/
mudd/docs/html/
mudd/world/
#AREADATA 
Name The Town of Bognia~
Repop In the distance you here a man yelling, "TIMBER!!!!".
~
Builders Wire~
VNUMs 105001 105200
Flags 16
End

#MOBDATA
#105001
Name Jopsy capt captain prtct~
Short Jopsy~
Long 
Jopsy, the Captain of the Bognia Guard sits behind his desk.~
Descr
Jopsy is a tough looking guy, very tough in fact.  He is the head
official of Bognia, he's the law.  
~
Gen 1 100 1 -1 0 0 400 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 12 0 0
End

#105002
Name Todd city sweeper~
Short Todd the sweeper~
Long 
Todd the city sweeper is here cleaning up garbage.~
Descr
Todd is tall, skinny man in his late twenty's.  His face is depressing
however...  He never smiles.  
~
Gen 1 45 1 -1 0 0 100 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105003
Name woman women prtct~
Short a woman~
Long 
A stout young woman is quickly moving about.~
Descr
This woman is very beautiful, you think about making a move on her, but
you think you will just kill her instead.  
~
Gen 1 11 2 -1 0 0 0 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105004
Name drunk guard drunken man finest~
Short a drunk guard~
Long 
One of Bognia's finest is here vomiting his drunk brains out.~
Descr
This man, this Bognian guard is enjoying his off hours in his own special
way.  
~
Gen 1 25 1 -1 0 0 90 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105005
Name drunk drinking fool man drunken~
Short a drunken fool~
Long 
A drunken fool is here spinning in circles.~
Descr
Yup, this guy is drunk, and he is looking like a pretty big fool.
~
Gen 1 15 0 -1 0 0 50 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105006
Name logger man prtct~
Short a logger~
Long 
A logger is taking a walk and resting from his last work shift.~
Descr
This guy is big, well, what else do you expect from being a logger?  He
is very tired looking also.  
~
Gen 1 50 1 -1 0 0 100 0 7 M
Act 1 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105007
Name child kid prtct codeone~
Short a child~
Long 
A child is here playing Pogs by the street.~
Descr
The kid smiles at you as you look at him and then continues to play his game.
~
Gen 1 11 0 -1 0 0 0 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105008
Name Yenchna vendor~
Short Yenchna~
Long 
Yenchna, the street vendor is here, offering her best.~
Descr
Yenchna is a beutiful woman, her golden locks and blue eyes dazzle you. 
She is strictly buisness though, and don't even think about hurting her!  
~
Gen 1 90 2 -1 0 0 500 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 14 0 0
Shop 0 8 5 9 15  150 55 0 24 0 0 0 0
End

#105009
Name beggar prtct~
Short a beggar~
Long 
A beggar is here muttering, 'Alms, alms for the poor'.~
Descr
This guy is filthy, dirty, and not to mention smelly.  And for some odd
reason, he will not shut up about those freakin' alms!  
~
Gen 1 11 1 -1 0 0 0 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105010
Name gate guard~
Short the Gate Guard~
Long 
The Gate Guard is standing here proudly guarding the gates of Bognia.~
Descr
This guy stands real proud.  Besides being the captain of the Bognia
guard, guarding the gate is next best thing.  
~
Gen 1 40 1 -1 0 0 90 0 7 M
Act 2 0 2 0 0 1 0
Aff 0 0 0 35
Fgt 0 13 0 0
Guard 8 0 0 0 0 0 0
Spec 0 0 0 0 0 35 0 0 0 0 0 0
End

#105011
Name guard bognia prtct~
Short a Bognian guard~
Long 
A Bognia Guard is here, watching your every move.~
Descr
Before you is standing what the 'smarter' people call, a logger with
authority.  He is quiet strong from decades of chopping wood, and now, he is
one of power, one of might, one waiting for some real aciton.  
~
Gen 1 35 1 -1 0 0 50 0 7 M
Act 0 0 0 0 0 1 1
Aff 0 0 0 32
Fgt 0 10 0 0
End

#105012
Name Franco supply~
Short Franco~
Long 
Franco is here, selling his wares.~
Descr
Franco is a large man, he stands a near 6 feet.  His interests lie mainly
in selling you his quality goods.  
 
~
Gen 1 100 1 -1 0 0 200 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Shop 0 9 19 15 5  140 55 3 22 0 0 0 0
End

#105013
Name Fregy mage assistant~
Short Fregy~
Long 
Fregy is working on his paper work.~
Descr
Fregy is not your average guy.  He is relatively short, and when you
think about it, he seems to look very dwarven.  'How odd to see a dwarf
here' you think.  He works diligently, looks up at you, then continues his
work.  A sword lies sheathed by his side.  
~
Gen 1 50 1 -1 0 0 100 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105014
Name Pollid high mage~
Short Pollid~
Long 
Pollid, the High Mage, stands here ready to make you his next experiment.~
Descr
Unlike the rest of the people in the tower, Pollid is tall!  He stands a
near seven feet, however all his features are dwarven.  He smirks as he see
you, then grins, evily.  
~
Gen 1 120 1 -1 0 0 400 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
End

#105015
Name Abdra owner shopkeeper~
Short Abdra~
Long 
Abdra is here, smiling happily at you.~
Descr
Abdra does not look like he is from these parts.  He has a sort of goatee
and smiles very widely when he sees you.  
~
Gen 1 100 2 -1 0 0 200 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
Shop 0 26 10 0 0  155 20 1 24 0 0 0 0
End

#105016
Name donkey~
Short a donkey~
Long 
A donkey is here.~
Gen 1 11 1 -1 0 0 0 18 7 A
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105017
Name Phill~
Short Phill~
Long 
Phill, the keeper of the stables is here.~
Descr
Phill gives you a big smile as you notice him.  He is a fit young man,
and ready to sell you his best livestock.  
~
Gen 1 100 1 -1 0 0 400 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
End

#105018
Name drarven dwarf warrior~
Short a dwarven warrior~
Long 
A dwarven warrior is here, eating his meal.~
Descr
The dwarf stares at you, then continues his meal.
~
Gen 4 25 1 -1 0 0 100 2 6 d
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105019
Name dwarf warrior dwarven~
Short a dwarven warrior~
Long 
A dwarven warrior is wandering around.~
Descr
This guy does not like you being here, and he plans to take care of you,
rather quickly.  
~
Gen 10 100 1 -1 0 0 150 2 6 d
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
End

#105020
Name child kid codeone~
Short a child~
Long 
A child is working at the tree.~
Descr
The poor kid is sweating all over, it seems his life will be destined to
be a logger.  
~
Gen 1 11 1 -1 0 0 0 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105021
Name an Oxen~
Short an oxen~
Long 
A large oxen is here, working hard.~
Descr
A hard working oxen.
~
Gen 1 11 1 -1 0 0 0 18 7 A
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105022
Name teenage boy teenager teen codeone~
Short a teenage boy~
Long 
A teenage boy is sweating and working.~
Descr
The pook kid is destined to hit trees for life.
~
Gen 1 25 1 -1 0 0 100 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105023
Name slaver old man older~
Short a slaver~
Long 
The man is yelling at the boys while cracking his whip.~
Gen 2 80 1 -1 0 0 250 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105024
Name baby dragon beast~
Short a baby dragon~
Long 
A baby dragon is here, hiding her face with her paws.~
Descr
This poor dragon has been locked up by the dwarves.  She looks quite
young and wales quite loudly.  This poor dragon has been captured by those
evil dwarves.  It cringes as it sees you enter, it may be scared, but not
wimpy.  
~
Gen 1 50 2 -1 0 0 0 5 12 D
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
End

