#AREADATA Name Secrets in the Hills~ Repop The horrid sounds of battle can be faintly heard in the distance. ~ SRepop 22 Builders -lythe-~ VNUMs 119401 119500 Flags 16 End #MOBDATA #119401 Name priest drow elf aone~ Short the drow priest~ Long A minor drow priest stands here, chanting in a strange language.~ Descr Dressed in flowing garb that drapes his entire body, the priest barely has time to turn around and notice your intrusion. Like most darkelves, the priest has dark, almost blue, skin that melds in with the shadows that seem to enshroud him. Speaking in a thick tongue, he mutters something and advances. ~ Gen 1 40 1 -1 0 0 0 1 2 e Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Guard 0 0 0 0 0 119404 0 End #119402 Name guard drow AONE~ Short the drow guard~ Long A sly drow guard grabs his weapon and stares at you.~ Descr Dressed in thin armor that allows him to move around quite easily, this drow guard retreats into a strange battle stance, his eyes gazing over you with fear and anger. Intent protecting the camp, the guard snickers and grabs a small dagger. ~ Gen 3 130 1 -1 0 0 50 1 2 e Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 End #119403 Name drow soldier~ Short a drow soldier~ Long A tired drow soldier wanders the plains in search of giants.~ Descr Though young in dark elven terms, this soldier is quite skilled in the arts of warfare and fighting. Unfortunately for this elf, the rear guard of his division has seen little action. The elf is dressed in a thin suit of black armor and wields a thin spear, its end hosted in a wicked blade. ~ Gen 3 50 1 -1 0 0 70 1 2 e Act 0 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 End #119404 Name priest drow high aone darkelf elf~ Short the drow high priest~ Long The high priest of the dark elves snickers as you enter.~ Descr This drow high priest has a strong aura of arrogance and power around him. He is dressed in very fine silk robes that drape his entire body, leaving only the dark, almost blue, skin of his hands and face visible. The priest waves a thin symbol in the air, most likely of the drow spider goddess. ~ Gen 1 130 1 -1 0 0 240 1 2 e Act 2 0 0 0 0 0 0 Aff 0 0 512 33 Fgt 0 10 0 0 End #119405 Name soldier elf drow~ Short a drow soldier~ Long A young drow soldier sneaks through the fields.~ Descr This young darkelf seems confident, though you can tell he is quite nervous to be on his first campaign. He is dressed in a heavy suit of dark plate that protects him well. A thin sword seems to be his weapon of choice, though you are sure that he conceals some more. ~ Gen 3 38 0 -1 0 0 93 1 5 d Act 0 0 0 0 0 0 0 Aff 0 0 130 99 Fgt 0 10 0 0 End #119406 Name Irnitx Galgitz~ Short Irnitx Galgitx~ Long Irnitx Galgitz looks around for an easy kill.~ Descr Dressed in a stunning suit of black plate made from the finest of drow metals, Irnitx scouts the plains for giants, hunting them with careful precission. Irnitx is, perhaps, the most beatiful drow you have ever seen. Long white hair dangles down her back and her blue eyes gaze at you, tearing into your soul. ~ Gen 1 135 0 -1 0 0 0 1 2 e Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119407 Name purple worm huge~ Short a huge purple worm~ Long A huge purple worm, trained for war, slithers across the ground.~ Descr This worm is huge, perhaps over sixty feet long by your estimates. The worm appears quite sturdy and the scars running all over its thick skin gives you some indication as to its use: to destory all those that oppose the darkelves in war. The worm notices your presense and you are unsure what it will do. ~ Gen 2 70 0 -1 0 0 0 8 13 i Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119408 Name guard elite drow aone darkelf elf~ Short the darkelven elite guard~ Long An elite darkelven guard protects the pass here.~ Descr Much like the other soldiers, this darkelf is dressed in very fine battle armor, dented with age. The black plate seems to accent the aura of fear and mystery that surrounds the elf. He arches his brow as he sees you, then draws his weapons. ~ Gen 3 130 1 -1 0 0 50 1 2 e Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119409 Name mage darkelf drow ~ Short the high darkelven mage~ Long A drow mage, dressed in dismal robes, begins an incantation when he sees you.~ Descr Dressed in thick black robes that seem to drape his entttire body, this Dressed in thick black robes that are covered with various silver symbols, the mage cackles as he notices you stare at him. He deep black eyes are seemingly lost in yours and you can begin to feel the tinge of power radiate from his body. ~ Gen 1 40 1 -1 0 0 50 1 2 e Act 0 0 0 0 0 0 0 Aff 0 0 0 1 Fgt 0 10 0 0 End #119410 Name mage drow darkelf battle~ Short a darkelven battle mage~ Long A thin drow mage stands here, ready to unleash her powers.~ Descr The darkelves employ this mage to fight along side with the soldiers, casting devestating spells of power. The drow is dressed in silky robes that loosly covers her supple body. She looks at you with curiosity. ~ Gen 3 70 2 -1 0 0 95 1 2 e Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119411 Name giant guard aone~ Short the giant guard~ Long A stout giant guards the keep's gate, staring at you with weary eyes.~ Descr The giant stares at you with cold eyes as you gaze at him. Dressed in a worn suit of banded mail and wielding a large sword, the guard seems quite prepared to carry out his task of guarding the keep entrance. He is a bit bloodied and looks a little tired from defending the keep's gate. ~ Gen 3 40 1 -1 0 0 50 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119412 Name giant guard aone~ Short the giant guard~ Long A towering giant stands guard here, his arms crossed.~ Descr Standing well above you, the giant guard looks down, his mouth slightly twisted from rage and curiousity. He is dressed in very fine banded mail that shows little tear or damage. Hanging from his side is a large bastard sword which he fingers as you look at him. ~ Gen 3 110 1 -1 0 0 75 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119413 Name giant guard sleeping aone~ Short the groggy giant~ Long A large giant sleeps here, unaware of your presense.~ Descr This giant looks very tired, most likely from his endless days defending the keep from darkelven attack. Stripped of his armor and weapons, the soldier still looks like a formidable fighter, though his grogginess might give you an edge in battle. ~ Gen 11 75 1 -1 0 0 234 4 4 G Act 0 0 4194304 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 43 0 0 0 0 0 0 End #119414 Name commander dark elf drow darkelf Bhal Ferixi~ Short Bhal Ferixi~ Long Bhal Ferixi, Marshall of the Dark Elves, laughs as you enter.~ Descr Bhal Ferixi is, perhaps, the most serious darkelf that you have ever seen. His tall, lanky body, while not exceptionally muscular, has been toned to perfection. Long, white hair streams down his back and over the platemail that protects him quite well. Bhal looks deadly and you are sorry you even disturbed him. ~ Gen 1 150 1 -1 0 0 450 1 2 e Act 67108866 0 0 0 0 0 0 Aff 0 0 262656 35 Fgt 0 14 0 0 End #119415 Name drow warrior aone~ Short a drow warrior~ Long A drow warrior, focused on other things, ignores your entrance.~ Descr This darkelf is not paying attention to you, being engrossed in a game of dice with his fellow darkelves soldiers. He is lightly equiped and most likely taking some time off from the extensive fighting to the north. ~ Gen 6 35 1 -1 0 0 40 1 2 e Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119416 Name aone giant prtct citizen~ Short a giant citizen~ Long A lone giant citizen rushes through the keep, trying to finish some errand.~ Descr Walking through the keep, this middle-sized giant briskly ignores you, intent on contributing to the war effort by running errands for the king. The giant is dressed nicely and, despite his lack of training, could be a fierce opponet. ~ Gen 9 20 1 -1 0 0 25 4 5 G Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119417 Name giant guard police large~ Short a giant guard~ Long A large giant stands here, keeping the peace.~ Descr The giant guard is a tall, sturdy fellow, his head towering above yours. While most of the giant in the keep are soldiers, a few are needed to scout the keep itself for spies and to maintain civil order. This giant is one of those intending to keep the peace and he probably would frown at any hostile actions. ~ Gen 5 30 1 -1 0 0 40 4 5 G Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119418 Name elite giant guard~ Short an elite giant guard~ Long A huge giant wanders the keep, looking for drow.~ Descr Big, strong, and skilled, the king places faith in these giants to truly make sure everything runs properly. The giant is equiped in sturdy plate armor and wields two axes. ~ Gen 4 40 1 -1 0 0 50 4 5 G Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119419 Name giant politician prtct~ Short the giant politician~ Long An intimidating giant politician is here, bickering loudly.~ Descr Bittering and arguing, the giant politician is attempting to convey his feelings to the various citizens and soldiers passing through the Heart of the Keep. There is a large crowd around him, listening to his ideals on giant economic policy and the war. ~ Gen 2 15 1 -1 0 0 25 4 5 G Act 67108866 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119420 Name aone lord king baal giant stoutheart~ Short Baal von Stoutheart~ Long Lord Baal von Stoutheart, King of the Giants, sits here in his throne.