/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* God Wars Mud copyright (C) 1994, 1995, 1996 by Richard Woolcock *
* *
* Legend of Chrystancia copyright (C) 1999, 2000, 2001 by Matthew Little *
* This mud is NOT to be copied in whole or in part, or to be run without *
* the permission of Matthew Little. Nobody else has permission to *
* authorise the use of this code. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <time.h>
#include "merc.h"
#include "olc.h"
#include "recycle.h"
#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif
bool MAKE_WARNED;
/*
* Globals.
*/
EMAIL_DATA * email_list;
EMAIL_DATA * emailing_to;
HELP_DATA *help_first;
HELP_DATA *help_last;
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
KINGDOM_DATA *king_first;
KINGDOM_DATA *king_last;
KINGDOM_DATA *kingdom_free;
MEMBER_DATA *member_free;
DIPLOMACY_DATA *diplomacy_free;
MEMBER_DATA *next;
MEMBER_DATA *prev;
CHAR_DATA *char_free;
EXTRA_DESCR_DATA *extra_descr_free;
NOTE_DATA *note_free;
OBJ_DATA *obj_free;
PC_DATA *pcdata_free;
CONFIG_DATA *config_info;
COMBAT_CONFIG_DATA *CombatConfigData = NULL;
char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char *help_lowcredits;
char *help_greeting;
char *help_greeting1;
char *help_greeting2;
char *help_greeting3;
char *help_greeting4;
char *help_greeting5;
char *help_greeting6;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
AUCTION_DATA auction_info;
TRIVIA_DATA trivia_info;
sh_int gsn_backstab;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_inferno;
sh_int gsn_blinky;
sh_int gsn_spiderform;
sh_int gsn_garotte;
sh_int gsn_disarm;
sh_int gsn_fastdraw;
sh_int gsn_berserk;
sh_int gsn_punch;
sh_int gsn_elbow;
sh_int gsn_spiket;
sh_int gsn_venomt;
sh_int gsn_shards;
sh_int gsn_magma;
sh_int gsn_headbutt;
sh_int gsn_quills;
sh_int gsn_fangs;
sh_int gsn_buffet;
sh_int gsn_tail;
sh_int gsn_joust;
sh_int gsn_shiroken;
sh_int gsn_sweep;
sh_int gsn_knee;
sh_int gsn_kick;
sh_int gsn_circle;
sh_int gsn_phenom;
sh_int gsn_rfangs;
sh_int gsn_thrustkick;
sh_int gsn_spinkick;
sh_int gsn_backfist;
sh_int gsn_elbow;
sh_int gsn_shinkick;
sh_int gsn_palmstrike;
sh_int gsn_lightningkick;
sh_int gsn_tornadokick;
sh_int gsn_jumpkick;
sh_int gsn_spinkick;
sh_int gsn_monksweep;
sh_int gsn_talon;
sh_int gsn_hurl;
sh_int gsn_rescue;
sh_int gsn_track;
sh_int gsn_polymorph;
sh_int gsn_web;
sh_int gsn_drowfire;
sh_int gsn_totalblind; /* Monk Power - Loki */
sh_int gsn_godbless; /* Monk Power - Loki */
sh_int gsn_llothbless; /* drow bless -Sage */
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_sleep;
sh_int gsn_darkness;
sh_int gsn_paradox;
sh_int gsn_dart_shiroken;
sh_int gsn_spit;
sh_int gsn_waspt;
sh_int gsn_entrails;
sh_int gsn_gbreath;
sh_int gsn_bodyspikes;
sh_int gsn_shred;
sh_int gsn_darktendrils;
sh_int gsn_tendrils;
sh_int gsn_bladespin;
sh_int SLOWNS;
long long int mobs_killed;
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];
AREA_DATA *area_first;
AREA_DATA *area_last;
//LEADER_DATA * leader[6];
char *string_space;
char *top_string;
char str_empty[1];
// For Crashes
int debug_stage;
int debug_counter = 0;
int debug_last_room;
char *debug_last_character;
char *debug_last_command;
char *debug_procedure[20];
bool debug_dont_run;
// Crashes ^^
int top_affect;
int top_area;
int top_rt;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_vnum_room; /* OLC */
int top_vnum_mob; /* OLC */
int top_vnum_obj; /* OLC */
int mobile_count = 0;
int object_count = 0;
/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
*/
#define MAX_STRING 3145728
//#define MAX_PERM_BLOCK 262144
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args ((void));
void load_area args ((FILE * fp));
void load_helps args ((FILE * fp));
void load_mobiles args ((FILE * fp));
void load_objects args ((FILE * fp));
void load_resets args ((FILE * fp));
void load_rooms args ((FILE * fp));
void load_shops args ((FILE * fp));
void load_specials args ((FILE * fp));
void load_notes args ((void));
void load_artifacts args ((void));
void fix_exits args ((void));
void update_migratory_exits args ((void));
void load_changes args( (void) );
void load_quotes args( (void) );
void reset_area args ((AREA_DATA * pArea));
void new_load_area args ((FILE * fp)); /* OLC */
void copyover_recover args ((void));
void load_login args ((void));
void read_votes (void);
void load_wizlist args( ( void ) );
/*
* Big mama top level function.
*/
void boot_db (bool fCopyOver)
{
/*
* Init some data space stuff.
*/
{
if ((string_space = calloc (1, MAX_STRING)) == NULL)
{
bug ("Boot_db: can't alloc %d string space.", MAX_STRING);
exit (1);
}
top_string = string_space;
fBootDb = TRUE;
SLOWNS = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm ();
}
initialise_email_list();
emailing_to = NULL;
first_cache = NULL;
last_cache = NULL;
load_dns();
auction_info.item = NULL;
auction_info.owner = NULL;
auction_info.high_bidder = NULL;
auction_info.current_bid = 0;
auction_info.status = 0;
auction_info.qps_held = 0;
load_hiscores ();
load_leaderboard ();
load_socials ();
init_wizconfig (); /* Initialize WizConfig */
/*
* Set time and weather.
*/
{
extern int pulse_weather;
long lhour, lday, lleap, lyear;
bool leap;
time_info.full700 = 0;
time_info.part182 = 0;
time_info.part018 = 0;
time_info.full400 = 0;
pulse_weather = ((PULSE_WEATHER / PULSE_PER_SECOND) - (current_time % (PULSE_WEATHER / PULSE_PER_SECOND))) * PULSE_PER_SECOND;
lhour = current_time / (PULSE_WEATHER / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
switch (time_info.hour)
{
case 4:
weather_info.sunlight = SUN_DARK;
weather_info.moonlight = MOON_SET;
weather_info.time_of_day = NIGHT;
break;
case 5:
weather_info.sunlight = SUN_DARK;
weather_info.moonlight = MOON_DOWN;
weather_info.time_of_day = MORNING;
break;
case 6:
case 7:
case 8:
case 9:
weather_info.sunlight = SUN_RISE;
weather_info.moonlight = MOON_DOWN;
weather_info.time_of_day = MORNING;
break;
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
weather_info.sunlight = SUN_RISE;
weather_info.moonlight = MOON_DOWN;
weather_info.time_of_day = DAY;
break;
case 17:
case 18:
weather_info.sunlight = SUN_RISE;
weather_info.moonlight = MOON_DOWN;
weather_info.time_of_day = EVENING;
break;
case 19:
weather_info.sunlight = SUN_SET;
weather_info.moonlight = MOON_DOWN;
weather_info.time_of_day = EVENING;
break;
case 20:
weather_info.sunlight = SUN_DARK;
weather_info.moonlight = MOON_DOWN;
weather_info.time_of_day = EVENING;
break;
case 21:
weather_info.sunlight = SUN_DARK;
weather_info.moonlight = MOON_RISE;
weather_info.time_of_day = NIGHT;
break;
case 22:
case 23:
case 24:
case 0:
case 1:
case 2:
case 3:
weather_info.sunlight = SUN_DARK;
weather_info.moonlight = MOON_UP;
weather_info.time_of_day = NIGHT;
break;
}
lday = lhour / 24;
lday += 297000;
time_info.daylist = lday;
time_info.minutelist = (((lday * 24) + time_info.hour) * 60) + (59 - (pulse_weather / 60)) + 22300;
if ((time_info.minutelist % (36145440/850)) < (36145440/850/8))
weather_info.moonphase = MOON_NEW;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*2))
weather_info.moonphase = MOON_CRESCENT;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*3))
weather_info.moonphase = MOON_HALF;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*4))
weather_info.moonphase = MOON_GIBBOUS;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*5))
weather_info.moonphase = MOON_FULL;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*6))
weather_info.moonphase = MOON_GIBBOUS + MOON_WANING;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850/8*7))
weather_info.moonphase = MOON_HALF + MOON_WANING;
else if ((time_info.minutelist % (36145440/850)) < (36145440/850))
weather_info.moonphase = MOON_CRESCENT + MOON_WANING;
if (lday >= 255675)
{
time_info.full700++;
lday -= 255675;
if (lday >= 255675)
{
time_info.full700++;
lday -= 255675;
if (lday >= 66707)
{
time_info.part182++;
lday -= 66707;
lday += 10; // To make up for October 5-14th
if (lday >= 6287)
{
time_info.part018++;
lday -= 6287;
while (lday >= 146097)
{
time_info.full400++;
lday -= 146097;
}
}
}
}
}
lleap = 366;
leap = TRUE;
lyear = 0;
if (time_info.part182 == 0)
{
while (lday + 1 > lleap)
{
lyear++;
if (leap)
{
lday -= lleap;
leap = FALSE;
lleap = 365;
}
else
{
lday -= lleap;
if ((lyear + 1) == (((lyear + 1) * 4) / ((lyear % 4) + 1)))
{
leap = TRUE;
lleap = 366;
}
}
}
}
else
{
while (lday + 1 > lleap)
{
lyear++;
if (leap)
{
lday -= lleap;
leap = FALSE;
lleap = 365;
}
else
{
lday -= lleap;
if ((lyear + 1) != (((lyear + 1) * 100) / ((lyear % 100) + 1))
&& (lyear + 1) == (((lyear + 1) * 4) / ((lyear % 4) + 1)))
{
leap = TRUE;
lleap = 366;
}
}
}
}
if (leap)
{
if (lday <= 30)
time_info.month = 0;
else if (lday <= 59)
time_info.month = 1;
else if (lday <= 90)
time_info.month = 2;
else if (lday <= 120)
time_info.month = 3;
else if (lday <= 151)
