/
mudd/docs/html/
mudd/world/
#AREADATA 
Name Secrets in the Hills~
Repop The horrid sounds of battle can be faintly heard in the distance.
~
SRepop 22
Builders -lythe-~
VNUMs 119401 119500
Flags 16
End

#MOBDATA
#119401
Name priest drow elf aone~
Short the drow priest~
Long 
A minor drow priest stands here, chanting in a strange language.~
Descr
Dressed in flowing garb that drapes his entire body, the priest barely has
time to turn around and notice your intrusion.  Like most darkelves, the 
priest has dark, almost blue, skin that melds in with the shadows that 
seem to enshroud him. Speaking in a thick tongue, he mutters something and
advances.
~
Gen 1 40 1 -1 0 0 0 1 2 e
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Guard 0 0 0 0 0 119404 0
End

#119402
Name guard drow AONE~
Short the drow guard~
Long 
A sly drow guard grabs his weapon and stares at you.~
Descr
Dressed in thin armor that allows him to move around quite easily, this drow
guard retreats into a strange battle stance, his eyes gazing over you with
fear and anger. Intent protecting the camp, the guard snickers and grabs a
small dagger.
~
Gen 3 130 1 -1 0 0 50 1 2 e
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
End

#119403
Name drow soldier~
Short a drow soldier~
Long 
A tired drow soldier wanders the plains in search of giants.~
Descr
Though young in dark elven terms, this soldier is quite skilled in the arts of
warfare and fighting.  Unfortunately for this elf, the rear guard of his
division has seen little action.  The elf is dressed in a thin suit of
black armor and wields a thin spear, its end hosted in a wicked blade.
~
Gen 3 50 1 -1 0 0 70 1 2 e
Act 0 0 0 0 0 0 0
Aff 0 0 0 32
Fgt 0 10 0 0
End

#119404
Name priest drow high aone darkelf elf~
Short the drow high priest~
Long 
The high priest of the dark elves snickers as you enter.~
Descr
This drow high priest has a strong aura of arrogance and power around him.
He is dressed in very fine silk robes that drape his entire body, leaving
only the dark, almost blue, skin of his hands and face visible.  The priest
waves a thin symbol in the air, most likely of the drow spider goddess.
~
Gen 1 130 1 -1 0 0 240 1 2 e
Act 2 0 0 0 0 0 0
Aff 0 0 512 33
Fgt 0 10 0 0
End

#119405
Name soldier elf drow~
Short a drow soldier~
Long 
A young drow soldier sneaks through the fields.~
Descr
This young darkelf seems confident, though you can tell he is quite nervous
to be on his first campaign.  He is dressed in a heavy suit of dark plate
that protects him well.  A thin sword seems to be his weapon of choice, 
though you are sure that he conceals some more.
~
Gen 3 38 0 -1 0 0 93 1 5 d
Act 0 0 0 0 0 0 0
Aff 0 0 130 99
Fgt 0 10 0 0
End

#119406
Name Irnitx Galgitz~
Short Irnitx Galgitx~
Long 
Irnitx Galgitz looks around for an easy kill.~
Descr
Dressed in a stunning suit of black plate made from the finest of drow
metals, Irnitx scouts the plains for giants, hunting them with careful
precission. Irnitx is, perhaps, the most beatiful drow you have ever seen.
Long white hair dangles down her back and her blue eyes gaze at you, tearing
into your soul.
~
Gen 1 135 0 -1 0 0 0 1 2 e
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119407
Name purple worm huge~
Short a huge purple worm~
Long 
A huge purple worm, trained for war, slithers across the ground.~
Descr
This worm is huge, perhaps over sixty feet long by your estimates.  The worm
appears quite sturdy and the scars running all over its thick skin gives you
some indication as to its use: to destory all those that oppose the darkelves
in war. The worm notices your presense and you are unsure what it will do.
~
Gen 2 70 0 -1 0 0 0 8 13 i
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119408
Name guard elite drow aone darkelf elf~
Short the darkelven elite guard~
Long 
An elite darkelven guard protects the pass here.~
Descr
Much like the other soldiers, this darkelf is dressed in very fine battle
armor, dented with age.  The black plate seems to accent the aura of fear
and mystery that surrounds the elf.  He arches his brow as he sees you,
then draws his weapons.
~
Gen 3 130 1 -1 0 0 50 1 2 e
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119409
Name mage darkelf drow ~
Short the high darkelven mage~
Long 
A drow mage, dressed in dismal robes, begins an incantation when he sees you.~
Descr
Dressed in thick black robes that seem to drape his entttire body, this
Dressed in thick black robes that are covered with various silver symbols,
the mage cackles as he notices you stare at him.  He deep black eyes are
seemingly lost in yours and you can begin to feel the tinge of power 
radiate from his body.
~
Gen 1 40 1 -1 0 0 50 1 2 e
Act 0 0 0 0 0 0 0
Aff 0 0 0 1
Fgt 0 10 0 0
End

#119410
Name mage drow darkelf battle~
Short a darkelven battle mage~
Long 
A thin drow mage stands here, ready to unleash her powers.~
Descr
The darkelves employ this mage to fight along side with the soldiers, casting
devestating spells of power.  The drow is dressed in silky robes that loosly
covers her supple body.  She looks at you with curiosity.
~
Gen 3 70 2 -1 0 0 95 1 2 e
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119411
Name giant guard aone~
Short the giant guard~
Long 
A stout giant guards the keep's gate, staring at you with weary eyes.~
Descr
The giant stares at you with cold eyes as you gaze at him.  Dressed in 
a worn suit of banded mail and wielding a large sword, the guard seems
quite prepared to carry out his task of guarding the keep entrance.  He
is a bit bloodied and looks a little tired from defending the keep's gate.
~
Gen 3 40 1 -1 0 0 50 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119412
Name giant guard aone~
Short the giant guard~
Long 
A towering giant stands guard here, his arms crossed.~
Descr
Standing well above you, the giant guard looks down, his mouth slightly
twisted from rage and curiousity.  He is dressed in very fine banded mail
that shows little tear or damage.  Hanging from his side is a large bastard
sword which he fingers as you look at him.
~
Gen 3 110 1 -1 0 0 75 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119413
Name giant guard sleeping aone~
Short the groggy giant~
Long 
A large giant sleeps here, unaware of your presense.~
Descr
This giant looks very tired, most likely from his endless days defending the
keep from darkelven attack.  Stripped of his armor and weapons, the soldier
still looks like a formidable fighter, though his grogginess might give
you an edge in battle.
~
Gen 11 75 1 -1 0 0 234 4 4 G
Act 0 0 4194304 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Spec 0 0 0 0 0 43 0 0 0 0 0 0
End

#119414
Name commander dark elf drow darkelf Bhal Ferixi~
Short Bhal Ferixi~
Long 
Bhal Ferixi, Marshall of the Dark Elves, laughs as you enter.~
Descr
Bhal Ferixi is, perhaps, the most serious darkelf that you have ever seen.
His tall, lanky body, while not exceptionally muscular, has been toned to
perfection. Long, white hair streams down his back and over the platemail
that protects him quite well.  Bhal looks deadly and you are sorry you even
disturbed him.
~
Gen 1 150 1 -1 0 0 450 1 2 e
Act 67108866 0 0 0 0 0 0
Aff 0 0 262656 35
Fgt 0 14 0 0
End

#119415
Name drow warrior aone~
Short a drow warrior~
Long 
A drow warrior, focused on other things, ignores your entrance.~
Descr
This darkelf is not paying attention to you, being engrossed in a game of
dice with his fellow darkelves soldiers.  He is lightly equiped and most
likely taking some time off from the extensive fighting to the north.
~
Gen 6 35 1 -1 0 0 40 1 2 e
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119416
Name aone giant prtct citizen~
Short a giant citizen~
Long 
A lone giant citizen rushes through the keep, trying to finish some errand.~
Descr
Walking through the keep, this middle-sized giant briskly ignores you, intent
on contributing to the war effort by running errands for the king.  The giant
is dressed nicely and, despite his lack of training, could be a fierce
opponet.
~
Gen 9 20 1 -1 0 0 25 4 5 G
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119417
Name giant guard police large~
Short a giant guard~
Long 
A large giant stands here, keeping the peace.~
Descr
The giant guard is a tall, sturdy fellow, his head towering above yours.
While most of the giant in the keep are soldiers, a few are needed to scout
the keep itself for spies and to maintain civil order.  This giant is one of
those intending to keep the peace and he probably would frown at any hostile
actions.
~
Gen 5 30 1 -1 0 0 40 4 5 G
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119418
Name elite giant guard~
Short an elite giant guard~
Long 
A huge giant wanders the keep, looking for drow.~
Descr
Big, strong, and skilled, the king places faith in these giants to truly make
sure everything runs properly.  The giant is equiped in sturdy plate armor
and wields two axes.
~
Gen 4 40 1 -1 0 0 50 4 5 G
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119419
Name giant politician prtct~
Short the giant politician~
Long 
An intimidating giant politician is here, bickering loudly.~
Descr
Bittering and arguing, the giant politician is attempting to convey his
feelings to the various citizens and soldiers passing through the Heart of
the Keep.  There is a large crowd around him, listening to his ideals on
giant economic policy and the war.
~
Gen 2 15 1 -1 0 0 25 4 5 G
Act 67108866 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119420
Name aone lord king baal giant stoutheart~
Short Baal von Stoutheart~
Long 
Lord Baal von Stoutheart, King of the Giants, sits here in his throne.~
Descr
This giant, to say the least, is the largest and most noble you have seen
you. A studded crown lies upon his regal head and an air of confidence and
peace radiates from his massive frame.  Baal is dressed in fine, traditional
clothing fit for none other but the king of the giants.  He looks at you
with a smile, his eyes judging your soul.  
~
Gen 1 145 1 -1 0 0 450 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 262656 35
Fgt 0 10 0 0
End

#119421
Name giant advisor ~
Short a giant advisor~
Long 
A sly giant advisor stands here, whispering to his king.~
Descr
Dressed in fancy clothes, this giant has rightfully made a living advising
the king in all matters of the state, from economis to foreign policy.
Though the advisor has little actual power, he is a good friend of Baal, one
he trusts.  The advisor looks at you, then whispers back to the king.
~
Gen 1 75 1 -1 0 0 150 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 32
Fgt 0 10 0 0
Guard 0 0 0 0 119420 0 0
End

