#AREADATA Name Shade~ Repop You feel someone watching you... ~ Builders Kirok~ VNUMs 142001 142199 Flags 16 End #MOBDATA #142001 Name Kerin strangely beast~ Short a chittering Kerin~ Long A strangely formed, chittering Kerin Beast.~ Descr You see a very oddly formed beast, replete with overlapping folds of skin, and oddly formed facial features. It glares at you, chittering madly. ~ Gen 15 45 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142002 Name Kerin agitated~ Short an agitated Kerin~ Long An agitated Kerin beast.~ Descr This Kerin beast seems more agitated than normal, as if ready to pounce on anyone coming nearby. ~ Gen 8 20 0 -1 0 0 0 18 7 A Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142003 Name Kerin brown~ Short a large Kerin~ Long A loudly chittering, brown Kerin.~ Descr A large mottled brown Kerin stares at you. A large brown hues Kerin beast represents the pinnacle of Kerin achievement. It glares at you, chirping its in undecipherable clatter. ~ Gen 4 30 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142004 Name Shader boy~ Short a young boy~ Long A sniffling, young boy.~ Descr You see a young boy, sniffling through his tears, hiding here. His face has that blank look so often seen on young people confronted by death and other atrocities. He shivers and shakes, and refuses to move. He keeps muttering about 'monsters', and the 'smithy, they came through there' and 'beware the tavern'. ~ Gen 1 11 1 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142005 Name wounded Kerin beast~ Short a wounded Kerin beast~ Long A wounded Kerin beast is here.~ Gen 4 15 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142006 Name Clem shopkeeper~ Short Clem~ Long Clem, the frightened shopkeeper, stands here.~ Gen 1 40 1 -1 0 0 0 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 5 9 0 0 110 55 6 19 0 0 0 0 End #142007 Name tortured soul~ Short a tortured soul~ Long A tortured soul, crying for peace.~ Descr A spirit, no doubt demented through years spent in such a place, slides through the air, reaching for you. ~ Gen 6 18 0 -1 0 0 0 21 15 G Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142008 Name bemagicked skeleton~ Short a bemagicked skeleton~ Long A skeleton, moving as if by magick.~ Descr The conglameration of bones and magick stands before you with death inits eyes. ~ Gen 2 38 0 -1 0 0 100 9 5 s Act 0 0 0 0 0 0 0 Aff 0 0 64 34 Fgt 0 10 0 0 End #142009 Name shambling shape~ Short a shambling shape~ Long A odiferous shambling shape reaches for you.~ Descr Your senses are assailed as an outragiously smelly form shambles towards you, obscene excused for arms reaching out, attempting to poison you with its spirit. ~ Gen 2 10 0 -1 0 0 0 21 15 G Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142010 Name rat~ Short a huge rat~ Long A huge rat falls on you from above.~ Gen 8 11 0 -1 0 0 0 7 1 r Act 8 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #142011 Name death bat~ Short a death bat~ Long A death bat screams as it dives for you.~ Gen 4 11 0 -1 0 0 0 13 12 f Act 8 0 0 0 0 0 0 Aff 0 0 1024 0 Fgt 0 10 0 0 End #142012 Name consumer souls~ Short the consumer of souls~ Long A consumer of souls lies in wait here.~ Descr The very blackest soul is refelcted in the unblinking eyes of this beast. It's huge claws at the end of flexible arms look quite capable of rending flesh. A gaping maw opening onto rows of teeth opens and shuts impatiently. ~ Gen 1 80 0 -1 0 0 0 9 8 U Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142013 Name wild dog~ Short a wild dog~ Long A wild dog runs along here.~ Gen 4 22 0 -1 0 0 0 6 3 d Act 0 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #142014 Name statue alive~ Short a statue~ Long A statue, whose eyes almost appear alive.~ Descr As you look closer at the statue, it seems to jerk to life, eyes alighting. It moves toward you with a deadly purpose. ~ Gen 1 45 0 -1 0 0 0 15 15 S Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #142015 Name strange black rabbit~ Short a strange, black rabbit~ Long A strange, black rabbit hops around here.~ Descr This odd creature looks like it might make good target practice... ~ Gen 8 12 0 -1 0 0 0 7 6 r Act 0 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #142016 Name tiny dwarf~ Short a tiny dwarf~ Long A tiny dwarf stands here, looking timid.~ Descr This small dwarf looks like he was cast out from his homeland for being so small. You almost feel sorry for him, but there is something almost evil about his presence here... Perhaps you should dispatch of him... ~ Gen 2 20 1 -1 0 0 20 2 6 d Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #0 #OBJDATA #142001 Name belt~ Short an odd belt~ Long A strangely woven belt lies here on the ground.~ Type 1 Wear 1 Values 0 2 0 0 0 0 50 50 0 0 Weight 1 Cost 600 End #142002 Name necklace~ Short a fiber necklace~ Long A carefully wrought, woven fiber necklace is lying here.~ Type 1 Wear 65 Values 0 0 2 0 0 0 50 50 0 0 Weight 10 Cost 145 End #142003 Name plaque~ Short plaque~ Long A small plaque is here.~ Type 14 Wear 1 Weight 500 Cost 0 End #142004 Name odd belt~ Short very odd belt~ Long An oddly woven belt is here. [0;36m~ Type 1 Wear 262145 Values 0 2 0 0 0 0 50 50 0 0 Weight 15 Cost 110 End #142005 Name wicked scythe~ Short a wicked scythe~ Long A long, curved, wicked-looking scythe lies here.~ Type 2 Extra 262144 Wear 8193 Values 0 16 0 3 0 0 0 3 5 0 Weight 73 Cost 2384 Affect 18 1 1 0 0 0 0 0 End #142006 Name bauble~ Short a curious bauble~ Long A shining bauble catches your eye here.~ Type 11 Wear 8193 Weight 1 Cost 700 End #142007 Name rusty longsword~ Short a [33mrusty[0;37m longsword~ Long A rusted blade lies on the ground here.