#AREADATA Name Paravallen~ Repop The wind wisps through the trees chilling you to the bone.~ Builders Mix Khoal~ VNUMs 145601 145800 Flags 16 End #MOBDATA #145601 Name Wild Boar~ Short a wild boar~ Long A wild boar stands here, grunting angrily.~ Gen 4 50 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145602 Name A big fat gopher~ Short a gopher~ Long A gopher is here digging a small home for himself in the dirt~ Descr This small furry little guys has found a comfotable place to make his home. The soft dirt makes it easy for him to dig down into the earth which shall eventually become his living quarters ~ Gen 2 11 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145603 Name Kender Tavim Burhart~ Short Tavim Burhart~ Long A kender sits here on a small boulder playing a flute.~ Descr Tavim Burhart sits here with a content smile on his face as he plays his smooth melodies on his flute. ~ Gen 1 100 0 -1 0 0 100 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Guard 0 0 0 0 0 145603 0 End #145604 Name Tralynn Thibbledorf~ Short Tralynn Thibbledorf~ Long The red eyes of Tralynn Thibbledorf glow in the shadows.~ Gen 1 80 0 -1 0 0 0 0 7 M Act 8 0 0 0 0 0 0 Aff 0 0 33 0 Fgt 0 10 0 0 End #145605 Name goblin scout PRTCT~ Short a goblin scout~ Long A goblin scout is wandering the grass looking for something.~ Gen 5 50 0 -1 0 0 50 32 5 g Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145606 Name large green snake~ Short the large green snake~ Long A green snake winds about below your feet.~ Gen 3 12 0 -1 0 0 0 20 7 s Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145607 Name goblin guard short vile~ Short a goblin guard~ Long A short vile looking creature walks about here.~ Gen 6 72 0 -1 0 0 120 32 5 g Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 36 0 0 0 0 0 0 End #145608 Name sleeping drunk goblin~ Short a drunk goblin~ Long A drunk goblin is passed out here.~ Gen 4 11 0 -1 0 0 3 32 5 g Act 0 0 0 0 0 0 0 Aff 262144 0 0 0 Fgt 0 10 0 0 End #145609 Name drunk goblin~ Short a drunken goblin~ Long A drunken goblin staggers about the camp here.~ Gen 3 11 0 -1 0 0 2 32 5 g Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145610 Name Malchir goblin robes ambassador~ Short Malchir, the goblin amabassador~ Long A small goblin dressed in robes, sits here writing at his desk.~ Gen 1 130 0 -1 0 0 200 32 5 g Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145611 Name goblin cook~ Short a goblin cook~ Long A nasty looking goblin is here preparing a feast for his master.~ Descr A nasty man this one is, fingers filled with blood and mouth drooling saliva all over the food. ~ Gen 1 90 0 -1 0 0 0 32 5 g Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145612 Name The goblin shaman~ Short the goblin shaman~ Long The goblin shaman stands here, watching you.~ Gen 1 102 0 -1 0 0 440 32 5 g Act 2 0 0 0 0 0 0 Aff 0 0 1536 227 Fgt 0 10 0 0 End #145613 Name kistar draken goblin~ Short Kistar Draken~ Long A loud war-cry echos through the hall as this insane creature attacks.~ Gen 1 50 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145614 Name vlak tracher goblin~ Short Vlak Tracher~ Long Loud snoring can be heard comming from a large goblin sound asleep in his bed.~ Gen 1 40 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145615 Name goblin watchman guard~ Short a goblin watchman~ Long A goblin watchman stands lookout here, not noticing your arrival.~ Gen 2 99 0 -1 0 0 50 32 5 g Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 49 0 0 0 0 0 0 End #145616 Name commanders goblin guard~ Short a loyal goblin guard~ Long A loyal guard is here standing his watch.~ Gen 2 60 0 -1 0 0 100 32 5 g Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 30 0 0 0 0 0 0 End #145617 Name kender gate guard GOOD AONE~ Short a kender gateguard~ Long A kender dressed for battle stands here guarding his city.~ Gen 4 60 0 -1 0 0 0 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Guard 0 0 0 0 0 145617 0 End #145618 Name kender clerk of school~ Short a clerk~ Long A female kender sits at a desk trying to look cute.~ Gen 1 80 0 -1 0 0 50 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 130 34 Fgt 0 10 0 0 Guard 4 0 0 0 0 0 0 End #145619 Name Kipi~ Short Kipi~ Long Kipi, a female kender, stands here cracking a cute smile at you.~ Gen 1 60 0 -1 0 0 100 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 10 10 0 0 122 40 1 24 0 0 0 0 End #145620 Name piggy piggy pig piglet~ Short a tame pig~ Long A piglet who has been deserted by his owner stands here.~ Descr This poor guy looks as if he lost his owner. He looks at you with his sad eyes. If he could talk you swear he would say " Take Me ". ~ Gen 1 15 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145621 Name khoal shopkeeper figure~ Short Khoal~ Long A shadowy figure observes you from behind the counter.~ Descr You feel a coldness ripple throught the air as you gaze up at this cowled man. He has long black hair, thick like carbon wires, swept across his shoulder in a ponytail, shadowed skin, and a tattoo of a black sun emblazoned on his forhead, which has an unearthly glow to it. His eyes are like chips of obsidian and just as sharp. His mouth bares a cruel scowl, the expression of one who has been betrayed and has had much time to think bitter thoughts.] ~ Gen 1 104 0 -1 0 0 200 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 10 26 3 4 133 4 1 24 0 0 0 0 End #145622 Name binklenorf dog~ Short a binklenorf~ Long A creature that resembles a dog awaits his master.~ Descr The kender folk are known for catching these strange creatures and taming them to become lovable pets. They have been breeding them lately in they're homeland of paravallen to make profits. ~ Gen 1 14 0 -1 0 0 0 6 3 d Act 0 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #145623 Name misteli panther~ Short a large misteli~ Long A large black creature that looks like a panther with larger fangs is here.~ Descr Its fangs drip with saliva. It stares you down wondering if you mean it harm or not. This creature is unlike any you have see before, and almost seems to have an aura of magic about it. ~ Gen 1 40 0 -1 0 0 0 16 10 f Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145624 Name gelflite horse wings~ Short a gelflite~ Long A creature that resembles a horse is here flapping its thin wings.~ Gen 1 10 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145625 Name boy~ Short a kender boy~ Long A short kender stands here watching his dad's shop; he looks BUFF!~ Gen 1 50 0 -1 0 0 20 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145626 Name kender boy GOOD PRTCT~ Short a kenderling~ Long A short kenderling is playing follow the leader with his sister.~ Gen 2 38 0 -1 0 0 147 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145627 Name kender girl sister PRTCT~ Short a kender girl~ Long A little girl walks along giving her brother orders.~ Gen 2 40 0 -1 0 0 80 35 9 s Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145628 Name kender palace guard PRTCT~ Short a Palace Guard~ Long A stout kender guards the gates to his majesties.~ Descr This husky little guy has no emotion set in his face. His primary task is to prevent intruders from entering the palace ofhis king and queen. He stands proud guarding the gate to the south. ~ Gen 4 90 0 -1 0 0 146 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 Guard 2 0 0 0 0 0 0 End #145629 Name kender boy sword play~ Short a kender boy~ Long A kender boy is here pretending to fight an imaginary friend.~ Descr This little character seems to be full of imagination. He thrusts his little sword towards his imaginary play friend and steps back to parry. ~ Gen 5 70 0 -1 0 0 153 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145630 Name Arber the shopkeeper of adventure~ Short Arber~ Long A medium size kender is busy trying to re-stock his supplies in the store.~ Descr Though busy in trying to get his new shipment of supplies put back in the store, Arber keeps a watchful eye on hissurroundings making sure no one tries to walk of without paying for his products. ~ Gen 1 101 0 -1 0 0 200 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 1 27 15 31 130 20 1 24 0 0 0 0 End #145631 Name lavilar~ Short Lavilar~ Long An old kender sits here instructing his students in the art of kenderhood.~ Descr Though an old fella, this kender dressed in fine leathers has a wise look on hs face as though he has much knowledge to teach you in the arts of kenderhood. ~ Gen 1 130 0 -1 0 0 200 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145632 Name kender student~ Short a kender student~ Long A kender sits here dazzled by his instructers skills.~ Gen 2 66 0 -1 0 0 158 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 130 34 Fgt 0 10 0 0 End #145633 Name kender borrowing goods~ Short a kender~ Long A kender is here rummaging through some valubles he might borrow.~ Descr As with all kenders this one is no different. He seems to be searching someone elses house for something to borrow. ~ Gen 2 47 0 -1 0 0 95 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 130 34 Fgt 0 10 0 0 End #145634 Name evil thief mercenary~ Short an evil mercenary~ Long You feel as if your being watched.~ Descr With an evil grin on his place, this traveler has made paravallen a place of refuge, to loot the un-suspecting vistor of they're money. ~ Gen 1 60 0 -1 0 0 147 0 7 s Act 0 0 0 0 0 0 0 Aff 0 0 130 34 Fgt 0 10 0 0 End #145635 Name cockroach~ Short a cockroach~ Long A big fat cockroach crawls in the garbage.~ Descr You see a filthy cockroach whos favorite passtime is to nibble on trash and crawl up your LEGS ! ~ Gen 2 11 0 -1 0 0 0 8 13 i Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145636 Name umpu kender~ Short Umpu~ Long A kender stands here holding two pretty rocks up to his eyes.~ Gen 1 90 0 -1 0 0 131 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 Shop 0 21 0 0 0 130 20 1 24 0 0 0 0 End #145637 Name Ashlen the scrollkeeper~ Short Ashlen~ Long A tall human draped in robes stands here writing on a scroll.~ Descr A glow sparkles in his eyes, as you walk in the shop. Ashlen is not a kender, yet a human who has set up shop in this town with the blessing of the folk. He goes back to his scribe work as you start to browse. ~ Gen 1 100 0 -1 0 0 0 0 15 h Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 2 0 0 0 133 40 1 24 0 0 0 0 End #145638 Name misha GOOD~ Short Misha~ Long A pretty kender woman is here smiling at you.~ Descr A cute little kender woman this she is. Her husband must be a very happy man. Her eyes sparkle with the glow of happiness as she see's you walk into her shop. ~ Gen 1 103 0 -1 0 0 0 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 13 0 0 0 122 10 1 24 0 0 0 0 End #145639 Name Gibble gibble gobble~ Short Gibble~ Long A short old cranky dwarf eyes you with expectation.~ Descr This old cranky dwarf eyes you with anticipation or buying something and getting the heck out of his shop. He does not like dealing with the public much, but has to make a living. ~ Gen 1 103 0 -1 0 0 300 2 6 d Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 5 0 0 0 123 33 1 24 0 0 0 0 End #145640 Name Imik~ Short Imik~ Long An elf is here polishing a brand new skiff he made himself.~ Gen 1 104 0 -1 0 0 300 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 22 0 0 0 119 45 1 24 0 0 0 0 End #145641 Name ogre Ruk Vlar~ Short Ruk Vlar~ Long A large drunken ogre is here trying to intimidate wilkey.~ Descr The ogre gets very upset now that you have looked at em. It seems he thinks you want to start a fight. ~ Gen 1 130 0 -1 0 0 232 23 6 O Act 0 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 13 0 0 0 0 0 0 End #145642 Name Little chicklet AONE ~ Short a little chicklet~ Long A little chicklet strolls around the city proud of his mommy.~ Gen 5 11 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145643 Name dwarf styrene~ Short Styrene~ Long An old dwarf visting from gnargnoc has stopped by to try the local drink.~ Descr Cracks fill the face of the old guy. The scars on his hands indicate he has been through many battles in his life. Like a dwarf he is testing out the cities local drink in order to make sure it is not better than his own. ~ Gen 1 55 0 -1 0 0 242 2 3 d Act 2 0 0 0 0 0 0 Aff 0 0 0 96 Fgt 0 10 0 0 End #145644 Name mama chicken mother ATWO~ Short a mama chicken~ Long Mother chicken leads her little chicklets around the city.~ Descr Mama chicken is very proud of her kids. She leads them around the city happily. ~ Gen 1 13 0 -1 0 0 0 13 12 f Act 0 0 0 0 0 0 0 Aff 0 0 1024 0 Fgt 0 10 0 0 End #145645 Name Kenyak Bustlefoot kender mayor AONE~ Short Kenyak Bustlefoot~ Long Kenyak Bustlefoot, 1034th Mayor of Paravellen stands here.~ Descr This little fella sure does not look like what you picture a mayor would look like. He is more like acting like a mayor than being one. ~ Gen 1 120 0 -1 0 0 300 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145646 Name guardian of city kender guard AONE GOOD~ Short A guardian of the city~ Long A guardian of the city patrols the area looking for trouble makers.~ Descr Sworn to uphold peace for the king and queen of this city, te guardian keeps a watchful eye on his surroundings to ensure no one gets away with trouble - NOT ON HIS SHIFT ! ~ Gen 9 42 0 -1 0 0 0 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145647 Name thieving kender GOOD~ Short a thieving kender~ Long A kender is standing here trying to look occupied.~ Descr A cute girl she is. What she is trying to do here is beyond you, she acts as if she see's something to the south but when you look you can see nothing. ~ Gen 4 39 0 -1 0 0 102 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145648 Name resting guardian AONE~ Short a guardian~ Long A guardian is resting here after a hard shift.~ Descr This fella is very tierd. He has been doing 15 hour shifts, walking the city having to keep his eyes open for signs of trouble. He looks as if he could sleep a long time. ~ Gen 5 10 0 -1 0 0 0 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145649 Name kender sick patient~ Short a sick patient~ Long A sick looking kender sits in the corner coughing loudly.~ Descr This guy dont look so hot. He is coughing his head off and turning blue in the face. If anyone needs to see a doctor soon its this poor guy. ~ Gen 3 11 0 -1 0 0 0 34 12 k Act 2 0 0 134217728 0 0 0 Aff 4 0 2048 0 Fgt 0 10 0 0 End #145650 Name doctor kender Meeki Hyor~ Short Meeki~ Long The doctor is busy mixing some medicine in the corner~ Descr Funbling through his herbs and spices, the doctor seems to be looking for a certain ingrediant he needs to find very bad. The doctor did not notice you enter his room. ~ Gen 1 50 0 -1 0 0 100 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145651 Name little chicklet los mommy~ Short a little chicklet~ Long A little chicklet is here looking for his mommy.~ Gen 2 11 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145652 Name kender girl GOOD~ Short a kender girl~ Long A cute little kender girl sits here playing jumping jacks.~ Descr This cute little kender girl looks at you just as you pass. She seems to be occupied in her little game of jumping jacks. ~ Gen 4 53 0 -1 0 0 158 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145653 Name merchant xylarian~ Short a merchant~ Long A human merchant from Xylar is here searching for a deal.~ Gen 4 60 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145654 Name market guard of paravallen GOOD~ Short a market guard~ Long A guard patrols the market for signs of trouble here.~ Gen 3 72 0 -1 0 0 411 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 36 0 0 0 0 0 0 End #145655 Name bankteller of paravallen AONE~ Short a bankteller~ Long A small man with twisted spectacles worn on his head, notices you walk in.~ Descr This thin looking man seems to be caught up in trying to figure out what happened to some of the money in the bank. He is not quite sure if he loaned it out to somebody or loaned it to himself and forgot to pay the bank back. ~ Gen 1 105 0 -1 0 0 0 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145656 Name bank guard aone~ Short a bank guard~ Long You sense something is watching you very closely.~ Descr Hidden in the shadows in the back of the bank is a strange looking character who seems to not twitch a eye whe you stare him down. He does not look like an opponent to deal with. ~ Gen 1 71 0 -1 0 0 404 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 35 0 0 0 0 0 0 End #145657 Name dog hungry~ Short a fat dog~ Long A rather fat dog is here licking up any dropped scraps of food off the ground~ Descr This fat cainine just cannot get enough of the delicious food that gets discarded here in the bazaar. He is well fed and content more than you! ~ Gen 2 12 0 -1 0 0 0 6 3 d Act 0 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #145658 Name dancing monkey ATWO~ Short a dancing monkey~ Long A dancing monkey is here performing tricks for the crowd.