~ Descr This giant, to say the least, is the largest and most noble you have seen you. A studded crown lies upon his regal head and an air of confidence and peace radiates from his massive frame. Baal is dressed in fine, traditional clothing fit for none other but the king of the giants. He looks at you with a smile, his eyes judging your soul. ~ Gen 1 145 1 -1 0 0 450 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 262656 35 Fgt 0 10 0 0 End #119421 Name giant advisor ~ Short a giant advisor~ Long A sly giant advisor stands here, whispering to his king.~ Descr Dressed in fancy clothes, this giant has rightfully made a living advising the king in all matters of the state, from economis to foreign policy. Though the advisor has little actual power, he is a good friend of Baal, one he trusts. The advisor looks at you, then whispers back to the king. ~ Gen 1 75 1 -1 0 0 150 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 32 Fgt 0 10 0 0 Guard 0 0 0 0 119420 0 0 End #119422 Name giant commander Roni Glavenspear~ Short Roni Glavenspear~ Long Roni Glavenspear, commander of giants, looks at a battle map intently here.~ Descr To your surprise, the commander of the giants is female. Roni's physical stature and her keen sense of tactics have helped her rise far above the ranks of other male giants. She is dressed in full plate that seems to accent her feminine qualities. She is going over a rough map. ~ Gen 1 105 2 -1 0 0 220 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119423 Name giant tactician~ Short a giant tactician~ Long A giant tactician stands here, nodding in agreement with his commander.~ Descr A stout soldier of lesser rank, this giant is going over battle plans with his commander. He stands at least eight feet tall, short for some giants, and is dressed in traditional clothing for officers. ~ Gen 1 30 1 -1 0 0 25 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119424 Name smith giant Ghanith Brazelsteel~ Short Ghanith Brazelsteel~ Long The sweaty giant smith known as Ghanith Brazelsteel works here.~ Descr Ghanith is working hard on repairing a suit of giant armor, no easy task considering that it is charred from various darkelven magics and there is a large hole near the soldier. Ghanith looks up smugly and asks if you need anything repaired. ~ Gen 1 85 1 -1 0 0 0 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119425 Name elf trainer Laralan Oakenleaf~ Short Laralan Oakenleaf~ Long Laralan Oakenleaf, an elven mercenary, trains the giants here.~ Descr Thin and tall, Laralan has served for years as the giant trainer here. Once a commander in Tanic Springleaf's army, she left the position of royal military advisor there. Her almond eyes look into yours and she continues training. ~ Gen 1 115 2 -1 0 0 240 1 2 e Act 2 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 End #119426 Name giant trainee~ Short a giant trainee~ Long A giant trainee practices with a sword here.~ Descr A young giant, the trainee wields a thin wooden sword with a slight awkwardness. He wears nothing but a loin cloth and ignores your intrusion. Perhaps he is looking for a fight? ~ Gen 2 40 1 -1 0 0 60 4 5 G Act 2 0 0 536870912 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119427 Name servant giant~ Short a giant servant~ Long A tired giant servant sleeps here comfortably.~ Descr Though most societies deem servants as being on the lower end of the socio- economic scale, the giants see them as a fundamental aspect of maintaining social order. The servants are paid well and this one is dressed in fancy clothes. ~ Gen 6 95 1 -1 0 0 341 4 14 G Act 2 0 4194304 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 41 0 0 0 0 0 0 End #119428 Name banker giant~ Short the giant banker~ Long The giant banker stands here, waiting to take your money.~ Descr The banker looks bored and he barely moves when you look at him. ~ Gen 1 75 1 -1 0 0 120 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #119429 Name giant armorer~ Short the giant armorer~ Long The stout giant armorer stands here, polishing some chainmail.~ Descr This giant is somewhat short and frail. He has made a living buying and selling various types of armor, some of them imported from vast places far away. He smiles and asks if you would like to see what he is selling. ~ Gen 1 75 1 -1 0 0 120 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 0 9 0 0 168 40 0 23 0 0 0 0 End #119430 Name giant owner shop keeper~ Short the giant store owner~ Long The giant shopkeeper stifles a slight yawn while he looks over his shop.~ Descr The owner is bored, though his shop is filled with customers. He is sitting in a huge oak chair behind a counter riddled with strange items. The giant is friendly though. ~ Gen 1 75 1 -1 0 0 120 4 5 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 5 0 0 0 110 50 0 23 0 0 0 0 End #119431 Name captain Jhor Icesteel~ Short Captain Jhor Icesteel~ Long Jhor Icesteel, the captain of the guard, eyes you wearily.~ Descr Jhor reports directly to the commander of the giant forces and takes his job quite seriously. He is a towering monstrosity, with bulging muscles and, probably, a thick head. Though slow thinking, Jhor is quick on the fly, ready to tear apart anyone brewing trouble. ~ Gen 1 145 1 -1 0 0 500 4 5 G Act 0 0 0 0 0 0 0 Aff 0 0 640 35 Fgt 0 13 0 0 End #119432 Name guard aone giant cell~ Short the giant cell guard~ Long A bored giant humbly guards the cell door to the north.~ Descr The giant looks like most in the keep. he has been ordered to stand guard here and prevent anyone from going into the cell to the north without authorization. He simply will not budge. ~ Gen 2 30 1 -1 0 0 25 4 5 G Act 2 0 2 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Guard 1 -1 -1 0 0 0 0 End #119433 Name spy darkelf drow elf~ Short a darkelven spy~ Long A lone darkelven spy nerviously sneaks through the keep.~ Descr The drow is surprised that you even got a glimps of her. She scurries along, trying to get away from you and back into the shadows that house her so well. She had no doubtebly been ordered to spy in the keep or assassinate the king. ~ Gen 2 20 1 -1 0 0 20 1 2 e Act 0 0 0 0 0 0 0 Aff 0 0 130 0 Fgt 0 10 0 0 End #119434 Name deer large~ Short a large deer~ Long A large deer frolics through the hills here, looking for food.~ Descr The harsh hilly and mountainous terrain has made this adapt to harsh living conditions and, thus, probably a little tougher than your normal deer. Her fur is light and speckled and she ignores you. ~ Gen 6 11 0 -1 0 0 0 18 7 A Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #0 #OBJDATA #119401 Name tunic black~ Short a small black tunic~ Long A small black tunic lays on the floor, forgotten.~ Descr The tunic is woven from a black fabric, most likely spider silk. It is strong and quite large, making it easy for almost anyone to wear. ~ Type 2 Extra 2112 Maxinroom 10 Wear 8193 Values 0 3 0 0 0 0 30 30 0 0 Weight 2 Cost 1000 Affect 24 4 1 0 0 0 0 0 End #119402 Name corpse darkelf~ Short a darkelven corpse~ Long A dead darkelf lies on the ground, his face contorted with pain.~ Descr The corpse is fairly fresh and stripped of everything of worth. Several arrows are embedded into the drow's chest and a large gash runs from the thigh to the shoulder. ~ Type 20 Maxinroom 10 Wear 0 Weight 20 Cost 0 End #119403 Name sword black silver onyx~ Short a black and silver onyx sword~ Long A dark sword of onyx lies on the ground.~ Descr The sword is quite sturdy and sharp, to your surprise. Its black and silver blade shows no signs of wear. ~ Type 2 Extra 264274 Maxinroom 3 Wear 8193 Values 0 24 0 3 3 0 0 3 5 0 Weight 76 Cost 3000 Affect 19 2 1 0 0 0 0 0 Affect 18 2 1 0 0 0 0 0 End #119404 Name ring onyx~ Short a ring of onyx~ Long A thick ring made from onyx has been discarded here.~ Descr This ring is quite heavy but quite comfortable. It seems to hug any finger you put it on. Faint runes are carved into its sides. ~ Type 1 Extra 65 Wear 4097 Values 0 0 0 1 0 0 0 0 0 0 Weight 2 Cost 10000 End #119405 Name black plate~ Short some black plate~ Long A suit of black plate rests on the ground here.~ Type 1 Extra 2384 Maxinroom 2 Wear 32769 Values 0 5 0 0 0 0 70 70 0 0 Weight 63 Cost 3000 Affect 17 2 1 0 0 0 0 0 End #119406 Name belt silk fine~ Short a fine silk belt~ Long A thin belt of silk is coiled on the ground here.~ Type 1 Extra 64 Wear 262145 Values 0 1 0 0 0 0 10 10 0 0 Weight 16 Cost 2000 Affect 1 -1 1 0 0 0 0 0 Affect 23 20 1 0 0 0 0 0 Affect 24 20 1 0 0 0 0 0 End #119407 Name cape black thin~ Short a thin black cape~ Long A black cape has been dropped here.~ Type 1 Wear 65537 Values 0 2 0 0 0 0 50 50 0 0 Weight 75 Cost 500 End #119408 Name helm black charred~ Short a charred black helm~ Long A helm, charred black from fire, lies here, forgotten.~ Type 1 Extra 33557072 Wear 5 Values 0 0 0 0 0 0 50 50 0 0 Weight 33 Cost 1200 Affect 1 1 1 0 0 0 0 0 Affect 13 10 1 0 0 0 0 0 Affect 19 -1 1 0 0 0 0 0 Affect 14 -25 1 0 0 0 0 0 End #119409 Name plates leg black silver~ Short some black and silver leg plates~ Long Some sturdy leg plates collect dust on the ground here.~ Type 1 Extra 2048 Wear 2097153 Values 4 0 0 0 0 0 50 50 0 0 Weight 48 Cost 3000 End #119410 Name bracers silver black~ Short a silver-black bracer~ Long Some bracers have been left here, their surface black and silver.~ Type 1 Extra 2129 Wear 129 Values 0 0 0 3 0 0 50 100 0 0 Weight 71 Cost 1400 Affect 18 1 1 0 0 0 0 0 End #119411 Name steel gloves~ Short a pair of steel gloves~ Long A pair of steel gloves lie here on the ground.~ Type 1 Extra 33555536 Wear 2049 Values 0 0 0 0 0 0 30 30 0 0 Weight 37 Cost 1000 Affect 19 1 1 0 0 0 0 0 End #119412 Name shield wicker black large~ Short a black wicker shield~ Long A large shield of wicker lies flat on the ground.~ Type 1 Extra 16 Wear 513 Values 0 3 0 0 0 0 50 100 0 0 Weight 81 Cost 1344 Affect 17 1 1 0 0 0 0 0 End #119413 Name bracelet black pitch~ Short a pitch black bracelet~ Long A curious black bracelet lies here.