#AREADATA Name The Town of Bognia~ Repop In the distance you here a man yelling, "TIMBER!!!!". ~ Builders Wire~ VNUMs 105001 105200 Flags 16 End #MOBDATA #105001 Name Jopsy capt captain prtct~ Short Jopsy~ Long Jopsy, the Captain of the Bognia Guard sits behind his desk.~ Descr Jopsy is a tough looking guy, very tough in fact. He is the head official of Bognia, he's the law. ~ Gen 1 100 1 -1 0 0 400 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 12 0 0 End #105002 Name Todd city sweeper~ Short Todd the sweeper~ Long Todd the city sweeper is here cleaning up garbage.~ Descr Todd is tall, skinny man in his late twenty's. His face is depressing however... He never smiles. ~ Gen 1 45 1 -1 0 0 100 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105003 Name woman women prtct~ Short a woman~ Long A stout young woman is quickly moving about.~ Descr This woman is very beautiful, you think about making a move on her, but you think you will just kill her instead. ~ Gen 1 11 2 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105004 Name drunk guard drunken man finest~ Short a drunk guard~ Long One of Bognia's finest is here vomiting his drunk brains out.~ Descr This man, this Bognian guard is enjoying his off hours in his own special way. ~ Gen 1 25 1 -1 0 0 90 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105005 Name drunk drinking fool man drunken~ Short a drunken fool~ Long A drunken fool is here spinning in circles.~ Descr Yup, this guy is drunk, and he is looking like a pretty big fool. ~ Gen 1 15 0 -1 0 0 50 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105006 Name logger man prtct~ Short a logger~ Long A logger is taking a walk and resting from his last work shift.~ Descr This guy is big, well, what else do you expect from being a logger? He is very tired looking also. ~ Gen 1 50 1 -1 0 0 100 0 7 M Act 1 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105007 Name child kid prtct codeone~ Short a child~ Long A child is here playing Pogs by the street.~ Descr The kid smiles at you as you look at him and then continues to play his game. ~ Gen 1 11 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105008 Name Yenchna vendor~ Short Yenchna~ Long Yenchna, the street vendor is here, offering her best.~ Descr Yenchna is a beutiful woman, her golden locks and blue eyes dazzle you. She is strictly buisness though, and don't even think about hurting her! ~ Gen 1 90 2 -1 0 0 500 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 14 0 0 Shop 0 8 5 9 15 150 55 0 24 0 0 0 0 End #105009 Name beggar prtct~ Short a beggar~ Long A beggar is here muttering, 'Alms, alms for the poor'.~ Descr This guy is filthy, dirty, and not to mention smelly. And for some odd reason, he will not shut up about those freakin' alms! ~ Gen 1 11 1 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105010 Name gate guard~ Short the Gate Guard~ Long The Gate Guard is standing here proudly guarding the gates of Bognia.~ Descr This guy stands real proud. Besides being the captain of the Bognia guard, guarding the gate is next best thing. ~ Gen 1 40 1 -1 0 0 90 0 7 M Act 2 0 2 0 0 1 0 Aff 0 0 0 35 Fgt 0 13 0 0 Guard 8 0 0 0 0 0 0 Spec 0 0 0 0 0 35 0 0 0 0 0 0 End #105011 Name guard bognia prtct~ Short a Bognian guard~ Long A Bognia Guard is here, watching your every move.~ Descr Before you is standing what the 'smarter' people call, a logger with authority. He is quiet strong from decades of chopping wood, and now, he is one of power, one of might, one waiting for some real aciton. ~ Gen 1 35 1 -1 0 0 50 0 7 M Act 0 0 0 0 0 1 1 Aff 0 0 0 32 Fgt 0 10 0 0 End #105012 Name Franco supply~ Short Franco~ Long Franco is here, selling his wares.~ Descr Franco is a large man, he stands a near 6 feet. His interests lie mainly in selling you his quality goods. ~ Gen 1 100 1 -1 0 0 200 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 9 19 15 5 140 55 3 22 0 0 0 0 End #105013 Name Fregy mage assistant~ Short Fregy~ Long Fregy is working on his paper work.~ Descr Fregy is not your average guy. He is relatively short, and when you think about it, he seems to look very dwarven. 'How odd to see a dwarf here' you think. He works diligently, looks up at you, then continues his work. A sword lies sheathed by his side. ~ Gen 1 50 1 -1 0 0 100 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105014 Name Pollid high mage~ Short Pollid~ Long Pollid, the High Mage, stands here ready to make you his next experiment.~ Descr Unlike the rest of the people in the tower, Pollid is tall! He stands a near seven feet, however all his features are dwarven. He smirks as he see you, then grins, evily. ~ Gen 1 120 1 -1 0 0 400 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 End #105015 Name Abdra owner shopkeeper~ Short Abdra~ Long Abdra is here, smiling happily at you.~ Descr Abdra does not look like he is from these parts. He has a sort of goatee and smiles very widely when he sees you. ~ Gen 1 100 2 -1 0 0 200 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 Shop 0 26 10 0 0 155 20 1 24 0 0 0 0 End #105016 Name donkey~ Short a donkey~ Long A donkey is here.~ Gen 1 11 1 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105017 Name Phill~ Short Phill~ Long Phill, the keeper of the stables is here.~ Descr Phill gives you a big smile as you notice him. He is a fit young man, and ready to sell you his best livestock. ~ Gen 1 100 1 -1 0 0 400 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 End #105018 Name drarven dwarf warrior~ Short a dwarven warrior~ Long A dwarven warrior is here, eating his meal.~ Descr The dwarf stares at you, then continues his meal. ~ Gen 4 25 1 -1 0 0 100 2 6 d Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105019 Name dwarf warrior dwarven~ Short a dwarven warrior~ Long A dwarven warrior is wandering around.~ Descr This guy does not like you being here, and he plans to take care of you, rather quickly. ~ Gen 10 100 1 -1 0 0 150 2 6 d Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 End #105020 Name child kid codeone~ Short a child~ Long A child is working at the tree.