~ Type 2 Extra 262144 Wear 8193 Values 0 8 0 3 0 0 0 2 4 0 Weight 49 Cost 800 End #142008 Name ankle flange~ Short an ankle flange~ Long A sturdy ankle flange lies on the ground here.~ Type 1 Wear 4194305 Values 1 0 0 0 0 0 0 0 0 0 Weight 5 Cost 1200 Affect 17 1 1 0 0 0 0 0 End #142009 Name stone helm~ Short a [1m[1;30mstone[0;37m helm~ Long A heavy stone helm lies on the ground here.~ Type 1 Wear 5 Values 0 0 3 0 0 0 50 50 0 0 Weight 22 Cost 1400 Affect 17 2 1 0 0 0 0 0 End #0 #ROOMDATA #142001 Name A Dusty Road~ Descr You are on a rural dusty road, little clouds blooming from the road as you pass by, the road to Xylar lies not to far to the southwest, or a small village beckons to the north. ~ Flags 262146 Sector 3 Door 0 0 0 142002 30 30 ~ door~ Door 2 0 0 150543 30 30 ~ door~ End #142002 Name Dusty Road~ Descr You are on a rural dusty road, little clouds blooming from the road as you pass by. To the south you see the place where ye entered this land from, while to the north lies more road. ~ Flags 262144 Sector 3 Reset M 142016 1 100 Reset O 207 0 80 Reset O 217 0 80 Door 0 0 0 142003 30 30 ~ door~ Door 2 0 0 142001 30 30 ~ door~ End #142003 Name Dusty Road~ Descr You are on a small dusty road, coursing its way through the surrounding fields. The silence here, as well as the apparant lack of intelligent life causes you to seek out to find the source of the quiet. ~ Flags 262144 Sector 3 Door 0 0 0 142004 30 30 ~ door~ Door 2 0 0 142002 30 30 ~ door~ End #142004 Name Southern edge of Village~ Descr You are at the southern edge of a small farming village. To the north you can see a few small homes, er huts, and what appears to be some places of business. The dusty road to the south looks inviting ~ Flags 262144 Sector 3 Door 0 0 0 142005 30 30 ~ door~ Door 2 0 0 142003 30 30 ~ door~ End #142005 Name South Shade~ Descr You are in a quiet little farming village, with the edge of town to your south. The homes nearby look occupied, yet the silence is pervavsive. ~ Flags 262144 Sector 3 Reset M 142015 1 100 Door 0 0 0 142006 30 30 ~ door~ Door 1 3 0 142007 30 30 ~ door~ Door 2 0 0 142004 30 30 ~ door~ End #142006 Name On the main road through South Shade~ Descr You are in the town of Shade. Simple huts of no particular worth line the streets. The lack of wandering townsfolk is odd, and the quietness of area creeps inside your head. ~ Flags 262144 Sector 3 Door 0 0 0 142008 30 30 ~ door~ Door 2 0 0 142005 30 30 ~ door~ End #142007 Name Small home~ Descr You are in a small home, whose furnishings are plain beyond description. The simple needs of a poor hired hand limit the creativity of the decor. ~ Flags 262144 Sector 0 Reset M 142005 1 75 Door 3 3 0 142005 30 30 ~ door~ End #142008 Name Shade Village Centre~ Descr The dusty streets of Shade meet in this inauspicious location. Though you detect the marks of passerby, there is a marked lack of activity here. The simple buildings common in Shade can be seen in most directions. ~ Flags 262144 Sector 3 Reset M 142015 1 100 Reset O 142003 0 100 Reset M 142005 1 75 Reset O 142004 0 25 Door 0 0 0 142009 30 30 ~ door~ Door 1 0 0 142010 30 30 ~ door~ Door 2 0 0 142006 30 30 ~ door~ Door 3 0 0 142011 30 30 ~ door~ End #142009 Name On the road through North Shade~ Descr You are in the town of Shade. Simple huts of no particular worth line the streets. The lack of wandering townsfolk is odd, and the quietness of area creeps inside your head. ~ Flags 262144 Sector 3 Door 0 0 0 142040 30 30 ~ door~ Door 2 0 0 142008 30 30 ~ door~ End #142010 Name Just East of Shade Centre~ Descr This small side street brooks little to pique your interest, though there is the local stable to your east a bit. The main square of this metropolis is to the west. ~ Flags 262144 Sector 3 Door 1 0 0 142044 30 30 ~ door~ Door 3 0 0 142008 30 30 ~ door~ End #142011 Name Just West of Shade Centre~ Descr This small side street leads from the village center, to what appears to be the local Blacksmith's place of business. The town is strangely quiet. ~ Flags 262144 Sector 3 Reset M 142015 3 100 Reset M 142015 3 100 Reset M 142015 3 100 Door 1 0 0 142008 30 30 ~ door~ Door 3 0 0 142012 30 30 ~ door~ End #142012 Name Smithy~ Descr This functional room has all the standard items commonly found in a plain smithy. A firepit, an anvil, various tools for manipulating heated metals, and some small barrels filled with various liquids. The back side of the building appears to be in disrepair. ~ Flags 262148 Sector 0 Reset M 142015 1 100 Reset M 142001 2 50 Reset O 142004 0 25 Reset M 142001 2 50 Door 1 0 0 142011 30 30 ~ door~ Door 3 3 0 142013 30 30 A loose board may give way enough for you to squeeze through. ~ board~ End #142013 Name Winding path behind Smithy~ Descr The backside of the smithy is to your east, a loose board providing access. A rough path leads off to the west, and soon turns from sight. This looks promising. ~ Flags 262146 Sector 5 Door 1 3 0 142012 30 30 ~ board~ Door 3 0 0 142014 30 30 ~ door~ End #142014 Name Windy path~ Descr This simple path winds it way through gentle hills, and between small piles of discarded brush. ~ Flags 262144 Sector 5 Door 0 0 0 142015 30 30 ~ door~ Door 1 0 0 142013 30 30 ~ door~ Door 3 0 0 142060 30 30 ~ door~ End #142015 Name At a turn on a Windy Path~ Descr This simple path winds it way through gentle hills, and between small piles of discarded brush. ~ Flags 262144 Sector 5 Door 2 0 0 142014 30 30 ~ door~ Door 3 0 0 142016 30 30 ~ door~ End #142016 Name Winding path thru hills~ Descr The hills in the area have given way to a larger slope here. To the east is a path that winds it way through the more modest hills, or you can make your way