#105025
Name thief man~
Short a thief~
Long 
A man is here, flipping a coin.~
Descr
The guy does not appreciate you seeing him, he blushes and looks innocent.  
~
Gen 2 35 1 -1 0 0 100 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 130 0
Fgt 0 10 0 0
End

#105026
Name Cell Keeper dwarf~
Short the cell keeper~
Long 
A dwarf is here, watching the cell's.~
Descr
This dwarf wanders up and down these halls, haunted by the ghosts of his
past prisoners...  His eyes are wide and his face pale.  
~
Gen 1 80 1 -1 0 0 300 2 6 d
Act 2 0 2 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
Guard 4 0 0 0 0 0 0
End

#105027
Name ghost beast~
Short a ghost~
Long 
A ghost of an old prisoner moves up and down the halls.~
Descr
The ghost in transparent and has no features.
~
Gen 1 40 0 -1 0 0 0 21 15 G
Act 8 0 0 0 0 0 0
Aff 0 0 1 0
Fgt 0 10 0 0
End

#105028
Name old man prtct~
Short an old man~
Long 
An old man is minding his own buisness.~
Descr
The old man smiles at you and goes about his buisness.
~
Gen 3 35 1 -1 0 0 150 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105029
Name old woman prtct~
Short an old woman~
Long 
A kind old woman is stairing into the air.~
Descr
A difficult decission lies in your head, do you help her cross the road,
or do you kill her?  
~
Gen 3 25 2 -1 0 0 90 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105030
Name briad keeper~
Short Briad~
Long 
Briad is behind a counter, talking to a customer.~
Descr
Briad, the towns innkeeper smiles widely at you and then continues to
talk to his patrons.  
~
Gen 1 100 1 -1 0 0 500 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
Shop 0 19 17 0 0  140 10 0 24 0 0 0 0
End

#105031
Name mom mother prtct~
Short a mother~
Long 
A mother watches her babies playing.~
Descr
This lady has one thing on her mind, her babies and the welfare of the
other Bognians, how kind a woman she is.  
~
Gen 3 20 2 -1 0 0 50 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105032
Name logger man prtct~
Short a logger~
Long 
A logger rests while he is off duty.~
Descr
This man wanders around aimlessely, and smiles as you notice him.  
~
Gen 2 70 1 -1 0 0 200 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105033
Name barmaid girl~
Short a barmaid~
Long 
A gorgeous barmaid asks to take your order.~
Descr
This is one of the most attractive young ladies you have seen in this
town yet.  She smiles at you and continues her busy work.  
~
Gen 2 11 2 -1 0 0 40 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105034
Name Orlan~
Short Orlan~
Long 
Orlan is sitting behind the bar.~
Descr
Orlan is an older man.  He has a full beard and is well built.  He enjoys
serving his customers, even if they arn't to bright.  
~
Gen 1 100 1 -1 0 0 500 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
Shop 0 17 0 0 0  120 25 0 24 0 0 0 0
End

#105035
Name old logger~
Short an old logger~
Long 
An old logger sits with his head between his knees.~
Descr
This poor logger must have said something wrong to a dwarf, and has been
thrown in here.  
~
Gen 1 40 1 -1 0 0 25 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105036
Name rg renegade dwarf beast~
Short a renegade dwarf~
Long 
A renegade dwarf paces the room in deep thought.~
Descr
He is a skinny looking dwarf, beard grown long.  Rags cover his small
body.  A very dim aura surrounds him.  
~
Gen 1 105 1 -1 0 0 250 2 6 d
Act 258 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 13 0 0
End

#105037
Name large ugly beast~
Short the large beast~
Long 
A large beast is picking its skin with its teeth.~
Descr
Brown fur, drool, large teeth, 15 meters tall.  Your basic ugly monster. 
It takes no notice of you.  
~
Gen 1 60 0 -1 0 0 0 11 1 D
Act 10 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 13 0 0
End

#105038
Name faerie beast~
Short a faerie~
Long 
A faerie mopes around in the air.~
Descr
A dwarf caught this poor faerie and put it in here.  It notices you, but
does not care.  
~
Gen 1 25 2 -1 0 0 0 19 11 f
Act 2 0 0 0 0 0 0
Aff 0 0 1024 0
Fgt 0 10 0 0
End

#105039
Name elite guard~
Short an Elite guard~
Long 
An Elite guard watches you closely.~
Descr
This man stands sturdy as a brick.  It seems obvious that he is not from
these parts.  He nods as you look at him and continues his duty.  
~
Gen 1 60 1 -1 0 0 250 0 7 M
Act 0 0 0 0 0 1 1
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105040
Name dwarf dwarven guard~
Short a dwarven guard~
Long 
A dwarven guard is here, picking his nose and yawning.~
Descr
The guard does not enjoy his job, but does it anyhow, and does it the
best he can.  
~
Gen 3 50 1 -1 0 0 80 2 6 d
Act 2 0 2 0 0 0 0
Aff 0 0 0 35
Fgt 0 12 0 0
Guard 1 0 0 0 0 0 0
End

#105041
Name rat beast~
Short a rat~
Long 
A rat scurries along the floor.~
Descr
It is nothing more than an annoying rat.
~
Gen 9 11 0 -1 0 0 0 7 4 r
Act 8 0 0 0 0 0 0
Aff 0 0 0 32
Fgt 0 10 0 0
End

#105042
Name wise old man codeone prtct~
Short a wise old man~
Long 
A wise old man wanders around telling stories.~
Descr
The man wheres nothing but a robe, he walks around talking about some
strange god, but you just think him crazy.  
~
Gen 1 100 1 -1 0 0 100 0 7 M
Act 258 0 0 0 0 0 0
Aff 0 0 512 33
Fgt 0 10 0 0
End

#105043
Name man follower prtct~
Short a man~
Long 
A man listens to the old man tenetivly.~
Descr
This man does nothing but follow the old man, and listen to every word he
says.  
~
Gen 1 11 1 -1 0 0 20 0 7 M
Act 0 0 262144 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105044
Name cook dwarf dwarven~
Short a dwarven cook~
Long 
A dwarven cook is, well, cooking.~
Descr
He is a dwarf, and well, he is cooking, so that MUST make him a dwarven
cook.  He takes no time to notice you.  
~
Gen 4 30 1 -1 0 0 50 2 6 d
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105045
Name dwarf dwarven servent~
Short a dwarven servant~
Long 
A dwarven servent scurries around franticly.~
Descr
This servant runs to and from the kitchen and dining hall, to serve the
nobler types of the tower.  
~
Gen 1 84 2 -1 0 0 411 2 8 d
Act 0 0 0 0 0 0 0
Aff 0 0 0 96
Fgt 0 10 0 0
End

