#AREADATA Name The Castle of Whelm~ Repop A strange, cold breeze brushes against you. ~ Builders Sharlanti~ VNUMs 151801 152000 Flags 16 End #MOBDATA #151801 Name gate guard~ Short a gate guard~ Long A huge gate guard of the castle looks at you with fire in his eyes.~ Descr You can tell by the way he looks at you that he wants you nowhere near him or the castle. His eyes are glowing red, no doubt from rage combined with some sort of enchantment. ~ Gen 1 120 1 -1 0 0 289 0 8 g Act 67108866 0 0 0 0 0 0 Aff 0 0 512 35 Fgt 0 10 0 0 Guard 1 0 0 0 0 0 0 Spec 0 0 0 0 0 28 0 0 0 0 0 0 End #151802 Name castle guard~ Short a castle guard~ Long A castle guard is here patrolling, well, the castle.~ Descr This is one of the standard castle guard. He wears a tattoo of the golden eagle upon his right cheek and has the eyes of fire that everyone here seems to have. He does not look pleased. ~ Gen 14 110 0 -1 0 0 377 0 13 g Act 8 0 0 0 0 0 0 Aff 0 0 262144 35 Fgt 0 10 0 0 Spec 0 0 0 0 0 35 0 0 0 0 0 0 End #151803 Name tower guard~ Short a tower guard~ Long A tower guard stands here, manning his post.~ Descr This guard seems as if he could stand forever in one spot, which he seems destined to do. The eyes of fire belong to him too, which you notice as he turns his gaze towards you. ~ Gen 4 65 0 -1 0 0 376 0 14 g Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 32 0 0 0 0 0 0 End #151804 Name castle guard~ Short a castle guard~ Long A castle guard is here patrolling, well, the castle.~ Descr This guard looks so happy sleeping here. If you wake him there's no knowing what he will do to you. ~ Gen 1 60 0 -1 0 0 313 0 14 g Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 30 0 0 0 0 0 0 End #151805 Name tower guard~ Short a tower guard~ Long A tower guard stands here, manning his post.~ Descr This tower guard is obviously off-duty now and he is spending it the way he knows best. It would take a lot to rouse him now. ~ Gen 1 86 0 -1 0 0 442 0 6 g Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 43 0 0 0 0 0 0 End #151806 Name monk morden~ Short Morden~ Long Morden the monk raises his fists towards you.~ Descr Morden walks around as if he feels nothing can harm him although it looks like some already have. His bald head shows many battle scars and his rock-hard hands are red-raw. You'd be better off not fighting him but it doesn't seem like you're going to get the choice. ~ Gen 1 80 1 -1 0 0 100 0 7 M Act 67108864 0 0 0 0 0 0 Aff 0 0 512 35 Fgt 0 20 0 0 End #151807 Name karn lieutenant~ Short Karn~ Long Karn looks at you and decides you do not belong here.~ Descr Judging by the size of Karn and the way he carries himself you can be sure that he is one battle-hardened warrior. He looks your way and you know that he is not going to let you get away. ~ Gen 1 150 1 -1 0 0 200 0 7 M Act 10 0 0 0 0 0 0 Aff 0 0 512 35 Fgt 0 10 0 0 End #151808 Name pernila~ Short Pernila~ Long Pernila looks lovingly into your eyes as she pulls out her dagger.~ Descr Dressed all in black this sleek elf is the kind that all men fantasize about but the look on her face is what nightmares are made of. Beware. ~ Gen 1 65 2 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #151809 Name ari ben canna ari-ben-canna~ Short Ari-Ben-Canna~ Long Ari-Ben-Canna waves his arms about as if to cast a spell.~ Descr If you've ever seen a witch-doctor then imagine one bigger and meaner and you have Ari-Ben-Canna. He looks positivrly feral right now as he decides that you are going to be part of his next talisman. ~ Gen 1 155 1 -1 0 0 200 0 7 M Act 0 0 0 0 0 0 0 Aff 2097152 0 512 35 Fgt 0 10 0 0 End #151810 Name grant~ Short Grant~ Long Grant looks at you, trying to decide if you belong here or not.~ Descr Not the most intelligent looking person you have ever met but you doubt if intelligence has anything to do with how he would tear you apart. Unlike everyone else tho, he seems reluctant to cut you up right now. ~ Gen 1 130 1 -1 0 0 300 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 512 35 Fgt 0 10 0 0 End #151811 Name gareth captain~ Short Gareth~ Long Gareth, Captain of the Guard, looks over yet another report.~ Descr This dwarf looks up from some duty roster in time to see you coming. He quickly puts the papers away and starts to get ready for battle. ~ Gen 1 160 1 -1 0 0 300 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 262656 35 Fgt 0 10 0 0 End #151812 Name whelm~ Short Whelm~ Long Whelm looks down at you in utter disgust.~ Descr No one really knows what the ancients looked like but if you had to imagine, Whelm would probobly be it. He is,quite frankly, the scariest thing you have ever met. And by the look in his eyes you know that he is no dummy either. ~ Gen 1 170 1 -1 0 0 300 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 512 3 Fgt 0 10 0 0 End #151813 Name treasure guardian~ Short a treasure guardian~ Long An immaterial spirit is here guarding the treasure.~ Descr Blacker than night this guardian is almost impossible to see. Too bad as it can see you quite clearly. ~ Gen 1 45 0 -1 0 0 0 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #151814 Name castle servant~ Short a castle servant~ Long A servant of Whelm runs around, making sure the castle is in order.~ Descr This guy sure looks buff for a servant... ~ Gen 17 50 1 -1 0 0 50 0 7 M Act 0 0 0 536870912 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #151815 Name kitchen servant~ Short a kitchen servant~ Long A servant runs about, preparing the food for the next meal.~ Descr This servant sure looks mean... ~ Gen 2 40 1 -1 0 0 50 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #151816 Name tapestry hanger servant~ Short a tapestry hanger~ Long A servant scans the wall, deciding if the tapestry needs adjustment.