/
mudd/docs/html/
mudd/world/
#AREADATA 
Name The Castle of Whelm~
Repop A strange, cold breeze brushes against you.  
~
Builders Sharlanti~
VNUMs 151801 152000
Flags 16
End

#MOBDATA
#151801
Name gate guard~
Short a gate guard~
Long 
A huge gate guard of the castle looks at you with fire in his eyes.~
Descr
You can tell by the way he looks at you that he wants you nowhere near
him or the castle. His eyes are glowing red, no doubt from rage combined
with some sort of enchantment. 
~
Gen 1 120 1 -1 0 0 289 0 8 g
Act 67108866 0 0 0 0 0 0
Aff 0 0 512 35
Fgt 0 10 0 0
Guard 1 0 0 0 0 0 0
Spec 0 0 0 0 0 28 0 0 0 0 0 0
End

#151802
Name castle guard~
Short a castle guard~
Long 
A castle guard is here patrolling, well, the castle.~
Descr
This is one of the standard castle guard. He wears a tattoo of the golden
eagle upon his right cheek and has the eyes of fire that everyone here seems
to have. He does not look pleased. 
~
Gen 14 110 0 -1 0 0 377 0 13 g
Act 8 0 0 0 0 0 0
Aff 0 0 262144 35
Fgt 0 10 0 0
Spec 0 0 0 0 0 35 0 0 0 0 0 0
End

#151803
Name tower guard~
Short a tower guard~
Long 
A tower guard stands here, manning his post.~
Descr
This guard seems as if he could stand forever in one spot, which he seems
destined to do.  The eyes of fire belong to him too, which you notice as he
turns his gaze towards you.  
~
Gen 4 65 0 -1 0 0 376 0 14 g
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Spec 0 0 0 0 0 32 0 0 0 0 0 0
End

#151804
Name castle guard~
Short a castle guard~
Long 
A castle guard is here patrolling, well, the castle.~
Descr
This guard looks so happy sleeping here.  If you wake him there's no
knowing what he will do to you.  
~
Gen 1 60 0 -1 0 0 313 0 14 g
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Spec 0 0 0 0 0 30 0 0 0 0 0 0
End

#151805
Name tower guard~
Short a tower guard~
Long 
A tower guard stands here, manning his post.~
Descr
This tower guard is obviously off-duty now and he is spending it the way
he knows best.  It would take a lot to rouse him now.  
~
Gen 1 86 0 -1 0 0 442 0 6 g
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Spec 0 0 0 0 0 43 0 0 0 0 0 0
End

#151806
Name monk morden~
Short Morden~
Long 
Morden the monk raises his fists towards you.~
Descr
Morden walks around as if he feels nothing can harm him although it looks
like some already have. His bald head shows many battle scars and his
rock-hard hands are red-raw. You'd be better off not fighting him but it
doesn't seem like you're going to get the choice. 
~
Gen 1 80 1 -1 0 0 100 0 7 M
Act 67108864 0 0 0 0 0 0
Aff 0 0 512 35
Fgt 0 20 0 0
End

#151807
Name karn lieutenant~
Short Karn~
Long 
Karn looks at you and decides you do not belong here.~
Descr
Judging by the size of Karn and the way he carries himself you can be
sure that he is one battle-hardened warrior. He looks your way and you know
that he is not going to let you get away. 
~
Gen 1 150 1 -1 0 0 200 0 7 M
Act 10 0 0 0 0 0 0
Aff 0 0 512 35
Fgt 0 10 0 0
End

#151808
Name pernila~
Short Pernila~
Long 
Pernila looks lovingly into your eyes as she pulls out her dagger.~
Descr
Dressed all in black this sleek elf is the kind that all men fantasize
about but the look on her face is what nightmares are made of.  Beware.  
~
Gen 1 65 2 -1 0 0 0 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#151809
Name ari ben canna ari-ben-canna~
Short Ari-Ben-Canna~
Long 
Ari-Ben-Canna waves his arms about as if to cast a spell.~
Descr
If you've ever seen a witch-doctor then imagine one bigger and meaner and
you have Ari-Ben-Canna. He looks positivrly feral right now as he decides
that you are going to be part of his next talisman. 
~
Gen 1 155 1 -1 0 0 200 0 7 M
Act 0 0 0 0 0 0 0
Aff 2097152 0 512 35
Fgt 0 10 0 0
End

#151810
Name grant~
Short Grant~
Long 
Grant looks at you, trying to decide if you belong here or not.~
Descr
Not the most intelligent looking person you have ever met but you doubt
if intelligence has anything to do with how he would tear you apart.  Unlike
everyone else tho, he seems reluctant to cut you up right now.  
~
Gen 1 130 1 -1 0 0 300 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 512 35
Fgt 0 10 0 0
End

#151811
Name gareth captain~
Short Gareth~
Long 
Gareth, Captain of the Guard, looks over yet another report.~
Descr
This dwarf looks up from some duty roster in time to see you coming.  He
quickly puts the papers away and starts to get ready for battle.  
~
Gen 1 160 1 -1 0 0 300 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 262656 35
Fgt 0 10 0 0
End

#151812
Name whelm~
Short Whelm~
Long 
Whelm looks down at you in utter disgust.~
Descr
No one really knows what the ancients looked like but if you had to
imagine, Whelm would probobly be it.  He is,quite frankly, the scariest
thing you have ever met.  And by the look in his eyes you know that he is no
dummy either.  
~
Gen 1 170 1 -1 0 0 300 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 512 3
Fgt 0 10 0 0
End

#151813
Name treasure guardian~
Short a treasure guardian~
Long 
An immaterial spirit is here guarding the treasure.~
Descr
Blacker than night this guardian is almost impossible to see.  Too bad as
it can see you quite clearly.  
~
Gen 1 45 0 -1 0 0 0 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#151814
Name castle servant~
Short a castle servant~
Long 
A servant of Whelm runs around, making sure the castle is in order.~
Descr
This guy sure looks buff for a servant...  
~
Gen 17 50 1 -1 0 0 50 0 7 M
Act 0 0 0 536870912 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#151815
Name kitchen servant~
Short a kitchen servant~
Long 
A servant runs about, preparing the food for the next meal.~
Descr
This servant sure looks mean...  
~
Gen 2 40 1 -1 0 0 50 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#151816
Name tapestry hanger servant~
Short a tapestry hanger~
Long 
A servant scans the wall, deciding if the tapestry needs adjustment.~
Descr
This guy looks MEAN for a tapestry hanger!  
~
Gen 9 40 1 -1 0 0 30 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#0