#105046
Name dwarf dwarven speaker~
Short the dwarven speaker~
Long 
The dwarven speaker's voice booms loudly.~
Descr
The speakers voice booms out loudly, but he quickly stops when he notices
you.  He is not happy to see you.  
~
Gen 1 25 0 -1 0 0 0 2 6 d
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#105047
Name sleeping dwarven dwarf guard~
Short a dwarven guard~
Long 
A dwarven guard in napping on a hard bunk.~
Gen 8 73 1 -1 0 0 301 2 11 d
Act 2 0 4194304 0 0 0 0
Aff 0 0 0 96
Fgt 0 10 0 0
End

#105048
Name logger man~
Short a logger~
Long 
A logger labors hard at a near by tree.~
Descr
Big, large, muscular, and all other words which can describe this
hardworking man.  He notices you, nods a greeting, then continues his work. 
~
Gen 2 50 1 -1 0 0 300 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#0

#OBJDATA
#105001
Name Brilliant Axe~
Short a brilliant axe~
Long
A very shiny axe lies on the ground here.~
Type 2
Extra 262144
Wear  8193
Values 100 8 0 3 0 0 0 2 4 0
Weight 50
Cost 950
End

#105002
Name fountain~
Short fountain~
Long
An elegant fountain sits in the center of the town square.~
Type 22
Wear  0
Values 0 -1 -1 -1 0 0 0 0 0 0
Weight 1
Cost 0
End

#105003
Name puse sword~
Short a puse sword~
Long
A sword with a puse handle lies on the ground here.~
Type 2
Extra 262144
Wear  8193
Values 0 4 0 3 0 0 0 3 4 0
Weight 70
Cost 1355
End

#105004
Name wooden bracers~
Short some wooden bracers~
Long
A set of wooden bracers lay on the floor here.~
Type 1
Wear  129
Values 0 0 0 2 0 0 20 20 0 0
Weight 70
Cost 540
Affect 14 3 1 0 0 0 0 0
End

#105005
Name puse key~
Short a puse key~
Long
A puse key lies upon the floor here.~
Type 16
Wear  8193
Weight 1
Cost 1
End

#105007
Name prime oxen rib food~
Short a prime oxen rib~
Long
A prime oxen rib lays on the floor, insects flock around it.~
Type 4
Wear  8193
Values 22 0 0 0 0 0 0 0 0 0
Weight 1
Cost 20
End

#105008
Name blue pill~
Short a blue pill~
Long
A blue pill lies on the floor here, collecting dust.~
Type 23
Wear  8193
Values 15 -1 -1 1 0 0 0 0 0 0
Weight 0
Cost 660
End

#105009
Name green pill~
Short a green pill of strength~
Long
A green pill is seen on the ground here.~
Type 23
Wear  8193
Values 15 86 -1 1 0 0 0 0 0 0
Weight 0
Cost 920
End

#105010
Name red pill~
Short a red pill of water~
Long
You notice a red pill on the ground.~
Type 23
Wear  8193
Values 15 -1 -1 1 0 0 0 0 0 0
Weight 0
Cost 855
End

#105011
Name black pill~
Short a black pill of energy~
Long
A black pill can barely be noticed.~
Type 23
Wear  8193
Values 15 48 -1 1 0 0 0 0 0 0
Weight 0
Cost 505
End

#105012
Name razor sword~
Short a razor-edged sword~
Long
A razor-edged sword lies here on the ground.~
Type 2
Extra 262146
Wear  8193
Values 0 6 0 3 0 0 0 3 3 0
Weight 52
Cost 1850
Affect 19 2 1 0 0 0 0 0
End

#105013
Name brown platemail mail~
Short some brown platemail~
Long
Some brown platemail sits on the floor.~
Type 1
Wear  32769
Values 0 4 0 0 0 0 50 50 0 0
Weight 62
Cost 2241
Affect 14 -12 0 0 0 0 0 0
End

#105014
Name yellow pill~
Short a yellow pill of biggness~
Long
There seems to be a yellow pill on the ground.~
Type 23
Wear  8193
Values 12 61 -1 1 0 0 0 0 0 0
Weight 0
Cost 1650
End

#105015
Name black whip~
Short a black whip~
Long
A black whip lies along the floor.~
Type 2
Extra 1048576
Wear  8193
Values 0 100 0 4 0 0 0 4 2 0
Weight 38
Cost 625
End

#105016
Name dagger thief~
Short a thief's dagger~
Long
A dagger of a thief rests upon the floor.~
Type 2
Extra 131072
Wear  8193
Values 0 3 0 11 0 0 0 2 4 0
Weight 41
Cost 515
Affect 17 -3 0 0 0 0 0 0
Affect 14 10 0 0 0 0 0 0
End

#105017
Name thief belt~
Short a thief's belt~
Long
A belt for a thief scatters itself on the floor.~
Type 1
Wear  262145
Values 1 10 10 0 0 0 0 0 0 0
Weight 22
Cost 632
Affect 23 3 1 0 0 0 0 0
End

#105018
Name purple key~
Short a purple key~
Long
A key with shades of purple lies by your feet.~
Type 16
Wear  8193
Weight 1
Cost 1
End

#105020
Name sword steel short~
Short a steel short sword~
Long
A steel short sword lies here on the ground.~
Type 2
Extra 262146
Wear  8193
Values 0 9 0 3 0 0 0 3 4 0
Weight 66
Cost 3000
Affect 18 1 0 0 0 0 0 0
End

#105021
Name Mug ale~
Short a mug of ale~
Long
A mug of ale rests here, waiting for you to drink it.~
Type 6
Wear  8193
Values 2 2 3 0 0 0 0 0 0 0
Weight 1
Cost 10
End

#105022
Name cup coffee~
Short a cup of coffee~
Long
A steaming cup of coffee fragrances the room.~
Type 6
Wear  8193
Values 2 2 10 0 0 0 0 0 0 0
Weight 1
Cost 10
End

#105023
Name pink lemonade~
Short a glass of pink lemonade~
Long
A cool glass of pink lemonade tempts you to it.~
Type 6
Wear  8193
Values 2 2 11 0 0 0 0 0 0 0
Weight 1
Cost 7
End

#105024
Name mug beer~
Short a mug of beer~
Long
A mug of beer fizzles here.~
Type 6
Wear  8193
Values 2 2 1 0 0 0 0 0 0 0
Weight 0
Cost 14
End

#105025
Name shot whisky~
Short a shot of whiskey~
Long
A shot of whisky beckons your name.~
Type 6
Wear  8193
Values 1 1 5 0 0 0 0 0 0 0
Weight 0
Cost 25
End

#105026
Name red special~
Short a red special~
Long
A shot of the red special sits here.~
Type 6
Wear  8193
Values 1 1 12 0 0 0 0 0 0 0
Weight 0
Cost 50
End

#105027
Name Bognian Belt~
Short a Bognian belt~
Long
A belt with Bognian quality sits on the floor.~
Type 1
Wear  262145
Values 0 2 0 0 0 0 50 50 0 0
Weight 15
Cost 440
End

#105028
Name fine bognian sword bognia~
Short a fine Bognian sword~
Long
A fine Bognian sword sits on the floor.~
Type 2
Extra 2359296
Wear  8193
Values 0 8 0 3 0 0 0 2 5 0
Weight 54
Cost 847
Affect 18 1 0 0 0 0 0 0
End

