/
mudd/docs/html/
mudd/world/
#AREADATA 
Name The Swamplands~
Repop The water around you seems to be alive once again.~
Builders Bruenr~
VNUMs 111201 111400
Flags 16
End

#MOBDATA
#111201
Name watchtower guardian guard~
Short Watchtower Guardian~
Long 
The Watchtower Guardian floats about lifelessly guarding the fallen tower.~
Descr
He looks to have been a former knight.  Dressed in a suit of silver
platemail he floats about making sure no harm falls upon the watchtower.  
~
Gen 1 65 1 -1 0 0 250 11 1 D
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111202
Name headhunter head hunter~
Short the headhunter~
Long 
The Headhunter stands here glancing suspiciously at your head.~
Descr
A huge human with thick, bulging muscles stands here admiring the
countless trophies that hang upon the bloodstained wall.  He whips around
sword in hand and casts a glare in your direction.  
~
Gen 1 110 1 -1 0 0 400 0 7 M
Act 0 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
End

#111203
Name muck dragon~
Short the Muck Dragon~
Long 
The Muck Dragon is here guarding it's nest.~
Descr
The dragon is disgusting.  It's skin is a mix of deep green and black and
has bubbles/warts all over it.  It's eyes are brown and bulge out of it's
head.  It's mouth is sporting a set of sharp looking teeth and it's claws
are the same.  She will do just about anything to protect her eggs by the
look in her eyes.  
~
Gen 1 90 2 -1 0 0 528 5 4 D
Act 67108866 0 0 536870912 0 0 0
Aff 0 0 1024 97
Fgt 0 10 0 0
Guard -46 0 0 0 0 0 0
End

#111204
Name green fish~
Short A green fish~
Long 
A bright green fish swims around without a care in the world.~
Descr
The fish has scaley bright green fish with little purple marks by the
fins.  It looks happy and swims about care free doing circles, flips, and
many other things.  
~
Gen 1 15 0 -1 0 0 0 14 12 f
Act 0 0 0 0 0 0 0
Aff 0 0 8192 0
Fgt 0 10 0 0
End

#111205
Name zep bargainer~
Short Zep the Bargainer~
Long 
Zep the bargainer is standing here looking over his goods.~
Descr
You see a happy looking man with a big smile on his face.  He wears a
pair of plaid, red pants with suspenders and a white shirt tucked into the
pants.  With a look of shock on his face he exclaims, "Oh my!  It's been so
long since i've seen anyone living!"  
~
Gen 1 130 1 -1 0 0 200 0 7 M
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Shop 0 5 9 0 0  105 25 0 23 0 0 0 0
End

#111206
Name dread arms~
Short A dread~
Long 
A pair of skeletal arms float about grasping at the air.~
Descr
A pair of floating arms make up the entire mob.  They float about
grasping at the air seemingly trying to find something.  Hopefully it's not
you.  
~
Gen 5 35 0 -1 0 0 0 0 7 M
Act 8 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Guard 47 0 0 0 0 0 0
End

#111207
Name hill giant~
Short A hill giant~
Long 
A large hill giant is here looking blood thirsty.~
Descr
This guy is quite big although most giants are.  He has a set of small
white eyes, huge muscles, a crooked grin, and a set of the yellowist teeth
you've ever seen.  
~
Gen 1 80 1 -1 0 0 250 4 5 G
Act 8 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111208
Name treg~
Short Treg the Innkeeper~
Long 
Treg the innkeeper floats here making sure no harm falls on his beautiful inn.~
Descr
Treg was so obsessed with his inn that he now haunts it in his afterlife
making sure that nobody ruins the foundation.  He looks pretty small and
harmless but you never know.  
~
Gen 1 80 0 -1 0 0 0 21 15 G
Act 2 0 0 0 0 0 0
Aff 0 0 4608 35
Fgt 0 10 0 0
End

#111209
Name ghost adventurer~
Short adventurer's ghost~
Long 
The ghost of a long dead adventurer is here looking bored.~
Descr
Clad in leather armor, a backpack, and a warhammer he looks to have done
a little adventuring in his day.  Now he haunts the room he died in because
he he has nothing better to do.  
~
Gen 3 40 0 -1 0 0 0 21 15 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111210
Name ghost noble~
Short the ghost of a wealthy noble~
Long 
The ghost of a wealthy noble floats around haunting the room.~
Descr
The ghost looks at you in disgust when he notices the muck on some of
your attire and turns it's back on you.  He sure is quite snobbish and rude.
~
Gen 1 30 1 -1 0 0 0 21 15 G
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111211
Name executioner ghaft troll~
Short Ghaft the Executioner~
Long 
A large blue troll drools on a bloody stump waiting for more victims.~
Descr
The troll is big, dumb, and doesn't look like he has much going on in his
life.  His skin is a dark blue and looks as if it's been melted onto his
bones.  He is too stupid to realize that there will be no more executions so
he stand here drooling away.  
~
Gen 1 160 1 -1 0 0 200 12 10 T
Act 2 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111212
Name mayor ghost~
Short Dread Swamp's Former Mayor~
Long 
The ghost of the former mayor floats around gambling against himself.~
Descr
You see a man who has many obvious problems.  For one he is addicted to
gambling , he wasn't very clean, and he didn't dress in anything but a pair
of shorts.  Wonder how this guy got to be mayor?  
~
Gen 1 60 1 -1 0 0 0 21 15 G
Act 0 0 0 0 0 0 0
Aff 0 0 1 0
Fgt 0 10 0 0
End

#111213
Name reth mage~
Short Reth~
Long 
Reth is relaxing in a floating chair staring out the window.~
Descr
Reth looks as if he's seen it all in his lifetime (and after lifetime). 
He wears a hard looking expression on his face and his eyes seem to know
what you are thinking.  He wears a long red robe with a darker red trim and
many magical runes cover the garment.  
~
Gen 1 130 1 -1 0 0 0 21 15 G
Act 258 0 0 0 0 0 0
Aff 0 0 4609 35
Fgt 0 10 0 0
End

#111214
Name thief azrack~
Short Azrack~
Long 
Azrack is sitting in the middle of the room looking dangerously calm.~
Descr
You see a man who looks in his mid twenties.  Short brown hair, dark
brown eyes, and fairly dark skin.  He is dressed entirely in black and has a
pair of soft looking boots.  His money pouch can be seen through the cloak
and it looks quite full.  
~
Gen 1 130 1 -1 0 0 0 0 7 M
Act 258 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
End

#111215
Name warrior exidor~
Short Exidor~
Long 
Exidor circles around the room bashing doors, and kicking tables.~
Descr
The man was huge.  His body was well toned in all areas and his muscles
were quite big.  Watching him practice has you awestruck.  He comes over,
stands before you, and asks if you wish to practice with him.  
~
Gen 1 110 1 -1 0 0 200 0 7 M
Act 258 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
End

#111216
Name servant crypt~
Short A crypt servant~
Long 
A Crypt Servant lifelessly roams the graveyard.~
Descr
A zombie looks better than these guys.  A skinny white skull, yellowish
green eyes, and the rest of the entire body is skeletal.  Some of it's teeth
are missing along with a few of it's fingers.  It's suprising that this
rotting corpse is still walking.  
~
Gen 11 110 0 -1 0 0 0 9 8 U
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
Guard 21 0 0 0 0 0 0
End

#111217
Name wraith shimmering~
Short A shimmering wraith~
Long 
A wraith is here shimmering brilliantly.~
Descr
The undead being shimmers as it walks about.  It is only visable as a
dark shadow and it's hands glow strangely.  You don't know if your weapon
will pass right through the shadow or not.  
~
Gen 11 45 0 -1 0 0 0 9 8 U
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111218
Name lich ancient~
Short The Ancient Lich~
Long 
An ancient looking lich licks his decayed lips and grins.~
Descr
The lich looks to be very old and it has a horrible smell as it's been
dead for hundreds of years.  It's flesh glows a faint green and it's eyes
are bright orange.  He grins like a starving boy finding a piece of food at
you.  
~
Gen 1 140 1 -1 0 0 0 9 8 U
Act 10 0 0 0 0 0 0
Aff 0 0 0 35
Fgt 0 10 0 0
Guard 8 0 0 0 0 0 0
End