~ Descr This guy looks MEAN for a tapestry hanger! ~ Gen 9 40 1 -1 0 0 30 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #0 #OBJDATA #151801 Name emblazoned halberd~ Short a [1m[30mblack[0m emblazoned halberd~ Long A halberd with a golden eagle emblazoned upon it lies here.~ Type 2 Extra 2097152 Wear 8193 Values 0 15 0 14 0 0 0 3 5 0 Weight 112 Cost 2187 Affect 18 1 1 0 0 0 0 0 End #151802 Name black plate platemail~ Short a [1m[30mblack[0m emblazoned platemail~ Long A suit of platemail as black as night lies here, waiting to be taken.~ Type 1 Wear 32769 Values 0 4 0 0 0 0 40 40 0 0 Weight 60 Cost 5555 Affect 13 6 1 0 0 0 0 0 End #151803 Name emblazoned robe black~ Short a [1m[30mblack[0m emblazoned robe~ Long A black cloth robe with a golden eagle sewn on lies here.~ Type 1 Wear 65537 Values 0 2 0 0 0 0 10 10 0 0 Weight 73 Cost 150 End #151804 Name emblazoned long sword longsword black~ Short a [1m[1;30mblack[0;37m emblazoned long sword~ Long A longsword with a golden eagle at the hilt is here on the ground.~ Type 2 Extra 4194304 Wear 532481 Values 0 10 0 3 0 0 0 2 5 0 Weight 43 Cost 920 Affect 18 3 1 0 0 0 0 0 End #151805 Name red plate platemail emblazoned~ Short a [1m[31mred[0m emblazoned platemail~ Long Platemail red as blood lies here, waiting to be taken.~ Type 1 Wear 32769 Values 0 4 0 0 0 0 30 30 0 0 Weight 60 Cost 1433 End #151806 Name red black emblazoned shield~ Short a [1m[31mred[0m/[1m[30mblack[0m emblazoned shield~ Long A shield with a golden eagle upon a field of red and black stripes lies here.~ Type 1 Wear 513 Values 0 2 0 2 0 0 60 60 0 0 Weight 87 Cost 2311 End #151807 Name flesh talisman~ Short a talisman made of living flesh~ Long A talisman made of human flesh lies here, waiting to be worn.~ Type 1 Extra 2064 Wear 65 Values 0 1 3 0 0 0 50 50 0 5 Weight 10 Cost 1634 Affect 18 2 1 0 0 0 0 0 Affect 13 5 1 0 0 0 0 0 Affect 14 5 1 0 0 0 0 0 End #151808 Name blood stained smock~ Short a [31mblood[0m stained smock~ Long A blood stained smock lies here, waiting to be taken.~ Type 1 Extra 33554432 Wear 65537 Values 0 0 0 0 0 0 20 20 0 0 Weight 118 Cost 9988 Affect 18 2 1 0 0 0 0 0 Affect 19 1 1 0 0 0 0 0 End #151809 Name dragon dragonscale armor~ Short a dragonscale armor~ Long A suit of armor made of dragon scales lies here on the ground.~ Type 1 Extra 66 Wear 32769 Values 0 5 0 0 0 0 40 40 0 0 Weight 90 Cost 12944 Affect 18 5 1 0 0 0 0 0 End #151810 Name brass knuckles~ Short a pair of [33mbrass[0m knuckles~ Long A pair of brass knuckles lies here, waiting to be taken.~ Type 1 Wear 2049 Values 0 0 0 2 0 0 50 50 0 0 Weight 27 Cost 795 Affect 18 2 1 0 0 0 0 0 End #151811 Name blade ancient ancients~ Short a blade of the ancients~ Long A runed sword made of the finest steel is lying here, getting dirty.~ Type 2 Extra 2097154 Wear 8193 Values 0 20 0 3 0 0 0 2 9 0 Weight 129 Cost 31948 Affect 19 2 1 0 0 0 0 0 End #151812 Name satin slippers~ Short a pair of satin slippers~ Long Two slippers made out of the softest satin are ready to be worn.~ Type 1 Wear 8388609 Values 3 0 0 0 0 0 40 40 0 0 Weight 55 Cost 1555 Affect 14 18 1 0 0 0 0 0 Affect 23 5 1 0 0 0 0 0 End #151813 Name long slender stiletto~ Short a long, slender stiletto~ Long A long stiletto barely a hair-width across waits here for an owner.~ Type 2 Extra 131072 Wear 8193 Values 0 25 0 11 0 0 0 3 5 0 Weight 79 Cost 5922 End #151815 Name onyx key~ Short an [1m[1;30monyx[0;37m key~ Long A key made out of onyx is here, waiting to be used.~ Type 16 Extra 16384 Wear 8193 Weight 0 Cost 0 End #151816 Name evil altar noelopan~ Short an evil altar~ Long An evil altar dedicated to the God Noelopan stands here.~ Type 14 Wear 0 Weight 0 Cost 0 End #151817 Name bunch carrots~ Short a bunch of carrots~ Long A few carrots are here, bundles up, waiting to be eaten.~ Type 4 Maxinroom 15 Wear 8193 Values 8 0 0 0 0 0 0 0 0 0 Weight 1 Cost 0 End #151818 Name ear corn~ Short an ear of corn~ Long An ear of fresh corn lies here and boy, does it look good.~ Type 4 Maxinroom 10 Wear 8193 Values 4 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #151819 Name fresh meat~ Short some fresh meat~ Long There is a slab of meat here already cooked to perfection.~ Type 4 Maxinroom 6 Wear 8193 Values 10 0 0 0 0 0 0 0 0 0 Weight 1 Cost 0 End #151820 Name enormous chest~ Short an enormous chest~ Long An enormous chest stands here, taking up most of the room.~ Type 5 Wear 0 Values 10000 47 151821 0 0 0 0 0 0 0 Weight 2500 Cost 0 End #151821 Name bone key~ Short a bone key~ Long A long key made from human bone lies here, waiting to be used.~ Type 16 Extra 16384 Wear 8193 Weight 0 Cost 0 End #151822 Name huge pile bones~ Short a huge pile of bones~ Long A large amount of bones, human and otherwise, rattles away in the breeze.~ Type 15 Wear 1 Weight 2000 Cost 0 End #151823 Name small engraved plaque~ Short an engraved plaque~ Long A small plaque is attached to the wall here.~ Type 14 Wear 1 Weight 0 Cost 0 End #151825 Name sword of Noelopan~ Short the sword of Noelopan~ Long This is the legendary sword of the god Noelopan, just lying out in the open.