~ Descr The poor kid is sweating all over, it seems his life will be destined to be a logger. ~ Gen 1 11 1 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105021 Name an Oxen~ Short an oxen~ Long A large oxen is here, working hard.~ Descr A hard working oxen. ~ Gen 1 11 1 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105022 Name teenage boy teenager teen codeone~ Short a teenage boy~ Long A teenage boy is sweating and working.~ Descr The pook kid is destined to hit trees for life. ~ Gen 1 25 1 -1 0 0 100 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105023 Name slaver old man older~ Short a slaver~ Long The man is yelling at the boys while cracking his whip.~ Gen 2 80 1 -1 0 0 250 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105024 Name baby dragon beast~ Short a baby dragon~ Long A baby dragon is here, hiding her face with her paws.~ Descr This poor dragon has been locked up by the dwarves. She looks quite young and wales quite loudly. This poor dragon has been captured by those evil dwarves. It cringes as it sees you enter, it may be scared, but not wimpy. ~ Gen 1 50 2 -1 0 0 0 5 12 D Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 End #105025 Name thief man~ Short a thief~ Long A man is here, flipping a coin.~ Descr The guy does not appreciate you seeing him, he blushes and looks innocent. ~ Gen 2 35 1 -1 0 0 100 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 130 0 Fgt 0 10 0 0 End #105026 Name Cell Keeper dwarf~ Short the cell keeper~ Long A dwarf is here, watching the cell's.~ Descr This dwarf wanders up and down these halls, haunted by the ghosts of his past prisoners... His eyes are wide and his face pale. ~ Gen 1 80 1 -1 0 0 300 2 6 d Act 2 0 2 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 Guard 4 0 0 0 0 0 0 End #105027 Name ghost beast~ Short a ghost~ Long A ghost of an old prisoner moves up and down the halls.~ Descr The ghost in transparent and has no features. ~ Gen 1 40 0 -1 0 0 0 21 15 G Act 8 0 0 0 0 0 0 Aff 0 0 1 0 Fgt 0 10 0 0 End #105028 Name old man prtct~ Short an old man~ Long An old man is minding his own buisness.~ Descr The old man smiles at you and goes about his buisness. ~ Gen 3 35 1 -1 0 0 150 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105029 Name old woman prtct~ Short an old woman~ Long A kind old woman is stairing into the air.~ Descr A difficult decission lies in your head, do you help her cross the road, or do you kill her? ~ Gen 3 25 2 -1 0 0 90 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105030 Name briad keeper~ Short Briad~ Long Briad is behind a counter, talking to a customer.~ Descr Briad, the towns innkeeper smiles widely at you and then continues to talk to his patrons. ~ Gen 1 100 1 -1 0 0 500 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 Shop 0 19 17 0 0 140 10 0 24 0 0 0 0 End #105031 Name mom mother prtct~ Short a mother~ Long A mother watches her babies playing.~ Descr This lady has one thing on her mind, her babies and the welfare of the other Bognians, how kind a woman she is. ~ Gen 3 20 2 -1 0 0 50 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105032 Name logger man prtct~ Short a logger~ Long A logger rests while he is off duty.~ Descr This man wanders around aimlessely, and smiles as you notice him. ~ Gen 2 70 1 -1 0 0 200 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105033 Name barmaid girl~ Short a barmaid~ Long A gorgeous barmaid asks to take your order.~ Descr This is one of the most attractive young ladies you have seen in this town yet. She smiles at you and continues her busy work. ~ Gen 2 11 2 -1 0 0 40 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105034 Name Orlan~ Short Orlan~ Long Orlan is sitting behind the bar.~ Descr Orlan is an older man. He has a full beard and is well built. He enjoys serving his customers, even if they arn't to bright. ~ Gen 1 100 1 -1 0 0 500 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 Shop 0 17 0 0 0 120 25 0 24 0 0 0 0 End #105035 Name old logger~ Short an old logger~ Long An old logger sits with his head between his knees.~ Descr This poor logger must have said something wrong to a dwarf, and has been thrown in here. ~ Gen 1 40 1 -1 0 0 25 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105036 Name rg renegade dwarf beast~ Short a renegade dwarf~ Long A renegade dwarf paces the room in deep thought.~ Descr He is a skinny looking dwarf, beard grown long. Rags cover his small body. A very dim aura surrounds him. ~ Gen 1 105 1 -1 0 0 250 2 6 d Act 258 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 13 0 0 End #105037 Name large ugly beast~ Short the large beast~ Long A large beast is picking its skin with its teeth.~ Descr Brown fur, drool, large teeth, 15 meters tall. Your basic ugly monster. It takes no notice of you. ~ Gen 1 60 0 -1 0 0 0 11 1 D Act 10 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 13 0 0 End #105038 Name faerie beast~ Short a faerie~ Long A faerie mopes around in the air.~ Descr A dwarf caught this poor faerie and put it in here. It notices you, but does not care. ~ Gen 1 25 2 -1 0 0 0 19 11 f Act 2 0 0 0 0 0 0 Aff 0 0 1024 0 Fgt 0 10 0 0 End #105039 Name elite guard~ Short an Elite guard~ Long An Elite guard watches you closely.~ Descr This man stands sturdy as a brick. It seems obvious that he is not from these parts. He nods as you look at him and continues his duty. ~ Gen 1 60 1 -1 0 0 250 0 7 M Act 0 0 0 0 0 1 1 Aff 0 0 0 0 Fgt 0 10 0 0 End #105040 Name dwarf dwarven guard~ Short a dwarven guard~ Long A dwarven guard is here, picking his nose and yawning.~ Descr The guard does not enjoy his job, but does it anyhow, and does it the best he can. ~ Gen 3 50 1 -1 0 0 80 2 6 d Act 2 0 2 0 0 0 0 Aff 0 0 0 35 Fgt 0 12 0 0 Guard 1 0 0 0 0 0 0 End #105041 Name rat beast~ Short a rat~ Long A rat scurries along the floor.~ Descr It is nothing more than an annoying rat. ~ Gen 9 11 0 -1 0 0 0 7 4 r Act 8 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #105042 Name wise old man codeone prtct~ Short a wise old man~ Long A wise old man wanders around telling stories.