down a larger, more significant descent here. ~ Flags 262144 Sector 5 Door 0 0 0 142061 30 30 ~ door~ Door 1 0 0 142015 30 30 ~ door~ Door 5 0 0 142017 30 30 ~ door~ End #142017 Name On a long sloping hill~ Descr This long slope leads up to un unknown summit, and down to a pleasant appearing valley. The gentle sounds of small animals scurrying through the brush come to your senses. ~ Flags 262144 Sector 30 Door 4 0 0 142016 30 30 ~ door~ Door 5 0 0 142018 30 30 ~ door~ End #142018 Name Gentle valley at base of hill~ Descr A pleasant valley beckons to the north, and a gentle, but long slope leads up from this location. Trees full with life stand as sentinels to the abundance of water at the base of this hill. ~ Flags 262144 Sector 7 Door 0 0 0 142019 30 30 ~ door~ Door 1 0 0 142068 30 30 ~ door~ Door 2 0 0 142069 30 30 ~ door~ Door 3 0 0 142067 30 30 ~ door~ Door 4 0 0 142017 30 30 ~ door~ End #142019 Name Green Valley~ Descr A lush valley, full with life, expands to the north and south. The titter of birds, and rustle of leaves in the trees contribute to the peacefulness of the area. ~ Flags 262144 Sector 7 Reset M 142002 1 25 Door 0 0 0 142020 30 30 ~ door~ Door 1 0 0 142066 30 30 ~ door~ Door 2 0 0 142018 30 30 ~ door~ Door 3 0 0 142065 30 30 ~ door~ End #142020 Name Green Valley~ Descr This lush valley, enclosed by tall trees, comes to a northern terminus here. An odd round pit, partially covered with discarded brush, mars the otherwise pristine beauty of the meadow. The sounds of small wildlife have fallen silent in this area. ~ Flags 262144 Sector 7 Door 0 0 0 142062 30 30 ~ door~ Door 1 0 0 142063 30 30 ~ door~ Door 2 0 0 142019 30 30 ~ door~ Door 3 0 0 142064 30 30 ~ door~ Door 5 0 0 142021 30 30 ~ door~ End #142021 Name Strange pit~ Descr This enshrouded pit sunk into the valley floor is embalmed in an unpleasant oder. The walls of the pit are unremarkable, except to the west, where a small hole has been hastily covered with a removable wooden stop. ~ Flags 262148 Sector 46 Reset M 142001 1 75 Door 3 3 0 142022 30 30 ~ round hole~ Door 4 0 0 142020 30 30 ~ door~ End #142022 Name Underground Chamber~ Descr You are in a large underground chamber, damp walls and musty odor give evidence of ocassional water damage, most likely from the passage to the east. Empty sconces await torches, as the gloom deepens to the west. To the north and south are two arches. ~ Flags 262148 Sector 42 Door 0 0 0 142024 30 30 ~ door~ Door 1 3 0 142021 30 30 ~ round hole~ Door 2 0 0 142025 30 30 ~ door~ Door 3 0 0 142023 30 30 ~ door~ End #142023 Name Dirt infested Room~ Descr The gloom is pervasive is this narrowing room, and the slighltly marred walls send a chill down your spine as you wonder what might habit these dark paths. There is a glimpse of openess to the east. ~ Flags 262148 Sector 42 Door 1 0 0 142022 30 30 ~ door~ Door 3 0 0 142026 30 30 ~ door~ End #142024 Name Guard Chamber~ Descr This small room, encased in walls of worked stone, has a small bench built into one side, and mundane trash is scattered about, as if recently left there. ~ Flags 262148 Sector 42 Reset M 142001 2 100 Reset M 142001 2 100 Door 2 0 0 142022 30 30 ~ door~ End #142025 Name Guard Chamber~ Descr This small room, encased in walls of worked stone, has a small bench built into one side, and mundane trash is scattered about, as if recently left there. ~ Flags 262148 Sector 42 Reset M 142001 2 100 Reset M 142001 2 100 Door 0 0 0 142022 30 30 ~ door~ End #142026 Name Dark Passage~ Descr This dark passage winds its way from east to west, the sounds of your progress echo off the walls. The sound of humming comes from far to the west. ~ Flags 262148 Sector 40 Door 1 0 0 142023 30 30 ~ door~ Door 3 0 0 142027 30 30 ~ door~ End #142027 Name Dark Passage~ Descr This dark passage winds its way from east to west, the sounds of your progress echo off the walls. The sound of humming comes from far to the west. ~ Flags 262148 Sector 40 Reset M 142002 1 50 Door 1 0 0 142026 30 30 ~ door~ Door 3 0 0 142028 30 30 ~ door~ End #142028 Name Bizarre Meeting Hall~ Descr This large room, replete with low tables, odd shaped humps that might be chairs, and a raised platform along the south wall, hums with an unearthly power. A nauseating odor of burnt sulfur mixed with other noxious fumes hasten your desire to leave this area. A dark hallway beckons to the east, while this strange room continues west. ~ Flags 262148 Sector 40 Reset M 142002 1 50 Door 1 0 0 142027 30 30 ~ door~ Door 3 0 0 142029 30 30 ~ door~ End #142029 Name Bizarre Meeting Hall~ Descr This odd room, complete with tables and odd forms that may suffice as chairs, hums with some strange unearthly power. Noxious sulfur tinges fumes assail your senses, and a feeling that you have invaded a private sanctum makes you hasten your progress. ~ Flags 262148 Sector 40 Reset M 142003 1 75 Reset O 142002 0 50 Reset O 142001 0 15 Reset M 142001 3 100 Reset M 142001 3 100 Reset O 142002 0 10 Door 1 0 0 142028 30 30 ~ door~ Door 3 0 0 142030 30 30 ~ door~ End #142030 Name Uneven Corridor~ Descr This uneven corridor looks to be almost an afterthought, tacked on at a later date, to connect an existing room with something else. The walls are in no waywell formed, and the floor is considerable out of kilter. ~ Flags 262148 Sector 47 Door 0 0 0 142031 30 30 ~ door~ Door 1 0 0 142029 30 30 ~ door~ Door 2 0 0 142072 30 30 ~ door~ End #142031 Name Uneven Corridor~ Descr This uneven corridor looks to be almost an afterthought, tacked on at a later date, to connect an existing room with something else. The walls are in no waywell formed, and the floor is considerable out of kilter. ~ Flags 262148 Sector 