time_info.month = 4;
else if (lday <= 181)
time_info.month = 5;
else if (lday <= 212)
time_info.month = 6;
else if (lday <= 243)
time_info.month = 7;
else if (lday <= 273)
time_info.month = 8;
else if (lday <= 304)
time_info.month = 9;
else if (lday <= 334)
time_info.month = 10;
else if (lday <= 365)
time_info.month = 11;
switch (time_info.month)
{
default:
time_info.day = lday % 30;
break;
case 0:
time_info.day = lday - 0;
break;
case 1:
time_info.day = lday - 31;
break;
case 2:
time_info.day = lday - 60;
break;
case 3:
time_info.day = lday - 91;
break;
case 4:
time_info.day = lday - 121;
break;
case 5:
time_info.day = lday - 152;
break;
case 6:
time_info.day = lday - 182;
break;
case 7:
time_info.day = lday - 213;
break;
case 8:
time_info.day = lday - 244;
break;
case 9:
time_info.day = lday - 274;
break;
case 10:
time_info.day = lday - 305;
break;
case 11:
time_info.day = lday - 335;
break;
}
}
else
{
if (lday <= 30)
time_info.month = 0;
else if (lday <= 58)
time_info.month = 1;
else if (lday <= 89)
time_info.month = 2;
else if (lday <= 119)
time_info.month = 3;
else if (lday <= 150)
time_info.month = 4;
else if (lday <= 180)
time_info.month = 5;
else if (lday <= 211)
time_info.month = 6;
else if (lday <= 242)
time_info.month = 7;
else if (lday <= 272)
time_info.month = 8;
else if (lday <= 303)
time_info.month = 9;
else if (lday <= 333)
time_info.month = 10;
else if (lday <= 364)
time_info.month = 11;
switch (time_info.month)
{
default:
time_info.day = lday % 30;
break;
case 0:
time_info.day = lday;
break;
case 1:
time_info.day = lday - 31;
break;
case 2:
time_info.day = lday - 59;
break;
case 3:
time_info.day = lday - 90;
break;
case 4:
time_info.day = lday - 120;
break;
case 5:
time_info.day = lday - 151;
break;
case 6:
time_info.day = lday - 181;
break;
case 7:
time_info.day = lday - 212;
break;
case 8:
time_info.day = lday - 243;
break;
case 9:
time_info.day = lday - 273;
break;
case 10:
time_info.day = lday - 304;
break;
case 11:
time_info.day = lday - 334;
break;
}
}
time_info.year =
(time_info.full700 * 700) + (time_info.part182 * 182) +
(time_info.part018 * 18) + (time_info.full400 * 400) + lyear + 1;
if (time_info.hour < 5)
weather_info.sunlight = SUN_DARK;
else if (time_info.hour < 6)
weather_info.sunlight = SUN_RISE;
else if (time_info.hour < 19)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hour < 20)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
switch (time_info.month)
{
case 0:
case 1:
weather_info.season = WINTER;
break;
case 2:
if (time_info.day < 22) weather_info.season = WINTER;
else weather_info.season = SPRING;
break;
case 3:
case 4:
weather_info.season = SPRING;
break;
case 5:
if (time_info.day < 22) weather_info.season = SPRING;
else weather_info.season = SUMMER;
break;
case 6:
case 7:
weather_info.season = SUMMER;
break;
case 8:
if (time_info.day < 22) weather_info.season = SUMMER;
else weather_info.season = AUTUMN;
break;
case 9:
case 10:
weather_info.season = AUTUMN;
break;
case 11:
if (time_info.day < 22) weather_info.season = AUTUMN;
else weather_info.season = WINTER;
break;
default:
break;
}
weather_info.change = 0;
weather_info.mmhg = 960;
if (time_info.month >= 3 && time_info.month <= 9)
weather_info.mmhg += number_range (1, 80);
else
weather_info.mmhg += number_range (1, 50);
if (weather_info.mmhg <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.mmhg <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.mmhg <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].pgsn != NULL)
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files.
*/
{
FILE *fpList;
if ((fpList = fopen (AREA_LIST, "r")) == NULL)
{
perror (AREA_LIST);
exit (1);
}
for (;;)
{
strcpy (strArea, fread_word (fpList));
if (strArea[0] == '$')
break;
if (strArea[0] == '-')
{
fpArea = stdin;
}
else
{
if ((fpArea = fopen (strArea, "r")) == NULL)
{
perror (strArea);
exit (1);
}
}
for (;;)
{
char *word;
if (fread_letter (fpArea) != '#')
{
bug ("Boot_db: # not found.", 0);
exit (1);
}
word = fread_word (fpArea);
if (word[0] == '$')
break;
else if (!str_cmp (word, "AREA"))
load_area (fpArea);
else if (!str_cmp (word, "HELPS"))
load_helps (fpArea);
else if (!str_cmp (word, "MOBILES"))
load_mobiles (fpArea);
else if (!str_cmp (word, "OBJECTS"))
load_objects (fpArea);
else if (!str_cmp (word, "RESETS"))
load_resets (fpArea);
else if (!str_cmp (word, "ROOMS"))
load_rooms (fpArea);
else if (!str_cmp (word, "SHOPS"))
load_shops (fpArea);
else if (!str_cmp (word, "SPECIALS"))
load_specials (fpArea);
else if (!str_cmp (word, "AREADATA"))
new_load_area (fpArea);
else
{
bug ("Boot_db: bad section name.", 0);
exit (1);
}
}
if (fpArea != stdin)
fclose (fpArea);
fpArea = NULL;
}
fclose (fpList);
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes file.
*/
fpReserve = fopen (NULL_FILE, "r");
{
fix_exits (); /* Fix up areas */
fBootDb = FALSE; /* Declare db booting over */
//update_migratory_exits (); // Do the migration! Serenity
area_update (); /* Reset all areas once */
load_mudinfo (); /* Load up Mudinfo */
//min_kingdom_members = 20000;
//load_kingdoms (); /* Load up all kingdoms */
load_clans();
load_retired();
load_polls (); /* load all active polls */
load_boards (); /* Load all boards */
save_notes (); /* Archive the boards if needed */
load_wizlist();
load_disabled (); /* Load up disabled commands */
load_login (); /* Load in login failure attempts */
load_wizconfig (); /* Load in WizConfig settings */
load_coreinfo ();
read_shitlist ();
clearwar ();
load_bans ();
load_pieces ();
load_immortals ();
load_changes ();
load_quotes ();
atexit (save_pieces);
atexit (save_artitable);
init_artitable ();
load_todo ();
//load_todo2 ();
load_artitable ();
if (WizConfig->artifacts == ARTIFACTS_OAKA || WizConfig->artifacts == ARTIFACTS_HUNT) load_oaka (FALSE);
load_lostfound ();
bug ("Finished Loading Data Files", 0);
arena = FIGHT_CLEAR; /* Make sure arena is clear */
MAKE_WARNED = FALSE; // Set this to false to start with -- Serenity
}
if (fCopyOver)
copyover_recover (); /* Recover from copyover */
/*
* Rotain's Clan Table Read Settings
*/
return;
}
/*
* Load in the areas with out the need to
* reboot (WARNING HIGHLY UNSTABLE
*/
void load_area_file (FILE * fpArea);
void load_area_name (char *area);
void do_unfoldarea (CHAR_DATA * ch, char *argument)
{
if (argument[0] == '\0')
{
stc ("Unfold which area?(WARNING! HIGHLY FUCKING UNSTABLE!\n\r", ch);
return;
}
fBootDb = 1;
strcpy (strArea, argument);
strcat (strArea, ".are");
load_area_name (argument);
fBootDb = 0;
strArea[0] = '$';
fix_exits ();
do_asave (ch, "list");
do_asave (ch, "world");
}
void load_area_name (char *area)
{
char buf[MSL];
FILE *fp;
sprintf (buf, "../area/%s.are", area);
if ((fp = fopen (buf, "r")) == NULL)
{
bugf ("Area %s Not Found.", buf);
return;
}
load_area_file (fp);
fclose (fp);
sprintf (buf, "Area(%s) Loaded", area);
log_string (buf, NULL);
}
void load_area_file (FILE * fpArea)
{
for (;;)
{
char *word;
if (fread_letter (fpArea) != '#')
{
bug ("Boot_db: # not found.", 0);
}
word = fread_word (fpArea);
if (word[0] == '$')
break;
else if (!str_cmp (word, "AREA"))
load_area (fpArea);
else if (!str_cmp (word, "HELPS"))
load_helps (fpArea);
else if (!str_cmp (word, "MOBILES"))
load_mobiles (fpArea);
else if (!str_cmp (word, "OBJECTS"))
load_objects (fpArea);
else if (!str_cmp (word, "RESETS"))
load_resets (fpArea);
else if (!str_cmp (word, "ROOMS"))
load_rooms (fpArea);
else if (!str_cmp (word, "SHOPS"))
load_shops (fpArea);
else if (!str_cmp (word, "SPECIALS"))
load_specials (fpArea);
else if (!str_cmp (word, "AREADATA")) /* OLC */
new_load_area (fpArea);
else
{
bug ("Boot_db: bad section name.", 0);
}
}
}
void load_oaka (bool dead)
{
CHAR_DATA *pMob;
OBJ_DATA *obj;
int i;
if (WizConfig->artifacts != ARTIFACTS_OAKA && WizConfig->artifacts != ARTIFACTS_HUNT) return;
pMob = create_mobile (get_mob_index (25));
for (i = 0; i <= MAX_ARTI; i++)
{
if (!strcmp((IS_NPC (pMob) ? pMob->short_descr : pMob->name),arti_table[i].player))
{
if (!dead) obj = create_object (get_obj_index (arti_table[i].vnum), 0);
else
{
int random;
free_string (arti_table[i].player);
arti_table[i].player = str_dup ("No One");
free_string (arti_table[i].where);
arti_table[i].where = str_dup ("Never");
obj = NULL;
while (obj == NULL)
{
random = number_range(0, MAX_ARTI);
if (strcmp (arti_table[random].player, "No One"))
continue;
obj = create_object (get_obj_index (arti_table[random].vnum), 0);
}
}
obj_to_char (obj, pMob);
}
}
if (dead) update_artitable(pMob);
move_oaka (pMob);
return;
}
void move_oaka (CHAR_DATA * ch)
{
ROOM_INDEX_DATA *room = NULL;
while (!room)
{
int BAD_ROOM = -1;
while ( BAD_ROOM != 0 )
{
BAD_ROOM = -1;
if (!(room = get_room_index (number_range (1, 33700)))) continue;
if ( room->room_flags && BAD_ROOM < 0 )
{
if (IS_SET( room->room_flags, ROOM_GOD ) ) BAD_ROOM = 1;