~ Descr This little guy is doing backflips and making funny faces for the crowds as they pass by in order to get a nice snack from his master. He looks at you an sticks his tongue out. ~ Gen 1 11 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145659 Name ringle orik the animal trainer CODEONE~ Short Ringle~ Long A tall slender man tips his hat to the crowd as his pet monkey performs.~ Descr This tall slender man holds out his hat to the crowd as he looks down at his fine trainee amusing them. He cracks a large smile as a rich citizen passes by and drops a large sum of money in the hat. ~ Gen 1 70 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145660 Name charity case bum beggar GOOD~ Short a town leech~ Long A man stands here begging you for a few coins.~ Descr You see a pathetic excuse for a human standing in front of you. He expects the world to support his lazy self. ~ Gen 2 11 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145661 Name urog barbarian warrior GOOD~ Short Urog~ Long A tall filthy barbarian is here searching for some wares.~ Descr His long filthy hair shows how much this guy cares about cleanliness. His odor is horrible. ~ Gen 1 103 0 -1 0 0 463 0 2 w Act 2 0 0 16384 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 39 0 0 0 0 0 0 End #145662 Name rich citizen marabella GOOD~ Short the citizen~ Long A rich citizen from the city of marabella is here browsing the bazaar.~ Descr This snob thinks that he is better than anyone else in this town. He walks around with his nose up on the air as if everything around him as pathetic. He does snot realize how pathetic he is. ~ Gen 2 11 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145663 Name hide and seek kender boy GOOD~ Short a kender child~ Long A kender youth is here playing hide and go seek.~ Descr Just as bad as the adults, the kids seem to be playful little things. He could have almost fooled you by hiding if it was not for your keen sense. ~ Gen 2 68 0 -1 0 0 172 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145664 Name kender female local~ Short a kender female~ Long One of the locals is here carrying a bag of goods she obtained in the bazaar.~ Descr This lady is having a grand day getting some groceries and items for her family. She glances up at you and cracks a cute smile and then proceeds about her business. ~ Gen 2 70 0 -1 0 0 202 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 130 34 Fgt 0 10 0 0 End #145665 Name hungry coyote~ Short a coyote~ Long A coyote is here hunting for some food to fill its belly.~ Gen 4 20 0 -1 0 0 0 6 1 d Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145666 Name blue jay bird~ Short a blue jay~ Long A blue jay is here looking for some worms in the moist earth.~ Descr The pretty bird has picked a great spot to fill its belly, as it pecks away at the earth it seems to come of with a worm 2 out of 3 times. ~ Gen 3 11 0 -1 0 0 0 13 12 f Act 0 0 0 0 0 0 0 Aff 0 0 1024 0 Fgt 0 10 0 0 End #145667 Name adventurer from a far away land GOOD~ Short The adventurer~ Long An adventurer from a far away land has just arrived in the city.~ Descr This human adventurer has travelled long and far to see the great city of paravallen. His eyes glitter with the thought that he might soon have his hands on some goods o take back to his homeland. ~ Gen 1 11 0 -1 0 0 0 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145668 Name druid man GOOD~ Short The druid of the forest~ Long A man dressed in green robes wanders the bazaar looking for some herbs.~ Descr This man is visiting the town of paravallen in search of some sacred herbs which he belives was stolen from his grove. He is intent on buying them back and not causing any problems. ~ Gen 1 130 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145669 Name gnome lohiu~ Short Lohiu~ Long A small gnome says to you 'Haveyouseenmywifearoundherelately?'~ Descr The gnome says to you ' Mywifeisveryangrywithmenadshecastmeanspell '. His grin goes away when he starts to speak again 'Iloveherverymuchpleasefindher' ~ Gen 1 70 0 -1 0 0 173 3 5 g Act 0 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #145670 Name captain of the watch GOOD~ Short the captain of the watch~ Long The captain of the city watch patrols the area keeping order.~ Descr The captain scans the area for trouble. He is quite confident in his mens abilities, but has to keep looking busy for the king and queen or be out of a job. ~ Gen 1 137 0 -1 0 0 100 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145671 Name kender tall tales GOOD~ Short a kender~ Long One of the city's folk is here looking to tell you some tall tales.~ Gen 4 50 0 -1 0 0 126 34 12 k Act 0 0 0 0 0 0 0 Aff 0 0 130 34 Fgt 0 10 0 0 End #145672 Name Hinklenorf~ Short Hinklenorf~ Long A bald headed little man man sits behind his counter display of treasures.~ Gen 1 101 0 -1 0 0 0 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 8 0 0 0 100 100 1 24 0 0 0 0 End #145673 Name calor the angry kender~ Short Calor~ Long A rather irritable kender stands here looking your over.~ Gen 1 90 0 -1 0 0 128 35 5 s Act 2 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 Shop 0 9 0 0 0 120 44 1 24 0 0 0 0 End #145674 Name Wilkey kender~ Short Wilkey~ Long A short burly kender is here pouring cups of ale from his keg.~ Gen 1 100 0 -1 0 0 125 35 1 s Act 2 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 Shop 0 17 0 0 0 130 10 1 24 0 0 0 0 End #145675 Name drunk drunken human adventurer~ Short a drunken human~ Long A drunken human adventurer is having a merry time.~ Gen 3 11 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145676 Name mage elf Feegon~ Short Feegon~ Long An elf dresed in violet robes sits here at a table looking suspicious.~ Descr You can tell this suspicious character is an elf by the silver hair you can see under his cloak. No human unless cursed has hair of this kind. ~ Gen 1 90 0 -1 0 0 91 1 7 e Act 0 0 0 0 0 0 0 Aff 0 0 128 34 Fgt 0 10 0 0 End #145677 Name Appleheim Glinish~ Short Appleheim~ Long A fat burly kender whistles away as cooks some glazed apples.~ Descr This burly litle guy loves what he is doing. Food seems to be his number one priority by the looks of his belly. Talk about working to keep your belly full. ~ Gen 1 70 0 -1 0 0 0 34 12 k Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 19 0 0 0 122 10 1 24 0 0 0 0 End #145678 Name goblin attack party member one EVIL~ Short a goblin warrior~ Long A member of the goblin attack party is here killing everything in site.~ Descr A war party of goblins is attacking the city! Take cover these guys mean business ! ~ Gen 5 25 0 -1 1 0 20 32 5 g Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #145679 Name goblin attack party leader ATWO EVIL~ Short a war-party leader~ Long A large goblin screams some orders to his war party.~ Descr The leader of this sorry attempt to attack the city stands here issuing orders to his dooms war party. ~ Gen 1 25 0 -1 1 0 100 32 5 g Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 8 0 0 End #145680 Name goblin war party commander ATWO EVIL~ Short a goblin commander~ Long A filthy humanoid is here, screaming at his soldiers.~ Descr This vile creature has no idea the death that shall become of him, when the guards of this powerful city get a hold of em. ~ Gen 1 50 0 -1 1 0 100 32 5 g Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 5 0 0 End #145681 Name goblin under orders to kill EVIL~ Short a foul smelling goblin~ Long A foul smelling goblin is here raiding the city of paravallen.~ Descr Though he is quite tempte to make a run for it in these odds. The goblin holds his ground. ~ Gen 5 10 0 -1 1 0 0 32 5 g Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #0 #OBJDATA #145601 Name gold inlaid key~ Short a gold inlaid key~ Long A gold inlaid key has been dropped here.~ Type 16 Extra 32 Wear 8193 Timer 10 Values 0 0 0 3 0 0 0 4 2 0 Weight 1 Cost 0 End #145602 Name Kender pouch bag~ Short a kender pouch~ Long A pouch with many pockets rests on the ground here.~ Type 5 Wear 131073 Timer 10000 Values 75 1 0 0 0 0 0 0 400 0 Weight 3 Cost 500 End #145603 Name Kender Flute~ Short a kender flute~ Long A slim, wooden object lies here on the ground.~ Type 18 Extra 16384 Wear 8193 Values 20 1 1 1 0 0 0 0 0 0 Weight 1 Cost 50 End #145604 Name golden harp~ Short a golden harp~ Long A golden object is here on the ground.~ Type 11 Wear 8193 Weight 0 Cost 500 End #145605 Name short spear~ Short a short spear~ Long A small spear rests here on the earth.~ Type 2 Extra 131072 Wear 8193 Values 0 12 0 11 0 0 0 4 2 0 Weight 56 Cost 110 End #145606 Name rotting suit of leather armor~ Short some rotting leather armor~ Long A suit of rotting leather armor lies here.~ Type 1 Wear 32769 Values 0 4 0 0 0 0 60 60 0 0 Weight 61 Cost 130 End #145607 Name rusty key~ Short a rusty key~ Long A rusty key has been dropped here.~ Type 16 Extra 16384 Wear 8193 Weight 1 Cost 0 End #145608 Name Kender Corpse~ Short corpse of a kender~ Long A post sticks out of the ground, with a corpse of a kender dangling from it.~ Type 15 Wear 0 Weight 1000 Cost 0 End #145609 Name small oak shield~ Short a small oak shield~ Long A small oak shield has been discarded here.~ Type 1 Wear 513 Timer 200 Values 1 2 0 1 0 0 10 10 0 0 Weight 84 Cost 80 Affect 17 1 1 0 0 0 0 0 End #145610 Name dirty leather bracer~ Short a dirty leather bracer~ Long A circular leather object lies on the ground here.~ Type 1 Wear 1025 Values 0 0 0 2 0 0 10 10 0 0 Weight 7 Cost 100 End #145611 Name pair of reading glasses~ Short a pair of reading glasses~ Long A pair of spectacles have been discarded here.~ Type 1 Extra 33554752 Wear 9 Timer 450 Weight 7 Cost 500 Affect 4 1 1 0 0 0 0 0 End #145612 Name letter to king~ Short a blood splattered letter~ Long A bloody letter lies on the ground.~ Type 15 Extra 16384 Wear 8193 Weight 0 Cost 0 End #145613 Name Thick Piece Of Deer Fat~ Short a piece of deer fat~ Long A large clump of deer fat has been dropped here.~ Type 4 Wear 8193 Timer 100 Values 10 0 0 0 0 0 0 0 0 0 Weight 1 Cost 0 End #145614 Name robe black thin~ Short a thin black robe~ Long Some black cloth is here in a pile.~ Type 1 Wear 65537 Values 0 0 0 3 0 0 20 20 0 0 Weight 71 Cost 290 Affect 20 -1 1 0 0 0 0 0 Affect 17 1 1 0 0 0 0 0 End #145615 Name thick wood ring~ Short a thick wooden ring~ Long A piece of circular wood rests on the floor.~ Type 1 Wear 4097 Timer 4000 Values 0 0 0 1 0 0 10 10 0 0 Weight 2 Cost 400 End #145617 Name blue tiger jewel~ Short the tiger jewel~ Long A jewel with the face of a tiger painted on it has been dropped here.~ Type 11 Wear 8193 Weight 1 Cost 300 End #145618 Name a large black pearl~ Short a large black pearl~ Long A large black pearl has been set down here.~ Type 11 Maxinroom 2 Wear 8193 Timer 500 Weight 2 Cost 400 End #145619 Name ceremonial breast plate breastplate~ Short a ceremonial breastplate~ Long A thick suit of armor has been carelessly dropped here.~ Type 1 Wear 8193 Values 0 3 0 0 0 0 100 100 0 0 Weight 31 Cost 1400 End #145620 Name small spring ~ Short a small spring~ Long A small spring of water gushes out of the earth, inviting you to rest.~ Type 22 Wear 0 Values 0 -1 -1 -1 0 0 0 0 0 0 Weight 5000 Cost 0 End #145621 Name short sword kender~ Short a short sword~ Long A short sword has been discarded here.~ Type 2 Extra 2097152 Wear 8193 Values 0 20 0 3 0 0 0 2 7 0 Weight 105 Cost 0 End #145622 Name toy sword short~ Short a toy short sword~ Long A little toy sword has been dropped here.~ Type 2 Extra 4194304 Wear 8193 Values 0 4 0 3 0 0 0 1 3 0 Weight 21 Cost 20 End #145623 Name blue leggings~ Short a pair of blue leggings~ Long A pair of blue leggings lay here in a pile.~ Type 1 Wear 2097153 Values 2 0 0 0 0 0 50 50 0 0 Weight 49 Cost 90 End #145624 Name A thick wood torch~ Short A thick wood torch~ Long A piece of thick wood is on the ground here.~ Type 8 Wear 8193 Values 48 48 1 0 0 0 0 0 0 0 Weight 10 Cost 100 End #145625 Name A small tinderbox~ Short a small tinderbox~ Long A small tinderbox has been discarded here.~ Type 9 Wear 8193 Values 1 20 20 0 0 0 0 0 0 0 Weight 1 Cost 40 End #145626 Name lamp ~ Short a lamp~ Long A lamp has been dropped here.~ Type 8 Wear 8193 Values 24 24 2 0 0 0 0 0 0 0 Weight 2 Cost 150 End #145627 Name grappling hook and rope~ Short grappling hook and rope~ Long A hook with a rope tied to it sets here.~ Type 27 Wear 8193 Weight 3 Cost 600 End #145628 Name Thin Black Dagger~ Short a thin black dagger~ Long A shiny black blade sits on the ground here.~ Type 2 Extra 33687552 Wear 8193 Values 0 20 0 11 0 0 0 8 2 0 Weight 130 Cost 5000 Affect 18 2 1 0 0 0 0 0 End #145629 Name emerald earring~ Short an [32memerald[0;37m earring~ Long An emerald earring lies on the ground here.~ Type 1 Wear 17 Values 0 0 2 0 0 0 50 50 0 0 Weight 1 Cost 1 Affect 13 10 1 0 0 0 0 0 End #145632 Name lava rock red~ Short A lava rock ~ Long A lava rock has been dropped here.~ Type 7 Wear 8193 Values 4 20 20 3 0 0 0 0 0 0 Weight 3 Cost 1405 End #145633 Name charcoal colored rock~ Short a charcoal-colored rock~ Long A rock the color of charcoal is here.~ Type 7 Wear 8193 Values 1 20 20 3 0 0 0 0 0 0 Weight 1 Cost 4889 End #145639 Name rats skull~ Short a rats skull~ Long A skull of a large rat decays here.~ Type 17 Wear 8193 Values 99 1 -1 -1 0 0 0 0 0 0 Weight 3 Cost 800 End #145640 Name blood of a bat~ Short the blood of a bat~ Long A vial of blood has been dropped here.~ Type 12 Wear 8193 Values 35 1 -1 -1 0 0 0 0 0 0 Weight 0 Cost 1955 End #145641 Name wand of glass~ Short a wand of glass~ Long A long thin piece of glass has been dropped here.~ Type 18 Extra 64 Wear 8193 Values 40 1 1 52 0 0 0 0 0 0 Weight 0 Cost 3055 End #145642 Name figurine~ Short a demon figurine~ Long A small figurine lies on the ground.~ Type 15 Extra 64 Wear 1 Weight 5 Cost 4000 End #145643 Name yellow herb~ Short a yellow herb~ Long A yellow organic substance lies here.~ Type 23 Wear 8193 Values 99 1 -1 -1 0 0 0 0 0 0 Weight 1 Cost 500 End #145649 Name lucky charm bad luck today item~ Short a lucky charm~ Long Someone is having bad luck today without this item.~ Type 11 Wear 8193 Timer 5000 Weight 1 Cost 500 End #145650 Name wedding band~ Short a wedding band~ Long Someone has lost their wedding band!~ Type 11 Extra 2 Wear 4097 Weight 1 Cost 500 End #145651 Name brownie~ Short a brownie~ Long A brownie lies on the ground.~ Type 4 Wear 8193 Values 4 0 0 0 0 0 0 0 0 0 Weight 0 Cost 100 End #145652 Name hoopak~ Short a hoopak~ Long A long slender wooden object has been tossed to the ground.~ Type 2 Extra 524288 Wear 8193 Values 0 12 0 8 0 0 0 4 2 0 Weight 109 Cost 200 End #145653 Name light silver blade~ Short a light silver blade~ Long A sparkle of something on the ground reflects in your eye.~ Type 2 Extra 131073 Wear 532481 Values 0 12 0 11 0 0 0 2 4 0 Weight 45 Cost 400 End #145654 Name skiff wood~ Short A skiff~ Long A well polished skiff has been left here.~ Type 19 Wear 8193 Values 7 0 0 0 0 0 0 0 0 0 Weight 3 Cost 400 End #145655 Name boat raft wooden light~ Short a light[33m wooden[0;37m raft~ Long A light wooden raft has been dropped here.~ Type 19 Extra 16384 Wear 8193 Values 7 0 0 0 0 0 0 0 0 0 Weight 1 Cost 550 End #145656 Name cup of ale~ Short a cup of ale~ Long A cup has been discarded here.~ Type 6 Wear 8193 Values 2 2 3 0 0 0 0 0 0 0 Weight 1 Cost 20 End #145657 Name bottle of wilkeys fine wine~ Short a bottle of wilkeys fine wine~ Long A special vintage has been placed here.~ Type 6 Wear 8193 Values 5 5 2 0 0 0 0 0 0 0 Weight 0 Cost 40 End #145658 Name a shot of volcano juice~ Short a shot of volcano juice~ Long A small shot glass has been dropped here.~ Type 6 Wear 8193 Values 2 2 6 0 0 0 0 0 0 0 Weight 0 Cost 80 End #145659 Name spiked ogre gauntlets~ Short a set of spiked ogre gauntlets~ Long You are poked by something on the ground.~ Type 1 Extra 33554432 Wear 2049 Values 0 0 0 0 0 0 90 90 0 0 Weight 39 Cost 2230 Affect 18 -1 1 0 0 0 0 0 Affect 4 -1 2 0 0 0 0 0 Affect 1 1 1 0 0 0 0 0 Affect 17 2 1 0 0 0 0 0 End #145660 Name Twisted Wood Staff~ Short the twisted wood staff~ Long A twisted piece of wood lies here to rot.~ Type 2 Extra 524352 Wear 8193 Values 40 6 6 8 0 0 0 4 4 0 Weight 187 Cost 0 End #145661 Name great war axe~ Short a great war axe~ Long A large well crafted axe rests here on the ground.~ Type 2 Extra 2097152 Wear 8193 Values 0 20 0 15 0 0 0 2 8 0 Weight 109 Cost 2000 Affect 18 -1 1 0 0 0 0 0 Affect 19 1 1 0 0 0 0 0 End #145662 Name glazed apple~ Short one of appleheims famous glazed apples~ Long An apple covered with a frosty glaze is here.~ Type 4 Wear 8193 Timer 100 Values 30 0 0 0 0 0 0 0 0 0 Weight 0 Cost 85 End #145663 Name peach berry pie~ Short some peace berry pie~ Long A peach berry pie lies here.~ Type 4 Wear 8193 Values 8 0 0 0 0 0 0 0 0 0 Weight 1 Cost 50 End #145664 Name a bowl of apple cobbler~ Short a bowl of apple cobbler~ Long A bowl of apple cobbler has been left here.