~ Descr The man wheres nothing but a robe, he walks around talking about some strange god, but you just think him crazy. ~ Gen 1 100 1 -1 0 0 100 0 7 M Act 258 0 0 0 0 0 0 Aff 0 0 512 33 Fgt 0 10 0 0 End #105043 Name man follower prtct~ Short a man~ Long A man listens to the old man tenetivly.~ Descr This man does nothing but follow the old man, and listen to every word he says. ~ Gen 1 11 1 -1 0 0 20 0 7 M Act 0 0 262144 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105044 Name cook dwarf dwarven~ Short a dwarven cook~ Long A dwarven cook is, well, cooking.~ Descr He is a dwarf, and well, he is cooking, so that MUST make him a dwarven cook. He takes no time to notice you. ~ Gen 4 30 1 -1 0 0 50 2 6 d Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105045 Name dwarf dwarven servent~ Short a dwarven servant~ Long A dwarven servent scurries around franticly.~ Descr This servant runs to and from the kitchen and dining hall, to serve the nobler types of the tower. ~ Gen 1 84 2 -1 0 0 411 2 8 d Act 0 0 0 0 0 0 0 Aff 0 0 0 96 Fgt 0 10 0 0 End #105046 Name dwarf dwarven speaker~ Short the dwarven speaker~ Long The dwarven speaker's voice booms loudly.~ Descr The speakers voice booms out loudly, but he quickly stops when he notices you. He is not happy to see you. ~ Gen 1 25 0 -1 0 0 0 2 6 d Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #105047 Name sleeping dwarven dwarf guard~ Short a dwarven guard~ Long A dwarven guard in napping on a hard bunk.~ Gen 8 73 1 -1 0 0 301 2 11 d Act 2 0 4194304 0 0 0 0 Aff 0 0 0 96 Fgt 0 10 0 0 End #105048 Name logger man~ Short a logger~ Long A logger labors hard at a near by tree.~ Descr Big, large, muscular, and all other words which can describe this hardworking man. He notices you, nods a greeting, then continues his work. ~ Gen 2 50 1 -1 0 0 300 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #0 #OBJDATA #105001 Name Brilliant Axe~ Short a brilliant axe~ Long A very shiny axe lies on the ground here.~ Type 2 Extra 262144 Wear 8193 Values 100 8 0 3 0 0 0 2 4 0 Weight 50 Cost 950 End #105002 Name fountain~ Short fountain~ Long An elegant fountain sits in the center of the town square.~ Type 22 Wear 0 Values 0 -1 -1 -1 0 0 0 0 0 0 Weight 1 Cost 0 End #105003 Name puse sword~ Short a puse sword~ Long A sword with a puse handle lies on the ground here.~ Type 2 Extra 262144 Wear 8193 Values 0 4 0 3 0 0 0 3 4 0 Weight 70 Cost 1355 End #105004 Name wooden bracers~ Short some wooden bracers~ Long A set of wooden bracers lay on the floor here.~ Type 1 Wear 129 Values 0 0 0 2 0 0 20 20 0 0 Weight 70 Cost 540 Affect 14 3 1 0 0 0 0 0 End #105005 Name puse key~ Short a puse key~ Long A puse key lies upon the floor here.~ Type 16 Wear 8193 Weight 1 Cost 1 End #105007 Name prime oxen rib food~ Short a prime oxen rib~ Long A prime oxen rib lays on the floor, insects flock around it.~ Type 4 Wear 8193 Values 22 0 0 0 0 0 0 0 0 0 Weight 1 Cost 20 End #105008 Name blue pill~ Short a [34mblue[0;37m pill~ Long [36mA [34mblue[0;37m[36m pill lies on the floor here, collecting dust.[0;37m~ Type 23 Wear 8193 Values 15 -1 -1 1 0 0 0 0 0 0 Weight 0 Cost 660 End #105009 Name green pill~ Short a [32mgreen[0m pill of strength~ Long A [32mgreen[36m pill is seen on the ground here.~ Type 23 Wear 8193 Values 15 86 -1 1 0 0 0 0 0 0 Weight 0 Cost 920 End #105010 Name red pill~ Short a [31mred[0m pill of water~ Long You notice a [31mred[36m pill on the ground.~ Type 23 Wear 8193 Values 15 -1 -1 1 0 0 0 0 0 0 Weight 0 Cost 855 End #105011 Name black pill~ Short a [1m[30mblack [0mpill of energy~ Long A [1m[1;30mblack[0;37m[36m pill can barely be noticed.~ Type 23 Wear 8193 Values 15 48 -1 1 0 0 0 0 0 0 Weight 0 Cost 505 End #105012 Name razor sword~ Short a razor-edged sword~ Long A razor-edged sword lies here on the ground.~ Type 2 Extra 262146 Wear 8193 Values 0 6 0 3 0 0 0 3 3 0 Weight 52 Cost 1850 Affect 19 2 1 0 0 0 0 0 End #105013 Name brown platemail mail~ Short some [33mbrown[0;37m platemail~ Long Some brown platemail sits on the floor.~ Type 1 Wear 32769 Values 0 4 0 0 0 0 50 50 0 0 Weight 62 Cost 2241 Affect 14 -12 0 0 0 0 0 0 End #105014 Name yellow pill~ Short a [33m[1myellow[0m pill of biggness~ Long There seems to be a [1m[33myellow[0;37m[36m pill on the ground.~ Type 23 Wear 8193 Values 12 61 -1 1 0 0 0 0 0 0 Weight 0 Cost 1650 End #105015 Name black whip~ Short a [1m[1;30mblack[0;37m whip~ Long A black whip lies along the floor.~ Type 2 Extra 1048576 Wear 8193 Values 0 100 0 4 0 0 0 4 2 0 Weight 38 Cost 625 End #105016 Name dagger thief~ Short a thief's dagger~ Long A dagger of a thief rests upon the floor.~ Type 2 Extra 131072 Wear 8193 Values 0 3 0 11 0 0 0 2 4 0 Weight 41 Cost 515 Affect 17 -3 0 0 0 0 0 0 Affect 14 10 0 0 0 0 0 0 End #105017 Name thief belt~ Short a thief's belt~ Long A belt for a thief scatters itself on the floor.~ Type 1 Wear 262145 Values 1 10 10 0 0 0 0 0 0 0 Weight 22 Cost 632 Affect 23 3 1 0 0 0 0 0 End #105018 Name purple key~ Short a purple key~ Long A key with shades of purple lies by your feet.~ Type 16 Wear 8193 Weight 1 Cost 1 End #105020 Name sword steel short~ Short a steel short sword~ Long A steel short sword lies here on the ground.~ Type 2 Extra 262146 Wear 8193 Values 0 9 0 3 0 0 0 3 4 0 Weight 66 Cost 3000 Affect 18 1 0 0 0 0 0 0 End #105021 Name Mug ale~ Short a mug of ale~ Long A mug of ale rests here, waiting for you to drink it.~ Type 6 Wear 8193 Values 2 2 3 0 0 0 0 0 0 0 Weight 1 Cost 10 End #105022 Name cup coffee~ Short a cup of coffee~ Long A steaming cup of coffee fragrances the room.~ Type 6 Wear 8193 Values 2 2 10 0 0 0 0 0 0 0 Weight 1 Cost 10 End #105023 Name pink lemonade~ Short a glass of pink lemonade~ Long A cool glass of pink lemonade tempts you to it.~ Type 6 Wear 8193 Values 2 2 11 0 0 0 0 0 0 0 Weight 1 Cost 7 End #105024 Name mug beer~ Short a mug of beer~ Long A mug of beer fizzles here.~ Type 6 Wear 8193 Values 2 2 1 0 0 0 0 0 0 0 Weight 0 Cost 14 End #105025 Name shot whisky~ Short a shot of whiskey~ Long A shot of whisky beckons your name.~ Type 6 Wear 8193 Values 1 1 5 0 0 0 0 0 0 0 Weight 0 Cost 25 End #105026 Name red special~ Short a [31mred[0;37m[1m special[0;37m~ Long [36mA shot of the [31mred[36m special sits here.