else if (IS_SET( room->room_flags, ROOM_KINGDOM ) ) BAD_ROOM = 1;
else if (IS_SET( room->room_flags, ROOM_PRIVATE ) ) BAD_ROOM = 1;
else if (IS_SET( room->room_flags, ROOM_SOLITARY ) ) BAD_ROOM = 1;
else if (IS_SET( room->room_flags, ROOM_CCHAMBER ) ) BAD_ROOM = 1;
else if (IS_SET( room->room_flags, ROOM_COLOUR_ROOM ) ) BAD_ROOM = 1;
}
if ( room->area && BAD_ROOM < 0 )
{
if ( room->area->aflags )
{
if (IS_SET( room->area->aflags, AFLAG_HQ ) ) BAD_ROOM = 1;
else if (IS_SET( room->area->aflags, AFLAG_ARENA ) ) BAD_ROOM = 1;
}
if ( room->area->area_flags )
{
if (IS_SET( room->area->area_flags, AREA_UNLINKED ) ) BAD_ROOM = 1;
else if (IS_SET( room->area->area_flags, AREA_NO_NOMADS ) ) BAD_ROOM = 1;
}
}
if (BAD_ROOM < 0) BAD_ROOM = 0;
}
}
if (ch->in_room) char_from_room (ch);
char_to_room (ch, room);
act ("You wander into the room and relax.", ch, NULL, NULL,
TO_CHAR);
act ("$n wanders into the room and seems to relax.", ch, NULL, NULL,
TO_ROOM);
do_say(ch, "Hmm... This seems like a nice place to wait a bit.");
}
void load_artifacts (void)
{
CHAR_DATA *pMob;
OBJ_DATA *obj;
/* Gaia */
pMob = create_mobile (get_mob_index (32201));
char_to_room (pMob, get_room_index (9200));
obj = create_object (get_obj_index (29516), 0);
obj_to_char (obj, pMob);
/* Zombie Lord - Chaos Axe */
pMob = create_mobile (get_mob_index (30011));
char_to_room (pMob, get_room_index (3001));
obj = create_object (get_obj_index (29503), 0);
obj_to_char (obj, pMob);
/* The Master Wizard - Visor of Vision */
pMob = create_mobile (get_mob_index (32205));
char_to_room (pMob, get_room_index (1498));
obj = create_object (get_obj_index (29515), 0);
obj_to_char (obj, pMob);
/* Satan - Sword of Darkness */
pMob = create_mobile (get_mob_index (32204));
char_to_room (pMob, get_room_index (2551));
obj = create_object (get_obj_index (29512), 0);
obj_to_char (obj, pMob);
/* Lloth the Spider Queen - Bracelet of Lloth */
pMob = create_mobile (get_mob_index (32202));
char_to_room (pMob, get_room_index (5143));
obj = create_object (get_obj_index (29518), 0);
obj_to_char (obj, pMob);
/* Allah - Torc of Continual Restoration */
pMob = create_mobile (get_mob_index (32203));
char_to_room (pMob, get_room_index (951));
obj = create_object (get_obj_index (29504), 0);
obj_to_char (obj, pMob);
/* Caine - The Armour of Resistance */
pMob = create_mobile (get_mob_index (32200));
char_to_room (pMob, get_room_index (3475));
obj = create_object (get_obj_index (29514), 0);
obj_to_char (obj, pMob);
return;
}
void do_loadarti (CHAR_DATA * ch, char *arguments)
{
distribute_artifacts ();
stc ("Artifacts Distributed\n\r", ch);
}
/*
* Snarf an 'area' header line.
*/
void load_area (FILE * fp)
{
AREA_DATA *pArea;
pArea = alloc_perm (sizeof (*pArea));
pArea->reset_first = NULL;
pArea->reset_last = NULL;
pArea->name = fread_string (fp);
pArea->area_flags = AREA_LOADING; /* OLC */
pArea->security = 1; /* OLC */
pArea->builders = str_dup ("None"); /* OLC */
pArea->lvnum = 0; /* OLC */
pArea->uvnum = 0; /* OLC */
pArea->vnum = 0; /* OLC */
pArea->filename = str_dup (strArea); /* OLC */
pArea->age = 15;
pArea->nplayer = 0;
pArea->nimmortal = 0;
pArea->x = -1;
pArea->y = -1;
pArea->start = 0;
pArea->aflags = 0;
pArea->owned = 0;
pArea->creator = str_dup ("Anon");
if (area_first == NULL)
area_first = pArea;
if (area_last != NULL)
{
area_last->next = pArea;
REMOVE_BIT (area_last->area_flags, AREA_LOADING); /* OLC */
}
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
/* OLC
* I left the Repop field here because I though that newbie programmers
like
* myself would want to set up something small to begin with. To get the
* repop field to work, you will want to go through the code and add it to
* memory recycling routines in BUILD.C and also in the UPDATE.C file to
* display the message. Have fun. Erase this comment when you are done
* trying this. Mail me jdinkel@mines.colorado.edu if you have trouble.
*/
/*
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area (FILE * fp)
{
AREA_DATA *pArea;
char *word;
bool fMatch;
pArea = alloc_perm (sizeof (*pArea));
pArea->age = 15;
pArea->nplayer = 0;
pArea->nimmortal = 0;
pArea->filename = str_dup (strArea);
pArea->vnum = top_area;
pArea->name = str_dup ("New Area");
pArea->creator = str_dup ("No One");
pArea->builders = str_dup ("");
/* pArea->repop = str_dup( "Tock.\n\r" ); */
pArea->security = 1;
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->area_flags = 0;
for (;;)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case 'A':
KEY ("Aflags", pArea->aflags, fread_number (fp));
break;
case 'C':
SKEY ("Creator", pArea->creator);
break;
case 'N':
SKEY ("Name", pArea->name);
break;
case 'S':
KEY ("Security", pArea->security, fread_number (fp));
break;
case 'V':
if (!str_cmp (word, "VNUMs"))
{
pArea->lvnum = fread_number (fp);
pArea->uvnum = fread_number (fp);
}
break;
case 'E':
if (!str_cmp (word, "End"))
{
fMatch = TRUE;
if (area_first == NULL)
area_first = pArea;
if (area_last != NULL)
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
break;
case 'B':
SKEY ("Builders", pArea->builders);
break;
case 'O':
KEY ("Owned", pArea->owned, fread_number (fp));
break;
case 'R':
/* SKEY( "Repop", pArea->repop ); */
if (!str_cmp (word, "Reset"))
{
fread_to_eol (fp);
fMatch = TRUE;
}
break;
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum (int vnum)
{
if (area_last->lvnum == 0 || area_last->uvnum == 0)
area_last->lvnum = area_last->uvnum = vnum;
if (vnum != URANGE (area_last->lvnum, vnum, area_last->uvnum))
{
if (vnum < area_last->lvnum)
area_last->lvnum = vnum;
else
area_last->uvnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps (FILE * fp)
{
HELP_DATA *pHelp;
for (;;)
{
pHelp = alloc_perm (sizeof (*pHelp));
pHelp->level = fread_number (fp);
pHelp->keyword = fread_string (fp);
if (pHelp->keyword[0] == '$')
break;
pHelp->text = fread_string (fp);
if (!str_cmp (pHelp->keyword, "greeting"))
help_greeting = pHelp->text;
else if (!str_cmp (pHelp->keyword, "ogreeting1"))
help_greeting1 = pHelp->text;
else if (!str_cmp (pHelp->keyword, "ogreeting2"))
help_greeting2 = pHelp->text;
else if (!str_cmp (pHelp->keyword, "ogreeting3"))
help_greeting3 = pHelp->text;
else if (!str_cmp (pHelp->keyword, "ogreeting4"))
help_greeting4 = pHelp->text;
else if (!str_cmp (pHelp->keyword, "ogreeting5"))
help_greeting5 = pHelp->text;
else if (!str_cmp (pHelp->keyword, "ogreeting6"))
help_greeting6 = pHelp->text;
else if (!str_cmp (pHelp->keyword, "lowcredits"))
help_lowcredits = pHelp->text;
if (help_first == NULL)
help_first = pHelp;
if (help_last != NULL)
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
top_help++;
}
return;
}
/*
* Snarf a mob section.
*/
void load_mobiles (FILE * fp)
{
MOB_INDEX_DATA *pMobIndex;
if (area_last == NULL) /* OLC */
{
bug ("Load_mobiles: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
int vnum;
char letter;
int iHash;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_mobiles: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_mob_index (vnum) != NULL)
{
bug ("Load_mobiles: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
pMobIndex = alloc_perm (sizeof (*pMobIndex));
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->player_name = fread_string (fp);
pMobIndex->short_descr = fread_string (fp);
pMobIndex->long_descr = fread_string (fp);
pMobIndex->description = fread_string (fp);
pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER (pMobIndex->description[0]);
pMobIndex->act = fread_number (fp) | ACT_IS_NPC;
pMobIndex->affected_by = fread_number (fp);
pMobIndex->itemaffect = 0;
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number (fp);
letter = fread_letter (fp);
pMobIndex->level = number_fuzzy (fread_number (fp));
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
pMobIndex->hitroll = fread_number (fp); /* Unused */
pMobIndex->ac = fread_number (fp); /* Unused */
pMobIndex->hitnodice = fread_number (fp); /* Unused */
/* 'd' */ fread_letter (fp);
/* Unused */
pMobIndex->hitsizedice = fread_number (fp); /* Unused */
/* '+' */ fread_letter (fp);
/* Unused */
pMobIndex->hitplus = fread_number (fp); /* Unused */
pMobIndex->damnodice = fread_number (fp); /* Unused */
/* 'd' */ fread_letter (fp);
/* Unused */
pMobIndex->damsizedice = fread_number (fp); /* Unused */
/* '+' */ fread_letter (fp);
/* Unused */
pMobIndex->damplus = fread_number (fp); /* Unused */
pMobIndex->gold = fread_number (fp); /* Unused */
/* xp can't be used! */ fread_number (fp);
/* Unused */
/* position */ fread_number (fp);
/* Unused */
/* start pos */ fread_number (fp);
/* Unused */
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number (fp);
if (letter != 'S')
{
bug ("Load_mobiles: vnum %d non-S.", vnum);
exit (1);
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum (vnum); /* OLC */
kill_table[URANGE (0, pMobIndex->level, MAX_LEVEL - 1)].number++;
}
return;
}
/*
* Snarf an obj section.