~ Type 4 Wear 8193 Values 5 0 0 0 0 0 0 0 0 0 Weight 1 Cost 90 End #145665 Name a top hat~ Short a top hat~ Long A sleek black top hat has been dropped here.~ Type 1 Wear 8197 Values 0 0 3 0 0 0 50 50 0 0 Weight 32 Cost 800 Affect 2 -1 1 0 0 0 0 0 Affect 17 2 1 0 0 0 0 0 End #145666 Name steel hammer~ Short a steel hammer~ Long A steel hammer has been left here.~ Type 2 Extra 524288 Wear 8193 Values 0 12 0 8 0 0 0 2 3 0 Weight 76 Cost 700 End #145667 Name yellow jerkin of guardian~ Short a yellow jerkin~ Long Someone has dropped a yellow jerkin here.~ Type 1 Wear 32769 Values 0 2 0 0 0 0 50 50 0 0 Weight 60 Cost 100 End #145668 Name green leather cap~ Short a green leather cap~ Long A green cap has been left here to rot.~ Type 1 Wear 5 Values 0 0 2 0 0 0 50 50 0 0 Weight 20 Cost 50 End #145669 Name battered leather boots~ Short some battered leather boots~ Long Some battered leather boots have been dropped here.~ Type 1 Wear 8388609 Values 1 0 0 0 0 0 15 15 0 0 Weight 38 Cost 100 Affect 14 9 1 0 0 0 0 0 End #145671 Name short curved blade~ Short a short curved blade~ Long A short curved object has been left here.~ Type 2 Extra 4456448 Wear 532481 Timer 7000 Values 0 20 0 3 0 0 0 3 5 0 Weight 79 Cost 1700 Affect 18 1 1 0 0 0 0 0 End #145672 Name well of paravallen~ Short the well~ Long An old well sits in the center of the bazaar.~ Type 22 Wear 0 Values 0 -1 -1 -1 0 0 0 0 0 0 Weight 5000 Cost 0 End #145673 Name pair of leather footpads~ Short a pair of leather footpads~ Long A pair of soft leatherpads has been discarded here.~ Type 1 Wear 8388609 Values 1 0 0 0 0 0 0 0 0 0 Weight 35 Cost 1000 Affect 23 8 1 0 0 0 0 0 Affect 14 10 1 0 0 0 0 0 End #145674 Name gold ruby necklace~ Short a gold ruby necklace~ Long Someone has lost their necklace.~ Type 1 Wear 65 Values 0 0 2 0 0 0 45 45 0 0 Weight 10 Cost 880 Affect 13 10 1 0 0 0 0 0 End #145675 Name some long silk sleeves~ Short long silk sleeves~ Long Some long silk sleeves have been dropped here.~ Type 1 Wear 129 Timer 1000 Values 0 0 0 2 0 0 50 50 0 0 Weight 73 Cost 85 End #145676 Name staff druid silver lined~ Short a silver lined staff~ Long A silver staff has been discarded here.~ Type 2 Extra 524289 Wear 8193 Values 0 20 0 8 0 0 0 5 3 0 Weight 189 Cost 9584 Affect 18 2 1 0 0 0 0 0 Affect 19 1 2 0 0 0 0 0 End #145677 Name green robe shimmering~ Short a shimmering green robe~ Long A pile of green cloth is on the ground.~ Type 1 Extra 33554433 Wear 65537 Values 0 0 0 0 0 0 50 50 0 0 Weight 114 Cost 3000 Affect 3 1 1 0 0 0 0 0 End #145678 Name dark green helm~ Short a dark green helm~ Long A dark green helmet lies on the ground.~ Type 1 Wear 5 Timer 4500 Values 0 0 4 0 0 0 5 5 0 0 Weight 21 Cost 2600 Affect 18 1 1 0 0 0 0 0 End #145679 Name dark green legplates~ Short some [1m[1;30mdark[0;37m [32mgreen[0;37m legplates~ Long Someone has discarded some dark green leg gear here.~ Type 1 Extra 1 Wear 2097153 Timer 4000 Values 5 0 0 0 0 0 50 50 0 0 Weight 49 Cost 2600 Affect 22 3 1 0 0 0 0 0 Affect 14 3 1 0 0 0 0 0 End #145680 Name steel shin guard~ Short a steel shin guard~ Long A curved piece of metal has been dropped here.~ Type 1 Wear 4194305 Values 2 0 0 0 0 0 0 0 0 0 Weight 5 Cost 988 Affect 22 1 1 0 0 0 0 0 End #145681 Name rusty dagger~ Short a [33mrusty[0;37m dagger~ Long An old rusted dagger has been left here.~ Type 2 Extra 131072 Wear 8193 Values 0 12 0 11 0 0 0 3 2 0 Weight 41 Cost 90 End #0 #ROOMDATA #145601 Name Road Off The Main Pathway~ Descr You are standing on a road leading southward. You notice the road tends to get more dusty further down. One thing that get's your attention when looking down is the small footprints that seem to be leading that direction. Further study indicates that these are no animal tracks but those of some type of humanoid. Further investigation might be in order. ~ Flags 262144 Sector 3 Door 2 0 0 145602 30 30 ~ door~ End #145602 Name Traveling On A Dirt Filled Road~ Descr You continue south on the path . The tracks below your feet still continue south. Something looks familiar about these footprints, yet you still cannot make out exactly what type they are. The soft dirt below your feet seems to to have been created to allow even a bare foot person to walk safely on this path with no cuts or scratches to they're feet. ~ Flags 262144 Sector 3 Reset M 145602 1 100 Door 0 0 0 145601 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 145603 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #145603 Name The Road Continues~ Descr You continue south on the path . The tracks below your feet still continue south. Something looks familiar about these footprints, yet you still cannot make out exactly what type they are. The soft dirt below your feet seems to to have been created to allow even a bare foot person to walk safely on this path with no cuts or scratches to they're feet. ~ Flags 262144 Sector 3 Door 0 0 0 145602 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 145604 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #145604 Name Bend In The Road~ Descr You arrive at a turn in this soft dirt filled road. Trying to wipe all the dust that has somehow become attracted to your person, you find that this would be useless if you are going to continue traveling this route. The road continues to the east filled with more dirt. Looking southeast though you notice a small grassy hill rising above the ground. Maybe once there you will be able to rest and wipe off this dust that is now caked on your body. ~ Flags 262144 Sector 3 Door 0 0 0 145603 30 30 ~ door~ Door 1 0 0 145605 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #145605 Name The Soft Dirt Filled Road~ Descr It seems now arriving from the east, that the dirt is mixed with vegetation. Looking south a trail up pressed grass leads up a small hill. The small foot patterns you have seen traveling the dirt caked road continue up the hill. There are also some other visible tracks of a another type of creature now. Hmmm, again you are stumped on what this could be. Both tracks are definately not those of a human, and this is what brings concern. ~ Flags 262144 Sector 3 Reset M 145602 1 100 Door 2 0 0 145606 30 30 ~ door~ Door 3 0 0 145604 30 30 ~ door~ End #145606 Name Before a Hill~ Descr You arrive from the north and now stand before a small hill. The climb is rather easy, though with the dirt filled attire you have on, it will not be a comfortable one. The grass is pressed up on the ground as though there is much travel through this region. A faint smell of a pipe drifts past your nose, and a dim melody can be heard coming from above you. It sounds as if whatever is above on the hill is playing a flute. The pressed down grass leads east and west from here and a trail of footprints lead upward to the top of the hill. ~ Flags 262146 Sector 3 Door 0 0 0 145605 30 30 ~ door~ Door 1 0 0 145608 30 30 ~ door~ Door 3 0 0 145607 30 30 ~ door~ Door 4 0 0 145609 30 30 ~ door~ End #145607 Name Before A Hill~ Descr You arrive from the west. A faint harmony can be heard to the southeast. The grass is pressed up against the earth, reminding you that this is a well traveled area. The birds from the forest behind you seem to chirp in synchronization as if they have a tune of they're own to play for the inhabitants of this place. You almost feel content here, as though this place has welcomed you. ~ Flags 262144 Door 1 0 0 145606 30 30 ~ door~ Door 2 256 0 145624 30 30 ~ ~ Door 4 0 0 145610 30 30 ~ door~ End #145608 Name Before a Hill~ Descr Arriving from the east the sweet melody that you hear seems to grow even stronger. The sound is coming from right above you. The grass sprouts up out of the ground here, unlike the trampled grass to the east. The trees of the forest behind you seem to echo back the sound that is coming from above. What creature is this atop, that can send such a wonderful harmony through the air? The only way to find out is to move ahead. ~ Flags 262144 Door 3 0 0 145606 30 30 ~ door~ Door 4 0 0 145611 30 30 ~ door~ End #145609 Name Center of a Small Hill~ Descr Arriving from below, you look to your north with disgust at the dusty road which has filled you boots and armor with dust. The sweet sounds of a flute continue to echo in from the east. Looking south you can see the hill starts to descend down into a grassy basin. The grass is so high not even a giant could walk through it with his head above it. You can see in the distance what looks like a city. It is hard to determine how large it might be due to the grass that almost is as high as the hill itself blocking your view. ~ Flags 262144 Sector 30 Door 1 0 0 145611 30 30 ~ door~ Door 2 0 0 145612 30 30 ~ door~ Door 3 0 0 145610 30 30 ~ door~ Door 5 0 0 145606 30 30 ~ door~ End #145610 Name West End of a Small Hill~ Descr The view of the western portion of the land here is fabulous. You notice some smoke rising above the tree tops to far in in the forest to the west. It is black smoke and easy to determine that it is not a large campfire, yet most likely a structure has been set on fire. Looking south down the incline the height of the grass in the basin peak's your interest. The grass is so high it would be such a great place to hide in times of need. Then again it also could house some creatures you would rather not think about. ~ Flags 262144 Sector 30 Door 1 0 0 145609 30 30 ~ door~ Door 2 0 0 145613 30 30 ~ door~ Door 5 0 0 145607 30 30 ~ door~ End #145611 Name East End of a Small Hill~ Descr You arrive at the eastern portion of the small hill. The melody that has been ringing in your ears from below is now discovered. A small kender sits here on a boulder looking off into the distance. His sweet melody is almost makes you want to sit down and relax next to him. You can understand why this spot was chosen by the small humanoid. A spectacular view of the lush green forest can be seen from this spot. The birds chirping, and moving from tree to tree looking for food puts a smile on your face of content. ~ Flags 262144 Sector 30 Reset O 145603 0 40 Reset O 145603 0 20 Reset M 145603 4 100 Reset O 145603 0 8 Door 2 0 0 145614 30 30 ~ door~ Door 3 0 0 145609 30 30 ~ door~ Door 5 0 0 145608 30 30 ~ door~ End #145612 Name Southern Incline Of A Small Hill~ Descr You are heading down the southern end of a small hill. You cannot see much ahead of you now, due to the fact the grass towers above you already. For a moment there, you swear you saw some shadows move in the thick grass ahead. If it was not your imagination, you hope that what it was is not set on ambushing you. The thought of turning around has already crossed your mind, then again it could just be a harmless animal searching for food. ~ Flags 262146 Sector 30 Door 0 0 0 145609 30 30 ~ door~ Door 1 0 0 145614 30 30 ~ door~ Door 2 0 0 145616 30 30 ~ door~ Door 3 0 0 145613 30 30 ~ door~ End #145613 Name Southern Incline Of A Small Hill~ Descr You are heading down the southern end of a small hill. You cannot see much ahead of you now, due to the fact the grass towers above you already. For a moment there, you swear you saw some shadows move in the thick grass ahead. If it was not your imagination, you hope that what it was is not set on ambushing you. The thought of turning around has already crossed your mind, then again it could just be a harmless animal searching for food. ~ Flags 262146 Sector 30 Door 0 0 0 145610 30 30 ~ door~ Door 1 0 0 145612 30 30 ~ door~ Door 2 0 0 145617 30 30 ~ door~ End #145614 Name Southern Incline Of A Small Hill~ Descr You are heading down the southern end of a small hill. You cannot see much ahead of you now, due to the fact the grass towers above you already. For a moment there, you swear you saw some shadows move in the thick grass ahead. If it was not your imagination, you hope that what it was is not set on ambushing you. The thought of turning around has already crossed your mind, then again it could just be a harmless animal searching for food. ~ Flags 262146 Sector 30 Door 0 0 0 145611 30 30 ~ door~ Door 2 0 0 145615 30 30 ~ door~ Door 3 0 0 145612 30 30 ~ door~ End #145615 Name Descent Into The Grassy Basin~ Descr You stand at the southern base of a small hill. Looking ahead all you can see is the darkness in the tall green grass ahead. Sounds of crickets can be heard echoing in from the south. An odd smell also comes in from that direction like that of an dead animals corpse. A pathways would not be hard to make through the basin, just a simple stoke of your weapon could move this grass aside. Off to the east a trail leads around the lower portion of the hill, and to the west all you see is more grass. ~ Flags 262144 Sector 30 Door 0 0 0 145614 30 30 ~ door~ Door 1 0 0 145619 30 30 ~ door~ Door 2 0 0 145629 30 30 ~ door~ Door 3 0 0 145616 30 30 ~ door~ End #145616 Name Descent Into The Grassy Basin~ Descr You stand at the southern base of a small hill. Looking ahead all you can see is the darkness in the tall green grass ahead. Sounds of crickets can be heard echoing in from the south. An odd smell also comes in from that direction like that of an dead animals corpse. A pathways would not be hard to make through the basin, just a simple stoke of your weapon could move this grass aside. ~ Flags 262144 Sector 30 Reset M 145606 1 100 Door 0 0 0 145612 30 30 ~ door~ Door 1 0 0 145615 30 30 ~ door~ Door 2 0 0 145628 30 30 ~ door~ Door 3 0 0 145617 30 30 ~ door~ End #145617 Name Descent Into The Grassy Basin~ Descr You stand at the southern base of a small hill. Looking ahead all you can see is the darkness in the tall green grass ahead. Sounds of crickets can be heard echoing in from the south. An odd smell also comes in from that direction like that of an dead animals corpse. A pathways would not be hard to make through the basin, just a simple stoke of your weapon could move this grass aside. Off to the west a trail leads around the lower portion of the hill, and to the east all you see is more grass. ~ Flags 262144 Sector 30 Door 0 0 0 145613 30 30 ~ door~ Door 1 0 0 145616 30 30 ~ door~ Door 2 0 0 145626 30 30 ~ door~ Door 3 0 0 145618 30 30 ~ door~ End #145618 Name Bend Around a Small Hill~ Descr You stand at a bend coming around the hill. To the south all you can see is the darkness in the dark green grass ahead. To the north a small trail winds around the hill leading to nowhere but back into the forest from which you came. ~ Flags 262144 Sector 30 Door 0 0 0 145622 30 30 ~ door~ Door 1 0 0 145617 30 30 ~ door~ Door 2 0 0 145625 30 30 ~ door~ End #145619 Name Bend Around A Small Hill~ Descr You stand at a bend coming around the hill. To the south all you can see is the darkness in the dark green grass ahead. To the north a small trail winds around the hill leading to nowhere but back into the forest from which you came. ~ Flags 262144 Sector 2 Door 0 0 0 145620 30 30 ~ door~ Door 2 0 0 145630 30 30 ~ door~ Door 3 0 0 145615 30 30 ~ door~ End #145620 Name Below The East Side Of The Hill~ Descr You are standing below the east side of a small hill. The hill casts a shadow over you, causing the air to feel cooler as it blows around you. The side of the hill is filled with loose rocks and gravel, making it impossible to climb up from here. Moss covers most of the rocks on the hill in thick patches. The trail around the hill continues north towards the forest and south back to a bend in the road. ~ Flags 262144 Sector 30 Door 0 0 0 145621 30 30 ~ door~ Door 2 0 0 145619 30 30 ~ door~ End #145621 Name Below East Side of Hill~ Descr You are standing below the east side of a small hill. The hill casts a shadow over you, causing the air to feel cooler as it blows around you. The side of the hill is filled with loose rocks and gravel, making it impossible to climb up from here. Moss covers most of the rocks on the hill in thick patches. The trail forest blocks any attempt you had of rounding the hill back to the trail. The only direction you can go now is south back towards the tall grass. ~ Flags 262144 Sector 30 Reset M 145665 1 100 Door 0 0 0 0 0 0 ~ ~ Door 2 0 0 145620 30 30 ~ door~ End #145622 Name Below The West Side Of The Hill~ Descr You are standing below the west side of a small hill. The hill casts a shadow over you, causing the air to feel cooler as it blows around you. The side of the hill is filled with loose rocks and gravel, making it impossible to climb up from here. Moss covers most of the rocks on the hill in thick patches. The trail around the hill continues north towards the forest and south back to a bend in the road. ~ Flags 262144 Sector 30 Door 0 0 0 145623 30 30 ~ door~ Door 2 0 0 145618 30 30 ~ door~ End #145623 Name Below West Side Of a Hill~ Descr You are standing below the west side of a small hill. The hill casts a shadow over you, causing the air to feel cooler as it blows around you. The side of the hill is filled with loose rocks and gravel, making it impossible to climb up from here. Moss covers most of the rocks on the hill in thick patches, yet something looks odd about this moss. The trail forest blocks any attempt you had of rounding