#OBJDATA
#151801
Name emblazoned halberd~
Short a black emblazoned halberd~
Long
A halberd with a golden eagle emblazoned upon it lies here.~
Type 2
Extra 2097152
Wear  8193
Values 0 15 0 14 0 0 0 3 5 0
Weight 112
Cost 2187
Affect 18 1 1 0 0 0 0 0
End

#151802
Name black plate platemail~
Short a black emblazoned platemail~
Long
A suit of platemail as black as night lies here, waiting to be taken.~
Type 1
Wear  32769
Values 0 4 0 0 0 0 40 40 0 0
Weight 60
Cost 5555
Affect 13 6 1 0 0 0 0 0
End

#151803
Name emblazoned robe black~
Short a black emblazoned robe~
Long
A black cloth robe with a golden eagle sewn on lies here.~
Type 1
Wear  65537
Values 0 2 0 0 0 0 10 10 0 0
Weight 73
Cost 150
End

#151804
Name emblazoned long sword longsword black~
Short a black emblazoned long sword~
Long
A longsword with a golden eagle at the hilt is here on the ground.~
Type 2
Extra 4194304
Wear  532481
Values 0 10 0 3 0 0 0 2 5 0
Weight 43
Cost 920
Affect 18 3 1 0 0 0 0 0
End

#151805
Name red plate platemail emblazoned~
Short a red emblazoned platemail~
Long
Platemail red as blood lies here, waiting to be taken.~
Type 1
Wear  32769
Values 0 4 0 0 0 0 30 30 0 0
Weight 60
Cost 1433
End

#151806
Name red black emblazoned shield~
Short a red/black emblazoned shield~
Long
A shield with a golden eagle upon a field of red and black stripes lies here.~
Type 1
Wear  513
Values 0 2 0 2 0 0 60 60 0 0
Weight 87
Cost 2311
End

#151807
Name flesh talisman~
Short a talisman made of living flesh~
Long
A talisman made of human flesh lies here, waiting to be worn.~
Type 1
Extra 2064
Wear  65
Values 0 1 3 0 0 0 50 50 0 5
Weight 10
Cost 1634
Affect 18 2 1 0 0 0 0 0
Affect 13 5 1 0 0 0 0 0
Affect 14 5 1 0 0 0 0 0
End

#151808
Name blood stained smock~
Short a blood stained smock~
Long
A blood stained smock lies here, waiting to be taken.~
Type 1
Extra 33554432
Wear  65537
Values 0 0 0 0 0 0 20 20 0 0
Weight 118
Cost 9988
Affect 18 2 1 0 0 0 0 0
Affect 19 1 1 0 0 0 0 0
End

#151809
Name dragon dragonscale armor~
Short a dragonscale armor~
Long
A suit of armor made of dragon scales lies here on the ground.~
Type 1
Extra 66
Wear  32769
Values 0 5 0 0 0 0 40 40 0 0
Weight 90
Cost 12944
Affect 18 5 1 0 0 0 0 0
End

#151810
Name brass knuckles~
Short a pair of brass knuckles~
Long
A pair of brass knuckles lies here, waiting to be taken.~
Type 1
Wear  2049
Values 0 0 0 2 0 0 50 50 0 0
Weight 27
Cost 795
Affect 18 2 1 0 0 0 0 0
End

#151811
Name blade ancient ancients~
Short a blade of the ancients~
Long
A runed sword made of the finest steel is lying here, getting dirty.~
Type 2
Extra 2097154
Wear  8193
Values 0 20 0 3 0 0 0 2 9 0
Weight 129
Cost 31948
Affect 19 2 1 0 0 0 0 0
End

#151812
Name satin slippers~
Short a pair of satin slippers~
Long
Two slippers made out of the softest satin are ready to be worn.~
Type 1
Wear  8388609
Values 3 0 0 0 0 0 40 40 0 0
Weight 55
Cost 1555
Affect 14 18 1 0 0 0 0 0
Affect 23 5 1 0 0 0 0 0
End

#151813
Name long slender stiletto~
Short a long, slender stiletto~
Long
A long stiletto barely a hair-width across waits here for an owner.~
Type 2
Extra 131072
Wear  8193
Values 0 25 0 11 0 0 0 3 5 0
Weight 79
Cost 5922
End

#151815
Name onyx key~
Short an onyx key~
Long
A key made out of onyx is here, waiting to be used.~
Type 16
Extra 16384
Wear  8193
Weight 0
Cost 0
End

#151816
Name evil altar noelopan~
Short an evil altar~
Long
An evil altar dedicated to the God Noelopan stands here.~
Type 14
Wear  0
Weight 0
Cost 0
End

#151817
Name bunch carrots~
Short a bunch of carrots~
Long
A few carrots are here, bundles up, waiting to be eaten.~
Type 4
Maxinroom 15
Wear  8193
Values 8 0 0 0 0 0 0 0 0 0
Weight 1
Cost 0
End

#151818
Name ear corn~
Short an ear of corn~
Long
An ear of fresh corn lies here and boy, does it look good.~
Type 4
Maxinroom 10
Wear  8193
Values 4 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#151819
Name fresh meat~
Short some fresh meat~
Long
There is a slab of meat here already cooked to perfection.~
Type 4
Maxinroom 6
Wear  8193
Values 10 0 0 0 0 0 0 0 0 0
Weight 1
Cost 0
End

#151820
Name enormous chest~
Short an enormous chest~
Long
An enormous chest stands here, taking up most of the room.~
Type 5
Wear  0
Values 10000 47 151821 0 0 0 0 0 0 0
Weight 2500
Cost 0
End