#105029
Name bognian bognia cloak~
Short a Bognian cloak~
Long
A sleek Bognian Cloak is sprawled out on the floor.~
Type 1
Wear  65537
Values 0 2 0 0 0 0 50 50 0 0
Weight 73
Cost 0
Affect 13 10 1 0 0 0 0 0
End

#105030
Name dungeon keys~
Short dungeon keys~
Long
A set of dungeon keys captures your eyes.~
Type 16
Wear  8193
Weight 1
Cost 0
End

#105031
Name fresh loaf of bread~
Short fresh loaf of bread~
Long
A fresh loaf of bread attracts your eye.~
Type 4
Maxinroom 7
Wear  8193
Values 11 0 0 0 0 0 0 0 0 0
Weight 1
Cost 13
End

#105032
Name stale loaf bread~
Short stale loaf of bread~
Long
A stale loaf of bread sits on the floor.~
Type 4
Maxinroom 15
Wear  8193
Values 5 0 0 0 0 0 0 0 0 0
Weight 1
Cost 2
End

#105033
Name water basin~
Short water basin~
Long
A stone water basin has a seemingly endless supply of water~
Type 22
Wear  0
Values 0 -1 -1 -1 0 0 0 0 0 0
Weight 40
Cost 0
End

#105034
Name official bognian ring~
Short a bognian officer's ring~
Long
A ring with the Bognian symbol shines.~
Type 1
Wear  4097
Values 0 0 0 2 0 0 30 30 0 0
Weight 2
Cost 710
Affect 13 5 1 0 0 0 0 0
End

#105035
Name bognian gauntlets~
Short a pair of Bognian gauntlets~
Long
A pair of Bognian gauntlets shines by the light.~
Type 1
Wear  2049
Values 0 0 0 3 0 0 50 50 0 0
Weight 27
Cost 736
Affect 17 1 1 0 0 0 0 0
End

#105036
Name a small club~
Short a small club~
Long
A small club is here lying on the ground.~
Type 2
Extra 524288
Wear  8193
Timer 15
Values 0 2 0 8 0 0 0 1 5 0
Weight 60
Cost 9
End

#0



#ROOMDATA
#105001
Name ~
Flags 262144
Door 2 0 0 0 0 0
~
~
End

#105002
Name Bognia Gate~
Descr
The road here is very worn.  You notice men walking back and forth in and
out of the town.  To the northwest you can see a tower extending over the
entire town.  To the west of you stands a small gate to the town of Bognia. 
A pathway leads to the south.  You also notice a sign on the gate.  
~
Flags 262144
Sector 5
ExtraDescr sign~
It reads:

'Town of Bognia - Home of Bognian Wood'

~
Reset M 105010 1 100
Reset O 207 0 35
Reset O 222 0 35
Reset O 233 0 35
Reset O 227 0 35
Reset O 205 0 35
Reset O 213 0 35
Reset O 221 0 35
Door 3 0 0 105016 30 30
~
door~
Door 4 0 0 129107 0 0
~
~
End

#105003
Name Along East Noontin~
Descr
You are on a large pathway which extends in several directions.  Huge
oxen are pulling carts full of lumber from west to east, and carts with
freshly cut wood to the west.  To the north you can see a tower reaching
above the rest of the town.  To the west and south the pathway continues.  
~
Flags 262144
Reset M 105039 1 75
Reset O 207 0 35
Reset O 222 0 35
Reset O 233 0 35
Reset O 227 0 35
Reset O 205 0 35
Reset O 213 0 35
Reset O 221 0 35
Reset O 105029 0 75
Reset O 105027 0 75
Reset O 105028 0 75
Reset M 105006 2 60
Reset O 105006 0 75
Reset O 105004 0 50
Door 0 0 0 105005 30 30
~
door~
Door 1 0 0 105016 30 30
~
door~
Door 2 0 0 105019 30 30
~
door~
Door 3 0 0 105004 30 30
~
door~
End

#105004
Name Along East Noontin~
Descr
To the west you can see a busy (well, as busy as this town is going to
get) intersection.  You hear loud noises from the southwest.  The road here
extends to the west and east.  
~
Flags 262144
Reset M 105002 1 100
Door 1 0 0 105003 30 30
~
door~
Door 3 0 0 105006 30 30
~
door~
End

#105005
Name Before the Bognia Tower~
Descr
You are standing at the base of the tower which extends about four
stories high.  When you are standing away from the tower, you notice a few
heads at the top of it.  A sign is on the door of the tower.  South will
take you back to the town entrance.  
~
Flags 262144
Sector 0
ExtraDescr sign~
Tower of Bognia

~
Reset M 105040 3 100
Reset M 105040 3 50
Reset M 105040 3 20
Reset O 207 0 75
Reset O 222 0 35
Reset O 233 0 35
Reset O 227 0 35
Reset O 205 0 35
Reset O 213 0 35
Reset O 221 0 35
Door 0 3 5004 105032 45 45
~
puse door~
Door 2 0 0 105003 30 30
~
door~
End

#105006
Name Town Square~
Descr
Men, women, children, oxen, donkeys, and just about everything else that
exists in this town is here doing something.  Beggers are lined up against
the east side of the inn, peddlers are trying to make deals, and the noise
from the south is even more imense.  To the north is the market square and
the pathway extends to the west and east.  
~
Flags 262144
Reset O 105002 -5 100
Reset M 105009 1 100
Reset M 105008 1 100
Reset O 105029 1 20
Reset O 105027 1 20
Reset O 105007 1 30
Reset O 105004 1 35
Reset O 105035 1 15
Reset O 105036 1 5
Door 0 0 0 105007 30 30
~
door~
Door 1 0 0 105004 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 105010 30 30
~
door~
End

#105007
Name Market Square~
Descr
A few peddlers run up to you showing you their worthless wares, you just
brush them aside.  You look around and think to yourself that this
marketplace is rather small, but then again, so is the town.  To the west is
a supply shop, to the north is the drug store, and to the east is the
stables.  
~
Flags 262144
Reset M 105025 2 100
Reset M 105025 2 15
Reset O 105017 0 65
Reset O 105016 0 65
Door 0 0 0 105009 30 30
~
door~
Door 1 0 0 105055 30 30
~
door~
Door 2 0 0 105006 30 30
~
door~
Door 3 0 0 105008 30 30
~
door~
End

#105008
Name Supply Shop~
Descr
You open the door and a small bell rings.  Franco, the keeper of the shop
comes up to the counter and inquires what you want.  Before you have a
chance to answer he starts to show off on of his best tree axe's.  He then
proceeds to other things such as his prime oxen ribs and so on until you
stop him and politely tell him to shut up.  
~
Flags 262150
Sector 0
Reset M 105012 1 100
Reset O 32 1 100
Reset O 105006 1 100
Reset O 100801 1 100
Door 1 0 0 105007 30 30
~
door~
End