#111219
Name small monster muck~
Short A small muck monster~
Long 
A small muck monster swims in the disgusting looking muck.~
Descr
The muck monster is quite small and doesn't look very old yet.  It's body
is made from the muck you see everywhere around you and is a dark greenish
brown color.  It would be hard to see it move since it can travel underneath
the muck.  
~
Gen 4 11 1 -1 0 0 0 11 1 D
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111220
Name normal monster muck~
Short A normal muck monster~
Long 
A normal sized muck monster flaps about on it's back.~
Descr
The muck monster is a normal sized monster and has been around for a
little while.  It's body is made from the muck you see everywhere around you
and is a dark greenish brown color.  It would be hard to see it move since
it can travel underneath the muck.  
~
Gen 3 25 1 -1 0 0 0 11 1 D
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111221
Name big monster muck~
Short A big muck monster~
Long 
A big muck monster splashes around keeping an eye on the younger.~
Descr
The muck monster is one of the older in the mini village of muck people. 
It's body is made from the muck you see everywhere around you and is a dark
greenish brown color.  It would be hard to see it move since it can travel
underneath the muck.  
~
Gen 3 30 1 -1 0 0 0 11 1 D
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111222
Name elder monster muck~
Short The Elder Muck Monster~
Long 
The elder muck monster lounges around the room gurgling with others.~
Descr
The elder muck monster is quite large at eight or so feet tall.  It flaps
around gurgling with others on what to do tomorrow.  They all treat it with
respect so you assume that it's the mini villages leader.  
~
Gen 1 60 1 -1 0 0 0 11 1 D
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111223
Name giant mouse~
Short a giant mouse~
Long 
A giant mouse is here feeding on leftover crumbs.~
Descr
You see a normal mouse only enlarged quite a bit.  Wonder what he could
be eating to grow to that size if eating is what caused the growth.  It's
pure white and has redish eyes.  
~
Gen 6 11 2 -1 0 0 0 7 3 r
Act 0 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111224
Name dread master~
Short The Master Dread~
Long 
The Master Dread is here clawing at the walls.~
Descr
You see a pair of arms connected to nothing.  They float about clawing at
the walls trying to better it's lair.  A dull blue ring is attached to one
of it's fingers.  
~
Gen 1 115 2 -1 0 0 0 9 8 U
Act 10 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#111225
Name yellow fish~
Short A yellow fish~
Long 
A bright yellow fish swims around without a care in the world.~
Descr
The fish has scaley bright yellow skin with little orange marks by the
fins.  It looks happy and swims about care free doing circles, flips, and
many other things.  
~
Gen 1 11 1 -1 0 0 0 14 12 f
Act 0 0 0 0 0 0 0
Aff 0 0 8192 0
Fgt 0 10 0 0
End

#111226
Name giant serpent~
Short A giant water serpent~
Long 
A giant water serpent swims around looking hungry.~
Descr
The serpent is covered with a thin set of dark red scales.  It's eyes are
sunk deep within it's head and it's mouth is full of sharp looking teeth. 
He looks hungry but doesn't advance upon you.  He looks very protective of
the water and his surroundings.  
~
Gen 1 107 1 -1 0 0 404 4 5 G
Act 0 0 0 0 0 0 0
Aff 0 0 0 33
Fgt 0 10 0 0
Spec 0 0 0 0 0 36 0 0 0 0 0 0
End

#111227
Name swamp plant~
Short a swamp plant~
Long 
A strange swamp plant appears to be moving here!~
Descr
This horrible plant gives off a bad odor, and your eyes water when you
get too close to it.  
~
Attackmsg scratch~
Gen 5 25 0 -1 0 0 0 17 3 P
Act 8 0 0 0 0 0 0
Aff 0 0 0 0
Fgt 0 10 0 0
End

#0

#OBJDATA
#111201
Name sign~
Short Entry Sign~
Long
A large sign draws your attention here. Perhaps you should read it.~
Type 15
Wear  0
Weight 0
Cost 0
End

#111202
Name sword jagged~
Short a jagged sword~
Long
A sharp, jagged sword lies here longing to taste flesh and bone.~
Type 2
Extra 2359296
Wear  8193
Values 0 3 0 1 0 0 0 3 5 0
Weight 76
Cost 4000
Affect 18 1 1 0 0 0 0 0
End

#111203
Name rusty old key~
Short an old rusty key~
Long
An old rusty key lies here rotting away.~
Type 16
Maxinroom 2
Wear  8193
Weight 1
Cost 0
End

#111204
Name stump tree~
Short A Tree Stump~
Long
A huge, hollow tree stump has it's roots here.~
Type 5
Wear  8192
Values 50 0 0 0 0 0 0 0 0 0
Weight 0
Cost 0
End

#111205
Name egg~
Short Muck Dragon's Egg~
Long
A medium sized egg with many dirt spots is here.~
Type 4
Maxinroom 4
Wear  8193
Values 7 0 0 0 0 0 0 0 0 0
Weight 0
Cost 8
End

#111206
Name hole water waterhole~
Short the huge waterhole~
Long
The huge waterhole looks clean enough to drink from.~
Type 22
Wear  0
Values 55 -1 -1 -1 0 0 0 0 0 0
Weight 0
Cost 0
End

#111207
Name sign~
Short Supply Shop Sign~
Long
A heavy sign is stuck in the muck here.~
Type 15
Wear  0
Weight 0
Cost 0
End

#111208
Name whip bright green~
Short a bright green whip~
Long
A long, bright green whip lies here unused.~
Type 2
Extra 34603009
Maxinroom 2
Wear  8193
Values 0 4 0 4 0 0 0 4 4 0
Weight 93
Cost 995
End

#111209
Name huge stone club~
Short a stone club~
Long
A huge club made of stone rests upon the ground waiting to be used.~
Type 2
Extra 524288
Wear  8193
Values 0 6 0 7 0 0 0 3 4 0
Weight 138
Cost 900
Affect 18 -2 1 0 0 0 0 0
Affect 19 2 1 0 0 0 0 0
Affect 17 -5 1 0 0 0 0 0
End

#111210
Name pen golden~
Short Treg's Golden Pen~
Long
A beautiful golden pen with the word Treg engraved on it rests here.~
Type 2
Extra 131072
Wear  8193
Values 0 4 0 2 0 0 0 4 3 0
Weight 74
Cost 3500
Affect 19 -1 1 0 0 0 0 0
Affect 18 1 1 0 0 0 0 0
End

#111211
Name sign~
Short Graveyard Sign~
Long
A small sign hangs upon the graveyard's gate.~
Type 15
Wear  0
Weight 0
Cost 0
End

#111212
Name axe gleaming sharp~
Short a sharp, gleaming axe~
Long
A sharp, gleaming axe is covered with muck.~
Type 2
Extra 33816577
Wear  8193
Values 0 0 0 14 0 0 0 5 4 0
Weight 133
Cost 525
Affect 18 2 1 0 0 0 0 0
Affect 1 1 1 0 0 0 0 0
Affect 7 -1 1 0 0 0 0 0
Affect 8 -1 1 0 0 0 0 0
End

#111214
Name wand green~
Short A dark green wand~
Long
A dark green wand lies here humming with power.~
Type 18
Extra 67
Wear  8193
Values 18 3 3 95 0 0 0 0 0 0
Weight 1
Cost 750
End

#111215
Name ring blue dull~
Short a dull blue ring~
Long
A dull blue ring lies here feeling left out.~
Type 1
Extra 33556498
Wear  4097
Values 0 0 0 0 0 0 100 100 0 0
Weight 3
Cost 5493
Affect 17 1 1 0 0 0 0 0
Affect 19 1 1 0 0 0 0 0
Affect 18 1 1 0 0 0 0 0
End

#0



#ROOMDATA
#111201
Name Entrance to the Swamplands~
Descr
You stand on the outer brink of a seemingly endless swampland.  A thick
fog covers the land making it impossible to see more than five feet in any
direction at all.  Murky brown water fills into your footprints leaving a
disgusting smell.  You get the feeling that whatever lies within would be
quite formidable to survive such a harsh environment.  
~
Flags 262160
Sector 5
Reset O 111201 -5 100
Door 0 0 0 111202 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 129167 30 30
~
(null)~
Door 3 0 0 111229 30 30
~
door~
End

#111202
Name Beginning of Eastern Alley~
Descr
Looking around you notice that this used to be a small village.  The
broken remains of a small alley can be seen through the muck directly below
you.  The alley continues east or you can go south to the entrance.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111203 30 30
~
door~
Door 2 0 0 111201 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111203
Name Fallen Watchtower~
Descr
A HUGE tree lies embedded in the muck.  Looking into the hole you notice
it has ladder rungs fastened onto the tree.  From the looks of it this was
the city's watchtower.  The alley continues east and a path leads north.  
~
Flags 262144
Sector 5
ExtraDescr rungs~
The rungs are rusted and don't look as stable as they might have been.  

~
ExtraDescr tree~
The tree is very, very large.  It grew well above the other trees making

it an ideal watchtower.  

~
Reset M 111201 1 100
Reset O 111202 0 15
Door 0 0 0 111218 30 30
~
door~
Door 1 0 0 111204 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111202 30 30
~
door~
End

#111204
Name Before the Cottage~
Descr
To the north you see a small shack that has withstood the trials placed
upon it.  A door hangs from the doorway on one hinge making an eerie
creaking noise at the slightest breeze.  The alley continues east.  
~
Flags 262144
Sector 5
ExtraDescr cottage~
The cottage is falling apart.  The door hangs on one hinge creaking

whenever a slight breeze blows.  It's a plain wooden color and a single

window is placed next to the front door.  

~
ExtraDescr door~
It looks as if it would fall to the ground with a clatter at the

slightest touch.  

~
Reset M 111227 1 100
Door 0 0 0 111217 30 30
~
door~
Door 1 0 0 111205 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111203 30 30
~
door~
End

#111205
Name Eastern Alley~
Descr
The alley gets even smaller here.  A forest of charred and rotten trees
can be seen both to the north and south.  Glowing green eyes stare at you
from behind many of the stumps.  Several stand upon sight and close in.  It
might be a good idea to run right about now unless you like being lunch.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111206 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111204 30 30
~
door~
End

#111206
Name Eastern Alley~
Descr
The muck is getting so thick that you can't see the alley anymore.  You
are beginning to wish that all this awful muck would just leave.  The alley
continues east or west.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111207 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111205 30 30
~
door~
End

#111207
Name Before the Rusted Gate~
Descr
A huge rusted gate blocks passage to the north.  The path seems unusually
wide for a driveway and you wonder to yourself what it was used for.  Recent
footprints can be seen in the thick muck.  
~
Flags 262144
Sector 5
ExtraDescr gate~
The once magnificent gate is rusted and warped leaving it's appearance

quite ugly.  

~
ExtraDescr rusted~
The once magnificent gate is rusted and warped leaving it's appearance

quite ugly.  