[0;37m~ Type 6 Wear 8193 Values 1 1 12 0 0 0 0 0 0 0 Weight 0 Cost 50 End #105027 Name Bognian Belt~ Short a Bognian belt~ Long A belt with Bognian quality sits on the floor.~ Type 1 Wear 262145 Values 0 2 0 0 0 0 50 50 0 0 Weight 15 Cost 440 End #105028 Name fine bognian sword bognia~ Short a fine Bognian sword~ Long A fine Bognian sword sits on the floor.~ Type 2 Extra 2359296 Wear 8193 Values 0 8 0 3 0 0 0 2 5 0 Weight 54 Cost 847 Affect 18 1 0 0 0 0 0 0 End #105029 Name bognian bognia cloak~ Short a Bognian cloak~ Long A sleek Bognian Cloak is sprawled out on the floor.~ Type 1 Wear 65537 Values 0 2 0 0 0 0 50 50 0 0 Weight 73 Cost 0 Affect 13 10 1 0 0 0 0 0 End #105030 Name dungeon keys~ Short dungeon keys~ Long A set of dungeon keys captures your eyes.~ Type 16 Wear 8193 Weight 1 Cost 0 End #105031 Name fresh loaf of bread~ Short fresh loaf of bread~ Long A fresh loaf of bread attracts your eye.~ Type 4 Maxinroom 7 Wear 8193 Values 11 0 0 0 0 0 0 0 0 0 Weight 1 Cost 13 End #105032 Name stale loaf bread~ Short stale loaf of bread~ Long A stale loaf of bread sits on the floor.~ Type 4 Maxinroom 15 Wear 8193 Values 5 0 0 0 0 0 0 0 0 0 Weight 1 Cost 2 End #105033 Name water basin~ Short water basin~ Long A stone water basin has a seemingly endless supply of water~ Type 22 Wear 0 Values 0 -1 -1 -1 0 0 0 0 0 0 Weight 40 Cost 0 End #105034 Name official bognian ring~ Short a bognian officer's ring~ Long A ring with the Bognian symbol shines.~ Type 1 Wear 4097 Values 0 0 0 2 0 0 30 30 0 0 Weight 2 Cost 710 Affect 13 5 1 0 0 0 0 0 End #105035 Name bognian gauntlets~ Short a pair of Bognian gauntlets~ Long A pair of Bognian gauntlets shines by the light.~ Type 1 Wear 2049 Values 0 0 0 3 0 0 50 50 0 0 Weight 27 Cost 736 Affect 17 1 1 0 0 0 0 0 End #105036 Name a small club~ Short a small club~ Long A small club is here lying on the ground.~ Type 2 Extra 524288 Wear 8193 Timer 15 Values 0 2 0 8 0 0 0 1 5 0 Weight 60 Cost 9 End #0 #ROOMDATA #105001 Name ~ Flags 262144 Door 2 0 0 0 0 0 ~ ~ End #105002 Name Bognia Gate~ Descr The road here is very worn. You notice men walking back and forth in and out of the town. To the northwest you can see a tower extending over the entire town. To the west of you stands a small gate to the town of Bognia. A pathway leads to the south. You also notice a sign on the gate. ~ Flags 262144 Sector 5 ExtraDescr sign~ It reads: 'Town of Bognia - Home of Bognian Wood' ~ Reset M 105010 1 100 Reset O 207 0 35 Reset O 222 0 35 Reset O 233 0 35 Reset O 227 0 35 Reset O 205 0 35 Reset O 213 0 35 Reset O 221 0 35 Door 3 0 0 105016 30 30 ~ door~ Door 4 0 0 129107 0 0 ~ ~ End #105003 Name Along East Noontin~ Descr You are on a large pathway which extends in several directions. Huge oxen are pulling carts full of lumber from west to east, and carts with freshly cut wood to the west. To the north you can see a tower reaching above the rest of the town. To the west and south the pathway continues. ~ Flags 262144 Reset M 105039 1 75 Reset O 207 0 35 Reset O 222 0 35 Reset O 233 0 35 Reset O 227 0 35 Reset O 205 0 35 Reset O 213 0 35 Reset O 221 0 35 Reset O 105029 0 75 Reset O 105027 0 75 Reset O 105028 0 75 Reset M 105006 2 60 Reset O 105006 0 75 Reset O 105004 0 50 Door 0 0 0 105005 30 30 ~ door~ Door 1 0 0 105016 30 30 ~ door~ Door 2 0 0 105019 30 30 ~ door~ Door 3 0 0 105004 30 30 ~ door~ End #105004 Name Along East Noontin~ Descr To the west you can see a busy (well, as busy as this town is going to get) intersection. You hear loud noises from the southwest. The road here extends to the west and east. ~ Flags 262144 Reset M 105002 1 100 Door 1 0 0 105003 30 30 ~ door~ Door 3 0 0 105006 30 30 ~ door~ End #105005 Name Before the Bognia Tower~ Descr You are standing at the base of the tower which extends about four stories high. When you are standing away from the tower, you notice a few heads at the top of it. A sign is on the door of the tower. South will take you back to the town entrance. ~ Flags 262144 Sector 0 ExtraDescr sign~ Tower of Bognia ~ Reset M 105040 3 100 Reset M 105040 3 50 Reset M 105040 3 20 Reset O 207 0 75 Reset O 222 0 35 Reset O 233 0 35 Reset O 227 0 35 Reset O 205 0 35 Reset O 213 0 35 Reset O 221 0 35 Door 0 3 5004 105032 45 45 ~ puse door~ Door 2 0 0 105003 30 30 ~ door~ End #105006 Name Town Square~ Descr Men, women, children, oxen, donkeys, and just about everything else that exists in this town is here doing something. Beggers are lined up against the east side of the inn, peddlers are trying to make deals, and the noise from the south is even more imense. To the north is the market square and the pathway extends to the west and east. ~ Flags 262144 Reset O 105002 -5 100 Reset M 105009 1 100 Reset M 105008 1 100 Reset O 105029 1 20 Reset O 105027 1 20 Reset O 105007 1 30 Reset O 105004 1 35 Reset O 105035 1 15 Reset O 105036 1 5 Door 0 0 0 105007 30 30 ~ door~ Door 1 0 0 105004 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 105010 30 30 ~ door~ End #105007 Name Market Square~ Descr A few peddlers run up to you showing you their worthless wares, you just brush them aside. You look around and think to yourself that this marketplace is rather small, but then again, so is the town. To the west is a supply shop, to the north is the drug store, and to the east is the stables. ~ Flags 262144 Reset M 105025 2 100 Reset M 105025 2 15 Reset O 105017 0 65 Reset O 105016 0 65 Door 0 0 0 105009 30 30 ~ door~ Door 1 0 0 105055 30 30 ~ door~ Door 2 0 0 105006 30 30 ~ door~ Door 3 0 0 105008 30 30 ~ door~ End #105008 Name Supply Shop~ Descr You open the door and a small bell rings. Franco, the keeper of the shop comes up to the counter and inquires what you want. Before you have a chance to answer he starts to show off on of his best tree axe's. He then proceeds to other things such as his prime oxen ribs and so on until you stop him and politely tell him to shut up. ~ Flags 262150 Sector 0 Reset M 105012 1 100 Reset O 32 1 100 Reset O 105006 1 100 Reset O 100801 1 100 Door 1 0 0 105007 30 30 ~ door~ End #105009 Name Drug Store~ Descr You are standing in the middle of a very stange shop. You can smell