~ Type 2 Extra 2097154 Wear 8193 Values 0 90 0 3 0 0 0 4 4 0 Weight 125 Cost 95843 Affect 18 1 1 0 0 0 0 0 End #0 #ROOMDATA #151801 Name Near the Castle of Whelm~ Descr You eventually make it out of the forest to find yourself near an impressive structure of stone. As you look closer you can see many guards in and around this castle. You wonder what could be inside that would take so many guards. ~ Flags 262146 Sector 2 Door 0 0 0 151802 30 30 ~ (null)~ Door 2 0 0 103402 0 0 ~ ~ End #151802 Name Before the Castle of Whelm~ Descr You have come before the magnificent castle of Whelm the Destroyer, remored to be one of the decendents of the mighty Bythus himself. The high stone walls and the gate before you look like they could withstand a seige for many years. You can't help wondering what this castle could be protecting inside. Or what it might be keeping from the outside world. ~ Flags 262146 Sector 2 Reset M 151801 2 100 Reset O 151801 0 5 Reset O 151802 0 40 Reset O 151803 0 60 Door 0 3 0 151803 30 30 ~ gate~ Door 2 0 0 151801 30 30 ~ (null)~ End #151803 Name The Castle Foyer~ Descr You pass through the gate house and now find yourself within the castle. Huge tapestries depicting the great battles of yesteryear, when the mighty Bythus still ruled withg an iron fist, adorn the walls all along the castle walls. To the north you see what looks to be the main hall while to the east and west smaller hallways continue. ~ Flags 262148 Sector 0 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151837 30 30 ~ (null)~ Door 1 0 0 151804 30 30 ~ (null)~ Door 2 3 0 151802 30 30 ~ gate~ Door 3 0 0 151826 30 30 ~ (null)~ End #151804 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here a tapestry depicts a major skirmish outside the city of Bythar, with the forces of Bythus overwhelming the forces of good. The hallway continues east, to a foyer of sorts, and to the west. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Door 1 0 0 151805 30 30 ~ (null)~ Door 3 0 0 151803 30 30 ~ (null)~ End #151805 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. On this tapestry you see Bythus laughing at the puny mages who would try to banish him. To the north is a door, behind which snoring can be heard. The hallway continues east and to the west stairs can be seen leading upward. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset O 114006 0 35 Reset O 237 0 100 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 3 0 151827 30 30 ~ door~ Door 1 0 0 151806 30 30 ~ (null)~ Door 3 0 0 151804 30 30 ~ (null)~ End #151806 Name Below the South-East Tower~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here you see Kryalis, leader of the good mages at the time of the futile banishment of Bythus, getting the life sucked out of him as he is turned into a ghost. To the north the hallway continues while a spiral staircase leads up. ~ Flags 262148 Sector 0 Door 0 0 0 151807 30 30 ~ (null)~ Door 3 0 0 151805 30 30 ~ (null)~ Door 4 0 0 151851 30 30 ~ (null)~ End #151807 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. A depiction of the creation of darkelves and orcs by Bythus and Krag, the dark lord, leaves you gaping in awe. To the west is a door while the hallway leads north and to the south a stairway up can be seen. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Door 0 0 0 151808 30 30 ~ (null)~ Door 2 0 0 151806 30 30 ~ (null)~ Door 3 3 0 151828 30 30 ~ door~ End #151808 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. The first assault by the orcs and darkelves upon the Ancients is shown here. The horror on the faces of the Ancients is reddily apparent. The hallway continues north and south while a door is there to the west. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151809 30 30 ~ (null)~ Door 2 0 0 151807 30 30 ~ (null)~ End #151809 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. This tapestry shows the destruction of Bythar by the Ancients. You notice that this tapestry has been defaced much and doesn not have the signs of upkeep most of the other tapestries had. The north and south towers look like they are now the same distance apart from you along the hallway. ~ Flags 262148 Sector 0 Door 0 0 0 151810 30 30 ~ (null)~ Door 2 0 0 151808 30 30 ~ (null)~ End #151810 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. In one of the most glorious tapestries in this castle a recreation of the destruction of the almost complete Xylar is shown here. Darkelves and orcs running rampent with Krag commanding all shows the true evil that was unleashed that day. The hallway continues north and south. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151811 30 30 ~ (null)~ Door 2 0 0 151809 30 30 ~ (null)~ End #151811 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here you see Krag mercilessly snapping the neck of the last Ancient to oppose him, with the rest of the Ancients already dead. To the west is a door and to the south the hallway continues while north you see the base of a tower with stairs leading up. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Door 0 0 0 151812 30 30 ~ (null)~ Door 2 0 0 151810 30 30 ~ (null)~ Door 3 3 0 151831 30 30 ~ door~ End #151812 Name Below the North-East Tower~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here the tapestry shows Krag smiting the white robed woman, striking her dead. The darkelves and orcs cheer in the backgroud. The hallway continues south and west while a spiral staircase leads up. ~ Flags 262148 Sector 0 Door 2 0 0 151811 30 30 ~ (null)~ Door 3 0 0 151813 30 30 ~ (null)~ Door 4 0 0 151857 30 30 ~ (null)~ End #151813 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. At this section of the hallway you see Krag's might staff transformed into a giant snake as it starts to swallow Krag whole. The darkelves and orcs are now scattering in the background. The hallwasy continues east to the base of the tower, where stairs leading up can be seen, and more hallway to the west. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Door 1 0 0 151812 30 30 ~ (null)~ Door 3 0 0 151814 30 30 ~ (null)~ End #151814 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. The black knight is depicted here, being hired to protect the pass to the land of evil. You can see, way off in the distance, the good folks cringing in terror. The hallway continues east and west. Also a door is imbedded into the south wall. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 1 0 0 151813 30 30 ~ (null)~ Door 2 3 0 151832 30 30 ~ door~ Door 3 0 0 151815 30 30 ~ (null)~ End #151815 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here good counteracts the black knight by hireing their own knight as well as numerous rangers to patrol the western highway and greenway. The evil inhabitants of Masqe laugh at the puny attemt of good. The towers to the east and west seem equally apart from you at this point of the hallway. ~ Flags 262148 Sector 0 Door 1 0 0 151814 30 30 ~ (null)~ Door 3 0 0 151816 30 30 ~ (null)~ End #151816 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here the tapestry shows the first attempt by good to kill the black knight. Scores of bodies lie at his feet while the remaining forces of good flee in terror. The hallway continues east and west. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 1 0 0 151815 30 30 ~ (null)~ Door 3 0 0 151817 30 30 ~ (null)~ End #151817 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. This tapestry represents the gods casting the now legendary spell of repop. This spell was cast when the war between good and evil was about to eradicate every single living being in the world. This spell enabled anyone to come back to life, although a little less then they were before, unless they wished to leave the world for good. The hallway continues to the west while to the east it bends south at the tower, where a spiral staircase can be seen. To the direct south though lies a simple, unadorned door. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset O 114510 0 55 Reset O 223 0 70 Reset O 237 0 100 Door 1 0 0 151816 30 30 ~ (null)~ Door 2 3 0 151833 30 30 ~ door~ Door 3 0 0 151818 30 30 ~ (null)~ End #151818 Name Below the North-West Tower~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. This tapestry, one of the most disturbing ones in here, shows the Shadaokin transforming other living beings into the Shadaoslavs. Strangely no other tapestry shows whatever happened to the Shadaokin after this. Here there is a spiral staircase leading up while the hallways lead east and south. ~ Flags 262148 Sector 0 Door 1 0 0 151817 30 30 ~ (null)~ Door 2 0 0 151819 30 30 ~ (null)~ Door 4 0 0 151863 30 30 ~ (null)~ End #151819 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Strangely enough there is no tapestry here although from looking at the wall you can see that there was one there recently. You wonder what scene that the missing tapestry could have depicted. Ah well, their is the base of the tower to the north to interest you along with a spiral staircase up, or you can just go south along the hallway. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Door 0 0 0 151818 30 30 ~ (null)~ Door 2 0 0 151820 30 30 ~ (null)~ End #151820 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. It is hard to figure out exactly what this tapestry is supposed to show but from the way the baby child is being revered by all those around him you would assume this is the birth of Whelm. The hallway, surprisingly enough, leads north and south. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151819 30 30 ~ (null)~ Door 2 0 0 151821 30 30 ~ (null)~ End #151821 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. Here the scene is evident, sort of. You see Whelm and his consort literally building this castle out of the very stone of the earth. Not a very pleasent though at the power these two wield. Shaking that thought out of your head you notice that the hallway leads north and south, each the same diatance from a tower, while to the east lies a plain wooden door. ~ Flags 262148 Sector 0 Door 0 0 0 151820 30 30 ~ (null)~ Door 1 3 0 151834 30 30 ~ door~ Door 2 0 0 151822 30 30 ~ (null)~ End #151822 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. This tapestry seems to be of the formation of the rooms and corridors of this castle by Whelm, his consort and hundreds of dwarven slaves. The hallway continue both north and south. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151821 30 30 ~ (null)~ Door 1 3 0 151835 30 30 ~ tapestry~ Door 2 0 0 151823 30 30 ~ (null)~ End #151823 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. You see evil laughing as Xylar is besot by a plague of kobolds and gnolls laying seige to the city. While these creatures are now content just to live in their dank, dark caves who knows when they may rise again to lay claim to a city that was almost theirs. The hallway continues north while the south contains a tower with stairs leading up. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Door 0 0 0 151822 30 30 ~ (null)~ Door 2 0 0 151824 30 30 ~ (null)~ End #151824 Name Below the South-West Tower~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. The building of the Bognian Outpost is the theme of this tapestry. It looks fairly new compared to the others, and you recognize Jopsy in the tapestry overseeing the operation. The spiral staircase leads up while the hallways go north and east. ~ Flags 262148 Sector 0 Door 0 0 0 151823 30 30 ~ (null)~ Door 1 0 0 151825 30 30 ~ (null)~ Door 4 0 0 151869 30 30 ~ (null)~ End #151825 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. You find no tapestry here, nor signs that any was up here at all. It does seem however that one is about to be put up in the near future as supports have recently been put in. The hallway leads east and to the west the castle tower, with it's ever-present staircase, lies waiting for you while the northern wall contains a plain wooden door. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Reset M 151802 2 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 3 0 151836 30 30 ~ door~ Door 1 0 0 151826 30 30 ~ (null)~ Door 3 0 0 151824 30 30 ~ (null)~ End #151826 Name A Castle Hallway~ Descr As you walk along these castle hallways you notice that whoever designed them must not have had much imagination. The walls all have the exact same size brick with torches fixed into the wall at exact intervals. The only thing that keeps you from mind numbing boredom is the tapestries, many of which show exciting scenes from the past. The bareness of the wall here surprises you for except for a small plaque no odornments are on any of the walls near you. The hallway leads east to a foyer while it just continues on to the west. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset O 151823 0 100 Door 1 0 0 151803 30 30 ~ (null)~ Door 3 0 0 151825 30 30 ~ (null)~ End #151827 Name Guard's Sleeping Quarters~ Descr This must be where the castle guards spend their free time when not patrolling the castle. Most of the guards here are sleeping while a few play a game of cards off in the corner. None of them seem to take any interest upon your entrance. The door back to the hallway is to the south. ~ Flags 262148 Sector 0 Reset M 151804 1 50 Door 2 3 0 151805 30 30 ~ door~ End #151828 Name Resting Area of the Tower Guards~ Descr This room looks much more spartan and orderly than the guards sleeping room. There are a few tower guards in here now, sleeping until it is time to go back to their posts. They look so helpless sleeping you almost think it a shame to butcher them... Almost. As you would suspect the door out is the opposite way you came in, east. ~ Flags 262148 Sector 0 Reset M 151805 1 50 Door 1 3 0 151807 30 30 ~ door~ End #151831 Name An Empty Room~ Descr Like most places you've seen some areas are left for space just in case something else is needed. For Whelm this must be that room. It is totally empty consisting of four blank walls and a ceiling. You wonder what use he plans for it. The way back out is to the east. ~ Flags 262148 Sector 0 Door 1 3 0 151811 30 30 ~ door~ End #151832 Name A Shrine~ Descr A small shrine and alter have been setup in this small room. Near as you can tell it is dedicated to Noelopan, God of Leadership and War. You see many trophies of battle strewn around the alter with what looks like dried blood poured upon them. It seems that Whelm has some divine help on his side. Head north through the door and the hallway will be revealed to you. ~ Flags 262148 Sector 0 Reset O 151816 -5 100 Door 0 3 0 151814 30 30 ~ door~ End #151833 Name Grant's Bedroom~ Descr A simple room, with an old, hard cot in one corner and little else. You wonder how anyone could live so spartan, but obviously someone must. The door leads north to the hallway. ~ Flags 262148 Sector 0 Door 0 3 0 151817 30 30 ~ door~ End #151834 Name A Room for Training and Practice~ Descr This large room contains a few straw dummies, targets on the wall, and some wooden weapons in racks. This is obviously well-used training room as attested to by the blood, sweat and scorch marks found everywhere in this room and on the walls. The door to the west leads back into the hallway. ~ Flags 262148 Sector 0 Door 3 3 0 151821 30 30 ~ door~ End #151835 Name Above the Cellar~ Descr You see from the sign on the wall that the trapdoor leads down to the cellar. Also scribbled underneath is written in what looks like dried blood "Keep Out". There are many scratches, burns and other marks on the trapdoor but it still looks like it would keep just about anything out and in. ~ Flags 262148 Sector 0 Door 3 3 0 151822 30 30 ~ tapestry~ Door 5 23 0 151876 16 16 ~ trapdoor~ End #151836 Name Office of the Captain of the Guard~ Descr The room you have entered looks like much of the castle outside of the hallways, very spartan. Here you see a metal desk, a chair, some supplies and a few medals hung in cases around the room. To the south is the door back to the hallway while east is a sliding door. ~ Flags 262148 Sector 0 Door 1 1 0 151840 30 30 ~ sliding door~ Door 2 3 0 151825 30 30 ~ door~ End #151837 Name The Grand Hallway~ Descr Unlike the rest of the castle hallways this one is larger and more opulent. The tapestries, unlike the other ones, are more ornate and seem to predict a future more than show the past. Here you see Whelm destroying or taking over every major and minor outpost and town in the known world. Also the final tapestry in this section shows Whelm sitting upon his throne with the world in the palm of his hand. It's not very hard to see what his future goals are. This hallway goes to the south back to the foyer and north to some sort of hall. You also see doors both to the east and to the west. ~ Flags 262148 Sector 0 Reset M 151814 1 50 Door 0 0 0 151838 30 30 ~ (null)~ Door 1 3 0 151839 30 30 ~ door~ Door 2 0 0 151803 30 30 ~ (null)~ Door 3 3 0 151840 30 30 ~ door~ End #151838 Name The Grand Hallway~ Descr You stand in the hallway before the Great Hall of Whelm the Destroyer. At the back of the hall you can see Whelm and his consort sitting upon their thrones. If the guards were any indication you are pretty sure that they will not be happy to see you either. Of course you can still go to the south towards the foyer or see what is in the doors to the east and west. ~ Flags 262148 Sector 0 Reset M 151816 1 40 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151844 30 30 ~ (null)~ Door 1 3 0 151841 30 30 ~ door~ Door 2 0 0 151837 30 30 ~ (null)~ Door 3 3 0 151842 30 30 ~ door~ End #151839 Name Karn's Bedroom~ Descr Unlike the Captain of the Guard the lieutenant must have had to combine office and sleeping quarters in one. Here you see a desk. A bed, a chair along with various things strewn about the room. It seems that the