47 Reset M 142002 1 25 Door 0 0 0 142032 30 30 ~ door~ Door 2 0 0 142030 30 30 ~ door~ End #142032 Name Firepit Chamber~ Descr This cavernous room is rough in shape, and appears to be natural rather than fashioned by the hand of magic or life. To the east the amber glow of a banked fire gives light to the expanse. The chamber extends in all directions, except south, in which a small passageway leads. ~ Flags 262148 Sector 42 Reset M 142002 1 25 Door 0 0 0 142035 30 30 ~ door~ Door 1 0 0 142034 30 30 ~ door~ Door 2 0 0 142031 30 30 ~ door~ Door 3 0 0 142033 30 30 ~ door~ End #142033 Name Firepit Chamber~ Descr This cavernous room is rough in shape, and appears to be natural rather than fashioned by the hand of magic or life. To the east the amber glow of a banked fire gives light to the expanse. The chamber extends in all directions, well not really, just back to the east ~ Flags 262148 Sector 42 Reset M 142002 1 25 Door 1 0 0 142032 30 30 ~ door~ End #142034 Name Firepit~ Descr The cavernous room is lit and warmed from a fire glowing energeticly in the firepit, carefully banked here. To the west the cavern opens, and along the walls you detect the buildup of soot and grime, as the smoke makes it way up through a hole in the ceiling above. ~ Flags 262148 Sector 42 Reset M 142003 1 75 Reset O 142002 0 75 Reset M 142001 2 100 Reset M 142001 2 100 Door 3 0 0 142032 30 30 ~ door~ End #142035 Name Edge of Chamber~ Descr You are at the northern edge of a large, cavern-like room. From somewhere to the south a gentle light, as if from a fire, pulses against the walls. The irregularity of the north wall draws your gaze. ~ Flags 262148 Sector 42 Door 0 3 0 142036 30 30 A secret door cleverly hidden into the north wall. ~ secret door~ Door 2 0 0 142032 30 30 ~ door~ End #142036 Name Secret Passage~ Descr This very narrow passage barely allows you to pass through. Cramped and low, you feel the enclosing confinement, and the memory of all that stone overhead gives you momentary pause. ~ Flags 262148 Sector 40 Door 0 0 0 142037 30 30 ~ door~ Door 2 0 0 142035 30 30 ~ door~ End #142037 Name Damp Passage~ Descr You are in a narrow, cramped passagway, winding its way from the north to the south. The layers of dirt five evidence of little caretaking, as if this route is not very important. ~ Flags 262148 Sector 40 Door 0 0 0 142038 30 30 ~ door~ Door 2 0 0 142036 30 30 ~ door~ End #142038 Name Musty Passage~ Descr The low ceiling and narrow walls force a turn at this juncture. You can detect no particular pattern to the stonework making the walls, and the floor seems to be all of one piece, hard as that is to imagine. ~ Flags 262148 Sector 40 Reset M 142002 1 50 Door 1 0 0 142073 30 30 ~ door~ Door 2 0 0 142037 30 30 ~ door~ Door 3 0 0 142039 30 30 ~ door~ End #142039 Name Small round room~ Descr This small room, at the terminus of a narrow cramped passage, is not exactly what one would expect this far below ground. ~ Flags 262148 Sector 40 Reset M 142003 2 100 Reset O 142001 0 100 Reset O 142002 0 100 Reset M 142003 2 100 Reset O 142001 0 60 Reset O 142002 0 75 Reset M 142001 4 75 Reset M 142001 4 75 Door 1 0 0 142038 30 30 ~ door~ End #142040 Name North Shade~ Descr You are in the town of Shade. Simple huts of no particular worth line the streets. The lack of wandering townsfolk is odd, and the quietness of area creeps inside your head. To the west there is a slightly richer appearing hovel, and to the east, a converted home sits. ~ Flags 262144 Sector 3 Door 0 0 0 142043 30 30 ~ door~ Door 1 0 0 142041 30 30 ~ door~ Door 2 0 0 142009 30 30 ~ door~ Door 3 1 0 142042 30 30 ~ door~ End #142041 Name Small shop~ Descr This was once a fine little shop, selling the local crafts and common items to the rare passerby and local townsfolk. Sadly, the shelves are empty, and trash is strewn about. ~ Flags 262148 Sector 0 Reset M 142006 1 100 Reset O 224 1 100 Reset O 225 1 1 Reset O 236 1 100 Reset O 207 1 100 Reset O 206 1 100 Door 3 0 0 142040 30 30 ~ door~ End #142042 Name Scythe Tavern~ Descr A large scythe over the diplidated bar gives rise to the name of this tavern. If tavern it is. The tables have all been torn apart, and two longer tables have been placed against the south wall. ~ Flags 262148 Sector 0 Reset M 142001 2 100 Reset O 142004 0 50 Reset M 142001 2 100 Reset O 142004 0 35 Door 1 1 0 142040 30 30 ~ door~ End #142043 Name North edge of Shade~ Descr The village expanding to the south goes by the name of Shade, a simple farming town, quiet, unassuming, just another village like many other small villages across the land. But something is not quite right. ~ Flags 262144 Sector 3 Reset M 142015 2 100 Reset M 142015 2 100 Door 0 0 0 142046 30 30 ~ door~ Door 2 0 0 142040 30 30 ~ door~ End #142044 Name Small dusty Stable~ Descr The sight of dust sifting through the air, caught in a stray beam of light greets you as you survey the smelly confines. The stable looks well cared for, if somewhat vacant. ~ Flags 262148 Sector 0 Reset M 142005 2 100 Reset O 142004 0 60 Reset M 142005 2 50 Reset O 142002 2 15 Door 3 0 0 142010 30 30 ~ door~ Door 4 0 0 142045 30 30 ~ door~ End #142045 Name Stable loft~ Descr This cramped space was designed to hold large quantities of fodder, though the only bales left here are rotted and scattered about. ~ Flags 262148 Sector 0 Reset M 142004 1 100 Door 5 0 0 142044 30 30 ~ door~ End #142046 Name Country lane~ Descr This simple road leading through the gentle farmland is unremarkable in the extreme. It continues from north to south, and open fields lie to the east and west on either side. ~ Flags 262146 Sector 3 Door 0 0 0 142074 30 30 ~ door~ Door 1 0 0 142048 30 30 ~ door~ Door 2 