the hill back to the trail. The only direction you can go now is south back towards the tall grass. ~ Flags 262144 Sector 30 ExtraDescr moss thick~ Taking a closer look at this patch of green moss on the side of the hill, you notice something is not quite right about this clump that is hanging here. It almost looks man made. ~ Door 2 0 0 145622 30 30 ~ door~ End #145624 Name Inside The Hill~ Descr You enter the a secret man made cave that ahs been dug out in the side the hill. A small fire has been pitched in here, showing you that this place is inhabited by some sort of creature. Before you get a chance to further study your surroundings more, a loud shriek sounds from in the shadows and a crazed looking humanoid with stark white hair jumps out to attack! ~ Flags 262144 Reset M 145604 1 100 Reset O 145601 0 100 Door 0 259 0 145607 30 30 ~ hillcleft~ Door 1 31 -19935 145665 55 55 ~ vault~ End #145625 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262144 Sector 2 Reset M 145606 1 100 Door 0 0 0 145618 30 30 ~ door~ Door 1 0 0 145626 30 30 ~ door~ Door 2 0 0 145634 30 30 ~ door~ Door 3 0 0 145627 30 30 ~ door~ End #145626 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Reset M 145665 1 100 Door 0 0 0 145617 30 30 ~ door~ Door 1 0 0 145628 30 30 ~ door~ Door 2 0 0 145635 30 30 ~ door~ Door 3 0 0 145625 30 30 ~ door~ End #145627 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Reset M 145665 1 100 Door 1 0 0 145625 30 30 ~ door~ Door 2 0 0 145633 30 30 ~ door~ Door 3 0 0 145631 30 30 ~ door~ End #145628 Name In The Tall Dark Grass~ Descr The sound of dead grass rustles below you feet as you continue through tis maze of dark greenery. Insects with gaily colored wings occasionally flitter past your face. A slight breeze comes in from the south at intermittent times cooling the sweat off your face this humid surrounding has created. You cannot make out what is ahead, nor what is now behind if anything. The basin continues in all directions. ~ Flags 262144 Sector 2 Reset M 145605 2 100 Reset O 145605 0 50 Reset O 145606 0 75 Door 0 0 0 145616 30 30 ~ door~ Door 1 0 0 145629 30 30 ~ door~ Door 2 0 0 145636 30 30 ~ door~ Door 3 0 0 145626 30 30 ~ door~ End #145629 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Sector 2 Door 0 0 0 145615 30 30 ~ door~ Door 1 0 0 145630 30 30 ~ door~ Door 2 0 0 145637 30 30 ~ door~ Door 3 0 0 145628 30 30 ~ door~ End #145630 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 3409938 Sector 2 Reset O 145620 -5 100 Reset M 145601 1 100 Door 0 0 0 145619 30 30 ~ door~ Door 1 0 0 145640 30 30 ~ door~ Door 2 0 0 145638 30 30 ~ door~ Door 3 0 0 145629 30 30 ~ door~ End #145631 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Sector 2 Reset M 145605 2 100 Reset O 145605 0 50 Reset O 145606 0 75 Reset M 145601 1 100 Door 1 0 0 145627 30 30 ~ door~ Door 2 0 0 145632 30 30 ~ door~ End #145632 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262144 Sector 2 Door 0 0 0 145631 30 30 ~ door~ Door 1 0 0 145633 30 30 ~ door~ Door 2 0 0 145649 30 30 ~ door~ End #145633 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Reset M 145666 1 100 Door 0 0 0 145627 30 30 ~ door~ Door 1 0 0 145634 30 30 ~ door~ Door 2 0 0 145648 30 30 ~ door~ Door 3 0 0 145632 30 30 ~ door~ End #145634 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Sector 2 Reset M 145601 1 100 Door 0 0 0 145625 30 30 ~ door~ Door 1 0 0 145635 30 30 ~ door~ Door 2 0 0 145647 30 30 ~ door~ Door 3 0 0 145633 30 30 ~ door~ End #145635 Name In the Tall Dark Grass~ Descr The sound of dead grass rustles below you feet as you continue through tis maze of dark greenery. Insects with gaily colored wings occasionally flitter past your face. A slight breeze comes in from the south at intermittent times cooling the sweat off your face this humid surrounding has created. You cannot make out what is ahead, nor what is now behind if anything. The basin continues in all directions. ~ Flags 262144 Sector 2 Reset M 145666 1 100 Door 0 0 0 145626 30 30 ~ door~ Door 1 0 0 145636 30 30 ~ door~ Door 2 0 0 145646 30 30 ~ door~ Door 3 0 0 145634 30 30 ~ door~ End #145636 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262148 Door 0 0 0 145628 30 30 ~ door~ Door 1 0 0 145637 30 30 ~ door~ Door 2 0 0 145645 30 30 ~ door~ Door 3 0 0 145635 30 30 ~ door~ End #145637 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Door 0 0 0 145629 30 30 ~ door~ Door 1 0 0 145638 30 30 ~ door~ Door 2 0 0 145644 30 30 ~ door~ Door 3 0 0 145636 30 30 ~ door~ End #145638 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Reset M 145601 1 100 Door 0 0 0 145630 30 30 ~ door~ Door 1 0 0 145639 30 30 ~ door~ Door 2 0 0 145643 30 30 ~ door~ Door 3 0 0 145637 30 30 ~ door~ End #145639 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262148 Sector 2 Door 0 0 0 145640 30 30 ~ door~ Door 1 0 0 145642 30 30 ~ door~ Door 2 0 0 145641 30 30 ~ door~ Door 3 0 0 145638 30 30 ~ door~ End #145640 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 145650 30 30 ~ door~ Door 2 0 0 145639 30 30 ~ door~ Door 3 0 0 145630 30 30 ~ door~ End #145641 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262144 Sector 2 Reset M 145606 1 100 Reset M 145605 1 100 Door 0 0 0 145639 30 30 ~ door~ Door 1 0 0 145651 30 30 ~ door~ Door 3 0 0 145643 30 30 ~ door~ End #145642 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Sector 2 Door 0 0 0 145650 30 30 ~ door~ Door 2 0 0 145651 30 30 ~ door~ Door 3 0 0 145639 30 30 ~ door~ End #145643 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Sector 2 Door 0 0 0 145638 30 30 ~ door~ Door 1 0 0 145641 30 30 ~ door~ Door 2 0 0 145634 30 30 ~ door~ Door 3 0 0 145644 30 30 ~ door~ End #145644 Name In The Tall Dark Grass~ Descr The sound of dead grass rustles below you feet as you continue through tis maze of dark greenery. Insects with gaily colored wings occasionally flitter past your face. A slight breeze comes in from the south at intermittent times cooling the sweat off your face this humid surrounding has created. You cannot make out what is ahead, nor what is now behind if anything. The basin continues in all directions. ~ Flags 262144 Sector 2 Door 0 0 0 145637 30 30 ~ door~ Door 1 0 0 145643 30 30 ~ door~ Door 2 0 0 145661 30 30 ~ door~ Door 3 0 0 145645 30 30 ~ door~ End #145645 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Sector 2 Door 0 0 0 145636 30 30 ~ door~ Door 1 0 0 145644 30 30 ~ door~ Door 2 0 0 145628 30 30 ~ door~ Door 3 0 0 145646 30 30 ~ door~ End #145646 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262144 Sector 2 Reset M 145666 1 100 Door 0 0 0 145635 30 30 ~ door~ Door 1 0 0 145645 30 30 ~ door~ Door 2 0 0 145618 30 30 ~ door~ Door 3 0 0 145647 30 30 ~ door~ End #145647 Name In The Tall Dark Grass~ Descr The sound of dead grass rustles below you feet as you continue through tis maze of dark greenery. Insects with gaily colored wings occasionally flitter past your face. A slight breeze comes in from the south at intermittent times cooling the sweat off your face this humid surrounding has created. You cannot make out what is ahead, nor what is now behind if anything. The basin continues in all directions. ~ Flags 262144 Sector 2 Door 0 0 0 145634 30 30 ~ door~ Door 1 0 0 145646 30 30 ~ door~ Door 2 0 0 145631 30 30 ~ door~ Door 3 0 0 145648 30 30 ~ door~ End #145648 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Sector 2 Door 0 0 0 145633 30 30 ~ door~ Door 1 0 0 145647 30 30 ~ door~ Door 2 0 0 145658 30 30 ~ door~ Door 3 0 0 145649 30 30 ~ door~ End #145649 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Door 0 0 0 145632 30 30 ~ door~ Door 1 0 0 145648 30 30 ~ door~ Door 2 0 0 145657 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #145650 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 145642 30 30 ~ door~ Door 3 0 0 145640 30 30 ~ door~ End #145651 Name In The Tall Dark Grass~ Descr The sound of dead grass rustles below you feet as you continue through tis maze of dark greenery. Insects with gaily colored wings occasionally flitter past your face. A slight breeze comes in from the south at intermittent times cooling the sweat off your face this humid surrounding has created. You cannot make out what is ahead, nor what is now behind if anything. The basin continues in all directions. ~ Flags 262144 Sector 2 Door 0 0 0 145642 30 30 ~ door~ Door 1 0 0 145662 30 30 ~ door~ Door 2 0 0 145652 30 30 ~ door~ Door 3 0 0 145641 30 30 ~ door~ End #145652 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Sector 2 Door 0 0 0 145651 30 30 ~ door~ Door 1 0 0 145653 30 30 ~ door~ Door 2 0 0 145654 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #145653 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Door 0 0 0 145662 30 30 ~ door~ Door 1 0 0 145656 30 30 ~ door~ Door 2 0 0 145655 30 30 ~ door~ Door 3 0 0 145652 30 30 ~ door~ End #145654 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262144 Sector 2 Door 0 0 0 145652 30 30 ~ door~ Door 1 0 0 145655 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #145655 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Sector 2 Door 0 0 0 145653 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 145654 30 30 ~ door~ End #145656 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. You notice some footprints that lead into the grass to the east and dissapear. A grass wall blocks your way to the east, the only direction you can head now is back the way you came. It is impossible to tell which direction to continue from where you stand, except to just head back north toward's the small hill. ~ Flags 262146 Sector 2 ExtraDescr grass wall east~ You notice that this grass wall to the east is man made. It has been made and placed here on purpose. The grass wall should be able to be opened easily. ~ Door 0 0 0 145663 30 30 ~ door~ Door 1 3 0 145664 30 30 ~ grass wall~ Door 3 0 0 145653 30 30 ~ door~ End #145657 Name In The Tall Dark Grass~ Descr You are wandering in a thick grassy basin. Looking above you, nothing more than a fleeing, fragile white light can be seen at the tip of grass. A snarling sound of some creature can be heard off to the west, or was it coming from the north ? Your senses have been boggled wandering around this mass of dark greenery to the point of irritation. ~ Flags 262144 Sector 2 Door 0 0 0 145649 30 30 ~ door~ Door 1 0 0 145658 30 30 ~ door~ Door 2 0 0 145659 30 30 ~ door~ End #145658 Name In The Tall Dark Grass~ Descr The shadows created by the tall grass, seem to gather around you. For a second you swear you hear the grass being shifted aside to right next to to you. Looking down you realize it is just a small rabbit running through the grass and past your feet. The chant of crickets continue to echo loud through the thick grass making it even more complicated to hear any sudden movement next to you. It is impossible to tell which direction to continue from where you stand, except to just head back south toward's the small hill. ~ Flags 262144 Sector 2 Reset M 145665 1 100 Door 0 0 0 145648 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 145660 30 30 ~ door~ Door 3 0 0 145657 30 30 ~ door~ End #145659 Name In The Tall Dark Grass~ Descr The sound of dead grass rustles below you feet as you continue through tis maze of dark greenery. Insects with gaily colored wings occasionally flitter past your face. A slight breeze comes in from the south at intermittent times cooling the sweat off your face this humid surrounding has created. You cannot make out what is ahead, nor what is now behind if anything. The basin continues in all directions. ~ Flags 262144 Sector 2 Door 0 0 0 145657 30 30 ~ door~ Door 1 0 0 145660 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ End #145660 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Sector 2 Reset M 145605 2 100 Reset O 145605 0 50 Reset O 145606 0 75 Door 0 0 0 145658 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 145659 30 30 ~ door~ End #145661 Name Approaching a Large City~ Descr Finally a clearing out of that wretched grass. You now know what you saw back on the hill was a city. This city is larger than you expected, from the hill it seemed so small. You look ahead and can make out some figures pacing back and fourth on ramparts above. A feeling of safety comes about you, when you smell the faint scent of pipeweed in the air. This must the city of Paravallen ! Home of the Kenders . ~ Flags 262146 Door 0 0 0 145644 30 30 ~ door~ Door 2 0 0 145690 0 0 ~ ~ End #145662 Name In The Tall Dark Grass~ Descr You are wandering around in a tall grassy basin. Moving aside the grass with your weapon as you continue foward. This thick mass of greenery must have been here for ages, with the tips of each strand of grass taller than even a giant himself. Your vision of what is ahead is blocked by the neverending mass of vegetation, all directions seem the same at this point. ~ Flags 262144 Sector 2 Door 1 0 0 145663 30 30 ~ door~ Door 2 0 0 145653 30 30 ~ door~ Door 3 0 0 145651 30 30 ~ door~ End #145663 Name In The Tall Dark Grass~ Descr You stand in the starry darkness of tall dark grass. Your senses are distorted on which direction you are facing due to lack of light being able to penetrate this thick mass around you. Such a place that seemed so innocent to look at from the hilltop now seemed have a threatening presence about it. You cannot tell which direction leads where and to what, at this point of disorientation. ~ Flags 262144 Sector 2 Reset M 145605 2 100 Reset O 145605 0 50 Reset O 145606 0 75 Door 2 0 0 145656 30 30 ~ door~ Door 3 0 0 145662 30 30 ~ door~ End #145664 Name Track Into The Secret Passage~ Descr You are in a small secret passage that seems to lead east into some sort of encampment. You can hear lots of noise coming from that direction and can tell by the fresh tracks leading east and west, that this place is inhabited. The question is by what? ~ Flags 262146 Sector 0 Door 0 0 0 145606 0 0 ~ ~ Door 1 0 0 145689 0 0 ~ ~ Door 3 3 0 145656 30 30 ~ grass wall~ End #145665 Name Vault of the Greedy~ Descr You arrive in a vault under a small hill. This must be why that crazy kender attacked you. Various items are dropped on the floor, much of which are basically junk. You do notice a few items of that might be worth something, on the floor here. ~ Flags 262144 Reset O 145602 -5 100 Reset O 145609 -5 100 Reset O 145606 -5 50 Door 3 7 145601 145624 55 55 ~ vault~ End #145666 Name Heat From The South~ Descr You are in the middle of what you now know is a encampment of goblins. Sweat drips down your face, caused by a mass of heat that is pouring in from the south. The grotesque smell of burning flesh you have been dealing with ever since you entered this vile place is at its peak coming from that direction. The path continues to the east and west and a doorway leads into a hut to the south. ~ Flags 262144 Reset M 145609 1 100 Door 1 0 0 145667 0 0 ~ ~ Door 2 0 0 145674 0 0 ~ ~ Door 3 0 0 145689 0 0 ~ ~ End #145667 Name Walkway In The Camp~ Descr You are in what is now known as a secret goblin camp, set up in the middle of the grassy basin. From the looks of it, this place has been set up recently for some reason or another. You can hear the unpleasant sounds of goblins laughing all about you. The air stinks of rotting corpses, and thick smoke. Looking directly south you see a hut larger than all the huts in the entire camp. To the east the path continues to what looks like a well decorated hut. You may also head back west towards the entrance. ~ Flags 262144 Reset M 145607 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Reset O 145605 0 45 Door 1 0 0 145668 0 0 ~ ~ Door 2 0 0 145675 0 0 ~ ~ Door 3 0 0 145666 0 0 ~ ~ End #145668 Name Before A Decorated Hut~ Descr Looking at the hut before you to the east, you can tell this is a not like the other small huts you have passed in the camp, that house the soldiers. Decorated with torches on each end of the hut and skulls of humans hanging on the doorway, it seems this is of goblin royalty. The path leads back to the west and continues east into the hut. ~ Flags 262144 Reset M 145609 1 100 Door 1 0 0 145669 0 0 ~ ~ Door 3 0 0 145667 0 0 ~ ~ End #145669 Name Guest Quarters~ Descr The room is filled with smoke, yet the smell is not that of burning a burning corpse, but that of some sort of burning incense. A small ugly looking creature dressed in a gown sits at a desk writing a letter of some sort. His back is facing you and he has not indicated hearing your approach. A large bed is in the west corner of the room, that fit for royalty. The only exit from here lies to the west. ~ Flags 262146 Sector 0 Reset M 145610 1 100 Reset O 145611 0 1 Reset O 145612 0 100 Door 3 0 0 145668 0 0 ~ ~ End #145670 Name Inside A Small Wooden Tower~ Descr You are standing next to a ladder in a inside a small wooden tower. You can hear footsteps above you, including the shifting of a shadow. There is a note pinned up against the wall here with big letters stating " NOTIFY VLACK TRACHER, IF