/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "player.h"
/*
* Local functions.
*/
bool is_lord args ( (CHAR_DATA *ch, char *argument) );
void do_inpart( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
int inpart = 0;
int cost = 0;
smash_tilde(argument);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: Inpart <person> <power>\n\r", ch );
send_to_char( "Fangs (2500), Claws (2500), Horns (2500), Hooves (1500), Tail (7500)\r\n",ch);
send_to_char( "Wings (1000), Might (7500), Toughness (7500), Speed (7500), Travel (1500),\n\r",ch);
send_to_char( "Nightsight (3000), Shadowsight (7500), Scry (7500) , Move (500), Leap (500)\n\r",ch);
send_to_char( "Magic (1000), Lifespan (100), Longsword (0), Shortsword (0), Reign (6000).\r\n",ch);
if (ch->pcdata->stats[UNI_GEN] < 4)
{
send_to_char(" Demonic leader powers:\r\n", ch);
send_to_char("Outcast (0)", ch);
if (ch->pcdata->stats[UNI_GEN] < 3)
send_to_char(", Prince (0)", ch);
send_to_char(".\r\n", ch);
}
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nobody by that name.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !IS_CLASS(victim, CLASS_DEMON) )
{
send_to_char("Only demons may be inparted gifts.\r\n", ch);
return;
}
if (ch->pcdata->stats[UNI_GEN] > 3 && victim != ch)
{
send_to_char("You must be a lord or prince to inpart gifts to others.\r\n", ch);
return;
}
if (str_cmp(ch->clan, victim->clan) && str_cmp(arg2, "induct"))
{
send_to_char( "They are not of your demonic kin.\n\r", ch );
return;
}
if (!str_cmp(arg2,"induct"))
{
if (ch->pcdata->stats[UNI_GEN] > 3)
{
send_to_char("Only high-ranking demons can induct rogue demons.\r\n", ch);
return;
}
if (strlen(victim->clan) > 2)
{
send_to_char("You can only induct rogue demons.\r\n", ch);
return;
}
send_to_char("Pact rogue demons instead.\r\n", ch);
return;
}
if (!str_cmp(arg2, "outcast"))
{
if (ch->pcdata->stats[UNI_GEN] > 3)
{
send_to_char("Only high-ranking demons have that power.\r\n", ch);
return;
}
if (str_cmp(ch->clan, victim->clan) || ch->pcdata->stats[UNI_GEN] > victim->pcdata->stats[UNI_GEN])
{
send_to_char("You have no power over them.\r\n", ch);
return;
}
act("You outcast $N.",ch,NULL,victim,TO_CHAR);
act("$n has outcasted $N!",ch,NULL,victim,TO_NOTVICT);
act("$n has outcasted $N!",ch,NULL,victim,TO_VICT);
free_string(victim->clan);
victim->clan = str_dup( "" );
free_string(victim->lord);
victim->lord = str_dup( "" );
victim->pcdata->stats[UNI_GEN] = 4;
victim->home = ROOM_VNUM_TEMPLE;
return;
}
if (!str_cmp(arg2,"prince"))
{
if (victim == ch)
{
send_to_char("Not on yourself!\n\r",ch);
return;
}
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Only a demon lord has the power to make princes.\n\r",ch);
return;
}
if (ch->pcdata->stats[UNI_GEN] > 2)
{
send_to_char("Only a demon lord has the power to make princes.\n\r",ch);
return;
}
if (victim->pcdata->stats[UNI_GEN] == 3)
{
send_to_char("You have lost your princehood!\n\r",victim);
send_to_char("You remove their princehood.\n\r",ch);
victim->pcdata->stats[UNI_GEN] = 4;
}
else if (victim->pcdata->stats[UNI_GEN] == 4)
{
send_to_char("You have been made a prince!\n\r",victim);
send_to_char("You make them a prince.\n\r",ch);
victim->pcdata->stats[UNI_GEN] = 3;
free_string( victim->lord );
victim->lord = str_dup( ch->name );
}
save_char_obj(victim);
return;
}
