#AREADATA Name The Swamplands~ Repop The water around you seems to be alive once again.~ Builders Bruenr~ VNUMs 111201 111400 Flags 16 End #MOBDATA #111201 Name watchtower guardian guard~ Short Watchtower Guardian~ Long The Watchtower Guardian floats about lifelessly guarding the fallen tower.~ Descr He looks to have been a former knight. Dressed in a suit of silver platemail he floats about making sure no harm falls upon the watchtower. ~ Gen 1 65 1 -1 0 0 250 11 1 D Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111202 Name headhunter head hunter~ Short the headhunter~ Long The Headhunter stands here glancing suspiciously at your head.~ Descr A huge human with thick, bulging muscles stands here admiring the countless trophies that hang upon the bloodstained wall. He whips around sword in hand and casts a glare in your direction. ~ Gen 1 110 1 -1 0 0 400 0 7 M Act 0 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 End #111203 Name muck dragon~ Short the Muck Dragon~ Long The Muck Dragon is here guarding it's nest.~ Descr The dragon is disgusting. It's skin is a mix of deep green and black and has bubbles/warts all over it. It's eyes are brown and bulge out of it's head. It's mouth is sporting a set of sharp looking teeth and it's claws are the same. She will do just about anything to protect her eggs by the look in her eyes. ~ Gen 1 90 2 -1 0 0 528 5 4 D Act 67108866 0 0 536870912 0 0 0 Aff 0 0 1024 97 Fgt 0 10 0 0 Guard -46 0 0 0 0 0 0 End #111204 Name green fish~ Short A green fish~ Long A bright green fish swims around without a care in the world.~ Descr The fish has scaley bright green fish with little purple marks by the fins. It looks happy and swims about care free doing circles, flips, and many other things. ~ Gen 1 15 0 -1 0 0 0 14 12 f Act 0 0 0 0 0 0 0 Aff 0 0 8192 0 Fgt 0 10 0 0 End #111205 Name zep bargainer~ Short Zep the Bargainer~ Long Zep the bargainer is standing here looking over his goods.~ Descr You see a happy looking man with a big smile on his face. He wears a pair of plaid, red pants with suspenders and a white shirt tucked into the pants. With a look of shock on his face he exclaims, "Oh my! It's been so long since i've seen anyone living!" ~ Gen 1 130 1 -1 0 0 200 0 7 M Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Shop 0 5 9 0 0 105 25 0 23 0 0 0 0 End #111206 Name dread arms~ Short A dread~ Long A pair of skeletal arms float about grasping at the air.~ Descr A pair of floating arms make up the entire mob. They float about grasping at the air seemingly trying to find something. Hopefully it's not you. ~ Gen 5 35 0 -1 0 0 0 0 7 M Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Guard 47 0 0 0 0 0 0 End #111207 Name hill giant~ Short A hill giant~ Long A large hill giant is here looking blood thirsty.~ Descr This guy is quite big although most giants are. He has a set of small white eyes, huge muscles, a crooked grin, and a set of the yellowist teeth you've ever seen. ~ Gen 1 80 1 -1 0 0 250 4 5 G Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111208 Name treg~ Short Treg the Innkeeper~ Long Treg the innkeeper floats here making sure no harm falls on his beautiful inn.~ Descr Treg was so obsessed with his inn that he now haunts it in his afterlife making sure that nobody ruins the foundation. He looks pretty small and harmless but you never know. ~ Gen 1 80 0 -1 0 0 0 21 15 G Act 2 0 0 0 0 0 0 Aff 0 0 4608 35 Fgt 0 10 0 0 End #111209 Name ghost adventurer~ Short adventurer's ghost~ Long The ghost of a long dead adventurer is here looking bored.~ Descr Clad in leather armor, a backpack, and a warhammer he looks to have done a little adventuring in his day. Now he haunts the room he died in because he he has nothing better to do. ~ Gen 3 40 0 -1 0 0 0 21 15 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111210 Name ghost noble~ Short the ghost of a wealthy noble~ Long The ghost of a wealthy noble floats around haunting the room.~ Descr The ghost looks at you in disgust when he notices the muck on some of your attire and turns it's back on you. He sure is quite snobbish and rude. ~ Gen 1 30 1 -1 0 0 0 21 15 G Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111211 Name executioner ghaft troll~ Short Ghaft the Executioner~ Long A large blue troll drools on a bloody stump waiting for more victims.~ Descr The troll is big, dumb, and doesn't look like he has much going on in his life. His skin is a dark blue and looks as if it's been melted onto his bones. He is too stupid to realize that there will be no more executions so he stand here drooling away. ~ Gen 1 160 1 -1 0 0 200 12 10 T Act 2 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111212 Name mayor ghost~ Short Dread Swamp's Former Mayor~ Long The ghost of the former mayor floats around gambling against himself.~ Descr You see a man who has many obvious problems. For one he is addicted to gambling , he wasn't very clean, and he didn't dress in anything but a pair of shorts. Wonder how this guy got to be mayor? ~ Gen 1 60 1 -1 0 0 0 21 15 G Act 0 0 0 0 0 0 0 Aff 0 0 1 0 Fgt 0 10 0 0 End #111213 Name reth mage~ Short Reth~ Long Reth is relaxing in a floating chair staring out the window.~ Descr Reth looks as if he's seen it all in his lifetime (and after lifetime). He wears a hard looking expression on his face and his eyes seem to know what you are thinking. He wears a long red robe with a darker red trim and many magical runes cover the garment. ~ Gen 1 130 1 -1 0 0 0 21 15 G Act 258 0 0 0 0 0 0 Aff 0 0 4609 35 Fgt 0 10 0 0 End #111214 Name thief azrack~ Short Azrack~ Long Azrack is sitting in the middle of the room looking dangerously calm.~ Descr You see a man who looks in his mid twenties. Short brown hair, dark brown eyes, and fairly dark skin. He is dressed entirely in black and has a pair of soft looking boots. His money pouch can be seen through the cloak and it looks quite full. ~ Gen 1 130 1 -1 0 0 0 0 7 M Act 258 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 End #111215 Name warrior exidor~ Short Exidor~ Long Exidor circles around the room bashing doors, and kicking tables.~ Descr The man was huge. His body was well toned in all areas and his muscles were quite big. Watching him practice has you awestruck. He comes over, stands before you, and asks if you wish to practice with him. ~ Gen 1 110 1 -1 0 0 200 0 7 M Act 258 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 End #111216 Name servant crypt~ Short A crypt servant~ Long A Crypt Servant lifelessly roams the graveyard.~ Descr A zombie looks better than these guys. A skinny white skull, yellowish green eyes, and the rest of the entire body is skeletal. Some of it's teeth are missing along with a few of it's fingers. It's suprising that this rotting corpse is still walking. ~ Gen 11 110 0 -1 0 0 0 9 8 U Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 Guard 21 0 0 0 0 0 0 End #111217 Name wraith shimmering~ Short A shimmering wraith~ Long A wraith is here shimmering brilliantly.~ Descr The undead being shimmers as it walks about. It is only visable as a dark shadow and it's hands glow strangely. You don't know if your weapon will pass right through the shadow or not. ~ Gen 11 45 0 -1 0 0 0 9 8 U Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111218 Name lich ancient~ Short The Ancient Lich~ Long An ancient looking lich licks his decayed lips and grins.~ Descr The lich looks to be very old and it has a horrible smell as it's been dead for hundreds of years. It's flesh glows a faint green and it's eyes are bright orange. He grins like a starving boy finding a piece of food at you. ~ Gen 1 140 1 -1 0 0 0 9 8 U Act 10 0 0 0 0 0 0 Aff 0 0 0 35 Fgt 0 10 0 0 Guard 8 0 0 0 0 0 0 End #111219 Name small monster muck~ Short A small muck monster~ Long A small muck monster swims in the disgusting looking muck.~ Descr The muck monster is quite small and doesn't look very old yet. It's body is made from the muck you see everywhere around you and is a dark greenish brown color. It would be hard to see it move since it can travel underneath the muck. ~ Gen 4 11 1 -1 0 0 0 11 1 D Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111220 Name normal monster muck~ Short A normal muck monster~ Long A normal sized muck monster flaps about on it's back.~ Descr The muck monster is a normal sized monster and has been around for a little while. It's body is made from the muck you see everywhere around you and is a dark greenish brown color. It would be hard to see it move since it can travel underneath the muck. ~ Gen 3 25 1 -1 0 0 0 11 1 D Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111221 Name big monster muck~ Short A big muck monster~ Long A big muck monster splashes around keeping an eye on the younger.~ Descr The muck monster is one of the older in the mini village of muck people. It's body is made from the muck you see everywhere around you and is a dark greenish brown color. It would be hard to see it move since it can travel underneath the muck. ~ Gen 3 30 1 -1 0 0 0 11 1 D Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111222 Name elder monster muck~ Short The Elder Muck Monster~ Long The elder muck monster lounges around the room gurgling with others.~ Descr The elder muck monster is quite large at eight or so feet tall. It flaps around gurgling with others on what to do tomorrow. They all treat it with respect so you assume that it's the mini villages leader. ~ Gen 1 60 1 -1 0 0 0 11 1 D Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111223 Name giant mouse~ Short a giant mouse~ Long A giant mouse is here feeding on leftover crumbs.~ Descr You see a normal mouse only enlarged quite a bit. Wonder what he could be eating to grow to that size if eating is what caused the growth. It's pure white and has redish eyes. ~ Gen 6 11 2 -1 0 0 0 7 3 r Act 0 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111224 Name dread master~ Short The Master Dread~ Long The Master Dread is here clawing at the walls.~ Descr You see a pair of arms connected to nothing. They float about clawing at the walls trying to better it's lair. A dull blue ring is attached to one of it's fingers. ~ Gen 1 115 2 -1 0 0 0 9 8 U Act 10 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #111225 Name yellow fish~ Short A yellow fish~ Long A bright yellow fish swims around without a care in the world.