~
Door 0 19 0 111210 30 30
The gate looks as if it's about to fall apart in a rusted heap.
~
Rusted Gate~
Door 1 0 0 111208 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111206 30 30
~
door~
End

#111208
Name Near the End of Eastern Alley~
Descr
The muck in now knee deep making walking very difficult.  Sloshing along
you tell yourself that you would rather be at home freezing to death while
singing Little Bunny FuFu.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111209 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111207 30 30
~
door~
End

#111209
Name Dead End~
Descr
The alley comes do a dead stop.  You are surrounded on three sides by
impassible trees.  You are slowly sinking the muck is so deep here.  It
might be a good idea to leave.  
~
Flags 262144
Reset O 111204 -5 100
Reset O 111203 -3 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111208 30 30
~
door~
End

#111210
Name Path to the House~
Descr
Dense trees line the entire path making the travel extremely dark.  The
darkness is overwhelming and makes you feel small and insecure.  The gate
lies to the south giveing you a chance to turn back.  
~
Flags 262144
Sector 5
ExtraDescr gate~
The once magnificent gate is rusted and warped leaving it's appearance

quite ugly.  

~
ExtraDescr rusted~
The once magnificent gate is rusted and warped leaving it's appearance

quite ugly.  

~
Door 0 0 0 111211 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 19 0 111207 30 30
~
Rusted Gate~
Door 3 0 0 0 0 0
~
~
End

#111211
Name Path to the House~
Descr
The gate is no longer visable behind you.  The darkness is overwhelming
and makes you feel small and insecure.  You hope you have a good sense of
direction.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111212 30 30
~
door~
Door 2 0 0 111210 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111212
Name Before the Ugly House~
Descr
You stand before a moderately sized house.  You catch a glimpse of a
bright orange patch on the house from the upper righthand candle lit room. 
There are a set of steep stairs leading up to the house in front of you.  
~
Flags 262144
Sector 5
ExtraDescr door~
The door is made of solid oak and has a small hole to peep on visitors.  

~
ExtraDescr stairs~
The stairs are old and starting to crumble to dust.  

~
Door 0 3 0 111213 30 30
~
Front Door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111211 30 30
~
door~
End

#111213
Name Living Room of the Ugly House~
Descr
Man is this room ugly.  You shudder as you look around.  Lime green
carpeting, bright purple lizard skin furniture, pink leather blinds, rusty
brown painted walls, and pictures of dead sunflowers on the walls
EVERYWHERE.  A rock could decorate this place better.  You are in the only
room downstairs.  
~
Flags 262148
Sector 0
ExtraDescr door~
The door is made of solid oak and has a small hole to peep on visitors.  

~
ExtraDescr blinds~
The pink blinds are very old and a few holes decorateing them.  

~
ExtraDescr walls~
The walls have a few cracks that show even through the thick brown paint.  

~
ExtraDescr wall~
The walls have a few cracks that show even through the thick brown paint.  

~
ExtraDescr furniture~
A few chairs and a table or two are made of a bright purplish colored

lizard skin giving it a rough appearance.  

~
ExtraDescr carpet~
The carpet is in good shape still.  No stains or anything can be found. 

Other than the lime green color it's ok.  

~
ExtraDescr pictures~
A big, dead, sunflower with a purple background makes up the picture.  

~
ExtraDescr stairs~
The stairs are very steep and covered with the all to familiar lime green

carpeting.  

~
ExtraDescr picture~
A big, dead, sunflower with a purple background makes up the picture.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 3 0 111212 30 30
~
door~
Door 3 0 0 0 0 0
~
~
Door 4 0 0 111214 30 30
~
door~
End

#111214
Name Upstairs in the Ugly House~
Descr
After reaching the top of a big staircase you close your eyes to avoid
the sight below.  You begin to wonder if you're more afraid of looking at
the living room or meeting whatever is in the far room.  
~
Flags 262148
Sector 0
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111215 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
Door 5 0 0 111213 30 30
~
door~
End

#111215
Name Upstairs in the Ugly House~
Descr
You stand before a closed oak door (fortunately they forgot to decorate
the upstairs).  Every few seconds you hear a mumble or two come from within
the room to the south.  Suddenly you hear an ear splitting *CRASH* as
something was thrown against a wall.  Whatever is in there sounds like it is
in a bad mood.  
~
Flags 262148
Sector 0
ExtraDescr door~
The bedroom door is made of solid oak and tarnished a light greenish

color.  It looks quite sturdy.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 3 0 111216 30 30
~
Bedroom Door~
Door 3 0 0 111214 30 30
~
door~
End

#111216
Name Master Bedroom~
Descr
The room is filled with dragon heads and such stuffed and hung on the
wall.  Many swords, clubs, and other bloody weapons hang next to each of the
heads.  A big human with rippling muscles fixes his stern gaze upon you.  He
asks in a threatening voice "Did I say you could enter my house?  And my
bedroom at that!"  .  He stands up and faces you looking unimpressed at your
appearance.  You hope you are not the next head to decorate his wall.  
~
Flags 262148
Sector 0
ExtraDescr door~
The bedroom door is made of solid oak and tarnished a light greenish

color.  It looks quite sturdy.  

~
Reset M 111202 1 100
Reset O 943 0 1
Door 0 3 0 111215 30 30
~
Bedroom Door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111217
Name Inside the Cottage~
Descr
You stand in a cottage with rotten floor boards.  After pulling your foot
free of the new hole you just added you see a human sized hole in the far
wall.  A big nest like structure sits in the middle of the room.  
~
Flags 262148
Sector 0
ExtraDescr door~
It looks as if it would fall to the ground with a clatter at the

slightest touch.  

~
ExtraDescr nest~
The giant nest covers most of the cottage.  The nest is made up of dried

and withered grass, a few sticks, and some muck.  

~
ExtraDescr hole~
The hole in the wall looks human sized.  What could have thrown a human

through a cottage wall?  

~
Reset M 111203 1 100
Reset O 944 -5 100
Reset O 111205 -3 100
Reset O 111205 -3 100
Reset O 111205 -3 100
Reset O 111205 -3 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111204 30 30
~
door~
Door 3 0 0 111218 30 30
~
door~
End

#111218
Name Beside the Cottage~
Descr
A hole in the side of the cottage catches your attention.  It's human
shaped you realize.  You hear an in/out breathing pattern and by the sound
of it whatever is making the noise seems quite large.  
~
Flags 262144
Sector 7
ExtraDescr hole~
The hole in the wall looks human sized.  What could have thrown a human

through a cottage wall?  

~
Door 0 0 0 111219 30 30
~
door~
Door 1 0 0 111217 30 30
~
door~
Door 2 0 0 111203 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111219
Name Well Used Path~
Descr
The path looks to have been used many, many times in the past.  A thick
rut at least two feet deep makes up the entire path.  What could like ahead
that was used that much?  Besides the recent footprints in the muck nothing
else is of interest.  
~
Flags 262144
Sector 5
Reset M 111227 1 100
Door 0 0 0 111222 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111218 30 30
~
door~
Door 3 0 0 111220 30 30
~
door~
End

#111220
Name Path Inside the Trees~
Descr
A very narrow path almost hidden from sight provides travel to the north.
To the south and west huge, dense trees block your passage.  A strange noise
can be heard from somewhere although you can't seem to pinpoint the noise
due to the echo off the trees.  
~
Flags 262144
Sector 27
Door 0 0 0 111221 30 30
~
door~
Door 1 0 0 111219 30 30
~
door~
Door 2 2 0 111309 30 30
~
hidden~
Door 3 0 0 0 0 0
~
~
End

#111221
Name In Front of the Log Shack~
Descr
This has got to be one of THE smallest dwellings you have ever laid eyes
upon.  The shack is made entirely of logs and decayed sod held together by
dried mud.  The logs have begun to fall apart in many places making the
shack look even worse than it already does.  
~
Flags 262144
Sector 27
ExtraDescr shack~
The shack is extremely small and looks like it wasn't taken care of as

good as it could have been.  Logs, sod, and mud make up the shack.  Maybe it

was a temporary stay when the owner was in town.  

~
Door 0 3 0 111224 30 30
~
Log Shack Door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111220 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111222
Name Well Used Path~
Descr
The path looks to have been used many, many times in the past.  A thick
rut at least two feet deep makes up the entire path.  What could lie ahead
that was used that much?  Besides the recent footprints in the muck nothing
else is of interest.  
~
Flags 262144
Sector 5
Door 0 0 0 111223 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111219 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111223
Name Well Used Path~
Descr
The path looks to have been used many, many times in the past.  A thick
rut at least two feet deep makes up the entire path.  What could lie ahead
that was used that much?  Besides the recent footprints in the muck nothing
else is of interest.  
~
Flags 262144
Sector 5
Reset M 111227 1 100
Door 0 0 0 111225 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111222 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111224
Name Log Shack Door~
Descr
The inside is very simplistic.  A hole in the floor with blackened rocks
surrounding the outer edge lies in the center of the room filled with ash. 
A single metal pot hangs on the northern wall with an uncomfortable looking
sleeping mat curled up underneath.  
~
Flags 262148
Sector 0
ExtraDescr hole~
The hole served as a place to start a fire and cook meals.  Ashes lie

thick inside the hole and blackened rocks surround the outer edge so that no

fire spread.  

~
ExtraDescr pot~
The metal pot was used to cook meals above the fire pit.  

~
ExtraDescr mat~
The sleeping mat looks very uncomfortable in your opinion.  It's covered

with dust, dirt, and who knows what else.  