if (!str_cmp(arg2,"longsword"))
{
send_to_char("You now have the power to transform into a demonic longsword!\n\r",victim);
victim->pcdata->powers[DPOWER_OBJ_VNUM] = 29662;
save_char_obj(victim);
return;
}
if (!str_cmp(arg2,"shortsword"))
{
send_to_char("You now have the power to transform into a demonic shortsword!\n\r",victim);
victim->pcdata->powers[DPOWER_OBJ_VNUM] = 29663;
save_char_obj(victim);
return;
}
if (!str_cmp(arg2,"fangs"))
{inpart = DEM_FANGS; cost = 2500;}
else if (!str_cmp(arg2,"claws"))
{inpart = DEM_CLAWS; cost = 2500;}
else if (!str_cmp(arg2,"horns"))
{inpart = DEM_HORNS; cost = 2500;}
else if (!str_cmp(arg2,"hooves"))
{inpart = DEM_HOOVES; cost = 1500;}
else if (!str_cmp(arg2,"nightsight"))
{inpart = DEM_EYES; cost = 3000;}
else if (!str_cmp(arg2,"wings"))
{inpart = DEM_WINGS; cost = 1000;}
else if (!str_cmp(arg2,"might"))
{inpart = DEM_MIGHT; cost = 7500;}
else if (!str_cmp(arg2,"toughness"))
{inpart = DEM_TOUGH; cost = 7500;}
else if (!str_cmp(arg2,"speed"))
{inpart = DEM_SPEED; cost = 7500;}
else if (!str_cmp(arg2,"travel"))
{inpart = DEM_TRAVEL; cost = 1500;}
else if (!str_cmp(arg2,"scry"))
{inpart = DEM_SCRY; cost = 7500;}
else if (!str_cmp(arg2,"shadowsight"))
{inpart = DEM_SHADOWSIGHT; cost = 3000;}
else if (!str_cmp(arg2,"move"))
{inpart = DEM_MOVE; cost = 500;}
else if (!str_cmp(arg2,"leap"))
{inpart = DEM_LEAP; cost = 500;}
else if (!str_cmp(arg2,"magic"))
{inpart = DEM_MAGIC; cost = 1000;}
else if (!str_cmp(arg2,"lifespan"))
{inpart = DEM_LIFESPAN; cost = 100;}
else if (!str_cmp(arg2,"tail"))
{inpart = DEM_TAIL; cost = 7500;}
else if ( !str_cmp(arg2,"reign"))
{inpart = DEM_REIGN; cost = 6000;}
else
{
send_to_char("Please select a power from:\n\r",ch);
send_to_char( "Fangs (2500), Claws (2500), Horns (2500), Hooves (1500), Tail (7500)\r\n",ch);
send_to_char( "Wings (1000), Might (7500), Toughness (7500), Speed (7500), Travel (1500),\n\r",ch);
send_to_char( "Nightsight (3000), Shadowsight (7500), Scry (7500) , Move (500), Leap (500)\n\r",ch);
send_to_char( "Magic (1000), Lifespan (100), Longsword (0), Shortsword (0), Reign (6000).\r\n",ch);
if (ch->pcdata->stats[UNI_GEN] < 4)
{
send_to_char(" Demonic leader powers:\r\n", ch);
send_to_char("Outcast (0), Induct (1000)", ch);
if (ch->pcdata->stats[UNI_GEN] < 3)
send_to_char(", Prince (0)", ch);
send_to_char(".\r\n", ch);
}
return;
}
if (IS_DEMPOWER(victim, inpart))
{
send_to_char("They have already got that power.\n\r",ch);
return;
}
if (ch->pcdata->stats[DEMON_TOTAL] < cost ||
ch->pcdata->stats[DEMON_CURRENT] < cost)
{
send_to_char("You have insufficient power to inpart that gift.\n\r",ch);
return;
}
SET_BIT(victim->pcdata->powers[DPOWER_FLAGS], inpart);
ch->pcdata->stats[DEMON_TOTAL] -= cost;
ch->pcdata->stats[DEMON_CURRENT] -= cost;
if (victim != ch)
send_to_char("You have been granted a demonic gift from your patron!\n\r",victim);
send_to_char("Ok.\n\r",ch);
if (victim != ch) save_char_obj(ch);
save_char_obj(victim);
return;
}
void do_demonarmour( CHAR_DATA *ch, char *argument )
{
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
int vnum = 0;
int dps_cost = 5000;
sh_int primal_cost = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (arg1[0] == '\0')
{
send_to_char("Please specify what color of demonic armor you wish to make: \r\nBlack, Jade, or Red.\r\n", ch);