~ Type 1 Extra 2114 Wear 1025 Values 0 0 0 2 0 0 75 75 0 0 Weight 7 Cost 910 Affect 21 10 1 0 0 0 0 0 Affect 13 -5 1 0 0 0 0 0 End #119414 Name purple skin~ Short [35msome [35mpurple [35mworm [35mskin [0m~ Long Some strange [35mpurple[36m skin has been scraped off and left here.~ Type 1 Wear 65537 Values 0 3 0 0 0 0 50 50 0 0 Weight 77 Cost 3255 End #119415 Name stinger purple worm~ Short a stinger from a huge [35mpurple [0mworm~ Long A large stinger has been left here.~ Type 2 Extra 131072 Wear 8193 Values 0 300 0 11 0 0 0 2 2 0 Weight 30 Cost 999 Affect 18 2 2 0 0 0 0 0 Affect 19 3 3 0 0 0 0 0 End #119416 Name whip black thin~ Short a thin black whip~ Long A thin black whip has been carefully placed on the ground here.~ Type 2 Extra 1048640 Wear 8193 Values 0 200 0 4 0 0 0 4 3 0 Weight 54 Cost 885 Affect 18 1 1 0 0 0 0 0 Affect 19 2 1 0 0 0 0 0 End #119417 Name hammer quartz large~ Short a large quartz hammer~ Long A large hammer made from quartz has been dropped here.~ Type 2 Extra 524290 Maxinroom 2 Wear 8193 Values 0 50 0 8 0 0 0 3 5 0 Weight 169 Cost 998 Affect 19 2 1 0 0 0 0 0 End #119418 Name quartz anklet~ Short a quartz anklet~ Long A thick quartz anklet glows on the ground here.~ Type 1 Extra 65 Maxinroom 2 Wear 4194305 Values 2 0 0 0 0 0 50 50 0 0 Weight 5 Cost 300 Affect 18 1 1 0 0 0 0 0 Affect 17 1 1 0 0 0 0 0 End #119419 Name plate mithril dark~ Short some [1m[1;30mdark[1m[36m mitrhil[0;37m plate~ Long A suit of armor made from a strange dark metal lies here.~ Type 1 Extra 16449 Wear 32769 Values 0 5 0 0 0 0 60 60 0 0 Weight 63 Cost 30000 Affect 17 1 1 0 0 0 0 0 Affect 23 10 1 0 0 0 0 0 Affect 18 2 1 0 0 0 0 0 End #119420 Name claymore dark~ Short a [1m[1;30mdark[0;37m claymore~ Long A black claymore lies on the ground.~ Type 2 Extra 262210 Wear 8193 Values 0 20 0 3 0 0 0 5 3 0 Weight 82 Cost 6583 Affect 19 1 1 0 0 0 0 0 Affect 18 3 1 0 0 0 0 0 End #119421 Name ring ruby~ Short a ruby ring~ Long A slim ring made from ruby has been dropped on the ground here.~ Type 1 Extra 33554497 Wear 4097 Weight 3 Cost 10000 Affect 3 1 1 0 0 0 0 0 End #119422 Name Some thick gauntlets lie here.~ Short some quartz-encrusted gauntlets~ Long Some gauntlets layered with quartz lay here.~ Type 1 Extra 1024 Maxinroom 2 Wear 2049 Values 0 0 0 4 0 0 50 50 0 0 Weight 27 Cost 1044 Affect 18 1 1 0 0 0 0 0 Affect 14 -6 1 0 0 0 0 0 Affect 17 2 1 0 0 0 0 0 End #119423 Name shield iron solid~ Short a solid iron shield~ Long A sturdy shield of iron lies flatly on the ground here.~ Type 1 Wear 513 Values 0 3 0 3 0 0 75 75 0 0 Weight 87 Cost 5000 Affect 14 -10 1 0 0 0 0 0 Affect 17 2 1 0 0 0 0 0 End #119424 Name mask war ~ Short a giant mask of war~ Long A painted mask collects dust on the ground here.~ Type 1 Extra 33554496 Maxinroom 2 Wear 33 Values 0 0 1 0 0 0 42 42 0 0 Weight 48 Cost 6000 Affect 19 1 1 0 0 0 0 0 End #119425 Name spinning floating diamond~ Short a spinning diamond~ Long A strange diamond floats in mid-air here.~ Type 11 Extra 66 Wear 3 Timer 350 Weight 1 Cost 5000 End #119426 Name diadem priestly~ Short a priestly diadem~ Long A priestly diadem lies on the ground here.~ Type 1 Extra 33554496 Wear 5 Values 0 0 0 0 0 0 50 50 0 0 Weight 30 Cost 1332 Affect 4 2 1 0 0 0 0 0 End #119427 Name hammer dark black~ Short a dark black hammer~ Long A black hammer, dark as night, sits on the ground here.~ Type 2 Extra 34078785 Wear 8193 Values 0 70 0 8 0 0 0 7 2 0 Weight 199 Cost 6000 Affect 19 2 1 0 0 0 0 0 End #119428 Name belt inky black~ Short an inky black belt~ Long A thin belt made from an inky black substance lies here.~ Type 1 Extra 33556544 Maxinroom 3 Wear 262145 Values 0 0 0 0 0 0 40 40 0 0 Weight 24 Cost 1000 Affect 2 1 1 0 0 0 0 0 End #119429 Name spear jagged black~ Short a jagged black spear~ Long A jagged spear has been dropped on the floor here.~ Type 2 Extra 131072 Maxinroom 3 Wear 8193 Values 0 450 0 11 0 0 0 3 5 0 Weight 76 Cost 2000 Affect 19 2 1 0 0 0 0 0 Affect 18 -3 1 0 0 0 0 0 End #119430 Name dented black plate~ Short some dented black plate~ Long A dented suit of black platemail rests on the ground here.~ Type 1 Extra 576 Maxinroom 3 Wear 32769 Values 0 4 0 0 0 0 60 70 0 0 Weight 64 Cost 2001 End #119431 Name ring strange~ Short a strange ring~ Long A strange ring is barely visable on the ground here.~ Type 1 Extra 18432 Wear 4097 Timer 8000 Values 0 0 0 1 0 0 50 50 0 0 Weight 2 Cost 7858 Affect 13 10 1 0 0 0 0 0 End #119432 Name sleeves sparkling~ Short some sparkling sleeves~ Long Some shimmering and sparkling sleeves rest here.~ Type 1 Extra 65 Wear 129 Values 0 0 0 4 0 0 100 100 0 0 Weight 118 Cost 1933 Affect 14 14 1 0 0 0 0 0 End #119433 Name staff studded~ Short the staff of power~ Long A long staff studded with jewels lies here on the ground.~ Type 2 Extra 34078785 Wear 8193 Timer 8000 Values 0 15 0 7 0 0 0 3 6 0 Weight 197 Cost 5000 Affect 18 4 1 0 0 0 0 0 End #119434 Name boots slippery ~ Short some slippery boots~ Long Some slick boots blend with the shadows here.~ Type 1 Wear 8388609 Values 2 0 0 0 0 0 25 25 0 0 Weight 38 Cost 1000 Affect 23 8 1 0 0 0 0 0 Affect 24 4 1 0 0 0 0 0 End #119435 Name crown~ Short the crown of A'bon 'Dhor~ Long A huge crown fit for a king lies here.~ Type 1 Extra 33555777 Wear 5 Timer 6000 Values 0 0 1 0 0 0 0 0 0 0 Weight 34 Cost 18000 Affect 5 -1 1 0 0 0 0 0 Affect 13 -20 1 0 0 0 0 0 Affect 14 5 1 0 0 0 0 0 Affect 2 -1 1 0 0 0 0 0 Affect 1 -1 1 0 0 0 0 0 Affect 4 1 1 0 0 0 0 0 Affect 3 1 1 0 0 0 0 0 End #119436 Name bracers giant~ Short some giant bracers~ Long Some sturdy bracers lie here.~ Type 1 Extra 33554496 Wear 129 Values 0 0 0 1 0 0 60 60 0 0 Weight 108 Cost 4000 Affect 2 -1 1 0 0 0 0 0 Affect 19 1 1 0 0 0 0 0 End #119437 Name tube long strange~ Short a razor sharp tube~ Long A strange tube has been left here.~ Type 2 Extra 2097152 Wear 8193 Values 0 20 0 3 0 0 0 1 7 0 Weight 56 Cost 150 End #119438 Name armor elven chain~ Short some [32melven[0;37m[1m chain[0;37m~ Long A suit of light elven chain rests here.~ Type 1 Extra 1088 Wear 32769 Values 9 70 70 0 0 0 0 0 0 0 Weight 90 Cost 1033 End #119439 Name cape thick~ Short a thick cape~ Long A thick cape lies on the ground here.~ Type 1 Extra 3136 Wear 65537 Values 0 3 0 0 0 0 50 50 0 0 Weight 111 Cost 914 Affect 13 14 1 0 0 0 0 0 End #119440 Name ring protection iron~ Short an iron ring~ Long A ring made of iron lies here.~ Type 1 Extra 321 Wear 4097 Values 0 0 0 2 0 0 30 30 0 0 Weight 2 Cost 100 Affect 17 3 1 0 0 0 0 0 End #119441 Name necklace quartz~ Short a quartz necklace~ Long A large necklace made from quartz has been dropped here.~ Type 1 Extra 65 Wear 65 Weight 15 Cost 200 Affect 18 4 1 0 0 0 0 0 End #119442 Name sword royal~ Short the royal sword of A'bon 'Dhor~ Long An intricately engraved sword lies here.~ Type 2 Extra 2097216 Wear 8193 Values 0 100 0 3 0 0 0 4 4 0 Weight 129 Cost 10000 Affect 18 2 1 0 0 0 0 0 Affect 19 2 1 0 0 0 0 0 End #119443 Name spear black burned~ Short a burned black spear~ Long A long spear, black with soot, lies here.~ Type 2 Extra 131138 Wear 8193 Timer 800 Values 0 200 0 11 0 0 0 3 5 0 Weight 82 Cost 6000 End #119444 Name skirt metal protective~ Short a protective metal skirt~ Long A skirt made from pressed metal has been left here.~ Type 1 Wear 2097153 Values 4 0 0 0 0 0 70 70 0 0 Weight 45 Cost 1044 Affect 17 3 1 0 0 0 0 0 End #119445 Name ruby earrings~ Short some ruby earrings~ Long Some earrings made from brilliant rubies lie here.~ Type 1 Wear 17 Values 0 0 2 0 0 0 30 30 0 0 Weight 1 Cost 1655 Affect 17 1 1 0 0 0 0 0 End #119446 Name spiked wrist buckler~ Short a spiked wrist buckler~ Long A spiked buckler made for the wrist lies here.~ Type 1 Extra 33554432 Wear 1025 Values 0 0 0 0 0 0 60 60 0 0 Weight 12 Cost 2212 Affect 19 1 1 0 0 0 0 0 Affect 17 1 1 0 0 0 0 0 End #119447 Name guard plate~ Short the plate of the guard~ Long The plate of the guard lies here on the ground.~ Type 1 Extra 65 Wear 32769 Values 0 3 0 0 0 0 100 100 0 0 Weight 65 Cost 5000 Affect 17 3 1 0 0 0 0 0 Affect 18 2 1 0 0 0 0 0 Affect 13 10 1 0 0 0 0 0 End #119448 Name hammer small plain~ Short a small plain hammer~ Long A small, plain hammer lies here on the ground.~ Type 2 Extra 524288 Wear 8193 Values 0 5 0 8 0 0 0 1 10 0 Weight 101 Cost 299 Affect 18 2 1 0 0 0 0 0 End #119449 Name apron leather~ Short a leather apron~ Long A leather apron lies here on the ground.~ Type 1 Wear 2359297 Values 0 1 0 0 0 0 20 20 0 0 Weight 46 Cost 305 Affect 17 2 1 0 0 0 0 0 End #119450 Name shelf shelves~ Short some shelves~ Long Some shelves lie here.~ Type 5 Extra 65536 Wear 0 Values 100 1 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #119451 Name coins~ Short a huge pile of coins~ Long A huge pile of coins lies here.~ Type 11 Wear 1 Values 984 4 0 0 0 0 0 0 0 0 Weight 500 Cost 5000 End #119452 Name axe iron~ Short an iron axe~ Long An axe made of shiney iron rests here.~ Type 2 Extra 4194304 Maxinroom 2 Wear 8193 Values 0 20 0 3 0 0 0 3 4 0 Weight 54 Cost 1054 Affect 18 1 1 0 0 0 0 0 End #119453 Name hammer tiny quartz~ Short a tiny quartz hammer~ Long A tiny quartz hammer lies here on the ground.~ Type 2 Extra 524289 Maxinroom 2 Wear 8193 Values 0 10 0 7 0 0 0 3 4 0 Weight 144 Cost 999 Affect 19 1 1 0 0 0 0 0 End #119454 Name thick giant armor~ Short some thick giant armor~ Long Some armor made from a giant smithy lies here.~ Type 1 Maxinroom 2 Wear 32769 Values 5 0 0 0 0 0 0 0 0 0 Weight 63 Cost 2301 End #119455 Name greaves quartz eerie~ Short some quartz greaves~ Long Some strange, mishaped greaves made from quartz lie here.