~
Reset M 111206 5 100
Reset M 111206 5 100
Reset M 111206 5 100
Reset M 111206 5 100
Reset M 111206 5 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 3 0 111221 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111225
Name Turn in the Well Used Path~
Descr
Heavy trees can be seen in front of you blocking passage to the north and
west.  The path veers to the east and the footprints are still visable in
the oozing slime.  
~
Flags 262144
Sector 5
Reset M 111227 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111226 30 30
~
door~
Door 2 0 0 111223 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111226
Name Well Used Path~
Descr
This path seems endless.  You hope that whatever is at the end of the
path is quite worth this walk.  Glancing around you see the same-old,
same-old path you've been walking and nothing out of the oridnary catches
your attantion.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111227 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111225 30 30
~
door~
End

#111227
Name Turn in the Well Used Path~
Descr
A wagon lies tipped over in the soggy muck.  The skeletal hand of an
unfortunate adventurer hangs out the side of the wagon seemingly reaching
for something.  The path continues to the south.  
~
Flags 262144
Sector 5
ExtraDescr wagon~
The wagon is tipped over and half buried in the soggy muck.  A hand hangs

out the back quite skeletal like.  

~
Reset M 111227 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111228 30 30
~
door~
Door 3 0 0 111226 30 30
~
door~
End

#111228
Name Huge Waterhole~
Descr
This must have been the towns source of water.  The hole is huge and no
muck or debries pollute the calm water.  A slight tremor breaks the calm
water every five to ten seconds causeing a rippling affect throught the
waterhole.  
~
Flags 262144
Sector 10
ExtraDescr hole~
The waterhole is clean as can be providing clear water for your drinking

pleasure.  

~
Reset O 111206 -5 100
Door 0 0 0 111227 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
Door 5 0 0 111312 30 30
~
door~
End

#111229
Name Worn Path~
Descr
The path seems to have been traveld some in it's former days.  Wagon ruts
make you stumble every now and then because you can't see them through the
thick ooze.  Paths lead all directions save south.  
~
Flags 262144
Sector 5
Door 0 0 0 111230 30 30
~
door~
Door 1 0 0 111201 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111232 30 30
~
door~
End

#111230
Name Before The Ruined Supply Shop~
Descr
You stand at the enterance to what looks to be a supply shop in it's
prime.  A few sacks with large holes are on the steps.  A mouse scurries out
of your way from inside a sack as you approach the stairs.  A sign is stuck
in the muck on the right.  
~
Flags 262144
Sector 5
ExtraDescr stairs~
The stairs are made

~
ExtraDescr door~
The door hangs wide open.  It's made of solid iron and has a thick

paddalock clampled to a chain hanging from the doorknob.  

~
Reset O 111207 -5 100
Door 0 0 0 111231 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111229 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111231
Name Supply Shop Remains~
Descr
The walls are starting to fall apart and the roof is caving in.  Shelves
can be seen along the walls and in rows facing Zep's counter in the front of
the room.  Business at one time thrived here.  You can tell just from the
amount of supply shelves there are.  The room has a window twords the back
of the shop to allow light at the rear end of the store.  A musky scent
lingers in the air filling your nostrils with disgust.  
~
Flags 262148
Sector 0
ExtraDescr walls~
The wall's paint is crumbleing off leaving paint chips along the outer

edge of the whole store.  

~
ExtraDescr wall~
The wall's paint is crumbleing off leaving paint chips along the outer

edge of the whole store.  

~
ExtraDescr roof~
The roof is giving way to time and a few holes can be seen when you look up.

~
ExtraDescr counter~
The counter is made so that Zep had plenty of room to do what he wanted

to do behind the counter and not be cramped up.  A few scuffs and scratches

are engraved in the smooth blue tinted marble.  

~
ExtraDescr window~
The window is at the very back of the shop and light no longer streams

through it due to the thick fog blotting out the sunlight.  

~
ExtraDescr shelves~
The shelves are placed so that each can be seen from the front desk.  Cut

down on the thieves profits most likely.  

~
ExtraDescr door~
The door hangs wide open.  It's made of solid iron and has a thick

paddalock clamped to a chain hanging from the doorknob.  

~
Reset M 111205 1 100
Reset O 111208 21 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111230 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111232
Name Beginning of Main Street~
Descr
This must have been the main street of the small village.  The road is
paved with dark, gray stones and is about fifteen to twenty feet wide. 
Lanterns hanging from posts still burn along both sides of the road.  
~
Flags 262144
Sector 5
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

~
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
Door 0 0 0 111233 30 30
~
door~
Door 1 0 0 111229 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111233
Name Main Street~
Descr
The stones are suffering from deterioration due to heavy travel along
this street.  For such a small town there was quite a bit of activity.  Must
have been a resting point for tired and weary travelers.  A small dirty
alley leads westwards and the street continues north.  
~
Flags 262144
Sector 5
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

~
Door 0 0 0 111239 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111232 30 30
~
door~
Door 3 0 0 111234 30 30
~
door~
End

#111234
Name Begining of the Unfinished Alley~
Descr
The alley is very small at about four feet wide.  Dirt piles make walking
difficult most of the time weaving in and out between them.  The alley must
not have been finished.  
~
Flags 262144
Sector 5
ExtraDescr dirt~
The dirt piles are quite numerous forceing you to weave around them.

~
ExtraDescr pile~
The dirt piles are quite numerous forceing you to weave around them.  

~
ExtraDescr piles~
The dirt piles are quite numerous forceing you to weave around them.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111233 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111235 30 30
~
door~
End

#111235
Name Unfinished Alley~
Descr
The alley is very small at about four feet wide.  Dirt piles make walking
difficult most of the time weaving in and out between them.  The alley must
not have been finished.  
~
Flags 262144
Sector 5
ExtraDescr dirt~
The dirt piles are quite numerous forceing you to weave around them.  

~
ExtraDescr pile~
The dirt piles are quite numerous forceing you to weave around them.  

~
ExtraDescr piles~
The dirt piles are quite numerous forceing you to weave around them.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111234 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111236 30 30
~
door~
End

#111236
Name Unfinished Alley~
Descr
The alley is very small at about four feet wide.  Dirt piles make walking
difficult most of the time weaving in and out between them.  The alley must
not have been finished.  The alley has a slight incline here.  
~
Flags 262144
Sector 5
ExtraDescr dirt~
The dirt piles are quite numerous forceing you to weave around them.  

~
ExtraDescr pile~
The dirt piles are quite numerous forceing you to weave around them.  

~
ExtraDescr piles~
The dirt piles are quite numerous forceing you to weave around them.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111235 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
Door 4 0 0 111237 30 30
~
door~
End

#111237
Name Middle of the Hill~
Descr
There is no alley here.  The building crew must not have made it this
far.  The hill is hard to climb due to poor footing and the steepness.  You
wonder how much further the top is because your legs are begining to ache.  
~
Flags 262144
Sector 30
Door 4 0 0 111238 30 30
~
door~
Door 5 0 0 111236 30 30
~
door~
End

#111238
Name Hill Giants Abode~
Descr
The top of the hill finally.  There is no fog here due to the height of
the hill.  A large tent made of a bear's skin is flapping merrily in the
wind.  A campfire hole lies burning in front of the tent.  A loud snoring
can be heard from within.  Peering carefully in you see a large giant
sleeping.  
~
Flags 262144
Sector 30
ExtraDescr tent~
The tent is rather large and made completely out of bear skin.  A small

logo shows that it came from Zep's shop.  

~
ExtraDescr hole~
The campfire is still burning sending waves of warmth all around.  

~
Reset M 111207 1 100
Reset O 111209 0 75
Door 5 0 0 111237 30 30
~
door~
End

#111239
Name Main Street~
Descr
The stones are suffering from deterioration due to heavy travel along
this street.  For such a small town there was quite a bit of activity.  Must
have been a resting point for tired and weary travelers.  
~
Flags 262144
Sector 5
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

~
Door 0 0 0 111240 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111233 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111240
Name Main Street~
Descr
The stones are suffering from deterioration due to heavy travel along
this street.  For such a small town there was quite a bit of activity.  Must
have been a resting point for tired and weary travelers.  
~
Flags 262144
Sector 5
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

~
Door 0 0 0 111241 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111239 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111241
Name Main Street~
Descr
The stones are suffering from deterioration due to heavy travel along
this street.  For such a small town there was quite a bit of activity.  Must
have been a resting point for tired and weary travelers.  To the west you
can see a large sign indicating a former inn.  
~
Flags 262144
Sector 5
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

~
Door 0 0 0 111252 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111240 30 30
~
door~
Door 3 0 0 111242 30 30
~
door~
End

#111242
Name In Front of Treg's Inn~
Descr
Treg's Inn was rumored to be one of the finest of it's time.  Even now
the muck covered inn looks halfway appealing.  Huge white pillars run from
the ground up to the roof above the second floor.  A set of intricately
designed steel doors block entry into the inn at the top of the stairs.  
~
Flags 262144
Sector 5
ExtraDescr doors~
The doors are designed superbly.  Thick steel, many complicated designs,

and very, very sturdy looking.  

~
ExtraDescr door~
The doors are designed superbly.  Thick steel, many complicated designs,

and very, very sturdy looking.  

~
ExtraDescr inn~
The inn still looks inviting even with the muck that covers a lot of the

lower level.  Huge white pillars run from the ground to the roof above the

second floor.  A huge window can be seen on each side of the doors.  The

steps up to the inn are even decorated with designs.  