return;
}
if (!str_cmp(arg1, "black"))
{
if (!str_cmp(arg2,"ring" )) vnum = 29650;
else if (!str_cmp(arg2,"collar" )) vnum = 29651;
else if (!str_cmp(arg2,"plate" )) vnum = 29652;
else if (!str_cmp(arg2,"helmet" )) vnum = 29653;
else if (!str_cmp(arg2,"leggings" )) vnum = 29654;
else if (!str_cmp(arg2,"boots" )) vnum = 29655;
else if (!str_cmp(arg2,"gauntlets" )) vnum = 29656;
else if (!str_cmp(arg2,"sleeves" )) vnum = 29657;
else if (!str_cmp(arg2,"cape" )) vnum = 29658;
else if (!str_cmp(arg2,"belt" )) vnum = 29659;
else if (!str_cmp(arg2,"bracer" )) vnum = 29660;
else if (!str_cmp(arg2,"visor" )) vnum = 29661;
else if (!str_cmp(arg2,"shortsword")) vnum = 29697;
else if (!str_cmp(arg2,"longsword" )) vnum = 29696;
else
{
send_to_char("Please specify which piece of black demonic armor you wish to make:
Ring Collar Plate Helmet Leggings Boots Gauntlets Sleeves
Cape Belt Bracer Visor Shortsword Longsword\n\r",ch);
return;
}
}
else if (!str_cmp(arg1, "jade"))
{ if (!str_cmp(arg2, "plate" )) vnum = 29612;
else if (!str_cmp(arg2, "helmet" )) vnum = 29613;
else if (!str_cmp(arg2, "leggings" )) vnum = 29614;
else if (!str_cmp(arg2, "boots" )) vnum = 29615;
else if (!str_cmp(arg2, "gauntlets" )) vnum = 29616;
else if (!str_cmp(arg2, "sleeves" )) vnum = 29617;
else if (!str_cmp(arg2, "cape" )) vnum = 29618;
else if (!str_cmp(arg2, "belt" )) vnum = 29619;
else if (!str_cmp(arg2, "visor" )) vnum = 29620;
/* else if (!str_cmp(arg2, "shortsword" )) vnum = 29621;
else if (!str_cmp(arg2, "longsword" )) vnum = 29622; */
else
{
send_to_char("Please specify which piece of jade demonic armor you wish to make:\r\nPlate Helmet Leggings Boots Gauntlets Sleeves Cape Belt Visor.\r\n", ch);
return;
}
dps_cost = 20000;
primal_cost = 25;
}
else if (!str_cmp(arg1, "red"))
{
if (!str_cmp(arg2, "ring" )) vnum = 29630;
else if (!str_cmp(arg2, "collar" )) vnum = 29631;
else if (!str_cmp(arg2, "plate" )) vnum = 29632;
else if (!str_cmp(arg2, "helmet" )) vnum = 29633;
else if (!str_cmp(arg2, "leggings" )) vnum = 29634;
else if (!str_cmp(arg2, "boots" )) vnum = 29635;
else if (!str_cmp(arg2, "gauntlets" )) vnum = 29636;
else if (!str_cmp(arg2, "sleeves" )) vnum = 29637;
else if (!str_cmp(arg2, "cape" )) vnum = 29638;
else if (!str_cmp(arg2, "belt" )) vnum = 29639;
else if (!str_cmp(arg2, "bracer" )) vnum = 29640;
else if (!str_cmp(arg2, "visor" )) vnum = 29641;
/* else if (!str_cmp(arg2, "shortsword" )) vnum = 29642;
else if (!str_cmp(arg2, "longsword" )) vnum = 29643; */
else
{
send_to_char("Please specify which piece of red demonic armor you wish to make:
Ring Collar Plate Helmet Leggings Boots
Gauntlets Sleeves Cape Belt Bracer Visor.\r\n", ch);
return;
}
dps_cost = 25000;
primal_cost = 50;
}
else
{
send_to_char("Please specify what color of demonic armor you wish to make: \r\nBlack, Jade, or Red.\r\n", ch);
return;
}
if (ch->level < MAX_LEVEL)
{
if ( ch->pcdata->stats[DEMON_TOTAL] < dps_cost || ch->pcdata->stats[DEMON_CURRENT] < dps_cost)
{
sprintf(buf, "It costs %d points of power to create a piece of %s demonic armor.\n\r",dps_cost, arg1);
send_to_char(buf, ch);
return;
}
if (ch->practice < primal_cost)
{
sprintf(buf, "It costs %d primal energy to create a piece of %s demonic armor.\r\n", primal_cost, arg1);
send_to_char(buf, ch);
return;