KENDERS SPOTTED WONDERING FROM THE CITY " In any event you know now why these towers have been designed. Its seems these nasty goblins have a bone to pick with the kenders - Literally - . ~ Flags 262144 Sector 0 Door 1 0 0 145673 0 0 ~ ~ Door 4 0 0 145671 0 0 ~ ~ End #145671 Name Top Of A Small Wooden Tower~ Descr You stand at the top of a small tower. Looking to the west just over the tip of the tall grass that is hiding this tower, you have a clear view of a city of some sorts. Judging by the notice you read below this must be a city inhabited by kenders. The air is fresh here as you feel a cool breeze hit your face, a moment of relief to you nose from the terrible smell inside the camp below. ~ Flags 262146 Reset M 145615 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Reset O 145605 0 45 Door 5 0 0 145670 0 0 ~ ~ End #145672 Name Inside a Small Hut~ Descr You are inside a small and filthy hut. You see an empty, old, wooden weapons rack, and a few foul smelling beds to the left and the right. The floor is littered with trash and debris of all kinds. The air in here is stuffy and unbreathable, and the only exit is the way you came. ~ Flags 262148 Reset M 145608 1 100 Door 0 0 0 145673 0 0 ~ ~ End #145673 Name Path Through The Camp~ Descr You are in what is now known as a secret goblin camp, set up in the middle of the grassy basin. From the looks of it, this place has been set up recently for some reason or another. You can hear the unpleasant sounds of goblins laughing all about you. The air stinks of rotting corpses, and thick smoke. ~ Flags 262144 Door 0 0 0 145689 0 0 ~ ~ Door 2 0 0 145672 0 0 ~ ~ Door 3 0 0 145670 0 0 ~ ~ End #145674 Name The Firepit~ Descr Intense heat sears your nostrils as you enter this hut from the north. A figure dressed in tattered robesis here throwing corpses of kenders into a dug out firepit in the ground. A large pile of these corpses has been situated in the southwest corner of the room. Some sort of sacrificial chanting can be heard coming from the creatures mouth. ~ Flags 262146 Sector 0 Reset M 145612 1 100 Reset O 145614 0 30 Reset O 145615 0 30 Door 0 0 0 145666 0 0 ~ ~ End #145675 Name Before A Large Hut~ Descr Before you is what appears to be the main hut in the camp. At the doorway lies two spears sticking out of the earth, each with a skull on its tip. The stench coming from the northwest is still very strong in the air. You wonder what kind of creature leads these vile goblins. You feel the answer is inside the large structure to the south. The path also leads north, back to the main walkway in the camp. ~ Flags 262146 Reset M 145607 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Door 0 0 0 145667 0 0 ~ ~ Door 2 0 0 145677 0 0 ~ ~ End #145676 Name Hall Kitchen~ Descr This is where the food for the camp is stored. Here lies bags grain, jerky and kegs of ale. In the corner of the room is some remains of a dead deer cut into pieces. This must have been set aside to be cooked for some sort of feast. A goblin stands here attending to the butchering of the animal in preparation for the soon to be cooked meal. ~ Flags 262144 Sector 0 Reset M 145611 1 100 Reset O 145613 0 75 Door 3 0 0 145677 0 0 ~ ~ End #145677 Name Inside A Large Hut~ Descr This section of the hut is decorated with heads of animals on each end of the walls. A large dirty bearskin rug sits on the floor, kicking up dust as you walk on it. To the south you can hear the loud noise of of someone yelling. To the west is a locked steel door which cannot be penetrated by normal means. The smell of food drifts in from the east which is one of the first things that have soothed your nose, since being here. You can exit the hut to the north or continue inside. ~ Flags 262144 Sector 0 Reset M 145616 2 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset M 145616 2 100 Door 0 0 0 145675 0 0 ~ ~ Door 1 0 0 145676 0 0 ~ ~ Door 2 0 0 145679 0 0 ~ ~ Door 3 31 -19928 145678 55 55 ~ steel door~ End #145678 Name Captains Storage ~ Descr This is where the commander has kept all of his valuables. With such an un-trustworthy race as goblins, it is not un-common for valuables to be locked up. Most of the items on the floor are worthless to you, like stuffed heads of victims, and small tin metals. There are a few things that do catch your eye in this mess. ~ Flags 262144 Sector 0 Reset O 145616 0 50 Reset O 145617 0 60 Reset O 145618 0 70 Door 1 7 0 145677 55 55 ~ steel door~ End #145679 Name Main Hall~ Descr Entering the main chamber of this large hut, you see a large table set in the middle of it, along with chairs. A large pile of bones set next to one of the chairs at the far end of the table, along with a barrel of ale. The stench of this room reflects that of a sloppy creature. The only exit from here is back out to the north. ~ Flags 262144 Sector 0 Reset M 145613 1 100 Reset O 145607 0 100 Reset O 145619 0 9 Door 0 0 0 145677 0 0 ~ ~ End #145680 Name Inside A Small Wooden Tower~ Descr You are standing next to a ladder in a inside a small wooden tower. You can hear footsteps above you, including the shifting of a shadow. There is a note pinned up against the wall here with big letters stating " NOTIFY VLACK TRACHER, IF KENDERS SPOTTED WONDERING FROM THE CITY " In any event you know now why these towers have been designed. Its seems these nasty goblins have a bone to pick with the kenders - Literally - . ~ Flags 262144 Sector 0 Door 1 0 0 145682 0 0 ~ ~ Door 4 0 0 145681 0 0 ~ ~ End #145681 Name Top Of A Small Wooden Tower~ Descr You stand at the top of a small tower. Looking to the west just over the tip of the tall grass that is hiding this tower, you have a clear view of a city of some sorts. Judging by the notice you read below this must be a city inhabited by kenders. The air is fresh here as you feel a cool breeze hit your face, a moment of relief to you nose from the terrible smell inside the camp below. ~ Flags 262146 Reset M 145615 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Reset O 145605 0 45 Door 5 0 0 145680 0 0 ~ ~ End #145682 Name Path Through The Camp~ Descr You are in what is now known as a secret goblin camp, set up in the middle of the grassy basin. From the looks of it, this place has been set up recently for some reason or another. You can hear the unpleasant sounds of goblins laughing all about you. The air stinks of rotting corpses, and thick smoke. ~ Flags 262144 Reset M 145607 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Reset O 145605 0 45 Door 0 0 0 145686 0 0 ~ ~ Door 1 0 0 145683 0 0 ~ ~ Door 2 0 0 145689 0 0 ~ ~ Door 3 0 0 145680 0 0 ~ ~ End #145683 Name Path Through The Camp~ Descr You continue travel through this small encampment, looking at the crude huts that have been built to house these vile creatures, to the north. Looking south over the grass that the separates the paths, you can see the tip of what appears to be the main hut in this place. Now and then you can hear the sound of weapons clang against each other, as if the goblins are having sessions of sword practice among themselves. ~ Flags 262144 Reset M 145607 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Reset O 145605 0 45 Door 0 0 0 145687 0 0 ~ ~ Door 1 0 0 145684 0 0 ~ ~ Door 3 0 0 145682 0 0 ~ ~ End #145684 Name Walkway In The Camp~ Descr You continue travel through this small encampment, looking at the crude huts that have been built to house these vile creatures, to the north. Looking south over the grass that the separates the paths, you can see the tip of what appears to be the main hut in this place. Now and then you can hear the sound of weapons clang against each other, as if the goblins are having sessions of sword practice among themselves. You notice a slightly larger hut to the east of you and a small one to the north . You can also head back west along the row of huts. ~ Flags 262144 Reset M 145607 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145606 0 40 Door 0 0 0 145688 0 0 ~ ~ Door 1 0 0 145685 0 0 ~ ~ Door 3 0 0 145683 0 0 ~ ~ End #145685 Name Sergeants Quarters~ Descr You enter a hut which is a bit larger than most of the huts in the camp. The smell is still the same, terrible ! A desk sits in the corner of the room with some sort of plans sitting on top of it. Looking to the east of the room you see a large goblin sound asleep on his bed, snoring loudly. He is still dressed in his armor, as if ready to enter a battle at the spare of the moment. The only exit you can see leads back outside to the west. ~ Flags 262146 Sector 0 ExtraDescr plans warplans ~ Dear Vlak Tracher, This is an offical notice to inform you to have your troops ready for an attack on the city of PARAVELLEN, by sundown tommorow. The kenders will be detroyed once and for all so we might take back this victory to our king. Reinforcements shall be arriving tommorow, now that camp is set up. Be prepared for a long battle and make sure to station troops on the road north of here to ensure us that no kender shall leave this place alive! Signed - Kistor Draken ~ ExtraDescr plans warplans~ Dear Vlak Tracher, This is an offical notice to inform you to have your troops ready for an attack on the city of PARAVELLEN, by sundown tommorow. The kenders will be detroyed once and for all so we might take back this victory to our king. Reinforcements shall be arriving tommorow, now that camp is set up. Be prepared for a long battle and make sure to station troops on the road north of here to ensure us that no kender shall leave this place alive! Signed - Kistor Draken ~ ExtraDescr plans warplans~ Dear Vlak Tracher, This is an offical notice to inform you to have your troops ready for an attack on the city of PARAVELLEN, by sundown tommorow. The kenders will be detroyed once and for all so we might take back this victory to our king. Reinforcements shall be arriving tommorow, now that camp is set up. Be prepared for a long battle and make sure to station troops on the road north of here to ensure us that no kender shall leave this place alive! Signed - Kistar Draken ~ ExtraDescr plans warplans~ Dear Vlak Tracher, This is an official notice to inform you to have your troops ready for an attack on the city of PARAVELLEN, by sundown tommorow. The kenders will be destroyed once and for all so we might take back this victory to our king. Reinforcements shall be arriving tommorow, now that camp is set up. Be prepared for a long battle and make sure to station troops on the road north of here to ensure us that no kender shall leave this place alive! Signed - Kistar Draken ~ Reset M 145614 1 100 Reset O 145610 0 30 Reset O 145609 0 60 Reset O 145605 0 45 Reset O 145606 0 40 Door 3 0 0 145684 0 0 ~ ~ End #145686 Name Inside A Wooden Hut~ Descr You are inside a small and filthy hut. You see an empty, old, wooden weapons rack, and a few foul smelling beds to the left and the right. The floor is littered with trash and debris of all kinds. The air in here is stuffy and unbreathable, and the only exit is the way you came. ~ Flags 262144 Reset M 145608 1 100 Reset M 145609 1 100 Door 2 0 0 145682 0 0 ~ ~ End #145687 Name Inside A Wooden Hut~ Descr You are inside a small and filthy hut. You see an empty, old, wooden weapons rack, and a few foul smelling beds to the left and the right. The floor is littered with trash and debris of all kinds. The air in here is stuffy and unbreathable, and the only exit is the way you came. ~ Flags 262144 Sector 0 Reset M 145608 1 100 Door 2 0 0 145683 0 0 ~ ~ End #145688 Name Inside A Small Wooden Hut~ Descr You are inside a small and filthy hut. You see an empty, old, wooden weapons rack, and a few foul smelling beds to the left and the right. The floor is littered with trash and debris of all kinds. The air in here is stuffy and unbreathable, and the only exit is the way you came. ~ Flags 262144 Sector 0 Reset M 145608 1 100 Door 2 0 0 145684 0 0 ~ ~ End #145689 Name At the Main Entrance To The Camp~ Descr You are standing at the main entrance to some sort of hidden encampment. You can tell these are not creatures of a friendly type, by looking at the corpse of a poor kender that who's body has been ripped to shreds and is dangling on a post stuck in the ground. You can smell a thick smoke coming from the east of here, and looking up you notice two towers set north and south of you strategically set just below the tip of the grass behind you, as if to keep a weary eye on something to the west in the grassy basin without being seen. Exits lead in all directions from here. ~ Flags 262144 Reset O 145608 -5 100 Reset M 145607 1 100 Reset O 145605 0 75 Reset O 145606 0 60 Door 0 0 0 145682 0 0 ~ ~ Door 1 0 0 145666 0 0 ~ ~ Door 2 0 0 145673 0 0 ~ ~ Door 3 0 0 145664 0 0 ~ ~ End #145690 Name Before Gates of Paravallen~ Descr Looking south you can see some figures guarding the gates to the south. The portcullis is open, as it usually is according to info you have received from other adventurers who have come to this land. The city of paravallen is known as a trade city, many travel here in search of mystical items that the kenders have somehow obtained or found. Kenders are famous for finding interesting things. ~ Flags 262144 Sector 3 Door 0 0 0 145661 0 0 ~ ~ Door 2 0 0 145691 0 0 ~ ~ End #145691 Name The Gates Of Paravallen~ Descr You stand at the great gates of Paravallen. The guards greet you with a smile, and go back to they're duties of the watch. Though kenders are not much of a fighting type of race, they have been forced to form an elite guard, due to the goblin kingdom to the south. Goblins do not like that the kenders have come to live on what they consider they're land. Attacks on the city always end in failure for the goblins, but recently a large group of goblins was spotted traveling a few miles south of the city. The king has ordered his finest guard to be on full alert, as he suspects that that goblins are planning to launch a full scale attack from near by. ~ Flags 262144 Sector 3 Reset M 145617 4 100 Reset O 145621 0 100 Reset M 145617 4 100 Reset O 145621 0 100 Reset M 145617 4 100 Reset O 145621 0 100 Reset M 145617 4 100 Reset O 145621 0 100 Door 0 0 0 145690 0 0 ~ ~ Door 2 0 0 145692 0 0 ~ ~ End #145692 Name Path Through The Keep~ Descr The sound of footsteps can be heard above you,with a slight echo through this stone corridor. You have entered the guarded section of the city,that all must pass through this before they are able to indulge in Paravallen's delights. The path continues south towards to city,and back north towards the only entrance and exit to this place ~ Flags 262146 Sector 3 Door 0 0 0 145691 0 0 ~ ~ Door 2 0 0 145693 0 0 ~ ~ End #145693 Name Path Through The Keep~ Descr The sound of footsteps can be heard above you,with a slight echo through this stone corridor. You have entered the guarded section of the city,that all must pass through this before they are able to indulge in Paravallen's delights. The path continues south towards to city,and back north towards the only entrance and exit to this place. Looking east and west you can see the some stairs inside the guard rooms. This must lead above to the ramparts. ~ Flags 262144 Sector 3 Reset M 145646 1 100 Reset O 145652 0 50 Reset O 145667 0 30 Door 0 0 0 145692 0 0 ~ ~ Door 1 0 0 145694 0 0 ~ ~ Door 2 0 0 145698 0 0 ~ ~ Door 3 0 0 145695 0 0 ~ ~ End #145694 Name Guards Post In Paravallen~ Descr You are standing in a guard room below the ramparts of the keep. This is where the kender guard relieve each other of duty. You can still hear the occasional footsteps pacing back and fourth above you, along with a passing shadow. You still cannot shake the idea that kenders are dressed as warriors. Kenders are such a fun loving race, what ever has happened here must have forced the kender to take the threats of the goblins more serious. They have no fear, they just tend be become more aware of a situation and deal with it. You can climb the stairs to the ramparts above or exit west back out to the path. ~ Flags 262150 Sector 0 Reset M 145646 1 75 Reset O 145652 0 50 Reset O 145667 0 30 Door 3 0 0 145693 0 0 ~ ~ Door 4 23 -19931 145696 55 55 ~ trapdoor~ End #145695 Name Guards Post In Paravallen~ Descr You are standing in a guard room below the ramparts of the keep. This is where the kender guard relieve each other of duty. You can still hear the occasional footsteps pacing back and fourth above you, along with a passing shadow. You still cannot shake the idea that kenders are dressed as warriors. Kenders are such a fun loving race, what ever has happened here must have forced the kender to take the threats of the goblins more serious. They have no fear, they just tend be become more aware of a situation and deal with it. You can climb the stairs to the ramparts above or exit east back out to the path. ~ Flags 262148 Sector 0 Reset M 145646 1 75 Reset O 145652 0 50 Reset O 145667 0 30 Door 1 0 0 145693 0 0 ~ ~ Door 4 23 -19931 145697 55 55 ~ trapdoor~ End #145696 Name On The Ramparts~ Descr This area is currently being built ~ Flags 262144 Door 5 23 -19931 145694 55 55 ~ trapdoor~ End #145697 Name On The Ramparts~ Descr This section is currently being deigned. ~ Flags 262144 Door 5 23 -19931 145695 55 55 ~ trapdoor~ End #145698 Name Entrance To The City~ Descr You now are entering the great city of Paravallen. To the north of you is the heavily guarded tunnel you had to walk through to enter the city. The smell of fresh flowers fills the air, it seems the kender folk have keep this city in good care. You may continue north back towards the city gate or south towards the bustling city. ~ Flags 262146 Sector 3 Reset M 145667 1 100 Reset O 145675 0 50 Door 0 0 0 145693 0 0 ~ ~ Door 2 0 0 145699 0 0 ~ ~ End #145699 Name Intersection of Streets~ Descr You are standing at a four-way intersection in the city. To the north you can see small figures pacing back and fourth on the ramparts above the city walls. Looking the east and west is Trinkle St. From the south comes the noise of a bustling marketplace. The air is filled with joy of others, kenders are known for bringing a smile to even the most grumpy of people. ~ Flags 262144 Sector 3 Reset M 145629 1 100 Reset O 145622 0 20 Reset O 145623 0 20 Door 0 0 0 145698 0 0 ~ ~ Door 1 0 0 145705 0 0 ~ ~ Door 2 0 0 145745 0 0 ~ ~ Door 3 0 0 145700 0 0 ~ ~ End #145700 Name Trinkle Street~ Descr Traveling along this street, you can hear the occasional sound of a child's laughter,and a dogs bark. The street is decorated with roses on each side those of which bring a soothing smell to your nose. Birds chirp happily in the trees above as if they too belong in this wonderful city. You can see why the kenders pride this place so much. The street continues east and west. ~ Flags 262144 Sector 3 Reset M 145652 1 100 Door 1 0 0 145699 0 0 ~ ~ Door 3 0 0 145701 0 0 ~ ~ End #145701 Name Walking Along Trinkle Street~ Descr Looking south you can see the tip of a castle within the city walls. The city is just so big. You have always imagined kenders as living in small holes the dig up in a hill. This is true for some, yet just like humans have savage relatives who live in small huts away from civilization, the kenders have relatives who live in cities. Trinkle Street continues to the east and west. ~ Flags 262144 Sector 3 Reset M 145646 1 100 Reset O 145652 0 50 Reset O 145667 0 30 Door 0 0 0 145713 0 0 ~ ~ Door 1 0 0 145700 0 0 ~ ~ Door 3 0 0 145702 0 0 ~ ~ End #145702 Name Trinkle St.