Sender Zurok~ TBoard 1 Date Mon Mar 13 18:15:37 2000~ Stamp 952989337 To all~ Subject admins[0;37m~ Text We've decided to limit the number of level 110s to the group who will be running the site and doing the coding. We had no choice but the delete anyone who was 110 for the time being because we cou ld not demote you without you being on. If you were level 110 and sitll wish to work here, log on and drop us a tell and we'll be happy to allow you to build if you were previously adminning here. ~ End Sender Flatline~ TBoard 1 Date Tue Mar 14 06:44:45 2000~ Stamp 953034285 To all~ Subject asave helps[0;37m~ Text I coded in a helpfile saver last night, but it does some wierd ass shit. It causes a segmentation fault, even tho the helpfile saved is almost 100 percent identical to the original. This fault keeps the mud from booting, so don't save helps yet on Alphaport, meph go ahead and take a look at it, i'm way too tired, and been way to tired for a while now, the structure for saving is there, but it's not doing it quite right. The mud hangs on boot for some odd reason, gives bizare ambigious errors and does other stuff. I cleaned up hedit too so it's all nice. No more warnings on it. Oh well, will finish it up tommorow. ~ End Sender Akira~ TBoard 1 Date Tue Mar 14 11:41:47 2000~ Stamp 953052107 To all~ Subject Homelands[0;37m~ Text Alright here's the situation. No one wants a good vs evil war. Everyone wants it to be more neutral, just 2 kingdom fighting. But that causes conflicts with the homelands. For examples there's the ancient road of evil just east of masqe. Masqe is underground, etc... I'd be willing to built anothercity with a homeland surrounding it, at least for masqe. Xylar can still be used possibly, but masqe is just so very evil... If enough of you agree with this, i'll start building. -Akira- ~ End Sender Mephistos~ TBoard 1 Date Tue Mar 14 12:24:01 2000~ Stamp 953054641 To akira~ Subject masque[0;37m~ Text Ok i think that's a good idea, but if you can, call the city masque but just use like xylar's shape so both city look exactly the same (to make balance even more fair for both aligns) so we dont hear "but this align got this, and this align got that", i think it would be a neat idea. If you really want i could make a copy of xylar make it used other vnums and you just change it in masque, that would be less work. ~ End Sender Akira~ TBoard 1 Date Wed Mar 15 19:00:59 2000~ Stamp 953164859 To all~ Subject Intro ansi[0;37m~ Text The new intro ansi is very sweet. Why don't you put it up on player port in some format? I'd rather see the ansi, than lonath's last words... -Akira- ~ End Sender Mephistos~ TBoard 1 Date Wed Mar 15 20:33:28 2000~ Stamp 953170408 To all~ Subject changes[0;37m~ Text Well as you might have noticed flatline have been coding a lot lately and all this coding was for one thing which was online help editor, and it's finaly in (level 110 command). This will hopefully allow us to keep help files more easily updates and be more organized. Also i cleared up all the oldeditors alogn with "config oldeditor" my next step is to remove the useless anon command and put it as a config which should be done in the next few hours. ~ End Sender Mephistos~ TBoard 1 Date Wed Mar 15 23:39:30 2000~ Stamp 953181570 To all~ Subject new changes[0;37m~ Text As many of you might have noticed before, anon command was pretty stupid, not only it was an other command to remember but the code of this command was realy ugly, wasting useless space in pfiles so coded it so it could be used as a config instead. Due to these changed i had to delete the show_lev structure in the pfiles and i had to edit all the pfile by hand to fix the extra info which isnt required anymore. So while doing this i also cleared up all the useless pfile, trying to keep all the most active builders. If i did any mistake just write note to me i'll re-advance you asap. ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 17 00:24:18 2000~ Stamp 953270658 To all~ Subject old code[0;37m~ Text Lonath's super secret nightmare code which hapened 1/10000 and draining massive cpu is now gone from our code. ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 17 02:45:14 2000~ Stamp 953279114 To all~ Subject code changes[0;37m~ Text Well an other day of cleaning up this code, the infamous SAME_SIDE_PK formely known as the P flag is out of the code since it was obviouly not working or making people think before they attack someone else. Also fixed the old yell bug. Enjoy ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 17 02:54:24 2000~ Stamp 953279664 To flatline~ Subject watch out:P[0;37m~ Text 1894 shell 18 0 1136 1136 756 R 0 89.5 0.4 148:21 startup ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 17 05:42:44 2000~ Stamp 953289764 To all~ Subject help files[0;37m~ Text Well i spent some time updating helpfiles and mostly getting rid of stupid help files such as aturion help files and old loc related help file. The help files should be all cleaned up now and with the new online help editor it's up to us to keep them updated. ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 17 12:56:02 2000~ Stamp 953315762 To all~ Subject downtime[0;37m~ Text Sorry for download it seems someone forgot to start the startup script and when it booted it just went down:P ~ End Sender Zurok~ TBoard 1 Date Fri Mar 17 18:14:56 2000~ Stamp 953334896 To all~ Subject links[0;37m~ Text Ok, ive been working on southern highway road south of tivador and i did some big changes. I unlinked desert from south of of tiv, because we're nuking that fucked up maze desert... i re did all the area south of tiv into roads and forest ect, and thru some hilly parst and i have it linked into azran valley..im still not thru because i need to relink areas that were linked to desert so no worries about that, but it looks pretty good...i dunno what we're linking to ne part of azran it use to be umpqua but if u have any ideas wehrei t should be linked lemme know.. ~ End Sender Zurok~ TBoard 1 Date Sat Mar 18 00:29:54 2000~ Stamp 953357394 To mephistos~ Subject forged eq[0;37m~ Text we need to work on stats of forged eq some when u get time...some stuff is a bit off, or doesnt seem right ~ End Sender Mephistos~ TBoard 1 Date Sat Mar 18 11:36:38 2000~ Stamp 953397398 To zurok~ Subject forged eq[0;37m~ Text Yeah but i would need to code some special stuff cauz right now it's very limited what you can do with forged eq. ~ End Sender Zurok~ TBoard 1 Date Sat Mar 18 12:26:51 2000~ Stamp 953400411 To akira~ Subject masque/xyler[0;37m~ Text been workin on map, xyler/masque have problems....i fixed the mobs in there so that theres no shields and shit on all of them but what u need to do is get to work on that stuff, delete masque make a new town identical to xyler and fix some mobs and stuff in xyler so they resemble more like our current outposts....thnx ~ End Sender Mephistos~ TBoard 23 Date Sun Mar 19 11:53:05 2000~ Stamp 953484785 To admins~ Subject aedit[0;37m~ Text It seems the mud have been spaming logs all nite cauz someone didnt use aedit corectly, When you aedit create always make sure to change the filename before saving anything, and also assigined vnums or else it will save the default area (area0.are) and will spam crash the mud when it tries to load. ~ End Sender Mephistos~ TBoard 1 Date Sun Mar 19 21:06:31 2000~ Stamp 953517991 To all~ Subject downtime[0;37m~ Text Sorry about downtime, had to update the code with the alphaport code. ~ End Sender Mephistos~ TBoard 1 Date Sun Mar 19 21:23:34 2000~ Stamp 953519014 To all~ Subject major fixes[0;37m~ Text Ok finaly this mud as been updated to alphaport version which i was working for the past days, things i fixed: -Pkstat is no longer a command -Pkdata structure have been wiped totaly out of the code (for pkstat command) -the use of topten.dat rating.dat pkdata.dat have been combined in 1 file which is now called ranking.dat -ranking command is in, little basic, if you have sugestion please write notes. -user command has been modified so you now see people's level -removed toptr.c, added new ranking.c and added the save/load sturcture in the file so it's easy to change. Well i think that's about it,. if you got any sugestion or comment on new feature just send me notes,. ~ End Sender Mephistos~ TBoard 1 Date Sun Mar 19 21:26:44 2000~ Stamp 953519204 To all~ Subject forgot[0;37m~ Text Oh i also forgot about changes, i changes pfile saving structure because i removed "pk hard" which wasnt working at all and obviously would need to use much more cpu to have any accuracy. ~ End Sender Flatline~ TBoard 1 Date Mon Mar 20 05:39:55 2000~ Stamp 953548795 To all~ Subject guild system[0;37m~ Text okay redid guild