inscence burning, and a small elven child is here playing the flute. Peace you think to yourself. Abdra suddenly appears in front of you and asks how me help you. He offers you a list of drugs and tells you, 'These will do you know harm, no harm at all! ' ~ Flags 262150 Sector 0 Reset M 105015 1 100 Reset O 105008 1 100 Reset O 105011 1 100 Reset O 105014 1 100 Reset O 105009 1 100 Reset O 105010 1 100 Door 2 0 0 105007 30 30 ~ door~ End #105010 Name Along West Noontin~ Descr Before you is the entrance to the Green Fly Inn, a gathering place for travelers and the descent folk of the town. To the west and east the path continues. ~ Flags 262144 Reset M 105042 1 100 Reset M 105043 1 100 Door 1 0 0 105006 30 30 ~ door~ Door 2 0 0 105011 30 30 ~ door~ Door 3 0 0 105013 30 30 ~ door~ End #105011 Name Green Fly Inn~ Descr You are standing in the well established, Green Fly Inn. The moment you are entered, you are greated by a woman who takes your coat and curtseys to you. Briad stands at a counter waiting for whatever you ask for of him. ~ Flags 262148 Sector 0 Reset M 105030 1 100 Reset O 105021 1 100 Reset O 105022 1 100 Reset O 105023 1 100 Door 0 0 0 105010 30 30 ~ door~ End #105012 Name Lumber Mill~ Flags 262144 Door 2 0 0 105054 30 30 ~ door~ Door 3 0 0 105052 30 30 ~ door~ End #105013 Name Along West Noontin~ Descr To the north you see a large sign reading: Bognia Guard HeadQuarters. But, for some reason, the guards here do not make you feel safe. To the south you can see the entrance to the local tavern. The path countinues to the west, which the residential area of Bognia lies. The path also leads east. ~ Flags 262144 Door 0 0 0 105015 30 30 ~ door~ Door 1 0 0 105010 30 30 ~ door~ Door 2 0 0 105014 30 30 ~ door~ Door 3 0 0 105018 30 30 ~ door~ End #105014 Name Bognian Pub~ Descr The second you enter the room you smell the strong oder of the ale. Orlan sits behind the bar collecting money and suppling drinks. As you look around at his customers, you notice many of them are Bognia guards who are off-duty or on brake (no wonder Orlan picked this spot for his pub). Loggers also are releiving stress. ~ Flags 262148 Sector 0 Reset M 105034 1 100 Reset O 105021 1 100 Reset O 105026 1 100 Reset O 105025 1 100 Reset O 105024 1 100 Reset M 105033 2 100 Reset M 105033 2 25 Reset M 105004 1 75 Reset O 221 0 10 Reset O 213 0 10 Reset O 205 0 10 Reset O 227 0 10 Reset O 201 0 10 Reset M 105005 1 75 Door 0 0 0 105013 30 30 ~ door~ End #105015 Name Bognia Guard HQ~ Descr You are standing it what appears to be the towns authority. A few men are sitting in chairs eating straw. There is also a man sitting behind a desk who appears to be dozing off. To the east you notice a cell door, and south will take you back to the street. ~ Flags 262148 Sector 0 Reset M 105011 1 75 Reset O 207 0 35 Reset O 222 0 5 Reset O 233 0 5 Reset O 221 0 10 Reset O 213 0 50 Reset O 205 0 50 Reset O 227 0 13 Reset O 201 0 50 Reset O 105001 0 10 Reset M 105001 3 100 Reset O 105013 0 20 Reset O 105012 0 18 Reset O 105034 0 65 Reset O 105001 0 10 Reset O 201 0 55 Reset O 205 0 64 Reset O 105035 0 15 Door 1 23 0 105078 50 50 ~ cell door~ Door 2 0 0 105013 30 30 ~ door~ End #105016 Name Entrance to Bognia~ Descr The gate has been put together by none other than, fine, Bognia wood. It stands nearly 20 feet in the air. Carvings have been put in of Bognia's founding father, Finlow Bog. ~ Flags 262146 Door 1 0 0 105002 30 30 ~ door~ Door 3 0 0 105003 30 30 ~ door~ End #105017 Name Path to Lumber Mill~ Descr Ugggh... I am gonna have do a weee lil' bit of reseach for this ~ Flags 262144 Door 0 0 0 105006 30 30 ~ door~ Door 2 0 0 105052 30 30 ~ door~ End #105018 Name Along Noontin Road~ Descr Noontin Road continues west and east. To the west is what Bognia calls its 'Resting Lands'. Children are seen playing and you get a nice feeling when looking that way. ~ Flags 262144 Door 1 0 0 105013 30 30 ~ door~ Door 3 0 0 105020 30 30 ~ door~ End #105019 Name A Small Path~ Descr You are along a small pathway which leads north and south. Looking north you can see the Bognian Tower standing over the town. To the south, is a building with much noise emmiting from it. ~ Flags 262144 Sector 5 Door 0 0 0 105003 30 30 ~ door~ Door 2 0 0 105029 30 30 ~ door~ End #105020 Name Resting Lands along West Noontin~ Descr You are in the 'Resting Lands' of Bognia, woman are seen gossiping about different what nots. Children are running up and down the streets. Men are resting on their front porches. To the north and south are homes of these people. Noontin continues west and east. ~ Flags 262144 Reset M 105028 1 75 Reset M 105029 1 75 Reset M 105031 1 75 Door 0 0 0 105023 30 30 ~ door~ Door 1 0 0 105018 30 30 ~ door~ Door 2 0 0 105024 30 30 ~ door~ Door 3 0 0 105021 30 30 ~ door~ End #105021 Name Resting Lands along West Noontin~ Descr You are in the 'Resting Lands' of Bognia, woman are seen gossiping about different what nots. Children are running up and down the streets. Men are resting on their front porches. To the north and south are homes of these people. Noontin continues west and east. ~ Flags 262144 Reset M 105007 1 90 Reset O 105036 0 75 Reset M 105028 1 75 Reset M 105029 1 75 Reset M 105031 1 75 Reset M 105032 1 75 Door 0 0 0 105025 30 30 ~ door~ Door 1 0 0 105020 30 30 ~ door~ Door 2 0 0 105026 30 30 ~ door~ Door 3 0 0 105022 30 30 ~ door~ End #105022 Name Resting Lands along West Noontin~ Descr You are in the 'Resting Lands' of Bognia, woman are seen gossiping about different what nots. Children are running up and down the streets. Men are resting on their front porches. To the north and south are homes of these people. Noontin continues to the east. ~ Flags 262144 Reset M 105003 1 90 Reset M 105028 1 75 Reset M 105029 1 75 Reset M 105031 1 75 Reset M 105032 1 75 Door 0 0 0 105027 30 30 ~ door~ Door 1 0 0 105021 30 30 ~ door~ Door 2 0 0 105028 30 30 ~ door~ End #105023 Name Inside a House~ Descr You stand at the door of a finely crafted Bognian home. It is built by, none other than Bognian Wood. A fireplace sits on the northern corner of the room. Nice beds and dressers are around. ~ Flags 262148 