#119422
Name giant commander Roni Glavenspear~
Short Roni Glavenspear~
Long 
Roni Glavenspear, commander of giants, looks at a battle map intently here.~
Descr
To your surprise, the commander of the giants is female.  Roni's physical
stature and her keen sense of tactics have helped her rise far above the
ranks of other male giants.  She is dressed in full plate that seems to 
accent her feminine qualities.  She is going over a rough map.
~
Gen 1 105 2 -1 0 0 220 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119423
Name giant tactician~
Short a giant tactician~
Long 
A giant tactician stands here, nodding in agreement with his commander.~
Descr
A stout soldier of lesser rank, this giant is going over battle plans with
his commander.  He stands at least eight feet tall, short for some giants,
and is dressed in traditional clothing for officers.
~
Gen 1 30 1 -1 0 0 25 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119424
Name smith giant Ghanith Brazelsteel~
Short Ghanith Brazelsteel~
Long 
The sweaty giant smith known as Ghanith Brazelsteel works here.~
Descr
Ghanith is working hard on repairing a suit of giant armor, no easy task
considering that it is charred from various darkelven magics and there is
a large hole near the soldier.  Ghanith looks up smugly and asks if you 
need anything repaired.
~
Gen 1 85 1 -1 0 0 0 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119425
Name elf trainer Laralan Oakenleaf~
Short Laralan Oakenleaf~
Long 
Laralan Oakenleaf, an elven mercenary, trains the giants here.~
Descr
Thin and tall, Laralan has served for years as the giant trainer here.  Once
a commander in Tanic Springleaf's army, she left the position of royal
military advisor there.  Her almond eyes look into yours and she continues
training.
~
Gen 1 115 2 -1 0 0 240 1 2 e
Act 2 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
End

#119426
Name giant trainee~
Short a giant trainee~
Long 
A giant trainee practices with a sword here.~
Descr
A young giant, the trainee wields a thin wooden sword with a slight 
awkwardness. He wears nothing but a loin cloth and ignores your intrusion.
Perhaps he is looking for a fight?
~
Gen 2 40 1 -1 0 0 60 4 5 G
Act 2 0 0 536870912 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119427
Name servant giant~
Short a giant servant~
Long 
A tired giant servant sleeps here comfortably.~
Descr
Though most societies deem servants as being on the lower end of the socio-
economic scale, the giants see them as a fundamental aspect of maintaining
social order.  The servants are paid well and this one is dressed in fancy
clothes.
~
Gen 6 95 1 -1 0 0 341 4 14 G
Act 2 0 4194304 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Spec 0 0 0 0 0 41 0 0 0 0 0 0
End

#119428
Name banker giant~
Short the giant banker~
Long 
The giant banker stands here, waiting to take your money.~
Descr
The banker looks bored and he barely moves when you look at him.
~
Gen 1 75 1 -1 0 0 120 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#119429
Name giant armorer~
Short the giant armorer~
Long 
The stout giant armorer stands here, polishing some chainmail.~
Descr
This giant is somewhat short and frail.  He has made a living buying and
selling various types of armor, some of them imported from vast places far
away. He smiles and asks if you would like to see what he is selling.
~
Gen 1 75 1 -1 0 0 120 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Shop 0 0 9 0 0  168 40 0 23 0 0 0 0
End

#119430
Name giant owner shop keeper~
Short the giant store owner~
Long 
The giant shopkeeper stifles a slight yawn while he looks over his shop.~
Descr
The owner is bored, though his shop is filled with customers.  He is sitting
in a huge oak chair behind a counter riddled with strange items.  The giant
is friendly though.
~
Gen 1 75 1 -1 0 0 120 4 5 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Shop 0 5 0 0 0  110 50 0 23 0 0 0 0
End

#119431
Name captain Jhor Icesteel~
Short Captain Jhor Icesteel~
Long 
Jhor Icesteel, the captain of the guard, eyes you wearily.~
Descr
Jhor reports directly to the commander of the giant forces and takes his
job quite seriously.  He is a towering monstrosity, with bulging muscles and,
probably, a thick head.  Though slow thinking, Jhor is quick on the fly,
ready to tear apart anyone brewing trouble.
~
Gen 1 145 1 -1 0 0 500 4 5 G
Act 0 0 0 0 0 0 0
Aff 0 0 640 35
Fgt 0 13 0 0
End

#119432
Name guard aone giant cell~
Short the giant cell guard~
Long 
A bored giant humbly guards the cell door to the north.~
Descr
The giant looks like most in the keep.  he has been ordered to stand guard
here and prevent anyone from going into the cell to the north without
authorization. He simply will not budge.
~
Gen 2 30 1 -1 0 0 25 4 5 G
Act 2 0 2 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Guard 1 -1 -1 0 0 0 0
End

#119433
Name spy darkelf drow elf~
Short a darkelven spy~
Long 
A lone darkelven spy nerviously sneaks through the keep.~
Descr
The drow is surprised that you even got a glimps of her.  She scurries along,
trying to get away from you and back into the shadows that house her so 
well. She had no doubtebly been ordered to spy in the keep or assassinate
the king.
~
Gen 2 20 1 -1 0 0 20 1 2 e
Act 0 0 0 0 0 0 0
Aff 0 0 130 0
Fgt 0 10 0 0
End

#119434
Name deer large~
Short a large deer~
Long 
A large deer frolics through the hills here, looking for food.~
Descr
The harsh hilly and mountainous terrain has made this adapt to harsh 
living conditions and, thus, probably a little tougher than your normal deer.
Her fur is light and speckled and she ignores you.
~
Gen 6 11 0 -1 0 0 0 18 7 A
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#0

#OBJDATA
#119401
Name tunic black~
Short a small black tunic~
Long
A small black tunic lays on the floor, forgotten.~
Descr
The tunic is woven from a black fabric, most likely spider silk. It is
strong and quite large, making it easy for almost anyone to wear. 
~
Type 2
Extra 2112
Maxinroom 10
Wear  8193
Values 0 3 0 0 0 0 30 30 0 0
Weight 2
Cost 1000
Affect 24 4 1 0 0 0 0 0
End

#119402
Name corpse darkelf~
Short a darkelven corpse~
Long
A dead darkelf lies on the ground, his face contorted with pain.~
Descr
The corpse is fairly fresh and stripped of everything of worth. Several
arrows are embedded into the drow's chest and a large gash runs from the
thigh to the shoulder. 
~
Type 20
Maxinroom 10
Wear  0
Weight 20
Cost 0
End

#119403
Name sword black silver onyx~
Short a black and silver onyx sword~
Long
A dark sword of onyx lies on the ground.~
Descr
The sword is quite sturdy and sharp, to your surprise. Its black and
silver blade shows no signs of wear. 
~
Type 2
Extra 264274
Maxinroom 3
Wear  8193
Values 0 24 0 3 3 0 0 3 5 0
Weight 76
Cost 3000
Affect 19 2 1 0 0 0 0 0
Affect 18 2 1 0 0 0 0 0
End

#119404
Name ring onyx~
Short a ring of onyx~
Long
A thick ring made from onyx has been discarded here.~
Descr
This ring is quite heavy but quite comfortable. It seems to hug any
finger you put it on. Faint runes are carved into its sides. 
~
Type 1
Extra 65
Wear  4097
Values 0 0 0 1 0 0 0 0 0 0
Weight 2
Cost 10000
End

#119405
Name black plate~
Short some black plate~
Long
A suit of black plate rests on the ground here.~
Type 1
Extra 2384
Maxinroom 2
Wear  32769
Values 0 5 0 0 0 0 70 70 0 0
Weight 63
Cost 3000
Affect 17 2 1 0 0 0 0 0
End

#119406
Name belt silk fine~
Short a fine silk belt~
Long
A thin belt of silk is coiled on the ground here.~
Type 1
Extra 64
Wear  262145
Values 0 1 0 0 0 0 10 10 0 0
Weight 16
Cost 2000
Affect 1 -1 1 0 0 0 0 0
Affect 23 20 1 0 0 0 0 0
Affect 24 20 1 0 0 0 0 0
End

#119407
Name cape black thin~
Short a thin black cape~
Long
A black cape has been dropped here.~
Type 1
Wear  65537
Values 0 2 0 0 0 0 50 50 0 0
Weight 75
Cost 500
End

#119408
Name helm black charred~
Short a charred black helm~
Long
A helm, charred black from fire, lies here, forgotten.~
Type 1
Extra 33557072
Wear  5
Values 0 0 0 0 0 0 50 50 0 0
Weight 33
Cost 1200
Affect 1 1 1 0 0 0 0 0
Affect 13 10 1 0 0 0 0 0
Affect 19 -1 1 0 0 0 0 0
Affect 14 -25 1 0 0 0 0 0
End

#119409
Name plates leg black silver~
Short some black and silver leg plates~
Long
Some sturdy leg plates collect dust on the ground here.~
Type 1
Extra 2048
Wear  2097153
Values 4 0 0 0 0 0 50 50 0 0
Weight 48
Cost 3000
End

#119410
Name bracers silver black~
Short a silver-black bracer~
Long
Some bracers have been left here, their surface black and silver.~
Type 1
Extra 2129
Wear  129
Values 0 0 0 3 0 0 50 100 0 0
Weight 71
Cost 1400
Affect 18 1 1 0 0 0 0 0
End

#119411
Name steel gloves~
Short a pair of steel gloves~
Long
A pair of steel gloves lie here on the ground.~
Type 1
Extra 33555536
Wear  2049
Values 0 0 0 0 0 0 30 30 0 0
Weight 37
Cost 1000
Affect 19 1 1 0 0 0 0 0
End

#119412
Name shield wicker black large~
Short a black wicker shield~
Long
A large shield of wicker lies flat on the ground.~
Type 1
Extra 16
Wear  513
Values 0 3 0 0 0 0 50 100 0 0
Weight 81
Cost 1344
Affect 17 1 1 0 0 0 0 0
End

#119413
Name bracelet black pitch~
Short a pitch black bracelet~
Long
A curious black bracelet lies here.~
Type 1
Extra 2114
Wear  1025
Values 0 0 0 2 0 0 75 75 0 0
Weight 7
Cost 910
Affect 21 10 1 0 0 0 0 0
Affect 13 -5 1 0 0 0 0 0
End

#119414
Name purple skin~
Short some purple worm skin ~
Long
Some strange purple skin has been scraped off and left here.~
Type 1
Wear  65537
Values 0 3 0 0 0 0 50 50 0 0
Weight 77
Cost 3255
End