system for specialization and updated helpfiles to take that into account. Also, fixed some of lonath's crash bugs. ~ End Sender Nuclrengnr~ TBoard 1 Date Mon Mar 20 14:55:25 2000~ Stamp 953582125 To all~ Subject Wear-bits[0;37m~ Text ok found bug. object wear-bits flag for hold object in hand does not work properly. have tried weild wear hold and grasp no such luck. might be due to builder status ie lvl 103 NuKe ! ~ End Sender Onsone~ TBoard 1 Date Mon Mar 20 17:03:15 2000~ Stamp 953589795 To immortal ~ Subject stuffs[0;37m~ Text First off, I too noticed the no hand wear bit, bit of a pain, and needs to be checked out, or no weapons on this mud:P Secondly a small thing, in rankings, its biggest, not bigests. Thats all:) ~ End Sender Onsone~ TBoard 1 Date Mon Mar 20 17:07:55 2000~ Stamp 953590075 To immortal~ Subject oh yea[0;37m~ Text Not sure if this is a bug or me just being out of the loop. Something is screwy with mana, i sit at 158/230ish mana for ever. Anyhow, hope that brought something to someones attention or whatever. ~ End Sender Klaw~ TBoard 1 Date Mon Mar 20 17:55:34 2000~ Stamp 953592934 To onsone~ Subject .[0;37m~ Text perhaps you didn't relog or something. ~ End Sender Flatline~ TBoard 1 Date Mon Mar 20 20:46:11 2000~ Stamp 953603171 To all~ Subject oedit[0;37m~ Text The wear/wield/hold thing isn't a bug, the flag is now WIELD, it works fine. ~ End Sender Barracks~ TBoard 1 Date Mon Mar 20 22:29:49 2000~ Stamp 953609389 To all~ Subject coins[0;37m~ Text I think i heard this, but just to check again... did you guys change the drop coins, get coins? i drop them but they disappear. Im sure you know what im talking about but just in case you forgot. ~ End Sender Mephistos~ TBoard 1 Date Mon Mar 20 23:22:09 2000~ Stamp 953612529 To all~ Subject fixes[0;37m~ Text Well i've done a couple of fixes today, i removed 3 useless variable and about +100 checks in the code which make it even faster now. I also fixed force command so you can force any mobs, and the drop coin bug is fixed now, it should all work perfectly. ~ End Sender Akira~ TBoard 1 Date Tue Mar 21 09:40:14 2000~ Stamp 953649614 To all~ Subject Small bug[0;37m~ Text IT seems lvl 110 can't check the resets of every area. I could only check resets in areas where i'm the builder in it... I don't know if you guys really wish to keep it that way, anyways it's out of my hands now... ~ End Sender Mephistos~ TBoard 1 Date Tue Mar 21 12:47:35 2000~ Stamp 953660855 To akira~ Subject resets[0;37m~ Text hehehe oops my bad:P gona fix that ~ End Sender Mephistos~ TBoard 1 Date Tue Mar 21 15:09:40 2000~ Stamp 953669380 To flatline~ Subject affects[0;37m~ Text Well i dont know what you did but affect no longer work. ~ End Sender Mephistos~ TBoard 1 Date Tue Mar 21 16:39:36 2000~ Stamp 953674776 To all~ Subject fixes[0;37m~ Text Well i fixed a couple of other problems, changed do_slist_help to show_help_text and made it so it doesnt check the level, so we can use it for slist now and put help file level 110 (for like spells so ppl dont see those useless help files). Also slist now use "HIDDEN <spell/skills/prof name>" when checking for help file, so we can use 2 help files, like "help hide" to get info on how hide work,. "slist hide" to see a brief desc of hide, so no more loc2 "slist forge" that take 3 page to read,. hum also removed the gretting_help_a variable and cleaned up comm.c ~ End Sender Gausser~ TBoard 1 Date Tue Mar 21 21:43:11 2000~ Stamp 953692991 To all~ Subject bows[0;37m~ Text ok we putting in bows, they are gonna be quite nice, usable only by rangers however, so if you would like to have one in your area, read help bows and make an item (crossbow/longbow/shortbow) we have not figured out yet how to actually code them but we will and we will use your ansi if you make a kewl one and put our own stats.. make sure that one of keywords is longbow/shortbow/crossbow so that we can find them also impale gonna be better then on ptest so polearms wont suck ~ End Sender Zurok~ TBoard 1 Date Tue Mar 21 21:48:58 2000~ Stamp 953693338 To all~ Subject sorry[0;37m~ Text Sorry that i'vebeen gone a lot lately, but ive had so much shit to do. On top of school every day ive had to work with some building for my school and sports and homework ya know...i just havnt had much time to get on very much. After this weekend i'll prob be on a lot more, and we can finish up the map and what not...sorry again.. ~ End Sender Akira~ TBoard 1 Date Wed Mar 22 00:51:15 2000~ Stamp 953704275 To zurok~ Subject The map[0;37m~ Text I don't know. i have a 10 page paper to give in on thrusday, and friday i'm leaving for the carabeans for 10 days, so i won't be on i guess too much for about 14 days... ~ End Sender Onsone~ TBoard 1 Date Wed Mar 22 09:33:07 2000~ Stamp 953735587 To immortal~ Subject cette poof[0;37m~ Text YO, what happened my area is gone. Like gone completely. What gives mano's Fuckin A ~ End Sender Arc~ TBoard 50 Date Wed Mar 22 12:29:12 2000~ Stamp 953746152 To all~ Subject woo.