~ Type 1 Extra 1 Maxinroom 2 Wear 2097153 Values 4 0 0 0 0 0 80 80 0 0 Weight 48 Cost 7564 Affect 17 2 1 0 0 0 0 0 End #0 #ROOMDATA #119401 Name The Rolling Hills~ Descr The plains around you slowly change into a vast layer of rolling hills that seem to extend beyond sight. The smell of fire drifts in from the north, though there seems to be nothing to indicate that the trees nor shrubs that dominate the region are on fire. The chatter of small animals brings warmth as you scan the region for danger. ~ Flags 262146 Sector 30 Door 0 0 0 119404 30 30 ~ door~ Door 2 0 0 129195 30 30 ~ (null)~ End #119402 Name The Murky Swamp~ Descr The hills ease into a large swamp that seems to have sprouted from nowhere, though you figure this is the gathering pool for a small river that twists through the land. The bog is quite murky and deep, making travel almost impossible and discouraging further exploration of the area. To the south a huge stone juts up from the ground, it surface slick with moss and other vegetation. ~ Flags 1074003970 Sector 22 ExtraDescr stone~ A thick stone, much large than you, just up from the swamp here, its surface thick with slime and moss. ~ Door 1 0 0 119403 30 30 ~ door~ Door 2 3 0 119489 -72 -72 You do not see anything in that direction. ~ stone~ End #119403 Name The Rolling Hills~ Descr The hill slopes downward here, especially towards the west where the ground seems to become a little moist. Though your nerves are on edge, you find nothing to justify fear. Several small animals greet you with curious caution as you travel through the strange hills. ~ Flags 262144 Sector 30 Reset M 119434 1 100 Door 1 0 0 119404 30 30 ~ door~ Door 3 0 0 119402 30 30 ~ door~ End #119404 Name The Rolling Hills~ Descr The hilly land continues to rise out of the plains, their tops gently reaching up to greet the sky. The smell of smoke continues to grow stronger as you head north. Far off in the distance, atop a large hill, a small keep juts up from the hills. The path through the hills continues in all directions. ~ Flags 262144 Sector 30 Door 0 0 0 119412 30 30 ~ door~ Door 1 0 0 119405 30 30 ~ door~ Door 2 0 0 119401 30 30 ~ door~ Door 3 0 0 119403 30 30 ~ door~ End #119405 Name The Rolling Hills~ Descr The hills continue to slide across the vast land, their giant fingers extending well beyond sight. A large path seems to have been cleared for travel across the hills, leading to the north where it dips a little. Small animals clutter the surrounding area, their pleasant calls and voices making the walk somewhat comforting and peaceful. ~ Flags 262144 Sector 30 Reset M 119434 1 100 Door 0 0 0 119406 30 30 ~ door~ Door 3 0 0 119404 30 30 ~ door~ End #119406 Name The Rolling Hills~ Descr The path continues to wind its way through the grassy hills, twisting like a large snake. Several trees jut up from the ground, their leavy masses providing cover and shade and housing flocks of birds that occassionaly take flight, heading south. The path continues to the east or back south. ~ Flags 262144 Sector 30 Door 1 0 0 119407 30 30 ~ door~ Door 2 0 0 119405 30 30 ~ door~ End #119407 Name A Small Intersection in the Hills~ Descr The small path finally reaches a large intersection here. The path seems to turn sharply to the north, where it slowly starts to wind down into what appears to be a large, dark valley of some sort. To the east, a smaller, less- travelled path twists upwards through the hills, delving into the strange environment. ~ Flags 262144 Sector 30 Reset M 119434 1 100 Door 0 0 0 119410 30 30 ~ door~ Door 1 0 0 119408 30 30 ~ door~ Door 3 0 0 119406 30 30 ~ door~ End #119408 Name The Rising Path~ Descr The small path twists northwards abruptly and begins to climb up the mountain continuing beyond your field of vision. The sounds of animals are beginning to return here and you fell comfortable, though you are starting to get a little cold as you head north. ~ Flags 262144 Sector 5 Door 0 0 0 119409 30 30 ~ door~ Door 3 0 0 119407 30 30 ~ door~ End #119409 Name The Rising Path Through the Jyit Mountains~ Descr Snow begins to appear in thin patches on the ground as you continue to travel up the side of the mountains knows for centuries as the Jyit, a word meaning frigid in giantish. An occasional mountain goat crosses the trail and the trees begin to thin out a little. ~ Flags 262144 Sector 5 Door 2 0 0 119408 30 30 ~ door~ End #119410 Name The Decending Path~ Descr You continue along the suddenly-quiet path, peering around for anything that would seem out of the ordinary. As the path continues downward, the hills sharply rise up, encasing the path in large walls of rock that prevents your movement in any other direction. To the north, the air turns slightly darker for some strange reason. ~ Flags 262144 Sector 4 Door 0 0 0 119411 30 30 ~ door~ Door 2 0 0 119407 30 30 ~ door~ End #119411 Name Near the Valley Bottom~ Descr The path finally levels out and runs into a large valley surrounded by The path finally leves out and runs into a large valley surrounded by towering mountains. The air gets thick and dark towards the north and the sounds of nature seem to fade a little as you continue travelling. A distant ringing can be heard, though you cannot determine what it is exactly. ~ Flags 262144 Sector 4 Reset M 119434 1 100 Door 0 0 0 119419 30 30 ~ door~ Door 2 0 0 119410 30 30 ~ door~ End #119412 Name The Winding Path~ Descr The path, which seems to be ancient and, curiously, rather wide, winds down, twisting by several large chunks of blackened rock. Around you, the hills climb upwards, turning into mountains far off in the distance. The path winds to the west or south. ~ Flags 262144 Sector 5 Door 2 0 0 119404 30 30 ~ door~ Door 3 0 0 119413 30 30 ~ door~ End #119413 Name A Path to a Valley~ Descr The path turns sharply to the north, delving through the mountains that are starting to tower over you, their caps white with fresh snow. Though the level of vegetation around the path seems consistent, you notice that the animals in the area seem to be scarcer. Off in the distance, you make out two dark shapes that slink through the shadows, then disappear. ~ Flags 262144 Sector 5 Door 0 0 0 119414 30 30 ~ door~ Door 1 0 0 119412 30 30 ~ door~ End #119414 Name Nearing the Valley~ Descr The path continues straight north, twisting through a small crop of trees that seems devoid of normal animal life. The forest seems rather safe, though you are now certain that you are being watched or, perhaps, stalked. A large flock of carrions sift overhead, through the branches, their cries echoing a strong warning of events to come. ~ Flags 262144 Sector 3 Reset M 119434 1 100 Door 0 0 0 119415 30 30 ~ door~ Door 2 0 0 119413 30 30 ~ door~ End #119415 Name Through the Valley Forest~ Descr A thick blanket of darkness envelopes the forest, making it quite hard to see. The darkness seems rather unnatural, almost as if a product of someone or something that loves to thrive in the choas that darkness brings. Overhead the sounds of crows can be heard, their screams coming from the north. The forest lays still. ~ Flags 264192 Sector 3 Reset M 119434 1 100 Door 0 0 0 119416 30 30 ~ door~ Door 2 0 0 119414 30 30 ~ door~ End #119416 Name A Strange Outpost~ Descr The taste of night still lingers in the air, though you are sure that it is day; your perception of time seems to be slightly warped in the magic darkness. The forest ends in a large clearing that creeps through the bottom of the valley beyond sight. Clinging to the vally floor are hundreds of tents, their strange and dark fabric making them almost impossible to see. Strange voices seem to ring out from around you. You are shocked to find yourself in the middle of a large encampment. Shapes twist around you, circling. ~ Flags 262146 Sector 5 Reset M 119402 3 100 Reset O 119411 0 1 Reset O 119405 0 10 Reset O 119406 0 80 Reset O 119407 0 80 Reset O 119403 0 3 Reset M 119402 3 100 Reset O 119403 0 19 Reset O 119404 0 3 Reset O 119408 0 1 Reset O 119413 0 50 Reset M 119402 3 100 Reset O 119403 0 5 Reset O 119412 0 60 Reset O 119409 0 10 Reset O 119410 0 80 Reset O 119405 0 14 Door 0 0 0 119420 30 30 ~ door~ Door 2 0 0 119415 30 30 ~ door~ End #119417 Name The Drow Guard Post~ Descr This large tent seems to serve as the housing for the rear guard. To your surprise, several large holes have been dug into the ground, their inky darkness enshrouding several slim warriors, their skin a dark blue. You shriek in horror as you realize that you have stumbled upon an encampment of dark elves. The tent is bare, save a few weapons. ~ Flags 262148 Sector 0 ExtraDescr holes~ These probably serve as beds for the drow, who detest the open air and find comfort surrounded by earth. ~ Reset M 119415 3 100 Reset M 119415 3 80 Reset M 119415 3 80 Door 0 0 0 119421 30 30 ~ door~ End #119418 Name The Makeshift Temple~ Descr Unlike the other tents in the camp, this one is filled with various luxories. Thick black carpets line the floor, often covered with golden artifacts and other strange trinkets. In the far end of the tent lies a huge altar, made somewhat hastily by the dark elves here. A strong feeling of chaos and magic seems to eminate around you. ~ Flags 262150 Sector 0 ExtraDescr altar~ The altar, though makeshift, is still elaborate. Intricate carvings line the red stone surface, most of them carved in the shape of a giant spider. ~ ExtraDescr alter~ The altar is huge for some reason. A long stone table, much larger than the size of a man, seems to have been moved here to serve as the center of dark elven sacrifices. Two small gold statues stand near the table. ~ ExtraDescr statues~ ~ ExtraDescr statues delete~ ~ ExtraDescr delete 1~ ~ Reset M 119401 1 100 Reset M 119404 1 100 Reset O 119426 0 1 Reset O 119427 0 2 Door 0 0 0 119422 30 30 ~ door~ End #119419 Name A Guardpoint in the Drow Camp~ Descr A strange and rather magical darkness hangs in the air and seems to extend well to the north, where the smokey haze of fire can barely be seen. A small tent is centered in the middle of the hilly path, its flap open and revealing its bare insides. This seems to a checkpoint of some sort. ~ Flags 262146 Sector 5 Reset M 119408 2 100 Reset O 119430 0 14 Reset M 119408 2 100 Reset O 119428 0 1 Reset O 119429 0 100 Door 0 0 0 119423 30 30 ~ door~ Door 2 0 0 119411 30 30 ~ door~ End #119420 Name In the Camp~ Descr The slinking shadows in the camp brings the sounds of chatter and swift movement around you. Realizing that you are stuck in the middle of a large camp of dark elven warriors, your thoughts of escape grow dim. The camp itself is rather clean and structured, indicating that the drow here are quite organized and quite civil. Tents and fires litter the entire valley floor beyond sight. To the north, a large tent stands, its flap closed. ~ Flags 262144 Sector 5 Door 0 3 0 119424 30 30 ~ flap~ Door 1 0 0 119421 30 30 ~ door~ Door 2 0 0 119416 30 30 ~ door~ End #119421 Name In the Camp~ Descr The flicker of fires seem to dance across the floor here, providing you with some security as you delve deeper into the camp. Large tents loom around you, their insides draped in shadows and darkness. Strange voices echo through the air, their tone filled with anger. ~ Flags 262144 Sector 5 Reset M 119409 1 100 Door 0 0 0 119425 30 30 ~ door~ Door 1 0 0 119422 30 30 ~ door~ Door 2 0 0 119417 30 30 ~ door~ Door 3 0 0 119420 30 30 ~ door~ End #119422 Name In the Camp~ Descr The flicker of fires seem to dance across the floor here, providing you with some security as you delve deeper into the camp. Large tents loom around you, their insides draped in shadows and darkness. Strange voices echo through the air, their tone filled the anger. ~ Flags 262144 Sector 5 Door 0 0 0 119426 30 30 ~ door~ Door 1 0 0 119423 30 30 ~ door~ Door 2 0 0 119418 30 30 ~ door~ Door 3 0 0 119421 30 30 ~ door~ End #119423 Name In the Drow Camp~ Descr The shadows created by the various fires in the camp flicker around you as you continue to creep around the drow encampment. The camp seems fairly empty, with a minimal amount of soldiers garrising it. Strange growls and sounds seem to drift from the north, where a the faint outline of some sort of large pen can be seen. ~ Flags 262144 Sector 5 Door 0 0 0 119427 30 30 ~ door~ Door 2 0 0 119419 30 30 ~ door~ Door 3 0 0 119422 30 30 ~ door~ End #119424 Name In a Large Tent~ Descr A large table rests in the middle of the tent, surrounded by several dark shapes, apparently playing some sort of game. The table is littered with several large stones and gold pieces. Thankfully, the drow dont hear you come in and seem only interesting in finishing their game. Several rows of weapons rest against the northern wall of the tent. ~ Flags 262148 Sector 0 Reset M 119415 3 100 Reset M 119415 3 100 Reset M 119415 3 80 Door 2 3 0 119420 30 30 ~ flap~ End #119425 Name The Narrowing Path~ Descr The walls of the valley seem to rise and creep in here, forcing you to eventually twist through a narrow path encased by towering and rocky walls. Screams and cries, some quite strange, filter in from the far north. It would seem that the valley is about to erupt into a large field up north, though the rocky terrain makes it hard to guess accurately. ~ Flags 262146 Sector 5 Reset M 119408 1 100 Reset O 119429 0 80 Reset O 119430 0 40 Door 0 0 0 119428 30 30 ~ door~ Door 2 0 0 119421 30 30 ~ door~ End #119426 Name The Officers' Retreat~ Descr This tent serves as the quarters for the lower officers in the camp. Surprisenly, it is quite empty at the time. A large table looms in the middle of the room, its surface covered with papers, swords, and other strange objects. ~ Flags 262148 Sector 0 ExtraDescr papers~ They appear to be orders and read as follows: I hereby order you to retreave the heir to the darkelven throne who was kidnapped by the giants at A'bon 'Dhor. Though the surface may prove disadvantagous to our military campaign, the giants have fortified the floor of the keep; it is impossible to tunnel underneath. Please assault the keep directly. Jixtigh Werxitiyth, by authority of Her Goddess, Lord of the Drow ~ ExtraDescr papers~ The papers read as follows: Izt ight ifdsdhehe if aghb y 'dfd f'ejgld iztig... You cannot read the papers. ~ ExtraDescr weapons~ A large variety of weapons are sprawled out on the table, most of them forged from a strange black metal foreign to this part of the land. ~ ExtraDescr table~ The table seems to have recently been carved, most likely from the trees surrounding valley. It is quite sturdy and hovers over a small chest that has been slid under it. ~ Reset M 119414 1 100 Reset O 119420 0 1 Reset O 119421 0 1 Reset O 119419 0 1 Door 2 0 0 119422 30 30 ~ door~ End #119427 Name The Covered Pen~ Descr Take up considerable space, this pen, layered in a thick darkness, serves as the stockade for several of the monsters that the drow have tamed and use for war. A small ladder extends down into the pen, which appears to be nothing more than a large pit. Looking down, you notice that the floor appears to be slithering, though it could be your imagination. ~ Flags 262150 Sector 0 Door 2 0 0 119423 30 30 ~ door~ Door 5 0 0 119490 30 30 ~ door~ End #119428 Name The Large Plain~ Descr The hill path to the south erupts into a large field littered with an incountable number of bodies, most of them dead for some time. The corpses seem to be mostly darkelven, though, to your surprise, an occassional giant is sprawled on the ground. Long strands of wheat seem to shift gingerly in the wind, ignoring the carnage that has erupted. The field continues in all direction and you spot a large keep far to the north. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset M 119406 1 100 Reset O 119431 0 1 Reset O 119432 0 20 Reset O 119433 0 2 Door 0 0 0 119436 30 30 ~ (null)~ Door 1 0 0 119433 30 30 ~ (null)~ Door 2 0 0 119425 30 30 ~ door~ Door 3 0 0 119432 30 30 ~ (null)~ End #119429 Name A Dead End in the Plains~ Descr The plain continues to sprawl northeast, blocked by several large walls to the south and west. The cries of battle encase you, interrupted by an occassional cackle of magic and explosions. The ground contains several bodies and the smell of death fills your nostrils. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Door 0 0 0 119430 30 30 ~ (null)~ End #119430 Name The Bloody Plains~ Descr The cries of death continue to sweep through the plains, dwarfing out the other natural sounds. Large splotches of blood cover the ground and the weeds sprouting up from the once peaceful soil. The darkelves seem to be pushing towards the northeast, towards the keep that could only be occupied by the giants. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset M 119410 1 100 Reset O 119401 0 100 Door 1 0 0 119431 30 30 ~ (null)~ Door 2 0 0 119429 30 30 ~ (null)~ End #119431 Name In the Field~ Descr The plain continues to sprawl in all directions, though a thick mountain wall to the south makes travel almost impossible there. The cries of battle encase you, interupted by an occasional cackle of magic and explosions. The ground is littered with bodies, most of them still in their armor. The smell of death and decay fills your nostrils, making you want to leave this place. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset M 119410 1 100 Reset O 119401 0 100 Reset M 119405 1 100 Reset O 119416 0 100 Door 0 0 0 119434 30 30 ~ (null)~ Door 1 0 0 119432 30 30 ~ (null)~ Door 3 0 0 119430 30 30 ~ (null)~ End #119432 Name The Large Plain~ Descr The plain continues to sprawl in all directions, though a thick mountain wall to the south makes travel almost impossible there. The cries of battle encase you, interupted by an occasional cackle of magic and explosions. The ground is littered with bodies, most of them still in their armor. The smell of death and decay fills your nostrils, making you want to leave this place. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset M 119403 1 100 Door 0 0 0 119435 30 30 ~ (null)~ Door 1 0 0 119428 30 30 ~ (null)~ Door 3 0 0 119431 30 30 ~ (null)~ End #119433 Name Encased by Mountains~ Descr The Plains abruptly end in three large walls of rock that extend quite high into the air. Unlike the rest of the plain, this area is relatively unmolested and free from the chaos inherent all over. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Door 3 0 0 119428 30 30 ~ (null)~ End #119434 Name In the Melee~ Descr The cries of death continue to sweep through the plains, dwarfing out the other natural sounds. Large splotches of blood cover the ground and the weeds sprouting up from the once peaceful soil. The darkelves seem to be pushing towards the northeast, towards the keep that could only be occupied by the giants. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Door 1 0 0 119435 30 30 ~ (null)~ Door 2 0 0 119431 30 30 ~ (null)~ End #119435 Name In the Melee~ Descr The cries of death ring through the eerie plains, leaving you the feeling that you are in a very large battle, one that you are sure you will be drawn into if you continue to press through the plains. Large splotches of blood cover the ground and the weeds sprouting up from the once-peaceful earth. The darkelves seem to be pushing towards the north, towards the keep that can only be occupied by giants. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset M 119405 1 100 Reset O 119416 0 100 Door 0 0 0 119437 30 30 ~ (null)~ Door 1 0 0 119436 30 30 ~ (null)~ Door 2 0 0 119432 30 30 ~ (null)~ Door 3 0 0 119434 30 30 ~ (null)~ End #119436 Name In the Melee~ Descr A thick plume of dust and smoke fills the air, making visability somewhat hard. The magical darkness that lingered in the south still remains here, though it seems somewhat weakened. In all directions you can see large groups of darkelves and giants fighting each other. You wonder how long this stalemate can continue. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset M 119403 1 100 Reset M 119405 1 100 Reset O 119416 0 100 Reset M 119410 1 100 Reset O 119401 0 100 Door 0 0 0 119438 30 30 ~ (null)~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 119428 30 30 ~ (null)~ Door 3 0 0 119435 30 30 ~ (null)~ End #119437 Name The Fields of A'bon D'hor~ Descr Large batches of arrows sprinkle the fields indescrimately, forcing you to proceed slowly. The field reaches a large wall of rock to the north and west, making movement impossible in that direction. You are standing in the Fields of A'bon D'hor, named after the ancient giant king that built a large keep here for unknown purposes. The keep can be seen to the northeast. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset M 119403 1 100 Door 1 0 0 119438 30 30 ~ (null)~ Door 2 0 0 119435 30 30 ~ (null)~ End #119438 Name The Fields of A'bon D'hor~ Descr The magical darkness that you have grown used to finally eases and you can see the sky once again. The keep to the north continues to grow larger and you are shocked how big it is. The battle continues to rage here, with large pockets of darkelves and giants engaging each other. ~ Flags 262144 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Door 0 0 0 119439 30 30 ~ (null)~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 119436 30 30 ~ (null)~ Door 3 0 0 119437 30 30 ~ (null)~ End #119439 Name Nearing the Keep of A'bon 'Dhor~ Descr The field qiuckly slopes upwards and forms a quaint little hill that is easy to climb. Were it not for the terrible fighting and carnage, the hill would be quite enjoyable and relaxing. At the top of the hill is a large keep, its stone walls towering far above you. The keep is seems to be inhabited by a large contingency of giants, some of whom notice you approach. ~ Flags 235143170 Sector 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Reset O 119402 -5 7 Door 2 0 0 119438 30 30 ~ (null)~ Door 4 0 0 119440 30 30 ~ (null)~ End #119440 Name At the Gates of the Keep~ Descr The greet doors of A'bon 'Dhor rise up to greet you with smug acceptence as you approach it. The doors have been fortified in order to prevent the surrounding darkelves from gaining entrance and seem quite impenetrable. Several giants pace high above you, wondering what you are doing here. The rising rocky walls to the west and east make it impossible to gain access to the keep by going around. ~ Flags 264194 Sector 4 Reset M 119411 3 100 Reset O 119418 0 60 Reset O 119417 0 19 Reset M 119411 3 40 Reset M 119411 3 100 Reset O 119418 0 50 Reset O 119417 0 5 Reset O 119422 0 10 Door 0 12 0 119441 50 50 ~ gate~ Door 5 0 0 119439 30 30 ~ (null)~ End #119441 Name Through the Mountain~ Descr A large, well-carved passage twists through the mountains here, leading to the entrance of the keep proper. The ceiling extands well above your head and would give plenty of space for even a giant to walk. A small slip of light lingers up north. ~ Flags 294916 Sector 40 Door 0 6 0 119443 90 90 ~ (null)~ Door 2 0 0 119440 50 50 ~ gate~ End #119442 Name A Large Room~ Descr This rooms serves as the sleeping quarters for guards that watch over the internal entrance to the keep. It is rather large, containing about ten beds fit for a giant. A large desk lurks in the corner of the room, its wooden surface littered with various papers. ~ Flags 294916 Sector 0 Reset M 119413 7 100 Reset M 119413 7 100 Reset M 119413 7 50 Reset M 119413 7 75 Reset M 119413 7 25 Reset M 119413 7 40 Reset M 119413 7 100 Door 1 3 0 119443 60 60 ~ large oak door~ End #119443 Name The Checkpoint~ Descr A large checkpoint opens up here, signifying the true entrance to the keep. While this area might once have been rarely used to guard against people entering the keep with ill-intent, present circumstances deem that several giants make sure nothing evil breaks through the gates and reaches the actual keep. Two doors lead off to the west and east, most likely into guard rooms. A large intersection lies to the north. ~ Flags 262150 Sector 40 Reset M 119412 2 100 Reset O 119423 0 12 Reset O 119424 0 1 Reset M 119412 2 100 Reset O 119425 0 14 Door 0 0 0 119450 30 30 ~ (null)~ Door 1 3 0 119444 60 60 ~ oak door~ Door 2 0 0 119441 90 90 ~ (null)~ Door 3 2 0 119442 60 60 ~ oak door~ End #119444 Name A Large Room~ Descr This rooms serves as the sleeping quarters for some of the giants that protect the interior entrance to the keep. The room is rather large, even by giant standards, and probably took some time to carve out from the mountain. The walls or smooth but bare, lacking decoration. This room seems to be rather new, perhaps carved out a short time ago. ~ Flags 294916 Sector 0 Reset M 119413 4 100 Reset M 119413 4 100 Reset M 119413 4 100 Reset M 119413 4 100 Reset M 119412 1 100 Door 3 3 0 119443 60 60 ~ large oak door~ End #119445 Name The Servants' Quarters~ Descr This large room houses a majority of the servants that maintain the proper order in the keep, though it is under seige at the moment. The room is rather huge and the servants must have little privacy; several rows of beds and dressers are systimatically placed in the room. The candles flicker as you enter. ~ Flags 262148 Sector 0 Reset M 119427 6 100 Reset M 119427 6 100 Reset M 119427 6 100 Reset M 119427 6 100 Reset M 119427 6 100 Reset M 119427 6 100 Door 0 3 0 119447 100 100 ~ solid bronze door~ End #119446 Name A Simple Storeroom~ Descr Huge crates, filled with the tantalizing smellf herbs and spices, are stacked up here carefully. Near the western wall, several racks of wine, most ancient in age, stand unmolested. Various shelves line the walls, holding up canned food and other non-perishables. This appears to be but a food storage room. ~ Flags 262148 Sector 0 ExtraDescr rack~ This looks like a simple rack, dusty with age and decay. ~ Reset O 119450 -5 100 Reset O 119437 -3 100 Door 1 7 0 119447 100 100 ~ solid iron door~ Door 5 3 0 119488 60 60 You do not see anything in that direction. ~ rack~ End #119447 Name The Western Hall - Intersection~ Descr The hall twists sharply to the north, reaching far back into the mountain from which the keep was carved out of by giants so long ago. To the south and west, two doors have been carved and hinged into the rocky hall. Faint murmers can be heard coming from the southern door. ~ Flags 262148 Sector 47 Reset M 119418 1 100 Reset M 119417 1 100 Reset M 119416 1 100 Reset M 119433 1 100 Reset O 119434 0 100 Door 0 0 0 119456 30 30 ~ (null)~ Door 1 0 0 119448 30 30 ~ (null)~ Door 2 3 0 119445 100 100 ~ solid bronze door~ Door 3 3 0 119446 100 100 ~ solid iron door~ End #119448 Name The Western Hall~ Descr The hall continues to run east to west through the keep, though you can see a door a little to the west. A thick carpet runs along the hall, its crimson red giving it an eerie and morbid feeling to it. The hall is quite large and you find no trouble travelling through it. ~ Flags 262148 Sector 47 Door 1 0 0 119449 30 30 ~ (null)~ Door 3 0 0 119447 30 30 ~ (null)~ End #119449 Name The Western Hall~ Descr This hallway branches out west from the main hall, leading deeper into the giant stronghold and the actual mountain which encases it. The ceiling is covered with colorful murals and the smooth walls of the hall contain a few lush paintings. ~ Flags 262148 Sector 47 Reset M 119416 1 100 Door 1 0 0 119450 30 30 ~ (null)~ Door 3 0 0 119448 30 30 ~ (null)~ End #119450 Name The Entrance Hall~ Descr The entrance hall is quite a spectacle to look see. It is huge, dwarfing most other rows you have ever seen before. Two rooms of statues, all of which extend well above thirty feet, guide you down the carpeted floor of the hall. Several large pictures, most depecting several historically important giants, hang from the wall, their value priceless. While the lighting here is enough to see, it is quite dark, adding to the ominous environment. ~ Flags 262148 Sector 47 Reset M 119417 1 100 Door 0 0 0 119457 30 30 ~ (null)~ Door 1 0 0 119451 30 30 ~ (null)~ Door 2 0 0 119443 30 30 ~ (null)~ Door 3 0 0 119449 30 30 ~ (null)~ End #119451 Name The Eastern Hall~ Descr A small tunnel branches out to the east, where the sounds of commerce and voices can baraly be heard. This could be the market of the keep and the rows of giants carrying various goods in their arms here seems to confirm the theory. The Eastern Hall meets the entrance hall to the west. ~ Flags 262148 Sector 47 Reset M 119416 1 100 Door 0 0 0 119458 30 30 ~ (null)~ Door 1 0 0 119452 30 30 ~ (null)~ Door 3 0 0 119450 30 30 ~ (null)~ End #119452 Name The Market Tunnel~ Descr This small tunnel appears to be quite old, perhaps left untouched since the keep was carved from the mountain ages ago. The tunnel itself is quite bland, lacking anything interesting, save a few murals. The floor is very smooth, worn down from extensive use by the citizens of the keep. The sounds of commerce begin to surround you. ~ Flags 262148 Sector 47 Door 1 0 0 119453 30 30 ~ (null)~ Door 3 0 0 119451 30 30 ~ (null)~ End #119453 Name The Market Intersection~ Descr The various tunnels leading into the market connect here, in a large square that is filled with large tents and several hawkers, all selling strange items that most likely are completely useless. The smell of fine powders and spices drift through