword); free_string(pExtra->description); pExtra->next = extra_descr_free; extra_descr_free = pExtra; return; } ROOM_INDEX_DATA *new_room_index(void) { ROOM_INDEX_DATA *pRoom; int door; if (!room_index_free) { pRoom = alloc_perm(sizeof(*pRoom)); top_room++; } else { pRoom = room_index_free; room_index_free = room_index_free->next; } pRoom->next = NULL; pRoom->people = NULL; pRoom->contents = NULL; pRoom->extra_descr = NULL; pRoom->area = NULL; for (door = 0; door < MAX_DIR; door++) pRoom->exit[door] = NULL; pRoom->name = &str_empty[0]; pRoom->description = &str_empty[0]; pRoom->vnum = 0; pRoom->room_flags = 0; pRoom->light = 0; pRoom->sector_type = 0; return pRoom; } void free_room_index(ROOM_INDEX_DATA * pRoom) { int door; EXTRA_DESCR_DATA *pExtra; RESET_DATA *pReset; free_string(pRoom->name); free_string(pRoom->description); for (door = 0; door < MAX_DIR; door++) { if (pRoom->exit[door]) free_exit(pRoom->exit[door]); } for (pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next) { free_extra_descr(pExtra); } for (pReset = pRoom->reset_first; pReset; pReset = pReset->next) { free_reset_data(pReset); } pRoom->next = room_index_free; room_index_free = pRoom; return; } void free_affect(AFFECT_DATA * pAf) { pAf->next = affect_free; affect_free = pAf; return; } SHOP_DATA *new_shop(void) { SHOP_DATA *pShop; int buy; if (!shop_free) { pShop = alloc_perm(sizeof(*pShop)); top_shop++; } else { pShop = shop_free; shop_free = shop_free->next; } pShop->next = NULL; pShop->keeper = 0; for (buy = 0; buy < MAX_TRADE; buy++) pShop->buy_type[buy] = 0; pShop->profit_buy = 100; pShop->profit_sell = 100; pShop->open_hour = 0; pShop->close_hour = 23; return pShop; } void free_shop(SHOP_DATA * pShop) { pShop->next = shop_free; shop_free = pShop; return; } OBJ_INDEX_DATA *new_obj_index(void) { OBJ_INDEX_DATA *pObj; int value; if (!obj_index_free) { pObj = alloc_perm(sizeof(*pObj)); top_obj_index++; } else { pObj = obj_index_free; obj_index_free = obj_index_free->next; } pObj->next = NULL; pObj->extra_descr = NULL; pObj->affected = NULL; pObj->area = NULL; pObj->name = str_dup("no name"); pObj->short_descr = str_dup("(no short description)"); pObj->description = str_dup("(no description)"); pObj->vnum = 0; pObj->item_type = ITEM_TRASH; pObj->extra_flags = 0; pObj->wear_flags = 0; pObj->count = 0; pObj->weight = 0; pObj->cost = 0; for (value = 0; value < 5; value++) pObj->value[value] = 0; return pObj; } void free_obj_index(OBJ_INDEX_DATA * pObj) { EXTRA_DESCR_DATA *pExtra; AFFECT_DATA *pAf; free_string(pObj->name); free_string(pObj->short_descr); free_string(pObj->description); for (pAf = pObj->affected; pAf; pAf = pAf->next) { free_affect(pAf); } for (pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next) { free_extra_descr(pExtra); } pObj->next = obj_index_free; obj_index_free = pObj; return; } MOB_INDEX_DATA *new_mob_index(void) { MOB_INDEX_DATA *pMob; if (!mob_index_free) { pMob = alloc_perm(sizeof(*pMob)); top_mob_index++; } else { pMob = mob_index_free; mob_index_free = mob_index_free->next; } pMob->next = NULL; pMob->spec_fun = NULL; pMob->pShop = NULL; pMob->area = NULL; pMob->player_name = str_dup("no name"); pMob->short_descr = str_dup("(no short description)"); pMob->long_descr = str_dup("(no long description)\n\r"); pMob->description = &str_empty[0]; pMob->vnum = 0; pMob->count = 0; pMob->killed = 0; pMob->sex = 0; pMob->level = 0; pMob->act = ACT_IS_NPC; pMob->affected_by = 0; pMob->alignment = 0; pMob->hitroll = 0; pMob->ac = 0; pMob->hitnodice = 0; pMob->hitsizedice = 0; pMob->hitplus = 0; pMob->damnodice = 0; pMob->damsizedice = 0; pMob->damplus = 0; pMob->gold = 0; return pMob; } void free_mob_index(MOB_INDEX_DATA * pMob) { free_string(pMob->player_name); free_string(pMob->short_descr); free_string(pMob->long_descr); free_string(pMob->description); free_shop(pMob->pShop); pMob->next = mob_index_free; mob_index_free = pMob; return; }