*/
void load_objects (FILE * fp)
{
OBJ_INDEX_DATA *pObjIndex;
if (area_last == NULL) /* OLC */
{
bug ("Load_objects: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
int vnum;
char letter;
int iHash;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_objects: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_obj_index (vnum) != NULL)
{
bug ("Load_objects: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
pObjIndex = alloc_perm (sizeof (*pObjIndex));
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->name = fread_string (fp);
pObjIndex->short_descr = fread_string (fp);
pObjIndex->description = fread_string (fp);
/* Action description */ fread_string (fp);
pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER (pObjIndex->description[0]);
pObjIndex->item_type = fread_number (fp);
pObjIndex->extra_flags = fread_number (fp);
pObjIndex->wear_flags = fread_number (fp);
pObjIndex->value[0] = fread_number (fp);
pObjIndex->value[1] = fread_number (fp);
pObjIndex->value[2] = fread_number (fp);
pObjIndex->value[3] = fread_number (fp);
pObjIndex->weight = fread_number (fp);
pObjIndex->cost = fread_number (fp); /* Unused */
pObjIndex->affected = NULL;
pObjIndex->extra_descr = NULL;
pObjIndex->chpoweron = NULL;
pObjIndex->chpoweroff = NULL;
pObjIndex->chpoweruse = NULL;
pObjIndex->victpoweron = NULL;
pObjIndex->victpoweroff = NULL;
pObjIndex->victpoweruse = NULL;
pObjIndex->spectype = 0;
pObjIndex->specpower = 0;
/* Cost per day */ fread_number (fp);
/*
if ( pObjIndex->item_type == ITEM_POTION )
SET_BIT(pObjIndex->extra_flags, ITEM_NODROP);
*/
for (;;)
{
char letter;
letter = fread_letter (fp);
if (letter == 'A')
{
AFFECT_DATA *paf;
paf = alloc_perm (sizeof (*paf));
paf->type = -1;
paf->duration = -1;
paf->location = fread_number (fp);
paf->modifier = fread_number (fp);
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if (letter == 'E')
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm (sizeof (*ed));
ed->keyword = fread_string (fp);
ed->description = fread_string (fp);
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else if (letter == 'Q')
{
pObjIndex->chpoweron = fread_string (fp);
pObjIndex->chpoweroff = fread_string (fp);
pObjIndex->chpoweruse = fread_string (fp);
pObjIndex->victpoweron = fread_string (fp);
pObjIndex->victpoweroff = fread_string (fp);
pObjIndex->victpoweruse = fread_string (fp);
pObjIndex->spectype = fread_number (fp);
pObjIndex->specpower = fread_number (fp);
}
else
{
ungetc (letter, fp);
break;
}
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch (pObjIndex->item_type)
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup (pObjIndex->value[1]);
pObjIndex->value[2] = slot_lookup (pObjIndex->value[2]);
pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]);
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]);
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum (vnum); /* OLC */
}
return;
}
void load_resets (FILE * fp) /* OLC */
{
RESET_DATA *pReset = NULL;
int mvn = 0;
if (area_last == NULL)
{
bug ("Load_resets: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
char letter;
int arg1, arg2, arg3;
if ((letter = fread_letter (fp)) == 'S')
break;
if (letter == '*')
{
fread_to_eol (fp);
continue;
}
/* if_flag */ fread_number (fp);
arg1 = fread_number (fp);
arg2 = fread_number (fp);
arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number (fp);
fread_to_eol (fp);
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch (letter)
{
default:
bug ("Load_resets: bad command '%c'.", letter);
exit (1);
break;
case 'M':
get_mob_index (arg1);
get_room_index (arg3);
pReset = alloc_perm (sizeof (*pReset));
pReset->arg1 = arg1;
pReset->arg2 = arg2;
pReset->arg3 = arg3;
pReset->command = letter;
mvn = arg3;
break;
case 'O':
get_obj_index (arg1);
get_room_index (arg3);
pReset = alloc_perm (sizeof (*pReset));
pReset->arg1 = arg1;
pReset->arg2 = arg2;
pReset->arg3 = arg3;
pReset->command = letter;
break;
case 'P':
get_obj_index (arg1);
get_obj_index (arg3);
pReset = alloc_perm (sizeof (*pReset));
pReset->arg1 = arg1;
pReset->arg2 = arg2;
pReset->arg3 = arg3;
pReset->command = letter;
break;
case 'G':
case 'E':
get_room_index (mvn);
get_obj_index (arg1);
pReset = alloc_perm (sizeof (*pReset));
pReset->arg1 = arg1;
pReset->arg2 = arg2;
pReset->arg3 = arg3;
pReset->command = letter;
break;
case 'D':
/* kavirp */
pRoomIndex = get_room_index (arg1);
if (arg2 < 0
|| arg2 > MAX_DIR || (pexit = pRoomIndex->exit[arg2]) == NULL)
{
bug ("Load_resets: 'D': exit %d not door.", arg2);
exit (1);
}
pexit->exit_info = arg3;
/*
switch ( arg3 )
{
default:
bug( "Load_resets: 'D': bad 'locks': %d." , arg3);
case 0:
SET_BIT( pexit->rs_flags, EX_ISDOOR);
SET_BIT( pexit->exit_info, EX_ISDOOR);
break;
case 1: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_ISDOOR );
SET_BIT( pexit->exit_info, EX_CLOSED | EX_ISDOOR ); break;
case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED | EX_ISDOOR );
SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED | EX_ISDOOR); break;
}
*/
break;
case 'R':
pRoomIndex = get_room_index (arg1);
if (arg2 < 0 || arg2 > MAX_DIR)
{
bug ("Load_resets: 'R': bad exit %d.", arg2);
exit (1);
}
pReset = alloc_perm (sizeof (*pReset));
pReset->arg1 = arg1;
pReset->arg2 = arg2;
pReset->arg3 = arg3;
pReset->command = letter;
break;
}
if (pReset)
{
if (area_last->reset_first == NULL)
area_last->reset_first = pReset;
if (area_last->reset_last != NULL)
area_last->reset_last->next = pReset;
area_last->reset_last = pReset;
pReset->next = NULL;
top_reset++;
}
}
return;
}
void load_rooms (FILE * fp)
{
ROOM_INDEX_DATA *pRoomIndex;
if (area_last == NULL)
{
bug ("Load_resets: no #AREA seen yet.", 0); /* OLC */
exit (1);
}
for (;;)
{
int vnum;
char letter;
int door;
int iHash;
static int prev_top_area = -1;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_rooms: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
if (prev_top_area != top_area)
{
prev_top_area = top_area;
area_last->start = vnum;
}
fBootDb = FALSE;
if (get_room_index (vnum) != NULL)
{
bug ("Load_rooms: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
pRoomIndex = alloc_perm (sizeof (*pRoomIndex));
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->to_obj = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string (fp);
pRoomIndex->description = fread_string (fp);
/* Area number */ fread_number (fp);
pRoomIndex->room_flags = fread_number (fp);
pRoomIndex->added_flags = 0;
pRoomIndex->sector_type = fread_number (fp);
pRoomIndex->light = 0;
pRoomIndex->blood = 0;
pRoomIndex->passed = 0;
pRoomIndex->roomtext = NULL;
pRoomIndex->wood = 0;
pRoomIndex->build = 0;
pRoomIndex->ground = 0;
pRoomIndex->x = -1;
pRoomIndex->y = -1;
pRoomIndex->room = 0;
for (door = 0; door <= 5; door++)
{
pRoomIndex->track[door] = str_dup ("");
pRoomIndex->track_dir[door] = 0;
}
for (door = 0; door <= 5; door++)
pRoomIndex->exit[door] = NULL;
for (;;)
{
letter = fread_letter (fp);
if (letter == 'S')
break;
/*
if (letter == 'D')
{
EXIT_DATA *pexit;
int locks;
door = fread_number(fp);
if (door < 0 || door > 5)
{
bug("Fread_rooms: vnum %d has bad door number.", vnum);
exit(1);
}
pexit = alloc_perm(sizeof(*pexit));
pexit->description = fread_string(fp);
pexit->keyword = fread_string(fp);
pexit->exit_info = 0;
pexit->rs_flags = 0;
locks = fread_number(fp);
pexit->key = fread_number(fp);
pexit->vnum = fread_number(fp);
switch (locks)
{
case 1:
pexit->exit_info = EX_ISDOOR;
break;
case 2:
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
*/
if (letter == 'D')
{
EXIT_DATA *pexit;
int locks;
door = fread_number (fp);
if (door < 0 || door > 5)
{
bug ("Fread_rooms: vnum %d has bad door number.", vnum);
exit (1);
}
pexit = alloc_perm (sizeof (*pexit));
pexit->description = fread_string (fp);
pexit->keyword = fread_string (fp);
pexit->exit_info = 0;
pexit->rs_flags = 0;
locks = fread_number (fp);
pexit->key = fread_number (fp);
pexit->vnum = fread_number (fp);
/* going to go to a proper flag loading system...