0 0 142043 30 30 ~ door~ Door 3 0 0 142047 30 30 ~ door~ End #142047 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 27 Door 0 0 0 142049 30 30 ~ door~ Door 1 0 0 142046 30 30 ~ door~ End #142048 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 27 Door 0 0 0 142050 30 30 ~ door~ Door 3 0 0 142046 30 30 ~ door~ End #142049 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. The tree lined road to the east may provide easier passage. ~ Flags 262144 Sector 27 Door 1 0 0 142074 30 30 ~ door~ Door 2 0 0 142047 30 30 ~ door~ End #142050 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 27 Door 0 0 0 142052 30 30 ~ door~ Door 2 0 0 142048 30 30 ~ door~ Door 3 0 0 142074 30 30 ~ door~ End #142051 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 27 Door 0 0 0 142080 30 30 ~ door~ Door 1 0 0 142077 30 30 ~ door~ End #142052 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. A small rodent crosses your path, and you keep your eyes peeld for other signs of life. ~ Flags 262144 Sector 27 Door 0 0 0 142053 30 30 ~ door~ Door 2 0 0 142050 30 30 ~ door~ Door 3 0 0 142075 30 30 ~ door~ End #142053 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. How delightful. ~ Flags 262144 Sector 27 Door 0 0 0 142082 30 30 ~ door~ Door 2 0 0 142052 30 30 ~ door~ Door 3 0 0 142077 30 30 ~ door~ End #142054 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 7 Door 0 0 0 142056 30 30 ~ door~ Door 1 0 0 142079 30 30 ~ door~ Door 2 0 0 142080 30 30 ~ door~ End #142055 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. The overgrowth is truly thick, and slows your progress a bit. ~ Flags 262144 Sector 7 Door 0 0 0 142057 30 30 ~ door~ Door 2 0 0 142082 30 30 ~ door~ Door 3 0 0 142079 30 30 ~ door~ End #142056 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. You startle a covey of birds, and are startled a bit as they take flight. ~ Flags 262144 Sector 7 Reset M 142013 1 50 Door 0 0 0 142058 30 30 ~ door~ Door 1 0 0 142084 30 30 ~ door~ Door 2 0 0 142054 30 30 ~ door~ End #142057 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 7 Door 0 0 0 142059 30 30 ~ door~ Door 2 0 0 142055 30 30 ~ door~ Door 3 0 0 142084 30 30 ~ door~ End #142058 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. ~ Flags 262144 Sector 7 Door 1 0 0 142085 30 30 ~ door~ Door 2 0 0 142056 30 30 ~ door~ End #142059 Name Open land~ Descr You are in some open land nearby a small country lane. The ground is soft and rich with life, abundant growth evidencing plenty of moisture. Off a bit to the northwest you espy waht appears to be a large building. ~ Flags 262144 Sector 7 Door 2 0 0 142057 30 30 ~ door~ Door 3 0 0 142085 30 30 ~ door~ End #142060 Name Windy path~ Descr Back amongst the piles of discarded trash and piled brush you find the path abruptly ends. Perhaps another direction would have suited your progress better. You can see the path back to the east. ~ Flags 262144 Sector 5 Door 1 0 0 142014 30 30 ~ door~ End #142061 Name Hilltop~ Descr Traversing the top of this long hill, you peer off into the distance. A gentle haze lays over the land, and life seems so much simpler from this vantage point. ~ Flags 262144 Sector 30 Door 2 0 0 142016 30 30 ~ door~ End #142062 Name Green Valley~ Descr A lush valley, full with life, expands to the north and south. The titter of birds, and rustle of leaves in the trees contribute to the peacefulness of the area. ~ Flags 262144 Sector 7 Door 2 0 0 142020 30 30 ~ door~ End #142063 Name Green valley~ Descr A lush valley, full with life, expands to the north and south. The titter of birds, and rustle of leaves in the trees contribute to the peacefulness of the area. ~ Flags 262144 Sector 7 Door 2 0 0 142066 30 30 ~ door~ Door 3 0 0 142020 30 30 ~ door~ End #142064 Name Green valley~ Descr A lush valley, full with life, expands to the north and south. The titter of birds, and rustle of leaves in the trees contribute to the peacefulness of the area. ~ Flags 262144 Sector 7 Door 1 0 0 142020 30 30 ~ door~ Door 2 0 0 142065 30 30 ~ door~ End #142065 Name Green Valley~ Descr A lush valley, full with life, expands to the north and south. The titter of birds, and rustle of leaves in the trees contribute to the peacefulness of the area. ~ Flags 262144 Sector 7 Door 0 0 0 142064 30 30 ~ door~ Door 1 0 0 142019 30 30 ~ door~ Door 2 0 0 142067 30 30 ~ door~ End #142066 Name Green valley~ Descr A lush valley, full with life, expands to the north and south. The titter of birds, and rustle of leaves in the trees contribute to the peacefulness of the area. ~ Flags 262144 Sector 7 Door 0 0 0 142063 30 30 ~ door~ Door 2 0 0 142068 30 30 ~ door~ Door 3 0 0 142019 30 30 ~ door~ End #142067 Name Gentle valley~ Descr This pleasant valley, tucked in between the ridges of larger hills in the area, is a veritable haven against the rigors of everyday life. What a place to take a breather. ~ Flags 262144 Sector 7 Reset M 142002 1 20 Reset O 142004 0 20 Door 0 0 0 142065 30 30 ~ door~ Door 1 0 0 142018 30 30 ~ door~ Door 2 0 0 142070 30 30 ~ door~ End #142068 Name Gentle valley~ Descr This pleasant valley, tucked in between the ridges of larger hills in the area, is a veritable haven against the rigors of everyday life. What a place to take a breather. ~ Flags 262144 Sector 7 Door 0 0 0 142066 30 30 ~ door~ Door 2 0 0 142071 30 30 ~ door~ Door 3 0 0 142018 30 30 ~ door~ End #142069 Name Gentle valley.