leiutenant doesn't care about order as much as the captain. ~ Flags 262148 Sector 0 Reset M 151807 1 40 Reset O 151811 0 1 Reset O 151802 0 50 Reset O 151803 0 90 Reset O 151806 0 50 Door 3 3 0 151837 30 30 ~ door~ End #151840 Name Gareth's Bedroom~ Descr This room reminds you much of the office next door except that there is a bed instead of a desk. Whoever lives in this room sure doesn't care much about comfort. The door to the east leads out to the grand hallway while the sliding door west goes to the office. ~ Flags 262148 Sector 0 Reset M 151811 1 30 Reset O 151809 0 1 Reset O 151806 0 60 Reset O 151803 0 100 Reset O 151825 0 2 Door 1 3 0 151837 30 30 ~ door~ Door 3 1 0 151836 30 30 ~ sliding door~ End #151841 Name The Bedroom of Ari Ben Canna~ Descr Surely this is the quarters of a mage. Bits of arcane matter and books discussing the art of magic seem to litter the room. Some ancient charms and talismans of unknown origin are hung around in seemingly no order or pattern, but with a mage who knows. The door leads back to the hallway west. ~ Flags 262148 Sector 0 Reset M 151809 1 50 Reset O 151807 0 3 Reset O 151808 0 1 Reset O 151821 0 50 Door 1 259 0 151843 30 30 ~ wall~ Door 3 3 0 151838 30 30 ~ door~ End #151842 Name Morden's Cell~ Descr This room makes all the other rooms seem palacial. The only thing in here is a straw mattress. It must take some strong dicipline to be able to live like that. The door leads east back to the hallway. ~ Flags 262148 Sector 0 Reset M 151806 1 75 Reset O 151810 0 30 Door 1 3 0 151838 30 30 ~ door~ End #151843 Name A Secret Stash Behind the Wall~ Descr This place is small, only big enough for one, hidden behind the wall of the bedroom. No wonder with the enormous chest that is in the room. You have to wonder what kind of things a mage would put in there, and what he would have done to protect it. ~ Flags 262180 Sector 0 Reset O 151820 -5 100 Reset O 151822 -3 80 Door 1 0 0 0 0 0 ~ ~ Door 3 3 0 151841 30 30 ~ wall~ End #151844 Name The Great Hall~ Descr You are now standing in the massive hall of Whelm the Destroyer. It is nearly one hundred feet across and almost fifty feet high. It is decorated with many tapestries and the trophies of many kills. To the north sits a dias with two thrones, made of gold and encrusted with gems, made for a king or one who would call himself king. At the east and west ends of this hall you see passageways off to other rooms while to the south is the hallway back to the foyer. ~ Flags 262148 Sector 0 Reset M 151812 2 100 Reset O 151815 0 100 Reset M 151808 1 100 Reset O 151812 0 15 Reset O 151813 0 25 Door 0 259 0 151845 30 30 ~ dias~ Door 1 0 0 151847 30 30 ~ (null)~ Door 2 0 0 151838 30 30 ~ (null)~ Door 3 0 0 151846 30 30 ~ (null)~ End #151845 Name Beneath the Dias~ Descr After pressing the trigger on the back of the throne that opened up the staircase located in the dias you expected more from this room. You figured this would be where Whelm would have kept his valuable stuff but instead you find it empty. However it does seem that there was something in here recently, as the dust patterns are different in some places. ~ Flags 262148 Sector 0 Door 2 259 0 151844 30 30 ~ dias~ End #151846 Name Kitchen~ Descr Not really a kitchen, more like a huge fire pit with some pots and pans hanging from hooks along the walls. Obviously no one in here is any type of gourmet chef, just a bunch of people who could care less about what they eat. The smell of meat wafts in from the north while the great hall is to the east. ~ Flags 262148 Sector 0 Reset M 151815 1 50 Reset O 151817 0 20 Reset O 100843 0 100 Reset O 151818 0 10 Reset O 151819 0 15 Door 0 0 0 151849 30 30 ~ (null)~ Door 1 0 0 151844 30 30 ~ (null)~ Door 3 3 0 151850 30 30 ~ door~ End #151847 Name Whelm and Pernilla's Bedchamber~ Descr Ornately decorated with a woman's touch, but only if that woman were the most sick and perverted creature in the land. Fine silks and satins cover the bed, which look like it is made out of human bone, with dried blood still covering it. Much of the room is decorated in a similar fashion, with skulls and corpses either covered in blood or gold plated. To the west is the great hall where you just came from. ~ Flags 262150 Sector 0 Door 3 0 0 151844 30 30 ~ (null)~ Door 5 3 0 151848 30 30 ~ floorboards~ End #151848 Name Under the Bed~ Descr Well, considering what was above, you shouldn't be surprised about what you find down here under the bed. Various 'tools' of sexual nature are stored here, none of which looks safe to touch. ~ Flags 262148 Sector 0 Door 4 3 0 151847 30 30 ~ floorboards~ End #151849 Name Inside the Pantry~ Descr Tons of salted meat hang by hooks in this room. You don't recognize most of the meat in here and you get the feeling that you wouldn't want to either. It smells as if some of this meat has been in here a little to long. You can see the kitchen to the south from here. ~ Flags 262148 Sector 0 Reset M 151815 1 50 Reset O 151817 0 15 Reset O 151818 0 10 Reset O 151819 0 20 Door 2 0 0 151846 30 30 ~ (null)~ End #151850 Name A Hidden Stash~ Descr Not exactly what you might have thought would be in a secret room, but judging from what you saw in the pantry quite understandable. In here you find some fresh meat and vegetables, not anything like what was in the pantry. It even looks edible so you can imagine why this stuff would have to be hidden. ~ Flags 262148 Sector 0 Reset O 151817 0 25 Reset O 151818 0 10 Reset O 151818 0 100 Door 1 3 0 151846 30 30 ~ door~ End #151851 Name Atop the South-East Tower~ Descr From this lookout tower you can easily see why the castle is hidden so well. All you can see is forest all around you completely hiding the castle. If there is anything to the south of this castle then it too is also well hidden for you cannot see anything else for miles around. To the north and west are walls that lead to the other corner parapets while down takes you back to the castle proper. ~ Flags 262144 Sector 2 Reset M 151803 2 100 Reset O 151804 0 40 Reset O 151802 0 30 Reset O 151803 0 70 Reset O 151806 0 40 Door 0 0 0 151852 30 30 ~ (null)~ Door 3 0 0 151874 30 30 ~ (null)~ Door 5 0 0 151806 30 30 ~ (null)~ End #151852 Name Along the Top of the Castle~ Descr The two towers of Xylar is all that seperates this view from the southern one. You know there are other things in the forest below but at the moment none are visible. Well, you didn't come up here for the view anyways. To the direct south is a tower while another one beckons from the north. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 0 0 0 151853 30 30 ~ (null)~ Door 2 0 0 151851 30 30 ~ (null)~ End #151853 Name Along the Top of the Castle~ Descr The mountains are just coming into view as you get closer to them and the Xylarian towers are becoming more than just blurs as well. Other than that, well you have the ever-present trees to keep you company. Head north or south and you'll likely come upon a tower sooner or later. ~ Flags 262144 Sector 2 Door 0 0 0 151854 30 30 ~ (null)~ Door 2 0 0 151852 30 30 ~ (null)~ End #151854 Name Along the Top of the Castle~ Descr Halfway between the north and south towers of the castle is where you are now. You can see the towers of Xylar, mountains, trees and that's it. Obviously heading north or south will take you to the above mentioned towers. ~ Flags 262144 Sector 2 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151855 30 30 ~ (null)~ Door 2 0 0 151853 30 30 ~ (null)~ End #151855 Name Along the Top of the Castle~ Descr The mountains are becoming slightly clearer now that you're getting closer. Also the two T's, the towers and the trees, are still visible as well. North is a tower and so is south. ~ Flags 262144 Sector 2 Door 0 0 0 151856 30 30 ~ (null)~ Door 2 0 0 151854 30 30 ~ (null)~ End #151856 Name Along the Top of the Castle~ Descr Yup, still mountains, towers and trees and nothing else. You wish someone had placed this castle somewhere a little more scenic. Well what did you expect from a hidden castle anyways. North one step and you're at a tower while a few steps south will take you to a similar tower. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 0 0 0 151857 30 30 ~ (null)~ Door 2 0 0 151855 30 30 ~ (null)~ End #151857 Name Atop the North-East Tower~ Descr All around you all you see is trees, hundreds and hundreds of trees, as far as the eye can see. You can just barely make out the mountains near Frigidia and Gnarnoc while the two towers of Xylar are a little more clear. South and west will take you to the other parapets while down will lead back into the castle. ~ Flags 262144 Sector 2 Reset M 151803 3 100 Reset O 151804 0 40 Reset O 151802 0 30 Reset O 151803 0 70 Reset O 151806 0 40 Door 2 0 0 151856 30 30 ~ (null)~ Door 3 0 0 151858 30 30 ~ (null)~ Door 5 0 0 151812 30 30 ~ (null)~ End #151858 Name Along the Top of the Castle~ Descr No you are not going crazy, everything does still look the same here as before, the towers, the trees and the mountains. You can barely tell that there is a mountain off to the west tho, but there is. Head east and very soon you'll be atop a tower, head west and you'll also be atop a tower, only later. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 1 0 0 151857 30 30 ~ (null)~ Door 3 0 0 151859 30 30 ~ (null)~ End #151859 Name Along the Top of the Castle~ Descr The same as before, mountains, trees and towers. Man, if I were you I'd be asleep by now from all the monotony. Well east and west are towers that are equally as boring. ~ Flags 262144 Sector 2 Door 1 0 0 151858 30 30 ~ (null)~ Door 3 0 0 151860 30 30 ~ (null)~ End #151860 Name Along the Top of the Castle~ Descr Directly between the east and west tower and all you see is some mountains to the southeast and southwest, two towers in Xylar and lots and lots of trees. Head east or west, either way will lead you to a tower in about the same time. ~ Flags 262144 Sector 2 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 1 0 0 151859 30 30 ~ (null)~ Door 3 0 0 151861 30 30 ~ (null)~ End #151861 Name Along the Top of the Castle~ Descr The mountain near Masque looks almost non-fuzzy now, but it is definitely not clear. Neither is anything to the east either, only the trees are visible with any clarity. Well, east is a tower and west is a tower and those are the only ways you can go up here. ~ Flags 262144 Sector 2 Door 1 0 0 151860 30 30 ~ (null)~ Door 3 0 0 151862 30 30 ~ (null)~ End #151862 Name Along the Top of the Castle~ Descr If you thought Gnarnoc was all the same this must be the you're first time up on top of this castle. Nothing has changed, the mountain near Masque is till visible while the others mountains and the Xylar towers are just coming into view now. West is a tower you could spit on and east is a tower you couldn't. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 1 0 0 151861 30 30 ~ (null)~ Door 3 0 0 151863 30 30 ~ (null)~ End #151863 Name Atop the North-West Tower~ Descr Off in the distance you can make out the mountain near Masque and Ophidia. Somehow it looks even worse from this distance then from close up. Other than that the only other thing to see is all the lovely trees around. If you head east or south you can visit the other parapets while down will take you inside the castle. ~ Flags 262144 Sector 2 Reset M 151803 2 100 Reset O 151804 0 40 Reset O 151802 0 30 Reset O 151803 0 70 Reset O 151806 0 40 Door 1 0 0 151862 30 30 ~ (null)~ Door 2 0 0 151864 30 30 ~ (null)~ Door 5 0 0 151818 30 30 ~ (null)~ End #151864 Name Along the Top of the Castle~ Descr This side has to be the the most fustrating side to look at for the entire castle. You know you should be able to see Masque mountain and Marabella but you can't. Head north a little bit and you're at the tower and south a while is another. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 0 0 0 151863 30 30 ~ (null)~ Door 2 0 0 151865 30 30 ~ (null)~ End #151865 Name Along the Top of the Castle~ Descr This side has to be the the most fustrating side to look at for the entire castle. You know you should be able to see Masque mountain and Marabella but you can't. North and south lie two towers. ~ Flags 262144 Sector 2 Door 0 0 0 151864 30 30 ~ (null)~ Door 2 0 0 151866 30 30 ~ (null)~ End #151866 Name Along the Top of the Castle~ Descr This side has to be the the most fustrating side to look at for the entire castle. You know you should be able to see Masque mountain and Marabella but you can't. You are now halfway between the north and south towers now. ~ Flags 262144 Sector 2 Reset M 151802 1 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Door 0 0 0 151865 30 30 ~ (null)~ Door 2 0 0 151867 30 30 ~ (null)~ End #151867 Name Along the Top of the Castle~ Descr This side has to be the the most fustrating side to look at for the entire castle. You know you should be able to see Masque mountain and Marabella but you can't. South leads to tower as does the north path. ~ Flags 262144 Sector 2 Door 0 0 0 151866 30 30 ~ (null)~ Door 2 0 0 151868 30 30 ~ (null)~ End #151868 Name Along the Top of the Castle~ Descr This side has to be the the most fustrating side to look at for the entire castle. You know you should be able to see Masque mountain and Marabella but you can't. Well Marabella a little bit, maybe one step south to the tower will clear that up a bit. Or you could head north to another tower and lose sigfht of it altogether. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 0 0 0 151867 30 30 ~ (null)~ Door 2 0 0 151869 30 30 ~ (null)~ End #151869 Name Atop the South-West Tower~ Descr Surprisingly the city of Marabella is actually visable from this perch, the trees almost guiding a path towards it. Unfortunately that is all you can see as those same trees obscure anything else that might be in the forest. You have to believe that guard duty up here must be very boring. Ah well, to the north lies another parapet as does the east and down is back to the castle. ~ Flags 262144 Sector 2 Reset M 151803 2 100 Reset O 151804 0 40 Reset O 151802 0 30 Reset O 151803 0 70 Reset O 151806 0 40 Door 0 0 0 151868 30 30 ~ (null)~ Door 1 0 0 151870 30 30 ~ (null)~ Door 5 0 0 151824 30 30 ~ (null)~ End #151870 Name Along the Top of the Castle~ Descr Ho hum, yet more trees to see. This walkway is unremarkable in just about every way. I guess whoever decorated in the castle didn't bother to do anything similar up here. Just west is a tower while another one is a ways off to the east. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 1 0 0 151871 30 30 ~ (null)~ Door 3 0 0 151869 30 30 ~ (null)~ End #151871 Name Along the Top of the Castle~ Descr Man this is getting boring. You wish there were some sort of scenery other then the green sheet before you. You barely realize that west and east lead off to some towers. ~ Flags 262144 Sector 2 Door 1 0 0 151872 30 30 ~ (null)~ Door 3 0 0 151870 30 30 ~ (null)~ End #151872 Name Along the Top of the Castle~ Descr You are here between the East and West Towers on the south side. What makes this different from the rest of the castle is the large oaken door to the north and the even larger guard before it. The small niche that this is located in made it impossible to see until now. There must be something important inside to go to all this trouble. ~ Flags 262144 Sector 2 Reset M 151802 2 75 Reset O 151804 0 30 Reset O 151805 0 50 Reset O 151803 0 70 Reset O 151806 0 20 Reset M 151810 1 100 Reset O 151801 0 15 Reset O 151802 0 50 Reset O 151803 0 80 Reset O 151806 0 50 Door 0 23 -13692 151875 16 16 This sturdy door looks much stronger than any others you have seen in this castle. It is also the only one you have seen with a lock. ~ door~ Door 1 0 0 151873 30 30 ~ (null)~ Door 3 0 0 151871 30 30 ~ (null)~ End #151873 Name Along the Top of the Castle~ Descr Trees, trees everywhere and not a one to chop, at least not from here. If you never have to see another tree again it wont be too soon. Head east or west and soon you'll get to one of the towers. ~ Flags 262144 Sector 2 Door 1 0 0 151874 30 30 ~ (null)~ Door 3 0 0 151872 30 30 ~ (null)~ End #151874 Name Along the Top of the Castle~ Descr Still nothing has changed, there are still trees everywhere. You almost feel trapped by all of them, with nothing else to see. Well at least there is a tower just to the east and another aways off to the west. ~ Flags 262144 Sector 2 Reset M 151814 1 50 Door 1 0 0 151851 30 30 ~ (null)~ Door 3 0 0 151873 30 30 ~ (null)~ End #151875 Name Treasure Chamber~ Descr This small room seems to hold nothing at the moment although it seems as if it should. You wonder what the guard and the spirit were set to protect. All you see in here now is a sign saying 'Tribute to be sent to Noelopan'. To the south is the door leading back out to the walkway. ~ Flags 262148 Sector 0 Reset M 151813 1 100 Door 2 23 -13692 151872 16 16 ~ door~ End #151876 Name Link to New Area~ Descr Orin, this room is impossible to get to right now. I built it in order to have a trapdoor for the room above. It will eventually link up to my next area, a dungeon of some sort. ~ Flags 262144 Door 4 23 0 151835 16 16 ~ trapdoor~ End #0 #$