/
UltraEnvy/
UltraEnvy/log/
UltraEnvy/newdocs/
UltraEnvy/newdocs/MobProg2.1/
UltraEnvy/newdocs/OLC11/
UltraEnvy/newdocs/OLC11/area/
UltraEnvy/newdocs/OLC11/doc/
UltraEnvy/newdocs/OLC11/options/
UltraEnvy/player/
UltraEnvy/src/Contributions/
Add this object to limbo.are.  If vnum is taken already
then give it a new vnum and look in merc.h for DUMMY_OBJECT_VNUM
and change it to the vnum you assign this dummy object.
This object is used in OLC to ensure that a player will
boot if they get an item that has been created but not saved
and the game crashes before the object gets put into the database.


#OBJECTS
#1
dummy object~
a dummy object~
Dummy object is used for loading non-existant objects~
~
13 0 0
0~ 0~ 0~ 0~
0 0 0