#119415
Name stinger purple worm~
Short a stinger from a huge purple worm~
Long
A large stinger has been left here.~
Type 2
Extra 131072
Wear  8193
Values 0 300 0 11 0 0 0 2 2 0
Weight 30
Cost 999
Affect 18 2 2 0 0 0 0 0
Affect 19 3 3 0 0 0 0 0
End

#119416
Name whip black thin~
Short a thin black whip~
Long
A thin black whip has been carefully placed on the ground here.~
Type 2
Extra 1048640
Wear  8193
Values 0 200 0 4 0 0 0 4 3 0
Weight 54
Cost 885
Affect 18 1 1 0 0 0 0 0
Affect 19 2 1 0 0 0 0 0
End

#119417
Name hammer quartz large~
Short a large quartz hammer~
Long
A large hammer made from quartz has been dropped here.~
Type 2
Extra 524290
Maxinroom 2
Wear  8193
Values 0 50 0 8 0 0 0 3 5 0
Weight 169
Cost 998
Affect 19 2 1 0 0 0 0 0
End

#119418
Name quartz anklet~
Short a quartz anklet~
Long
A thick quartz anklet glows on the ground here.~
Type 1
Extra 65
Maxinroom 2
Wear  4194305
Values 2 0 0 0 0 0 50 50 0 0
Weight 5
Cost 300
Affect 18 1 1 0 0 0 0 0
Affect 17 1 1 0 0 0 0 0
End

#119419
Name plate mithril dark~
Short some dark mitrhil plate~
Long
A suit of armor made from a strange dark metal lies here.~
Type 1
Extra 16449
Wear  32769
Values 0 5 0 0 0 0 60 60 0 0
Weight 63
Cost 30000
Affect 17 1 1 0 0 0 0 0
Affect 23 10 1 0 0 0 0 0
Affect 18 2 1 0 0 0 0 0
End

#119420
Name claymore dark~
Short a dark claymore~
Long
A black claymore lies on the ground.~
Type 2
Extra 262210
Wear  8193
Values 0 20 0 3 0 0 0 5 3 0
Weight 82
Cost 6583
Affect 19 1 1 0 0 0 0 0
Affect 18 3 1 0 0 0 0 0
End

#119421
Name ring ruby~
Short a ruby ring~
Long
A slim ring made from ruby has been dropped on the ground here.~
Type 1
Extra 33554497
Wear  4097
Weight 3
Cost 10000
Affect 3 1 1 0 0 0 0 0
End

#119422
Name Some thick gauntlets lie here.~
Short some quartz-encrusted gauntlets~
Long
Some gauntlets layered with quartz lay here.~
Type 1
Extra 1024
Maxinroom 2
Wear  2049
Values 0 0 0 4 0 0 50 50 0 0
Weight 27
Cost 1044
Affect 18 1 1 0 0 0 0 0
Affect 14 -6 1 0 0 0 0 0
Affect 17 2 1 0 0 0 0 0
End

#119423
Name shield iron solid~
Short a solid iron shield~
Long
A sturdy shield of iron lies flatly on the ground here.~
Type 1
Wear  513
Values 0 3 0 3 0 0 75 75 0 0
Weight 87
Cost 5000
Affect 14 -10 1 0 0 0 0 0
Affect 17 2 1 0 0 0 0 0
End

#119424
Name mask war ~
Short a giant mask of war~
Long
A painted mask collects dust on the ground here.~
Type 1
Extra 33554496
Maxinroom 2
Wear  33
Values 0 0 1 0 0 0 42 42 0 0
Weight 48
Cost 6000
Affect 19 1 1 0 0 0 0 0
End

#119425
Name spinning floating diamond~
Short a spinning diamond~
Long
A strange diamond floats in mid-air here.~
Type 11
Extra 66
Wear  3
Timer 350
Weight 1
Cost 5000
End

#119426
Name diadem priestly~
Short a priestly diadem~
Long
A priestly diadem lies on the ground here.~
Type 1
Extra 33554496
Wear  5
Values 0 0 0 0 0 0 50 50 0 0
Weight 30
Cost 1332
Affect 4 2 1 0 0 0 0 0
End

#119427
Name hammer dark black~
Short a dark black hammer~
Long
A black hammer, dark as night, sits on the ground here.~
Type 2
Extra 34078785
Wear  8193
Values 0 70 0 8 0 0 0 7 2 0
Weight 199
Cost 6000
Affect 19 2 1 0 0 0 0 0
End

#119428
Name belt inky black~
Short an inky black belt~
Long
A thin belt made from an inky black substance lies here.~
Type 1
Extra 33556544
Maxinroom 3
Wear  262145
Values 0 0 0 0 0 0 40 40 0 0
Weight 24
Cost 1000
Affect 2 1 1 0 0 0 0 0
End

#119429
Name spear jagged black~
Short a jagged black spear~
Long
A jagged spear has been dropped on the floor here.~
Type 2
Extra 131072
Maxinroom 3
Wear  8193
Values 0 450 0 11 0 0 0 3 5 0
Weight 76
Cost 2000
Affect 19 2 1 0 0 0 0 0
Affect 18 -3 1 0 0 0 0 0
End

#119430
Name dented black plate~
Short some dented black plate~
Long
A dented suit of black platemail rests on the ground here.~
Type 1
Extra 576
Maxinroom 3
Wear  32769
Values 0 4 0 0 0 0 60 70 0 0
Weight 64
Cost 2001
End

#119431
Name ring strange~
Short a strange ring~
Long
A strange ring is barely visable on the ground here.~
Type 1
Extra 18432
Wear  4097
Timer 8000
Values 0 0 0 1 0 0 50 50 0 0
Weight 2
Cost 7858
Affect 13 10 1 0 0 0 0 0
End

#119432
Name sleeves sparkling~
Short some sparkling sleeves~
Long
Some shimmering and sparkling sleeves rest here.~
Type 1
Extra 65
Wear  129
Values 0 0 0 4 0 0 100 100 0 0
Weight 118
Cost 1933
Affect 14 14 1 0 0 0 0 0
End

#119433
Name staff studded~
Short the staff of power~
Long
A long staff studded with jewels lies here on the ground.~
Type 2
Extra 34078785
Wear  8193
Timer 8000
Values 0 15 0 7 0 0 0 3 6 0
Weight 197
Cost 5000
Affect 18 4 1 0 0 0 0 0
End

#119434
Name boots slippery ~
Short some slippery boots~
Long
Some slick boots blend with the shadows here.~
Type 1
Wear  8388609
Values 2 0 0 0 0 0 25 25 0 0
Weight 38
Cost 1000
Affect 23 8 1 0 0 0 0 0
Affect 24 4 1 0 0 0 0 0
End

#119435
Name crown~
Short the crown of A'bon 'Dhor~
Long
A huge crown fit for a king lies here.~
Type 1
Extra 33555777
Wear  5
Timer 6000
Values 0 0 1 0 0 0 0 0 0 0
Weight 34
Cost 18000
Affect 5 -1 1 0 0 0 0 0
Affect 13 -20 1 0 0 0 0 0
Affect 14 5 1 0 0 0 0 0
Affect 2 -1 1 0 0 0 0 0
Affect 1 -1 1 0 0 0 0 0
Affect 4 1 1 0 0 0 0 0
Affect 3 1 1 0 0 0 0 0
End

#119436
Name bracers giant~
Short some giant bracers~
Long
Some sturdy bracers lie here.~
Type 1
Extra 33554496
Wear  129
Values 0 0 0 1 0 0 60 60 0 0
Weight 108
Cost 4000
Affect 2 -1 1 0 0 0 0 0
Affect 19 1 1 0 0 0 0 0
End

#119437
Name tube long strange~
Short a razor sharp tube~
Long
A strange tube has been left here.~
Type 2
Extra 2097152
Wear  8193
Values 0 20 0 3 0 0 0 1 7 0
Weight 56
Cost 150
End

#119438
Name armor elven chain~
Short some elven chain~
Long
A suit of light elven chain rests here.~
Type 1
Extra 1088
Wear  32769
Values 9 70 70 0 0 0 0 0 0 0
Weight 90
Cost 1033
End

#119439
Name cape thick~
Short a thick cape~
Long
A thick cape lies on the ground here.~
Type 1
Extra 3136
Wear  65537
Values 0 3 0 0 0 0 50 50 0 0
Weight 111
Cost 914
Affect 13 14 1 0 0 0 0 0
End

#119440
Name ring protection iron~
Short an iron ring~
Long
A ring made of iron lies here.~
Type 1
Extra 321
Wear  4097
Values 0 0 0 2 0 0 30 30 0 0
Weight 2
Cost 100
Affect 17 3 1 0 0 0 0 0
End

#119441
Name necklace quartz~
Short a quartz necklace~
Long
A large necklace made from quartz has been dropped here.~
Type 1
Extra 65
Wear  65
Weight 15
Cost 200
Affect 18 4 1 0 0 0 0 0
End

#119442
Name sword royal~
Short the royal sword of A'bon 'Dhor~
Long
An intricately engraved sword lies here.~
Type 2
Extra 2097216
Wear  8193
Values 0 100 0 3 0 0 0 4 4 0
Weight 129
Cost 10000
Affect 18 2 1 0 0 0 0 0
Affect 19 2 1 0 0 0 0 0
End

#119443
Name spear black burned~
Short a burned black spear~
Long
A long spear, black with soot, lies here.~
Type 2
Extra 131138
Wear  8193
Timer 800
Values 0 200 0 11 0 0 0 3 5 0
Weight 82
Cost 6000
End

#119444
Name skirt metal protective~
Short a protective metal skirt~
Long
A skirt made from pressed metal has been left here.~
Type 1
Wear  2097153
Values 4 0 0 0 0 0 70 70 0 0
Weight 45
Cost 1044
Affect 17 3 1 0 0 0 0 0
End

#119445
Name ruby earrings~
Short some ruby earrings~
Long
Some earrings made from brilliant rubies lie here.~
Type 1
Wear  17
Values 0 0 2 0 0 0 30 30 0 0
Weight 1
Cost 1655
Affect 17 1 1 0 0 0 0 0
End

#119446
Name spiked wrist buckler~
Short a spiked wrist buckler~
Long
A spiked buckler made for the wrist lies here.~
Type 1
Extra 33554432
Wear  1025
Values 0 0 0 0 0 0 60 60 0 0
Weight 12
Cost 2212
Affect 19 1 1 0 0 0 0 0
Affect 17 1 1 0 0 0 0 0
End