#105009
Name Drug Store~
Descr
You are standing in the middle of a very stange shop.  You can smell
inscence burning, and a small elven child is here playing the flute.  Peace
you think to yourself.  Abdra suddenly appears in front of you and asks how
me help you.  He offers you a list of drugs and tells you, 'These will do
you know harm, no harm at all!  ' 
~
Flags 262150
Sector 0
Reset M 105015 1 100
Reset O 105008 1 100
Reset O 105011 1 100
Reset O 105014 1 100
Reset O 105009 1 100
Reset O 105010 1 100
Door 2 0 0 105007 30 30
~
door~
End

#105010
Name Along West Noontin~
Descr
Before you is the entrance to the Green Fly Inn, a gathering place for
travelers and the descent folk of the town.  To the west and east the path
continues.  
~
Flags 262144
Reset M 105042 1 100
Reset M 105043 1 100
Door 1 0 0 105006 30 30
~
door~
Door 2 0 0 105011 30 30
~
door~
Door 3 0 0 105013 30 30
~
door~
End

#105011
Name Green Fly Inn~
Descr
You are standing in the well established, Green Fly Inn.  The moment you
are entered, you are greated by a woman who takes your coat and curtseys to
you.  Briad stands at a counter waiting for whatever you ask for of him.  
~
Flags 262148
Sector 0
Reset M 105030 1 100
Reset O 105021 1 100
Reset O 105022 1 100
Reset O 105023 1 100
Door 0 0 0 105010 30 30
~
door~
End

#105012
Name Lumber Mill~
Flags 262144
Door 2 0 0 105054 30 30
~
door~
Door 3 0 0 105052 30 30
~
door~
End

#105013
Name Along West Noontin~
Descr
To the north you see a large sign reading: Bognia Guard HeadQuarters. 
But, for some reason, the guards here do not make you feel safe.  To the
south you can see the entrance to the local tavern.  The path countinues to
the west, which the residential area of Bognia lies.  The path also leads
east.  
~
Flags 262144
Door 0 0 0 105015 30 30
~
door~
Door 1 0 0 105010 30 30
~
door~
Door 2 0 0 105014 30 30
~
door~
Door 3 0 0 105018 30 30
~
door~
End

#105014
Name Bognian Pub~
Descr
The second you enter the room you smell the strong oder of the ale. 
Orlan sits behind the bar collecting money and suppling drinks.  As you look
around at his customers, you notice many of them are Bognia guards who are
off-duty or on brake (no wonder Orlan picked this spot for his pub). 
Loggers also are releiving stress.  
~
Flags 262148
Sector 0
Reset M 105034 1 100
Reset O 105021 1 100
Reset O 105026 1 100
Reset O 105025 1 100
Reset O 105024 1 100
Reset M 105033 2 100
Reset M 105033 2 25
Reset M 105004 1 75
Reset O 221 0 10
Reset O 213 0 10
Reset O 205 0 10
Reset O 227 0 10
Reset O 201 0 10
Reset M 105005 1 75
Door 0 0 0 105013 30 30
~
door~
End

#105015
Name Bognia Guard HQ~
Descr
You are standing it what appears to be the towns authority.  A few men
are sitting in chairs eating straw.  There is also a man sitting behind a
desk who appears to be dozing off.  To the east you notice a cell door, and
south will take you back to the street.  
~
Flags 262148
Sector 0
Reset M 105011 1 75
Reset O 207 0 35
Reset O 222 0 5
Reset O 233 0 5
Reset O 221 0 10
Reset O 213 0 50
Reset O 205 0 50
Reset O 227 0 13
Reset O 201 0 50
Reset O 105001 0 10
Reset M 105001 3 100
Reset O 105013 0 20
Reset O 105012 0 18
Reset O 105034 0 65
Reset O 105001 0 10
Reset O 201 0 55
Reset O 205 0 64
Reset O 105035 0 15
Door 1 23 0 105078 50 50
~
cell door~
Door 2 0 0 105013 30 30
~
door~
End

#105016
Name Entrance to Bognia~
Descr
The gate has been put together by none other than, fine, Bognia wood.  It
stands nearly 20 feet in the air.  Carvings have been put in of Bognia's
founding father, Finlow Bog.  
~
Flags 262146
Door 1 0 0 105002 30 30
~
door~
Door 3 0 0 105003 30 30
~
door~
End

#105017
Name Path to Lumber Mill~
Descr
Ugggh...  I am gonna have do a weee lil' bit of reseach for this
~
Flags 262144
Door 0 0 0 105006 30 30
~
door~
Door 2 0 0 105052 30 30
~
door~
End

#105018
Name Along Noontin Road~
Descr
Noontin Road continues west and east.  To the west is what Bognia calls
its 'Resting Lands'.  Children are seen playing and you get a nice feeling
when looking that way.  
~
Flags 262144
Door 1 0 0 105013 30 30
~
door~
Door 3 0 0 105020 30 30
~
door~
End

#105019
Name A Small Path~
Descr
You are along a small pathway which leads north and south.  Looking north
you can see the Bognian Tower standing over the town.  To the south, is a
building with much noise emmiting from it.  
~
Flags 262144
Sector 5
Door 0 0 0 105003 30 30
~
door~
Door 2 0 0 105029 30 30
~
door~
End

#105020
Name Resting Lands along West Noontin~
Descr
You are in the 'Resting Lands' of Bognia, woman are seen gossiping about
different what nots.  Children are running up and down the streets.  Men are
resting on their front porches.  To the north and south are homes of these
people.  Noontin continues west and east.  
~
Flags 262144
Reset M 105028 1 75
Reset M 105029 1 75
Reset M 105031 1 75
Door 0 0 0 105023 30 30
~
door~
Door 1 0 0 105018 30 30
~
door~
Door 2 0 0 105024 30 30
~
door~
Door 3 0 0 105021 30 30
~
door~
End

#105021
Name Resting Lands along West Noontin~
Descr
You are in the 'Resting Lands' of Bognia, woman are seen gossiping about
different what nots.  Children are running up and down the streets.  Men are
resting on their front porches.  To the north and south are homes of these
people.  Noontin continues west and east.  
~
Flags 262144
Reset M 105007 1 90
Reset O 105036 0 75
Reset M 105028 1 75
Reset M 105029 1 75
Reset M 105031 1 75
Reset M 105032 1 75
Door 0 0 0 105025 30 30
~
door~
Door 1 0 0 105020 30 30
~
door~
Door 2 0 0 105026 30 30
~
door~
Door 3 0 0 105022 30 30
~
door~
End

#105022
Name Resting Lands along West Noontin~
Descr
You are in the 'Resting Lands' of Bognia, woman are seen gossiping about
different what nots.  Children are running up and down the streets.  Men are
resting on their front porches.  To the north and south are homes of these
people.  Noontin continues to the east.  
~
Flags 262144
Reset M 105003 1 90
Reset M 105028 1 75
Reset M 105029 1 75
Reset M 105031 1 75
Reset M 105032 1 75
Door 0 0 0 105027 30 30
~
door~
Door 1 0 0 105021 30 30
~
door~
Door 2 0 0 105028 30 30
~
door~
End

#105023
Name Inside a House~
Descr
You stand at the door of a finely crafted Bognian home.  It is built by,
none other than Bognian Wood.  A fireplace sits on the northern corner of
the room.  Nice beds and dressers are around.  
~
Flags 262148
Sector 0
Door 2 0 0 105020 30 30
~
door~
End