switch ( locks )
{
case 1: pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR;
break;
case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3: pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR;
break;
case 4: pexit->exit_info = EX_ISDOOR| EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR| EX_PICKPROOF;
break;
}
*/
pexit->exit_info = locks;
pexit->rs_flags = locks;
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if (letter == 'E')
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm (sizeof (*ed));
ed->keyword = fread_string (fp);
ed->description = fread_string (fp);
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else if (letter == 'T')
{
ROOMTEXT_DATA *rt;
rt = alloc_perm (sizeof (*rt));
rt->input = fread_string (fp);
rt->output = fread_string (fp);
rt->choutput = fread_string (fp);
rt->name = fread_string (fp);
rt->type = fread_number (fp);
rt->power = fread_number (fp);
rt->mob = fread_number (fp);
rt->next = pRoomIndex->roomtext;
pRoomIndex->roomtext = rt;
top_rt++;
}
else if (letter == 'V')
{
pRoomIndex->x = fread_number (fp);
pRoomIndex->y = fread_number (fp);
area_last->x = pRoomIndex->x;
area_last->y = pRoomIndex->y;
}
else
{
bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum);
exit (1);
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
//put_area_vnum( vnum );
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /*OLC */
assign_area_vnum (vnum); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops (FILE * fp)
{
SHOP_DATA *pShop;
for (;;)
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm (sizeof (*pShop));
pShop->keeper = fread_number (fp);
if (pShop->keeper == 0)
break;
for (iTrade = 0; iTrade < MAX_TRADE; iTrade++)
pShop->buy_type[iTrade] = fread_number (fp);
pShop->profit_buy = fread_number (fp);
pShop->profit_sell = fread_number (fp);
pShop->open_hour = fread_number (fp);
pShop->close_hour = fread_number (fp);
fread_to_eol (fp);
pMobIndex = get_mob_index (pShop->keeper);
pMobIndex->pShop = pShop;
if (shop_first == NULL)
shop_first = pShop;
if (shop_last != NULL)
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
void load_login (void)
{
FILE *fp;
TRUST_DATA *ploginlast;
fflush (fpReserve);
fclose (fpReserve);
if ((fp = fopen (LOGIN_FILE, "r")) == NULL)
{
fpReserve = fopen (NULL_FILE, "r");
return;
}
ploginlast = NULL;
for (;;)
{
TRUST_DATA *plogin;
char letter;
do
{
letter = getc (fp);
if (feof (fp))
{
fflush (fp);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
return;
}
}
while (isspace (letter));
ungetc (letter, fp);
if (login_free == NULL)
{
plogin = alloc_perm (sizeof (*plogin));
}
else
{
plogin = login_free;
login_free = login_free->next;
}
plogin->name = fread_string (fp);
if (number_of_args (plogin->name) > 1)
break;
plogin->level = fread_number (fp);
plogin->next = NULL;
if (login_list == NULL)
login_list = plogin;
else
ploginlast->next = plogin;
ploginlast = plogin;
}
strcpy (strArea, LOGIN_FILE);
fpArea = fp;
bug ("Load_login: too many arguments", 0);
exit (1);
return;
}
void load_specials (FILE * fp)
{
for (;;)
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch (letter = fread_letter (fp))
{
default:
bug ("Load_specials: letter '%c' not *MS.", letter);
exit (1);
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index (fread_number (fp));
pMobIndex->spec_name = str_dup (fread_word (fp)); /* OLC */
pMobIndex->spec_fun = spec_lookup (pMobIndex->spec_name); /* OLC */
if (pMobIndex->spec_fun == 0)
{
bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum);
exit (1);
}
break;
}
fread_to_eol (fp);
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits (void)
{
extern const int rev_dir[];
// extern const sh_int rev_dir [];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
bool fexit;
fexit = FALSE;
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL)
{
fexit = TRUE;
if (pexit->vnum <= 0)
pexit->to_room = NULL;
else
pexit->to_room = get_room_index (pexit->vnum);
}
}
if (!fexit)
SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB);
}
}
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL
&& (to_room = pexit->to_room) != NULL
&& (pexit_rev = to_room->exit[rev_dir[door]]) != NULL
&& pexit_rev->to_room != pRoomIndex)
{
sprintf (buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door, to_room->vnum, rev_dir[door],
(pexit_rev->to_room ==
NULL) ? 0 : pexit_rev->to_room->vnum);
/* bug( buf, 0 ); */
}
}
}
}
return;
}
/*
* Repopulate areas periodically.
*/
void area_update (void)
{
AREA_DATA *pArea;
char buf[MSL];
for (pArea = area_first; pArea != NULL; pArea = pArea->next)
{
CHAR_DATA *pch;
if (++pArea->age < 3)
continue;
/*
* Check for PC's.
*/
if (pArea->nplayer > 0 && pArea->age == 15 - 1)
{
for (pch = char_list; pch != NULL; pch = pch->next)
{
if (!IS_NPC (pch) && IS_AWAKE (pch) && pch->in_room != NULL
&& !IS_SET (pch->more, MORE_MESSAGE)
&& pch->in_room->area == pArea)
switch (number_range (1, 4))
{
default:
send_to_char
("#yYou hear an agonised scream in the distance.#n\n\r",
pch);
break;
case 1:
send_to_char
("#gYou taste the odor of roasting human flesh in the air.#n\n\r",
pch);
break;
case 2:
send_to_char
("#oAn icy cold wind tears at your heart.#n\n\r", pch);
break;
case 3:
send_to_char
("#eYou feel the presence of death around you.#n\n\r",
pch);
break;
case 4:
send_to_char
("#rThe urge to kill consumes your very being.#n\n\r",
pch);
break;
}
}
}
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if (pArea->nplayer == 0 || pArea->age >= 15)
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area (pArea);
sprintf (buf, "%s has just been reset.", pArea->filename);
wiznet (NULL, WIZ_RESETS, 9, buf);
pArea->age = number_range (0, 3);
pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL);
if (pRoomIndex != NULL && pArea == pRoomIndex->area)
pArea->age = 15 - 3;
}
}
return;
}
void reset_door (ROOM_INDEX_DATA * pRoom)
{
int iExit;
if (!pRoom)
return;
for (iExit = 0; iExit < MAX_DIR; iExit++)
{
EXIT_DATA *pExit;
if ((pExit = pRoom->exit[iExit]))
{
pExit->exit_info = pExit->rs_flags;
if ((pExit->to_room != NULL)
&& (pExit = pExit->to_room->exit[rev_dir[iExit]]) != NULL)
{
pExit->exit_info = pExit->rs_flags;
}
}
}
return;
}
/*
* Reset one area.
*/
void reset_area (AREA_DATA * pArea)
{
CHAR_DATA *mob;
RESET_DATA *pReset;
ROOM_INDEX_DATA *pRoomIndex; /* OLC */
int iExit; /* OLC */
int iHash; /* OLC */
int level;
bool last;
if (pArea == NULL)
return;
mob = NULL;
last = TRUE;
level = 0;
{
ROOM_INDEX_DATA *pRoomReset;
int vnumreset;
for (vnumreset = pArea->lvnum; vnumreset <= pArea->uvnum; vnumreset++)
{
if ((pRoomReset = get_room_index (vnumreset)))
reset_door (pRoomReset);
}
}
/*
* OLC
* New system saves resets as part of door structure.
*/
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
if (pRoomIndex->area == pArea)
for (iExit = 0; iExit < MAX_DIR; iExit++)
{
EXIT_DATA *pExit;
if ((pExit = pRoomIndex->exit[iExit])
&& !IS_SET (pExit->exit_info, EX_BASHED))
{
pExit->exit_info = pExit->rs_flags;
if ((pExit->to_room != NULL)
&& (pExit =
pExit->to_room->exit[rev_dir[iExit]]) != NULL)
{
pExit->exit_info = pExit->rs_flags;
/* nail the other side */
}
}
}
}
}
for (pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next)
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
OBJ_DATA *obj;
OBJ_DATA *obj_to;
// OBJ_DATA *quest;
switch (pReset->command)
{
default:
bug ("Reset_area: bad command %c.", pReset->command);
break;
case 'M':
if ((pMobIndex = get_mob_index (pReset->arg1)) == NULL)
{
bug ("Reset_area: 'M': bad vnum %d.", pReset->arg1);
continue;
}
if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL)
{
bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3);
continue;
}
level = URANGE (0, pMobIndex->level - 2, LEVEL_HERO);
if (pMobIndex->count >= pReset->arg2)
{
last = FALSE;
break;
}
mob = create_mobile (pMobIndex);
/* if (number_range (1, 200) == 100)
{
quest = create_object (get_obj_index (30038), 0);
free_string (quest->name);
free_string (quest->short_descr);
free_string (quest->description);
quest->name = str_dup ("treasure priceless quest gold");
quest->short_descr = str_dup ("A gold quest piece");
quest->description = str_dup ("A shiny gold coin lies here.");
obj_to_char (quest, mob);
SET_BIT (quest->quest, ITEM_EQUEST);
quest->cost = number_range (15, 25);
} */
/*
* Check for pet shop.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index (pRoomIndex->vnum - 1);
if (pRoomIndexPrev != NULL
&& IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP))
SET_BIT (mob->act, ACT_PET);
}
if (room_is_dark (pRoomIndex))
SET_BIT (mob->affected_by, AFF_INFRARED);
char_to_room (mob, pRoomIndex);
level = URANGE (0, mob->level - 2, LEVEL_HERO);
last = TRUE;
break;
case 'O':
if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL)
{
bug ("Reset_area: 'O': bad vnum %d.", pReset->arg1);
continue;
}
if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL)
{
bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3);
continue;
}
if (pArea->nplayer > 0
|| count_obj_list (pObjIndex, pRoomIndex->contents) > 0)
{
last = FALSE;
break;
}
obj = create_object (pObjIndex, number_range (1, 50));
obj->cost = 0;
obj_to_room (obj, pRoomIndex);
last = TRUE;
break;
case 'P':
if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL)
{
bug ("Reset_area: 'P': bad vnum %d.", pReset->arg1);
continue;
}
if ((pObjToIndex = get_obj_index (pReset->arg3)) == NULL)
{
bug ("Reset_area: 'P': bad vnum %d.", pReset->arg3);
continue;
}
if (pArea->nplayer > 0
|| (obj_to = get_obj_type (pObjToIndex)) == NULL
|| obj_to->in_room == NULL
|| count_obj_list (pObjIndex, obj_to->contains) > 0)
{
last = FALSE;
break;
}
obj = create_object (pObjIndex, number_range (1, 50));
obj_to_obj (obj, obj_to);
last = TRUE;
break;
case 'G':
case 'E':
if ((pObjIndex = get_obj_index (pReset->arg1)) == NULL)
{
bug ("Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1);
continue;
}
if (!last)
break;
if (mob == NULL)
{
bug ("Reset_area: 'E' or 'G': null mob for vnum %d.",
pReset->arg1);
last = FALSE;
break;
}
if (mob->pIndexData->pShop != NULL)
{
int olevel;
switch (pObjIndex->item_type)
{
default:
olevel = 0;
break;
case ITEM_PILL:
olevel = number_range (0, 10);
break;
case ITEM_POTION:
olevel = number_range (0, 10);
break;
case ITEM_SCROLL:
olevel = number_range (5, 15);
break;
case ITEM_WAND:
olevel = number_range (10, 20);
break;
case ITEM_STAFF:
olevel = number_range (15, 25);
break;
case ITEM_ARMOR:
olevel = number_range (5, 15);
break;
case ITEM_WEAPON:
olevel = number_range (5, 15);
break;
}
obj = create_object (pObjIndex, olevel);
if (pReset->command == 'G')
SET_BIT (obj->extra_flags, ITEM_INVENTORY);
}
else
{
obj = create_object (pObjIndex, number_range (1, 50));
}
obj_to_char (obj, mob);
if (pReset->command == 'E')
equip_char (mob, obj, pReset->arg3);
last = TRUE;
break;
case 'D':
/* OLC
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL )
break;
switch ( pReset->arg3 )
{
case 0:
REMOVE_BIT( pexit->exit_info, EX_CLOSED );
REMOVE_BIT( pexit->exit_info, EX_LOCKED );
break;
case 1:
SET_BIT( pexit->exit_info, EX_CLOSED );
REMOVE_BIT( pexit->exit_info, EX_LOCKED );
break;
case 2:
SET_BIT( pexit->exit_info, EX_CLOSED );
SET_BIT( pexit->exit_info, EX_LOCKED );
break;
}
last = TRUE;
*/
break;
case 'R':
/*
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
{
bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2-1 );
pexit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pexit;
}
}
*/
break;
}
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile (MOB_INDEX_DATA * pMobIndex)
{
CHAR_DATA *mob;
int tempvalue;
mobile_count++;
if (pMobIndex == NULL)
{
bug ("Create_mobile: NULL pMobIndex.", 0);
exit (1);
}
if (char_free == NULL)
{
mob = alloc_perm (sizeof (*mob));
}
else
{
mob = char_free;
char_free = char_free->next;
}
clear_char (mob);
mob->pIndexData = pMobIndex;
mob->hunting = str_dup ("");
mob->lord = str_dup ("");
mob->clan = str_dup ("");
mob->morph = str_dup ("");
mob->createtime = str_dup ("");
mob->lasttime = str_dup ("");
mob->lasthost = str_dup ("");
mob->powertype = str_dup ("");
mob->poweraction = str_dup ("");
mob->pload = str_dup ("");
mob->prompt = str_dup ("");
mob->cprompt = str_dup ("");
mob->name = str_dup (pMobIndex->player_name);
mob->short_descr = str_dup (pMobIndex->short_descr);
mob->long_descr = str_dup (pMobIndex->long_descr);
mob->description = str_dup (pMobIndex->description);
mob->empowered = str_dup ("");
mob->spec_fun = pMobIndex->spec_fun;
mob->home = 3001;
mob->form = 32767;
mob->level = number_fuzzy (pMobIndex->level);
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->stance[0] = -1;
if (mob->level > 74)
{
int mobstance = number_fuzzy( mob->level );
if (mobstance < 20) mobstance = 20;
if (mobstance > 200) mobstance = 200;
if (mobstance < 50) mobstance = 50;
for (tempvalue = 1; tempvalue <= 10; tempvalue++)
mob->stance[tempvalue] = mobstance;
for (tempvalue = 0; tempvalue <= 13; tempvalue++)
mob->wpn[tempvalue] = mobstance;
}
mob->sex = pMobIndex->sex;
mob->armor = interpolate (mob->level, 100, -100);
tempvalue =
mob->level * 8 + number_range (mob->level * mob->level / 4,
mob->level * mob->level);
if (tempvalue > 10000000)
mob->max_hit = 10000000;
else
mob->max_hit = tempvalue;
mob->hit = mob->max_hit;
mob->hitroll = (mob->level * 2);
mob->damroll = (mob->level * 2);
if (mob->level<11)
{
mob->max_hit /=2;
mob->hitroll *=0.6;
mob->damroll *=0.5;
}
mob->practice = mob->level * (number_range (10, 20) / 10);
if (IS_SUPER_NPC(mob))
{
static PC_DATA pcdata_zero;
if (pcdata_free == NULL)
{
mob->pcdata = alloc_perm (sizeof (*mob->pcdata));
}
else
{
mob->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*mob->pcdata = pcdata_zero;
}
/*
* Insert in list.