#119447
Name guard plate~
Short the plate of the guard~
Long
The plate of the guard lies here on the ground.~
Type 1
Extra 65
Wear  32769
Values 0 3 0 0 0 0 100 100 0 0
Weight 65
Cost 5000
Affect 17 3 1 0 0 0 0 0
Affect 18 2 1 0 0 0 0 0
Affect 13 10 1 0 0 0 0 0
End

#119448
Name hammer small plain~
Short a small plain hammer~
Long
A small, plain hammer lies here on the ground.~
Type 2
Extra 524288
Wear  8193
Values 0 5 0 8 0 0 0 1 10 0
Weight 101
Cost 299
Affect 18 2 1 0 0 0 0 0
End

#119449
Name apron leather~
Short a leather apron~
Long
A leather apron lies here on the ground.~
Type 1
Wear  2359297
Values 0 1 0 0 0 0 20 20 0 0
Weight 46
Cost 305
Affect 17 2 1 0 0 0 0 0
End

#119450
Name shelf shelves~
Short some shelves~
Long
Some shelves lie here.~
Type 5
Extra 65536
Wear  0
Values 100 1 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#119451
Name coins~
Short a huge pile of coins~
Long
A huge pile of coins lies here.~
Type 11
Wear  1
Values 984 4 0 0 0 0 0 0 0 0
Weight 500
Cost 5000
End

#119452
Name axe iron~
Short an iron axe~
Long
An axe made of shiney iron rests here.~
Type 2
Extra 4194304
Maxinroom 2
Wear  8193
Values 0 20 0 3 0 0 0 3 4 0
Weight 54
Cost 1054
Affect 18 1 1 0 0 0 0 0
End

#119453
Name hammer tiny quartz~
Short a tiny quartz hammer~
Long
A tiny quartz hammer lies here on the ground.~
Type 2
Extra 524289
Maxinroom 2
Wear  8193
Values 0 10 0 7 0 0 0 3 4 0
Weight 144
Cost 999
Affect 19 1 1 0 0 0 0 0
End

#119454
Name thick giant armor~
Short some thick giant armor~
Long
Some armor made from a giant smithy lies here.~
Type 1
Maxinroom 2
Wear  32769
Values 5 0 0 0 0 0 0 0 0 0
Weight 63
Cost 2301
End

#119455
Name greaves quartz eerie~
Short some quartz greaves~
Long
Some strange, mishaped greaves made from quartz lie here.~
Type 1
Extra 1
Maxinroom 2
Wear  2097153
Values 4 0 0 0 0 0 80 80 0 0
Weight 48
Cost 7564
Affect 17 2 1 0 0 0 0 0
End

#0



#ROOMDATA
#119401
Name The Rolling Hills~
Descr
The plains around you slowly change into a vast layer of rolling hills that
seem to extend beyond sight.  The smell of fire drifts in from the north,
though there seems to be nothing to indicate that the trees nor shrubs that
dominate the region are on fire.  The chatter of small animals brings warmth
as you scan the region for danger.
~
Flags 262146
Sector 30
Door 0 0 0 119404 30 30
~
door~
Door 2 0 0 129195 30 30
~
(null)~
End

#119402
Name The Murky Swamp~
Descr
The hills ease into a large swamp that seems to have sprouted from nowhere,
though you figure this is the gathering pool for a small river that twists
through the land.  The bog is quite murky and deep, making travel almost 
impossible and discouraging further exploration of the area.  To the south
a huge stone juts up from the ground, it surface slick with moss and other
vegetation.
~
Flags 1074003970
Sector 22
ExtraDescr stone~
A thick stone, much large than you, just up from the swamp here, its surface

thick with slime and moss.

~
Door 1 0 0 119403 30 30
~
door~
Door 2 3 0 119489 -72 -72
You do not see anything in that direction.
~
stone~
End

#119403
Name The Rolling Hills~
Descr
The hill slopes downward here, especially towards the west where the ground
seems to become a little moist.  Though your nerves are on edge, you find
nothing to justify fear.  Several small animals greet you with curious
caution as you travel through the strange hills.
~
Flags 262144
Sector 30
Reset M 119434 1 100
Door 1 0 0 119404 30 30
~
door~
Door 3 0 0 119402 30 30
~
door~
End

#119404
Name The Rolling Hills~
Descr
The hilly land continues to rise out of the plains, their tops gently
reaching up to greet the sky.  The smell of smoke continues to grow stronger
as you head north.  Far off in the distance, atop a large hill, a small keep
juts up from the hills.  The path through the hills continues in all
directions.
~
Flags 262144
Sector 30
Door 0 0 0 119412 30 30
~
door~
Door 1 0 0 119405 30 30
~
door~
Door 2 0 0 119401 30 30
~
door~
Door 3 0 0 119403 30 30
~
door~
End

#119405
Name The Rolling Hills~
Descr
The hills continue to slide across the vast land, their giant fingers
extending well beyond sight.  A large path seems to have been cleared for
travel across the hills, leading to the north where it dips a little.  Small
animals clutter the surrounding area, their pleasant calls and voices 
making the walk somewhat comforting and peaceful.
~
Flags 262144
Sector 30
Reset M 119434 1 100
Door 0 0 0 119406 30 30
~
door~
Door 3 0 0 119404 30 30
~
door~
End

#119406
Name The Rolling Hills~
Descr
The path continues to wind its way through the grassy hills, twisting like
a large snake.  Several trees jut up from the ground, their leavy masses
providing cover and shade and housing flocks of birds that occassionaly
take flight, heading south.  The path continues to the east or back south.
~
Flags 262144
Sector 30
Door 1 0 0 119407 30 30
~
door~
Door 2 0 0 119405 30 30
~
door~
End

#119407
Name A Small Intersection in the Hills~
Descr
The small path finally reaches a large intersection here.  The path seems
to turn sharply to the north, where it slowly starts to wind down into what
appears to be a large, dark valley of some sort.  To the east, a smaller,
less- travelled path twists upwards through the hills, delving into the
strange environment.  
~
Flags 262144
Sector 30
Reset M 119434 1 100
Door 0 0 0 119410 30 30
~
door~
Door 1 0 0 119408 30 30
~
door~
Door 3 0 0 119406 30 30
~
door~
End

#119408
Name The Rising Path~
Descr
The small path twists northwards abruptly and begins to climb up the
mountain continuing beyond your field of vision.  The sounds of animals
are beginning to return here and you fell comfortable, though you are 
starting to get a little cold as you head north.
~
Flags 262144
Sector 5
Door 0 0 0 119409 30 30
~
door~
Door 3 0 0 119407 30 30
~
door~
End

#119409
Name The Rising Path Through the Jyit Mountains~
Descr
Snow begins to appear in thin patches on the ground as you continue to
travel up the side of the mountains knows for centuries as the Jyit, a word
meaning frigid in giantish.  An occasional mountain goat crosses the trail
and the trees begin to thin out a little.
~
Flags 262144
Sector 5
Door 2 0 0 119408 30 30
~
door~
End

#119410
Name The Decending Path~
Descr
You continue along the suddenly-quiet path, peering around for anything that
would seem out of the ordinary.  As the path continues downward, the hills
sharply rise up, encasing the path in large walls of rock that prevents your
movement in any other direction.  To the north, the air turns slightly darker
for some strange reason.
~
Flags 262144
Sector 4
Door 0 0 0 119411 30 30
~
door~
Door 2 0 0 119407 30 30
~
door~
End

#119411
Name Near the Valley Bottom~
Descr
The path finally levels out and runs into a large valley surrounded by
The path finally leves out and runs into a large valley surrounded by
towering mountains.  The air gets thick and dark towards the north and the
sounds of nature seem to fade a little as you continue travelling.  A distant
ringing can be heard, though you cannot determine what it is exactly.
~
Flags 262144
Sector 4
Reset M 119434 1 100
Door 0 0 0 119419 30 30
~
door~
Door 2 0 0 119410 30 30
~
door~
End

#119412
Name The Winding Path~
Descr
The path, which seems to be ancient and, curiously, rather wide, winds
down, twisting by several large chunks of blackened rock.  Around you, the
hills climb upwards, turning into mountains far off in the distance.  The
path winds to the west or south.
~
Flags 262144
Sector 5
Door 2 0 0 119404 30 30
~
door~
Door 3 0 0 119413 30 30
~
door~
End

#119413
Name A Path to a Valley~
Descr
The path turns sharply to the north, delving through the mountains that are
starting to tower over you, their caps white with fresh snow.  Though the
level of vegetation around the path seems consistent, you notice that the
animals in the area seem to be scarcer.  Off in the distance, you make out
two dark shapes that slink through the shadows, then disappear.
~
Flags 262144
Sector 5
Door 0 0 0 119414 30 30
~
door~
Door 1 0 0 119412 30 30
~
door~
End

#119414
Name Nearing the Valley~
Descr
The path continues straight north, twisting through a small crop of trees
that seems devoid of normal animal life.  The forest seems rather safe, though
you are now certain that you are being watched or, perhaps, stalked.  A large
flock of carrions sift overhead, through the branches, their cries echoing
a strong warning of events to come.
~
Flags 262144
Sector 3
Reset M 119434 1 100
Door 0 0 0 119415 30 30
~
door~
Door 2 0 0 119413 30 30
~
door~
End

#119415
Name Through the Valley Forest~
Descr
A thick blanket of darkness envelopes the forest, making it quite hard to
see. The darkness seems rather unnatural, almost as if a product of someone
or something that loves to thrive in the choas that darkness brings.  Overhead
the sounds of crows can be heard, their screams coming from the north.  The
forest lays still.
~
Flags 264192
Sector 3
Reset M 119434 1 100
Door 0 0 0 119416 30 30
~
door~
Door 2 0 0 119414 30 30
~
door~
End

#119416
Name A Strange Outpost~
Descr
The taste of night still lingers in the air, though you are sure that it is
day; your perception of time seems to be slightly warped in the magic darkness.
The forest ends in a large clearing that creeps through the bottom of the 
valley beyond sight.  Clinging to the vally floor are hundreds of tents,
their strange and dark fabric making them almost impossible to see.  Strange
voices seem to ring out from around you.  You are shocked to find yourself
in the middle of a large encampment.  Shapes twist around you, circling.
~
Flags 262146
Sector 5
Reset M 119402 3 100
Reset O 119411 0 1
Reset O 119405 0 10
Reset O 119406 0 80
Reset O 119407 0 80
Reset O 119403 0 3
Reset M 119402 3 100
Reset O 119403 0 19
Reset O 119404 0 3
Reset O 119408 0 1
Reset O 119413 0 50
Reset M 119402 3 100
Reset O 119403 0 5
Reset O 119412 0 60
Reset O 119409 0 10
Reset O 119410 0 80
Reset O 119405 0 14
Door 0 0 0 119420 30 30
~
door~
Door 2 0 0 119415 30 30
~
door~
End

#119417
Name The Drow Guard Post~
Descr
This large tent seems to serve as the housing for the rear guard.  To your
surprise, several large holes have been dug into the ground, their inky
darkness enshrouding several slim warriors, their skin a dark blue.  You
shriek in horror as you realize that you have stumbled upon an encampment of
dark elves.  The tent is bare, save a few weapons.
~
Flags 262148
Sector 0
ExtraDescr holes~
These probably serve as beds for the drow, who detest the open air and find

comfort surrounded by earth.