[0;37m~ Text Just to be the first note, snicker. ~ End Sender Barracks~ TBoard 1 Date Wed Mar 22 13:18:15 2000~ Stamp 953749095 To imm~ Subject area[0;37m~ Text Hi, I was giving a second set of vnum and well they disappeard, well the area that i had build (second area). Shrug it went poof also. Im not mad, but just thought you should know. And i did save the area, and it has been there for a couple times of me loggin on. Well Later. ~ End Sender Mephistos~ TBoard 1 Date Wed Mar 22 13:23:40 2000~ Stamp 953749420 To all builders~ Subject areas[0;37m~ Text There might be a problem with saving areas and it caused the area not to save, but i got backups, i'll try to see what hapened before ~ End Sender Barracks~ TBoard 1 Date Wed Mar 22 15:42:39 2000~ Stamp 953757759 To all~ Subject new skill[0;37m~ Text Ok so i was sitting in my Human and Animal Sacrifice class today and started talking about Aztec Sacrifice and Warfare, and began talking about how the Aztecs wouldnt kill their enemys but Capture them!!! Skill: Capture Level: 45 (what ever lvl you think) Guild: Thief/ Assassin (maybe ranger) and i dont know tier system Basically when you are pking and an enemy hits awful a thief in the group can use the skill Capture; this would basically paralize your enemy but you cannot kill him after you do this. Give it a timer of 10 ticks. Then in the middle of the map have an area (lets say a prison) where you can take your captured enemy. When successful on taking them to this room you gain 2 times the amount as you would for their pdeath. But you must be in a group of more then just the thief. If you do not make it to the prison by the 10 ticks then the person has a chance to run. I have more ideas for it, but dont want to bore you if this is impossible to do. But i thought this would be Fucking Awsome (laugh). Please respond to this. ~ End Sender Barracks~ TBoard 1 Date Wed Mar 22 15:57:22 2000~ Stamp 953758642 To imms~ Subject melee[0;37m~ Text Was dual wielding Whips of Gods... but my melee was still punching. ~ End Sender Gausser~ TBoard 1 Date Wed Mar 22 16:08:01 2000~ Stamp 953759281 To all~ Subject races[0;37m~ Text first of all, combat and casting are gonna be last ones to done so they are broken right now and its ok second im gonna be working on races and you can see the progress in helpfile NEWRAce ~ End Sender Mephistos~ TBoard 1 Date Wed Mar 22 16:30:07 2000~ Stamp 953760607 To all~ Subject aedit/are problems[0;37m~ Text Yes, i fixed all the protection problems that were presend in aedit code, so from now on the "Corrupted Area" spam crash errors shouldnts happen anymore. I also updated help aedit, for level 110. The new use of the command to create areas is "aedit create <filename>.are". You canot longer create areas when an other area use the same filename, also the area01.are bug shouldnt happen since you have to pick a new filename when you create an area. Also fixed minor bugs related to vnums so they dont overlap. ~ End Sender Flatline~ TBoard 1 Date Wed Mar 22 17:17:28 2000~ Stamp 953763448 To mephistos~ Subject playarea.lst[0;37m~ Text if areas are gone check playarea.lst to see if they're in there, that could be why they got nuked. ~ End Sender Mephistos~ TBoard 1 Date Wed Mar 22 18:15:33 2000~ Stamp 953766933 To all~ Subject heditor[0;37m~ Text Ok as you might all know we had serious crash problems related to help editor and area files, well i fixed all the crash bug so now you all all build in peace and dont worry about crashes, enjoy. ~ End Sender Zurok~ TBoard 1 Date Wed Mar 22 22:18:11 2000~ Stamp 953781491 To all~ Subject weapons[0;37m~ Text I had an idea about weapons as ive been tryin to fix some averages that weer a bit crazy, and differenciate some averages as