*/
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object (OBJ_INDEX_DATA * pObjIndex, int level)
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
object_count++;
if (pObjIndex == NULL)
{
sprintf (log_buf, "Create_object: Unable to find object (%d)", pObjIndex->vnum);
bug(log_buf, 0);
exit (1);
}
if (obj_free == NULL)
{
obj = alloc_perm (sizeof (*obj));
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->level = level;
obj->wear_loc = -1;
obj->name = str_dup (pObjIndex->name);
obj->short_descr = str_dup (pObjIndex->short_descr);
obj->description = str_dup (pObjIndex->description);
if (pObjIndex->chpoweron != NULL)
{
obj->chpoweron = pObjIndex->chpoweron;
obj->chpoweroff = pObjIndex->chpoweroff;
obj->chpoweruse = pObjIndex->chpoweruse;
obj->victpoweron = pObjIndex->victpoweron;
obj->victpoweroff = pObjIndex->victpoweroff;
obj->victpoweruse = pObjIndex->victpoweruse;
obj->spectype = pObjIndex->spectype;
obj->specpower = pObjIndex->specpower;
}
else
{
obj->chpoweron = str_dup ("(null)");
obj->chpoweroff = str_dup ("(null)");
obj->chpoweruse = str_dup ("(null)");
obj->victpoweron = str_dup ("(null)");
obj->victpoweroff = str_dup ("(null)");
obj->victpoweruse = str_dup ("(null)");
obj->spectype = 0;
obj->specpower = 0;
}
obj->questmaker = str_dup ("");
obj->questowner = str_dup ("");
obj->chobj = NULL;
obj->quest = 0;
obj->points = 0;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->weight = pObjIndex->weight;
obj->cost =
number_fuzzy (10) * number_fuzzy (level) * number_fuzzy (level);
if ((obj->pIndexData->vnum >= 29500 && obj->pIndexData->vnum <= 29503) ||
obj->pIndexData->vnum == 39 || obj->pIndexData->vnum == 40 ||
obj->pIndexData->vnum == 47)
SET_BIT (obj->quest2, QUEST2_COLOR);
if ((obj->pIndexData->vnum >= 29500 && obj->pIndexData->vnum <= 29599) ||
(obj->pIndexData->vnum >= 25 && obj->pIndexData->vnum <= 47))
{
SET_BIT (obj->quest, QUEST_ARTIFACT);
SET_BIT (obj->quest2, QUEST2_INDEST);
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
if (obj->pIndexData->vnum == 38) obj->level = 250;
else obj->level = 60;
obj->cost = 1000000;
}
else if (obj->pIndexData->vnum >= 30057 && obj->pIndexData->vnum <= 30067)
{
free_string (obj->questowner);
obj->questowner = str_dup ("Tijer");
}
else if ((obj->pIndexData->vnum >= 27650 && obj->pIndexData->vnum <= 27670)
|| (obj->pIndexData->vnum >= 2640
&& obj->pIndexData->vnum <= 2660))
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->quest, QUEST_RELIC);
}
else if (obj->pIndexData->vnum == 29689 || obj->pIndexData->vnum == 29690 || obj->pIndexData->vnum == 29695)
{
SET_BIT (obj->quest, QUEST_RELIC);
obj->condition = 100;
obj->toughness = 100;
}
else if (obj->pIndexData->vnum >= 29600 && obj->pIndexData->vnum <= 29613)
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->spectype, SITEM_DROW);
SET_BIT (obj->quest, QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 229 && obj->pIndexData->vnum <= 256)
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->spectype, SITEM_FAE);
SET_BIT (obj->quest, QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 29650 && obj->pIndexData->vnum <= 29661)
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->spectype, SITEM_DEMONIC);
SET_BIT (obj->quest, QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 29700 && obj->pIndexData->vnum <= 29702)
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->spectype, SITEM_NINJA);
SET_BIT (obj->quest, QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 28000 && obj->pIndexData->vnum <= 28010)
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->spectype, SITEM_MONK);
SET_BIT (obj->quest, QUEST_RELIC);
}
else if (obj->pIndexData->vnum == 29696)
{
obj->condition = 100;
obj->toughness = 100;
SET_BIT (obj->spectype, SITEM_WOLF);
SET_BIT (obj->quest, QUEST_RELIC);
}
else
{
obj->condition = 100;
obj->toughness = 5;
obj->resistance = 25;
}
/*
* Mess with object properties.
*/
switch (obj->item_type)
{
default:
bug ("Read_object: vnum %d bad type.", pObjIndex->vnum);
break;
case ITEM_LIGHT:
case ITEM_TREASURE:
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_AQUEST:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_PORTAL:
case ITEM_EGG:
case ITEM_VOODOO:
case ITEM_STAKE:
case ITEM_MISSILE:
case ITEM_AMMO:
case ITEM_ETOKEN:
case ITEM_QUEST:
case ITEM_QUESTCARD:
case ITEM_QUESTMACHINE:
case ITEM_SYMBOL:
case ITEM_BOOK:
case ITEM_PAGE:
case ITEM_TOOL:
case ITEM_PIECE:
break;
case ITEM_SCROLL:
obj->value[0] = number_fuzzy (obj->value[0]);
break;
case ITEM_WAND:
case ITEM_STAFF:
obj->value[0] = number_fuzzy (obj->value[0]);
obj->value[1] = number_fuzzy (obj->value[1]);
obj->value[2] = obj->value[1];
break;
case ITEM_WEAPON:
if (!IS_SET (obj->quest, QUEST_ARTIFACT)
&& !IS_SET (obj->quest, QUEST_RELIC))
{
obj->value[1] = number_range (1, 10);
obj->value[2] =
number_range ((obj->value[1] + 1), (obj->value[1] * 2));
}
break;
case ITEM_ARMOR:
if (!IS_SET (obj->quest, QUEST_ARTIFACT)
&& !IS_SET (obj->quest, QUEST_RELIC))
obj->value[0] = number_range (5, 15);
break;
case ITEM_POTION:
case ITEM_PILL:
obj->value[0] = number_fuzzy (number_fuzzy (obj->value[0]));
break;
case ITEM_MONEY:
obj->value[0] = obj->cost;
break;
}
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/*
* Clear a new character.
*/
void clear_char (CHAR_DATA * ch)
{
static CHAR_DATA ch_zero;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->lord = &str_empty[0];
ch->clan = &str_empty[0];
ch->morph = &str_empty[0];
ch->createtime = &str_empty[0];
ch->lasthost = &str_empty[0];
ch->lasttime = &str_empty[0];
ch->powertype = &str_empty[0];
ch->poweraction = &str_empty[0];
ch->pload = &str_empty[0];
ch->prompt = &str_empty[0];
ch->cprompt = &str_empty[0];
ch->hunting = &str_empty[0];
ch->logon = current_time;
ch->armor = 100;
ch->position = POS_STANDING;
ch->practice = 0;
ch->hit = 1000;
ch->max_hit = 1000;
ch->mana = 1000;
ch->max_mana = 1000;
ch->move = 1000;
ch->max_move = 1000;
ch->master = NULL;
ch->leader = NULL;
ch->fighting = NULL;
ch->mount = NULL;
ch->wizard = NULL;
ch->paradox[0] = 0;
ch->paradox[1] = 0;
ch->paradox[2] = 0;
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
return;
}
/*
* Free a character.