#151821
Name bone key~
Short a bone key~
Long
A long key made from human bone lies here, waiting to be used.~
Type 16
Extra 16384
Wear  8193
Weight 0
Cost 0
End

#151822
Name huge pile bones~
Short a huge pile of bones~
Long
A large amount of bones, human and otherwise, rattles away in the breeze.~
Type 15
Wear  1
Weight 2000
Cost 0
End

#151823
Name small engraved plaque~
Short an engraved plaque~
Long
A small plaque is attached to the wall here.~
Type 14
Wear  1
Weight 0
Cost 0
End

#151825
Name sword of Noelopan~
Short the sword of Noelopan~
Long
This is the legendary sword of the god Noelopan, just lying out in the open.~
Type 2
Extra 2097154
Wear  8193
Values 0 90 0 3 0 0 0 4 4 0
Weight 125
Cost 95843
Affect 18 1 1 0 0 0 0 0
End

#0



#ROOMDATA
#151801
Name Near the Castle of Whelm~
Descr
You eventually make it out of the forest to find yourself near an
impressive structure of stone. As you look closer you can see many guards in
and around this castle. You wonder what could be inside that would take so
many guards. 
~
Flags 262146
Sector 2
Door 0 0 0 151802 30 30
~
(null)~
Door 2 0 0 103402 0 0
~
~
End

#151802
Name Before the Castle of Whelm~
Descr
You have come before the magnificent castle of Whelm the Destroyer,
remored to be one of the decendents of the mighty Bythus himself. The high
stone walls and the gate before you look like they could withstand a seige
for many years. You can't help wondering what this castle could be
protecting inside. Or what it might be keeping from the outside world. 
~
Flags 262146
Sector 2
Reset M 151801 2 100
Reset O 151801 0 5
Reset O 151802 0 40
Reset O 151803 0 60
Door 0 3 0 151803 30 30
~
gate~
Door 2 0 0 151801 30 30
~
(null)~
End

#151803
Name The Castle Foyer~
Descr
You pass through the gate house and now find yourself within the castle.
Huge tapestries depicting the great battles of yesteryear, when the
mighty Bythus still ruled withg an iron fist, adorn the walls all along
the castle walls. To the north you see what looks to be the main hall
while to the east and west smaller hallways continue. 
~
Flags 262148
Sector 0
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151837 30 30
~
(null)~
Door 1 0 0 151804 30 30
~
(null)~
Door 2 3 0 151802 30 30
~
gate~
Door 3 0 0 151826 30 30
~
(null)~
End

#151804
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact
same size brick with torches fixed into the wall at exact intervals. The
only thing that keeps you from mind numbing boredom is the tapestries,
many of which show exciting scenes from the past. Here a tapestry depicts
a major skirmish outside the city of Bythar, with the forces of Bythus
overwhelming the forces of good. The hallway continues east, to a foyer
of sorts, and to the west. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Door 1 0 0 151805 30 30
~
(null)~
Door 3 0 0 151803 30 30
~
(null)~
End

#151805
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact
same size brick with torches fixed into the wall at exact intervals. The
only thing that keeps you from mind numbing boredom is the tapestries,
many of which show exciting scenes from the past. On this tapestry you
see Bythus laughing at the puny mages who would try to banish him. To the
north is a door, behind which snoring can be heard. The hallway continues
east and to the west stairs can be seen leading upward. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset O 114006 0 35
Reset O 237 0 100
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 3 0 151827 30 30
~
door~
Door 1 0 0 151806 30 30
~
(null)~
Door 3 0 0 151804 30 30
~
(null)~
End

#151806
Name Below the South-East Tower~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact
same size brick with torches fixed into the wall at exact intervals. The
only thing that keeps you from mind numbing boredom is the tapestries,
many of which show exciting scenes from the past. Here you see Kryalis,
leader of the good mages at the time of the futile banishment of Bythus,
getting the life sucked out of him as he is turned into a ghost. To the
north the hallway continues while a spiral staircase leads up. 
~
Flags 262148
Sector 0
Door 0 0 0 151807 30 30
~
(null)~
Door 3 0 0 151805 30 30
~
(null)~
Door 4 0 0 151851 30 30
~
(null)~
End

#151807
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination.  The walls all have the exact same
size brick with torches fixed into the wall at exact intervals.  The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past.  A depiction of the creation of
darkelves and orcs by Bythus and Krag, the dark lord, leaves you gaping in
awe.  To the west is a door while the hallway leads north and to the south a
stairway up can be seen.  
~
Flags 262148
Sector 0
Reset M 151814 1 50
Door 0 0 0 151808 30 30
~
(null)~
Door 2 0 0 151806 30 30
~
(null)~
Door 3 3 0 151828 30 30
~
door~
End

#151808
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination.  The walls all have the exact same
size brick with torches fixed into the wall at exact intervals.  The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past.  The first assault by the orcs and
darkelves upon the Ancients is shown here.  The horror on the faces of the
Ancients is reddily apparent.  The hallway continues north and south while a
door is there to the west.  
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151809 30 30
~
(null)~
Door 2 0 0 151807 30 30
~
(null)~
End

#151809
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination.  The walls all have the exact same
size brick with torches fixed into the wall at exact intervals.  The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past.  This tapestry shows the
destruction of Bythar by the Ancients.  You notice that this tapestry has
been defaced much and doesn not have the signs of upkeep most of the other
tapestries had.  The north and south towers look like they are now the same
distance apart from you along the hallway.  
~
Flags 262148
Sector 0
Door 0 0 0 151810 30 30
~
(null)~
Door 2 0 0 151808 30 30
~
(null)~
End

#151810
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination.  The walls all have the exact same
size brick with torches fixed into the wall at exact intervals.  The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past.  In one of the most glorious
tapestries in this castle a recreation of the destruction of the almost
complete Xylar is shown here.  Darkelves and orcs running rampent with Krag
commanding all shows the true evil that was unleashed that day.  The hallway
continues north and south.  
~
Flags 262148
Sector 0
Reset M 151814 1 50
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151811 30 30
~
(null)~
Door 2 0 0 151809 30 30
~
(null)~
End