}
}
if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL)
{
send_to_char("Missing object, please inform an immortal.\n\r",ch);
return;
}
if (ch->level < MAX_LEVEL)
{
ch->pcdata->stats[DEMON_TOTAL] -= dps_cost;
ch->pcdata->stats[DEMON_CURRENT] -= dps_cost;
ch->practice -= primal_cost;
}
obj = create_object(pObjIndex, 50);
obj_to_char(obj, ch);
act("$p appears in your hands in a blast of flames.",ch,obj,NULL,TO_CHAR);
act("$p appears in $n's hands in a blast of flames.",ch,obj,NULL,TO_ROOM);
return;
}
void do_travel( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (IS_CLASS(ch, CLASS_DEMON))
{
if (!IS_DEMPOWER( ch, DEM_TRAVEL))
{
send_to_char("You haven't been granted the gift of travel.\n\r",ch);
return;
}
}
else
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "Nobody by that name.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (!IS_CLASS(victim, CLASS_DEMON))
{
send_to_char( "You can only travel to one of your own demonic kin.\n\r", ch );
return;
}
if ( str_cmp(ch->clan, victim->clan))
{
send_to_char( "You can only travel to one of your own demonic kin.\n\r", ch );
return;
}
if (victim->in_room == NULL)
{
send_to_char( "Nothing happens.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "How can you travel to yourself?\n\r", ch );
return;
}
if ( victim->position != POS_STANDING )
{
send_to_char( "You are unable to focus on their location.\n\r", ch );
return;
}
if ( IS_SET(ch->in_room->room_flags, ROOM_NO_RECALL)
|| IS_SET(victim->in_room->room_flags, ROOM_PRIVATE)
|| IS_SET(victim->in_room->room_flags, ROOM_SOLITARY)
|| IS_SET(victim->in_room->room_flags, ROOM_NO_RECALL)
|| victim->in_room->vnum == ch->in_room->vnum)
{
send_to_char( "You failed.\n\r", ch );
return;
}
send_to_char("You sink into the ground.\n\r",ch);
act("$n sinks into the ground.",ch,NULL,NULL,TO_ROOM);
char_from_room(ch);
char_to_room(ch,victim->in_room);
do_look(ch,"");
send_to_char("You rise up out of the ground.\n\r",ch);
act("$n rises up out of the ground.",ch,NULL,NULL,TO_ROOM);
return;
}
void do_tail( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_TAIL))
{
send_to_char("You haven't been granted the gift of tail.\n\r",ch);
return;
}
if (IS_DEMAFF(ch,DEM_TAIL) )
{
send_to_char("Your tail shrinks back into your arse.\n\r",ch);
act("$n's tail shrinks back into $s arse.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_TAIL);
return;
}
send_to_char("Your tail comes shooting out of your arse.\n\r",ch);
act("A tail comes shooting out of $n's arse.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_TAIL);
return;
}
void do_horns(CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_HORNS))
{
send_to_char("You haven't been granted the gift of horns.\n\r",ch);
return;
}
if (IS_DEMAFF(ch,DEM_HORNS) )
{
send_to_char("Your horns slide back into your head.\n\r",ch);
act("$n's horns slide back into $s head.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
return;
}
send_to_char("Your horns extend out of your head.\n\r",ch);
act("A pair of pointed horns extend from $n's head.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_HORNS);
return;
}
void do_hooves( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_HOOVES))
{
send_to_char("You haven't been granted the gift of horns.\n\r",ch);
return;
}
if (IS_DEMAFF(ch,DEM_HOOVES) )
{