~
Reset M 119415 3 100
Reset M 119415 3 80
Reset M 119415 3 80
Door 0 0 0 119421 30 30
~
door~
End

#119418
Name The Makeshift Temple~
Descr
Unlike the other tents in the camp, this one is filled with various
luxories. Thick black carpets line the floor, often covered with golden
artifacts and other strange trinkets.  In the far end of the tent lies a
huge altar, made somewhat hastily by the dark elves here. A strong feeling
of chaos and magic seems to eminate around you.
~
Flags 262150
Sector 0
ExtraDescr altar~
The altar, though makeshift, is still elaborate.  Intricate carvings line the

red stone surface, most of them carved in the shape of a giant spider.

~
ExtraDescr alter~
The altar is huge for some reason.  A long stone table, much larger than 

the size of a man, seems to have been moved here to serve as the center

of dark elven sacrifices.  Two small gold statues stand near the table.

~
ExtraDescr statues~
~
ExtraDescr statues delete~
~
ExtraDescr delete 1~
~
Reset M 119401 1 100
Reset M 119404 1 100
Reset O 119426 0 1
Reset O 119427 0 2
Door 0 0 0 119422 30 30
~
door~
End

#119419
Name A Guardpoint in the Drow Camp~
Descr
A strange and rather magical darkness hangs in the air and seems to extend
well to the north, where the smokey haze of fire can barely be seen.  A
small tent is centered in the middle of the hilly path, its flap open and
revealing its bare insides.  This seems to a checkpoint of some sort.
~
Flags 262146
Sector 5
Reset M 119408 2 100
Reset O 119430 0 14
Reset M 119408 2 100
Reset O 119428 0 1
Reset O 119429 0 100
Door 0 0 0 119423 30 30
~
door~
Door 2 0 0 119411 30 30
~
door~
End

#119420
Name In the Camp~
Descr
The slinking shadows in the camp brings the sounds of chatter and swift
movement around you.  Realizing that you are stuck in the middle of a large
camp of dark elven warriors, your thoughts of escape grow dim.  The camp
itself is rather clean and structured, indicating that the drow here are 
quite organized and quite civil.  Tents and fires litter the entire valley
floor beyond sight.  To the north, a large tent stands, its flap closed.
~
Flags 262144
Sector 5
Door 0 3 0 119424 30 30
~
flap~
Door 1 0 0 119421 30 30
~
door~
Door 2 0 0 119416 30 30
~
door~
End

#119421
Name In the Camp~
Descr
The flicker of fires seem to dance across the floor here, providing you
with some security as you delve deeper into the camp.  Large tents loom
around you, their insides draped in shadows and darkness.  Strange voices
echo through the air, their tone filled with anger.
~
Flags 262144
Sector 5
Reset M 119409 1 100
Door 0 0 0 119425 30 30
~
door~
Door 1 0 0 119422 30 30
~
door~
Door 2 0 0 119417 30 30
~
door~
Door 3 0 0 119420 30 30
~
door~
End

#119422
Name In the Camp~
Descr
The flicker of fires seem to dance across the floor here, providing you 
with some security as you delve deeper into the camp.  Large tents loom
around you, their insides draped in shadows and darkness.  Strange voices
echo through the air, their tone filled the anger.
~
Flags 262144
Sector 5
Door 0 0 0 119426 30 30
~
door~
Door 1 0 0 119423 30 30
~
door~
Door 2 0 0 119418 30 30
~
door~
Door 3 0 0 119421 30 30
~
door~
End

#119423
Name In the Drow Camp~
Descr
The shadows created by the various fires in the camp flicker around you as
you continue to creep around the drow encampment.  The camp seems fairly
empty, with a minimal amount of soldiers garrising it.  Strange growls and
sounds seem to drift from the north, where a the faint outline of some sort
of large pen can be seen.
~
Flags 262144
Sector 5
Door 0 0 0 119427 30 30
~
door~
Door 2 0 0 119419 30 30
~
door~
Door 3 0 0 119422 30 30
~
door~
End

#119424
Name In a Large Tent~
Descr
A large table rests in the middle of the tent, surrounded by several dark
shapes, apparently playing some sort of game.  The table is littered with
several large stones and gold pieces.  Thankfully, the drow dont hear you
come in and seem only interesting in finishing their game.  Several rows of
weapons rest against the northern wall of the tent.
~
Flags 262148
Sector 0
Reset M 119415 3 100
Reset M 119415 3 100
Reset M 119415 3 80
Door 2 3 0 119420 30 30
~
flap~
End

#119425
Name The Narrowing Path~
Descr
The walls of the valley seem to rise and creep in here, forcing you to
eventually twist through a narrow path encased by towering and rocky walls.
Screams and cries, some quite strange, filter in from the far north.  It
would seem that the valley is about to erupt into a large field up north,
though the rocky terrain makes it hard to guess accurately.
~
Flags 262146
Sector 5
Reset M 119408 1 100
Reset O 119429 0 80
Reset O 119430 0 40
Door 0 0 0 119428 30 30
~
door~
Door 2 0 0 119421 30 30
~
door~
End

#119426
Name The Officers' Retreat~
Descr
This tent serves as the quarters for the lower officers in the camp.
Surprisenly, it is quite empty at the time.  A large table looms in the
middle of the room, its surface covered with papers, swords, and other
strange objects.
~
Flags 262148
Sector 0
ExtraDescr papers~
They appear to be orders and read as follows:

 

I hereby order you to retreave the heir to the darkelven throne who was

kidnapped by the giants at A'bon 'Dhor.  Though the surface may prove

disadvantagous to our military campaign, the giants have fortified the

floor of the keep; it is impossible to tunnel underneath.  Please assault

the keep directly.

 

Jixtigh Werxitiyth, by authority of Her Goddess, Lord of the Drow

~
ExtraDescr papers~
The papers read as follows:

 

Izt ight ifdsdhehe if aghb y 'dfd f'ejgld iztig...

 

You cannot read the papers.

~
ExtraDescr weapons~
A large variety of weapons are sprawled out on the table, most of them 

forged from a strange black metal foreign to this part of the land.

~
ExtraDescr table~
The table seems to have recently been carved, most likely from the trees

surrounding valley.  It is quite sturdy and hovers over a small chest that

has been slid under it.

~
Reset M 119414 1 100
Reset O 119420 0 1
Reset O 119421 0 1
Reset O 119419 0 1
Door 2 0 0 119422 30 30
~
door~
End

#119427
Name The Covered Pen~
Descr
Take up considerable space, this pen, layered in a thick darkness, serves as
the stockade for several of the monsters that the drow have tamed and use for
war. A small ladder extends down into the pen, which appears to be nothing
more than a large pit.  Looking down, you notice that the floor appears to 
be slithering, though it could be your imagination.
~
Flags 262150
Sector 0
Door 2 0 0 119423 30 30
~
door~
Door 5 0 0 119490 30 30
~
door~
End

#119428
Name The Large Plain~
Descr
The hill path to the south erupts into a large field littered with an
incountable number of bodies, most of them dead for some time.  The corpses
seem to be mostly darkelven, though, to your surprise, an occassional giant
is sprawled on the ground.  Long strands of wheat seem to shift gingerly in
the wind, ignoring the carnage that has erupted.  The field continues in
all direction and you spot a large keep far to the north.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset M 119406 1 100
Reset O 119431 0 1
Reset O 119432 0 20
Reset O 119433 0 2
Door 0 0 0 119436 30 30
~
(null)~
Door 1 0 0 119433 30 30
~
(null)~
Door 2 0 0 119425 30 30
~
door~
Door 3 0 0 119432 30 30
~
(null)~
End

#119429
Name A Dead End in the Plains~
Descr
The plain continues to sprawl northeast, blocked by several large walls to
the south and west.  The cries of battle encase you, interrupted by an
occassional cackle of magic and explosions.  The ground contains several
bodies and the smell of death fills your nostrils.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Door 0 0 0 119430 30 30
~
(null)~
End

#119430
Name The Bloody Plains~
Descr
The cries of death continue to sweep through the plains, dwarfing out
the other natural sounds.  Large splotches of blood cover the ground and the
weeds sprouting up from the once peaceful soil.  The darkelves seem to be
pushing towards the northeast, towards the keep that could only be occupied
by the giants.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset M 119410 1 100
Reset O 119401 0 100
Door 1 0 0 119431 30 30
~
(null)~
Door 2 0 0 119429 30 30
~
(null)~
End

#119431
Name In the Field~
Descr
The plain continues to sprawl in all directions, though a thick mountain
wall to the south makes travel almost impossible there.  The cries of battle
encase you, interupted by an occasional cackle of magic and explosions.
The ground is littered with bodies, most of them still in their armor.  The
smell of death and decay fills your nostrils, making you want to leave this
place.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset M 119410 1 100
Reset O 119401 0 100
Reset M 119405 1 100
Reset O 119416 0 100
Door 0 0 0 119434 30 30
~
(null)~
Door 1 0 0 119432 30 30
~
(null)~
Door 3 0 0 119430 30 30
~
(null)~
End

#119432
Name The Large Plain~
Descr
The plain continues to sprawl in all directions, though a thick mountain
wall to the south makes travel almost impossible there.  The cries of battle
encase you, interupted by an occasional cackle of magic and explosions.
The ground is littered with bodies, most of them still in their armor.  The
smell of death and decay fills your nostrils, making you want to leave this
place.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset M 119403 1 100
Door 0 0 0 119435 30 30
~
(null)~
Door 1 0 0 119428 30 30
~
(null)~
Door 3 0 0 119431 30 30
~
(null)~
End

#119433
Name Encased by Mountains~
Descr
The Plains abruptly end in three large walls of rock that extend quite
high into the air.  Unlike the rest of the plain, this area is relatively
unmolested and free from the chaos inherent all over.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Door 3 0 0 119428 30 30
~
(null)~
End