~ Descr Trinkle Street was named after one of the many mayors of this city, he went by the name of Feorg Trinkler. A plaque embedded in he road explains his great deeds to the city, most of which you feel deserve a tribute. It speaks of his creation of a certain tobacco called " SweetWeed ", which he harvested himself. The tribute also speaks of songs he used to play on a flute that brought joy to the hearts of the kender folk. The street continues east and west. To the north is a small home. ~ Flags 262144 Sector 3 Door 0 0 0 145703 0 0 ~ ~ Door 1 0 0 145701 0 0 ~ ~ Door 3 0 0 145704 0 0 ~ ~ End #145703 Name Inside A Small Home~ Descr This small house is well furnished. You wonder why all these structures in town are left unlocked with no one inside to watch the valuables. What makes it worse is that this is a kender town ! These thieving little guys could rob a jackrabbit blind. Well kenders do tend to refer to stealing as borrowing, with intent to return the item one day. Maybe they tend to leave they're houses unlocked so each of them can go borrow from each other. What a funny type of folk. ~ Flags 262150 Sector 0 Reset M 145633 1 100 Reset O 145629 0 75 Door 2 0 0 145702 0 0 ~ ~ End #145704 Name Intersection of Lalic Ave. and Trinkle St.~ Descr You are standing at a turn in the road. East heads down Trinkle Street. Looking south is Lalic Avenue. A kender boy runs by you around the bend chasing his sister down the street, laughing all the while. ~ Flags 262144 Sector 3 Door 1 0 0 145702 0 0 ~ ~ Door 2 0 0 145716 0 0 ~ ~ End #145705 Name Trinkle St.~ Descr Looking south you can see the tip of a castle within the city walls. The city is just so big. You have always imagined kenders as living in small holes the dig up in a hill. This is true for some, yet just like humans have savage relatives who live in small huts away from civilization, the kenders have relatives who live in cities. Trinkle Street continues to the east and west. ~ Flags 262144 Sector 3 Door 1 0 0 145706 0 0 ~ ~ Door 3 0 0 145699 0 0 ~ ~ End #145706 Name Trinkle St.~ Descr Traveling along this street, you can hear the occasional sound of a child's laughter,and a dogs bark. The street is decorated with roses on each side those of which bring a soothing smell to your nose. Birds chirp happily in the trees above as if they too belong in this wonderful city. You can see why the kenders pride this place so much. The street continues east and west. North of you is is a building with bars on its windows and doors. The door is open at this time. ~ Flags 262144 Sector 3 Reset M 145652 1 100 Door 0 0 0 145707 0 0 ~ ~ Door 1 0 0 145708 0 0 ~ ~ Door 3 0 0 145705 0 0 ~ ~ End #145707 Name The Official Bank of Paravallen~ Descr You are inside the bank of Paravellen. A sign on the wall displays a funny sentence " Trust us with your money ". You are not quite sure you want to invest your money here. The kenders might decide to borrow your money, just like they borrow everything else off people. ~ Flags 278550 Sector 0 Reset M 145655 1 100 Reset M 145656 1 100 Door 2 0 0 145706 0 0 ~ ~ End #145708 Name Travelling Down Trinkle St.~ Descr Looking south you can see the tip of a castle within the city walls. The city is just so big. You have always imagined kenders as living in small holes the dig up in a hill. This is true for some, yet just like humans have savage relatives who live in small huts away from civilization, the kenders have relatives who live in cities. Trinkle Street continues to the east and west. North of you is a building with a symbol of a healing had upon its sign. This must be the towns doctor. ~ Flags 262144 Sector 3 Reset M 145652 1 100 Door 0 0 0 145709 0 0 ~ ~ Door 1 0 0 145710 0 0 ~ ~ Door 3 0 0 145706 0 0 ~ ~ End #145709 Name In The Waiting Room of Dr. Meeki Hyor~ Descr You stand in a well decorated waiting room. This is where the kenders of Paravellen come to be treated for such ailments such as " Green Toe " or " Blue Belly " which are common for kenders to get. You see a picture hanging on the wall of the doctor himself with a snaggle toothed smile all over his face. What this doctor needs to do is treat himself! ~ Flags 262146 Sector 0 Reset M 145649 3 100 Reset M 145649 3 100 Reset M 145649 3 100 Door 0 0 0 145715 0 0 ~ ~ Door 2 0 0 145708 0 0 ~ ~ End #145710 Name Trinkle St.~ Descr Trinkle Street was named after one of the many mayors of this city, he went by the name of Feorg Trinkler. A plaque embedded in he road explains his great deeds to the city, most of which you feel deserve a tribute. It speaks of his creation of a certain tobacco called " SweetWeed ", which he harvested himself. The tribute also speaks of songs he used to play on a flute that brought joy to the hearts of the kender folk. The street continues east and west. To the north is a small home. ~ Flags 262144 Sector 3 Door 0 0 0 145711 0 0 ~ ~ Door 1 0 0 145712 0 0 ~ ~ Door 3 0 0 145708 0 0 ~ ~ End #145711 Name Inside a Home~ Descr This small house is well furnished. You wonder why all these structures in town are left unlocked wit no one inside to watch the valuables. What makes it worse is that this is a kender town ! These thieving little guys could rob a jackrabbit blind. Well kenders do tend to refer to stealing as borrowing, with intent to return the item one day. Maybe they tend to leave they're houses unlocked so each of them can go borrow from each other. What a funny type of folk. ~ Flags 262150 Sector 0 Reset M 145629 1 100 Reset O 145622 0 20 Reset O 145623 0 20 Reset M 145633 1 100 Door 2 0 0 145710 0 0 ~ ~ End #145712 Name Intersection of Trinkle St. and Wertermere Lane~ Descr You come to a bend in the north-east part of the city. Heading west is Trinkle street, with its banks and homes. Heading south is Wertermere lane, lined with various shops and such. ~ Flags 262144 Sector 3 Reset M 145646 1 100 Reset O 145652 0 50 Reset O 145667 0 30 Reset M 145627 1 100 Reset M 145626 1 100 Door 2 0 0 145741 0 0 ~ ~ Door 3 0 0 145710 0 0 ~ ~ End #145713 Name Entrance to the School~ Descr You enter a building with a sign hanging on the northern wall stating WELCOME YOUNG TRAINEE'S TO THE SCHOOL OF LAVILAR PIEGOR An old kender woman sits at a desk with a stupid smile on her face as i she were just sitting there as a decoration. A young kender sits on a chair filling out an application for entry to the school. Lavilar does not just train anyone who walks in his door, he is a master and does not feel like dealing with any foolishness in his old age. ~ Flags 262150 Sector 0 Reset M 145618 1 100 Door 2 0 0 145701 0 0 ~ ~ Door 4 0 0 145714 0 0 ~ ~ End #145714 Name Lavilars School of Kender Arts~ Descr An old kender is sitting here on a stool doing fancy tricks with a dagger. The students in the room have they're eyes fixed on Lavilar as he explain proper use of this weapon to them. There is writing on the board behind him which outlines todays course. ~ Flags 278528 Sector 0 ExtraDescr board writing outline~ TODAYS TRAINING WILL CONSIST IN THE FOLLOWING ARTS .... - SNEAK - HIDE - PIERCERS ~ ExtraDescr board writing outline~ TODAYS TRAINING WILL CONSIST IN THE FOLLOWING ARTS .... - SNEAK -HIDE -PIERCERS ~ Reset M 145631 1 100 Reset O 145628 0 1 Reset M 145632 2 100 Reset M 145632 2 100 Door 5 0 0 145713 0 0 ~ ~ End #145715 Name The Doctors Office~ Descr You stand in the doctors office. The room has an operating table in it as well as many cabinets filled with various elixers, and medical tools. Plants are set in every corner of the room, apparently to take away the stench that still lingers in the place. The smell of feet is what this scent reminds you of. The doctor is busy mixing some medicine in the corner of the room and does not notice you enter his office. ~ Flags 278530 Sector 0 Reset M 145650 1 100 Reset O 145670 0 14 Door 2 0 0 145709 0 0 ~ ~ End #145716 Name Walking Along Lalic Ave.~ Descr This section of the city is decorated with ivy plants lining the walls and buildings. You can hear the noise of flapping wings around you, that reminds you of how the animals seem to mingle in with the kender folk of this city. Lalic road continues to the north and south from where you stand. ~ Flags 262144 Sector 3 Door 0 0 0 145704 0 0 ~ ~ Door 2 0 0 145717 0 0 ~ ~ End #145717 Name Lalic Ave.~ Descr This street is well kept. The ivy leaves that tend to drop off the vegetation constantly do not fill the road, indicating the tidyness of the folk. The smell of burning tobacco fills the air on this street, this sweet smell is common around kenders as they love to relax in they're homes and smoke a pipe while telling tall tales to the children. ~ Flags 262144 Sector 3 Reset M 145646 1 75 Reset O 145652 0 50 Reset O 145667 0 30 Door 0 0 0 145716 0 0 ~ ~ Door 2 0 0 145718 0 0 ~ ~ End #145718 Name Lalic Ave.~ Descr This section of the city is decorated with ivy plants lining the walls and buildings. You can hear the noise of flapping wings around you, that reminds you of how the animals seem to mingle in with the kender folk of this city. Lalic road continues to the north and south from where you stand. The building to your east has a plaque posted on its wall which reads " Mayors Office - Our Doors are Always Open to You ". ~ Flags 262144 Sector 3 Reset M 145629 1 100 Reset O 145622 0 20 Reset O 145623 0 20 Door 0 0 0 145717 0 0 ~ ~ Door 1 0 0 145719 0 0 ~ ~ Door 2 0 0 145721 0 0 ~ ~ End #145719 Name Entrance to the Mayors Office~ Descr You are in the office of the current mayor of Paravallen. Hundreds of paintings cover the wall, so much you can barely see the white of it. These are all pictures of the previous mayors of the city. For some reason it seems a mayor in this town does not serve a long term. Either the kenders all want to take turns running the town business, or would rather be playing than working. You can exit back out to the west or go up and say hello to the mayor himself. The plaque outside did say anyone was welcome. Hmmmmm .... ~ Flags 262148 Sector 0 Door 3 0 0 145718 0 0 ~ ~ Door 4 0 0 145720 0 0 ~ ~ End #145720 Name Office Of Kenyak Bustlefoot~ Descr The office is filled with crates stacked up at every corner, that have not yet been un-packed. It seems that the new mayor is just moving in, or is moving out ? This short man has a large grin on his face, and lets out a soft chuckle. He says to you " Hello friend, welcome to Paravallen, how might I be of service " and then with another giggle he sits down in a chair and starts to fiddle with a piece of wood he has in his hand. If there were such things as living puppets who could talk, this guy would surely qualify. ~ Flags 262150 Sector 0 Reset M 145645 1 100 Reset O 145665 0 15 Reset O 145666 0 20 Door 5 0 0 145719 0 0 ~ ~ End #145721 Name Lalic Ave.~ Descr You hear the sounds of chickens coming for the east. Look that direction you see what looks like a chicken pen. Looking further down the road you can see a tall fence and behind it, the large wall of a castle. This is where the royalty of the merry folk must be staying. ~ Flags 262144 Sector 3 Door 0 0 0 145718 0 0 ~ ~ Door 1 0 0 145730 0 0 ~ ~ Door 2 0 0 145722 0 0 ~ ~ End #145722 Name Walking Along Lalic Ave.~ Descr This street is well kept. The ivy leaves that tend to drop off the vegetation constantly do not fill the road, indicating the tidyness of the folk. The smell of burning tobacco fills the air on this street, this sweet smell is common around kenders as they love to relax in they're homes and smoke a pipe while telling tall tales to the children. ~ Flags 262144 Sector 3 Reset M 145647 1 100 Reset O 145668 0 30 Door 0 0 0 145721 0 0 ~ ~ Door 2 0 0 145723 0 0 ~ ~ End #145723 Name Intersection of Lalic Ave. And Draben Walk~ Descr You come to a bend in the road. To the south is a large iron fence that prevents entry into the palace. North is Lalic drive where the mayor of the city presides. Looking east Draben walk, considered the royal walk of the city, where even the king and queen have been spotted doing some shopping time to time. ~ Flags 262144 Sector 3 Door 0 0 0 145722 0 0 ~ ~ Door 1 0 0 145724 0 0 ~ ~ End #145724 Name Draben Walk~ Descr The sound of money dropping on the ground to the west almost makes you dart over that way, yet the citizen right away realizes this and picks his change up quickly. The sweet smell of roses ring through your nose once again, this lovely scent drifts in from the palace gardens to the south through the fence. You can see a gardener bending over, tending to his fine work. The path walkway continues east and west through the city. A lantern hangs on a wooden building to the north with the writing " Provisions sold here ! ". ~ Flags 262144 Sector 3 Reset M 145646 1 75 Reset O 145652 0 50 Reset O 145667 0 30 Reset M 145629 1 100 Reset O 145622 0 20 Reset O 145623 0 20 Door 0 0 0 145725 0 0 ~ ~ Door 1 0 0 145726 0 0 ~ ~ Door 3 0 0 145723 0 0 ~ ~ End #145725 Name Arbers Equipment Emporium~ Descr Ropes dangle from the ceiling along with lanterns and hooks. The shop is filled with many supplies that would be helpful to have no matter where you are to travel. The shop owner is busy organizing a new shipment behind his counter, he looks up with a smile and says " Just holler when you need something I will be glad to help you ". The man goes back to work putting lamps and torches on the back shelves to be purchased. ~ Flags 262150 Sector 0 Reset M 145630 1 100 Reset O 145624 1 100 Reset O 145625 1 100 Reset O 145626 1 100 Reset O 145627 1 100 Door 2 0 0 145724 0 0 ~ ~ End #145726 Name Draben Walk~ Descr Draben Walk is one of the finer streets in the city. It has been well kept by the folk of the area, being that the queen herself looks down upon it every morning from the palace above. The fence next to you is 6 times the height of even the tallest kender you have seen. This was to prevent any un-wanted travelers from attempting to access the place and borrow some items that should not be borrowed. The walk continues east and west along draben. ~ Flags 262144 Sector 3 Door 1 0 0 145727 0 0 ~ ~ Door 3 0 0 145724 0 0 ~ ~ End #145727 Name Draben Walk~ Descr The sound of money dropping on the ground to the west almost makes you dart over that way, yet the citizen right away realizes this and picks his change up quickly. The sweet smell of roses ring through your nose once again, this lovely scent drifts in from the palace gardens to the south through the fence. You can see a gardener bending over, tending to his fine work. The path walkway continues east and west through the city. ~ Flags 262144 Sector 3 Door 0 0 0 145729 0 0 ~ ~ Door 1 0 0 145728 0 0 ~ ~ Door 3 0 0 145726 0 0 ~ ~ End #145728 Name Four Way Intersection~ Descr Your a another four way intersection in he south part of Paravallen. To the south lies the gates to the palace, while to the north the road heads back into the bazaar. Draben walk heads east and west. ~ Flags 262144 Sector 3 Door 0 0 0 145765 0 0 ~ ~ Door 1 0 0 145731 0 0 ~ ~ Door 2 0 0 145779 0 0 ~ ~ Door 3 0 0 145727 0 0 ~ ~ End #145729 Name Appleheims Fine Delicacies~ Descr The smell of cooked apples glazed with honey fill your nose. The place smells wonderful, and reminds you of when you were a kid. Appleheims Fine Delicacies is famous for its secret recipe of fine foods. The owner Appleheim Glinish is a fat burly kender, who seems to have a never ending smile on his face. You lick you mouth as he pulls out a batch of glaze apples from the oven. ~ Flags 262150 Sector 0 Reset M 145677 1 100 Reset O 145662 1 100 Reset O 145663 1 100 Reset O 145664 1 100 Reset M 145629 1 100 Reset O 145622 0 20 Reset O 145623 0 20 Door 2 0 0 145727 0 0 ~ ~ End #145730 Name The Chicklet Pen~ Descr Inside this small wooden building, you see feathers all over the ground. The sounds of chickens ring in yours ears as you examine the pens. What is really odd is that the pens are all opened, allowing the chickens to come and go as they wish. Kenders do not believe in keeping anything captive, since they themselves would not like that, why do it to others? Even animals. ~ Flags 262148 Sector 0 Reset M 145644 1 100 Reset M 145642 5 100 Reset M 145642 5 100 Reset M 145642 5 100 Reset M 145642 5 100 Reset M 145642 5 100 Reset M 145651 2 100 Reset M 145651 2 100 Door 3 0 0 145721 0 0 ~ ~ End #145731 Name Draben Walk~ Descr Draben Walk is one of the finer streets in the city. It has been well kept by the folk of the area, being that the queen herself looks down upon it every morning from the palace above. The fence next to you is 6 times the height of even the tallest kender you have seen. This was to prevent any un-wanted travelers from attempting to access the place and borrow some items that should not be borrowed. The walk continues east and west along draben. Looking south a large doorway leads into the towns treasure shop. ~ Flags 262144 Sector 3 Reset M 145652 1 100 Door 1 0 0 145732 0 0 ~ ~ Door 2 0 0 145736 0 0 ~ ~ Door 3 0 0 145728 0 0 ~ ~ End #145732 Name Travelling Along Draben Walk~ Descr Draben Walk was constructed as one of the last street to be done in the city. It was added when the palace was erect. The citizens of the town take pride in this street as it represents royalty. Many times the citizens have seen the king and queen of the city strolling along draben walk with some nobles of the town. They're favorite spot to stop and look is the treasure shop that resides on this walk. There are always adventurers arriving from far off places to sell interesting things to the shops owner. Draben walkway continues east and west from here. ~ Flags 262144 Sector 3 Reset M 145646 1 100 Reset O 145652 0 50 Reset O 145667 0 30 Door 1 0 0 145733 0 0 ~ ~ Door 3 0 0 145731 0 0 ~ ~ End #145733 Name Draben Walk~ Descr The sound of money dropping on the ground to the west almost makes you dart over that way, yet the citizen right away realizes this and picks his change up quickly. The sweet smell of roses ring through your nose once again, this lovely scent drifts in from the palace gardens to the south through the fence. You can see a gardener bending over, tending to his fine work. The path walkway continues east and west through the city. ~ Flags 262144 Sector 3 Reset M 145647 1 100 Reset O 145668 0 30 Door 0 0 0 145734 0 0 ~ ~ Door 1 0 0 145781 0 0 ~ ~ Door 3 0 0 145732 0 0 ~ ~ End #145734 Name The Great Stables of Paravallen~ Descr You arrive from the south to find what is one of the cleanest stables you have ever seen. There is not a sign of scattered hay, or the smell of filthy animals lingering in the air. You are not quite sure what kind of creatures are kept here to make this place so presentable or if the owner just makes it a must to keep up the place. Regardless this is the place to come when wanting to head out for adventure. The only exit from here is back out the south door. ~ Flags 262214 Sector 0 Reset M 145625 1 100 Door 2 0 0 145733 0 0 ~ ~ End #145735 Name Funky Animal Room~ Descr This is the where the funky ole animals of Mixy Baby Reside. ~ Flags 262144 Sector 0 Reset M 145620 1 100 Reset M 145622 1 100 Reset M 145623 1 100 Reset M 145624 1 100 End #145736 Name Hinklenorf's Fine Treasures~ Descr You are standing in one of the cities most famous shops. Hinklenorf the shop owner has made its a practice to never refuse a customer no matter what type they are from entering his shop. The king and queen visit here often to see what treasures the owner has to offer, that could decorate the palace. That is why it has become more of a place for tourists than a place of business, with wide eye folk peeking in and out to see if the royalty has graced the place. ~ Flags 262166 Sector 0 Reset M 145672 1 100 Reset O 145617 1 100 Reset O 145618 1 100 Reset O 145604 1 100 Door 0 0 0 145731 0 0 ~ ~ End #145737 Name Wertermere Lane.~ Descr This section of the town must be the older part. The cobbled road before you has cracks in it, though it has been well kept in ways of cleanliness. The hedges that line the road are shaped in the form of small animals. The kender tend to show a great love for animals, with this gesture. The road continues north and south from here. ~ Flags 262144 Sector 3 Door 0 0 0 145738 0 0 ~ ~ Door 2 0 0 145790 0 0 ~ ~ End #145738 Name Walking Along Wertermere Lane.~ Descr Walking along this cobbled lane, you hear the sound of singinging comming from the west. This sweet sound must be comming from the bazaar in the heart of the town. Wertermere lane continues north and south from here. ~ Flags 262146 Sector 3 Reset M 145646 1 100 Reset O 145652 0 50 Reset O 145667 0 30 Door 0 0 0 145740 0 0 ~ ~ Door 1 0 0 145739 0 0 ~ ~ Door 2 0 0 145737 0 0 ~ ~ End #145739 Name Barracks of the Guardians~ Descr Bunks line the walls of these quarters. This is the living quarters for the cities finest. The guardians the elite guard of the city who protect all citizens from travelers who might try and cause injury to they're folk. Small wooden chests line the floor where the burly kenders keep they're goods, most are opened and vacant now since most guardians are out on duty. With the recent sightings of goblins about, the guardians have been working double time to be in full readiness in case of an attack. ~ Flags 262150 Sector 0 Reset M 145648 1 100 Reset O 145669 0 24 Door 0 0 0 145742 0 0 ~ ~ Door 1 0 0 145743 0 0 ~ ~ Door 3 0 0 145738 0 0 ~ ~ End #145740 Name Wertermere Lane.~ Descr This section of the town must be the older part. The cobbled road before you has cracks in it, though it has been well kept in ways of cleanliness. The hedges that line the road are shaped in the form of small animals. The kender tend to show a great love for animals, with this gesture. The road continues north and south from here. To the west is a dark alley, it must a short cut to the towns bazaar. ~ Flags 262144 Sector 3 Reset M 145647 1 100 Reset O 145668 0 30 Door 0 0 0 145741 0 0 ~ ~ Door 2 0 0 145738 0 0 ~ ~ Door 3 0 0 145772 0 0 ~ ~ End #145741 Name Wertermere Lane.~ Descr Walking along this cobbled lane, you hear the sound of singinging comming from the west. This sweet sound must be comming from the bazaar in the heart of the town. Wertermere lane continues north and south from here. To the east of you is a shop. For a brief moment you see something sparkle inside, this might just be the towns gem shop. ~ Flags 262144 Sector 3 Door 0 0 0 145712 0 0 ~ ~ Door 1 0 0 145744 0 0 ~ ~ Door 2 0 0 145740 0 0 ~ ~ End #145742 Name Barracks of the Guardians~ Descr Bunks line the walls of these quarters. This is the living quarters for the cities finest. The guardians the elite guard of the city who protect all citizens from travelers who might try and cause injury to they're folk. Small wooden chests line the floor where the burly kenders keep they're goods, most are opened and vacant now since most guardians are out on duty. With the recent sightings of goblins about, the guardians have been working double time to be in full readiness in case of an attack. ~ Flags 262148 Sector 0 Reset M 145648 2 100 Reset O 145669 0 24 Reset M 145648 2 100 Door 2 0 0 145739 0 0 ~ ~ End #145743 Name Barracks of the Guardians~ Descr Bunks line the walls of these quarters. This is the living quarters for the cities finest. The guardians the elite guard of the city who protect all citizens from travelers who might try and cause injury to they're folk. Small wooden chests line the floor where the burly kenders keep they're goods, most are opened and vacant now since most guardians are out on duty. With the recent sightings of goblins about, the guardians have been working double time to be in full readiness in case of an attack. ~ Flags 262148 Sector 0 Reset M 145648 2 100 Reset O 145669 0 24 Reset M 145648 2 100 Door 3 0 0 145739 0 0 ~ ~ End #145744 Name Umpu's Pretty Rocks~ Descr Pretty rocks is what the the kender folk refer to gems. They have no idea if they do anything special, but looking pretty is good enough for them. Umpu has traveled many lands collecting these objects and returned home and opened a shop to sell some of his findings to the curious folk of his town. ~ Flags 262150 Sector 0 Reset M 145636 1 100 Reset O 145633 1 10 Reset O 145631 1 100 Reset O 145632 1 100 Reset O 145630 1 25 Door 3 0 0 145741 0 0 ~ ~ End #145745 Name Entering the Bazaar of Paravallen~ Descr Your walking along the center path through the great bazaar of Paravallen. The loud noise of mercahnt haggling they're good can be heard from every direction. You can see a large tent to the south east of here with smoke comming out the top of it. This is not a fire though, the smoke is white. The pathway continues north back towards the intersection and south through the bazaar. ~ Flags 262146 Sector 2 Reset M 145654 1 100 Reset O 145652 0 30 Reset M 145660 1 100 Door 0 0 0 145699 0 0 ~ ~ Door 1 0 0 145755 0 0 ~ ~ Door 2 0 0 145750 0 0 ~ ~ Door 3 0 0 145746 0 0 ~ ~ End #145746 Name West End of the Bazaar~ Descr The sound of laughing is now heard everywhere around you. This is common in a town filled with fun loving kenders. Dust sweeps up into your face as a guard runs by you towards some type of trouble in the marketplace. This maze of venders can get one lost as large as it is, there is much to explore here. ~ Flags 262144 Sector 2 Reset M 145671 1 100 Reset O 145681 0 35 Door 1 0 0 145745 0 0 ~ ~ Door 2 0 0 145749 0 0 ~ ~ Door 3 0 0 145747 0 0 ~ ~ End #145747 Name West End of the Bazaar~ Descr You stand in the northwest part of the bazaar. Looking west you see a well kept shack, decorated with herbs and other various types of vegetation. The sign of the door says " Magical Artifacts ". Finally you have found something interesting in this town besides silly old tobacco or the same old drinks you can find anywhere in the land. This vendor might just have something special to offer you. The path through the bazaar leads east and south from here back into the crowds of people. ~ Flags 262144 Sector 2 Reset M 145653 1 100 Reset O 145662 0 40 Door 1 0 0 145746 0 0 ~ ~ Door 2 0 0 145751 0 0 ~ ~ Door 3 0 0 145748 0 0 ~ ~ End #145748 Name Khoal's House of Necromancy~ Descr As you enter this shop, you are immediately assaulted be a number of revolting smells and sights. The acrid smell of burning herbs and flesh linger in the room. Like an oppressive fog, smoke hangs around you, distorting the weak meager lighting emminating from some source on the opposite side of the room. Making your way to the back of the shop, you weave and stumble over tables and large stacks of books. Upon the tables you make out what appears to be sheets of leather, it also appears that these sheets are made from all sorts of races. Small skulls adorn the sides of a cabinet on the west side of the room. You can't help but examine the skulls, as some sort of morbid fascination overcomes you. By the shapes and sizes you guess these are probably Kender skulls. Revulsion overcomes your curiousity and you continue to the rear of the store, attempting not to look around you anymore. Once at the rear of the shop you see the light source is a black wax candle sticking out of a pure ebony skull. You shudder at this sight and look up at the figure behind the counter. ~ Flags 262150 Sector 0 Reset M 145621 1 100 Reset O 145639 1 100 Reset O 145640 1 100 Reset O 145641 1 100 Reset O 145642 1 100 Reset O 145643 1 100 Door 1 0 0 145747 0 0 ~ ~ End #145749 Name In the Great Bazaar of Paravallen~ Descr The sound of laughing is now heard everywhere around you. This is common in a town filled with fun loving kenders. Dust sweeps up into your face as a guard runs by you towards some type of trouble in the marketplace. This maze of venders can get one lost as large as it is, there is much to explore here. There are paths leading in all directions from here. ~ Flags 262144 Sector 2 Reset M 145654 1 100 Reset O 145652 0 30 Door 0 0 0 145746 0 0 ~ ~ Door 1 0 0 145750 0 0 ~ ~ Door 2 0 0 145760 0 0 ~ ~ Door 3 0 0 145751 0 0 ~ ~ End #145750 Name Center of the Bazaar~ Descr Merchants pass you by in this large marketplace. You look down and see a see that the ground is filled with dirt that travelers have tracked in to this place. A small kender walks by and winks at you as he strolls north. The pathway continues south down the middle of the bazaar. You can also go east or west and visit some merchants shops. ~ Flags 262144 Sector 2 Reset M 145653 1 100 Reset O 145662 0 40 Reset O 145672 -5 100 Door 0 0 0 145745 0 0 ~ ~ Door 1 0 0 145754 0 0 ~ ~ Door 2 0 0 145759 0 0 ~ ~ Door 3 0 0 145749 0 0 ~ ~ End #145751 Name In the Great Bazaar of Paravallen~ Descr The shouts of venders trying to scream louder than the other in hopes of attracting the shoppers attention almost makes you want to go over and shut them up, but it would not be wise as the guards are all about this place scanning for signs of trouble. Shops can be seen about you in all directions. ~ Flags 262144 Sector 2 Reset M 145653 1 100 Reset O 145662 0 40 Reset M 145657 1 100 Door 0 0 0 145747 0 0 ~ ~ Door 1 0 0 145749 0 0 ~ ~ Door 2 0 0 145761 0 0 ~ ~ Door 3 0 0 145753 0 0 ~ ~ End #145753 Name Ashlen's Famous Scrolls~ Descr As soon as you walk in you get the feeling that this shop belongs to an elderly person. Dust covers everything in the room. A small couch sits on the right side of the room, a small table in front of it. The walls sport odd paintings of scribes doing various activities, and a few yellowed parchments that are to dust covered to read. You peer towards the back of a shop and see a hobled form sitting behind the counter smiling at you. Behind her there are many cubby holes built into the wall with many scrolls and other parchments sticking out of them. Two candle holders straddle the desk and a long thick candle sitting squarly in the center, provide the only light. ~ Flags 262164 Sector 0 Reset M 145637 2 100 Reset O 145635 1 100 Reset O 145634 1 75 Reset O 145636 1 100 Reset O 145637 1 100 Reset O 145638 1 100 Door 1 0 0 145751 0 0 ~ ~ End #145754 Name In the Great Bazaar of Paravallen~ Descr The shouts of venders trying to scream louder than the other in hopes of attracting the shopper attention almost makes you want to go over and shut them up, but it would not be wise as the guards are all about this place scanning for signs of trouble. Shops can be seen about you in all directions. ~ Flags 262144 Sector 2 Reset M 145662 1 100 Door 0 0 0 145755 0 0 ~ ~ Door 1 0 0 145757 0 0 ~ ~ Door 2 0 0 145766 0 0 ~ ~ Door 3 0 0 145750 0 0 ~ ~ End #145755 Name East End of the Bazaar~ Descr The sound of laughing is now heard everywhere around you. This is common in a town filled with fun loving kenders. Dust sweeps up into your face as a guard runs by you towards some type of trouble in the marketplace. This maze of venders can get one lost as large as it is, there is much to explore here. ~ Flags 262144 Sector 2 Reset M 145653 1 100 Reset O 145662 0 40 Reset M 145657 1 100 Door 1 0 0 145756 0 0 ~ ~ Door 2 0 0 145754 0 0 ~ ~ Door 3 0 0 145745 0 0 ~ ~ End #145756 Name East End of the Bazaar~ Descr The shouts of venders trying to scream louder than the other in hopes of attracting the shopper attention almost makes you want to go over and shut them up, but it would not be wise as the guards are all about this place scanning for signs of trouble. Shops can be seen about you in all directions. ~ Flags 262144 Sector 2 Reset M 145670 1 100 Reset O 145679 0 10 Reset O 145678 0 1 Reset O 145652 0 100 Door 1 0 0 145758 0 0 ~ ~ Door 3 0 0 145755 0 0 ~ ~ End #145757 Name Captain Imiks Floatables~ Descr The sound of sawing fill your