~ Descr The fish has scaley bright yellow skin with little orange marks by the fins. It looks happy and swims about care free doing circles, flips, and many other things. ~ Gen 1 11 1 -1 0 0 0 14 12 f Act 0 0 0 0 0 0 0 Aff 0 0 8192 0 Fgt 0 10 0 0 End #111226 Name giant serpent~ Short A giant water serpent~ Long A giant water serpent swims around looking hungry.~ Descr The serpent is covered with a thin set of dark red scales. It's eyes are sunk deep within it's head and it's mouth is full of sharp looking teeth. He looks hungry but doesn't advance upon you. He looks very protective of the water and his surroundings. ~ Gen 1 107 1 -1 0 0 404 4 5 G Act 0 0 0 0 0 0 0 Aff 0 0 0 33 Fgt 0 10 0 0 Spec 0 0 0 0 0 36 0 0 0 0 0 0 End #111227 Name swamp plant~ Short a swamp plant~ Long A strange swamp plant appears to be moving here!~ Descr This horrible plant gives off a bad odor, and your eyes water when you get too close to it. ~ Attackmsg scratch~ Gen 5 25 0 -1 0 0 0 17 3 P Act 8 0 0 0 0 0 0 Aff 0 0 0 0 Fgt 0 10 0 0 End #0 #OBJDATA #111201 Name sign~ Short Entry Sign~ Long A large sign draws your attention here. Perhaps you should read it.~ Type 15 Wear 0 Weight 0 Cost 0 End #111202 Name sword jagged~ Short a jagged sword~ Long A sharp, jagged sword lies here longing to taste flesh and bone.~ Type 2 Extra 2359296 Wear 8193 Values 0 3 0 1 0 0 0 3 5 0 Weight 76 Cost 4000 Affect 18 1 1 0 0 0 0 0 End #111203 Name rusty old key~ Short an old rusty key~ Long An old rusty key lies here rotting away.~ Type 16 Maxinroom 2 Wear 8193 Weight 1 Cost 0 End #111204 Name stump tree~ Short A Tree Stump~ Long A huge, hollow tree stump has it's roots here.~ Type 5 Wear 8192 Values 50 0 0 0 0 0 0 0 0 0 Weight 0 Cost 0 End #111205 Name egg~ Short Muck Dragon's Egg~ Long A medium sized egg with many dirt spots is here.~ Type 4 Maxinroom 4 Wear 8193 Values 7 0 0 0 0 0 0 0 0 0 Weight 0 Cost 8 End #111206 Name hole water waterhole~ Short the huge waterhole~ Long The huge waterhole looks clean enough to drink from.~ Type 22 Wear 0 Values 55 -1 -1 -1 0 0 0 0 0 0 Weight 0 Cost 0 End #111207 Name sign~ Short Supply Shop Sign~ Long A heavy sign is stuck in the muck here.~ Type 15 Wear 0 Weight 0 Cost 0 End #111208 Name whip bright green~ Short a [1mbright[0;37m[1m[32m green[0;37m whip~ Long A long, bright green whip lies here unused.~ Type 2 Extra 34603009 Maxinroom 2 Wear 8193 Values 0 4 0 4 0 0 0 4 4 0 Weight 93 Cost 995 End #111209 Name huge stone club~ Short a [1m[1;30mstone[0;37m club~ Long A huge club made of stone rests upon the ground waiting to be used.~ Type 2 Extra 524288 Wear 8193 Values 0 6 0 7 0 0 0 3 4 0 Weight 138 Cost 900 Affect 18 -2 1 0 0 0 0 0 Affect 19 2 1 0 0 0 0 0 Affect 17 -5 1 0 0 0 0 0 End #111210 Name pen golden~ Short [33m[1mTreg's Golden Pen[0m~ Long A beautiful golden pen with the word Treg engraved on it rests here.~ Type 2 Extra 131072 Wear 8193 Values 0 4 0 2 0 0 0 4 3 0 Weight 74 Cost 3500 Affect 19 -1 1 0 0 0 0 0 Affect 18 1 1 0 0 0 0 0 End #111211 Name sign~ Short Graveyard Sign~ Long A small sign hangs upon the graveyard's gate.~ Type 15 Wear 0 Weight 0 Cost 0 End #111212 Name axe gleaming sharp~ Short a sharp, gleaming axe~ Long A sharp, gleaming axe is covered with muck.~ Type 2 Extra 33816577 Wear 8193 Values 0 0 0 14 0 0 0 5 4 0 Weight 133 Cost 525 Affect 18 2 1 0 0 0 0 0 Affect 1 1 1 0 0 0 0 0 Affect 7 -1 1 0 0 0 0 0 Affect 8 -1 1 0 0 0 0 0 End #111214 Name wand green~ Short [32mA dark green wand[0m~ Long A dark green wand lies here humming with power.~ Type 18 Extra 67 Wear 8193 Values 18 3 3 95 0 0 0 0 0 0 Weight 1 Cost 750 End #111215 Name ring blue dull~ Short a dull [1m[34mblue[0;37m ring~ Long A dull blue ring lies here feeling left out.~ Type 1 Extra 33556498 Wear 4097 Values 0 0 0 0 0 0 100 100 0 0 Weight 3 Cost 5493 Affect 17 1 1 0 0 0 0 0 Affect 19 1 1 0 0 0 0 0 Affect 18 1 1 0 0 0 0 0 End #0 #ROOMDATA #111201 Name Entrance to the Swamplands~ Descr You stand on the outer brink of a seemingly endless swampland. A thick fog covers the land making it impossible to see more than five feet in any direction at all. Murky brown water fills into your footprints leaving a disgusting smell. You get the feeling that whatever lies within would be quite formidable to survive such a harsh environment. ~ Flags 262160 Sector 5 Reset O 111201 -5 100 Door 0 0 0 111202 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 129167 30 30 ~ (null)~ Door 3 0 0 111229 30 30 ~ door~ End #111202 Name Beginning of Eastern Alley~ Descr Looking around you notice that this used to be a small village. The broken remains of a small alley can be seen through the muck directly below you. The alley continues east or you can go south to the entrance. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111203 30 30 ~ door~ Door 2 0 0 111201 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111203 Name Fallen Watchtower~ Descr A HUGE tree lies embedded in the muck. Looking into the hole you notice it has ladder rungs fastened onto the tree. From the looks of it this was the city's watchtower. The alley continues east and a path leads north. ~ Flags 262144 Sector 5 ExtraDescr rungs~ The rungs are rusted and don't look as stable as they might have been. ~ ExtraDescr tree~ The tree is very, very large. It grew well above the other trees making it an ideal watchtower. ~ Reset M 111201 1 100 Reset O 111202 0 15 Door 0 0 0 111218 30 30 ~ door~ Door 1 0 0 111204 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111202 30 30 ~ door~ End #111204 Name Before the Cottage~ Descr To the north you see a small shack that has withstood the trials placed upon it. A door hangs from the doorway on one hinge making an eerie creaking noise at the slightest breeze. The alley continues east. ~ Flags 262144 Sector 5 ExtraDescr cottage~ The cottage is falling apart. The door hangs on one hinge creaking whenever a slight breeze blows. It's a plain wooden color and a single window is placed next to the front door. ~ ExtraDescr door~ It looks as if it would fall to the ground with a clatter at the slightest touch. ~ Reset M 111227 1 100 Door 0 0 0 111217 30 30 ~ door~ Door 1 0 0 111205 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111203 30 30 ~ door~ End #111205 Name Eastern Alley~ Descr The alley gets even smaller here. A forest of charred and rotten trees can be seen both to the north and south. Glowing green eyes stare at you from behind many of the stumps. Several stand upon sight and close in. It might be a good idea to run right about now unless you like being lunch. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111206 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111204 30 30 ~ door~ End #111206 Name Eastern Alley~ Descr The muck is getting so thick that you can't see the alley anymore. You are beginning to wish that all this awful muck would just leave. The alley continues east or west. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111207 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111205 30 30 ~ door~ End #111207 Name Before the Rusted Gate~ Descr A huge rusted gate blocks passage to the north. The path seems unusually wide for a driveway and you wonder to yourself what it was used for. Recent footprints can be seen in the thick muck. ~ Flags 262144 Sector 5 ExtraDescr gate~ The once magnificent gate is rusted and warped leaving it's appearance quite ugly. ~ ExtraDescr rusted~ The once magnificent gate is rusted and warped leaving it's appearance quite ugly. ~ Door 0 19 0 111210 30 30 The gate looks as if it's about to fall apart in a rusted heap. ~ Rusted Gate~ Door 1 0 0 111208 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111206 30 30 ~ door~ End #111208 Name Near the End of Eastern Alley~ Descr The muck in now knee deep making walking very difficult. Sloshing along you tell yourself that you would rather be at home freezing to death while singing Little Bunny FuFu. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111209 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111207 30 30 ~ door~ End #111209 Name Dead End~ Descr The alley comes do a dead stop. You are surrounded on three sides by impassible trees. You are slowly sinking the muck is so deep here. It might be a good idea to leave. ~ Flags 262144 Reset O 111204 -5 100 Reset O 111203 -3 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111208 30 30 ~ door~ End #111210 Name Path to the House~ Descr Dense trees line the entire path making the travel extremely dark. The darkness is overwhelming and makes you feel small and insecure. The gate lies to the south giveing you a chance to turn back. ~ Flags 262144 Sector 5 ExtraDescr gate~ The once magnificent gate is rusted and warped leaving it's appearance quite ugly. ~ ExtraDescr rusted~ The once magnificent gate is rusted and warped leaving it's appearance quite ugly. ~ Door 0 0 0 111211 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 19 0 111207 30 30 ~ Rusted Gate~ Door 3 0 0 0 0 0 ~ ~ End #111211 Name Path to the House~ Descr The gate is no longer visable behind you. The darkness is overwhelming and makes you feel small and insecure. You hope you have a good sense of direction. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111212 30 30 ~ door~ Door 2 0 0 111210 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111212 Name Before the Ugly House~ Descr You stand before a moderately sized house. You catch a glimpse of a bright orange patch on the house from the upper righthand candle lit room. There are a set of steep stairs leading up to the house in front of you. ~ Flags 262144 Sector 5 ExtraDescr door~ The door is made of solid oak and has a small hole to peep on visitors. ~ ExtraDescr stairs~ The stairs are old and starting to crumble to dust. ~ Door 0 3 0 111213 30 30 ~ Front Door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111211 30 30 ~ door~ End #111213 Name Living Room of the Ugly House~ Descr Man is this room ugly. You shudder as you look around. Lime green carpeting, bright purple lizard skin furniture, pink leather blinds, rusty brown painted walls, and pictures of dead sunflowers on the walls EVERYWHERE. A rock could decorate this place better. You are in the only room downstairs. ~ Flags 262148 Sector 0 ExtraDescr door~ The door is made of solid oak and has a small hole to peep on visitors. ~ ExtraDescr blinds~ The pink blinds are very old and a few holes decorateing them. ~ ExtraDescr walls~ The walls have a few cracks that show even through the thick brown paint. ~ ExtraDescr wall~ The walls have a few cracks that show even through the thick brown paint. ~ ExtraDescr furniture~ A few chairs and a table or two are made of a bright purplish colored lizard skin giving it a rough appearance. ~ ExtraDescr carpet~ The carpet is in good shape still. No stains or anything can be found. Other than the lime green color it's ok. ~ ExtraDescr pictures~ A big, dead, sunflower with a purple background makes up the picture. ~ ExtraDescr stairs~ The stairs are very steep and covered with the all to familiar lime green carpeting. ~ ExtraDescr picture~ A big, dead, sunflower with a purple background makes up the picture. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 3 0 111212 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ Door 4 0 0 111214 30 30 ~ door~ End #111214 Name Upstairs in the Ugly House~ Descr After reaching the top of a big staircase you close your eyes to avoid the sight below. You begin to wonder if you're more afraid of looking at the living room or meeting whatever is in the far room. ~ Flags 262148 Sector 0 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111215 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 5 0 0 111213 30 30 ~ door~ End #111215 Name Upstairs in the Ugly House~ Descr You stand before a closed oak door (fortunately they forgot to decorate the upstairs). Every few seconds you hear a mumble or two come from within the room to the south. Suddenly you hear an ear splitting *CRASH* as something was thrown against a wall. Whatever is in there sounds like it is in a bad mood. ~ Flags 262148 Sector 0 ExtraDescr door~ The bedroom door is made of solid oak and tarnished a light greenish color. It looks quite sturdy. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 3 0 111216 30 30 ~ Bedroom Door~ Door 3 0 0 111214 30 30 ~ door~ End #111216 Name Master Bedroom~ Descr The room is filled with dragon heads and such stuffed and hung on the wall. Many swords, clubs, and other bloody weapons hang next to each of the heads. A big human with rippling muscles fixes his stern gaze upon you. He asks in a threatening voice "Did I say you could enter my house? And my bedroom at that!" . He stands up and faces you looking unimpressed at your appearance. You hope you are not the next head to decorate his wall. ~ Flags 262148 Sector 0 ExtraDescr door~ The bedroom door is made of solid oak and tarnished a light greenish color. It looks quite sturdy. ~ Reset M 111202 1 100 Reset O 943 0 1 Door 0 3 0 111215 30 30 ~ Bedroom Door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111217 Name Inside the Cottage~ Descr You stand in a cottage with rotten floor boards. After pulling your foot free of the new hole you just added you see a human sized hole in the far wall. A big nest like structure sits in the middle of the room. ~ Flags 262148 Sector 0 ExtraDescr door~ It looks as if it would fall to the ground with a clatter at the slightest touch. ~ ExtraDescr nest~ The giant nest covers most of the cottage. The nest is made up of dried and withered grass, a few sticks, and some muck. ~ ExtraDescr hole~ The hole in the wall looks human sized. What could have thrown a human through a cottage wall? ~ Reset M 111203 1 100 Reset O 944 -5 100 Reset O 111205 -3 100 Reset O 111205 -3 100 Reset O 111205 -3 100 Reset O 111205 -3 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111204 30 30 ~ door~ Door 3 0 0 111218 30 30 ~ door~ End #111218 Name Beside the Cottage~ Descr A hole in the side of the cottage catches your attention. It's human shaped you realize. You hear an in/out breathing pattern and by the sound of it whatever is making the noise seems quite large. ~ Flags 262144 Sector 7 ExtraDescr hole~ The hole in the wall looks human sized. What could have thrown a human through a cottage wall? ~ Door 0 0 0 111219 30 30 ~ door~ Door 1 0 0 111217 30 30 ~ door~ Door 2 0 0 111203 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111219 Name Well Used Path~ Descr The path looks to have been used many, many times in the past. A thick rut at least two feet deep makes up the entire path. What could like ahead that was used that much? Besides the recent footprints in the muck nothing else is of interest. ~ Flags 262144 Sector 5 Reset M 111227 1 100 Door 0 0 0 111222 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111218 30 30 ~ door~ Door 3 0 0 111220 30 30 ~ door~ End #111220 Name Path Inside the Trees~ Descr A very narrow path almost hidden from sight provides travel to the north. To the south and west huge, dense trees block your passage. A strange noise can be heard from somewhere although you can't seem to pinpoint the noise due to the echo off the trees. ~ Flags 262144 Sector 27 Door 0 0 0 111221 30 30 ~ door~ Door 1 0 0 111219 30 30 ~ door~ Door 2 2 0 111309 30 30 ~ hidden~ Door 3 0 0 0 0 0 ~ ~ End #111221 Name In Front of the Log Shack~ Descr This has got to be one of THE smallest dwellings you have ever laid eyes upon. The shack is made entirely of logs and decayed sod held together by dried mud. The logs have begun to fall apart in many places making the shack look even worse than it already does. ~ Flags 262144 Sector 27 ExtraDescr shack~ The shack is extremely small and looks like it wasn't taken care of as good as it could have been. Logs, sod, and mud make up the shack. Maybe it was a temporary stay when the owner was in town. ~ Door 0 3 0 111224 30 30 ~ Log Shack Door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111220 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111222 Name Well Used Path~ Descr The path looks to have been used many, many times in the past. A thick rut at least two feet deep makes up the entire path. What could lie ahead that was used that much? Besides the recent footprints in the muck nothing else is of interest. ~ Flags 262144 Sector 5 Door 0 0 0 111223 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111219 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111223 Name Well Used Path~ Descr The path looks to have been used many, many times in the past. A thick rut at least two feet deep makes up the entire path. What could lie ahead that was used that much? Besides the recent footprints in the muck nothing else is of interest. ~ Flags 262144 Sector 5 Reset M 111227 1 100 Door 0 0 0 111225 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111222 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111224 Name Log Shack Door~ Descr The inside is very simplistic. A hole in the floor with blackened rocks surrounding the outer edge lies in the center of the room filled with ash. A single metal pot hangs on the northern wall with an uncomfortable looking sleeping mat curled up underneath. ~ Flags 262148 Sector 0 ExtraDescr hole~ The hole served as a place to start a fire and cook meals. Ashes lie thick inside the hole and blackened rocks surround the outer edge so that no fire spread. ~ ExtraDescr pot~ The metal pot was used to cook meals above the fire pit. ~ ExtraDescr mat~ The sleeping mat looks very uncomfortable in your opinion. It's covered with dust, dirt, and who knows what else. ~ Reset M 111206 5 100 Reset M 111206 5 100 Reset M 111206 5 100 Reset M 111206 5 100 Reset M 111206 5 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 3 0 111221 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111225 Name Turn in the Well Used Path~ Descr Heavy trees can be seen in front of you blocking passage to the north and west. The path veers to the east and the footprints are still visable in the oozing slime. ~ Flags 262144 Sector 5 Reset M 111227 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111226 30 30 ~ door~ Door 2 0 0 111223 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111226 Name Well Used Path~ Descr This path seems endless. You hope that whatever is at the end of the path is quite worth this walk. Glancing around you see the same-old, same-old path you've been walking and nothing out of the oridnary catches your attantion. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111227 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111225 30 30 ~ door~ End #111227 Name Turn in the Well Used Path~ Descr A wagon lies tipped over in the soggy muck. The skeletal hand of an unfortunate adventurer hangs out the side of the wagon seemingly reaching for something. The path continues to the south. ~ Flags 262144 Sector 5 ExtraDescr wagon~ The wagon is tipped over and half buried in the soggy muck. A hand hangs out the back quite skeletal like. ~ Reset M 111227 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111228 30 30 ~ door~ Door 3 0 0 111226 30 30 ~ door~ End #111228 Name Huge Waterhole~ Descr This must have been the towns source of water. The hole is huge and no muck or debries pollute the calm water. A slight tremor breaks the calm water every five to ten seconds causeing a rippling affect throught the waterhole. ~ Flags 262144 Sector 10 ExtraDescr hole~ The waterhole is clean as can be providing clear water for your drinking pleasure. ~ Reset O 111206 -5 100 Door 0 0 0 111227 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 5 0 0 111312 30 30 ~ door~ End #111229 Name Worn Path~ Descr The path seems to have been traveld some in it's former days. Wagon ruts make you stumble every now and then because you can't see them through the thick ooze. Paths lead all directions save south. ~ Flags 262144 Sector 5 Door 0 0 0 111230 30 30 ~ door~ Door 1 0 0 111201 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111232 30 30 ~ door~ End #111230 Name Before The Ruined Supply Shop~ Descr You stand at the enterance to what looks to be a supply shop in it's prime. A few sacks with large holes are on the steps. A mouse scurries out of your way from inside a sack as you approach the stairs. A sign is stuck in the muck on the right. ~ Flags 262144 Sector 5 ExtraDescr stairs~ The stairs are made ~ ExtraDescr door~ The door hangs wide open. It's made of solid iron and has a thick paddalock clampled to a chain hanging from the doorknob. ~ Reset O 111207 -5 100 Door 0 0 0 111231 