Sector 0 Door 2 0 0 105020 30 30 ~ door~ End #105024 Name Inside a House~ Descr You stand at the door of a finely crafted Bognian home. It is built by, none other than Bognian Wood. A fireplace sits on the southern corner of the room. Nice beds and dressers are around. ~ Flags 262150 Sector 0 Door 0 0 0 105020 30 30 ~ door~ End #105025 Name Inside a House~ Descr You stand at the door of a finely crafted Bognian home. It is built by, none other than Bognian Wood. A fireplace sits on the northern corner of the room. Nice beds and dressers are around. ~ Flags 262148 Sector 0 Door 2 0 0 105021 30 30 ~ door~ End #105026 Name Inside a House~ Descr You stand at the door of a finely crafted Bognian home. It is built by, none other than Bognian Wood. A fireplace sits on the southern corner of the room. Nice beds and dressers are around. ~ Flags 262148 Sector 0 Door 0 0 0 105021 30 30 ~ door~ End #105027 Name Inside a House~ Descr You stand at the door of a finely crafted Bognian home. It is built by, none other than Bognian Wood. A fireplace sits on the northern corner of the room. Nice beds and dressers are around. ~ Flags 262148 Sector 0 Door 2 0 0 105022 30 30 ~ door~ End #105028 Name Inside a House~ Descr You stand at the door of a finely crafted Bognian home. It is built by, none other than Bognian Wood. A fireplace sits on the southern corner of the room. Nice beds and dressers are around. ~ Flags 262148 Sector 0 Door 0 0 0 105022 30 30 ~ door~ End #105029 Name Before the "Logging Training Camp"~ Descr You stand at the entrance to a building with a sign reading: "Logging Training Camp". You wonder what is so hard about cutting down trees, but maybe there is a real reason why Bognia wood is the best. ~ Flags 262146 Sector 27 Door 0 0 0 105019 30 30 ~ door~ Door 2 3 0 105030 30 30 ~ wooden gate~ End #105030 Name Inside the Camp~ Descr Small kids around age 7 are standing up and whacking at a 2 foot in radius tree. Older kids are whacking at one about 6 foor in radius. You wonder why they would give these boys such large trees, but think it is none of your buisness. An older man is here shouting at the kids. ~ Flags 262146 Sector 27 Reset M 105023 2 100 Reset M 105023 2 25 Reset O 105015 0 77 Reset M 105020 1 85 Reset O 105006 0 85 Reset M 105022 1 85 Reset O 105006 0 85 Door 0 3 0 105029 30 30 ~ wooden gate~ Door 1 0 0 105080 30 30 ~ door~ Door 2 0 0 105031 30 30 ~ door~ Door 3 0 0 105079 30 30 ~ door~ End #105031 Name Fregy's Office~ Descr As you enter, your sense of smell is clogged up, and then you sneeze. The floor creaks as you steep. Your eyes adjust to the darkness, you can barely make out a few things. The light is comming from a small candle in each corner of the room. A painting rests upon the wall. A desk made of bognia wood sits in the center. ~ Flags 262150 Sector 0 ExtraDescr painting~ As you get closer, you see it is of a tall skinny man in a purple robe. On the bottem is a small plaque reading, 'Pollid'. ~ ExtraDescr desk~ A find desk indeed. ~ Reset M 105013 1 100 Reset O 105003 0 18 Reset O 105005 0 100 Door 0 0 0 105030 30 30 ~ door~ End #105032 Name Tower Lobby~ Descr You stand at the entance to the High Wizard of Bognia's tower. The lobby has exits extending everywhere. The light of day shines from the south. To the west, you smell the scent of some meat, and another door leads to the east. ~ Flags 262150 Sector 0 Door 0 0 0 105057 30 30 ~ door~ Door 1 3 0 105060 30 30 ~ door~ Door 2 3 0 105005 45 45 ~ pulsedoor~ Door 3 0 0 105058 30 30 ~ door~ End #105033 Name Before an Elegant Staircase~ Descr You stand before an elegant staircase leading up to the floor above. You can hear the sounds of dwarves screaming and having a good time. To the south is the entrance and kitchen of the tower. ~ Flags 262148 Sector 0 Door 2 3 0 105057 40 40 ~ door~ Door 4 0 0 105034 30 30 ~ (null)~ End #105034 Name Above an Elegant Staircase~ Descr You stand before an elegant staircase leading down to the floor below. To the south is a big wooden door, behind the door, you make out the sounds of dwarves. ~ Flags 262148 Sector 0 Door 2 3 0 105035 40 40 ~ Wooden Door~ Door 5 0 0 105033 30 30 ~ (null)~ End #105035 Name Dining Hall~ Descr You are at the entrance to what seems a large banquet hall. The room expands largely to the south and to the west and east. A huge long table extends from nearly one side to the other going west-east. A door lies to the north. ~ Flags 262148 Sector 0 Reset M 105019 1 60 Door 0 3 0 105034 40 40 ~ wooden door~ Door 1 0 0 105037 30 30 ~ door~ Door 2 0 0 105039 30 30 ~ door~ Door 3 0 0 105036 30 30 ~ door~ End #105036 Name Dining Hall~ Descr This part of the hall is rather droll. It extends to the east and to the south. A wall is to the north and west. ~ Flags 262148 Sector 0 Reset M 105019 2 25 Reset M 105019 2 60 Door 1 0 0 105035 30 30 ~ door~ Door 2 0 0 105038 30 30 ~ door~ End #105037 Name Dining Hall~ Descr This part of the hall is rather droll. It extends to the west and to the south. A wall is to the north and east. ~ Flags 262148 Sector 0 Reset M 105019 2 25 Reset M 105019 2 60 Door 2 0 0 105040 30 30 ~ door~ Door 3 0 0 105035 30 30 ~ door~ End #105038 Name Dining Hall~ Descr You are at the southwestern corner of the large hall. A table with many seats extends almost to the wall. Dwarves are screaming at servents for more food. You can leave to the east and north. ~ Flags 262148 Sector 0 Reset M 105018 2 60 Reset M 105018 2 55 Door 0 0 0 105036 30 30 ~ door~ Door 1 0 0 105039 30 30 ~ door~ End #105039 Name Dining Hall~ Descr You are in the center of the hall. From here, you can see the podium very nicely. The tables are split in the center, making room for a spiral staircase going up. The hall extends in all directions, and south leads up to the podium. ~ Flags 262148 Sector 0 Reset M 105018 1 45 Door 0 0 0 105035 30 30 ~ door~ Door 1 0 0 105040 30 30 ~ door~ Door 2 0 0 105042 30 30 ~ door~ Door 3 0 0 105038 30 30 ~ door~ Door 4 0 0 105044 30 30 ~ door~ End #105040 Name Dining Hall~ Descr You are at the southeastern corner of the large hall. A table with many seats extends almost to the wall. Dwarves are