*/
void free_char (CHAR_DATA * ch, bool quiet)
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
if (IS_NPC(ch))
mobile_count--;
for (obj = ch->carrying; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (quiet)
extract_obj2 (obj);
else
extract_obj (obj);
}
for (paf = ch->affected; paf != NULL; paf = paf_next)
{
paf_next = paf->next;
affect_remove (ch, paf);
}
free_string (ch->name);
free_string (ch->short_descr);
free_string (ch->long_descr);
free_string (ch->description);
free_string (ch->lord);
free_string (ch->clan);
free_string (ch->morph);
free_string (ch->createtime);
free_string (ch->lasttime);
free_string (ch->lasthost);
free_string (ch->powertype);
free_string (ch->poweraction);
free_string (ch->pload);
free_string (ch->prompt);
free_string (ch->cprompt);
free_string (ch->hunting);
ch->logon = 0;
if (ch->pcdata != NULL)
{
free_string (ch->pcdata->pwd);
free_string (ch->pcdata->bamfin);
free_string (ch->pcdata->bamfout);
free_string (ch->pcdata->title);
free_string (ch->pcdata->conception);
free_string (ch->pcdata->parents);
free_string (ch->pcdata->cparents);
free_string (ch->pcdata->marriage);
free_string (ch->pcdata->email);
ch->pcdata->next = pcdata_free;
pcdata_free = ch->pcdata;
}
ch->next = char_free;
char_free = ch;
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed)
{
for (; ed != NULL; ed = ed->next)
{
if (is_name (name, ed->keyword))
return ed->description;
}
return NULL;
}
MOB_INDEX_DATA *get_mob_index (int vnum)
{
MOB_INDEX_DATA *pMobIndex;
for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL;
pMobIndex = pMobIndex->next)
{
if (pMobIndex->vnum == vnum)
return pMobIndex;
}
if (fBootDb)
{
bug ("Get_mob_index: bad vnum %d.", vnum);
exit (1);
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index (int vnum)
{
OBJ_INDEX_DATA *pObjIndex;
for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL;
pObjIndex = pObjIndex->next)
{
if (pObjIndex->vnum == vnum)
return pObjIndex;
}
if (fBootDb)
{
bug ("Get_obj_index: bad vnum %d.", vnum);
exit (1);
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index (int vnum)
{
ROOM_INDEX_DATA *pRoomIndex;
for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
if (pRoomIndex->vnum == vnum)
return pRoomIndex;
}
if (fBootDb)
{
bug ("Get_room_index: bad vnum %d.", vnum);
exit (1);
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter (FILE * fp)
{
char c;
do
{
c = getc (fp);
}
while (isspace (c));
return c;
}
/*
* Read a number from a file.
*/
/*
long long int fread_long(FILE * fp)
{
long long int number;
bool sign;
char c;
do
{
c = getc(fp);
}
while (isspace(c));
number = 0;
sign = FALSE;
if (c == '+')
{
c = getc(fp);
}
else if (c == '-')
{
sign = TRUE;
c = getc(fp);
}
if (!isdigit(c))
{
bugf( "Fread_number: bad format. (%c)", c );
if ( fBootDb )
exit( 1 );
return 0;
}
while (isdigit(c))
{
number = number * 10 + c - '0';
c = getc(fp);
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_number(fp);
else if (c != ' ')
ungetc(c, fp);
return number;
}
*/
long long int fread_long (FILE * fp)
{
bool sign;
char *ptr;
long long int number, c;
ptr = top_string + sizeof (char *);
do
{
c = getc (fp);
*ptr = c;
}
while (isspace (c));
number = 0;
sign = FALSE;
if (c == '+')
{
c = getc (fp);
*ptr = c;
}
else if (c == '-')
{
sign = TRUE;
c = getc (fp);
*ptr = c;
}
if (!isdigit (c))
{
bug ("Fread_number: bad format.", 0);
exit (1);
}
while (isdigit (c))
{
number = number * 10 + c - '0';
c = getc (fp);
*ptr = c;
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_long (fp);
else if (c != ' ')
ungetc (c, fp);
return number;
}
int fread_number (FILE * fp)
{
int number;
bool sign;
char c;
do
{
c = getc (fp);
}
while (isspace (c));
number = 0;
sign = FALSE;
if (c == '+')
{
c = getc (fp);
}
else if (c == '-')
{
sign = TRUE;
c = getc (fp);
}
if (!isdigit (c))
{
sprintf (log_buf, "BAD NUMBER: %c", c);
log_string (log_buf, NULL);
bug ("Fread_number: bad format.", 0);
exit (1);
}
while (isdigit (c))
{
number = number * 10 + c - '0';
c = getc (fp);
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_number (fp);
else if (c != ' ')
ungetc (c, fp);
return number;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* This function takes 40% to 50% of boot-up time.
*/
/**MATT**/
char *fread_string (FILE * fp)
{
char *plast;
char c;
plast = top_string + sizeof (char *);
if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
{
bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
exit (1);
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc (fp);
}
while (isspace (c));
if ((*plast++ = c) == '~')
return &str_empty[0];
for (;;)
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch (*plast = getc (fp))
{
default:
plast++;
break;
case EOF:
sprintf (log_buf, "HERE: %c", c);
log_string (log_buf, NULL);
bug ("Fread_string: EOF", 0);
exit (1);
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char *pc;
char rgc[sizeof (char *)];
}
u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
{
for (ic = 0; ic < sizeof (char *); ic++)
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof (char *);
if (top_string[sizeof (char *)] == pHash[0]
&& !strcmp (top_string + sizeof (char *) + 1, pHash + 1))
return pHash;
}
if (fBootDb)
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for (ic = 0; ic < sizeof (char *); ic++)
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof (char *);
}
else
{
return str_dup (top_string + sizeof (char *));
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol (FILE * fp)
{
char c;
do
{
c = getc (fp);
}
while (c != '\n' && c != '\r');
do
{
c = getc (fp);
}
while (c == '\n' || c == '\r');
ungetc (c, fp);
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word (FILE * fp)
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc (fp);
}
while (isspace (cEnd));
if (cEnd == '\'' || cEnd == '"')
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for (; pword < word + MAX_INPUT_LENGTH; pword++)
{
*pword = getc (fp);
if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd)
{
if (cEnd == ' ')
ungetc (*pword, fp);
*pword = '\0';
return word;
}
}
bug ("Fread_word: word too long.", 0);
exit (1);
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem (int sMem)
{
void *pMem;
int iList;
for (iList = 0; iList < MAX_MEM_LIST; iList++)
{
if (sMem <= rgSizeList[iList])
break;
}
if (iList == MAX_MEM_LIST)
{
bug ("Alloc_mem: size %d too large.", sMem);
exit (1);
}
if (rgFreeList[iList] == NULL)
{
pMem = alloc_perm (rgSizeList[iList]);
}
else
{
pMem = rgFreeList[iList];
rgFreeList[iList] = *((void **) rgFreeList[iList]);
}
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem (void *pMem, int sMem)
{
int iList;
for (iList = 0; iList < MAX_MEM_LIST; iList++)
{
if (sMem <= rgSizeList[iList])
break;
}
if (iList == MAX_MEM_LIST)
{
bug ("Free_mem: size %d too large.", sMem);
exit (1);
}
*((void **) pMem) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm (int sMem)
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while (sMem % sizeof (long) != 0)
sMem++;
if (sMem > MAX_PERM_BLOCK)
{
bug ("Alloc_perm: %d too large.", sMem);
exit (1);
}
if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK)
{
iMemPerm = 0;
if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL)
{
dump_last_command ();
perror ("Alloc_perm");
exit (1);
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup (const char *str)
{
char *str_new;
if (str[0] == '\0')
return &str_empty[0];
if (str >= string_space && str < top_string)
return (char *) str;
str_new = alloc_mem (strlen (str) + 1);
strcpy (str_new, str);
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string (char *pstr)
{
if (pstr == NULL || pstr == &str_empty[0]
|| (pstr >= string_space && pstr < top_string))
return;
free_mem (pstr, strlen (pstr) + 1);
return;
}
void do_areas (CHAR_DATA * ch, char *argument)
{
char buf[MSL];
char inarea[MSL];
char mcolor[MSL];
char xcolor[MSL];
AREA_DATA *area;
int tog = 0;
int count = 0;
stc ("\n\r", ch);
loc_to_char (ch);
for (area = area_first; area; area = area->next)
{
if (IS_CLASS(ch, CLASS_MAGE) && IS_SET(area->aflags, AFLAG_NOAREA)) sprintf (mcolor,"e");
else if (IS_CLASS(ch, CLASS_MAGE) && !IS_SET(area->aflags, AFLAG_NOAREA)) sprintf (mcolor,"b");
else sprintf (mcolor,"e");
if (IS_IMMORTAL(ch) && IS_SET(area->aflags, AFLAG_NOAREA)) sprintf(xcolor,"e");
else if (IS_IMMORTAL(ch) && !IS_SET(area->aflags, AFLAG_NOAREA)) sprintf(xcolor,"b");
else sprintf (xcolor,"e");
if (IS_SET(area->aflags, AFLAG_NOBOMB)) { sprintf(mcolor,"e"); sprintf(xcolor,"e"); }
if (area->nplayer > 0)
sprintf (inarea, "r");
else
sprintf (inarea, "w");
if (IS_IMMORTAL (ch))
sprintf (buf, "#%s%12.12s #%s%-27.27s ", xcolor,area->creator, inarea,
area->name);
else
sprintf (buf, "#%s%12.12s #w%-27.27s ", mcolor,area->creator, area->name);
stc (buf, ch);
count++;
if (tog)
{
tog = 0;
stc ("\n\r", ch);
}
else
tog = 1;
}
stc ("\n\r", ch);
divide7_to_char (ch);
sprintf (buf, "#wThere are a total of #r%d#w areas.", count);
cent_to_char (buf, ch);
if (IS_IMMORTAL (ch))
cent_to_char ("#wAreas in #rRED#w are currently in use!", ch);
divide7_to_char (ch);
}
void do_memory (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int overhead = 9437184;
sprintf (buf, "Affects %5d\n\r", top_affect);
send_to_char (buf, ch);
sprintf (buf, "Areas %5d\n\r", top_area);
send_to_char (buf, ch);
sprintf (buf, "RmTxt %5d\n\r", top_rt);
send_to_char (buf, ch);
sprintf (buf, "ExDes %5d\n\r", top_ed);
send_to_char (buf, ch);
sprintf (buf, "Exits %5d\n\r", top_exit);
send_to_char (buf, ch);
sprintf (buf, "Helps %5d\n\r", top_help);
send_to_char (buf, ch);
sprintf (buf, "Mobs %5d\n\r", top_mob_index);
send_to_char (buf, ch);
sprintf( buf, "(in use) %5d\n\r", mobile_count ); send_to_char( buf, ch );
sprintf (buf, "Objs %5d\n\r", top_obj_index);
send_to_char (buf, ch);
sprintf( buf, "(loaded) %5d\n\r", object_count ); send_to_char( buf, ch );
sprintf (buf, "Resets %5d\n\r", top_reset);
send_to_char (buf, ch);
sprintf (buf, "Rooms %5d\n\r", top_room);
send_to_char (buf, ch);
sprintf (buf, "Shops %5d\n\r", top_shop);
send_to_char (buf, ch);
sprintf (buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING);
send_to_char (buf, ch);
sprintf (buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm,
sAllocPerm);
send_to_char (buf, ch);
sprintf( buf, "\n\rWith overhead running at %d bytes,\n\r",overhead);
stc(buf, ch);
sprintf( buf, "Overall usage should be %d bytes.\n\r",
(sAllocPerm+overhead) );
stc(buf, ch);
return;
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy (int number)
{
switch (number_bits (2))
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX (1, number);
}
/*
* Generate a random number.