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111229 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111231 Name Supply Shop Remains~ Descr The walls are starting to fall apart and the roof is caving in. Shelves can be seen along the walls and in rows facing Zep's counter in the front of the room. Business at one time thrived here. You can tell just from the amount of supply shelves there are. The room has a window twords the back of the shop to allow light at the rear end of the store. A musky scent lingers in the air filling your nostrils with disgust. ~ Flags 262148 Sector 0 ExtraDescr walls~ The wall's paint is crumbleing off leaving paint chips along the outer edge of the whole store. ~ ExtraDescr wall~ The wall's paint is crumbleing off leaving paint chips along the outer edge of the whole store. ~ ExtraDescr roof~ The roof is giving way to time and a few holes can be seen when you look up. ~ ExtraDescr counter~ The counter is made so that Zep had plenty of room to do what he wanted to do behind the counter and not be cramped up. A few scuffs and scratches are engraved in the smooth blue tinted marble. ~ ExtraDescr window~ The window is at the very back of the shop and light no longer streams through it due to the thick fog blotting out the sunlight. ~ ExtraDescr shelves~ The shelves are placed so that each can be seen from the front desk. Cut down on the thieves profits most likely. ~ ExtraDescr door~ The door hangs wide open. It's made of solid iron and has a thick paddalock clamped to a chain hanging from the doorknob. ~ Reset M 111205 1 100 Reset O 111208 21 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111230 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111232 Name Beginning of Main Street~ Descr This must have been the main street of the small village. The road is paved with dark, gray stones and is about fifteen to twenty feet wide. Lanterns hanging from posts still burn along both sides of the road. ~ Flags 262144 Sector 5 ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. ~ ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ Door 0 0 0 111233 30 30 ~ door~ Door 1 0 0 111229 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111233 Name Main Street~ Descr The stones are suffering from deterioration due to heavy travel along this street. For such a small town there was quite a bit of activity. Must have been a resting point for tired and weary travelers. A small dirty alley leads westwards and the street continues north. ~ Flags 262144 Sector 5 ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. ~ Door 0 0 0 111239 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111232 30 30 ~ door~ Door 3 0 0 111234 30 30 ~ door~ End #111234 Name Begining of the Unfinished Alley~ Descr The alley is very small at about four feet wide. Dirt piles make walking difficult most of the time weaving in and out between them. The alley must not have been finished. ~ Flags 262144 Sector 5 ExtraDescr dirt~ The dirt piles are quite numerous forceing you to weave around them. ~ ExtraDescr pile~ The dirt piles are quite numerous forceing you to weave around them. ~ ExtraDescr piles~ The dirt piles are quite numerous forceing you to weave around them. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111233 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111235 30 30 ~ door~ End #111235 Name Unfinished Alley~ Descr The alley is very small at about four feet wide. Dirt piles make walking difficult most of the time weaving in and out between them. The alley must not have been finished. ~ Flags 262144 Sector 5 ExtraDescr dirt~ The dirt piles are quite numerous forceing you to weave around them. ~ ExtraDescr pile~ The dirt piles are quite numerous forceing you to weave around them. ~ ExtraDescr piles~ The dirt piles are quite numerous forceing you to weave around them. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111234 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111236 30 30 ~ door~ End #111236 Name Unfinished Alley~ Descr The alley is very small at about four feet wide. Dirt piles make walking difficult most of the time weaving in and out between them. The alley must not have been finished. The alley has a slight incline here. ~ Flags 262144 Sector 5 ExtraDescr dirt~ The dirt piles are quite numerous forceing you to weave around them. ~ ExtraDescr pile~ The dirt piles are quite numerous forceing you to weave around them. ~ ExtraDescr piles~ The dirt piles are quite numerous forceing you to weave around them. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111235 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 4 0 0 111237 30 30 ~ door~ End #111237 Name Middle of the Hill~ Descr There is no alley here. The building crew must not have made it this far. The hill is hard to climb due to poor footing and the steepness. You wonder how much further the top is because your legs are begining to ache. ~ Flags 262144 Sector 30 Door 4 0 0 111238 30 30 ~ door~ Door 5 0 0 111236 30 30 ~ door~ End #111238 Name Hill Giants Abode~ Descr The top of the hill finally. There is no fog here due to the height of the hill. A large tent made of a bear's skin is flapping merrily in the wind. A campfire hole lies burning in front of the tent. A loud snoring can be heard from within. Peering carefully in you see a large giant sleeping. ~ Flags 262144 Sector 30 ExtraDescr tent~ The tent is rather large and made completely out of bear skin. A small logo shows that it came from Zep's shop. ~ ExtraDescr hole~ The campfire is still burning sending waves of warmth all around. ~ Reset M 111207 1 100 Reset O 111209 0 75 Door 5 0 0 111237 30 30 ~ door~ End #111239 Name Main Street~ Descr The stones are suffering from deterioration due to heavy travel along this street. For such a small town there was quite a bit of activity. Must have been a resting point for tired and weary travelers. ~ Flags 262144 Sector 5 ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. ~ Door 0 0 0 111240 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111233 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111240 Name Main Street~ Descr The stones are suffering from deterioration due to heavy travel along this street. For such a small town there was quite a bit of activity. Must have been a resting point for tired and weary travelers. ~ Flags 262144 Sector 5 ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. ~ Door 0 0 0 111241 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111239 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111241 Name Main Street~ Descr The stones are suffering from deterioration due to heavy travel along this street. For such a small town there was quite a bit of activity. Must have been a resting point for tired and weary travelers. To the west you can see a large sign indicating a former inn. ~ Flags 262144 Sector 5 ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. ~ Door 0 0 0 111252 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111240 30 30 ~ door~ Door 3 0 0 111242 30 30 ~ door~ End #111242 Name In Front of Treg's Inn~ Descr Treg's Inn was rumored to be one of the finest of it's time. Even now the muck covered inn looks halfway appealing. Huge white pillars run from the ground up to the roof above the second floor. A set of intricately designed steel doors block entry into the inn at the top of the stairs. ~ Flags 262144 Sector 5 ExtraDescr doors~ The doors are designed superbly. Thick steel, many complicated designs, and very, very sturdy looking. ~ ExtraDescr door~ The doors are designed superbly. Thick steel, many complicated designs, and very, very sturdy looking. ~ ExtraDescr inn~ The inn still looks inviting even with the muck that covers a lot of the lower level. Huge white pillars run from the ground to the roof above the second floor. A huge window can be seen on each side of the doors. The steps up to the inn are even decorated with designs. ~ ExtraDescr pillars~ The pillars run from the ground all the way up to the roof. They are cylinder and they twist like a spiral to the top. ~ ExtraDescr pillar~ The pillars run from the ground all the way up to the roof. They are cylinder and they twist like a spiral to the top. ~ ExtraDescr stairs~ The stairs have small pictures of many odd beasts carved upon each step. This place spared no expense in it's decorations obviously. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111241 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 3 0 111243 30 30 ~ Inn Door~ End #111243 Name Inn's Reception~ Descr The room is stunning. Plush red carpeting with gold trim covers the entire lower level. The walls are a deep shade of white and have many masterful paintings hanging upon them. A huge chandelier of brilliant crystal hangs above the receptionist's desk. This definitely was an upper class place. ~ Flags 262148 Sector 0 ExtraDescr door~ The doors are designed superbly. Thick steel, many complicated designs, and very, very sturdy looking. ~ ExtraDescr doors~ The doors are designed superbly. Thick steel, many complicated designs, and very, very sturdy looking. ~ ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A thin gold trim lines the edges of the carpet. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr chandelier~ The chandelier is made from a shimmering crystaline substance. Many candles are resting unlit in the holders and a pure gold chain attaches it to the ceiling. ~ ExtraDescr desk~ The desk is made from black marble and has a few notes scattered around the top. A circular dish holds a few dripping feather quill's. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ Reset M 111208 1 100 Reset O 111210 0 25 Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111242 30 30 ~ Inn Door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111250 30 30 ~ door~ End #111244 Name First Room~ Descr The room has a medium sized bed with red silk sheets to match the carpet. An open window to the east fills the room with a breeze and the odor of the familiar muck outside. A few pieces of furniture are placed around the room. The room is nice but not nearly as big or elegant as the suite. ~ Flags 262148 Sector 0 ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr furniture~ The furniture is made of solid oak wood with a hard leather covering. ~ ExtraDescr door~ The door is made from a sturdy looking unknown wood type. A big number 1 stands out seperating this room from the others. ~ ExtraDescr first~ The door is made from a sturdy looking unknown wood type. A big number 1 stands out seperating this room from the others. ~ ExtraDescr one~ The door is made from a sturdy looking unknown wood type. A big number 1 stands out seperating this room from the others. ~ ExtraDescr bed~ The bed is a medium size with red satin sheets that match the carpet perfectly. It looks pretty comfortable. ~ ExtraDescr window~ The window is all the way open providing the upstairs with air and the smell of muck. ~ Reset M 111209 1 100 Reset O 205 0 100 Reset O 219 0 100 Reset O 202 0 100 Reset O 100824 0 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 2 0 111251 30 30 ~ First Door~ End #111245 Name Second Room~ Descr The room has a medium sized bed with red silk sheets to match the carpet. A few pieces of furniture are placed around the room. The room is nice but not nearly as nice or elegant as the suite. ~ Flags 262148 Sector 0 ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr furniture~ The furniture is made of solid oak wood with a hard leather covering. ~ ExtraDescr door~ The door is made from a sturdy looking unknown wood type. A big number 2 stands out seperating this room from the others. ~ ExtraDescr second~ The door is made from a sturdy looking unknown wood type. A big number 2 stands out seperating this room from the others. ~ ExtraDescr two~ The door is made from a sturdy looking unknown wood type. A big number 2 stands out seperating this room from the others. ~ ExtraDescr bed~ The bed is a medium size with red satin sheets that match the carpet perfectly. It looks pretty comfortable. ~ Reset M 111209 1 100 Reset O 205 0 100 Reset O 219 0 100 Reset O 202 0 100 Reset O 100824 0 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 3 0 111246 30 30 ~ Second Door~ End #111246 Name End of the Hallway~ Descr You are on the second floor of the inn. To the east and west there are doors leading into rooms. The hallway stops going north here and continues back to the south. ~ Flags 262148 Sector 0 ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr door~ Which door? Second or third? ~ ExtraDescr second~ The door is made from a sturdy looking unknown wood type. A big number 2 stands out seperating this room from the others. ~ ExtraDescr two~ The door is made from a sturdy looking unknown wood type. A big number 2 stands out seperating this room from the others. ~ ExtraDescr third~ The door is made from a sturdy looking unknown wood type. A big number 3 stands out seperating this room from the others. ~ ExtraDescr three~ The door is made from a sturdy looking unknown wood type. A big number 3 stands out seperating this room from the others. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111245 30 30 ~ Second Door~ Door 2 0 0 111251 30 30 ~ door~ Door 3 3 0 111247 30 30 ~ Third Door~ End #111247 Name Third Room~ Descr The room has a medium sized bed with red silk sheets to match the carpet. A few pieces of furniture are placed around the room. The room is nice but not nearly as nice or elegant as the suite. ~ Flags 262148 Sector 0 ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr furniture~ The furniture is made of solid oak wood with a hard leather covering. ~ ExtraDescr door~ The door is made from a sturdy looking unknown wood type. A big number 3 stands out seperating this room from the others. ~ ExtraDescr third~ The door is made from a sturdy looking unknown wood type. A big number 3 stands out seperating this room from the others. ~ ExtraDescr three~ The door is made from a sturdy looking unknown wood type. A big number 3 stands out seperating this room from the others. ~ ExtraDescr bed~ The bed is a medium size with red satin sheets that match the carpet perfectly. It looks pretty comfortable. ~ Reset M 111223 2 100 Reset M 111223 2 100 Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111246 30 30 ~ Third Door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111248 Name Fourth Room~ Descr The room has a medium sized bed with red silk sheets to match the carpet. A few pieces of furniture are placed around the room. The room is nice but not nearly as nice or elegant as the suite. ~ Flags 262148 Sector 0 ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr walls~ ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr furniture~ The furniture is made of solid oak wood with a hard leather covering. ~ ExtraDescr door~ The door is made from a sturdy looking unknown wood type. A big number 4 stands out seperating this room from the others. ~ ExtraDescr fourth~ The door is made from a sturdy looking unknown wood type. A big number 4 stands out seperating this room from the others. ~ ExtraDescr four~ The door is made from a sturdy looking unknown wood type. A big number 4 stands out seperating this room from the others. ~ ExtraDescr bed~ The bed is a medium size with red satin sheets that match the carpet perfectly. It looks pretty comfortable. ~ Reset M 111209 1 100 Reset O 205 0 100 Reset O 219 0 100 Reset O 202 0 100 Reset O 100824 0 100 Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111251 30 30 ~ Fourth Door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111249 Name Deluxe Suite~ Descr This room has elegant furniture placed around the room and a huge fluffy king sized bed below the stained glass windows on the western end of the room. A pool type structure still bubbles on the southern end of the room. This must have been a room for wealthy nobles, rich aristocrats, or well respected figures. ~ Flags 262148 Sector 0 ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr bed~ The bed is covered with red satin sheets that match the carpet perfectly. The bed is absoultley huge and looks extremely comfortable. ~ ExtraDescr window~ The stained glass windows have a picture of a noble knight defending innocent villagers from a huge dragon. All in all it looks very nice. ~ ExtraDescr windows~ The stained glass windows have a picture of a noble knight defending innocent villagers from a huge dragon. All in all it looks very nice. ~ ExtraDescr pool~ A stone bath has water bubbling in it still. The water is mildly warm to the touch and must come from an underground spring. Looks relaxing. ~ ExtraDescr furniture~ The furniture in this room is made from solid oak. It's covered with soft leather and silky animal fur providing maximum comfort. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ Reset M 111210 1 100 Reset O 100824 0 100 Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111250 30 30 ~ Suite Door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111250 Name Before the Stairs~ Descr This room is no less stunning than the reception. The same carpeting and design looks to have been adopted throughout the whole inn. A big arched door lies to the west and a set of stairs go upward. ~ Flags 262148 Sector 0 ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A thin gold trim lines the edges of the carpet. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111243 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 3 0 111249 30 30 ~ Suite Door~ Door 4 0 0 111251 30 30 ~ door~ End #111251 Name Upstairs Hallway~ Descr You are on the second floor of the inn. To the east and west there are doors leading into rooms. The hall continues to the north or you can go back down the stairs behind you. ~ Flags 262148 Sector 0 ExtraDescr carpet~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr floor~ The carpet is a royal shade of red and is quite fluffy making your footsteps unheard and comfortable. A think gold trim lines the edges of the carpet. ~ ExtraDescr wall~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr walls~ The walls have many beautifuly crafted paintings hanging upon them. ~ ExtraDescr first~ The door is made from a sturdy looking unknown wood type. A big number 1 stands out seperating this room from the others. ~ ExtraDescr fourth~ The door is made from a sturdy looking unknown wood type. A big number 4 stands out seperating this room from the others. ~ ExtraDescr door~ Which door? First or fourth? ~ ExtraDescr four~ The door is made from a sturdy looking unknown wood type. A big number 4 stands out seperating this room from the others. ~ ExtraDescr one~ The door is made from a sturdy looking unknown wood type. A big number 1 stands out seperating this room from the others. ~ Door 0 0 0 111246 30 30 ~ door~ Door 1 3 0 111244 30 30 ~ First Door~ Door 3 3 0 111248 30 30 ~ Fourth Door~ Door 5 0 0 111250 30 30 ~ door~ End #111252 Name Main Street~ Descr Odd. You still see the signs of wear that are seen all along the main street but there are stones scattered here for no apparent reason. An eerie scraping noise can be heard from somewhere or another. ~ Flags 262144 Sector 5 ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. There are a few stones lying here unused. ~ Door 0 0 0 111253 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111241 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111253 Name Main Street~ Descr Darkness.. The normal lantern that lights Main Street is broken upon the ground with a huge pile of dirt next to it. The scraping noise is very loud here and seems to be coming from below the street. A small hole with stones scattered around it can be seen a short distance away. ~ Flags 262144 Sector 5 ExtraDescr dirt~ The dirt pile is pretty big and must have come from the hole in the street. ~ ExtraDescr pile~ The dirt pile is pretty big and must have come from the hole in the street. ~ ExtraDescr lantern~ The lantern is shattered upon the ground as if somebody smashed it with a club. ~ ExtraDescr hole~ A small hole is burrowed within Main Street with stones scatterd all around it. The hole is about ten feet deep and pretty dark. Not more than one person would fit in there by the looks of it. ~ ExtraDescr stones~ There are many stones scattered upon the already laid stones. Most likely they came from the hole dug into the street. ~ Door 0 0 0 111254 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111252 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ Door 5 0 0 111310 30 30 ~ door~ End #111254 Name Main Street~ Descr There are a few stones scattered here as well but not as many. The scraping noise still can be heard sending shivers up your spine. The light has returned thankfully and a big gate can be seen up the street a ways. ~ Flags 262144 Sector 5 ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. There are a few stones lying here unused. ~ Door 0 0 0 111255 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111253 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111255 Name Entrance to the Graveyard~ Descr You stand before a large gate leading into the graveyard. The gate is unusually and heavily chained. You can't tell if it's meant to keep intruders out or whatever wanders within in. A strange sense of evil can be felt upon approaching the gate. ~ Flags 262144 Sector 5 ExtraDescr gate~ The gate is very large at about fifteen feet tall. Heavy chains are wrapped around the entire gate with the ends locked onto steel poles hammered far into the ground. ~ ExtraDescr lantern~ A lantern swiftly cuts through the dense fog providing you with light. It must be powerful magic because your current light source doesn't help much. ~ ExtraDescr stones~ They are a deep grayish color and carved in squares. They fit closely together along the whole road. They show signs of wear due to heavy travel. ~ Reset O 111211 -5 100 Door 0 7 11208 111272 30 30 ~ Graveyard Gate~ Door 1 0 0 111256 30 30 ~ door~ Door 2 0 0 111254 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111256 Name Beginning of the Path to the Academy~ Descr You stand upon what was a well trodden path in it's days. Many young thieves, warriors, and magic users sought out the assistance of the Acadamy to hone their skills to a higher level of ability. It is rumored that the spirits of the former guildmasters still roam the Acadamy teaching the young pupils who are brave enough to seek their help. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111257 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111255 30 30 ~ door~ End #111257 Name Path to the Academy~ Descr You stand upon what was a well trodden path in it's days. Many young thieves, warriors, and magic users sought out the assistance of the Acadamy to hone their skills to a higher level of ability. It is rumored that the spirits of the former guildmasters still roam the Acadamy teaching the young pupils who are brave enough to seek their help. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111258 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111256 30 30 ~ door~ End #111258 Name Path to the Academy~ Descr A few small cages lie unused on both sides of the path here. The skeleton of an unfortunate soul is occupying one of the cages. A few blood spatters can be seen on the nearby trees. A worried feeling passes through your body as a small burst of wind catches you from behind. ~ Flags 262144 Sector 5 ExtraDescr cages~ The cages are about six feet in height, five feet in length, and three feet in width. They look sturdy and hard to escape from. ~ ExtraDescr cage~ The cages are about six feet in height, five feet in length, and three feet in width. They look sturdy and hard to escape from. ~ Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111259 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111257 30 30 ~ door~ End #111259 Name Punishment Place~ Descr This must have been where criminals were executed for their wrong doings. A few more cages are resting empty here. The justice system here was a little harsh but it was very effective in keeping the crime low. A large pit is dug off the northern side of the path. ~ Flags 262144 Sector 5 ExtraDescr clue~ Clue #7 Find the Lord of the Jungle, search his realm for the next clue. ~ ExtraDescr cage~ The cages are about six feet in height, five feet in length, and three feet8 in width. They look sturdy and hard to escape from. 8 ~ ExtraDescr cages~ The cages are about six feet in height, five feet in length, and three feet8 in width. They look sturdy and hard to escape from. 8 ~ ExtraDescr pit~ The pit is pretty big and is filled with quite a few bones. The headless bodies were thrown here to decompose it looks. ~ Reset M 111211 1 100 Reset O 111212 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111260 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111258 30 30 ~ door~ End #111260 Name Path to the Academy~ Descr The path has grown noticeably smaller here shrinking to half it's original size. Must have been Punishment Place that made more than a few apprentices turn away in fright (especially the thieves). The blood spatters also cover a few of the surrounding trees here. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111261 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111259 30 30 ~ door~ End #111261 Name Path to the Academy~ Descr What a long walk! This path seems endless and you most likely would be sleep walking if Punishment Place wouldn't have woke you up so effectively. Wishful thinking has you hoping the Acadamy is somewhere close by. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111262 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111260 30 30 ~ door~ End #111262 Name In Front of a Small Shop~ Descr A small, humble shop has with a big welcome sign above the front door welcomes you to enter it's peaceful environment. You can enter the small shop to the south, take the northbound path to the Academy, or go back to the main part of town eastwards. ~ Flags 262144 Sector 5 ExtraDescr shop~ The small shop didn't do quite as well as Zep's shop did. The shop was shabily made and no windows or anything nice can be seen about the shop. ~ ExtraDescr sign~ W - E - L - C - O - M - E -to the necesities shop.- ------------------------- ~ Door 0 0 0 111266 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111263 30 30 ~ door~ Door 3 0 0 111261 30 30 ~ door~ End #111263 Name Necessity Shop~ Descr The small shop has a dirt floor, a small rickety counter, and some shelves behind the clerks desk displaying what the store has to offer. A few loaves of bread are rotting on the lowest shelf. A single waterskin hangs from a hook pounded into the wall and a few blankets carved from an animal hide sit in the far corner of the room. ~ Flags 262148 Sector 0 ExtraDescr counter~ The counter looks very unsturdy. It would probably fall apart if anything heavy was placed on it. ~ ExtraDescr shelves~ The shelves are held up by pieces of metal pounded into the wall. ~ ExtraDescr blankets~ The blankets are moldy, rotten, and don't look worth the trouble to take them. ~ ExtraDescr desk~ The desk is a large piece of wood with legs fastened onto it. Nothing fancy. ~ ExtraDescr bread~ You most certainly don't want to eat that disgusting bread. Better leave it here to avoid poisoning. ~ Reset M 111223 1 100 Door 0 0 0 111262 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111264 Name Guard's Headquarters~ Descr The guards obviously used this as a hangout rather than a headquarters. You can tell this by looking around the room and seeing garbage everywhere. Padded benches line rooms walls and a gambling table sits in the center of the room with a few chairs surrounding it. Looks like an excuse to get away from the wife at home. ~ Flags 262148 Sector 0 ExtraDescr chairs~ The chairs are not the best built chairs but they do their job. ~ ExtraDescr chair~ The chairs are not the best built chairs but they do their job. ~ ExtraDescr door~ The door has a sliding window allowing the person to see who was at the door before unlocking and opening it. The door is painted black and the doorknob seems to be a little broken. ~ ExtraDescr wall~ The walls are painted a dull blue and a few scuff marks can be seen. ~ ExtraDescr walls~ The walls are painted a dull blue and a few scuff marks can be seen. ~ ExtraDescr table~ The gambling table has handprints worn into the sides. Man this must have been used a lot to have that happen. A few dice and come chips lie in the center of the table. ~ ExtraDescr benches~ The benches are bolted to the wall and look comfortable enough. ~ ExtraDescr bench~ The benches are bolted to the wall and look comfortable enough. ~ Reset M 111212 1 100 Door 0 3 0 111265 30 30 ~ Headquarters Door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111265 Name Winding Path to the Academy~ Descr The path is overgrown with moss making it hard to stay on the right course to the Academy. Stepping over a few fallen trees is the most excitement to be found. It seems nobody has been here in a long time. A door almost hidden from sight can be made out to the south. ~ Flags 262144 Sector 5 Door 0 0 0 111267 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 3 0 111264 30 30 ~ Headquarters Door~ Door 3 0 0 111266 30 30 ~ door~ End #111266 Name Path to the Academy~ Descr The path is overgrown with moss making it hard to stay on the right course to the Acadamy. Stepping over a few fallen trees is the most excitement to be found. It seems nobody has been here in a long time. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111265 30 30 ~ door~ Door 2 0 0 111262 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111267 Name In Front of the Academy~ Descr Finally you have reached this god forsaken place! A good sized building makes it's fountation here biding you to enter and see if the rumors are what they are supposed to be. A set of marble steps lead up to the front entrance and a few broken windows have shed their glass upon the steps. ~ Flags 262144 Sector 5 ExtraDescr steps~ The steps are made of a black marble that still shines. ~ ExtraDescr window~ The windows are mostly intact. A few are broken and their glass lies upon the front steps. ~ ExtraDescr windows~ The windows are mostly intact. A few are broken and their glass lies upon the front steps. ~ ExtraDescr entrancesetenv sup on~ ~ ExtraDescr entrance~ The door is made of a metal you've never seen before. A sword, dagger, and spell book are engraved into a circle upon it. The words Mayor's Office are above the circle. ~ ExtraDescr door~ The door is made of a metal you've never seen before. A sword, dagger, and spell book are envraved into a circle upon it. The words Mayor's Office are above the circle. ~ Door 0 3 0 111268 30 30 ~ Acadamy Entrance~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111265 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111268 Name The Mayor's Office~ Descr The office is quite the pig sty. Papers, messages, quills, and countless other things are scattered everywhere including the floor. The desk is even worse with three foot high piles of messages and ink stains all over the top of the desk. The walls are a light shade of yellow and the floor is hard and wooden. The outside looks better than the inside so far. Passages lead north and east. ~ Flags 262148 Sector 0 ExtraDescr walls~ The walls are very dirty and haven't been cleaned in a long time giving them the appearance of being gray versus the nomal light yellow. ~ ExtraDescr door~ The door is made of a metal you've never seen before. A sword, dagger, and spell book also decorate the inside of the door. A basket hangs from the corner of the door with undelivered messages in it. ~ ExtraDescr desk~ The desk is in defenite need of cleaning with piles and piles of messages and ink stains cover the surface. This was either one lazy, or one real busy mayor. ~ Door 0 3 0 111269 30 30 ~ passage~ Door 1 3 0 111271 30 30 ~ passage~ Door 2 3 0 111267 30 30 ~ Acadamy Entrance~ Door 3 0 0 0 0 0 ~ ~ End #111269 Name Magic Users Laboratory~ Descr Many shelves have ancient looking books and potions resting on them. A few flasks are filled with spell components and the such on the huge central desk. Pages from unfinished spells lie in a basket upon the floor. Little cubby holes along the northern wall are filled with scrolls and other parchments. Passages lead east and south. ~ Flags 262148 Sector 0 ExtraDescr holes~ The whole wall is full of them. Must be at least fifty plus. Each one contains some sort of rolled up parchment most likely magical. ~ ExtraDescr hole~ The whole wall is full of them. Must be at least fifty plus. Each one contains some sort of rolled up parchment most likely magical. ~ ExtraDescr cubby~ The whole wall is full of them. Must be at least fifty plus. Each one contains some sort of rolled up parchment most likely magical. ~ ExtraDescr basket~ This is where the rejected spells went. The pile is fairly small so there must not have been too many failures. ~ ExtraDescr desk~ The desk is very large and is placed in the center of the room. Many flasks are resting upon the top unused while others are full of spell components or unidentified liquids. ~ ExtraDescr shelves~ The shelves are covered with many different colored potions and spellbooks. ~ Reset M 111213 1 100 Reset O 947 0 1 Reset O 111214 0 40 Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111270 30 30 ~ passage~ Door 2 3 0 111268 30 30 ~ passage~ Door 3 0 0 0 0 0 ~ ~ End #111270 Name The Thieves Court~ Descr The walls have many short swords, daggers, and any other weapons a thief could use hanging on them. A few have fallen to the ground and making walking near the walls dangerous. Many dummy dolls hang from ropes attached to the roof with holes in their back and coinpurses empty. Passages lead south and west. ~ Flags 262148 Sector 0 ExtraDescr dummy~ The dolls have coinpurses attached around their waists (empty of course, you're in the thieves court). Deep holes are embedded into their backs and they have ropes connecting them to the roof. ~ ExtraDescr dolls~ The dolls have coinpurses attached around their waists (empty of course, you're in the thieves court). Deep holes are embedded into their backs and they have ropes connecting them to the roof. ~ ExtraDescr doll~ The dolls have coinpurses attached around their waists (empty of course, you're in the thieves court). Deep holes are embedded into their backs and they have ropes connecting them to the roof. ~ ExtraDescr wall~ The walls are covered with scrapes and scratches. The dark gray paint is peeling off in a few spots and an occasional hole can be found. ~ ExtraDescr walls~ The walls are covered with scrapes and scratches. The dark gray paint is peeling off in a few spots and an occasional hole can be found. ~ Reset M 111214 1 100 Reset O 948 0 1 Reset O 946 0 1 Reset O 945 0 4 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 3 0 111271 30 30 ~ passage~ Door 3 3 0 111269 30 30 ~ passage~ End #111271 Name The Warriors Training Grounds~ Descr The walls have many swords, clubs, and countless other weapons suspended by hooks and other gadgets. A few pieces off of shattered doors lie scattered about and many tables are broken from bash and kick practice. Passages lead north and west. ~ Flags 262148 Sector 0 ExtraDescr tables~ The tables are shattered quite well. The warriors must have been doing their homework. ~ ExtraDescr table~ The tables are shattered quite well. The warriors must have been doing their homework. ~ ExtraDescr wall~ The walls are covered with scrapes and scratches. The dark gray paint is peeling off in a few spots and an occasional hole can be found. ~ ExtraDescr walls~ The walls are covered with scrapes and scratches. The dark gray paint is peeling off in a few spots and an occasional hole can be found. ~ Reset M 111215 1 100 Reset O 949 0 10 Door 0 3 0 111270 30 30 ~ passage~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 3 0 111268 30 30 ~ passage~ End #111272 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shivers through your body. You can still escape through the gate to the south. ~ Flags 262144 Sector 7 ExtraDescr gate~ The gate is very large at about fifteen feet tall. Heavy chains are wrapped around the entire gate with the ends locked onto steel poles hammered far into the ground. ~ Door 0 0 0 111283 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 3 11208 111255 30 30 ~ Graveyard Gate~ Door 3 0 0 111273 30 30 ~ door~ End #111273 Name Southern Path Through the Graveyard~ Descr You are traveling along the southern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111272 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111274 30 30 ~ door~ End #111274 Name Southern Path Through the Graveyard~ Descr You are traveling along the southern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111273 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111275 30 30 ~ door~ End #111275 Name Southern Path Through the Graveyard~ Descr You are traveling along the southern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111274 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111276 30 30 ~ door~ End #111276 Name Southern Path Through the Graveyard~ Descr You are traveling along the southern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 111279 30 30 ~ door~ Door 1 0 0 111275 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111277 30 30 ~ door~ End #111277 Name Unused Corner of the Graveyard~ Descr This section of the graveyard looks to have been barely if ever used. The grass here is twice as tall as the normally tall grass and there is no path to walk on. There is a small gate to the south. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111276 30 30 ~ door~ Door 2 7 0 111278 30 30 ~ Back Gate~ Door 3 0 0 0 0 0 ~ ~ End #111278 Name Back Entrance~ Descr You stand before a gate that seemingly enters a graveyard. Thick fog makes it impossible to see more than five feet in any direction. You can sense evil radiating from inside the gate. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset O 111201 -5 100 Door 0 39 0 111277 30 30 ~ Back Gate~ End #111279 Name Western Path Through the Graveyard~ Descr You are traveling along the western fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 111288 30 30 ~ door~ Door 1 0 0 111280 30 30 ~ door~ Door 2 0 0 111276 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111280 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111281 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111279 30 30 ~ door~ End #111281 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111282 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111280 30 30 ~ door~ End #111282 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111283 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111281 30 30 ~ door~ End #111283 Name Eastern Path Through the Graveyard~ Descr You are traveling along the eastern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 111284 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111272 30 30 ~ door~ Door 3 0 0 111282 30 30 ~ door~ End #111284 Name Eastern Path Through the Graveyard~ Descr You are traveling along the eastern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 111293 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111283 30 30 ~ door~ End #111285 Name Inside the Ancient Tomb~ Descr You stand inside an old, dusty tomb. The tomb is completely bare except the coffin placed upon a large block of wood standing in the center of the room. Looking down you see that the dust covers your feet completely. This place has been left undisturbed for a long time it looks. ~ Flags 262148 Sector 0 Reset M 111218 1 100 Reset O 970 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 3 0 111286 30 30 ~ Tomb Door~ End #111286 Name Before the Ancient Tomb~ Descr The tomb is extremely old and is still in good shape. Most structures this old would have turned to dust and blown away. The tomb was here before the town was and is the reason the town was built here. There is a thick inscription that can be made out underneath the muck. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 3 0 111285 30 30 ~ Tomb Door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111287 30 30 ~ door~ End #111287 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111286 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111288 30 30 ~ door~ End #111288 Name Western Path Through the Graveyard~ Descr You are traveling along the western fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 111289 30 30 ~ door~ Door 1 0 0 111287 30 30 ~ door~ Door 2 0 0 111279 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111289 Name Western Path Through the Graveyard~ Descr You are traveling along the western fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. The fence corners here making it impossible to go north. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111290 30 30 ~ door~ Door 2 0 0 111288 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111290 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 111294 30 30 ~ door~ Door 1 0 0 111291 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111289 30 30 ~ door~ End #111291 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111292 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111290 30 30 ~ door~ End #111292 Name Path Through the Graveyard~ Descr The graveyard path hasn't been taken care of in a long time. Thick grass and weeds cover everywhere but the path making it hard or impossible to see many of the marker stones without walking and standing next to them. The fog hasn't let up here in fact it's got worse. The evil can be felt all around you sending shiver through your body. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111293 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111291 30 30 ~ door~ End #111293 Name Eastern Path Through the Graveyard~ Descr You are traveling along the eastern fence. Strange noises can be heard all around you making the stmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111284 30 30 ~ door~ Door 3 0 0 111292 30 30 ~ door~ End #111294 Name Northern Path Through the Graveyard~ Descr You are traveling along the northern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111295 30 30 ~ door~ Door 2 0 0 111290 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111295 Name Northern Path Through the Graveyard~ Descr You are traveling along the northern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111216 1 100 Reset O 950 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111296 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111294 30 30 ~ door~ End #111296 Name Northern Path Through the Graveyard~ Descr You are traveling along the northern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Reset M 111217 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111297 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111295 30 30 ~ door~ End #111297 Name Northern Path Through the Graveyard~ Descr You are traveling along the northern fence. Strange noises can be heard all around you making the atmosphere eerie and frightening. Thick grass seperates the fence from the path making it hard to tell if something is lurking by the fence ready to jump out at you. The smell of death and decay is everywhere. ~ Flags 262144 Sector 7 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111298 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111296 30 30 ~ door~ End #111298 Name Unfinished Graveyard Path~ Descr The path is about halfway finished. Many shovels are buried in the dirt or stuck into an unfinished part of the path. The ground is very soggy here and the muck is more frequent than normal. The fence can be seen directly north. ~ Flags 262144 Sector 7 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111299 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111297 30 30 ~ door~ End #111299 Name Unfinished Graveyard Path~ Descr The path is about halfway finished. Many shovels are buried in the dirt or stuck into an unfinished part of the path. The ground is very soggy here and the muck is more frequent than normal. The fence can be seen directly north. ~ Flags 262146 Sector 7 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111300 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111298 30 30 ~ door~ End #111300 Name Beginning of a Muck Pit~ Descr There are piles and piles of muck and you are standing foot deep in the stuff. The stench is pretty bad and your attire is getting really messy. Where did this all come from? Might have been a dumping ground for the stuff if somebody tried to clean the place up before the town was abandoned. ~ Flags 262144 Sector 22 Reset M 111219 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111301 30 30 ~ door~ Door 3 0 0 111299 30 30 ~ door~ End #111301 Name Shallow Muck Pit~ Descr Muck here, muck there, muck everywhere. This is defenitely a dumping ground for the filthy substance. The muck shifts around every now and then making it seem somewhat alive. Thankfully it's not very deep. ~ Flags 262144 Sector 22 Reset M 111219 1 100 Door 0 0 0 111300 30 30 ~ door~ Door 1 0 0 111306 30 30 ~ door~ Door 2 0 0 111302 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111302 Name Muck Pit~ Descr The muck is very liquid like here and has gotten a little bit deeper from the beginning of the pit. Hopefully there are no unexpected holes you might sink into. A few tremors break the silent surface from time to time. ~ Flags 262144 Sector 22 Reset M 111220 2 100 Reset M 111220 2 100 Door 0 0 0 111301 30 30 ~ door~ Door 1 0 0 111305 30 30 ~ door~ Door 2 0 0 111303 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ End #111303 Name Deep Muck Pit~ Descr What are you doing here? In the midst of a huge muck pit is not the best place to enjoy ones day (although it is kind of fun playing in the mud). It's gotten quite a bit deeper here and from your estimate it's at least two and a half feet deep. ~ Flags 262144 Sector 22 Reset M 111221 1 100 Door 0 0 0 111302 30 30 ~ door~ Door 1 0 0 111304 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111304 Name Deep Muck Pit~ Descr What are you doing here? In the midst of a huge muck pit is not the best place to enjoy ones day (although it is kind of fun playing in the mud). It's gotten quite a bit deeper here and from your estimate it's at least two and a half feet deep. ~ Flags 262144 Sector 22 Reset M 111221 1 100 Door 0 0 0 111305 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111303 30 30 ~ door~ End #111305 Name Muck Pit~ Descr The muck is very liquid like here and has gotten a little bit deeper from the beginning of the pit. Hopefully there are no unexpected holes you might sink into. A few tremors break the silent surface from time to time. ~ Flags 262144 Sector 22 Reset M 111220 1 100 Door 0 0 0 111306 30 30 ~ door~ Door 1 0 0 111307 30 30 ~ door~ Door 2 0 0 111304 30 30 ~ door~ Door 3 0 0 111302 30 30 ~ door~ End #111306 Name Shallow Muck Pit~ Descr Muck here, muck there. Muck everywhere. This is defenitely a dumping ground for the filthy substance. The muck shifts around every now and then making it seem somewhat alive. Thankfully it's not very deep. ~ Flags 262144 Sector 22 Reset M 111219 2 100 Reset M 111219 2 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111305 30 30 ~ door~ Door 3 0 0 111301 30 30 ~ door~ End #111307 Name Deep Muck Pit~ Descr What are you doing here? In the midst of a huge muck pit is not the best place to enjoy ones day (although it is kind of fun playing in the mud). It's gotten quite a bit deeper here and from your estimate it's at least two and a half feet deep. ~ Flags 262144 Sector 22 Reset M 111221 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 111308 30 30 ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111305 30 30 ~ door~ End #111308 Name Very Deep Muck Pit~ Descr Wow is it deep here. A good four and a half feet you would guess. The muck gurgles and spurts about often and something seems out of the ordinary here. You pass it off as an illusion of the mind and notice the only way out is the way you came in. ~ Flags 262144 Sector 22 Reset M 111222 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 111307 30 30 ~ door~ End #111309 Name Behind the Hidden Passage~ Descr You somehow managed to find the secret door lodged inside a large tree. The room is fairly small and hasn't been cleaned recently. A thick layer of dust covers everthing in sight. A bench has been carved into the eastern wall. Dust covered bottles of ale are scattered everywhere. This must have been a secret hangout of some kind. ~ Flags 262148 Sector 0 ExtraDescr door~ The secret door was made very well leaving no traces of it's existance to be found. It's a slab cut from the tree that fits back in place. ~ ExtraDescr bench~ The bench is carved from the tree providing a spot to sit and talk. A thick layer of dust indicates that they haven't been used recently. ~ ExtraDescr bottles~ The empty bottles have a thick layer of dust covering them. ~ ExtraDescr bottle~ The empty bottles have a thick layer of dust covering them. ~ ExtraDescr ale~ The empty bottles have a thick layer of dust covering them. ~ Reset M 111223 3 100 Reset M 111223 3 100 Reset M 111223 3 100 Door 0 2 0 111220 30 30 ~ hidden~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #111310 Name Small Hole in Main Street~ Descr The hole is VERY small and tight fitting making standing here uncomfy. Claw marks cover the entire floor and most of the the three walls. An even smaller tunnel can barely be made out to the north. A grunting noise comes from the smaller tunnel making you think twice before entering. ~ Flags 262148 Sector 0 Door 0 0 0 111311 30 30 ~ door~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 4 0 0 111253 30 30 ~ door~ End #111311 Name Lair of the Master Dread~ Descr The room got quite a bit bigger here and is somewhat in order compared to the other room. Claw marks are still visable as the walls aren't smoothed off. The foul smell of rotting flesh and rotting carcasses fill the room. A few arms and legs lie piled up in the northwestern corner of the room (some human, others unrecognized) still in one piece. ~ Flags 262148 Sector 0 Reset M 111224 1 100 Reset O 111215 0 1 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 111310 30 30 ~ door~ Door 3 0 0 0 0 0 ~ ~ Door 5 0 0 0 0 0 ~ ~ End #111312 Name Inside the Huge Waterhole~ Descr Swimming around in the huge waterhold is quite enjoyable. The water is a pleasant temperature and a few colorful fish swim nearby. A strange vibrating can be felt every five to ten seconds. Your instincts kick in and tell you there is danger near. ~ Flags 297092 Sector 10 Reset M 111225 1 100 Reset M 111204 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 4 0 0 111228 30 30 ~ door~ Door 5 0 0 111313 30 30 ~ door~ End #111313 Name Bottom of the Huge Waterhole~ Descr You have reached the bottom of the hole and are quite a ways from the surface. It's grown dark from the depth and dark shapes swim around replacing the colorful fish that were above. One shape in particular sticks out because of it's size. ~ Flags 297092 Sector 10 Reset M 111226 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 4 0 0 111312 30 30 ~ door~ End #0 #$