#119434
Name In the Melee~
Descr
The cries of death continue to sweep through the plains, dwarfing out
the other natural sounds.  Large splotches of blood cover the ground and the
weeds sprouting up from the once peaceful soil.  The darkelves seem to be
pushing towards the northeast, towards the keep that could only be occupied
by the giants.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Door 1 0 0 119435 30 30
~
(null)~
Door 2 0 0 119431 30 30
~
(null)~
End

#119435
Name In the Melee~
Descr
The cries of death ring through the eerie plains, leaving you the feeling
that you are in a very large battle, one that you are sure you will be drawn
into if you continue to press through the plains.  Large splotches of blood
cover the ground and the weeds sprouting up from the once-peaceful earth.
The darkelves seem to be pushing towards the north, towards the keep that
can only be occupied by giants.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset M 119405 1 100
Reset O 119416 0 100
Door 0 0 0 119437 30 30
~
(null)~
Door 1 0 0 119436 30 30
~
(null)~
Door 2 0 0 119432 30 30
~
(null)~
Door 3 0 0 119434 30 30
~
(null)~
End

#119436
Name In the Melee~
Descr
A thick plume of dust and smoke fills the air, making visability somewhat
hard. The magical darkness that lingered in the south still remains here, 
though it seems somewhat weakened.  In all directions you can see large
groups of darkelves and giants fighting each other.  You wonder how long
this stalemate can continue.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset M 119403 1 100
Reset M 119405 1 100
Reset O 119416 0 100
Reset M 119410 1 100
Reset O 119401 0 100
Door 0 0 0 119438 30 30
~
(null)~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 119428 30 30
~
(null)~
Door 3 0 0 119435 30 30
~
(null)~
End

#119437
Name The Fields of A'bon D'hor~
Descr
Large batches of arrows sprinkle the fields indescrimately, forcing you
to proceed slowly.  The field reaches a large wall of rock to the north and
west, making movement impossible in that direction.  You are standing in the
Fields of A'bon D'hor, named after the ancient giant king that built a large
keep here for unknown purposes.  The keep can be seen to the northeast.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset M 119403 1 100
Door 1 0 0 119438 30 30
~
(null)~
Door 2 0 0 119435 30 30
~
(null)~
End

#119438
Name The Fields of A'bon D'hor~
Descr
The magical darkness that you have grown used to finally eases and you
can see the sky once again.  The keep to the north continues to grow larger
and you are shocked how big it is.  The battle continues to rage here, with
large pockets of darkelves and giants engaging each other.
~
Flags 262144
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Door 0 0 0 119439 30 30
~
(null)~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 119436 30 30
~
(null)~
Door 3 0 0 119437 30 30
~
(null)~
End

#119439
Name Nearing the Keep of A'bon 'Dhor~
Descr
The field qiuckly slopes upwards and forms a quaint little hill that is
easy to climb.  Were it not for the terrible fighting and carnage, the hill
would be quite enjoyable and relaxing.  At the top of the hill is a large
keep, its stone walls towering far above you.  The keep is seems to be 
inhabited by a large contingency of giants, some of whom notice you approach.
~
Flags 235143170
Sector 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Reset O 119402 -5 7
Door 2 0 0 119438 30 30
~
(null)~
Door 4 0 0 119440 30 30
~
(null)~
End

#119440
Name At the Gates of the Keep~
Descr
The greet doors of A'bon 'Dhor rise up to greet you with smug acceptence as
you approach it.  The doors have been fortified in order to prevent the 
surrounding darkelves from gaining entrance and seem quite impenetrable.
Several giants pace high above you, wondering what you are doing here.  The
rising rocky walls to the west and east make it impossible to gain access to
the keep by going around.
~
Flags 264194
Sector 4
Reset M 119411 3 100
Reset O 119418 0 60
Reset O 119417 0 19
Reset M 119411 3 40
Reset M 119411 3 100
Reset O 119418 0 50
Reset O 119417 0 5
Reset O 119422 0 10
Door 0 12 0 119441 50 50
~
gate~
Door 5 0 0 119439 30 30
~
(null)~
End

#119441
Name Through the Mountain~
Descr
A large, well-carved passage twists through the mountains here, leading
to the entrance of the keep proper.  The ceiling extands well above your head
and would give plenty of space for even a giant to walk.  A small slip of light
lingers up north.
~
Flags 294916
Sector 40
Door 0 6 0 119443 90 90
~
(null)~
Door 2 0 0 119440 50 50
~
gate~
End

#119442
Name A Large Room~
Descr
This rooms serves as the sleeping quarters for guards that watch over the
internal entrance to the keep.  It is rather large, containing about ten 
beds fit for a giant.  A large desk lurks in the corner of the room, its
wooden surface littered with various papers.
~
Flags 294916
Sector 0
Reset M 119413 7 100
Reset M 119413 7 100
Reset M 119413 7 50
Reset M 119413 7 75
Reset M 119413 7 25
Reset M 119413 7 40
Reset M 119413 7 100
Door 1 3 0 119443 60 60
~
large oak door~
End

#119443
Name The Checkpoint~
Descr
A large checkpoint opens up here, signifying the true entrance to the keep.
While this area might once have been rarely used to guard against people
entering the keep with ill-intent, present circumstances deem that several
giants make sure nothing evil breaks through the gates and reaches the actual
keep. Two doors lead off to the west and east, most likely into guard rooms.
A large intersection lies to the north.
~
Flags 262150
Sector 40
Reset M 119412 2 100
Reset O 119423 0 12
Reset O 119424 0 1
Reset M 119412 2 100
Reset O 119425 0 14
Door 0 0 0 119450 30 30
~
(null)~
Door 1 3 0 119444 60 60
~
oak door~
Door 2 0 0 119441 90 90
~
(null)~
Door 3 2 0 119442 60 60
~
oak door~
End

#119444
Name A Large Room~
Descr
This rooms serves as the sleeping quarters for some of the giants that
protect the interior entrance to the keep.  The room is rather large, even
by giant standards, and probably took some time to carve out from the 
mountain. The walls or smooth but bare, lacking decoration.  This room
seems to be rather new, perhaps carved out a short time ago.
~
Flags 294916
Sector 0
Reset M 119413 4 100
Reset M 119413 4 100
Reset M 119413 4 100
Reset M 119413 4 100
Reset M 119412 1 100
Door 3 3 0 119443 60 60
~
large oak door~
End

#119445
Name The Servants' Quarters~
Descr
This large room houses a majority of the servants that maintain the proper
order in the keep, though it is under seige at the moment.  The room is rather
huge and the servants must have little privacy; several rows of beds and
dressers are systimatically placed in the room.  The candles flicker as you
enter.
~
Flags 262148
Sector 0
Reset M 119427 6 100
Reset M 119427 6 100
Reset M 119427 6 100
Reset M 119427 6 100
Reset M 119427 6 100
Reset M 119427 6 100
Door 0 3 0 119447 100 100
~
solid bronze door~
End

#119446
Name A Simple Storeroom~
Descr
Huge crates, filled with the tantalizing smellf herbs and spices, are
stacked up here carefully.  Near the western wall, several racks of wine, 
most ancient in age, stand unmolested.  Various shelves line the walls,
holding up canned food and other non-perishables.  This appears to be but
a food storage room.
~
Flags 262148
Sector 0
ExtraDescr rack~
This looks like a simple rack, dusty with age and decay.

~
Reset O 119450 -5 100
Reset O 119437 -3 100
Door 1 7 0 119447 100 100
~
solid iron door~
Door 5 3 0 119488 60 60
You do not see anything in that direction.
~
rack~
End

#119447
Name The Western Hall - Intersection~
Descr
The hall twists sharply to the north, reaching far back into the mountain
from which the keep was carved out of by giants so long ago.  To the south 
and west, two doors have been carved and hinged into the rocky hall.  Faint
murmers can be heard coming from the southern door.
~
Flags 262148
Sector 47
Reset M 119418 1 100
Reset M 119417 1 100
Reset M 119416 1 100
Reset M 119433 1 100
Reset O 119434 0 100
Door 0 0 0 119456 30 30
~
(null)~
Door 1 0 0 119448 30 30
~
(null)~
Door 2 3 0 119445 100 100
~
solid bronze door~
Door 3 3 0 119446 100 100
~
solid iron door~
End

#119448
Name The Western Hall~
Descr
The hall continues to run east to west through the keep, though you can
see a door a little to the west.  A thick carpet runs along the hall, its
crimson red giving it an eerie and morbid feeling to it.  The hall is quite
large and you find no trouble travelling through it.
~
Flags 262148
Sector 47
Door 1 0 0 119449 30 30
~
(null)~
Door 3 0 0 119447 30 30
~
(null)~
End

#119449
Name The Western Hall~
Descr
This hallway branches out west from the main hall, leading deeper into the
giant stronghold and the actual mountain which encases it.  The ceiling is
covered with colorful murals and the smooth walls of the hall contain a few
lush paintings.
~
Flags 262148
Sector 47
Reset M 119416 1 100
Door 1 0 0 119450 30 30
~
(null)~
Door 3 0 0 119448 30 30
~
(null)~
End

#119450
Name The Entrance Hall~
Descr
The entrance hall is quite a spectacle to look see.  It is huge, dwarfing
most other rows you have ever seen before.  Two rooms of statues, all of 
which extend well above thirty feet, guide you down the carpeted floor of
the hall.  Several large pictures, most depecting several historically 
important giants, hang from the wall, their value priceless.  While the
lighting here is enough to see, it is quite dark, adding to the ominous
environment.
~
Flags 262148
Sector 47
Reset M 119417 1 100
Door 0 0 0 119457 30 30
~
(null)~
Door 1 0 0 119451 30 30
~
(null)~
Door 2 0 0 119443 30 30
~
(null)~
Door 3 0 0 119449 30 30
~
(null)~
End

#119451
Name The Eastern Hall~
Descr
A small tunnel branches out to the east, where the sounds of commerce and
voices can baraly be heard.  This could be the market of the keep and the
rows of giants carrying various goods in their arms here seems to confirm 
the theory.  The Eastern Hall meets the entrance hall to the west.
 