#105024
Name Inside a House~
Descr
You stand at the door of a finely crafted Bognian home.  It is built by,
none other than Bognian Wood.  A fireplace sits on the southern corner of
the room.  Nice beds and dressers are around.  
~
Flags 262150
Sector 0
Door 0 0 0 105020 30 30
~
door~
End

#105025
Name Inside a House~
Descr
You stand at the door of a finely crafted Bognian home.  It is built by,
none other than Bognian Wood.  A fireplace sits on the northern corner of
the room.  Nice beds and dressers are around.  
~
Flags 262148
Sector 0
Door 2 0 0 105021 30 30
~
door~
End

#105026
Name Inside a House~
Descr
You stand at the door of a finely crafted Bognian home.  It is built by,
none other than Bognian Wood.  A fireplace sits on the southern corner of
the room.  Nice beds and dressers are around.  
~
Flags 262148
Sector 0
Door 0 0 0 105021 30 30
~
door~
End

#105027
Name Inside a House~
Descr
You stand at the door of a finely crafted Bognian home.  It is built by,
none other than Bognian Wood.  A fireplace sits on the northern corner of
the room.  Nice beds and dressers are around.  
~
Flags 262148
Sector 0
Door 2 0 0 105022 30 30
~
door~
End

#105028
Name Inside a House~
Descr
You stand at the door of a finely crafted Bognian home.  It is built by,
none other than Bognian Wood.  A fireplace sits on the southern corner of
the room.  Nice beds and dressers are around.  
~
Flags 262148
Sector 0
Door 0 0 0 105022 30 30
~
door~
End

#105029
Name Before the "Logging Training Camp"~
Descr
You stand at the entrance to a building with a sign reading: "Logging
Training Camp".  You wonder what is so hard about cutting down trees, but
maybe there is a real reason why Bognia wood is the best.  
~
Flags 262146
Sector 27
Door 0 0 0 105019 30 30
~
door~
Door 2 3 0 105030 30 30
~
wooden gate~
End

#105030
Name Inside the Camp~
Descr
Small kids around age 7 are standing up and whacking at a 2 foot in
radius tree.  Older kids are whacking at one about 6 foor in radius.  You
wonder why they would give these boys such large trees, but think it is none
of your buisness.  An older man is here shouting at the kids.  
~
Flags 262146
Sector 27
Reset M 105023 2 100
Reset M 105023 2 25
Reset O 105015 0 77
Reset M 105020 1 85
Reset O 105006 0 85
Reset M 105022 1 85
Reset O 105006 0 85
Door 0 3 0 105029 30 30
~
wooden gate~
Door 1 0 0 105080 30 30
~
door~
Door 2 0 0 105031 30 30
~
door~
Door 3 0 0 105079 30 30
~
door~
End

#105031
Name Fregy's Office~
Descr
As you enter, your sense of smell is clogged up, and then you sneeze. 
The floor creaks as you steep.  Your eyes adjust to the darkness, you can
barely make out a few things.  The light is comming from a small candle in
each corner of the room.  A painting rests upon the wall.  A desk made of
bognia wood sits in the center.  
~
Flags 262150
Sector 0
ExtraDescr painting~
As you get closer, you see it is of a tall skinny man in a purple robe. 

On the bottem is a small plaque reading, 'Pollid'.  

~
ExtraDescr desk~
A find desk indeed.

~
Reset M 105013 1 100
Reset O 105003 0 18
Reset O 105005 0 100
Door 0 0 0 105030 30 30
~
door~
End

#105032
Name Tower Lobby~
Descr
You stand at the entance to the High Wizard of Bognia's tower.  The lobby
has exits extending everywhere.  The light of day shines from the south.  To
the west, you smell the scent of some meat, and another door leads to the
east.  
~
Flags 262150
Sector 0
Door 0 0 0 105057 30 30
~
door~
Door 1 3 0 105060 30 30
~
door~
Door 2 3 0 105005 45 45
~
pulsedoor~
Door 3 0 0 105058 30 30
~
door~
End

#105033
Name Before an Elegant Staircase~
Descr
You stand before an elegant staircase leading up to the floor above.  You
can hear the sounds of dwarves screaming and having a good time.  To the
south is the entrance and kitchen of the tower.  
~
Flags 262148
Sector 0
Door 2 3 0 105057 40 40
~
door~
Door 4 0 0 105034 30 30
~
(null)~
End

#105034
Name Above an Elegant Staircase~
Descr
You stand before an elegant staircase leading down to the floor below. 
To the south is a big wooden door, behind the door, you make out the sounds
of dwarves.  
~
Flags 262148
Sector 0
Door 2 3 0 105035 40 40
~
Wooden Door~
Door 5 0 0 105033 30 30
~
(null)~
End

#105035
Name Dining Hall~
Descr
You are at the entrance to what seems a large banquet hall.  The room
expands largely to the south and to the west and east.  A huge long table
extends from nearly one side to the other going west-east.  A door lies to
the north.  
~
Flags 262148
Sector 0
Reset M 105019 1 60
Door 0 3 0 105034 40 40
~
wooden door~
Door 1 0 0 105037 30 30
~
door~
Door 2 0 0 105039 30 30
~
door~
Door 3 0 0 105036 30 30
~
door~
End

#105036
Name Dining Hall~
Descr
This part of the hall is rather droll.  It extends to the east and to the
south.  A wall is to the north and west.  
~
Flags 262148
Sector 0
Reset M 105019 2 25
Reset M 105019 2 60
Door 1 0 0 105035 30 30
~
door~
Door 2 0 0 105038 30 30
~
door~
End

#105037
Name Dining Hall~
Descr
This part of the hall is rather droll.  It extends to the west and to the
south.  A wall is to the north and east.  
~
Flags 262148
Sector 0
Reset M 105019 2 25
Reset M 105019 2 60
Door 2 0 0 105040 30 30
~
door~
Door 3 0 0 105035 30 30
~
door~
End

#105038
Name Dining Hall~
Descr
You are at the southwestern corner of the large hall.  A table with many
seats extends almost to the wall.  Dwarves are screaming at servents for
more food.  You can leave to the east and north.  
~
Flags 262148
Sector 0
Reset M 105018 2 60
Reset M 105018 2 55
Door 0 0 0 105036 30 30
~
door~
Door 1 0 0 105039 30 30
~
door~
End

#105039
Name Dining Hall~
Descr
You are in the center of the hall.  From here, you can see the podium
very nicely.  The tables are split in the center, making room for a spiral
staircase going up.  The hall extends in all directions, and south leads up
to the podium.  
~
Flags 262148
Sector 0
Reset M 105018 1 45
Door 0 0 0 105035 30 30
~
door~
Door 1 0 0 105040 30 30
~
door~
Door 2 0 0 105042 30 30
~
door~
Door 3 0 0 105038 30 30
~
door~
Door 4 0 0 105044 30 30
~
door~
End

#105040
Name Dining Hall~
Descr
You are at the southeastern corner of the large hall.  A table with many
seats extends almost to the wall.  Dwarves are screaming at servents for
more food.  You can leave to the west and north.  
~
Flags 262148
Sector 0
Reset M 105019 1 60
Reset M 105018 1 25
Door 0 0 0 105037 30 30
~
door~
Door 3 0 0 105039 30 30
~
door~
End