send_to_char("Your hooves transform into feet.\n\r",ch);
act("$n's hooves transform back into $s feet.", ch, NULL,NULL,TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
return;
}
send_to_char("Your feet transform into hooves.\n\r",ch);
act("$n's feet transform into hooves.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_HOOVES);
return;
}
void do_wings( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_WINGS))
{
send_to_char("You haven't been granted the gift of wings.\n\r",ch);
return;
}
if (arg[0] != '\0')
{
if (!IS_DEMAFF(ch,DEM_WINGS) )
{
send_to_char("First you better get your wings out!\n\r",ch);
return;
}
if (!str_cmp(arg,"unfold") || !str_cmp(arg,"u"))
{
if (IS_DEMAFF(ch,DEM_UNFOLDED) )
{
send_to_char("But your wings are already unfolded!\n\r",ch);
return;
}
send_to_char("Your wings unfold from behind your back.\n\r",ch);
act("$n's wings unfold from behind $s back.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
return;
}
else if (!str_cmp(arg,"fold") || !str_cmp(arg,"f"))
{
if (!IS_DEMAFF(ch,DEM_UNFOLDED) )
{
send_to_char("But your wings are already folded!\n\r",ch);
return;
}
send_to_char("Your wings fold up behind your back.\n\r",ch);
act("$n's wings fold up behind $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
return;
}
else
{
send_to_char("Do you want to FOLD or UNFOLD your wings?\n\r",ch);
return;
}
}
if (IS_DEMAFF(ch,DEM_WINGS) )
{
if (IS_DEMAFF(ch,DEM_UNFOLDED) )
{
send_to_char("Your wings fold up behind your back.\n\r",ch);
act("$n's wings fold up behind $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_UNFOLDED);
}
send_to_char("Your wings slide into your back.\n\r",ch);
act("$n's wings slide into $s back.", ch, NULL, NULL, TO_ROOM);
REMOVE_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS);
return;
}
send_to_char("Your wings extend from your back.\n\r",ch);
act("A pair of wings extend from $n's back.", ch, NULL, NULL, TO_ROOM);
SET_BIT(ch->pcdata->powers[DPOWER_CURRENT], DEM_WINGS);
return;
}
void do_lifespan( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch,CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_DEMPOWER( ch, DEM_LIFESPAN))
{
send_to_char("You haven't been granted the gift of lifespan.\n\r",ch);
return;
}
if ( ( obj = ch->pcdata->chobj ) == NULL )
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( obj->chobj == NULL || obj->chobj != ch )
{
send_to_char("Huh?\n\r",ch);
return;
}
if (!IS_HEAD(ch,LOST_HEAD))
{
send_to_char("You cannot change your lifespan in this form.\n\r",ch);
return;
}
if (!str_cmp(arg,"l") || !str_cmp(arg,"long" )) obj->timer = 0;
else if (!str_cmp(arg,"s") || !str_cmp(arg,"short")) obj->timer = 1;
else
{
send_to_char("Do you wish to have a long or short lifespan?\n\r",ch);
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_pact( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg [MAX_INPUT_LENGTH];
char buf [MAX_STRING_LENGTH];
bool can_sire = FALSE;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->stats[UNI_GEN] <= 3) can_sire = TRUE;
if (!can_sire)
{
send_to_char("You are not able to make a pact.\n\r",ch);
return;
}
if (!str_cmp(ch->lord,"") && !IS_CLASS(ch, CLASS_DEMON))
{
send_to_char( "First you must find a demon lord.\n\r", ch );