~ Descr This pleasant valley, tucked in between the ridges of larger hills in the area, is a veritable haven against the rigors of everyday life. What a place to take a breather. ~ Flags 262144 Sector 7 Door 0 0 0 142018 30 30 ~ door~ Door 1 0 0 142071 30 30 ~ door~ Door 3 0 0 142070 30 30 ~ door~ End #142070 Name Gentle valley~ Descr This pleasant valley, tucked in between the ridges of larger hills in the area, is a veritable haven against the rigors of everyday life. What a place to take a breather. ~ Flags 262144 Sector 7 Door 0 0 0 142067 30 30 ~ door~ Door 1 0 0 142069 30 30 ~ door~ End #142071 Name Gentle valley~ Descr This pleasant valley, tucked in between the ridges of larger hills in the area, is a veritable haven against the rigors of everyday life. What a place to take a breather. ~ Flags 262144 Sector 7 Door 0 0 0 142068 30 30 ~ door~ Door 3 0 0 142069 30 30 ~ door~ End #142072 Name Uneven corridor~ Descr This uneven corridor looks to be almost an afterthought, tacked on at a later date, to connect an existing room with something else. The walls are in no waywell formed, and the floor is considerable out of kilter. ~ Flags 262150 Sector 47 Door 0 0 0 142030 30 30 ~ door~ Door 5 0 0 122402 0 0 ~ ~ End #142073 Name Musty Passage~ Descr The low ceiling and narrow walls force a turn at this juncture. You can detect no particular pattern to the stonework making the walls, and the floor seems to be all of one piece, hard as that is to imagine. Why did they send a passage in this direction, you wonder. ~ Flags 262148 Sector 40 Door 3 0 0 142038 30 30 ~ door~ End #142074 Name Tree lined road~ Descr This broad avenue was once very pretty, you are sure, considering the stately trees lining the path, and the broad expanse given to the main causeway. The current state of neglect is slightly sad, as fallen branches and gaping holes mar its once fine appearance. ~ Flags 262144 Sector 3 Reset M 142013 1 25 Door 0 0 0 142075 30 30 ~ door~ Door 1 0 0 142050 30 30 ~ door~ Door 2 0 0 142046 30 30 ~ door~ Door 3 0 0 142049 30 30 ~ door~ End #142075 Name Tree lined road~ Descr This broad avenue courses its way from north to south, with tall trees gracing it's east and west sides. To the west is a break in the trees, and a small clearing can be glimpsed. The chirp of scavenging birds enhances the atmosphere of this pleasant area. ~ Flags 262144 Sector 3 Door 0 0 0 142077 30 30 ~ door~ Door 1 0 0 142052 30 30 ~ door~ Door 2 0 0 142074 30 30 ~ door~ Door 3 0 0 142076 30 30 ~ door~ End #142076 Name Shady spot beside a road~ Descr This pleasant little spot looks perfect for a brief respite from the hectic day to day life of an adventurer. A large shade tree and plush grass make for a good resting spot. Over on one side is an ancient statue, covered with the gifts of passing birds. ~ Flags 262144 Sector 27 Reset M 142014 1 100 Reset O 142008 0 14 Reset O 142009 0 6 Door 1 0 0 142075 30 30 ~ door~ End #142077 Name Tree lined road~ Descr This broad avenue running north and south is banded by tall trees to either side. Carefully navigating your way past fallen branches and the occasional hole, you imagine how it must have once looked. ~ Flags 262144 Sector 3 Reset M 142013 1 25 Door 0 0 0 142078 30 30 ~ door~ Door 1 0 0 142053 30 30 ~ door~ Door 2 0 0 142075 30 30 ~ door~ Door 3 0 0 142051 30 30 ~ door~ End #142078 Name Tree lined road with gate~ Descr This broad avenue was once barred to the north by an immense gate, however that gate now lies on its side, it's ancient hinges torn asunder. Something large must have been upset with it. To the east and west you see the remains of a crumbling wall, and the road conitnues norht and south. ~ Flags 262144 Sector 3 Door 0 0 0 142079 30 30 ~ door~ Door 1 0 0 142082 30 30 ~ door~ Door 2 0 0 142077 30 30 ~ door~ Door 3 0 0 142080 30 30 ~ door~ End #142079 Name Overgrown lane~ Descr This tree lined lane is covered in waist high grasses and small bushes. It has been a long time since wheeled travel frequented this path. The path continues north and south, and you can see an old gate lying on its side to the south a bit. ~ Flags 262144 Sector 3 Door 0 0 0 142084 30 30 ~ door~ Door 1 0 0 142055 30 30 ~ door~ Door 2 0 0 142078 30 30 ~ door~ Door 3 0 0 142054 30 30 ~ door~ End #142080 Name Near crumbled wall~ Descr The wall of stone to your north is showing some signs of age. An occasional stone fallen off revealing gaps in the wall. A small bird chirping nearby, and the rustle of a small animal in the nearby brush enhance the pleasantness of this spot. ~ Flags 262144 Sector 27 Reset M 142013 1 25 Door 0 0 0 142054 30 30 ~ door~ Door 1 0 0 142078 30 30 ~ door~ Door 2 0 0 142051 30 30 ~ door~ Door 3 0 0 142081 30 30 ~ door~ End #142081 Name Near crumbled wall~ Descr The wall of stone to your north is showing some signs of age. An occasional stone fallen off revealing gaps in the wall. You may make your way west back along this once sturdy wall. ~ Flags 262144 Sector 27 Door 1 0 0 142080 30 30 ~ door~ End #142082 Name Near crumbled wall~ Descr The wall of stone to your north is showing some signs of age. An occasional stone fallen off revealing gaps in the wall. ~ Flags 262144 Sector 27 Door 0 0 0 142055 30 30 ~ door~ Door 1 0 0 142083 30 30 ~ door~ Door 2 0 0 142053 30 30 ~ door~ Door 3 0 0 142078 30 30 ~ door~ End #142083 Name Small pile of stones.