*/
int number_range (int from, int to)
{
int power;
int number;
if ((to = to - from + 1) <= 1)
return from;
for (power = 2; power < to; power <<= 1)
;
while ((number = number_mm () & (power - 1)) >= to)
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent(void)
{
/* int percent;
while ( ( percent = number_mm( ) & (128-1) ) > 99 )
;
return 1 + percent;*/
return (number_mm() % 100) + 1;
}
/*
* Generate a random door.
*/
int number_door (void)
{
int door;
while ((door = number_mm () & (8 - 1)) > 5)
;
return door;
}
int number_bits (int width)
{
return number_mm () & ((1 << width) - 1);
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2 + 55];
void init_mm ()
{
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for (iState = 2; iState < 55; iState++)
{
piState[iState] =
(piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1);
}
return;
}
int number_mm (void)
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
piState[iState1] = iRand;
if (++iState1 == 55)
iState1 = 0;
if (++iState2 == 55)
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice.
*/
int dice (int number, int size)
{
int idice;
int sum;
switch (size)
{
case 0:
return 0;
case 1:
return number;
}
for (idice = 0, sum = 0; idice < number; idice++)
sum += number_range (1, size);
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate (int level, int value_00, int value_32)
{
return value_00 + ((level * (value_32 - value_00)) / 32);
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde (char *str)
{
for (; *str != '\0'; str++)
{
if (*str == '~')
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp (const char *astr, const char *bstr)
{
if (astr == NULL)
{
char buf[MIL];
bug ("Str_cmp: null astr.", 0);
if (bstr != NULL)
{
sprintf (buf, "bstr: %s", bstr);
bug (bstr, 0);
}
return TRUE;
}
if (bstr == NULL)
{
char buf[MIL];
bug ("Str_cmp: null bstr.", 0);
sprintf (buf, "astr: %s", astr);
bug (astr, 0);
return TRUE;
}
for (; *astr || *bstr; astr++, bstr++)
{
if (LOWER (*astr) != LOWER (*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix (const char *astr, const char *bstr)
{
if (astr == NULL)
{
char buf[MIL];
bug ("Str_Prefix: null astr.", 0);
if (bstr != NULL)
{
sprintf (buf, "bstr: %s", bstr);
bug (buf, 0);
}
return TRUE;
}
if (bstr == NULL)
{
char buf[MIL];
bug ("Str_Prefix: null bstr.", 0);
sprintf (buf, "astr: %s", astr);
bug (buf, 0);
return TRUE;
}
for (; *astr; astr++, bstr++)
{
if (LOWER (*astr) != LOWER (*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix (const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ((c0 = LOWER (astr[0])) == '\0')
return FALSE;
sstr1 = strlen (astr);
sstr2 = strlen (bstr);
for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
{
if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar))
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix (const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
sstr1 = strlen (astr);
sstr2 = strlen (bstr);
if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1))
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize (const char *str)
{
static char strcap[MAX_STRING_LENGTH];
int i;
for (i = 0; str[i] != '\0'; i++)
strcap[i] = LOWER (str[i]);
strcap[i] = '\0';
strcap[0] = UPPER (strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file (CHAR_DATA * ch, char *file, char *str)
{
FILE *fp;
if (IS_NPC (ch) || str[0] == '\0')
return;
fclose (fpReserve);
if ((fp = fopen (file, "a")) == NULL)
{
perror (file);
send_to_char ("Could not open the file!\n\r", ch);
}
else
{
fprintf (fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0,
ch->name, str);
fclose (fp);
}
fpReserve = fopen (NULL_FILE, "r");
return;
}
/*
* Reports a bug.
*/
void bug (const char *str, int param)
{
char buf[MAX_STRING_LENGTH];
FILE *fp;
if (fpArea != NULL)
{
int iLine;
int iChar;
if (fpArea == stdin)
{
iLine = 0;
}
else
{
iChar = ftell (fpArea);
fseek (fpArea, 0, 0);
for (iLine = 0; ftell (fpArea) < iChar; iLine++)
{
while (getc (fpArea) != '\n')
;
}
fseek (fpArea, iChar, 0);
}
sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
log_string_sil (buf);
if ((fp = fopen ("shutdown.txt", "a")) != NULL)
{
fprintf (fp, "[*****] %s\n", buf);
fclose (fp);
}
}
strcpy (buf, "[*****] BUG: ");
sprintf (buf + strlen (buf), str, param);
log_string_sil (buf);
wiznet (NULL, WIZ_DEBUG, LEVEL_JUDGE, buf);
fclose (fpReserve);
if ((fp = fopen (BUG_FILE, "a")) != NULL)
{
fprintf (fp, "%s\n", buf);
fclose (fp);
}
fpReserve = fopen (NULL_FILE, "r");
return;
}
void bugf (char *fmt, ...)
{
char buf[2 * MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
bug (buf, 0);
return;
}
/*
* Writes a string to the log.
*/
void log_string (const char *str, CHAR_DATA * ch)
{
char *strtime;
char logout[MAX_STRING_LENGTH];
strtime = asctime(gmtime(¤t_time));
strtime[strlen (strtime) - 1] = '\0';
fprintf (stderr, "%s :: %s\n", strtime, str);
strcpy (logout, str);
logchan (logout, ch);
return;
}
void log_player (char *string, CHAR_DATA * ch, bool silent)
{
FILE *fp;
char file_name[MAX_STRING_LENGTH];
char logout[MAX_STRING_LENGTH];
if (ch == NULL)
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
sprintf (file_name, "%s%s", PLAYER_LOG_DIR, capitalize (ch->name));
fflush (fpReserve);
fclose (fpReserve);
if ((fp = fopen (file_name, "a")) == NULL)
perror (file_name);
fprintf (fp, "%s :: %s\n", short_date (current_time), string);
fflush (fp);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
strcpy (logout, string);
if (!silent)
plogchan (logout, ch);
return;
}
void log_string_sil (const char *str)
{
char *strtime;
char logout[MAX_STRING_LENGTH];
strtime = asctime (gmtime(¤t_time));
strtime[strlen (strtime) - 1] = '\0';
fprintf (stderr, "%s :: %s\n", strtime, str);
strcpy (logout, str);
return;
}
void logsf (CHAR_DATA * ch, char *fmt, ...)
{
char buf[2 * MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string (buf, ch);
return;
}
void pager_printf (CHAR_DATA * ch, char *fmt, ...)
{
char buf[MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
page_to_char (buf, ch);
return;
}
void stcprintf (CHAR_DATA * ch, char *txt, ...)
{
char buf[2 * MSL];
va_list args;
va_start (args, txt);
vsprintf (buf, txt, args);
va_end (args);
stc (buf, ch);
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain (void)
{
return;
}
bool good_pfile (char *name)
{
char c;
FILE *fp;
char strsave[MAX_STRING_LENGTH];
bool good = FALSE;
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
if ((fp = fopen (strsave, "r")) != NULL)
{
while ((c = getc (fp)) != EOF)
{
if (c != '#')
continue;
if (getc (fp) != 'E')
continue;
if (getc (fp) != 'N')
continue;
if (getc (fp) != 'D')
continue;
good = TRUE;
}
ungetc (c, fp);
}
if (fp == NULL)
bug ("db.c - good_pfile: fp == NULL", 0);
fclose (fp);
return good;
}
/*
* Based off of fix_exits, this is the magic that makes migratory exits work.
*/
void update_migratory_exits (void)
{
extern const int rev_dir[];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pexit;
int door;
int slowmo = 1;
bool VALID_ROOM_1 = FALSE;
bool VALID_ROOM_2 = FALSE;
int a_vnum = 0;
ROOM_INDEX_DATA *a_room=NULL;
int lrev_dir[6] = { 2, 3, 0, 1, 5, 4 };
bool store_boot_state = fBootDb;
EXIT_DATA *a_exit;
fBootDb = FALSE;
for (slowmo = 1; slowmo < MAX_ROOM_VNUM; slowmo++)
{
a_vnum = 0;
VALID_ROOM_1 = FALSE;
VALID_ROOM_2 = FALSE;
pRoomIndex = get_room_index (slowmo);
if (!pRoomIndex)
continue;
else
{
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL)
{
VALID_ROOM_1 = FALSE;
a_vnum = 0;
if (!IS_SET (pexit->exit_info, EX_NOMADIC))
continue;
else
{
while (!VALID_ROOM_1)
{
while (!VALID_ROOM_2)
{
VALID_ROOM_2 = FALSE;
a_vnum = number_range (1, MAX_ROOM_VNUM);
a_room = get_room_index (a_vnum);
if (!a_room)
continue;
if (IS_SET (a_room->area->aflags, AREA_NO_NOMADS))
continue; // No migrating exits to here no siree
if (a_room->exit[lrev_dir[door]] == NULL)
{
a_room->exit[lrev_dir[door]] =
alloc_perm (sizeof (*a_exit));
VALID_ROOM_2 = TRUE;
}
else
{
if (a_room->exit[lrev_dir[door]]->vnum > 0) // time to check for proper exit -- Serenity
continue; // Aw man, two for one doesn't work?
}
}
VALID_ROOM_1 = TRUE; // If we get here i think it worked...
}
if (a_room->exit[lrev_dir[door]] == NULL)
a_room->exit[lrev_dir[door]] =
alloc_perm (sizeof (*a_exit));
a_room->exit[lrev_dir[door]]->vnum = (pRoomIndex->vnum); // Room made
SET_BIT (a_room->exit[lrev_dir[door]]->exit_info, EX_MIGRATORY); // Now assign the needed flag to make it not permanent.
SET_BIT (a_room->exit[lrev_dir[door]]->rs_flags, EX_MIGRATORY); // Now assign the needed flag to make it not permanent.
a_room->exit[lrev_dir[door]]->to_room = pRoomIndex; // this should link 2nd room to this room.
pexit->to_room = a_room; // Assign the room & assign the reverse...
pRoomIndex->exit[door]->vnum = a_vnum; // Set this sides link vnum.
sprintf (buf,
"Room: %d, Exit %d made a migratory link to Room: %d, Exit %d",
pRoomIndex->vnum, door, a_vnum, rev_dir[door]);
bug (buf, 0); // ALL done! Next!
log_string_sil (buf); // ALL done! Next!
}
}
}
}
}
fBootDb = store_boot_state;
return;
}