~
Flags 262148
Sector 47
Reset M 119416 1 100
Door 0 0 0 119458 30 30
~
(null)~
Door 1 0 0 119452 30 30
~
(null)~
Door 3 0 0 119450 30 30
~
(null)~
End

#119452
Name The Market Tunnel~
Descr
This small tunnel appears to be quite old, perhaps left untouched since
the keep was carved from the mountain ages ago.  The tunnel itself is quite
bland, lacking anything interesting, save a few murals.  The floor is very 
smooth, worn down from extensive use by the citizens of the keep.  The
sounds of commerce begin to surround you.
~
Flags 262148
Sector 47
Door 1 0 0 119453 30 30
~
(null)~
Door 3 0 0 119451 30 30
~
(null)~
End

#119453
Name The Market Intersection~
Descr
The various tunnels leading into the market connect here, in a large square
that is filled with large tents and several hawkers, all selling strange items
that most likely are completely useless.  The smell of fine powders and spices
drift through the air, mixing in with the occasional yell.  Everyone seems to
be nervous, shopping with a strange smugness.
~
Flags 262148
Sector 47
Reset M 119417 1 100
Reset M 119416 1 100
Door 0 0 0 119459 30 30
~
(null)~
Door 1 0 0 119454 30 30
~
(null)~
Door 2 0 0 119455 30 30
~
(null)~
Door 3 0 0 119452 30 30
~
(null)~
End

#119454
Name The Keep's Bank~
Descr
The banking system of the keep is quite developed, having been introduced
several centuries ago by the giant economic advisor, Jhar H'joyrt.  A large
vault lies in the southern wall, guarded by several giants, most of whom
look at you with a slight sneer.  A single teller stands behind the counter,
waiting to help you.
~
Flags 262164
Sector 0
Reset M 119428 1 100
Door 3 0 0 119453 30 30
~
(null)~
End

#119455
Name The Esoteric Weapon Shop~
Descr
This small rooms holds several strange items, ranging from weapons to 
various magical items imported from various elven lands.  The shop is rather
messy, a sign that the owner loves to trade anything and everything.
~
Flags 262148
Sector 0
Reset M 119430 1 100
Reset O 119452 1 100
Reset O 119453 1 100
Door 0 0 0 119453 30 30
~
(null)~
End

#119456
Name The Western Hall~
Descr
Strange blasts and surges shake the hallway, leading you to believe that
the keep is once again under a large magical assualt by the drow outside.
The hall runs north, where it meets the northern hall and south, where a large
bronze door can be seen.
~
Flags 262148
Sector 47
Door 0 0 0 119472 30 30
~
(null)~
Door 2 0 0 119447 30 30
~
(null)~
End

#119457
Name The Central Hall~
Descr
This large hall leads out of the foyer to the south to the Heart of the
Keep to the north.  The hall is still decorated lavishly, matching the 
splendor the entrance hall.  A think purple carpet lines the floor and 
several murals have been painted onto the white-washed walls here.
~
Flags 262148
Sector 47
Door 0 0 0 119466 30 30
~
(null)~
Door 2 0 0 119450 30 30
~
(null)~
End

#119458
Name The Eastern Hall~
Descr
The Eastern Hall, which should be considered more of a smooth tunnel, rather
than an actual hall, continues north-south here, reaching small intersections
in either directions.  Small groups of giants roam here, carrying items they
purchased from the keeps only market which should be around here somewhere.
Occassionally, the sounds of battle can be heard ringing through the hall.
~
Flags 262148
Sector 47
Door 0 0 0 119463 30 30
~
(null)~
Door 2 0 0 119451 30 30
~
(null)~
End

#119459
Name The Market Tunnel~
Descr
This small tunnel appears to be quite old, perhaps left untouched since
the keep was carved from the mountain ages ago.  The tunnel itself is quite
bland, lacking anything interesting, save a few murals.  The floor is very 
smooth, worn down from extensive use by the citizens of the keep.  The
sounds of commerce begin to surround you.
~
Flags 262148
Sector 47
Door 0 0 0 119461 30 30
~
(null)~
Door 2 0 0 119453 30 30
~
(null)~
Door 3 0 0 119460 30 30
~
(null)~
End

#119460
Name The Fine Armor Shop~
Descr
Though this shop normally receives little business during times of peace
-only travellers and diplomats bought here- it is booming as of lately.  A
large counter lies across the eastern wall, supporting several suits of
silver armor.  The shopkeeper glares at you and wonders if you are going to
buy anything.
~
Flags 262164
Sector 0
Reset M 119429 1 100
Reset O 119454 1 100
Reset O 119455 1 100
Reset O 119441 1 12
Door 1 0 0 119459 30 30
~
(null)~
End

#119461
Name The Market Tunnel~
Descr
This small tunnel appears to be quite old, perhaps left untouched since
the keep was carved from the mountain ages ago.  The tunnel itself is quite
bland, lacking anything interesting, save a few murals.  The floor is very 
smooth, worn down from extensive use by the citizens of the keep.  The
sounds of commerce begin to surround you.
~
Flags 262148
Sector 47
Door 2 0 0 119459 30 30
~
(null)~
Door 3 0 0 119462 30 30
~
(null)~
End

#119462
Name The Market Tunnel~
Descr
This small tunnel appears to be quite old, perhaps left untouched since
the keep was carved from the mountain ages ago.  The tunnel itself is quite
bland, lacking anything interesting, save a few murals.  The floor is very 
smooth, worn down from extensive use by the citizens of the keep.  The
sounds of commerce begin to surround you.
~
Flags 262148
Sector 47
Reset M 119418 1 100
Door 1 0 0 119461 30 30
~
(null)~
Door 3 0 0 119463 30 30
~
(null)~
End

#119463
Name The Eastern Intersection~
Descr
A small tunnel branches out to the east, where the sounds of commerce and
voices can baraly be heard.  This could be the market of the keep and the
rows of giants carrying various goods in their arms here seems to confirm 
the theory.  The Eastern Hall continues north and south.
~
Flags 262148
Sector 47
Door 0 0 0 119464 30 30
~
(null)~
Door 1 0 0 119462 30 30
~
(null)~
Door 2 0 0 119458 30 30
~
(null)~
End

#119464
Name The Eastern Hall~
Descr
The Eastern Hall begins, or ends here, depending on which way you came.
To the west, the hall twists into the Heart of the Keep, the place where
all halls, at least the important ones, seem to intersect.  The hall is lit
well, though there is an ominous feeling lingering in the air, most likely
caused by the war that still rages on outside the keep.
~
Flags 262148
Sector 47
Reset M 119418 1 100
Door 2 0 0 119463 30 30
~
(null)~
Door 3 0 0 119465 30 30
~
(null)~
End

#119465
Name The Heart of the Keep~
Descr
The main halls of the keep all intersect here in a large room which
inherited its name for obvious reasons.  The room is huge and worthly of
even the most powerful of rulers.  Ancient vases, imported from Tinkers
ages ago, line the walls, some of them reaching far above your head.  Several
paintings hang from the wall, most of them of giant origin, but some gifts
from various elven nations and Xylar.  The Royal Hall branches out north
from here, leading to the throne room of the king.
~
Flags 262148
Sector 47
Reset M 119419 2 100
Reset M 119419 2 100
Reset M 119417 1 100
Reset M 119416 1 100
Door 0 0 0 119483 30 30
~
(null)~
Door 1 0 0 119464 30 30
~
(null)~
Door 2 0 0 119466 30 30
~
(null)~
Door 3 0 0 119467 30 30
~
(null)~
End

#119466
Name The Central Hall~
Descr
This large hall leads out of the foyer to the south to the Heart of the
Keep to the north.  The hall is still decorated lavishly, matching the 
splendor the entrance hall.  A think purple carpet lines the floor and 
several murals have been painted onto the white-washed walls here.
~
Flags 262148
Sector 47
Door 0 0 0 119465 30 30
~
(null)~
Door 2 0 0 119457 30 30
~
(null)~
End

#119467
Name Intersection in the Hall of Ah'rv~
Descr
The largest hall in the keep splits in every direction here and, to no
shock, is a well-used place for giant to meet and discuss all sorts of topics.
The intersection is more like a large room, with several large couches and 
chairs neatly arranged in the hall.  A large oil lamp burns overhead, its
lowfty pumes of smoke filtering out through a hold in the ceiling.
~
Flags 262148
Sector 47
Reset M 119418 1 100
Reset M 119433 1 100
Reset O 119434 0 60
Door 0 0 0 119478 30 30
~
(null)~
Door 1 0 0 119465 30 30
~
(null)~
Door 2 0 0 119468 30 30
~
(null)~
Door 3 0 0 119474 30 30
~
(null)~
End

#119468
Name A Small Branch of the Ah'rv Hall~
Descr
This small hall juts out from the Ah'rv and head head north and south. 
Directly to your west, a large opening leads into what appears to be some
sort of crowded training room.  A large door lies to the south and, next to
it, a huge rope leads far up through the ceiling.  The hall is filled with
various giants and people, most rushing through with errands to complete.
~
Flags 262148
Sector 47
Reset M 119416 1 100
Door 0 0 0 119467 30 30
~
(null)~
Door 2 3 0 119469 50 50
~
charred iron door~
Door 3 0 0 119471 30 30
~
(null)~
Door 4 0 0 119470 30 30
~
(null)~
End

#119469
Name The Smithy of the Keep~
Descr
You are greeted with a thick wave of heat and the smell of molten metals
as you enter the smithy.  The smithy is huge, larger than any you have seen,
and, though not used extensively in times of peace, famous for its productionnn
of fine weapons.  A huge pot lies next to a thick black anvil and rows of
fine swords and shields line the eastern wall.  The smithy seems to be quite
busy as of lately.
~
Flags 262148
Sector 0
Reset M 119424 1 100
Reset O 119449 0 100
Door 0 3 0 119468 50 50
~
charred iron door~
End

#119470
Name The Lookout Point~
Descr
The rope leads to a small platform on the roof of the keep.  The platform
is tiny and you doubt that several people could safely stand here.  The view
is breathtaking though.  Several large mountains rise to around the keep,
leaving only the south open.  The mountains are beautiful and capped with
snow. To the south, you notice a large valley and, though it seems to be
mysteriously dark, you can make out movement and small flashes; the battle
must still be raging fiercly.  The platform is littered with thin arrows and
you wonder if you are an easy target for the drow archers.
~
Flags 33816586
Door 5 0 0 119468 30 30
~
(null)~
End

#119471
Name A Training Room~
Descr
The floor of this large room is covered with thick straw, most likely to
buffer the fall of the various giants that train in here.  While this room
was raraly used during times of peace, it is quite filled with giants and,
to your surprise, various other warriors from different races.  Several racks
of armor and weapons line the wall and the smell of sweat is very strong.
~
Flags 262150
Sector 0
Reset M 119425 1 100
Reset O 119441 0 2
Reset O 119440 0 8
Reset O 119438 0 8
Reset M 119426 2 100
Reset M 119426 2 100
Door 1 0 0 119468 30 30
~
(null)~
Door 3 3 0 119472 50 50
~
thick wooden door~
End