~ Descr The wall has completely fallen here, and the stones that once were a part of it's structure lie piled randomly. The forest closes in tight around you, and the howls of wild dogs greet your ears from time to time. ~ Flags 262144 Sector 27 Door 3 0 0 142082 30 30 ~ door~ End #142084 Name Overgrown lane~ Descr The lane is covered with nature run abundant, as you wonder how long it would take for a path such as this to fall into disuse. The road continues to the north and south. ~ Flags 262146 Sector 3 Door 0 0 0 142085 30 30 ~ door~ Door 1 0 0 142057 30 30 ~ door~ Door 2 0 0 142079 30 30 ~ door~ Door 3 0 0 142056 30 30 ~ door~ End #142085 Name Before an abandoned building~ Descr The lane ends here before an immense building, that could accuratley be called a mansion. The huge porch with a gaping hole where the front doors used to be lies to the north. On either side you see a bit of a clearing around the house, where a lush lawn no doubt once thrived, but now has given way to the forest. To leave this dismal place, the road south beckons. ~ Flags 262144 Sector 3 Door 0 0 0 142086 30 30 ~ door~ Door 1 0 0 142059 30 30 ~ door~ Door 2 0 0 142084 30 30 ~ door~ Door 3 0 0 142058 30 30 ~ door~ End #142086 Name Front porch~ Descr This porch appears able to bear weight, as the floorboards look sound, withstanding the passage of time. To the north, a gaping hole where the doors used to be allows egress to the mansion proper. The porch continues to the east and west while moving south will take you away from this place. ~ Flags 262144 Door 0 0 0 142089 30 30 ~ door~ Door 1 0 0 142087 30 30 ~ door~ Door 2 0 0 142085 30 30 ~ door~ Door 3 0 0 142088 30 30 ~ door~ End #142087 Name Damaged porch~ Descr This end of the porch looks less sturdy, as the years of rain coming thru the hole in the porch roof has caused some major erosion and warpage. To the east you could crawl down and get to the side of the house, and west lies a sturdier portion of this once fine veranda. ~ Flags 262144 Door 1 0 0 142090 30 30 ~ door~ Door 3 0 0 142086 30 30 ~ door~ End #142088 Name Front porch~ Descr The porch simply is, in that most taoist of ways. Nothing more, nothing less. There is little to cause you to linger here, as the only visible exit is back to the east, and that gaping hole awaiting there. ~ Flags 262144 Door 1 0 0 142086 30 30 ~ door~ End #142089 Name Main entrance~ Descr A dark staircase looms directly in front of you, leading up into the murky reaches. This room was once a grand entrance hall, now the winds and rains have reduced it to a simple <place>. To the west, once splendid oak doors hang splintered to pieces, giving you a glimpse into the room beyond. The archway to the right is marred with huge black streaks, and the frame is buckled. ~ Flags 262144 Sector 0 Reset M 142010 4 75 Reset M 142010 4 75 Reset M 142010 4 75 Reset M 142010 4 75 Door 0 0 0 142092 30 30 ~ door~ Door 1 0 0 142094 30 30 ~ door~ Door 2 0 0 142086 30 30 ~ door~ Door 3 0 0 142093 30 30 ~ door~ Door 4 0 0 142091 30 30 ~ door~ End #142090 Name Side of mansion~ Descr From here you can see that the mansion is not only large on the front side, but is large on the side view as well, many secrets no doubt are awaiting the adventurous soul within. However, there is still that nagging worry about what tore down the gate, and blasted through the doors. Ah, but that was long ago no doubt, it probably is not still around. ~ Flags 262144 Door 3 0 0 142087 30 30 ~ door~ End #142091 Name Top of stairs~ Descr The top of the staircase allows passage onto a hallway leading north to south, from the front of the house to the back. A short section of railing has fallen here, or perhaps was broken by design. ~ Flags 262146 Sector 0 Door 0 0 0 142095 30 30 ~ door~ Door 2 0 0 142096 30 30 ~ door~ Door 5 0 0 142089 30 30 ~ door~ End #142092 Name Main floor~ Descr The main hall extends from the front of the house to the kitchens. A gentle breeze wafting through causes the swinging doors leading to the back to swing to and fro, releasing an unearthly screech. Above you the hall is open and you can see a railing far above, and the staircase leading back down to the area lying just to the south of you. ~ Flags 262148 Sector 0 Door 0 0 0 142106 30 30 ~ door~ Door 2 0 0 142089 30 30 ~ door~ End #142093 Name Sitting room~ Descr A large fireplace against one wall, and the tattered remains of various couches and chairs, along with faded thick draperies are but faint memories of the pleasant sitting room this would have been in the past. ~ Flags 262148 Sector 0 Door 1 0 0 142089 30 30 ~ door~ End #142094 Name Dining hall~ Descr A remnant of crockery lies crushed at your feet, as you survey the destroyed remains of a master dining hall. Splintered chairs, torn apart tables, and piles of discolored silver are strewn about the room, as if a small tornado ripped through the area. ~ Flags 262148 Sector 0 Door 3 0 0 142089 30 30 ~ door~ End #142095 Name Upper hallway~ Descr This upper hallway extends from north to south, and various pieces of what you assume is art line the walls. The sheer ostentation of such a hallway excites the adventurer in you, as if only ye might find some of the treasure unharmed, your fortune might truly be made. ~ Flags 262148 Sector 0 Door 0 0 0 142100 30 30 ~ door~ Door 2 0 0 142091 30 30 ~ door~ End #142096 Name Upper hallway~ Descr This long hall is lined with portraits, and paved with once fine plush carpet. The portraits are of simple appearing folk, stately yet unpretentious... But no doubt dead by now... ~ Flags 262148 Sector 0 Door 0 0 0 142091 30 30 ~ door~ Door 2 0 0 142097 30 30 ~ door~ End #142097 Name Upper hallway~ Descr The southern end of this hallway presents you with two doors, one to the east, one to the west, peeking through the familiar smashed remains, you appear to have located some bedrooms. ~ Flags 262148 Sector 0 Door 0 0 0 142096 30 30 ~ door~ Door 1 0 0 142099 30 30 ~ door~ Door 3 0 0 142098 30 30 ~ door~ End #142098 Name Bedroom~ Descr Though this was once a smaller bedroom, all furnishings, furniture and decorations that once defined this place have been ripped to shreds, and placed in one huge pile in the center of the room. The pile almost appears alive, as your light glances off it's various facets. ~ Flags 262148 Sector 