~
ExtraDescr pillars~
The pillars run from the ground all the way up to the roof.  They are

cylinder and they twist like a spiral to the top.  

~
ExtraDescr pillar~
The pillars run from the ground all the way up to the roof.  They are

cylinder and they twist like a spiral to the top.  

~
ExtraDescr stairs~
The stairs have small pictures of many odd beasts carved upon each step. 

This place spared no expense in it's decorations obviously.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111241 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 3 0 111243 30 30
~
Inn Door~
End

#111243
Name Inn's Reception~
Descr
The room is stunning.  Plush red carpeting with gold trim covers the
entire lower level.  The walls are a deep shade of white and have many
masterful paintings hanging upon them.  A huge chandelier of brilliant
crystal hangs above the receptionist's desk.  This definitely was an upper
class place.  
~
Flags 262148
Sector 0
ExtraDescr door~
The doors are designed superbly.  Thick steel, many complicated designs,

and very, very sturdy looking.  

~
ExtraDescr doors~
The doors are designed superbly.  Thick steel, many complicated designs,

and very, very sturdy looking.  

~
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A thin gold trim lines the edges of the

carpet.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr chandelier~
The chandelier is made from a shimmering crystaline substance.  Many

candles are resting unlit in the holders and a pure gold chain attaches it

to the ceiling.  

~
ExtraDescr desk~
The desk is made from black marble and has a few notes scattered around

the top.  A circular dish holds a few dripping feather quill's.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.

~
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
Reset M 111208 1 100
Reset O 111210 0 25
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111242 30 30
~
Inn Door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111250 30 30
~
door~
End

#111244
Name First Room~
Descr
The room has a medium sized bed with red silk sheets to match the carpet.
An open window to the east fills the room with a breeze and the odor of the
familiar muck outside.  A few pieces of furniture are placed around the
room.  The room is nice but not nearly as big or elegant as the suite.  
~
Flags 262148
Sector 0
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr furniture~
The furniture is made of solid oak wood with a hard leather covering.  

~
ExtraDescr door~
The door is made from a sturdy looking unknown wood type.  A big number 1

stands out seperating this room from the others.  

~
ExtraDescr first~
The door is made from a sturdy looking unknown wood type.  A big number 1

stands out seperating this room from the others.  

~
ExtraDescr one~
The door is made from a sturdy looking unknown wood type.  A big number 1

stands out seperating this room from the others.  

~
ExtraDescr bed~
The bed is a medium size with red satin sheets that match the carpet

perfectly.  It looks pretty comfortable.  

~
ExtraDescr window~
The window is all the way open providing the upstairs with air and the

smell of muck.  

~
Reset M 111209 1 100
Reset O 205 0 100
Reset O 219 0 100
Reset O 202 0 100
Reset O 100824 0 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 2 0 111251 30 30
~
First Door~
End

#111245
Name Second Room~
Descr
The room has a medium sized bed with red silk sheets to match the carpet.
A few pieces of furniture are placed around the room.  The room is nice but
not nearly as nice or elegant as the suite.  
~
Flags 262148
Sector 0
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr furniture~
The furniture is made of solid oak wood with a hard leather covering.  

~
ExtraDescr door~
The door is made from a sturdy looking unknown wood type.  A big number 2

stands out seperating this room from the others.  

~
ExtraDescr second~
The door is made from a sturdy looking unknown wood type.  A big number 2

stands out seperating this room from the others.  

~
ExtraDescr two~
The door is made from a sturdy looking unknown wood type.  A big number 2

stands out seperating this room from the others.  

~
ExtraDescr bed~
The bed is a medium size with red satin sheets that match the carpet

perfectly.  It looks pretty comfortable.  

~
Reset M 111209 1 100
Reset O 205 0 100
Reset O 219 0 100
Reset O 202 0 100
Reset O 100824 0 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 3 0 111246 30 30
~
Second Door~
End

#111246
Name End of the Hallway~
Descr
You are on the second floor of the inn.  To the east and west there are
doors leading into rooms.  The hallway stops going north here and continues
back to the south.  
~
Flags 262148
Sector 0
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr door~
Which door? Second or third?

~
ExtraDescr second~
The door is made from a sturdy looking unknown wood type.  A big number 2

stands out seperating this room from the others.  

~
ExtraDescr two~
The door is made from a sturdy looking unknown wood type.  A big number 2

stands out seperating this room from the others.  

~
ExtraDescr third~
The door is made from a sturdy looking unknown wood type.  A big number 3

stands out seperating this room from the others.  

~
ExtraDescr three~
The door is made from a sturdy looking unknown wood type.  A big number 3

stands out seperating this room from the others.  

~
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111245 30 30
~
Second Door~
Door 2 0 0 111251 30 30
~
door~
Door 3 3 0 111247 30 30
~
Third Door~
End

#111247
Name Third Room~
Descr
The room has a medium sized bed with red silk sheets to match the carpet.
A few pieces of furniture are placed around the room.  The room is nice but
not nearly as nice or elegant as the suite.  
~
Flags 262148
Sector 0
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr furniture~
The furniture is made of solid oak wood with a hard leather covering.  

~
ExtraDescr door~
The door is made from a sturdy looking unknown wood type.  A big number 3

stands out seperating this room from the others.  

~
ExtraDescr third~
The door is made from a sturdy looking unknown wood type.  A big number 3

stands out seperating this room from the others.  

~
ExtraDescr three~
The door is made from a sturdy looking unknown wood type.  A big number 3

stands out seperating this room from the others.  

~
ExtraDescr bed~
The bed is a medium size with red satin sheets that match the carpet

perfectly.  It looks pretty comfortable.  

~
Reset M 111223 2 100
Reset M 111223 2 100
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111246 30 30
~
Third Door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111248
Name Fourth Room~
Descr
The room has a medium sized bed with red silk sheets to match the carpet.
A few pieces of furniture are placed around the room.  The room is nice but
not nearly as nice or elegant as the suite.  
~
Flags 262148
Sector 0
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr walls~
~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr furniture~
The furniture is made of solid oak wood with a hard leather covering.  

~
ExtraDescr door~
The door is made from a sturdy looking unknown wood type.  A big number 4

stands out seperating this room from the others.  

~
ExtraDescr fourth~
The door is made from a sturdy looking unknown wood type.  A big number 4

stands out seperating this room from the others.  

~
ExtraDescr four~
The door is made from a sturdy looking unknown wood type.  A big number 4

stands out seperating this room from the others.  

~
ExtraDescr bed~
The bed is a medium size with red satin sheets that match the carpet

perfectly.  It looks pretty comfortable.  

~
Reset M 111209 1 100
Reset O 205 0 100
Reset O 219 0 100
Reset O 202 0 100
Reset O 100824 0 100
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111251 30 30
~
Fourth Door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111249
Name Deluxe Suite~
Descr
This room has elegant furniture placed around the room and a huge fluffy
king sized bed below the stained glass windows on the western end of the
room.  A pool type structure still bubbles on the southern end of the room. 
This must have been a room for wealthy nobles, rich aristocrats, or well
respected figures.  
~
Flags 262148
Sector 0
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr bed~
The bed is covered with red satin sheets that match the carpet perfectly.

The bed is absoultley huge and looks extremely comfortable.  

~
ExtraDescr window~
The stained glass windows have a picture of a noble knight defending

innocent villagers from a huge dragon.  All in all it looks very nice.  

~
ExtraDescr windows~
The stained glass windows have a picture of a noble knight defending

innocent villagers from a huge dragon.  All in all it looks very nice.  

~
ExtraDescr pool~
A stone bath has water bubbling in it still.  The water is mildly warm to

the touch and must come from an underground spring.  Looks relaxing.  

~
ExtraDescr furniture~
The furniture in this room is made from solid oak.  It's covered with

soft leather and silky animal fur providing maximum comfort.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
Reset M 111210 1 100
Reset O 100824 0 100
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111250 30 30
~
Suite Door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111250
Name Before the Stairs~
Descr
This room is no less stunning than the reception.  The same carpeting and
design looks to have been adopted throughout the whole inn.  A big arched
door lies to the west and a set of stairs go upward.  
~
Flags 262148
Sector 0
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A thin gold trim lines the edges of the

carpet.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111243 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 3 0 111249 30 30
~
Suite Door~
Door 4 0 0 111251 30 30
~
door~
End

#111251
Name Upstairs Hallway~
Descr
You are on the second floor of the inn.  To the east and west there are
doors leading into rooms.  The hall continues to the north or you can go
back down the stairs behind you.  
~
Flags 262148
Sector 0
ExtraDescr carpet~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr floor~
The carpet is a royal shade of red and is quite fluffy making your

footsteps unheard and comfortable.  A think gold trim lines the edges of the

carpet.  

~
ExtraDescr wall~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr walls~
The walls have many beautifuly crafted paintings hanging upon them.  

~
ExtraDescr first~
The door is made from a sturdy looking unknown wood type.  A big number 1

stands out seperating this room from the others.  

~
ExtraDescr fourth~
The door is made from a sturdy looking unknown wood type.  A big number 4

stands out seperating this room from the others.  

~
ExtraDescr door~
Which door? First or fourth?

~
ExtraDescr four~
The door is made from a sturdy looking unknown wood type.  A big number 4

stands out seperating this room from the others.  

~
ExtraDescr one~
The door is made from a sturdy looking unknown wood type.  A big number 1

stands out seperating this room from the others.  