#151811
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination.  The walls all have the exact same
size brick with torches fixed into the wall at exact intervals.  The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past.  Here you see Krag mercilessly
snapping the neck of the last Ancient to oppose him, with the rest of the
Ancients already dead.  To the west is a door and to the south the hallway
continues while north you see the base of a tower with stairs leading up.  
~
Flags 262148
Sector 0
Reset M 151816 1 40
Door 0 0 0 151812 30 30
~
(null)~
Door 2 0 0 151810 30 30
~
(null)~
Door 3 3 0 151831 30 30
~
door~
End

#151812
Name Below the North-East Tower~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. Here the tapestry shows Krag
smiting the white robed woman, striking her dead. The darkelves and orcs
cheer in the backgroud. The hallway continues south and west while a spiral
staircase leads up. 
~
Flags 262148
Sector 0
Door 2 0 0 151811 30 30
~
(null)~
Door 3 0 0 151813 30 30
~
(null)~
Door 4 0 0 151857 30 30
~
(null)~
End

#151813
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. At this section of the hallway you
see Krag's might staff transformed into a giant snake as it starts to
swallow Krag whole. The darkelves and orcs are now scattering in the
background. The hallwasy continues east to the base of the tower, where
stairs leading up can be seen, and more hallway to the west. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Door 1 0 0 151812 30 30
~
(null)~
Door 3 0 0 151814 30 30
~
(null)~
End

#151814
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. The black knight is depicted here,
being hired to protect the pass to the land of evil. You can see, way off in
the distance, the good folks cringing in terror. The hallway continues east
and west. Also a door is imbedded into the south wall. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 1 0 0 151813 30 30
~
(null)~
Door 2 3 0 151832 30 30
~
door~
Door 3 0 0 151815 30 30
~
(null)~
End

#151815
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. Here good counteracts the black
knight by hireing their own knight as well as numerous rangers to patrol the
western highway and greenway. The evil inhabitants of Masqe laugh at the
puny attemt of good. The towers to the east and west seem equally apart from
you at this point of the hallway. 
~
Flags 262148
Sector 0
Door 1 0 0 151814 30 30
~
(null)~
Door 3 0 0 151816 30 30
~
(null)~
End

#151816
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. Here the tapestry shows the first
attempt by good to kill the black knight. Scores of bodies lie at his feet
while the remaining forces of good flee in terror. The hallway continues
east and west. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 1 0 0 151815 30 30
~
(null)~
Door 3 0 0 151817 30 30
~
(null)~
End

#151817
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. This tapestry represents the gods
casting the now legendary spell of repop. This spell was cast when the war
between good and evil was about to eradicate every single living being in
the world. This spell enabled anyone to come back to life, although a little
less then they were before, unless they wished to leave the world for good.
The hallway continues to the west while to the east it bends south at the
tower, where a spiral staircase can be seen. To the direct south though lies
a simple, unadorned door. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset O 114510 0 55
Reset O 223 0 70
Reset O 237 0 100
Door 1 0 0 151816 30 30
~
(null)~
Door 2 3 0 151833 30 30
~
door~
Door 3 0 0 151818 30 30
~
(null)~
End

#151818
Name Below the North-West Tower~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. This tapestry, one of the most
disturbing ones in here, shows the Shadaokin transforming other living
beings into the Shadaoslavs. Strangely no other tapestry shows whatever
happened to the Shadaokin after this. Here there is a spiral staircase
leading up while the hallways lead east and south. 
~
Flags 262148
Sector 0
Door 1 0 0 151817 30 30
~
(null)~
Door 2 0 0 151819 30 30
~
(null)~
Door 4 0 0 151863 30 30
~
(null)~
End

#151819
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. Strangely enough there is no
tapestry here although from looking at the wall you can see that there was
one there recently. You wonder what scene that the missing tapestry could
have depicted. Ah well, their is the base of the tower to the north to
interest you along with a spiral staircase up, or you can just go south
along the hallway. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Door 0 0 0 151818 30 30
~
(null)~
Door 2 0 0 151820 30 30
~
(null)~
End

#151820
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. It is hard to figure out exactly
what this tapestry is supposed to show but from the way the baby child is
being revered by all those around him you would assume this is the birth of
Whelm. The hallway, surprisingly enough, leads north and south. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151819 30 30
~
(null)~
Door 2 0 0 151821 30 30
~
(null)~
End

#151821
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. Here the scene is evident, sort
of. You see Whelm and his consort literally building this castle out of the
very stone of the earth. Not a very pleasent though at the power these two
wield. Shaking that thought out of your head you notice that the hallway
leads north and south, each the same diatance from a tower, while to the
east lies a plain wooden door. 
~
Flags 262148
Sector 0
Door 0 0 0 151820 30 30
~
(null)~
Door 1 3 0 151834 30 30
~
door~
Door 2 0 0 151822 30 30
~
(null)~
End

#151822
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. This tapestry seems to be of the
formation of the rooms and corridors of this castle by Whelm, his consort
and hundreds of dwarven slaves. The hallway continue both north and south. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151821 30 30
~
(null)~
Door 1 3 0 151835 30 30
~
tapestry~
Door 2 0 0 151823 30 30
~
(null)~
End

#151823
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact same
size brick with torches fixed into the wall at exact intervals. The only
thing that keeps you from mind numbing boredom is the tapestries, many of
which show exciting scenes from the past. You see evil laughing as Xylar is
besot by a plague of kobolds and gnolls laying seige to the city. While
these creatures are now content just to live in their dank, dark caves who
knows when they may rise again to lay claim to a city that was almost
theirs. The hallway continues north while the south contains a tower with
stairs leading up. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Door 0 0 0 151822 30 30
~
(null)~
Door 2 0 0 151824 30 30
~
(null)~
End