well. I thought perhaps we could add a "delay" into weapons. This would determine the speed of your attacks with different weapons. Ie: you could have a 6d3 weapon with a 25 delay which would hit twice for every one time a weapon with a 50 delay hit....this way we could have higher weapon averages with longer delays in order to give them some poor quality. In this aspect also we could differenciate weapons for different classes. The warriors would want the weapons with higher averages even with longer delays for the damage, and mages would want weapons that were very fast, low delay, but that had fairly crappy averages. I think its a cool thought so gimme your info if you like it. ~ End Sender Mephistos~ TBoard 1 Date Wed Mar 22 22:47:08 2000~ Stamp 953783228 To gausser~ Subject hedit[0;37m~ Text Well even with all my changes there seemed to have problems when you reload the file, cauz the memory allocations are changed so there is nothing i can do about it. So instead i changed rld_help so you cant reload help when someone is editing. ~ End Sender Zurok~ TBoard 1 Date Wed Mar 22 23:02:13 2000~ Stamp 953784133 To all~ Subject eq[0;37m~ Text there are a few pieces lacking in the game, if you're building an area or care to take the time and add a piece or two of eq to the game, there arnt many kneepads/elbowpads/visors/backgear, so if you have time to think up GOOD names and good ansi and no crazy stats, this would be nice in either your own area or zones that you know would be good to have them...thanks ~ End Sender Mephistos~ TBoard 1 Date Thu Mar 23 00:39:39 2000~ Stamp 953789979 To all~ Subject user[0;37m~ Text User command now show linkdead players too, enjoy.. ~ End Sender Vdov~ TBoard 50 Date Thu Mar 23 10:09:28 2000~ Stamp 953824168 To all~ Subject thieves/assassins[0;37m~ Text probably because of forged weapons being required to do any amount of damage I've never seen anyone use throw mebbe if something loade which u could throw for like, 50-100 points of damage or if thief skill <sharpen> to make raw materials that load could allow him to make darts, spikes, and javalins obviously less material for dart/spike the thing is, somethig small in the way of natural materials (materials that load) like, a shard of obsidian couldnt be used to make a javalin mebbe something like, a shaft of petrified wood sharpen wood success = A javaln of petrified wood the skill wouldnt only entail sharpening, but also balancing i think it would be easier if it was only 1 skill though perhaps chunks could be used to make darts with plat - onyx doing 40 and mith - diamond doing 50-80 javalns could max at like, 150? and take awhile to throw ranged spikes would fill a middle ground l 1. forger could forge several chunks into a rod (to make spikes) or a shaft (to make javalns) however, it's very important that a thief be able to make these w/o the need of a forger thus, chunks, rods, and shafts wuold have to load that are as good as the product of forged rods and shafts once again, the thief would have to <sharpen (and balance)> <object> to make it throwable with adam and diamond chunks sharpenable into 75pt throwing weapons the chunks could be made directly into darts ill check in and try some new ideas in a bit +* A Vdov *+ sneaks up. ~ End Sender Vdov~ TBoard 50 Date Thu Mar 23 10:37:47 2000~ Stamp 953825867 To all~ Subject throwing[0;37m~ Text the thing is who is gonna throw chunks of diamond when u could take just a few and make an earring instead thats why damaeg from a diamond dart should be significant even platinum, u could make a wis earring with, what, 4? besides, damage of less than 40 per hit means ur WAY better off just going into the room even if u just engage and stand there so figure (darts made from 1 or 2 chunks) how bout, darts can only be made from obsidian + obsidian = 35 pts of damage diamond = 75 (ppl will Rarely spend a diamond chunk to do 75) when they could take 4 diamond chunks and make an anklet with 4-5 kick lets also keep in mind that a thief could be ni the room doing crit hits etc instead of doing piddly damage from range also.. figure 3 chunks to make a rod and 6 chunks to make a javalin noone is gonna use 6 high-end chunks to make a 1 use weapon even if damage on a diamond javalin is 300, 1 use aint worth 6 chunks once again, lets no make this entirely dependant on forgers and remember, my