the air, mixing in with the occasional yell. Everyone seems to be nervous, shopping with a strange smugness. ~ Flags 262148 Sector 47 Reset M 119417 1 100 Reset M 119416 1 100 Door 0 0 0 119459 30 30 ~ (null)~ Door 1 0 0 119454 30 30 ~ (null)~ Door 2 0 0 119455 30 30 ~ (null)~ Door 3 0 0 119452 30 30 ~ (null)~ End #119454 Name The Keep's Bank~ Descr The banking system of the keep is quite developed, having been introduced several centuries ago by the giant economic advisor, Jhar H'joyrt. A large vault lies in the southern wall, guarded by several giants, most of whom look at you with a slight sneer. A single teller stands behind the counter, waiting to help you. ~ Flags 262164 Sector 0 Reset M 119428 1 100 Door 3 0 0 119453 30 30 ~ (null)~ End #119455 Name The Esoteric Weapon Shop~ Descr This small rooms holds several strange items, ranging from weapons to various magical items imported from various elven lands. The shop is rather messy, a sign that the owner loves to trade anything and everything. ~ Flags 262148 Sector 0 Reset M 119430 1 100 Reset O 119452 1 100 Reset O 119453 1 100 Door 0 0 0 119453 30 30 ~ (null)~ End #119456 Name The Western Hall~ Descr Strange blasts and surges shake the hallway, leading you to believe that the keep is once again under a large magical assualt by the drow outside. The hall runs north, where it meets the northern hall and south, where a large bronze door can be seen. ~ Flags 262148 Sector 47 Door 0 0 0 119472 30 30 ~ (null)~ Door 2 0 0 119447 30 30 ~ (null)~ End #119457 Name The Central Hall~ Descr This large hall leads out of the foyer to the south to the Heart of the Keep to the north. The hall is still decorated lavishly, matching the splendor the entrance hall. A think purple carpet lines the floor and several murals have been painted onto the white-washed walls here. ~ Flags 262148 Sector 47 Door 0 0 0 119466 30 30 ~ (null)~ Door 2 0 0 119450 30 30 ~ (null)~ End #119458 Name The Eastern Hall~ Descr The Eastern Hall, which should be considered more of a smooth tunnel, rather than an actual hall, continues north-south here, reaching small intersections in either directions. Small groups of giants roam here, carrying items they purchased from the keeps only market which should be around here somewhere. Occassionally, the sounds of battle can be heard ringing through the hall. ~ Flags 262148 Sector 47 Door 0 0 0 119463 30 30 ~ (null)~ Door 2 0 0 119451 30 30 ~ (null)~ End #119459 Name The Market Tunnel~ Descr This small tunnel appears to be quite old, perhaps left untouched since the keep was carved from the mountain ages ago. The tunnel itself is quite bland, lacking anything interesting, save a few murals. The floor is very smooth, worn down from extensive use by the citizens of the keep. The sounds of commerce begin to surround you. ~ Flags 262148 Sector 47 Door 0 0 0 119461 30 30 ~ (null)~ Door 2 0 0 119453 30 30 ~ (null)~ Door 3 0 0 119460 30 30 ~ (null)~ End #119460 Name The Fine Armor Shop~ Descr Though this shop normally receives little business during times of peace -only travellers and diplomats bought here- it is booming as of lately. A large counter lies across the eastern wall, supporting several suits of silver armor. The shopkeeper glares at you and wonders if you are going to buy anything. ~ Flags 262164 Sector 0 Reset M 119429 1 100 Reset O 119454 1 100 Reset O 119455 1 100 Reset O 119441 1 12 Door 1 0 0 119459 30 30 ~ (null)~ End #119461 Name The Market Tunnel~ Descr This small tunnel appears to be quite old, perhaps left untouched since the keep was carved from the mountain ages ago. The tunnel itself is quite bland, lacking anything interesting, save a few murals. The floor is very smooth, worn down from extensive use by the citizens of the keep. The sounds of commerce begin to surround you. ~ Flags 262148 Sector 47 Door 2 0 0 119459 30 30 ~ (null)~ Door 3 0 0 119462 30 30 ~ (null)~ End #119462 Name The Market Tunnel~ Descr This small tunnel appears to be quite old, perhaps left untouched since the keep was carved from the mountain ages ago. The tunnel itself is quite bland, lacking anything interesting, save a few murals. The floor is very smooth, worn down from extensive use by the citizens of the keep. The sounds of commerce begin to surround you. ~ Flags 262148 Sector 47 Reset M 119418 1 100 Door 1 0 0 119461 30 30 ~ (null)~ Door 3 0 0 119463 30 30 ~ (null)~ End #119463 Name The Eastern Intersection~ Descr A small tunnel branches out to the east, where the sounds of commerce and voices can baraly be heard. This could be the market of the keep and the rows of giants carrying various goods in their arms here seems to confirm the theory. The Eastern Hall continues north and south. ~ Flags 262148 Sector 47 Door 0 0 0 119464 30 30 ~ (null)~ Door 1 0 0 119462 30 30 ~ (null)~ Door 2 0 0 119458 30 30 ~ (null)~ End #119464 Name The Eastern Hall~ Descr The Eastern Hall begins, or ends here, depending on which way you came. To the west, the hall twists into the Heart of the Keep, the place where all halls, at least the important ones, seem to intersect. The hall is lit well, though there is an ominous feeling lingering in the air, most likely caused by the war that still rages on outside the keep. ~ Flags 262148 Sector 47 Reset M 119418 1 100 Door 2 0 0 119463 30 30 ~ (null)~ Door 3 0 0 119465 30 30 ~ (null)~ End #119465 Name The Heart of the Keep~ Descr The main halls of the keep all intersect here in a large room which inherited its name for obvious reasons. The room is huge and worthly of even the most powerful of rulers. Ancient vases, imported from Tinkers ages ago, line the walls, some of them reaching far above your head. Several paintings hang from the wall, most of them of giant origin, but some gifts from various elven nations and Xylar. The Royal Hall branches out north from here, leading to the throne room of the king. ~ Flags 262148 Sector 47 Reset M 119419 2 100 Reset M 119419 2 100 Reset M 119417 1 100 Reset M 119416 1 100 Door 0 0 0 119483 30 30 ~ (null)~ Door 1 0 0 119464 30 30 ~ (null)~ Door 2 0 0 119466 30 30 ~ (null)~ Door 3 0 0 119467 30 30 ~ (null)~ End #119466 Name The Central Hall~ Descr This large hall leads out of the foyer to the south to the Heart of the Keep to the north. The hall is still decorated lavishly, matching the splendor the entrance hall. A think purple carpet lines the floor and several murals have been painted onto the white-washed walls here. ~ Flags 262148 Sector 47 Door 0 0 0 119465 30 30 ~ (null)~ Door 2 0 0 119457 30 30 ~ (null)~ End #119467 Name Intersection in the Hall of Ah'rv~ Descr The largest hall in the keep splits in every direction here and, to no shock, is a well-used place for giant to meet and discuss all sorts of topics. The intersection is more like a large room, with several large couches and chairs neatly arranged in the hall. A large oil lamp burns overhead, its lowfty pumes of smoke filtering out through a hold in the ceiling. ~ Flags 262148 Sector 47 Reset M 119418 1 100 Reset M 119433 1 100 Reset O 119434 0 60 Door 0 0 0 119478 30 30 ~ (null)~ Door 1 0 0 119465 30 30 ~ (null)~ Door 2 0 0 119468 30 30 ~ (null)~ Door 3 0 0 119474 30 30 ~ (null)~ End #119468 Name A Small Branch of the Ah'rv Hall~ Descr This small hall juts out from the Ah'rv and head head north and south. Directly to your west, a large opening leads into what appears to be some sort of crowded training room. A large door lies to the south and, next to it, a huge rope leads far up through the ceiling. The hall is filled with various giants and people, most rushing through with errands to complete. ~ Flags 262148 Sector 47 Reset M 119416 1 100 Door 0 0 0 119467 30 30 ~ (null)~ Door 2 3 0 119469 50 50 ~ charred iron door~ Door 3 0 0 119471 30 30 ~ (null)~ Door 4 0 0 119470 30 30 ~ (null)~ End #119469 Name The Smithy of the Keep~ Descr You are greeted with a thick wave of heat and the smell of molten metals as you enter the smithy. The smithy is huge, larger than any you have seen, and, though not used extensively in times of peace, famous for its productionnn of fine weapons. A huge pot lies next to a thick black anvil and rows of fine swords and shields line the eastern wall. The smithy seems to be quite busy as of lately. ~ Flags 262148 Sector 0 Reset M 119424 1 100 Reset O 119449 0 100 Door 0 3 0 119468 50 50 ~ charred iron door~ End #119470 Name The Lookout Point~ Descr The rope leads to a small platform on the roof of the keep. The platform is tiny and you doubt that several people could safely stand here. The view is breathtaking though. Several large mountains rise to around the keep, leaving only the south open. The mountains are beautiful and capped with snow. To the south, you notice a large valley and, though it seems to be mysteriously dark, you can make out movement and small flashes; the battle must still be raging fiercly. The platform is littered with thin arrows and you wonder if you are an easy target for the drow archers. ~ Flags 33816586 Door 5 0 0 119468 30 30 ~ (null)~ End #119471 Name A Training Room~ Descr The floor of this large room is covered with thick straw, most likely to buffer the fall of the various giants that train in here. While this room was raraly used during times of peace, it is quite filled with giants and, to your surprise, various other warriors from different races. Several racks of armor and weapons line the wall and the smell of sweat is very strong. ~ Flags 262150 Sector 0 Reset M 119425 1 100 Reset O 119441 0 2 Reset O 119440 0 8 Reset O 119438 0 8 Reset M 119426 2 100 Reset M 119426 2 100 Door 1 0 0 119468 30 30 ~ (null)~ Door 3 3 0 119472 50 50 ~ thick wooden door~ End #119472 Name The Western Hall~ Descr The hall continues