#151824
Name Below the South-West Tower~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact
same size brick with torches fixed into the wall at exact intervals. The
only thing that keeps you from mind numbing boredom is the tapestries,
many of which show exciting scenes from the past. The building of the
Bognian Outpost is the theme of this tapestry. It looks fairly new
compared to the others, and you recognize Jopsy in the tapestry
overseeing the operation. The spiral staircase leads up while the
hallways go north and east. 
~
Flags 262148
Sector 0
Door 0 0 0 151823 30 30
~
(null)~
Door 1 0 0 151825 30 30
~
(null)~
Door 4 0 0 151869 30 30
~
(null)~
End

#151825
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact
same size brick with torches fixed into the wall at exact intervals. The
only thing that keeps you from mind numbing boredom is the tapestries,
many of which show exciting scenes from the past. You find no tapestry
here, nor signs that any was up here at all. It does seem however that
one is about to be put up in the near future as supports have recently
been put in. The hallway leads east and to the west the castle tower,
with it's ever-present staircase, lies waiting for you while the northern
wall contains a plain wooden door. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Reset M 151802 2 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 3 0 151836 30 30
~
door~
Door 1 0 0 151826 30 30
~
(null)~
Door 3 0 0 151824 30 30
~
(null)~
End

#151826
Name A Castle Hallway~
Descr
As you walk along these castle hallways you notice that whoever designed
them must not have had much imagination. The walls all have the exact
same size brick with torches fixed into the wall at exact intervals. The
only thing that keeps you from mind numbing boredom is the tapestries,
many of which show exciting scenes from the past. The bareness of the
wall here surprises you for except for a small plaque no odornments are
on any of the walls near you. The hallway leads east to a foyer while it
just continues on to the west. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset O 151823 0 100
Door 1 0 0 151803 30 30
~
(null)~
Door 3 0 0 151825 30 30
~
(null)~
End

#151827
Name Guard's Sleeping Quarters~
Descr
This must be where the castle guards spend their free time when not
patrolling the castle.  Most of the guards here are sleeping while a few
play a game of cards off in the corner.  None of them seem to take any
interest upon your entrance.  The door back to the hallway is to the south. 
~
Flags 262148
Sector 0
Reset M 151804 1 50
Door 2 3 0 151805 30 30
~
door~
End

#151828
Name Resting Area of the Tower Guards~
Descr
This room looks much more spartan and orderly than the guards sleeping
room.  There are a few tower guards in here now, sleeping until it is time
to go back to their posts.  They look so helpless sleeping you almost think
it a shame to butcher them...  Almost.  As you would suspect the door out is
the opposite way you came in, east.  
~
Flags 262148
Sector 0
Reset M 151805 1 50
Door 1 3 0 151807 30 30
~
door~
End

#151831
Name An Empty Room~
Descr
Like most places you've seen some areas are left for space just in case
something else is needed.  For Whelm this must be that room.  It is totally
empty consisting of four blank walls and a ceiling.  You wonder what use he
plans for it.  The way back out is to the east.  
~
Flags 262148
Sector 0
Door 1 3 0 151811 30 30
~
door~
End

#151832
Name A Shrine~
Descr
A small shrine and alter have been setup in this small room. Near as you
can tell it is dedicated to Noelopan, God of Leadership and War. You see
many trophies of battle strewn around the alter with what looks like dried
blood poured upon them. It seems that Whelm has some divine help on his
side. Head north through the door and the hallway will be revealed to you. 
~
Flags 262148
Sector 0
Reset O 151816 -5 100
Door 0 3 0 151814 30 30
~
door~
End

#151833
Name Grant's Bedroom~
Descr
A simple room, with an old, hard cot in one corner and little else. You
wonder how anyone could live so spartan, but obviously someone must. The
door leads north to the hallway. 
~
Flags 262148
Sector 0
Door 0 3 0 151817 30 30
~
door~
End

#151834
Name A Room for Training and Practice~
Descr
This large room contains a few straw dummies, targets on the wall, and
some wooden weapons in racks. This is obviously well-used training room as
attested to by the blood, sweat and scorch marks found everywhere in this
room and on the walls. The door to the west leads back into the hallway. 
~
Flags 262148
Sector 0
Door 3 3 0 151821 30 30
~
door~
End

#151835
Name Above the Cellar~
Descr
You see from the sign on the wall that the trapdoor leads down to the
cellar. Also scribbled underneath is written in what looks like dried blood
"Keep Out". There are many scratches, burns and other marks on the trapdoor
but it still looks like it would keep just about anything out and in. 
~
Flags 262148
Sector 0
Door 3 3 0 151822 30 30
~
tapestry~
Door 5 23 0 151876 16 16
~
trapdoor~
End

#151836
Name Office of the Captain of the Guard~
Descr
The room you have entered looks like much of the castle outside of the
hallways, very spartan. Here you see a metal desk, a chair, some supplies
and a few medals hung in cases around the room. To the south is the door
back to the hallway while east is a sliding door. 
~
Flags 262148
Sector 0
Door 1 1 0 151840 30 30
~
sliding door~
Door 2 3 0 151825 30 30
~
door~
End

#151837
Name The Grand Hallway~
Descr
Unlike the rest of the castle hallways this one is larger and more
opulent. The tapestries, unlike the other ones, are more ornate and seem to
predict a future more than show the past. Here you see Whelm destroying or
taking over every major and minor outpost and town in the known world. Also
the final tapestry in this section shows Whelm sitting upon his throne with
the world in the palm of his hand. It's not very hard to see what his future
goals are. This hallway goes to the south back to the foyer and north to
some sort of hall. You also see doors both to the east and to the west. 
~
Flags 262148
Sector 0
Reset M 151814 1 50
Door 0 0 0 151838 30 30
~
(null)~
Door 1 3 0 151839 30 30
~
door~
Door 2 0 0 151803 30 30
~
(null)~
Door 3 3 0 151840 30 30
~
door~
End

#151838
Name The Grand Hallway~
Descr
You stand in the hallway before the Great Hall of Whelm the Destroyer. At
the back of the hall you can see Whelm and his consort sitting upon their
thrones. If the guards were any indication you are pretty sure that they
will not be happy to see you either. Of course you can still go to the south
towards the foyer or see what is in the doors to the east and west. 
~
Flags 262148
Sector 0
Reset M 151816 1 40
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151844 30 30
~
(null)~
Door 1 3 0 151841 30 30
~
door~
Door 2 0 0 151837 30 30
~
(null)~
Door 3 3 0 151842 30 30
~
door~
End