thief on loc2 has never had tinkers so i cant mine mebb on loc3 i can get tinkers tier1 to mine and sharpen and rangers tier1 to get mapping however, sharpen should require tinkers tier1 and assassins tier3 ''' sorry for the long, stream-of-concious notes just trying to get throwing into the game (to enhance assassins) i'd also like to note that losing doublekick and warcry will greatly wimpify thiev/assassins! ~ End Sender Vdov~ TBoard 50 Date Thu Mar 23 10:41:21 2000~ Stamp 953826081 To all~ Subject map[0;37m~ Text btw, i consider mapping to be Owen's greatest achievement since the original emlen code restricting its use to fighters is bogus fighters will always be powerful enough i dont see mapping on the ranger slist i spose most classes could afford to get rangers tier1 the thing is, if u dont get it right away those who do, will be weeks ahead of u in exploring in the 1st week of play ~ End Sender Arc~ TBoard 1 Date Thu Mar 23 13:59:22 2000~ Stamp 953837962 To all~ Subject re: weapons[0;37m~ Text This combat system is round based and therefore 'delay' is simulated by the weapon dice conventions used. That is, 5d1 does 'faster' damage than 1d5 when projected into a round based time scale. You just need to tweak the weapons right. ~ End Sender Arc~ TBoard 23 Date Thu Mar 23 14:18:20 2000~ Stamp 953839100 To mephistos~ Subject enhancement?[0;37m~ Text Did we ever have a set terminal length facility for players? If not, heres another one for your list. ~ End Sender Bigred~ TBoard 1 Date Thu Mar 23 15:08:41 2000~ Stamp 953842121 To all~ Subject sacrifice[0;37m~ Text i dont know why, but that like the coolest idea i've ever heard. make it a HIGH Level high remort many guild cost make it so only a high level mage can use it, needs ot be wielding a dagger anyway, make it a diceroll. so that if they jsut die you get regular wps say the dice is 7d2, u need to do over 10 damage or something like that if succesfull the corpse is sacrificed and everyone there gets a HUGE bonus in xp. or maybe just in wps. and the person being sacrificed would have a 10 tick paralyze and would have to sit there and watch. honestly if you guys coded in this skill, i would probably go mage again next whipe, even tho i was dead set on tank. ~ End Sender Flatline~ TBoard 1 Date Thu Mar 23 16:10:58 2000~ Stamp 953845858 To all~ Subject pagelen = terminal length[0;37m~ Text you can reset your page length to your terminal settings with pagelen, it's been in for a while. ~ End Sender Arc~ TBoard 23 Date Thu Mar 23 16:43:10 2000~ Stamp 953847790 To mephistos~ Subject channels.c[0;37m~ Text k im off for a bit, if the str_prefix function doesnt work like assumed, toggle the parameters around. things look ok otherwise, lemme know. ~ End Sender Arc~ TBoard 23 Date Thu Mar 23 17:37:47 2000~ Stamp 953851067 To all~ Subject pagelen[0;37m~ Text move pagelen to config options maybe? ~ End Sender Arc~ TBoard 1 Date Thu Mar 23 19:47:33 2000~ Stamp 953858853 To mephistos~ Subject more fixes[0;37m~ Text Two more items for your todo list meph: fix auto-yell when attacked..way to gay. and pointless. 2. the newline stuff after commands entered. ~ End Sender Lanzo~ TBoard 1 Date Thu Mar 23 20:31:52 2000~ Stamp 953861512 To all admin~ Subject bugs[0;37m~ Text ok a couple bugs i noticed, 1) when you sheath an item it just seems to disappear 2)if you dual two weapons you can wear a shield 3) i don't know if this is a problem but if you create an object with some + affects on it, then oload it, wear it, remove the affects, and then remove the object you still keep the +affects that the object gave you ~ End Sender Lanzo~ TBoard 1 Date Thu Mar 23 20:53:56 2000~ Stamp 953862836 To all~ Subject my areas[0;37m~ Text can someone close my other 2 areas so i can fix them? ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 24 04:36:02 2000~ Stamp 953890562 To all~ Subject fixes[0;37m~ Text Ignore command has been fixed, it now works as it should have been working. Also the help file has been updated. Also, my new cleaned up help editor didnt work out as planned so flatline and me had to spend a couple of hours trying to fix memory problems, but the good news is that now is works perfectly, enjoy:P ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 24 04:44:04 2000~ Stamp 953891044 To all~ Subject fixes[0;37m~ Text Auto-yell when being attacked is now gone from our code. ~ End Sender Nuclrengnr~ TBoard 1 Date Fri Mar 24 06:20:25 2000~ Stamp 953896825 To all~ Subject mage mobs[0;37m~ Text for some reason i cannot seem to make the magemob command work for me i have tried all possible combo's To create a spell casting mobile, enter the mobile editor and type cast_p <0 cast all spells> then type casts <spell number> Use slookup <spellname> to get the spell number. but for some reason it will not let me do this. is this a problem or is it just me... NuKe ~ End Sender Flatline~ TBoard 1 Date Fri Mar 24 07:11:15 2000~ Stamp 953899875 To all~ Subject spell fixes[0;37m~ Text Okay, i think i fixed magic, it's still messy but it should work. Spells now accurately determine if they're ranged, and if they're flagged area they're area. You can't area an offensive spell on members of your own alignment atm, that can be fixed. Oh, well, just keeping you ppls updated. ~ End Sender Flatline~ TBoard 1 Date Fri Mar 24 07:26:45 2000~ Stamp 953900805 To all~ Subject new AFF flag[0;37m~ Text Added in a new aff for the undead spiritual races and mebbe spells, it's AFF ETHEREAL. When it's set normal non mobile attacks pass right through you and don't do damage unless the person is wielding a glowing weapon. kinda like a lesser form of being a ghost. ~ End Sender Flatline~ TBoard 1 Date Fri Mar 24 09:41:52 2000~ Stamp 953908912 To all~ Subject Ranged Flag[0;37m~ Text added a new flag to magic while fixing it last night. Called Ranged, if the spell is flagged ranged it can always be ranged without the other requirements for a ranged spell. I think thats what you wanted gaus? Oh well, i off to spring break. ~ End Sender Arc~ TBoard 1 Date Fri Mar 24 12:42:55 2000~ Stamp 953919775 To mephistos~ Subject floor items[0;37m~ Text Some chunks and forge anvil etc give funky newline chars when droppped on floor.. check it out. ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 24 15:35:37 2000~ Stamp 953930137 To lanzo~ Subject necromancer tower[0;37m~ Text Hey check out object 47551, i added your old story desc for your area, might be able to use that object for something, i think the story was pretty cool. ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 24 16:37:20 2000~ Stamp 953933840 To all~ Subject building[0;37m~ Text Ok i did a lots of building today, readded all the object descriptions because when re-did object code we lost all the old description. But fortunaly i had backups and i had to fix them all by hand. For builders information too, since most of the ppl dont seem to know, you can put description on objects now, just type desc in oeditor. Also if you wanna know what work is done in your area, use the Count command, (Count <yourname>) it will show how many mobs/room/objs and how many description have been done for each of them. It updates each time you save, so it's very helpful to help build your area, just letting everyone know. ~ End Sender Gausser~ TBoard 1 Date Fri Mar 24 17:03:06 2000~ Stamp 953935386 To flatline~ Subject ranged[0;37m~ Text u can range any spell if u have proper guild, whether it has range flag or not, fix that and please make the requirement to ranging tier 4 sorcerer guild only and make ranged spells take 1.5x time to cast and do 0.75x damage ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 24 17:58:45 2000~ Stamp 953938725 To gausser and flatline~ Subject ranged[0;37m~ Text Ranged spells are gonna be a special flag now, it's up to you to set tier and damage properly, it shouldnt require tier 4 to cast ranged spells since you can make really shitty ranged spells. You just gotta balanced them like the normal spells. ~ End Sender Lanzo~ TBoard 1 Date Fri Mar 24 21:41:12 2000~ Stamp 953952072 To mephistos flatline~ Subject bug[0;37m~ Text trying to cast wings of the angel crashes the mud ~ End Sender Mephistos~ TBoard 1 Date Fri Mar 24 22:12:06 2000~ Stamp 953953926 To all~ Subject spells[0;37m~ Text Ok please everyone stop trying to cast spells, most arent finished and crash the mud when you cast them. ~ End Sender Arc~ TBoard 1 Date Fri Mar 24 22:38:15 2000~ Stamp 953955495 To mephistos~ Subject descs[0;37m~ Text k i finished the remaining obj descs. ~ End Sender Lanzo~ TBoard 1 Date Sat Mar 25 01:23:01 2000~ Stamp 953965381 To all~ Subject necrotower[0;37m~ Text Alright, I worked the scroll into the necro tower and I fixed everything