ears as you enter this shop. A wide and well lit room greats you. Rows of A-frame racks adorned with a wide variety of canoes and other small crafts. The smell of oil hangs in the room, due to the number of skin boats. Off to the left you see a stout Kender sawing with vigour on a piece of hardened cherrywood, it would seem if he was making a head peice for the newly finished dingy sitting near by. The floor seems coverd with a sort of, saw-dust/skin hardened with a waterproofing oil. No doubt the place hasn't been cleaned in quite some time. The shopkeeper notices you looking around and waves you over to him with a hearty smile. ~ Flags 262166 Sector 0 Reset M 145640 1 100 Reset O 145654 1 100 Reset O 145655 1 100 Door 3 0 0 145754 0 0 ~ ~ End #145758 Name East End of the Bazaar~ Descr You are in the northeast corner of the bazaar. It is more quiet here from the rest of this loud place. You see a shop east of you with two hoopak staffs crossed above the doorway. The plaque on the shop reads " Gibbles Place - No Soliciting Allowed " Maybe this answers why it is so quiet in this section. The shop owner sounds as if he is a cranky one. Maybe it would be better to head back west and leave this guy alone. Then again those hoopaks seem to indicate it is a weapons shop of some sort. This could be just what you were looking for. ~ Flags 262144 Sector 2 Reset M 145671 1 100 Reset O 145681 0 35 Reset M 145664 1 100 Door 1 0 0 145775 0 0 ~ ~ Door 3 0 0 145756 0 0 ~ ~ End #145759 Name Pathway Through the Bazaar~ Descr The kenders of Paravallen, have made it a habit to do business with anyone who enters the city. This might have been a mistake, when you look at an large barbarian trying to overpower a small kender and take his purse. Before you can react a guardian of the city rushes in from the north and subdues the large grunt. The guardians seem to have been well trained to deal with such circumstances like this. It is wise that you do not try to mess with the folk. ~ Flags 262144 Sector 2 Reset M 145661 1 100 Reset O 145680 0 7 Door 0 0 0 145750 0 0 ~ ~ Door 1 0 0 145766 0 0 ~ ~ Door 2 0 0 145764 0 0 ~ ~ Door 3 0 0 145760 0 0 ~ ~ End #145760 Name In the Great Bazaar of Paravallen~ Descr The sound of laughing is now heard everywhere around you. This is common in a town filled with fun loving kenders. Dust sweeps up into your face as a guard runs by you towards some type of trouble in the marketplace. This maze of venders can get one lost as large as it is, there is much to explore here. You can head east back to the center path of the market place, or continue east and north through the bazaar. ~ Flags 262144 Sector 2 Reset M 145669 1 75 Door 0 0 0 145749 0 0 ~ ~ Door 1 0 0 145759 0 0 ~ ~ Door 2 0 0 145774 0 0 ~ ~ Door 3 0 0 145761 0 0 ~ ~ End #145761 Name In the Great Bazaar of Paravallen~ Descr The shouts of venders trying to scream louder than the other in hopes of attracting the shopper attention almost makes you want to go over and shut them up, but it would not be wise as the guards are all about this place scanning for signs of trouble. Shops can be seen about you in all directions. You can travel in all directions from here, except west which is blocked of by a wall. ~ Flags 262144 Sector 2 Reset M 145663 1 100 Reset O 145623 0 35 Door 0 0 0 145751 0 0 ~ ~ Door 1 0 0 145760 0 0 ~ ~ Door 2 0 0 145762 0 0 ~ ~ End #145762 Name West End of the Bazaar~ Descr You round a bend in the southwest part of the market, and now stand in front of a small tent with a sign that reads " KIPI's Tasty Drinks ". Ahhh with all this walking you sure could use a nice soothing drink, to wet your throat. The walkway heads north back into the bustle of the bazaar and south inside the tent. ~ Flags 262144 Sector 2 Reset M 145664 1 100 Door 0 0 0 145761 0 0 ~ ~ Door 2 0 0 145763 0 0 ~ ~ End #145763 Name Kipi's Tasty Drinks~ Descr A rather bare shop, walls lined with sturdy shelves holding vials and beakers. The wooden floors creak as if protesting your weight upon it. The sound of the outdoor Bazaar waft in through the cloth curtain that serves as the front door. An open window to the left of the door serves as the main source of light, but is covered with a white stained cloth, a light breeze outside makes the cloth flutter therefor casting strange shadows about the room. You get the unnerving feeling that the shadows aren't totally due to the lighting. A rather plain looking kender female sits at a table watching you, seeming amused at your interest in the shadows, she motions you over. ~ Flags 262166 Sector 0 Reset M 145619 1 100 Reset O 145616 1 100 Reset O 145644 1 22 Reset O 145645 1 100 Reset O 145646 1 100 Reset O 145647 1 100 Door 0 0 0 145762 0 0 ~ ~ End #145764 Name Pathway Through the Bazaar~ Descr Merchants pass you by in this large marketplace. You look down and see a see that the ground is filled with dirt that travelers have tracked in to this place. A small kender walks by and winks at you as he strolls north. The pathway continues south down the middle of the bazaar, heading towards the palace of paravallen. ~ Flags 262144 Sector 2 Reset M 145659 1 100 Reset O 145674 0 10 Reset M 145658 1 100 Door 0 0 0 145759 0 0 ~ ~ Door 2 0 0 145765 0 0 ~ ~ End #145765 Name Path Towards the Palace~ Descr You have exited the south end of the bazaar and are now near the gates of the cities palace. Looking up you can see the design was not that of kender but of elves. The painted glass on the large structure is a treasure in itself, along with the silver trimmed eaves. The path leads back north to the bazaar, and south to an intersection in the city. ~ Flags 262146 Sector 2 Reset M 145671 1 100 Reset O 145681 0 35 Reset M 145647 1 100 Reset O 145668 0 30 Reset M 145660 1 100 Door 0 0 0 145764 0 0 ~ ~ Door 2 0 0 145728 0 0 ~ ~ End #145766 Name South End of the Bazaar~ Descr A crowd of people about trample you when from the west a deal is announced from a screaming merchant " CherryWeed - Selling for 3 copper for the next 30 minutes! ". These vendors sure know how to haggle in this marketplace. Maybe a goo deal will come of on a sword or shield sometime soon, you cross your fingers and hope. ~ Flags 262144 Sector 2 Reset M 145654 1 100 Reset O 145652 0 30 Reset M 145668 1 100 Reset O 145676 0 4 Reset O 145677 0 1 Door 0 0 0 145754 0 0 ~ ~ Door 1 0 0 145768 0 0 ~ ~ Door 2 0 0 145767 0 0 ~ ~ Door 3 0 0 145759 0 0 ~ ~ End #145767 Name Before a Large Tent~ Descr You are standing on a large rug that has been laid out on the ground apparently for adventurers to wipe they're feet on before heading south into the large tent. A sign is set next to the tent that reads Welcome To Wilkeys ! Please be so kind to wipe your feet before entering this fine establishment, we try our best to be clean. " Well at the looks of this the owner must be a kender of this town. They tend to insist on keeping everything tidy around the them. ~ Flags 262146 Sector 2 Reset M 145662 1 100 Door 0 0 0 145766 0 0 ~ ~ End #145768 Name South End of the Bazaar~ Descr A bird darts down from the sky grabbing a piece of bread of the ground, and immediately flies back up into a tree. You can understand why it would be harder to keep up the city in this section, due to all the crowds that come through here each day in large numbers. The walk continues east and west from here. ~ Flags 262144 Sector 2 Reset M 145671 1 100 Reset O 145681 0 35 Door 1 0 0 145769 0 0 ~ ~ Door 3 0 0 145766 0 0 ~ ~ End #145769 Name South East End of Bazaar~ Descr Looking around you can see an alley that seems to lead out of the bazaar to he north. To the west the path leads into the great bazaar of paravallen. You might not want to travel any further though because looking south is a small hut with a bronze shield hanging from it. This indicates that it is an armor shop of some sorts. ~ Flags 262146 Sector 2 Reset M 145663 1 100 Reset O 145623 0 35 Door 0 0 0 145771 0 0 ~ ~ Door 2 0 0 145770 0 0 ~ ~ Door 3 0 0 145768 0 0 ~ ~ End #145770 Name Calor's Fine Armors~ Descr Shortly after entering this shop, you are startled by a wooden frame wearing a full suit of plate battle armor. Recovering from your initial shock you notice that this armor is of exceptional quallity. You round the wooden Knight and are amazed to see an entire row of stick figures wearing various peices of armor of different types, leather armor being the majority, however a few fine peices of plate and mail also protect their wooden sentries. An impatiant Kender yells for you to stop drooling on his armor. ~ Flags 262164 Sector 0 Reset M 145673 1 100 Reset O 145606 1 100 Reset O 145609 1 100 Reset O 145610 1 100 Door 0 0 0 145769 0 0 ~ ~ End #145771 Name Short Cut Through an Alley~ Descr You are taking a short cut through an alley that connects the bazaar to outer streets of the city. It looks as if this section has been ill kept by the folk of the town. Rats skitter by your feet, and roaches have they're way with the trash on the ground. It is dark and musty here. You can hear the loud bustle of the bazaar coming from the west. ~ Flags 262144 Sector 2 Reset M 145635 1 50 Door 1 0 0 145772 0 0 ~ ~ Door 2 0 0 145769 0 0 ~ ~ End #145772 Name Short Cut Through an Alley~ Descr The walls in this alley are scuffed up with various markings. The kender are not ones to mess up they're own town. The markings are those of travelers who tend to like hanging out here for some reason or another. A shadow moves slightly along the wall to your north and then disappears. You can almost feel as if you are being watched. ~ Flags 262144 Sector 2 Reset M 145634 1 50 Reset O 145671 0 10 Reset O 145673 0 10 Door 1 0 0 145740 0 0 ~ ~ Door 3 0 0 145771 0 0 ~ ~ End #145774 Name Misha's Gift Shop~ Descr You enter a pleasant looking shop, with little dolls lined neatly on a table. Flowers of all sorts sit in various vases, releasing a fresh sweet sent into the air. A glass display case has many bracelets and rings, the light reflects off the highly polished weddeing ring, giving it the appearance of winking at you. A rather lovely looking Kender smiles warmly at you. ~ Flags 262150 Sector 0 Reset M 145638 1 100 Reset O 145648 1 100 Reset O 145649 1 100 Reset O 145650 1 100 Reset O 145651 1 100 Door 0 0 0 145760 0 0 ~ ~ End #145775 Name Gibbles Weapons of Destruction~ Descr Large racks of weapons adorn the walls, everything from the hoopak (the traditional Kender weapon), to very large two-handed swords. A display case in the center tantalizes the warrior in everyone with a wide variety of hand weapons, small handheld maces, wickedly spiked mourning stars, single and double bladed hand axes. Everything a Kender warrior would need and then SOME! You notice the shop is very tidy, not a spec of dirt on the hard tile floors, the shelves and the display cases were immaculatly clean. All the steal shined, and even the wood on the weapons seemed polished. It would appear that the owner of this shop cares about his posessions. ~ Flags 262148 Sector 0 Reset M 145639 1 100 Reset O 145605 1 100 Reset O 145622 1 100 Reset O 145652 1 100 Reset O 145653 1 100 Door 3 0 0 145758 0 0 ~ ~ End #145776 Name Wilkey's Fine Drink~ Descr As you enter the tent you notice many people sitting at tables and bars, sipping brews of all kinds. The thick smell of ale hangs in the air, making you rather thirsty for a taste of the fine mead. Wine barrels line the back walls and a small Kender boy runs hastily attempting to fill up several mugs with the crimson liqued. A few loud humans laugh merrily at some private joke, obviously extremely drunk. All in all, everyone looks like they are a mighty good time. ~ Flags 262144 Sector 0 Reset M 145675 1 100 Reset M 145674 1 100 Reset O 145656 1 100 Reset O 145657 1 100 Reset O 145658 1 100 Reset M 145641 1 100 Reset O 145659 0 1 Door 1 0 0 145777 0 0 ~ ~ Door 2 0 0 145778 0 0 ~ ~ End #145777 Name Wilkey's Fine Drink~ Descr As you enter the tent you notice many people sitting at tables and bars, sipping brews of all kinds. The thick smell of ale hangs in the air, making you rather thirsty for a taste of the fine mead. Wine barrels line the back walls and a small Kender boy runs hastily attempting to fill up several mugs with the crimson liqued. A few loud humans laugh merrily at some private joke, obviously extremely drunk. All in all, everyone looks like they are a mighty good time. ~ Flags 262144 Sector 0 Reset M 145675 1 100 Reset M 145676 1 75 Reset O 145660 0 4 Door 3 0 0 145776 0 0 ~ ~ End #145778 Name Wilkey's Fine Drink~ Descr As you enter the tent you notice many people sitting at tables and bars, sipping brews of all kinds. The thick smell of ale hangs in the air, making you rather thirsty for a taste of the fine mead. Wine barrels line the back walls and a small Kender boy runs hastily attempting to fill up several mugs with the crimson liqued. A few loud humans laugh merrily at some private joke, obviously extremely drunk. All in all, everyone looks like they are a mighty good time. ~ Flags 262144 Sector 0 Reset M 145675 1 100 Reset M 145643 1 75 Reset O 145661 0 10 Door 0 0 0 145776 0 0 ~ ~ End #145779 Name At the Palace Gates~ Descr As you focus you eyes on the palace to the south, and guard clears his throat and informs you that he thinks it is time you turn around and leave this area. The guards have been on full alert ever since the recent goblin attacks on the city, they trust no one! ~ Flags 262146 Sector 2 Reset M 145628 4 100 Reset O 145621 0 100 Reset M 145628 4 100 Reset O 145621 0 100 Reset M 145628 4 100 Reset O 145621 0 100 Reset M 145628 4 100 Reset O 145621 0 100 Door 0 0 0 145728 0 0 ~ ~ Door 2 7 -19931 145780 55 55 ~ gate~ End #145780 Name Walkway to the Palace~ Descr This area is not yet completed. ~ Flags 262144 Sector 2 Door 0 23 0 145779 55 55 ~ gate~ End #145781 Name Draben Walk~ Descr The sound of money dropping on the ground to the west almost makes you dart over that way, yet the citizen right away realizes this and picks his change up quickly. The sweet smell of roses ring through your nose once again, this lovely scent drifts in from the palace gardens to the south through the fence. You can see a gardener bending over, tending to his fine work. The path walkway continues east and west through the city. ~ Flags 262144 Sector 3 Reset M 145627 1 100 Reset M 145626 1 100 Door 1 0 0 145789 0 0 ~ ~ Door 3 0 0 145733 0 0 ~ ~ End #145782 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Reset M 145679 1 100 Reset M 145678 5 100 Reset M 145678 5 100 Reset M 145678 5 100 Reset M 145678 5 100 Reset M 145678 5 100 Door 0 0 0 145783 0 0 ~ ~ Door 1 0 0 145784 0 0 ~ ~ Door 2 0 0 145783 0 0 ~ ~ Door 3 0 0 145782 0 0 ~ ~ Door 4 0 0 145782 0 0 ~ ~ Door 5 0 0 145782 0 0 ~ ~ End #145783 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Door 1 0 0 145784 0 0 ~ ~ Door 2 0 0 145782 0 0 ~ ~ Door 3 0 0 145783 0 0 ~ ~ Door 4 0 0 145783 0 0 ~ ~ Door 5 0 0 145788 0 0 ~ ~ End #145784 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Door 0 0 0 145785 0 0 ~ ~ Door 1 0 0 145787 0 0 ~ ~ Door 2 0 0 145782 0 0 ~ ~ Door 3 0 0 145783 0 0 ~ ~ Door 4 0 0 145784 0 0 ~ ~ Door 5 0 0 145784 0 0 ~ ~ End #145785 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Reset M 145680 1 100 Reset M 145681 5 100 Reset M 145681 5 100 Reset M 145681 5 100 Reset M 145681 5 100 Reset M 145681 5 100 Door 0 0 0 145785 0 0 ~ ~ Door 1 0 0 145782 0 0 ~ ~ Door 2 0 0 145784 0 0 ~ ~ Door 3 0 0 145786 0 0 ~ ~ Door 4 0 0 145785 0 0 ~ ~ Door 5 0 0 145785 0 0 ~ ~ End #145786 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Door 0 0 0 145787 0 0 ~ ~ Door 1 0 0 145785 0 0 ~ ~ Door 2 0 0 145786 0 0 ~ ~ Door 3 0 0 145786 0 0 ~ ~ Door 4 0 0 145750 0 0 ~ ~ Door 5 0 0 145786 0 0 ~ ~ End #145787 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Door 0 0 0 145788 0 0 ~ ~ Door 1 0 0 145787 0 0 ~ ~ Door 2 0 0 145786 0 0 ~ ~ Door 3 0 0 145787 0 0 ~ ~ Door 4 0 0 145787 0 0 ~ ~ Door 5 0 0 145787 0 0 ~ ~ End #145788 Name GOBLIN ATTACK PARTY ROOMS~ Flags 262144 Sector 0 Door 1 0 0 145782 0 0 ~ ~ Door 2 0 0 145787 0 0 ~ ~ Door 3 0 0 145782 0 0 ~ ~ Door 4 0 0 145750 0 0 ~ ~ Door 5 0 0 145788 0 0 ~ ~ End #145789 Name Intersection of Draben Walk and Wertermere Lane~ Descr You are at another bend in the road. To the north wertermere avenue starts with its shops and guard quarters along its walkway. To the west is draben walk, it is the more rich sector of the city flowing along the fence of the castle where the king and queen of Paravallen reside. ~ Flags 262144 Sector 3 Door 0 0 0 145790 0 0 ~ ~ Door 3 0 0 145781 0 0 ~ ~ End #145790 Name Wertermere Lane~ Descr This section of the town must be the older part. The cobbled road before you has cracks in it, though it has been well kept in ways of cleanliness. The hedges that line the road are shaped in the form of small animals. The kender tend to show a great love for animals, with this gesture. The road continues north and south from here. ~ Flags 262144 Sector 3 Door 0 0 0 145737 0 0 ~ ~ Door 2 0 0 145789 0 0 ~ ~ End #0 #$