#151839
Name Karn's Bedroom~
Descr
Unlike the Captain of the Guard the lieutenant must have had to combine
office and sleeping quarters in one. Here you see a desk. A bed, a chair
along with various things strewn about the room. It seems that the
leiutenant doesn't care about order as much as the captain. 
~
Flags 262148
Sector 0
Reset M 151807 1 40
Reset O 151811 0 1
Reset O 151802 0 50
Reset O 151803 0 90
Reset O 151806 0 50
Door 3 3 0 151837 30 30
~
door~
End

#151840
Name Gareth's Bedroom~
Descr
This room reminds you much of the office next door except that there is a
bed instead of a desk. Whoever lives in this room sure doesn't care much
about comfort. The door to the east leads out to the grand hallway while the
sliding door west goes to the office. 
~
Flags 262148
Sector 0
Reset M 151811 1 30
Reset O 151809 0 1
Reset O 151806 0 60
Reset O 151803 0 100
Reset O 151825 0 2
Door 1 3 0 151837 30 30
~
door~
Door 3 1 0 151836 30 30
~
sliding door~
End

#151841
Name The Bedroom of Ari Ben Canna~
Descr
Surely this is the quarters of a mage. Bits of arcane matter and books
discussing the art of magic seem to litter the room. Some ancient charms and
talismans of unknown origin are hung around in seemingly no order or
pattern, but with a mage who knows. The door leads back to the hallway west.
~
Flags 262148
Sector 0
Reset M 151809 1 50
Reset O 151807 0 3
Reset O 151808 0 1
Reset O 151821 0 50
Door 1 259 0 151843 30 30
~
wall~
Door 3 3 0 151838 30 30
~
door~
End

#151842
Name Morden's Cell~
Descr
This room makes all the other rooms seem palacial.  The only thing in
here is a straw mattress.  It must take some strong dicipline to be able to
live like that.  The door leads east back to the hallway.  
~
Flags 262148
Sector 0
Reset M 151806 1 75
Reset O 151810 0 30
Door 1 3 0 151838 30 30
~
door~
End

#151843
Name A Secret Stash Behind the Wall~
Descr
This place is small, only big enough for one, hidden behind the wall of
the bedroom. No wonder with the enormous chest that is in the room. You have
to wonder what kind of things a mage would put in there, and what he would
have done to protect it. 
~
Flags 262180
Sector 0
Reset O 151820 -5 100
Reset O 151822 -3 80
Door 1 0 0 0 0 0
~
~
Door 3 3 0 151841 30 30
~
wall~
End

#151844
Name The Great Hall~
Descr
You are now standing in the massive hall of Whelm the Destroyer. It is
nearly one hundred feet across and almost fifty feet high. It is decorated
with many tapestries and the trophies of many kills. To the north sits a
dias with two thrones, made of gold and encrusted with gems, made for a king
or one who would call himself king. At the east and west ends of this hall
you see passageways off to other rooms while to the south is the hallway
back to the foyer. 
~
Flags 262148
Sector 0
Reset M 151812 2 100
Reset O 151815 0 100
Reset M 151808 1 100
Reset O 151812 0 15
Reset O 151813 0 25
Door 0 259 0 151845 30 30
~
dias~
Door 1 0 0 151847 30 30
~
(null)~
Door 2 0 0 151838 30 30
~
(null)~
Door 3 0 0 151846 30 30
~
(null)~
End

#151845
Name Beneath the Dias~
Descr
After pressing the trigger on the back of the throne that opened up the
staircase located in the dias you expected more from this room. You figured
this would be where Whelm would have kept his valuable stuff but instead you
find it empty. However it does seem that there was something in here
recently, as the dust patterns are different in some places. 
~
Flags 262148
Sector 0
Door 2 259 0 151844 30 30
~
dias~
End

#151846
Name Kitchen~
Descr
Not really a kitchen, more like a huge fire pit with some pots and pans
hanging from hooks along the walls.  Obviously no one in here is any type of
gourmet chef, just a bunch of people who could care less about what they
eat.  The smell of meat wafts in from the north while the great hall is to
the east.  
~
Flags 262148
Sector 0
Reset M 151815 1 50
Reset O 151817 0 20
Reset O 100843 0 100
Reset O 151818 0 10
Reset O 151819 0 15
Door 0 0 0 151849 30 30
~
(null)~
Door 1 0 0 151844 30 30
~
(null)~
Door 3 3 0 151850 30 30
~
door~
End

#151847
Name Whelm and Pernilla's Bedchamber~
Descr
Ornately decorated with a woman's touch, but only if that woman were the
most sick and perverted creature in the land.  Fine silks and satins cover
the bed, which look like it is made out of human bone, with dried blood
still covering it.  Much of the room is decorated in a similar fashion, with
skulls and corpses either covered in blood or gold plated.  To the west is
the great hall where you just came from.  
~
Flags 262150
Sector 0
Door 3 0 0 151844 30 30
~
(null)~
Door 5 3 0 151848 30 30
~
floorboards~
End

#151848
Name Under the Bed~
Descr
Well, considering what was above, you shouldn't be surprised about what
you find down here under the bed.  Various 'tools' of sexual nature are
stored here, none of which looks safe to touch.  
~
Flags 262148
Sector 0
Door 4 3 0 151847 30 30
~
floorboards~
End

#151849
Name Inside the Pantry~
Descr
Tons of salted meat hang by hooks in this room. You don't recognize most
of the meat in here and you get the feeling that you wouldn't want to
either. It smells as if some of this meat has been in here a little to long.
You can see the kitchen to the south from here. 
~
Flags 262148
Sector 0
Reset M 151815 1 50
Reset O 151817 0 15
Reset O 151818 0 10
Reset O 151819 0 20
Door 2 0 0 151846 30 30
~
(null)~
End