#119472
Name The Western Hall~
Descr
The hall continues to run north and south here, twisting through the 
keep. Several giants eye you suspiciously, but continue with their work as
you pass them by.  A small door lies to the east where the sounds of combat
can be heard quite clearly.
~
Flags 262148
Sector 47
Door 0 0 0 119473 30 30
~
(null)~
Door 1 3 0 119471 50 50
~
thick wooden door~
Door 2 0 0 119456 30 30
~
(null)~
End

#119473
Name The Intersection of Halls~
Descr
The Western and Northern halls intersect here, making the intersection a
crowded area.  Several giants are transporting various metals, weapons, and
other goods to the east while others are grimly speaking of the war.  The keep
gets brighter to the east, where a large hall runs into the heart of the
famous keep.
~
Flags 262148
Sector 47
Reset M 119417 1 100
Reset M 119416 1 100
Door 0 0 0 119475 30 30
~
(null)~
Door 1 0 0 119474 30 30
~
(null)~
Door 2 0 0 119472 30 30
~
(null)~
End

#119474
Name Hall of Ah'rv~
Descr
This is the main hall that runs through the center of the keep.  Named 
after one of the founding giants of the keep, it is lavishly decorated.
Several large pictures line the wall and vases are sprinkled around, giving
the hall a regal feel to it.  A thick red carpet runs with the hall, which
intersects with the the Western and Northern halls to the west.
~
Flags 262148
Sector 0
Door 1 0 0 119467 30 30
~
(null)~
Door 3 0 0 119473 30 30
~
(null)~
End

#119475
Name The Northern Hall~
Descr
The Northern Hall seems rather bland compared to the others in the keep.
The walls, while smooth, seem to have been hastily carved from the mountain
and lack any sort of meaningful decoration. Several torches flicker as you
delve deeper into the keep and you notices another door up head.  The door
looks quite solid and is guarded quite well.
~
Flags 262148
Sector 47
Reset M 119431 1 100
Reset O 119446 0 1
Reset O 119447 0 17
Reset O 119448 0 100
Reset M 119416 1 100
Reset M 119432 2 70
Reset M 119432 2 70
Door 0 7 0 119476 44 44
~
solid cell door~
Door 1 0 0 119477 30 30
~
(null)~
Door 2 0 0 119473 30 30
~
(null)~
End

#119476
Name The Rough Cell~
Descr
It is quite obvious that this cell was hastily created sometime recently.
The walls are still jutted and rough, as is the floor to your discomfort.
Despite the speedy construction, the room is huge and adequate for a cell.
On the western wall, several rows of drow hang in shackles, their eyes
directed at you with curious wonder.  Your attention, though, is drawn to the
north, where a single drow is shackled.
~
Flags 296964
Sector 0
Door 2 7 0 119475 44 44
~
solid cell door~
End

#119477
Name The Northern Hall~
Descr
The hall continues briefly running west-east here, eventually turning south
in both directions.  The lack of giants and people makes you slightly
suspicious and worried.
~
Flags 262148
Sector 47
Door 1 0 0 119478 30 30
~
(null)~
Door 3 0 0 119475 30 30
~
(null)~
End

#119478
Name A Turn in the Northern Hall~
Descr
The Norther Hall turns south here, eventually connecting with the main
hall in the keep. It is somewhat darker here and the hall seems to be less
travelled compared to the others.  The thick smell of earth and rock lingers
in the air and the sounds of chatter can be heard coming from a distance in 
the south.
~
Flags 262148
Sector 47
Reset M 119416 1 100
Door 2 0 0 119467 30 30
~
(null)~
Door 3 0 0 119477 30 30
~
(null)~
End

#119479
Name The Thin Tunnel~
Descr
This small tunnel is barely large enough to hold you and seems to have been
carved quite hastily.  It seems to lead north and to the east slightly,
perhaps leading somewhere under the keep itself.  It is obvious that, given
time, the drow will use this tunnel to infiltrate the keep itself.
~
Flags 262156
Sector 0
Door 0 0 0 119480 30 30
~
(null)~
Door 1 3 0 119489 30 30
You do not see anything in that direction.
~
gravel~
End

#119480
Name The Thin Tunnel~
Descr
This small tunnel is barely large enough to hold you and seems to have been
carved quite hastily.  It seems to lead north and to the east slightly,
perhaps leading somewhere under the keep itself.  It is obvious that, given
time, the drow will use this tunnel to infiltrate the keep itself.
~
Flags 262156
Sector 0
Door 0 0 0 119481 30 30
~
(null)~
Door 2 0 0 119479 30 30
~
(null)~
End

#119481
Name The Thin Tunnel - Continued~
Descr
This small tunnel is barely large enough to hold you and seems to have been
carved quite hastily.  It seems to lead north and to the east slightly,
perhaps leading somewhere under the keep itself.  It is obvious that, given
time, the drow will use this tunnel to infiltrate the keep itself.
~
Flags 262156
Sector 0
Door 0 0 0 119482 30 30
~
(null)~
Door 2 0 0 119480 30 30
~
(null)~
End

#119482
Name The Tunnel Continued~
Descr
This small tunnel is barely large enough to hold you and seems to have been
carved quite hastily.  It seems to lead north and to the east slightly,
perhaps leading somewhere under the keep itself.  It is obvious that, given
time, the drow will use this tunnel to infiltrate the keep itself.
~
Flags 262156
Sector 0
Door 0 0 0 119487 30 30
~
(null)~
Door 2 0 0 119481 30 30
~
(null)~
End

#119483
Name The Royal Hall~
Descr
This hall is quite brief, serving only as a connector of the Heart and the
Throne room, which appears to be to the east.  The portraits of the ancient
kings of the hall line the walls here.  To the north, a large circular room
with a table can be seen.  Various soldiers filter in and out from it.
~
Flags 262148
Sector 47
Door 0 0 0 119485 30 30
~
(null)~
Door 1 0 0 119484 30 30
~
(null)~
Door 2 0 0 119465 30 30
~
(null)~
End

#119484
Name The Throne Room~
Descr
The throne room extends well beyond sight and, to no surprise, is layered
with gold and gems, all embedded in huge columns that reach to the ceiling.
A thick white carpet leads north to a large dais where the throne itself can
be seen.  The throne is fit for a large giant and riddled with rubies and
opals. The hall is quite busy and filled with various giants, all speaking
to the king about the events shaping the war.  Various diplomants filter in
and out, grim looks on their face.  The hall is well guarded and any hostile
actions would be met with severe punishment.
~
Flags 8650758
Sector 0
Reset M 119420 1 100
Reset O 119442 0 1
Reset O 119439 0 100
Reset O 119436 0 1
Reset O 119435 0 1
Reset M 119421 1 100
Door 0 7 0 119486 -24 -24
~
pillar~
Door 3 0 0 119483 30 30
~
(null)~
End

#119485
Name The Central Command of A'bon 'Dhor~
Descr
This rooms is shaped more like a large octagon, rather than a circle.  Its
walls are lined with portraits of various famous giant commanders who led
their nation to victory time and time again.  In the center of the room rests
a huge table, surrounded by large chairs filled with giants.  They all seem
quite busy and dont notice you.  A large map is pinned to the northern wall
and the heads of several drow have been hung as trophies on the eastern wall.
The giants are plotting against the drow that have surrounded the keep.
~
Flags 8650758
Sector 0
Reset M 119423 1 100
Reset M 119422 1 100
Reset O 119445 0 14
Reset O 119444 0 17
Reset O 119443 0 26
Door 2 0 0 119483 30 30
~
(null)~
End

#119486
Name The Royal Treasury~
Descr
This small rooms holds a significant portion of the king's treasure.  
Unfortunately, most of the treasure appears to be sentimental or, at least, 
not have significant value outside the walls of the keep.  Shards of crystal
and a few chests sit in the middle of the room, covered in gold and other
metals of value.  Various swords and other weapons hang neatly from the walls,
their surfaces shiny and new.  The only exit is back the way you came.
~
Flags 294916
Sector 0
Reset O 119451 -5 100
Door 2 7 0 119484 -24 -24
~
pillar~
End

#119487
Name The Sloping Tunnel~
Descr
This small tunnel is barely large enough to hold you and seems to have been
carved quite hastily.  It seems to lead north and to the east slightly,
perhaps leading somewhere under the keep itself.  It is obvious that, given
time, the drow will use this tunnel to infiltrate the keep itself.
~
Flags 262156
Sector 0
Door 1 0 0 119488 30 30
~
(null)~
Door 2 0 0 119482 30 30
~
(null)~
End

#119488
Name The Tunnel's End~
Descr
This small tunnel is barely large enough to hold you and seemd to have
been carged quite hastily.  It ends in a small ladder that leads up to a
thick slab of stone.  The stone seems quite secure.
~
Flags 262156
Sector 0
Door 3 0 0 119487 30 30
~
(null)~
Door 4 3 0 119446 60 60
~
stone slab~
End

#119489
Name The Secret Cavern~
Descr
With a shock, you find yourself in a large cavern that slopes deep into 
the ground.  From what you can tell, the cavern is quite big and old, its
blackened stone swallowing you up.  The slick walls house several glowing 
mosses which barely provide you with enough light to determine that this
is the entrance to some large catacomb.  A huge boulder seems to block the
only way down.
~
Flags 262148
Sector 0
ExtraDescr boulder~
The boulder looks unmoveable and quite solid.  Nothing you can do will make 

it move or budge.  It seems to be held in place magically.

~
Door 0 1 0 119402 -72 -72
~
stone~
Door 3 3 0 119479 30 30
You do not see anything in that direction.
~
gravel~
End

#119490
Name The Crawling Pit~
Descr
An incredibly strong and putrid smell greets you with open arms as you
climb down the latter, into this hole.  The hole seems to be a cavern, to
your surprise, with tunnels leading off in all directions.  Unfortunately,
any passage is blocked by several enormous monsters, most of which you 
cannot identify.  Perhaps this was not the best idea after all.
~
Flags 262150
Sector 46
Reset M 119407 2 100
Reset O 119415 0 50
Reset O 119414 0 90
Reset M 119407 2 100
Reset O 119414 0 90
Reset O 119415 0 90
Door 4 0 0 119427 30 30
~
door~
End

#0



#$