~
Door 0 0 0 111246 30 30
~
door~
Door 1 3 0 111244 30 30
~
First Door~
Door 3 3 0 111248 30 30
~
Fourth Door~
Door 5 0 0 111250 30 30
~
door~
End

#111252
Name Main Street~
Descr
Odd.  You still see the signs of wear that are seen all along the main
street but there are stones scattered here for no apparent reason.  An eerie
scraping noise can be heard from somewhere or another.  
~
Flags 262144
Sector 5
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

There are a few stones lying here unused.  

~
Door 0 0 0 111253 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111241 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111253
Name Main Street~
Descr
Darkness..  The normal lantern that lights Main Street is broken upon the
ground with a huge pile of dirt next to it.  The scraping noise is very loud
here and seems to be coming from below the street.  A small hole with stones
scattered around it can be seen a short distance away.  
~
Flags 262144
Sector 5
ExtraDescr dirt~
The dirt pile is pretty big and must have come from the hole in the

street.  

~
ExtraDescr pile~
The dirt pile is pretty big and must have come from the hole in the

street.  

~
ExtraDescr lantern~
The lantern is shattered upon the ground as if somebody smashed it with a club.

~
ExtraDescr hole~
A small hole is burrowed within Main Street with stones scatterd all

around it.  The hole is about ten feet deep and pretty dark.  Not more than

one person would fit in there by the looks of it.  

~
ExtraDescr stones~
There are many stones scattered upon the already laid stones.  Most

likely they came from the hole dug into the street.  

~
Door 0 0 0 111254 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111252 30 30
~
door~
Door 3 0 0 0 0 0
~
~
Door 5 0 0 111310 30 30
~
door~
End

#111254
Name Main Street~
Descr
There are a few stones scattered here as well but not as many.  The
scraping noise still can be heard sending shivers up your spine.  The light
has returned thankfully and a big gate can be seen up the street a ways.  
~
Flags 262144
Sector 5
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

There are a few stones lying here unused.  

~
Door 0 0 0 111255 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111253 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111255
Name Entrance to the Graveyard~
Descr
You stand before a large gate leading into the graveyard.  The gate is
unusually and heavily chained.  You can't tell if it's meant to keep
intruders out or whatever wanders within in.  A strange sense of evil can be
felt upon approaching the gate.  
~
Flags 262144
Sector 5
ExtraDescr gate~
The gate is very large at about fifteen feet tall.  Heavy chains are

wrapped around the entire gate with the ends locked onto steel poles

hammered far into the ground.  

~
ExtraDescr lantern~
A lantern swiftly cuts through the dense fog providing you with light. 

It must be powerful magic because your current light source doesn't help

much.  

~
ExtraDescr stones~
They are a deep grayish color and carved in squares.  They fit closely

together along the whole road.  They show signs of wear due to heavy travel.

~
Reset O 111211 -5 100
Door 0 7 11208 111272 30 30
~
Graveyard Gate~
Door 1 0 0 111256 30 30
~
door~
Door 2 0 0 111254 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111256
Name Beginning of the Path to the Academy~
Descr
You stand upon what was a well trodden path in it's days.  Many young
thieves, warriors, and magic users sought out the assistance of the Acadamy
to hone their skills to a higher level of ability.  It is rumored that the
spirits of the former guildmasters still roam the Acadamy teaching the young
pupils who are brave enough to seek their help.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111257 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111255 30 30
~
door~
End

#111257
Name Path to the Academy~
Descr
You stand upon what was a well trodden path in it's days.  Many young
thieves, warriors, and magic users sought out the assistance of the Acadamy
to hone their skills to a higher level of ability.  It is rumored that the
spirits of the former guildmasters still roam the Acadamy teaching the young
pupils who are brave enough to seek their help.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111258 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111256 30 30
~
door~
End

#111258
Name Path to the Academy~
Descr
A few small cages lie unused on both sides of the path here.  The
skeleton of an unfortunate soul is occupying one of the cages.  A few blood
spatters can be seen on the nearby trees.  A worried feeling passes through
your body as a small burst of wind catches you from behind.  
~
Flags 262144
Sector 5
ExtraDescr cages~
The cages are about six feet in height, five feet in length, and three

feet in width.  They look sturdy and hard to escape from.  

~
ExtraDescr cage~
The cages are about six feet in height, five feet in length, and three

feet in width.  They look sturdy and hard to escape from.  

~
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111259 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111257 30 30
~
door~
End

#111259
Name Punishment Place~
Descr
This must have been where criminals were executed for their wrong doings.
A few more cages are resting empty here.  The justice system here was a
little harsh but it was very effective in keeping the crime low.  A large
pit is dug off the northern side of the path.  
~
Flags 262144
Sector 5
ExtraDescr clue~
Clue #7 Find the Lord of the Jungle, search his realm for the next clue.

~
ExtraDescr cage~
The cages are about six feet in height, five feet in length, and three

feet8 in width.  They look sturdy and hard to escape from.  8 

~
ExtraDescr cages~
The cages are about six feet in height, five feet in length, and three

feet8 in width.  They look sturdy and hard to escape from.  8 

~
ExtraDescr pit~
The pit is pretty big and is filled with quite a few bones.  The headless

bodies were thrown here to decompose it looks.  

~
Reset M 111211 1 100
Reset O 111212 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111260 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111258 30 30
~
door~
End

#111260
Name Path to the Academy~
Descr
The path has grown noticeably smaller here shrinking to half it's
original size.  Must have been Punishment Place that made more than a few
apprentices turn away in fright (especially the thieves).  The blood
spatters also cover a few of the surrounding trees here.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111261 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111259 30 30
~
door~
End

#111261
Name Path to the Academy~
Descr
What a long walk!  This path seems endless and you most likely would be
sleep walking if Punishment Place wouldn't have woke you up so effectively. 
Wishful thinking has you hoping the Acadamy is somewhere close by.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111262 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111260 30 30
~
door~
End

#111262
Name In Front of a Small Shop~
Descr
A small, humble shop has with a big welcome sign above the front door
welcomes you to enter it's peaceful environment.  You can enter the small
shop to the south, take the northbound path to the Academy, or go back to
the main part of town eastwards.  
~
Flags 262144
Sector 5
ExtraDescr shop~
The small shop didn't do quite as well as Zep's shop did.  The shop was

shabily made and no windows or anything nice can be seen about the shop.  

~
ExtraDescr sign~
W - E - L - C - O - M - E

-to the necesities shop.-

-------------------------

~
Door 0 0 0 111266 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111263 30 30
~
door~
Door 3 0 0 111261 30 30
~
door~
End

#111263
Name Necessity Shop~
Descr
The small shop has a dirt floor, a small rickety counter, and some
shelves behind the clerks desk displaying what the store has to offer.  A
few loaves of bread are rotting on the lowest shelf.  A single waterskin
hangs from a hook pounded into the wall and a few blankets carved from an
animal hide sit in the far corner of the room.  
~
Flags 262148
Sector 0
ExtraDescr counter~
The counter looks very unsturdy.  It would probably fall apart if

anything heavy was placed on it.  

~
ExtraDescr shelves~
The shelves are held up by pieces of metal pounded into the wall.

~
ExtraDescr blankets~
The blankets are moldy, rotten, and don't look worth the trouble to take them.

~
ExtraDescr desk~
The desk is a large piece of wood with legs fastened onto it. Nothing fancy.

~
ExtraDescr bread~
You most certainly don't want to eat that disgusting bread.  Better leave

it here to avoid poisoning.  

~
Reset M 111223 1 100
Door 0 0 0 111262 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111264
Name Guard's Headquarters~
Descr
The guards obviously used this as a hangout rather than a headquarters. 
You can tell this by looking around the room and seeing garbage everywhere. 
Padded benches line rooms walls and a gambling table sits in the center of
the room with a few chairs surrounding it.  Looks like an excuse to get away
from the wife at home.  
~
Flags 262148
Sector 0
ExtraDescr chairs~
The chairs are not the best built chairs but they do their job.  

~
ExtraDescr chair~
The chairs are not the best built chairs but they do their job.  

~
ExtraDescr door~
The door has a sliding window allowing the person to see who was at the

door before unlocking and opening it.  The door is painted black and the

doorknob seems to be a little broken.  

~
ExtraDescr wall~
The walls are painted a dull blue and a few scuff marks can be seen.  

~
ExtraDescr walls~
The walls are painted a dull blue and a few scuff marks can be seen.  

~
ExtraDescr table~
The gambling table has handprints worn into the sides.  Man this must

have been used a lot to have that happen.  A few dice and come chips lie in

the center of the table.  

~
ExtraDescr benches~
The benches are bolted to the wall and look comfortable enough.  

~
ExtraDescr bench~
The benches are bolted to the wall and look comfortable enough.  

~
Reset M 111212 1 100
Door 0 3 0 111265 30 30
~
Headquarters Door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111265
Name Winding Path to the Academy~
Descr
The path is overgrown with moss making it hard to stay on the right
course to the Academy.  Stepping over a few fallen trees is the most
excitement to be found.  It seems nobody has been here in a long time.  A
door almost hidden from sight can be made out to the south.  
~
Flags 262144
Sector 5
Door 0 0 0 111267 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 3 0 111264 30 30
~
Headquarters Door~
Door 3 0 0 111266 30 30
~
door~
End

#111266
Name Path to the Academy~
Descr
The path is overgrown with moss making it hard to stay on the right
course to the Acadamy.  Stepping over a few fallen trees is the most
excitement to be found.  It seems nobody has been here in a long time.  
~
Flags 262144
Sector 5
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111265 30 30
~
door~
Door 2 0 0 111262 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111267
Name In Front of the Academy~
Descr
Finally you have reached this god forsaken place!  A good sized building
makes it's fountation here biding you to enter and see if the rumors are
what they are supposed to be.  A set of marble steps lead up to the front
entrance and a few broken windows have shed their glass upon the steps.  
~
Flags 262144
Sector 5
ExtraDescr steps~
The steps are made of a black marble that still shines.