#105041
Name Tower - Second Floor~
Flags 262144
Sector 0
Reset M 105019 1 60
End

#105042
Name Up at the Podium~
Descr
The podium stands about two feet above the rest of the hall.  You may
step down from the podium to the north.  
~
Flags 262148
Sector 0
Reset M 105046 1 100
Reset M 105019 1 33
Door 0 0 0 105039 30 30
~
door~
End

#105043
Name Tower - Second Floor~
Flags 262144
Sector 0
Reset M 105019 2 20
Reset M 105019 2 60
End

#105044
Name Third Floor Foyer~
Descr
A spiral staircase goes up and down, however there is a trapdoor above. 
Dwarven sleeping quarters are to the west and east.  Another room is to the
north.  
~
Flags 262148
Sector 0
Door 0 0 0 105047 30 30
~
door~
Door 1 0 0 105049 30 30
~
door~
Door 3 0 0 105045 30 30
~
door~
Door 4 35 0 105050 30 30
~
trapdoor~
Door 5 0 0 105039 30 30
~
door~
End

#105045
Name Dwarven Quarters~
Descr
The room has a plentyfull amount of bunks in it.  Hard pillows and short
mattresses.  Wind blows in from a window to the west.  The bunk extends to
the north.  The hall is to the east.  
~
Flags 262148
Sector 0
Reset M 105047 2 50
Reset M 105047 2 25
Door 0 0 0 105046 30 30
~
door~
Door 1 0 0 105044 30 30
~
door~
End

#105046
Name Dwarven Quarters~
Descr
The room has a plentyfull amount of bunks in it.  Hard pillows and short
mattresses.  Wind blows in from a window to the north.  The bunk extends to
the south.  
~
Flags 262148
Sector 0
Reset M 105047 2 50
Reset M 105047 2 25
Door 2 0 0 105045 30 30
~
door~
End

#105047
Name Supply Room~
Flags 262148
Sector 0
Door 2 0 0 105044 30 30
~
door~
End

#105048
Name Dwarven Quarters~
Descr
The room has a plentyfull amount of bunks in it.  Hard pillows and short
mattresses.  Wind blows in from a window to the north.  The bunk extends to
the south.  
~
Flags 262148
Sector 0
Reset M 105047 2 50
Reset M 105047 2 25
Door 2 0 0 105049 30 30
~
door~
End

#105049
Name Dwarven Quarters~
Descr
The room has a plentyfull amount of bunks in it.  Hard pillows and short
mattresses.  Wind blows in from a window to the east.  The bunk extends to
the north.  The hall is to the west.  
~
Flags 262148
Sector 0
Reset M 105047 2 50
Reset M 105047 2 25
Door 0 0 0 105048 30 30
~
door~
Door 3 0 0 105044 30 30
~
door~
End

#105050
Name Top Floor of Tower~
Descr
You stand in a small two by two meter room.  The room has no features
what so ever.  The spiral stairs lead down, and there is a door to the
south.  You do however notice a green light from beneeth the door.  
~
Flags 262148
Sector 0
Door 0 3 0 105051 50 50
~
door~
Door 5 35 0 105044 30 30
~
trapdoor~
End

#105051
Name Pollid's Quarters~
Descr
Vials, books, jars, it's all here.  The whole works of a mage's workshop.
The room has a window looking out each direction, so there is quite a draft.
The room is large, and a large rug to cover it.  A door is to the south.  
~
Flags 262148
Sector 0
Reset M 105014 1 100
Door 2 3 0 105050 50 50
~
door~
End

#105052
Name Lumber Mill~
Flags 262144
Door 0 0 0 105017 30 30
~
door~
Door 1 0 0 105012 30 30
~
door~
Door 2 0 0 105053 30 30
~
door~
End

#105053
Name Lumber Mill~
Flags 262144
Door 0 0 0 105052 30 30
~
door~
Door 1 0 0 105054 30 30
~
door~
End

#105054
Name Lumber Mill~
Flags 262144
Door 0 0 0 105012 30 30
~
door~
Door 3 0 0 105053 30 30
~
door~
End

#105055
Name Bognia Stables~
Descr
You enter the stables from the west and immeditly smell the oders of the
animals.  Phill approaches you and begins to tell you about how his oxen and
donkey's are the best trained pets one can purchase.  
~
Flags 262214
Sector 0
Reset M 105017 1 100
Door 1 22 0 105056 30 30
~
door~
Door 3 0 0 105007 30 30
~
door~
End

#105056
Name Pet Shop Storage Room~
Flags 262144
Reset M 105021 1 100
Reset M 105016 1 100
Door 3 22 0 105055 30 30
~
door~
End

#105057
Name Tower Hall~
Descr
You stand at the end of the short hall.  Doors are to the west and east,
and a hand carved wooden door is to the north.  To the south is the entrance
to the tower.  
~
Flags 262148
Sector 0
Door 0 3 0 105033 40 40
~
Wooden Door~
Door 1 3 0 105061 30 30
~
door~
Door 2 0 0 105032 30 30
~
door~
Door 3 1 0 105059 25 25
~
door~
End

#105058
Name Kitchen~
Descr
Cooks scramble around this room and another to the north.  Huge ovens are
set up and it smells great.  To the east you see the lobby and entrance of
this tower.  
~
Flags 262148
Sector 0
Reset M 105044 2 100
Reset M 105044 2 25
Door 0 0 0 105059 30 30
~
door~
Door 1 0 0 105032 30 30
~
door~
End

#105059
Name Kitchen~
Descr
This room is an extension to the main part of the kitchen.  Big rooms are
bing chilled by massive blocks of ice.  You see a trapdoor on the floor.  
~
Flags 262148
Reset M 105045 1 75
Reset M 105044 2 100
Reset M 105044 2 25
Door 1 0 0 105057 25 25
~
door~
Door 2 0 0 105058 30 30
~
door~
Door 5 35 0 105062 100 100
~
trapdoor~
End

#105060
Name Guard Room~
Descr
This room is where the guards rest for their two minute brake.  There are
clay goblets next to a water basin.  A couple of bottles also are near to
it.  Nothing special though.  
~
Flags 262148
Door 3 3 0 105032 50 50
~
door~
End

#105061
Name Storage Room~
Descr
This room is, well, a storage room.  Shelves line the walls with things
such as herbs, tools, and other worthless things.  The exit is to the west .
~
Flags 262148
Door 3 3 0 105057 30 30
~
door~
End

#105062
Name Celler~
Descr
You stand in the towers wine celler.  It room is relativly small, and
pretty basic.  There are the spiral stairs going up, racks, and wine.  The
racks look intersting.  
~
Flags 262150
ExtraDescr wall~
The wall appears to be a huge disc stone to be rolled away.

~
ExtraDescr rack racks~
Bognian wood!  Hey, the wall looks odd to the east.