screaming at servents for more food. You can leave to the west and north. ~ Flags 262148 Sector 0 Reset M 105019 1 60 Reset M 105018 1 25 Door 0 0 0 105037 30 30 ~ door~ Door 3 0 0 105039 30 30 ~ door~ End #105041 Name Tower - Second Floor~ Flags 262144 Sector 0 Reset M 105019 1 60 End #105042 Name Up at the Podium~ Descr The podium stands about two feet above the rest of the hall. You may step down from the podium to the north. ~ Flags 262148 Sector 0 Reset M 105046 1 100 Reset M 105019 1 33 Door 0 0 0 105039 30 30 ~ door~ End #105043 Name Tower - Second Floor~ Flags 262144 Sector 0 Reset M 105019 2 20 Reset M 105019 2 60 End #105044 Name Third Floor Foyer~ Descr A spiral staircase goes up and down, however there is a trapdoor above. Dwarven sleeping quarters are to the west and east. Another room is to the north. ~ Flags 262148 Sector 0 Door 0 0 0 105047 30 30 ~ door~ Door 1 0 0 105049 30 30 ~ door~ Door 3 0 0 105045 30 30 ~ door~ Door 4 35 0 105050 30 30 ~ trapdoor~ Door 5 0 0 105039 30 30 ~ door~ End #105045 Name Dwarven Quarters~ Descr The room has a plentyfull amount of bunks in it. Hard pillows and short mattresses. Wind blows in from a window to the west. The bunk extends to the north. The hall is to the east. ~ Flags 262148 Sector 0 Reset M 105047 2 50 Reset M 105047 2 25 Door 0 0 0 105046 30 30 ~ door~ Door 1 0 0 105044 30 30 ~ door~ End #105046 Name Dwarven Quarters~ Descr The room has a plentyfull amount of bunks in it. Hard pillows and short mattresses. Wind blows in from a window to the north. The bunk extends to the south. ~ Flags 262148 Sector 0 Reset M 105047 2 50 Reset M 105047 2 25 Door 2 0 0 105045 30 30 ~ door~ End #105047 Name Supply Room~ Flags 262148 Sector 0 Door 2 0 0 105044 30 30 ~ door~ End #105048 Name Dwarven Quarters~ Descr The room has a plentyfull amount of bunks in it. Hard pillows and short mattresses. Wind blows in from a window to the north. The bunk extends to the south. ~ Flags 262148 Sector 0 Reset M 105047 2 50 Reset M 105047 2 25 Door 2 0 0 105049 30 30 ~ door~ End #105049 Name Dwarven Quarters~ Descr The room has a plentyfull amount of bunks in it. Hard pillows and short mattresses. Wind blows in from a window to the east. The bunk extends to the north. The hall is to the west. ~ Flags 262148 Sector 0 Reset M 105047 2 50 Reset M 105047 2 25 Door 0 0 0 105048 30 30 ~ door~ Door 3 0 0 105044 30 30 ~ door~ End #105050 Name Top Floor of Tower~ Descr You stand in a small two by two meter room. The room has no features what so ever. The spiral stairs lead down, and there is a door to the south. You do however notice a green light from beneeth the door. ~ Flags 262148 Sector 0 Door 0 3 0 105051 50 50 ~ door~ Door 5 35 0 105044 30 30 ~ trapdoor~ End #105051 Name Pollid's Quarters~ Descr Vials, books, jars, it's all here. The whole works of a mage's workshop. The room has a window looking out each direction, so there is quite a draft. The room is large, and a large rug to cover it. A door is to the south. ~ Flags 262148 Sector 0 Reset M 105014 1 100 Door 2 3 0 105050 50 50 ~ door~ End #105052 Name Lumber Mill~ Flags 262144 Door 0 0 0 105017 30 30 ~ door~ Door 1 0 0 105012 30 30 ~ door~ Door 2 0 0 105053 30 30 ~ door~ End #105053 Name Lumber Mill~ Flags 262144 Door 0 0 0 105052 30 30 ~ door~ Door 1 0 0 105054 30 30 ~ door~ End #105054 Name Lumber Mill~ Flags 262144 Door 0 0 0 105012 30 30 ~ door~ Door 3 0 0 105053 30 30 ~ door~ End #105055 Name Bognia Stables~ Descr You enter the stables from the west and immeditly smell the oders of the animals. Phill approaches you and begins to tell you about how his oxen and donkey's are the best trained pets one can purchase. ~ Flags 262214 Sector 0 Reset M 105017 1 100 Door 1 22 0 105056 30 30 ~ door~ Door 3 0 0 105007 30 30 ~ door~ End #105056 Name Pet Shop Storage Room~ Flags 262144 Reset M 105021 1 100 Reset M 105016 1 100 Door 3 22 0 105055 30 30 ~ door~ End #105057 Name Tower Hall~ Descr You stand at the end of the short hall. Doors are to the west and east, and a hand carved wooden door is to the north. To the south is the entrance to the tower. ~ Flags 262148 Sector 0 Door 0 3 0 105033 40 40 ~ Wooden Door~ Door 1 3 0 105061 30 30 ~ door~ Door 2 0 0 105032 30 30 ~ door~ Door 3 1 0 105059 25 25 ~ door~ End #105058 Name Kitchen~ Descr Cooks scramble around this room and another to the north. Huge ovens are set up and it smells great. To the east you see the lobby and entrance of this tower. ~ Flags 262148 Sector 0 Reset M 105044 2 100 Reset M 105044 2 25 Door 0 0 0 105059 30 30 ~ door~ Door 1 0 0 105032 30 30 ~ door~ End #105059 Name Kitchen~ Descr This room is an extension to the main part of the kitchen. Big rooms are bing chilled by massive blocks of ice. You see a trapdoor on the floor. ~ Flags 262148 Reset M 105045 1 75 Reset M 105044 2 100 Reset M 105044 2 25 Door 1 0 0 105057 25 25 ~ door~ Door 2 0 0 105058 30 30 ~ door~ Door 5 35 0 105062 100 100 ~ trapdoor~ End #105060 Name Guard Room~ Descr This room is where the guards rest for their two minute brake. There are clay goblets next to a water basin. A couple of bottles also are near to it. Nothing special though. ~ Flags 262148 Door 3 3 0 105032 50 50 ~ door~ End #105061 Name Storage Room~ Descr This room is, well, a storage room. Shelves line the walls with things such as herbs, tools, and other worthless things. The exit is to the west . ~ Flags 262148 Door 3 3 0 105057 30 30 ~ door~ End #105062 Name Celler~ Descr You stand in the towers wine celler. It room is relativly small, and pretty basic. There are the spiral stairs going up, racks, and wine. The racks look intersting. ~ Flags 262150 ExtraDescr wall~ The wall appears to be a huge disc stone to be rolled away. ~ ExtraDescr rack racks~ Bognian wood! Hey, the wall looks odd to the east. ~ Door 1 3 0 105063 40 40 ~ Rolling Stone~ Door 4 0 0 105059 100 100 ~ trapdoor~ End #105063 Name Dungeon Entrence~ Descr A cold breeze blows in from the hole in the west wall. Moans are heard from the south, screams from the north. This is not your happy kind of place. You fell a bit insecure. ~ Flags 262148 Sector 0 Reset M 105026 1 100 Reset O 105020 0 31 Reset