0 Reset M 142007 1 80 Reset M 142009 1 75 Reset O 142006 0 40 Door 1 0 0 142097 30 30 ~ door~ End #142099 Name Bedroom~ Descr It is with relief that you see the common furnishing prevalent in most bedrooms. There is a canopied bed along one wall, a vanity table and mirror in another corner, and a comfortable reading chair to one side. Then you notice the ancient skeleton. Crucified to the ceiling. ~ Flags 262148 Sector 0 Reset M 142007 1 80 Reset M 142009 1 75 Reset O 142006 0 40 Door 3 0 0 142097 30 30 ~ door~ End #142100 Name Upper hall~ Descr The long hallway continues, slashed paintings lining the west wall. A narrow staircase along the east wall allows passage to the next floor of the huge home. ~ Flags 262148 Sector 0 Door 0 0 0 142102 30 30 ~ door~ Door 2 0 0 142095 30 30 ~ door~ Door 4 0 0 142101 30 30 ~ door~ End #142101 Name Attic~ Descr The cramped ceiling indicates you have reached the top floor of this doomed mansion. The smashed cots indicate that some poor souls were forced to sleep way up here, nevering being able to fully stand in their own domain. A gaping huge hole in the roof just to the south of you allows a view of the outside, while at the same time allowing the elements to hazard the rooms contents. ~ Flags 262148 Sector 0 Reset M 142011 4 75 Reset M 142011 4 75 Reset M 142011 4 75 Reset M 142011 4 100 Reset O 142006 0 50 Door 5 0 0 142100 30 30 ~ door~ End #142102 Name Upper hallway~ Descr The upper hallway ends here, a smashed door to the west bars your passage in that direction. A tattered tapestry lies askew on the north wall, and a small headless statue lies at your feet. The hallway travels to the south, returning to the main portion of the building. ~ Flags 262148 Sector 0 Door 2 0 0 142100 30 30 ~ door~ Door 3 0 0 142103 30 30 ~ door~ End #142103 Name Master bedroom~ Descr The gold is tarnished, yet the finery evident on the bedstead here, along with the size of the room, indicates that this was once the master bedroom. A finely wrought chest of drawers lines one wall, and the shredded remains of the ancient bedcoverings are hung from the chandelier above. ~ Flags 262148 Sector 0 Reset M 142007 2 50 Reset M 142007 2 100 Door 1 0 0 142102 30 30 ~ door~ Door 3 1 0 142104 30 30 ~ door~ End #142104 Name Servant's room~ Descr This small servants room is completely empty. No bed, no furniture at all. Nothing. How odd. A small door to the south seems undisturbed, and you can see a large bedroom through the door to the east. ~ Flags 262148 Sector 0 Reset M 142007 1 75 Door 1 1 0 142103 30 30 ~ door~ Door 2 0 0 142105 30 30 ~ door~ End #142105 Name Closet~ Descr This closet was surely once the wardrobe for the fine master and mistress of the house. Shelf upon shelf and rack upon rack of decayed textiles again give evidence of the opulence once taken so for granted here. To the north you can return to the servant's room. ~ Flags 262148 Sector 0 Door 0 0 0 142104 30 30 ~ door~ End #142106 Name Kitchen~ Descr The size of this kitchen lends indication to the grandiosity of the household that once dwelled hear. From the number of stoves you imagine quite a large following could be fed at one time. The fireplaces are cold, and the pots have not see a food item in many a year. The kitchen continues to the north, and small doors lie to either side. ~ Flags 262148 Sector 0 Door 0 0 0 142107 30 30 ~ door~ Door 1 0 0 142108 30 30 ~ door~ Door 2 0 0 142092 30 30 ~ door~ Door 3 0 0 142109 30 30 ~ door~ End #142107 Name Back Kitchen~ Descr The huge tubs lying cracked on the ground, and overturned shelves show that the violence that visited the rest of the house, made a pass through these joyless confines. A small door leading to the back lawn stands ajar, deep grooves dug into its surface. ~ Flags 262148 Sector 0 Reset M 142010 4 75 Reset M 142010 4 75 Reset M 142010 4 75 Reset M 142010 4 75 Door 0 0 0 142111 30 30 ~ door~ Door 2 0 0 142106 30 30 ~ door~ End #142108 Name Cook's Quarters~ Descr This simple room, with a small bed, chest of drawers, and plain table seems undisturbed and quite normal. Then you spy the dark streaks running the length of the ceiling, and you recognize them as what they are: dried blood stains, as if some bloody mass was dragged across the ceiling, as a painter might drag a brush across a canvas. ~ Flags 262148 Sector 0 Reset M 142007 1 100 Door 3 0 0 142106 30 30 ~ door~ End #142109 Name Pantry~ Descr This small room, no doubt a pantry in its heydey, lies bestrewn with ruin. Tattered sacks and refuse from some wild animal make a mockery of the architect. There is a trapdoor against the south wall, leading to a cellar of sorts most likely. Funny, it is closed, and shows no sign of forced entry. ~ Flags 262148 Sector 0 Reset M 142008 2 100 Reset O 142007 0 75 Reset M 142008 2 100 Reset O 142007 0 50 Door 1 0 0 142106 30 30 ~ door~ Door 5 0 0 142110 30 30 ~ door~ End #142110 Name Cellar~ Descr Everything appears to be in order down, apart from the obvious effects of a long passage of time, suring which no one used this room. The floor is remarkably clear and the line of casks appear unburst. There is a LARGE sign here, that is probably important to read. ~ Flags 262150 Sector 0 ExtraDescr sign large important~ *WARNING! Great dangers lie below! You have been warned! * Bah! Scared you, didn't I! ~ Reset M 142012 1 100 Reset O 142005 0 23 Reset O 142006 0 100 Reset O 142006 0 50 Door 4 0 0 142109 30 30 ~ door~ End #142111 Name Back of the mansion~ Descr The welcoming sight of the nearby trees is a pleasant respite from the gloom everpresent in the house to your south. ~ Flags 262144 Sector 27 Door 0 0 0 0 0 0 ~ ~ Door 2 0 0 142107 30 30 ~ door~ End #0 #$