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "Make a pact with whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char( "You cannot make a pact with yourself.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_MAGE))
{
send_to_char( "You cannot make a pact with a mage.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_VAMPIRE))
{
send_to_char( "You cannot make a pact with a vampire.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_WEREWOLF))
{
send_to_char( "You cannot make a pact with a werewolf.\n\r", ch );
return;
}
if ( victim->level != LEVEL_AVATAR && !IS_IMMORTAL(victim) )
{
send_to_char( "You can only make pacts with avatars.\n\r", ch );
return;
}
if (!IS_IMMUNE(victim,IMM_DEMON))
{
send_to_char( "You cannot make a pact with an unwilling person.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_DEMON) && strlen(victim->clan) > 1)
{
send_to_char("They have no soul to make a pact with!\n\r",ch);
return;
}
if ( IS_CLASS(victim, CLASS_HIGHLANDER) )
{
send_to_char( "You cannot make a pact with a highlander.\n\r", ch );
return;
}
if (ch->exp < 666)
{
send_to_char("You cannot afford the 666 exp to make a pact.\n\r",ch);
return;
}
ch->exp = ch->exp - 666;
act("You make $N a demonic champion!", ch, NULL, victim, TO_CHAR);
act("$n makes $N a demonic champion!", ch, NULL, victim, TO_NOTVICT);
act("$n makes you a demonic champion!", ch, NULL, victim, TO_VICT);
victim->class = CLASS_DEMON;
victim->special = 0;
victim->pcdata->stats[UNI_GEN] = 4;
if (IS_CLASS(victim, CLASS_VAMPIRE)) do_mortalvamp(victim,"");
REMOVE_BIT(victim->act, PLR_HOLYLIGHT);
REMOVE_BIT(victim->act, PLR_WIZINVIS);
REMOVE_BIT(victim->special, SPC_SIRE);
REMOVE_BIT(victim->special, SPC_ANARCH);
victim->pcdata->stats[UNI_RAGE] = 0;
free_string(victim->morph);
victim->morph=str_dup("");
free_string(victim->clan);
victim->clan=str_dup(ch->clan);
free_string(victim->lord);
if (ch->pcdata->stats[UNI_GEN] < 3)
sprintf(buf, "%s", ch->name);
else
sprintf(buf,"%s %s",ch->lord,ch->name);
victim->lord=str_dup(buf);
save_char_obj(ch);
save_char_obj(victim);
return;
}
void do_offersoul( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_IMMUNE(ch, IMM_DEMON))
{
/*
send_to_char("That would be a very bad idea...\n\r",ch);
return;
*/
send_to_char("You will now allow demons to buy your soul.\n\r",ch);
SET_BIT(ch->immune, IMM_DEMON);
return;
}
send_to_char("You will no longer allow demons to buy your soul.\n\r",ch);
REMOVE_BIT(ch->immune, IMM_DEMON);
return;
}
void do_weaponform( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char( "Huh?\n\r", ch);
return;
}
else if (IS_AFFECTED(ch,AFF_POLYMORPH))
{
send_to_char( "You cannot do this while polymorphed.\n\r", ch);
return;
}
if (ch->pcdata->powers[DPOWER_OBJ_VNUM] < 1)
{
send_to_char( "You don't have the ability to change into a weapon.\n\r", ch);
return;
}
if ((obj = create_object(get_obj_index(ch->pcdata->powers[DPOWER_OBJ_VNUM]),60)) == NULL)
{
send_to_char( "You don't have the ability to change into a weapon.\n\r", ch);
return;
}
if (IS_AFFECTED(ch, AFF_CURSE))
{
send_to_char( "Something prevents you from assuming a weapon form!\n\r", ch);
return;
}
if (IS_AFFECTED(ch,AFF_WEBBED))
{
send_to_char( "Not with all this sticky webbing on.\n\r", ch);
return;
}
obj_to_room(obj,ch->in_room);
act("$n transforms into $p and falls to the ground.",ch,obj,NULL,TO_ROOM);