that i think needs fixing with it. I'm gonna fix my other areas but i don't think that will take much more than a hour at the most. I'll work on a new area after that, or I can fix old areas or whatever just tell me what to do. ~ End Sender Mephistos~ TBoard 1 Date Sat Mar 25 04:22:25 2000~ Stamp 953976145 To all~ Subject big changes/fixes[0;37m~ Text Ok after hours of non stop coding, i finaly managed to recode almost entirely aliases. Now they are working as suposed to and are impossible to abuse in bad way or even think about using them to crash the mud. I think the new outlook of alias list is pretty cool too, while doing this i did a new procedure to make boxes like this so it will take a few mins next time we want to do commands like this. I also cleaned up a lot of useless code and update ignore's list box with the new code. I think that's about it, if you guys got any commands of new aliases just send me notes, the helpfile is updated too. ~ End Sender Gausser~ TBoard 1 Date Sat Mar 25 12:49:44 2000~ Stamp 954006584 To mephistos~ Subject alias[0;37m~ Text meph the whole point of aligning aliases to the line between alias/expansion was so that you can tell which alias matches wihch expansion while on your code i cant really see anything ~ End Sender Zurok~ TBoard 1 Date Sat Mar 25 12:55:55 2000~ Stamp 954006955 To all meph~ Subject rank[0;37m~ Text rank order is messed up, first columb gos 1 2 3 4 9, then second 5 6 7 8 10, the 9 and 5 are swiched around and it not right. ~ End Sender Mephistos~ TBoard 1 Date Sat Mar 25 13:15:26 2000~ Stamp 954008126 To gausser~ Subject alias[0;37m~ Text You cant see anything cauz you got old aliases, delete all your alias and redo new ones you will see. ~ End Sender Mephistos~ TBoard 1 Date Sat Mar 25 13:16:25 2000~ Stamp 954008185 To zurok~ Subject rank[0;37m~ Text it's done on purpose, 9 and 10 are level 110 only. ~ End Sender Zurok~ TBoard 1 Date Sat Mar 25 14:34:34 2000~ Stamp 954012874 To all meph~ Subject rank[0;37m~ Text why would total times pkilled and most time spent on line be 110 only? boggle ~ End Sender Mephistos~ TBoard 1 Date Sat Mar 25 15:00:09 2000~ Stamp 954014409 To arc~ Subject comm.c[0;37m~ Text check it, it's uploaded at earthlink ~ End Sender Vdov~ TBoard 23 Date Sat Mar 25 16:10:44 2000~ Stamp 954018644 To all~ Subject throw[0;37m~ Text hand axe dagger shurikn knife dart spike spear javalin ~ End Sender Mephistos~ TBoard 23 Date Sat Mar 25 16:11:19 2000~ Stamp 954018679 To all zurok~ Subject rank[0;37m~ Text Cauz it's something players wanna keep private? ~ End Sender Vdov~ TBoard 23 Date Sat Mar 25 16:24:43 2000~ Stamp 954019483 To all~ Subject dwarf[0;37m~ Text possible dwarf professions battlemaster assassin throwing battle-axes battlemaster warrior with heal battlemaster healer divine ~ End Sender Mephistos~ TBoard 50 Date Sat Mar 25 17:46:28 2000~ Stamp 954024388 To all~ Subject alises[0;37m~ Text Ok im done messing with alises, this is final version unless someone find bugs which i think i all cleared out. If you guys got any comment or sugestions just note me! ~ End Sender Arc~ TBoard 50 Date Sat Mar 25 18:36:26 2000~ Stamp 954027386 To mephistos~ Subject alias fix[0;37m~ Text hmm guess u fixed it ~ End Sender Mephistos~ TBoard 50 Date Sat Mar 25 22:18:00 2000~ Stamp 954040680 To arc~ Subject alias fix[0;37m~ Text nope didnt fix it ~ End Sender Arc~ TBoard 1 Date Sun Mar 26 02:21:07 2000~ Stamp 954055267 To mephistos~ Subject the files[0;37m~ Text yo what did u use to zip those files? its not standard zip format hmm.. linux gzip? lemme know.. ~ End Sender Arc~ TBoard 1 Date Sun Mar 26 16:06:13 2000~ Stamp 954104773 To mephistos~ Subject compile[0;37m~ Text hell it dont compile on windows env yet. working on it. i suspect its the ifndef enviro flags failing.. ~ End Sender Mephistos~ TBoard 1 Date Sun Mar 26 19:59:32 2000~ Stamp 954118772 To all~ Subject siteban[0;37m~ Text Ok siteban is now working as it always was supose to be, now when someone siteban an ip, he can choose wether it's Newbie banned or Connection banned. Doing this allowed me to removed about 3 useless procedure and put them all in the same command which is more practical. Also now when you siteban your name get tracked and it also write the date, you also have to enter a reason. I think that's pretty cool, gonna update the shitty helpfile now, enjoy. ~ End