~
ExtraDescr window~
The windows are mostly intact.  A few are broken and their glass lies

upon the front steps.  

~
ExtraDescr windows~
The windows are mostly intact.  A few are broken and their glass lies

upon the front steps.  

~
ExtraDescr entrancesetenv sup on~
~
ExtraDescr entrance~
The door is made of a metal you've never seen before.  A sword, dagger,

and spell book are engraved into a circle upon it.  The words Mayor's Office

are above the circle.  

~
ExtraDescr door~
The door is made of a metal you've never seen before.  A sword, dagger,

and spell book are envraved into a circle upon it.  The words Mayor's Office

are above the circle.  

~
Door 0 3 0 111268 30 30
~
Acadamy Entrance~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111265 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111268
Name The Mayor's Office~
Descr
The office is quite the pig sty.  Papers, messages, quills, and countless
other things are scattered everywhere including the floor.  The desk is even
worse with three foot high piles of messages and ink stains all over the top
of the desk.  The walls are a light shade of yellow and the floor is hard
and wooden.  The outside looks better than the inside so far.  Passages lead
north and east.  
~
Flags 262148
Sector 0
ExtraDescr walls~
The walls are very dirty and haven't been cleaned in a long time giving

them the appearance of being gray versus the nomal light yellow.  

~
ExtraDescr door~
The door is made of a metal you've never seen before.  A sword, dagger,

and spell book also decorate the inside of the door.  A basket hangs from

the corner of the door with undelivered messages in it.  

~
ExtraDescr desk~
The desk is in defenite need of cleaning with piles and piles of messages

and ink stains cover the surface.  This was either one lazy, or one real

busy mayor.  

~
Door 0 3 0 111269 30 30
~
passage~
Door 1 3 0 111271 30 30
~
passage~
Door 2 3 0 111267 30 30
~
Acadamy Entrance~
Door 3 0 0 0 0 0
~
~
End

#111269
Name Magic Users Laboratory~
Descr
Many shelves have ancient looking books and potions resting on them.  A
few flasks are filled with spell components and the such on the huge central
desk.  Pages from unfinished spells lie in a basket upon the floor.  Little
cubby holes along the northern wall are filled with scrolls and other
parchments.  Passages lead east and south.  
~
Flags 262148
Sector 0
ExtraDescr holes~
The whole wall is full of them.  Must be at least fifty plus.  Each one

contains some sort of rolled up parchment most likely magical.  

~
ExtraDescr hole~
The whole wall is full of them.  Must be at least fifty plus.  Each one

contains some sort of rolled up parchment most likely magical.  

~
ExtraDescr cubby~
The whole wall is full of them.  Must be at least fifty plus.  Each one

contains some sort of rolled up parchment most likely magical.  

~
ExtraDescr basket~
This is where the rejected spells went.  The pile is fairly small so

there must not have been too many failures.  

~
ExtraDescr desk~
The desk is very large and is placed in the center of the room.  Many

flasks are resting upon the top unused while others are full of spell

components or unidentified liquids.  

~
ExtraDescr shelves~
The shelves are covered with many different colored potions and

spellbooks.  

~
Reset M 111213 1 100
Reset O 947 0 1
Reset O 111214 0 40
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111270 30 30
~
passage~
Door 2 3 0 111268 30 30
~
passage~
Door 3 0 0 0 0 0
~
~
End

#111270
Name The Thieves Court~
Descr
The walls have many short swords, daggers, and any other weapons a thief
could use hanging on them.  A few have fallen to the ground and making
walking near the walls dangerous.  Many dummy dolls hang from ropes attached
to the roof with holes in their back and coinpurses empty.  Passages lead
south and west.  
~
Flags 262148
Sector 0
ExtraDescr dummy~
The dolls have coinpurses attached around their waists (empty of course,

you're in the thieves court).  Deep holes are embedded into their backs and

they have ropes connecting them to the roof.  

~
ExtraDescr dolls~
The dolls have coinpurses attached around their waists (empty of course,

you're in the thieves court).  Deep holes are embedded into their backs and

they have ropes connecting them to the roof.  

~
ExtraDescr doll~
The dolls have coinpurses attached around their waists (empty of course,

you're in the thieves court).  Deep holes are embedded into their backs and

they have ropes connecting them to the roof.  

~
ExtraDescr wall~
The walls are covered with scrapes and scratches.  The dark gray paint is

peeling off in a few spots and an occasional hole can be found.  

~
ExtraDescr walls~
The walls are covered with scrapes and scratches.  The dark gray paint is

peeling off in a few spots and an occasional hole can be found.  

~
Reset M 111214 1 100
Reset O 948 0 1
Reset O 946 0 1
Reset O 945 0 4
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 3 0 111271 30 30
~
passage~
Door 3 3 0 111269 30 30
~
passage~
End

#111271
Name The Warriors Training Grounds~
Descr
The walls have many swords, clubs, and countless other weapons suspended
by hooks and other gadgets.  A few pieces off of shattered doors lie
scattered about and many tables are broken from bash and kick practice. 
Passages lead north and west.  
~
Flags 262148
Sector 0
ExtraDescr tables~
The tables are shattered quite well.  The warriors must have been doing

their homework.  

~
ExtraDescr table~
The tables are shattered quite well.  The warriors must have been doing

their homework.  

~
ExtraDescr wall~
The walls are covered with scrapes and scratches.  The dark gray paint is

peeling off in a few spots and an occasional hole can be found.  

~
ExtraDescr walls~
The walls are covered with scrapes and scratches.  The dark gray paint is

peeling off in a few spots and an occasional hole can be found.  

~
Reset M 111215 1 100
Reset O 949 0 10
Door 0 3 0 111270 30 30
~
passage~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 3 0 111268 30 30
~
passage~
End

#111272
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shivers through your body.  You can still escape through
the gate to the south.  
~
Flags 262144
Sector 7
ExtraDescr gate~
The gate is very large at about fifteen feet tall.  Heavy chains are

wrapped around the entire gate with the ends locked onto steel poles

hammered far into the ground.  

~
Door 0 0 0 111283 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 3 11208 111255 30 30
~
Graveyard Gate~
Door 3 0 0 111273 30 30
~
door~
End

#111273
Name Southern Path Through the Graveyard~
Descr
You are traveling along the southern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111272 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111274 30 30
~
door~
End

#111274
Name Southern Path Through the Graveyard~
Descr
You are traveling along the southern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111273 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111275 30 30
~
door~
End

#111275
Name Southern Path Through the Graveyard~
Descr
You are traveling along the southern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111274 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111276 30 30
~
door~
End

#111276
Name Southern Path Through the Graveyard~
Descr
You are traveling along the southern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 111279 30 30
~
door~
Door 1 0 0 111275 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111277 30 30
~
door~
End

#111277
Name Unused Corner of the Graveyard~
Descr
This section of the graveyard looks to have been barely if ever used. 
The grass here is twice as tall as the normally tall grass and there is no
path to walk on.  There is a small gate to the south.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111276 30 30
~
door~
Door 2 7 0 111278 30 30
~
Back Gate~
Door 3 0 0 0 0 0
~
~
End

#111278
Name Back Entrance~
Descr
You stand before a gate that seemingly enters a graveyard.  Thick fog
makes it impossible to see more than five feet in any direction.  You can
sense evil radiating from inside the gate.  The smell of death and decay is
everywhere.  
~
Flags 262144
Sector 7
Reset O 111201 -5 100
Door 0 39 0 111277 30 30
~
Back Gate~
End

#111279
Name Western Path Through the Graveyard~
Descr
You are traveling along the western fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 111288 30 30
~
door~
Door 1 0 0 111280 30 30
~
door~
Door 2 0 0 111276 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111280
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111281 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111279 30 30
~
door~
End

#111281
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111282 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111280 30 30
~
door~
End

#111282
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111283 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111281 30 30
~
door~
End

#111283
Name Eastern Path Through the Graveyard~
Descr
You are traveling along the eastern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 111284 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111272 30 30
~
door~
Door 3 0 0 111282 30 30
~
door~
End

#111284
Name Eastern Path Through the Graveyard~
Descr
You are traveling along the eastern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 111293 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111283 30 30
~
door~
End

#111285
Name Inside the Ancient Tomb~
Descr
You stand inside an old, dusty tomb.  The tomb is completely bare except
the coffin placed upon a large block of wood standing in the center of the
room.  Looking down you see that the dust covers your feet completely.  This
place has been left undisturbed for a long time it looks.  
~
Flags 262148
Sector 0
Reset M 111218 1 100
Reset O 970 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 3 0 111286 30 30
~
Tomb Door~
End

#111286
Name Before the Ancient Tomb~
Descr
The tomb is extremely old and is still in good shape.  Most structures
this old would have turned to dust and blown away.  The tomb was here before
the town was and is the reason the town was built here.  There is a thick
inscription that can be made out underneath the muck.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 0 0 0
~
~
Door 1 3 0 111285 30 30
~
Tomb Door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111287 30 30
~
door~
End

#111287
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111286 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111288 30 30
~
door~
End

#111288
Name Western Path Through the Graveyard~
Descr
You are traveling along the western fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 111289 30 30
~
door~
Door 1 0 0 111287 30 30
~
door~
Door 2 0 0 111279 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111289
Name Western Path Through the Graveyard~
Descr
You are traveling along the western fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  The fence corners here making it impossible to go north.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111290 30 30
~
door~
Door 2 0 0 111288 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111290
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 111294 30 30
~
door~
Door 1 0 0 111291 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111289 30 30
~
door~
End