~
Door 1 3 0 105063 40 40
~
Rolling Stone~
Door 4 0 0 105059 100 100
~
trapdoor~
End

#105063
Name Dungeon Entrence~
Descr
A cold breeze blows in from the hole in the west wall.  Moans are heard
from the south, screams from the north.  This is not your happy kind of
place.  You fell a bit insecure.  
~
Flags 262148
Sector 0
Reset M 105026 1 100
Reset O 105020 0 31
Reset O 105018 0 95
Reset O 105030 0 100
Door 0 0 0 105064 30 30
~
door~
Door 2 0 0 105066 30 30
~
door~
Door 3 0 0 105062 40 40
~
door~
End

#105064
Name Torture Chamber~
Descr
Whips and flogs rest on a few pegs on the wall.  A iron maiden sits in a
corner.  Wierd tables with stange devices are here and there.  Another room
lies to the west, and the dungeon hall is to the south.  
~
Flags 262148
Sector 0
Reset M 105041 2 25
Reset M 105041 2 5
Door 2 0 0 105063 30 30
~
door~
Door 3 0 0 105065 30 30
~
door~
End

#105065
Name Torture Chamber~
Descr
You stand next to a huge device, tubes and buckets and all sorts of other
contraptions are connected to it.  How odd it is.  A table lies real close
to it.  An exit lies to the east.  
~
Flags 262148
Sector 0
Door 1 0 0 105064 30 30
~
door~
End

#105066
Name Along the Cells~
Descr
The hall is cool and the draft flows in from the north.  Moans can be
heard along the hall way, but nothing to the west.  There are cells on the
west and east sides of the hall.  The hall continues to the north and south.
~
Flags 262148
Sector 0
Reset M 105041 2 25
Reset M 105041 2 5
Door 0 0 0 105063 30 30
~
door~
Door 1 7 5032 105071 30 30
~
East Cell Door~
Door 2 0 0 105067 30 30
~
door~
Door 3 7 5032 105070 30 30
~
West Cell Door~
End

#105067
Name Along the Cells~
Descr
The hall is cool and the draft flows in from the north.  Moans can be
heard along the hall way, and you hear a huge pants of breath.  There are
cells on the west and east sides of the hall.  The hall continues to the
north and south.  
~
Flags 262148
Sector 0
Reset M 105041 2 25
Reset M 105041 2 5
Door 0 0 0 105066 30 30
~
door~
Door 1 7 5032 105073 30 30
~
East Cell Door~
Door 2 0 0 105068 30 30
~
door~
Door 3 7 5032 105072 30 30
~
West Cell Door~
End

#105068
Name Along the Cells~
Descr
The hall is cool and the draft flows in from the north.  Moans can be
heard along the hall way.  There are cells on the west and east sides of the
hall.  The hall continues to the north and south.  
~
Flags 262148
Sector 0
Reset M 105041 2 25
Reset M 105041 2 5
Reset M 105027 1 75
Door 0 0 0 105067 30 30
~
door~
Door 1 7 5032 105075 30 30
~
East Cell Door~
Door 2 0 0 105069 30 30
~
door~
Door 3 7 5032 105074 30 30
~
West Cell Door~
End

#105069
Name Along the Cells~
Descr
The hall is cool and the draft flows in from the north.  Moans can be
heard along the hall way.  As you get to the end of the hall, you look back
and notice it is at a slight incline going down.  There are cells on the
west and east sides of the hall.  The hall continues to the north.  
~
Flags 262148
Sector 0
Reset M 105041 1 25
Door 0 0 0 105068 30 30
~
door~
Door 1 7 5032 105077 30 30
~
East Cell Door~
Door 3 7 5032 105076 30 30
~
West Cell Door~
End

#105070
Name Cell~
Descr
The room is damp, and empty.  Light shines in from the cell door to the
east.  
~
Flags 262148
Sector 0
Door 1 3 0 105066 30 30
~
Cell Door~
End

#105071
Name Cell~
Descr
The room is damp.  Light shines in from the cell door to the west.
~
Flags 262148
Sector 0
Reset M 105035 1 100
Door 3 3 0 105066 30 30
~
Cell Door~
End

#105072
Name Cell~
Descr
The room is damp.  Light shines in from the cell door to the east.
~
Flags 278532
Sector 0
Reset M 105036 1 100
Door 1 3 0 105067 30 30
~
Cell Door~
End

#105073
Name Cell~
Descr
The room is damp.  Light shines in from the cell door to the west.
~
Flags 262148
Sector 0
Reset M 105037 1 100
Door 3 3 0 105067 30 30
~
Cell Door~
End

#105074
Name Cell~
Descr
The room is damp.  Light shines in from the cell door to the east.
~
Flags 262148
Sector 0
Door 1 3 0 105068 30 30
~
Cell Door~
End

#105075
Name Cell~
Descr
The room is damp.  Light shines in from the cell door to the west.
~
Flags 262148
Sector 0
Door 3 3 0 105068 30 30
~
Cell Door~
End

#105076
Name Cell~
Descr
The cell here seems larger than the others, well, at least in height. 
Light shines in from the cell door to the east.  
~
Flags 262148
Sector 0
Reset M 105038 1 100
Door 1 3 0 105069 30 30
~
Cell Door~
End

#105077
Name Cell~
Descr
The cell here seems larger than the others, well, at least in height. 
Light shines in from the cell door to the west.  
~
Flags 262148
Sector 0
Reset M 105024 1 75
Door 3 3 0 105069 30 30
~
Cell Door~
End

#105078
Name Jail Cell~
Descr
The cell is a charming one to say the least.  It is quite dry and there
is plenty of foods and drinks to last a week or more.  There is a bench, and
a few beds.  
~
Flags 279684
Sector 0
Reset O 105033 -5 100
Reset O 105031 0 100
Reset O 105031 0 100
Reset O 105031 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Reset O 105032 0 100
Door 3 55 0 105015 50 50
~
cell door~
End

#105079
Name Inside the Camp~
Descr
Small kids around age 7 are standing up and whacking at a 2 foot in
radius tree.  Older kids are whacking at one about 6 foor in radius.  You
wonder why they would give these boys such large trees, but think it is none
of your buisness.  An older man is here shouting at the kids.  
~
Flags 262144
Sector 27
Door 1 0 0 105030 30 30
~
door~
Door 2 0 0 105082 30 30
~
door~
End

#105080
Name Inside the Camp~
Descr
Small kids around age 7 are standing up and whacking at a 2 foot in
radius tree.  Older kids are whacking at one about 6 foor in radius.  You
wonder why they would give these boys such large trees, but think it is none
of your buisness.  An older man is here shouting at the kids.  
~
Flags 262144
Sector 27
Door 2 0 0 105081 30 30
~
door~
Door 3 0 0 105030 30 30
~
door~
End

#105081
Name Inside the Camp~
Descr
Small kids around age 7 are standing up and whacking at a 2 foot in
radius tree.  Older kids are whacking at one about 6 foor in radius.  You
wonder why they would give these boys such large trees, but think it is none
of your buisness.  An older man is here shouting at the kids.  
~
Flags 262144
Sector 27
Door 0 0 0 105080 30 30
~
door~
End

#105082
Name Inside the Camp~
Descr
Small kids around age 7 are standing up and whacking at a 2 foot in
radius tree.  Older kids are whacking at one about 6 foor in radius.  You
wonder why they would give these boys such large trees, but think it is none
of your buisness.  An older man is here shouting at the kids.  
~
Flags 262144
Sector 27
Door 0 0 0 105079 30 30
~
door~
End

#0



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