act("You transform into $p and fall to the ground.",ch,obj,NULL,TO_CHAR);
ch->pcdata->obj_vnum = ch->pcdata->powers[DPOWER_OBJ_VNUM];
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
return;
}
void do_humanform( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
if (IS_NPC(ch)) return;
if ( ( obj = ch->pcdata->chobj ) == NULL )
{
send_to_char("You are already in human form.\n\r",ch);
return;
}
ch->pcdata->obj_vnum = 0;
obj->chobj = NULL;
ch->pcdata->chobj = NULL;
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup("");
act("$p transforms into $n.",ch,obj,NULL,TO_ROOM);
act("Your reform your human body.",ch,obj,NULL,TO_CHAR);
extract_obj(obj);
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_HELL));
}
return;
}
void do_champions( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char lord[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_DEMON))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (strlen(ch->lord) < 2 && !IS_CLASS(ch, CLASS_DEMON) )
{
send_to_char("But you don't follow any demon!\n\r",ch);
return;
}
if (IS_CLASS(ch, CLASS_DEMON)) strcpy(lord,ch->name);
else strcpy(lord,ch->lord);
sprintf( buf, "The champions of %s:\n\r", lord );
send_to_char( buf, ch );
send_to_char("[ Name ] [ Hits ] [ Mana ] [ Move ] [ Exp ] [ Power ]\n\r", ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( IS_NPC(gch) ) continue;
if ( !IS_CLASS(gch, CLASS_DEMON) )
continue;
if ( !str_cmp(ch->lord,lord) || !str_cmp(ch->name,lord))
{
sprintf( buf,
"[%-16s] [%-6d] [%-6d] [%-6d] [%7d] [ %-9d%9d ]\n\r",
capitalize( gch->name ),
gch->hit,gch->mana,gch->move,
gch->exp, gch->pcdata->stats[DEMON_CURRENT], gch->pcdata->stats[DEMON_TOTAL]);
send_to_char( buf, ch );
}
}
return;
}
void do_eyespy( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
CHAR_DATA *familiar;
if (IS_HEAD(ch,LOST_EYE_L) && IS_HEAD(ch,LOST_EYE_R))
{
send_to_char( "But you don't have any more eyes to pluck out!\n\r", ch );
return;
}
if (!IS_HEAD(ch,LOST_EYE_L) && number_range(1,2) == 1)
{
act( "You pluck out your left eyeball and throw it to the ground.", ch, NULL, NULL, TO_CHAR );
act( "$n plucks out $s left eyeball and throws it to the ground.", ch, NULL, NULL, TO_ROOM );
}
else if (!IS_HEAD(ch,LOST_EYE_R))
{
act( "You pluck out your right eyeball and throw it to the ground.", ch, NULL, NULL, TO_CHAR );
act( "$n plucks out $s right eyeball and throws it to the ground.", ch, NULL, NULL, TO_ROOM );
}
else
{
act( "You pluck out your left eyeball and throw it to the ground.", ch, NULL, NULL, TO_CHAR );
act( "$n plucks out $s left eyeball and throws it to the ground.", ch, NULL, NULL, TO_ROOM );
}
if ( ( familiar = ch->pcdata->familiar ) != NULL )
{
make_part(ch,"eyeball");
return;
}
victim = create_mobile( get_mob_index( MOB_VNUM_EYE ) );
if (victim == NULL)
{send_to_char("Error - please inform KaVir.\n\r",ch); return;}
char_to_room( victim, ch->in_room );
ch->pcdata->familiar = victim;
victim->wizard = ch;
return;
}
bool is_lord( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char arg3[MAX_STRING_LENGTH];
argument = one_argument(arg1, argument);
argument = one_argument(arg2, argument);
argument = one_argument(arg3, argument);
if (!str_cmp(ch->name, arg1))
return TRUE;
else if (!str_cmp(ch->name, arg2))
return TRUE;
else if (!str_cmp(ch->name, arg3))
return TRUE;
else
return FALSE;
}