O 105018 0 95 Reset O 105030 0 100 Door 0 0 0 105064 30 30 ~ door~ Door 2 0 0 105066 30 30 ~ door~ Door 3 0 0 105062 40 40 ~ door~ End #105064 Name Torture Chamber~ Descr Whips and flogs rest on a few pegs on the wall. A iron maiden sits in a corner. Wierd tables with stange devices are here and there. Another room lies to the west, and the dungeon hall is to the south. ~ Flags 262148 Sector 0 Reset M 105041 2 25 Reset M 105041 2 5 Door 2 0 0 105063 30 30 ~ door~ Door 3 0 0 105065 30 30 ~ door~ End #105065 Name Torture Chamber~ Descr You stand next to a huge device, tubes and buckets and all sorts of other contraptions are connected to it. How odd it is. A table lies real close to it. An exit lies to the east. ~ Flags 262148 Sector 0 Door 1 0 0 105064 30 30 ~ door~ End #105066 Name Along the Cells~ Descr The hall is cool and the draft flows in from the north. Moans can be heard along the hall way, but nothing to the west. There are cells on the west and east sides of the hall. The hall continues to the north and south. ~ Flags 262148 Sector 0 Reset M 105041 2 25 Reset M 105041 2 5 Door 0 0 0 105063 30 30 ~ door~ Door 1 7 5032 105071 30 30 ~ East Cell Door~ Door 2 0 0 105067 30 30 ~ door~ Door 3 7 5032 105070 30 30 ~ West Cell Door~ End #105067 Name Along the Cells~ Descr The hall is cool and the draft flows in from the north. Moans can be heard along the hall way, and you hear a huge pants of breath. There are cells on the west and east sides of the hall. The hall continues to the north and south. ~ Flags 262148 Sector 0 Reset M 105041 2 25 Reset M 105041 2 5 Door 0 0 0 105066 30 30 ~ door~ Door 1 7 5032 105073 30 30 ~ East Cell Door~ Door 2 0 0 105068 30 30 ~ door~ Door 3 7 5032 105072 30 30 ~ West Cell Door~ End #105068 Name Along the Cells~ Descr The hall is cool and the draft flows in from the north. Moans can be heard along the hall way. There are cells on the west and east sides of the hall. The hall continues to the north and south. ~ Flags 262148 Sector 0 Reset M 105041 2 25 Reset M 105041 2 5 Reset M 105027 1 75 Door 0 0 0 105067 30 30 ~ door~ Door 1 7 5032 105075 30 30 ~ East Cell Door~ Door 2 0 0 105069 30 30 ~ door~ Door 3 7 5032 105074 30 30 ~ West Cell Door~ End #105069 Name Along the Cells~ Descr The hall is cool and the draft flows in from the north. Moans can be heard along the hall way. As you get to the end of the hall, you look back and notice it is at a slight incline going down. There are cells on the west and east sides of the hall. The hall continues to the north. ~ Flags 262148 Sector 0 Reset M 105041 1 25 Door 0 0 0 105068 30 30 ~ door~ Door 1 7 5032 105077 30 30 ~ East Cell Door~ Door 3 7 5032 105076 30 30 ~ West Cell Door~ End #105070 Name Cell~ Descr The room is damp, and empty. Light shines in from the cell door to the east. ~ Flags 262148 Sector 0 Door 1 3 0 105066 30 30 ~ Cell Door~ End #105071 Name Cell~ Descr The room is damp. Light shines in from the cell door to the west. ~ Flags 262148 Sector 0 Reset M 105035 1 100 Door 3 3 0 105066 30 30 ~ Cell Door~ End #105072 Name Cell~ Descr The room is damp. Light shines in from the cell door to the east. ~ Flags 278532 Sector 0 Reset M 105036 1 100 Door 1 3 0 105067 30 30 ~ Cell Door~ End #105073 Name Cell~ Descr The room is damp. Light shines in from the cell door to the west. ~ Flags 262148 Sector 0 Reset M 105037 1 100 Door 3 3 0 105067 30 30 ~ Cell Door~ End #105074 Name Cell~ Descr The room is damp. Light shines in from the cell door to the east. ~ Flags 262148 Sector 0 Door 1 3 0 105068 30 30 ~ Cell Door~ End #105075 Name Cell~ Descr The room is damp. Light shines in from the cell door to the west. ~ Flags 262148 Sector 0 Door 3 3 0 105068 30 30 ~ Cell Door~ End #105076 Name Cell~ Descr The cell here seems larger than the others, well, at least in height. Light shines in from the cell door to the east. ~ Flags 262148 Sector 0 Reset M 105038 1 100 Door 1 3 0 105069 30 30 ~ Cell Door~ End #105077 Name Cell~ Descr The cell here seems larger than the others, well, at least in height. Light shines in from the cell door to the west. ~ Flags 262148 Sector 0 Reset M 105024 1 75 Door 3 3 0 105069 30 30 ~ Cell Door~ End #105078 Name Jail Cell~ Descr The cell is a charming one to say the least. It is quite dry and there is plenty of foods and drinks to last a week or more. There is a bench, and a few beds. ~ Flags 279684 Sector 0 Reset O 105033 -5 100 Reset O 105031 0 100 Reset O 105031 0 100 Reset O 105031 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Reset O 105032 0 100 Door 3 55 0 105015 50 50 ~ cell door~ End #105079 Name Inside the Camp~ Descr Small kids around age 7 are standing up and whacking at a 2 foot in radius tree. Older kids are whacking at one about 6 foor in radius. You wonder why they would give these boys such large trees, but think it is none of your buisness. An older man is here shouting at the kids. ~ Flags 262144 Sector 27 Door 1 0 0 105030 30 30 ~ door~ Door 2 0 0 105082 30 30 ~ door~ End #105080 Name Inside the Camp~ Descr Small kids around age 7 are standing up and whacking at a 2 foot in radius tree. Older kids are whacking at one about 6 foor in radius. You wonder why they would give these boys such large trees, but think it is none of your buisness. An older man is here shouting at the kids. ~ Flags 262144 Sector 27 Door 2 0 0 105081 30 30 ~ door~ Door 3 0 0 105030 30 30 ~ door~ End #105081 Name Inside the Camp~ Descr Small kids around age 7 are standing up and whacking at a 2 foot in radius tree. Older kids are whacking at one about 6 foor in radius. You wonder why they would give these boys such large trees, but think it is none of your buisness. An older man is here shouting at the kids. ~ Flags 262144 Sector 27 Door 0 0 0 105080 30 30 ~ door~ End #105082 Name Inside the Camp~ Descr Small kids around age 7 are standing up and whacking at a 2 foot in radius tree. Older kids are whacking at one about 6 foor in radius. You wonder why they would give these boys such large trees, but think it is none of your buisness. An older man is here shouting at the kids. ~ Flags 262144 Sector 27 Door 0 0 0 105079 30 30 ~ door~ End #0 #$