#111291
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111292 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111290 30 30
~
door~
End

#111292
Name Path Through the Graveyard~
Descr
The graveyard path hasn't been taken care of in a long time.  Thick grass
and weeds cover everywhere but the path making it hard or impossible to see
many of the marker stones without walking and standing next to them.  The
fog hasn't let up here in fact it's got worse.  The evil can be felt all
around you sending shiver through your body.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111293 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111291 30 30
~
door~
End

#111293
Name Eastern Path Through the Graveyard~
Descr
You are traveling along the eastern fence.  Strange noises can be heard
all around you making the stmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111284 30 30
~
door~
Door 3 0 0 111292 30 30
~
door~
End

#111294
Name Northern Path Through the Graveyard~
Descr
You are traveling along the northern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111295 30 30
~
door~
Door 2 0 0 111290 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111295
Name Northern Path Through the Graveyard~
Descr
You are traveling along the northern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111216 1 100
Reset O 950 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111296 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111294 30 30
~
door~
End

#111296
Name Northern Path Through the Graveyard~
Descr
You are traveling along the northern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Reset M 111217 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111297 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111295 30 30
~
door~
End

#111297
Name Northern Path Through the Graveyard~
Descr
You are traveling along the northern fence.  Strange noises can be heard
all around you making the atmosphere eerie and frightening.  Thick grass
seperates the fence from the path making it hard to tell if something is
lurking by the fence ready to jump out at you.  The smell of death and decay
is everywhere.  
~
Flags 262144
Sector 7
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111298 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111296 30 30
~
door~
End

#111298
Name Unfinished Graveyard Path~
Descr
The path is about halfway finished.  Many shovels are buried in the dirt
or stuck into an unfinished part of the path.  The ground is very soggy here
and the muck is more frequent than normal.  The fence can be seen directly
north.  
~
Flags 262144
Sector 7
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111299 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111297 30 30
~
door~
End

#111299
Name Unfinished Graveyard Path~
Descr
The path is about halfway finished.  Many shovels are buried in the dirt
or stuck into an unfinished part of the path.  The ground is very soggy here
and the muck is more frequent than normal.  The fence can be seen directly
north.  
~
Flags 262146
Sector 7
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111300 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111298 30 30
~
door~
End

#111300
Name Beginning of a Muck Pit~
Descr
There are piles and piles of muck and you are standing foot deep in the
stuff.  The stench is pretty bad and your attire is getting really messy. 
Where did this all come from?  Might have been a dumping ground for the
stuff if somebody tried to clean the place up before the town was abandoned.
~
Flags 262144
Sector 22
Reset M 111219 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111301 30 30
~
door~
Door 3 0 0 111299 30 30
~
door~
End

#111301
Name Shallow Muck Pit~
Descr
Muck here, muck there, muck everywhere.  This is defenitely a dumping
ground for the filthy substance.  The muck shifts around every now and then
making it seem somewhat alive.  Thankfully it's not very deep.  
~
Flags 262144
Sector 22
Reset M 111219 1 100
Door 0 0 0 111300 30 30
~
door~
Door 1 0 0 111306 30 30
~
door~
Door 2 0 0 111302 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111302
Name Muck Pit~
Descr
The muck is very liquid like here and has gotten a little bit deeper from
the beginning of the pit.  Hopefully there are no unexpected holes you might
sink into.  A few tremors break the silent surface from time to time.  
~
Flags 262144
Sector 22
Reset M 111220 2 100
Reset M 111220 2 100
Door 0 0 0 111301 30 30
~
door~
Door 1 0 0 111305 30 30
~
door~
Door 2 0 0 111303 30 30
~
door~
Door 3 0 0 0 0 0
~
~
End

#111303
Name Deep Muck Pit~
Descr
What are you doing here?  In the midst of a huge muck pit is not the best
place to enjoy ones day (although it is kind of fun playing in the mud). 
It's gotten quite a bit deeper here and from your estimate it's at least two
and a half feet deep.  
~
Flags 262144
Sector 22
Reset M 111221 1 100
Door 0 0 0 111302 30 30
~
door~
Door 1 0 0 111304 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111304
Name Deep Muck Pit~
Descr
What are you doing here?  In the midst of a huge muck pit is not the best
place to enjoy ones day (although it is kind of fun playing in the mud). 
It's gotten quite a bit deeper here and from your estimate it's at least two
and a half feet deep.  
~
Flags 262144
Sector 22
Reset M 111221 1 100
Door 0 0 0 111305 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111303 30 30
~
door~
End

#111305
Name Muck Pit~
Descr
The muck is very liquid like here and has gotten a little bit deeper from
the beginning of the pit.  Hopefully there are no unexpected holes you might
sink into.  A few tremors break the silent surface from time to time.  
~
Flags 262144
Sector 22
Reset M 111220 1 100
Door 0 0 0 111306 30 30
~
door~
Door 1 0 0 111307 30 30
~
door~
Door 2 0 0 111304 30 30
~
door~
Door 3 0 0 111302 30 30
~
door~
End

#111306
Name Shallow Muck Pit~
Descr
Muck here, muck there.  Muck everywhere.  This is defenitely a dumping
ground for the filthy substance.  The muck shifts around every now and then
making it seem somewhat alive.  Thankfully it's not very deep.  
~
Flags 262144
Sector 22
Reset M 111219 2 100
Reset M 111219 2 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111305 30 30
~
door~
Door 3 0 0 111301 30 30
~
door~
End

#111307
Name Deep Muck Pit~
Descr
What are you doing here?  In the midst of a huge muck pit is not the best
place to enjoy ones day (although it is kind of fun playing in the mud). 
It's gotten quite a bit deeper here and from your estimate it's at least two
and a half feet deep.  
~
Flags 262144
Sector 22
Reset M 111221 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 111308 30 30
~
door~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111305 30 30
~
door~
End

#111308
Name Very Deep Muck Pit~
Descr
Wow is it deep here.  A good four and a half feet you would guess.  The
muck gurgles and spurts about often and something seems out of the ordinary
here.  You pass it off as an illusion of the mind and notice the only way
out is the way you came in.  
~
Flags 262144
Sector 22
Reset M 111222 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 111307 30 30
~
door~
End

#111309
Name Behind the Hidden Passage~
Descr
You somehow managed to find the secret door lodged inside a large tree. 
The room is fairly small and hasn't been cleaned recently.  A thick layer of
dust covers everthing in sight.  A bench has been carved into the eastern
wall.  Dust covered bottles of ale are scattered everywhere.  This must have
been a secret hangout of some kind.  
~
Flags 262148
Sector 0
ExtraDescr door~
The secret door was made very well leaving no traces of it's existance to

be found.  It's a slab cut from the tree that fits back in place.  

~
ExtraDescr bench~
The bench is carved from the tree providing a spot to sit and talk.  A

thick layer of dust indicates that they haven't been used recently.  

~
ExtraDescr bottles~
The empty bottles have a thick layer of dust covering them.

~
ExtraDescr bottle~
The empty bottles have a thick layer of dust covering them.

~
ExtraDescr ale~
The empty bottles have a thick layer of dust covering them.

~
Reset M 111223 3 100
Reset M 111223 3 100
Reset M 111223 3 100
Door 0 2 0 111220 30 30
~
hidden~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
End

#111310
Name Small Hole in Main Street~
Descr
The hole is VERY small and tight fitting making standing here uncomfy. 
Claw marks cover the entire floor and most of the the three walls.  An even
smaller tunnel can barely be made out to the north.  A grunting noise comes
from the smaller tunnel making you think twice before entering.  
~
Flags 262148
Sector 0
Door 0 0 0 111311 30 30
~
door~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
Door 4 0 0 111253 30 30
~
door~
End

#111311
Name Lair of the Master Dread~
Descr
The room got quite a bit bigger here and is somewhat in order compared to
the other room.  Claw marks are still visable as the walls aren't smoothed
off.  The foul smell of rotting flesh and rotting carcasses fill the room. 
A few arms and legs lie piled up in the northwestern corner of the room
(some human, others unrecognized) still in one piece.  
~
Flags 262148
Sector 0
Reset M 111224 1 100
Reset O 111215 0 1
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 111310 30 30
~
door~
Door 3 0 0 0 0 0
~
~
Door 5 0 0 0 0 0
~
~
End

#111312
Name Inside the Huge Waterhole~
Descr
Swimming around in the huge waterhold is quite enjoyable.  The water is a
pleasant temperature and a few colorful fish swim nearby.  A strange
vibrating can be felt every five to ten seconds.  Your instincts kick in and
tell you there is danger near.  
~
Flags 297092
Sector 10
Reset M 111225 1 100
Reset M 111204 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
Door 4 0 0 111228 30 30
~
door~
Door 5 0 0 111313 30 30
~
door~
End

#111313
Name Bottom of the Huge Waterhole~
Descr
You have reached the bottom of the hole and are quite a ways from the
surface.  It's grown dark from the depth and dark shapes swim around
replacing the colorful fish that were above.  One shape in particular sticks
out because of it's size.  
~
Flags 297092
Sector 10
Reset M 111226 1 100
Door 0 0 0 0 0 0
~
~
Door 1 0 0 0 0 0
~
~
Door 2 0 0 0 0 0
~
~
Door 3 0 0 0 0 0
~
~
Door 4 0 0 111312 30 30
~
door~
End

#0



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