to run north and south here, twisting through the keep. Several giants eye you suspiciously, but continue with their work as you pass them by. A small door lies to the east where the sounds of combat can be heard quite clearly. ~ Flags 262148 Sector 47 Door 0 0 0 119473 30 30 ~ (null)~ Door 1 3 0 119471 50 50 ~ thick wooden door~ Door 2 0 0 119456 30 30 ~ (null)~ End #119473 Name The Intersection of Halls~ Descr The Western and Northern halls intersect here, making the intersection a crowded area. Several giants are transporting various metals, weapons, and other goods to the east while others are grimly speaking of the war. The keep gets brighter to the east, where a large hall runs into the heart of the famous keep. ~ Flags 262148 Sector 47 Reset M 119417 1 100 Reset M 119416 1 100 Door 0 0 0 119475 30 30 ~ (null)~ Door 1 0 0 119474 30 30 ~ (null)~ Door 2 0 0 119472 30 30 ~ (null)~ End #119474 Name Hall of Ah'rv~ Descr This is the main hall that runs through the center of the keep. Named after one of the founding giants of the keep, it is lavishly decorated. Several large pictures line the wall and vases are sprinkled around, giving the hall a regal feel to it. A thick red carpet runs with the hall, which intersects with the the Western and Northern halls to the west. ~ Flags 262148 Sector 0 Door 1 0 0 119467 30 30 ~ (null)~ Door 3 0 0 119473 30 30 ~ (null)~ End #119475 Name The Northern Hall~ Descr The Northern Hall seems rather bland compared to the others in the keep. The walls, while smooth, seem to have been hastily carved from the mountain and lack any sort of meaningful decoration. Several torches flicker as you delve deeper into the keep and you notices another door up head. The door looks quite solid and is guarded quite well. ~ Flags 262148 Sector 47 Reset M 119431 1 100 Reset O 119446 0 1 Reset O 119447 0 17 Reset O 119448 0 100 Reset M 119416 1 100 Reset M 119432 2 70 Reset M 119432 2 70 Door 0 7 0 119476 44 44 ~ solid cell door~ Door 1 0 0 119477 30 30 ~ (null)~ Door 2 0 0 119473 30 30 ~ (null)~ End #119476 Name The Rough Cell~ Descr It is quite obvious that this cell was hastily created sometime recently. The walls are still jutted and rough, as is the floor to your discomfort. Despite the speedy construction, the room is huge and adequate for a cell. On the western wall, several rows of drow hang in shackles, their eyes directed at you with curious wonder. Your attention, though, is drawn to the north, where a single drow is shackled. ~ Flags 296964 Sector 0 Door 2 7 0 119475 44 44 ~ solid cell door~ End #119477 Name The Northern Hall~ Descr The hall continues briefly running west-east here, eventually turning south in both directions. The lack of giants and people makes you slightly suspicious and worried. ~ Flags 262148 Sector 47 Door 1 0 0 119478 30 30 ~ (null)~ Door 3 0 0 119475 30 30 ~ (null)~ End #119478 Name A Turn in the Northern Hall~ Descr The Norther Hall turns south here, eventually connecting with the main hall in the keep. It is somewhat darker here and the hall seems to be less travelled compared to the others. The thick smell of earth and rock lingers in the air and the sounds of chatter can be heard coming from a distance in the south. ~ Flags 262148 Sector 47 Reset M 119416 1 100 Door 2 0 0 119467 30 30 ~ (null)~ Door 3 0 0 119477 30 30 ~ (null)~ End #119479 Name The Thin Tunnel~ Descr This small tunnel is barely large enough to hold you and seems to have been carved quite hastily. It seems to lead north and to the east slightly, perhaps leading somewhere under the keep itself. It is obvious that, given time, the drow will use this tunnel to infiltrate the keep itself. ~ Flags 262156 Sector 0 Door 0 0 0 119480 30 30 ~ (null)~ Door 1 3 0 119489 30 30 You do not see anything in that direction. ~ gravel~ End #119480 Name The Thin Tunnel~ Descr This small tunnel is barely large enough to hold you and seems to have been carved quite hastily. It seems to lead north and to the east slightly, perhaps leading somewhere under the keep itself. It is obvious that, given time, the drow will use this tunnel to infiltrate the keep itself. ~ Flags 262156 Sector 0 Door 0 0 0 119481 30 30 ~ (null)~ Door 2 0 0 119479 30 30 ~ (null)~ End #119481 Name The Thin Tunnel - Continued~ Descr This small tunnel is barely large enough to hold you and seems to have been carved quite hastily. It seems to lead north and to the east slightly, perhaps leading somewhere under the keep itself. It is obvious that, given time, the drow will use this tunnel to infiltrate the keep itself. ~ Flags 262156 Sector 0 Door 0 0 0 119482 30 30 ~ (null)~ Door 2 0 0 119480 30 30 ~ (null)~ End #119482 Name The Tunnel Continued~ Descr This small tunnel is barely large enough to hold you and seems to have been carved quite hastily. It seems to lead north and to the east slightly, perhaps leading somewhere under the keep itself. It is obvious that, given time, the drow will use this tunnel to infiltrate the keep itself. ~ Flags 262156 Sector 0 Door 0 0 0 119487 30 30 ~ (null)~ Door 2 0 0 119481 30 30 ~ (null)~ End #119483 Name The Royal Hall~ Descr This hall is quite brief, serving only as a connector of the Heart and the Throne room, which appears to be to the east. The portraits of the ancient kings of the hall line the walls here. To the north, a large circular room with a table can be seen. Various soldiers filter in and out from it. ~ Flags 262148 Sector 47 Door 0 0 0 119485 30 30 ~ (null)~ Door 1 0 0 119484 30 30 ~ (null)~ Door 2 0 0 119465 30 30 ~ (null)~ End #119484 Name The Throne Room~ Descr The throne room extends well beyond sight and, to no surprise, is layered with gold and gems, all embedded in huge columns that reach to the ceiling. A thick white carpet leads north to a large dais where the throne itself can be seen. The throne is fit for a large giant and riddled with rubies and opals. The hall is quite busy and filled with various giants, all speaking to the king about the events shaping the war. Various diplomants filter in and out, grim looks on their face. The hall is well guarded and any hostile actions would be met with severe punishment. ~ Flags 8650758 Sector 0 Reset M 119420 1 100 Reset O 119442 0 1 Reset O 119439 0 100 Reset O 119436 0 1 Reset O 119435 0 1 Reset M 119421 1 100 Door 0 7 0 119486 -24 -24 ~ pillar~ Door 3 0 0 119483 30 30 ~ (null)~ End #119485 Name The Central Command of A'bon 'Dhor~ Descr This rooms is shaped more like a large octagon, rather than a circle. Its walls are lined with portraits of various famous giant commanders who led their nation to victory time and time again. In the center of the room rests a huge table, surrounded by large chairs filled with giants. They all seem quite busy and dont notice you. A large map is pinned to the northern wall and the heads of several drow have been hung as trophies on the eastern wall. The giants are plotting against the drow that have surrounded the keep. ~ Flags 8650758 Sector 0 Reset M 119423 1 100 Reset M 119422 1 100 Reset O 119445 0 14 Reset O 119444 0 17 Reset O 119443 0 26 Door 2 0 0 119483 30 30 ~ (null)~ End #119486 Name The Royal Treasury~ Descr This small rooms holds a significant portion of the king's treasure. Unfortunately, most of the treasure appears to be sentimental or, at least, not have significant value outside the walls of the keep. Shards of crystal and a few chests sit in the middle of the room, covered in gold and other metals of value. Various swords and other weapons hang neatly from the walls, their surfaces shiny and new. The only exit is back the way you came. ~ Flags 294916 Sector 0 Reset O 119451 -5 100 Door 2 7 0 119484 -24 -24 ~ pillar~ End #119487 Name The Sloping Tunnel~ Descr This small tunnel is barely large enough to hold you and seems to have been carved quite hastily. It seems to lead north and to the east slightly, perhaps leading somewhere under the keep itself. It is obvious that, given time, the drow will use this tunnel to infiltrate the keep itself. ~ Flags 262156 Sector 0 Door 1 0 0 119488 30 30 ~ (null)~ Door 2 0 0 119482 30 30 ~ (null)~ End #119488 Name The Tunnel's End~ Descr This small tunnel is barely large enough to hold you and seemd to have been carged quite hastily. It ends in a small ladder that leads up to a thick slab of stone. The stone seems quite secure. ~ Flags 262156 Sector 0 Door 3 0 0 119487 30 30 ~ (null)~ Door 4 3 0 119446 60 60 ~ stone slab~ End #119489 Name The Secret Cavern~ Descr With a shock, you find yourself in a large cavern that slopes deep into the ground. From what you can tell, the cavern is quite big and old, its blackened stone swallowing you up. The slick walls house several glowing mosses which barely provide you with enough light to determine that this is the entrance to some large catacomb. A huge boulder seems to block the only way down. ~ Flags 262148 Sector 0 ExtraDescr boulder~ The boulder looks unmoveable and quite solid. Nothing you can do will make it move or budge. It seems to be held in place magically. ~ Door 0 1 0 119402 -72 -72 ~ stone~ Door 3 3 0 119479 30 30 You do not see anything in that direction. ~ gravel~ End #119490 Name The Crawling Pit~ Descr An incredibly strong and putrid smell greets you with open arms as you climb down the latter, into this hole. The hole seems to be a cavern, to your surprise, with tunnels leading off in all directions. Unfortunately, any passage is blocked by several enormous monsters, most of which you cannot identify. Perhaps this was not the best idea after all. ~ Flags 262150 Sector 46 Reset M 119407 2 100 Reset O 119415 0 50 Reset O 119414 0 90 Reset M 119407 2 100 Reset O 119414 0 90 Reset O 119415 0 90 Door 4 0 0 119427 30 30 ~ door~ End #0 #$