#151850
Name A Hidden Stash~
Descr
Not exactly what you might have thought would be in a secret room, but
judging from what you saw in the pantry quite understandable.  In here you
find some fresh meat and vegetables, not anything like what was in the
pantry.  It even looks edible so you can imagine why this stuff would have
to be hidden.  
~
Flags 262148
Sector 0
Reset O 151817 0 25
Reset O 151818 0 10
Reset O 151818 0 100
Door 1 3 0 151846 30 30
~
door~
End

#151851
Name Atop the South-East Tower~
Descr
From this lookout tower you can easily see why the castle is hidden so
well. All you can see is forest all around you completely hiding the castle.
If there is anything to the south of this castle then it too is also well
hidden for you cannot see anything else for miles around. To the north and
west are walls that lead to the other corner parapets while down takes you
back to the castle proper. 
~
Flags 262144
Sector 2
Reset M 151803 2 100
Reset O 151804 0 40
Reset O 151802 0 30
Reset O 151803 0 70
Reset O 151806 0 40
Door 0 0 0 151852 30 30
~
(null)~
Door 3 0 0 151874 30 30
~
(null)~
Door 5 0 0 151806 30 30
~
(null)~
End

#151852
Name Along the Top of the Castle~
Descr
The two towers of Xylar is all that seperates this view from the southern
one. You know there are other things in the forest below but at the moment
none are visible. Well, you didn't come up here for the view anyways. To the
direct south is a tower while another one beckons from the north. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 0 0 0 151853 30 30
~
(null)~
Door 2 0 0 151851 30 30
~
(null)~
End

#151853
Name Along the Top of the Castle~
Descr
The mountains are just coming into view as you get closer to them and the
Xylarian towers are becoming more than just blurs as well. Other than that,
well you have the ever-present trees to keep you company. Head north or
south and you'll likely come upon a tower sooner or later. 
~
Flags 262144
Sector 2
Door 0 0 0 151854 30 30
~
(null)~
Door 2 0 0 151852 30 30
~
(null)~
End

#151854
Name Along the Top of the Castle~
Descr
Halfway between the north and south towers of the castle is where you are
now. You can see the towers of Xylar, mountains, trees and that's it.
Obviously heading north or south will take you to the above mentioned
towers. 
~
Flags 262144
Sector 2
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151855 30 30
~
(null)~
Door 2 0 0 151853 30 30
~
(null)~
End

#151855
Name Along the Top of the Castle~
Descr
The mountains are becoming slightly clearer now that you're getting
closer. Also the two T's, the towers and the trees, are still visible as
well. North is a tower and so is south. 
~
Flags 262144
Sector 2
Door 0 0 0 151856 30 30
~
(null)~
Door 2 0 0 151854 30 30
~
(null)~
End

#151856
Name Along the Top of the Castle~
Descr
Yup, still mountains, towers and trees and nothing else. You wish someone
had placed this castle somewhere a little more scenic. Well what did you
expect from a hidden castle anyways. North one step and you're at a tower
while a few steps south will take you to a similar tower. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 0 0 0 151857 30 30
~
(null)~
Door 2 0 0 151855 30 30
~
(null)~
End

#151857
Name Atop the North-East Tower~
Descr
All around you all you see is trees, hundreds and hundreds of trees, as
far as the eye can see. You can just barely make out the mountains near
Frigidia and Gnarnoc while the two towers of Xylar are a little more clear.
South and west will take you to the other parapets while down will lead back
into the castle. 
~
Flags 262144
Sector 2
Reset M 151803 3 100
Reset O 151804 0 40
Reset O 151802 0 30
Reset O 151803 0 70
Reset O 151806 0 40
Door 2 0 0 151856 30 30
~
(null)~
Door 3 0 0 151858 30 30
~
(null)~
Door 5 0 0 151812 30 30
~
(null)~
End

#151858
Name Along the Top of the Castle~
Descr
No you are not going crazy, everything does still look the same here as
before, the towers, the trees and the mountains. You can barely tell that
there is a mountain off to the west tho, but there is. Head east and very
soon you'll be atop a tower, head west and you'll also be atop a tower, only
later. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 1 0 0 151857 30 30
~
(null)~
Door 3 0 0 151859 30 30
~
(null)~
End

#151859
Name Along the Top of the Castle~
Descr
The same as before, mountains, trees and towers. Man, if I were you I'd
be asleep by now from all the monotony. Well east and west are towers that
are equally as boring. 
~
Flags 262144
Sector 2
Door 1 0 0 151858 30 30
~
(null)~
Door 3 0 0 151860 30 30
~
(null)~
End

#151860
Name Along the Top of the Castle~
Descr
Directly between the east and west tower and all you see is some
mountains to the southeast and southwest, two towers in Xylar and lots and
lots of trees. Head east or west, either way will lead you to a tower in
about the same time. 
~
Flags 262144
Sector 2
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 1 0 0 151859 30 30
~
(null)~
Door 3 0 0 151861 30 30
~
(null)~
End

#151861
Name Along the Top of the Castle~
Descr
The mountain near Masque looks almost non-fuzzy now, but it is definitely
not clear. Neither is anything to the east either, only the trees are
visible with any clarity. Well, east is a tower and west is a tower and
those are the only ways you can go up here. 
~
Flags 262144
Sector 2
Door 1 0 0 151860 30 30
~
(null)~
Door 3 0 0 151862 30 30
~
(null)~
End

#151862
Name Along the Top of the Castle~
Descr
If you thought Gnarnoc was all the same this must be the you're first
time up on top of this castle. Nothing has changed, the mountain near Masque
is till visible while the others mountains and the Xylar towers are just
coming into view now. West is a tower you could spit on and east is a tower
you couldn't. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 1 0 0 151861 30 30
~
(null)~
Door 3 0 0 151863 30 30
~
(null)~
End

#151863
Name Atop the North-West Tower~
Descr
Off in the distance you can make out the mountain near Masque and
Ophidia. Somehow it looks even worse from this distance then from close up.
Other than that the only other thing to see is all the lovely trees around.
If you head east or south you can visit the other parapets while down will
take you inside the castle. 
~
Flags 262144
Sector 2
Reset M 151803 2 100
Reset O 151804 0 40
Reset O 151802 0 30
Reset O 151803 0 70
Reset O 151806 0 40
Door 1 0 0 151862 30 30
~
(null)~
Door 2 0 0 151864 30 30
~
(null)~
Door 5 0 0 151818 30 30
~
(null)~
End

#151864
Name Along the Top of the Castle~
Descr
This side has to be the the most fustrating side to look at for the
entire castle. You know you should be able to see Masque mountain and
Marabella but you can't. Head north a little bit and you're at the tower and
south a while is another. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 0 0 0 151863 30 30
~
(null)~
Door 2 0 0 151865 30 30
~
(null)~
End

#151865
Name Along the Top of the Castle~
Descr
This side has to be the the most fustrating side to look at for the
entire castle. You know you should be able to see Masque mountain and
Marabella but you can't. North and south lie two towers. 
~
Flags 262144
Sector 2
Door 0 0 0 151864 30 30
~
(null)~
Door 2 0 0 151866 30 30
~
(null)~
End

#151866
Name Along the Top of the Castle~
Descr
This side has to be the the most fustrating side to look at for the
entire castle. You know you should be able to see Masque mountain and
Marabella but you can't. You are now halfway between the north and south
towers now. 
~
Flags 262144
Sector 2
Reset M 151802 1 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Door 0 0 0 151865 30 30
~
(null)~
Door 2 0 0 151867 30 30
~
(null)~
End

#151867
Name Along the Top of the Castle~
Descr
This side has to be the the most fustrating side to look at for the
entire castle. You know you should be able to see Masque mountain and
Marabella but you can't. South leads to tower as does the north path. 
~
Flags 262144
Sector 2
Door 0 0 0 151866 30 30
~
(null)~
Door 2 0 0 151868 30 30
~
(null)~
End

#151868
Name Along the Top of the Castle~
Descr
This side has to be the the most fustrating side to look at for the
entire castle. You know you should be able to see Masque mountain and
Marabella but you can't. Well Marabella a little bit, maybe one step south
to the tower will clear that up a bit. Or you could head north to another
tower and lose sigfht of it altogether. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 0 0 0 151867 30 30
~
(null)~
Door 2 0 0 151869 30 30
~
(null)~
End

#151869
Name Atop the South-West Tower~
Descr
Surprisingly the city of Marabella is actually visable from this perch,
the trees almost guiding a path towards it. Unfortunately that is all you
can see as those same trees obscure anything else that might be in the
forest. You have to believe that guard duty up here must be very boring. Ah
well, to the north lies another parapet as does the east and down is back to
the castle. 
~
Flags 262144
Sector 2
Reset M 151803 2 100
Reset O 151804 0 40
Reset O 151802 0 30
Reset O 151803 0 70
Reset O 151806 0 40
Door 0 0 0 151868 30 30
~
(null)~
Door 1 0 0 151870 30 30
~
(null)~
Door 5 0 0 151824 30 30
~
(null)~
End

#151870
Name Along the Top of the Castle~
Descr
Ho hum, yet more trees to see. This walkway is unremarkable in just about
every way. I guess whoever decorated in the castle didn't bother to do
anything similar up here. Just west is a tower while another one is a ways
off to the east. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 1 0 0 151871 30 30
~
(null)~
Door 3 0 0 151869 30 30
~
(null)~
End

#151871
Name Along the Top of the Castle~
Descr
Man this is getting boring. You wish there were some sort of scenery
other then the green sheet before you. You barely realize that west and east
lead off to some towers. 
~
Flags 262144
Sector 2
Door 1 0 0 151872 30 30
~
(null)~
Door 3 0 0 151870 30 30
~
(null)~
End

#151872
Name Along the Top of the Castle~
Descr
You are here between the East and West Towers on the south side. What
makes this different from the rest of the castle is the large oaken door to
the north and the even larger guard before it. The small niche that this is
located in made it impossible to see until now. There must be something
important inside to go to all this trouble. 
~
Flags 262144
Sector 2
Reset M 151802 2 75
Reset O 151804 0 30
Reset O 151805 0 50
Reset O 151803 0 70
Reset O 151806 0 20
Reset M 151810 1 100
Reset O 151801 0 15
Reset O 151802 0 50
Reset O 151803 0 80
Reset O 151806 0 50
Door 0 23 -13692 151875 16 16
This sturdy door looks much stronger than any others you have seen in
this castle.  It is also the only one you have seen with a lock.  
~
door~
Door 1 0 0 151873 30 30
~
(null)~
Door 3 0 0 151871 30 30
~
(null)~
End

#151873
Name Along the Top of the Castle~
Descr
Trees, trees everywhere and not a one to chop, at least not from here. If
you never have to see another tree again it wont be too soon. Head east or
west and soon you'll get to one of the towers. 
~
Flags 262144
Sector 2
Door 1 0 0 151874 30 30
~
(null)~
Door 3 0 0 151872 30 30
~
(null)~
End

#151874
Name Along the Top of the Castle~
Descr
Still nothing has changed, there are still trees everywhere. You almost
feel trapped by all of them, with nothing else to see. Well at least there
is a tower just to the east and another aways off to the west. 
~
Flags 262144
Sector 2
Reset M 151814 1 50
Door 1 0 0 151851 30 30
~
(null)~
Door 3 0 0 151873 30 30
~
(null)~
End

#151875
Name Treasure Chamber~
Descr
This small room seems to hold nothing at the moment although it seems as
if it should. You wonder what the guard and the spirit were set to protect.
All you see in here now is a sign saying 'Tribute to be sent to Noelopan'.
To the south is the door leading back out to the walkway. 
~
Flags 262148
Sector 0
Reset M 151813 1 100
Door 2 23 -13692 151872 16 16
~
door~
End

#151876
Name Link to New Area~
Descr
Orin, this room is impossible to get to right now. I built it in order to
have a trapdoor for the room above. It will eventually link up to my next
area, a dungeon of some sort. 
~
Flags 262144
Door 4 23 0 151835 16 16
~
trapdoor~
End

#0



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