#AREADATA Name Port Blacksand~ Creator Peri~ Builders None~ VNUMs 32000 32104 Security 1 Flags 0 Aflags 0 Owned 0 End #MOBILES #32000 city guard sentry man~ A city guard~ A guard steps before you barring the way. ~ You have been confronted by a tall guard, dressed in a black chainmail coat and iron helmet. He steps forward, barring the way with his pike, saying, 'Show me your pass and state your business.' ~ 65 32 -1000 S 156 0 0 0d0+0 0d0+0 0 0 0 0 1 #32001 man orc~ the man-orc~ An ugly looking man stands behind the counter. ~ He appears human-like but has very ugly facial features and pointed teeth, You realise he is a crossbreed, half man and half orc. ~ 67 512 -700 S 155 0 0 0d0+0 0d0+0 0 0 0 0 1 #32002 goblin man~ the goblin~ A little man with a brown warty face draws his sword. ~ He sneers at you and lunges shouting, 'Die, Human scum!' ~ 67 0 -500 S 61 0 0 0d0+0 0d0+0 0 0 0 0 1 #32003 silver smith~ the Silversmith~ The silversmith is busy polishing his silverware. ~ He is a plump, jolly looking man. ~ 67 0 750 S 24 0 0 0d0+0 0d0+0 0 0 0 0 1 #32004 wolf dog~ the wolf dog~ A huge black dog with long fangs appears from under a table. ~ The dog eyes you greedily, its long fangs protruding from its slavering mouth. ~ 195 552 -1000 S 66 0 0 0d0+0 0d0+0 0 0 0 0 1 #32005 boy goblin~ the goblin~ A small boy lies injured in the gutter. ~ Just as you think you might want to help him, he suddenly rolls over and you see the flashing blade of a dagger before your eyes. He is, in fact, a goblin thief... ~ 193 0 -250 S 102 0 0 0d0+0 0d0+0 0 0 0 0 1 #32006 sourbelly troll~ Sourbelly~ A large troll advances towards you swinging his axe ~ He seems pleased that you are going to give him the chance to practise his beloved sport of killing humans. ~ 67 512 -1000 S 201 0 0 0d0+0 0d0+0 0 0 0 0 1 #32007 fatnose troll~ Fatnose~ A troll with a huge nose ducks behind his friend. ~ He bounces up and down gleefully and awaits his turn to carve you into little pieces. ~ 67 512 -1000 S 237 0 0 0d0+0 0d0+0 0 0 0 0 1 #32008 serpent queen snake~ the Serpent Queen~ A strange creature with the head of a snake walks into the room. ~ This bizarre creature has the head of a snake which sits oddly atop the body of a young woman wearing a lavish gown.Its mouth opens and a forked tongue darts in and out as the Serpent Queen challenges you, saying, 'So, you have come to kill me, but you shall die instead!' ~ 67 512 -1000 S 251 0 0 0d0+0 0d0+0 0 0 0 0 2 #32009 ogre~ the ogre~ A large ogre lumbers towards you. ~ Looking unimpressed by you, he picks up a large bone to use as a weapon against you. ~ 195 512 -500 S 144 0 0 0d0+0 0d0+0 0 0 0 0 1 #32010 hag~ the Hag~ An old Hag pulls a dagger from the folds of a cloak. ~ She screams at you to get out of her sewer. ~ 67 32776 -500 S 134 0 0 0d0+0 0d0+0 0 0 0 0 2 #32011 pirate~ the pirate~ A pirate draws his cutlass and advances. ~ As he approaches, his toothless grin unnerves you just a little. ~ 69 32776 -1000 S 66 0 0 0d0+0 0d0+0 0 0 0 0 1 #32012 giant centipede~ the giant centipede~ A giant centipede slithers around in the dark. ~ It slithers and slides around you, making disgusting noises in the sewer water. ~ 67 552 0 S 149 0 0 0d0+0 0d0+0 0 0 0 0 1 #32013 Jeweller~ the Jeweller~ The Jeweller eyes you greedily. ~ His cold blue eyes look you up and down, and you figure he's probably wondering how much money he could get out of you. ~ 67 0 750 S 72 0 0 0d0+0 0d0+0 0 0 0 0 1 #32014 Robber man thief~ the Robber~ The robber pulls a dagger from a sheath on his belt ~ He is covered in a black robe. All you can see are his cold eyes staring at you. ~ 69 0 -750 S 163 0 0 0d0+0 0d0+0 0 0 0 0 1 #32015 leaf bush beast~ the leaf beast~ A bush advances towards you. ~ You know something's up somewhere when a pile of leaves can advance menacingly towards you. On closer inspection, you see that it's not a bush at all, but a leaf beast! ~ 99 0 0 S 155 0 0 0d0+0 0d0+0 0 0 0 0 0 #32016 mummy~ the mummy~ A pile of bandages advances towards you. ~ Upon closer inspection, you see that the pile of shambling bandages is a mummy. ~ 67 520 -250 S 194 0 0 0d0+0 0d0+0 0 0 0 0 0 #32017 death hawk bird~ the Death Hawk~ A large bird swoops down on you. ~ Outlined in the moonlight, this large bird has a long beak and huge talons. Why are you waiting? Kill it! ~ 99 40 -500 S 135 0 0 0d0+0 0d0+0 0 0 0 0 1 #32018 moon dog eyes~ the Moon Dog~ A pair of glowing eyes stare at you intently. ~ Out of the shadows steps a large dog, and shrieks a loud howl, warning whoever lives inside the castle of your impending arrival. ~ 67 66088 -1000 S 319 0 0 0d0+0 0d0+0 0 0 0 0 1 #32019 vagabond~ the vagabond~ A man in a black robe walks down the street towards you. ~ On seeing you, he turns to his friend and nods as he draws his sword. ~ 193 32768 -500 S 107 0 0 0d0+0 0d0+0 0 0 0 0 1 #32020 snakes~ the snakes~ Something slithers in the darkness. ~ You have spotted a pile of red snakes, although you are not sure exactly how many.. ~ 67 0 0 S 87 0 0 0d0+0 0d0+0 0 0 0 0 0 #32021 troll~ the troll~ A troll emerges from under a trap door in the floor. ~ The troll swings his wooden club at you. ~ 67 552 -200 S 197 0 0 0d0+0 0d0+0 0 0 0 0 1 #32022 wolf~ the wolf~ A wolf snarls as you walk past. ~ The large, grey wolf howls at you. ~ 99 512 0 S 31 0 0 0d0+0 0d0+0 0 0 0 0 0 #32023 black smith~ the Blacksmith~ The blacksmith is here, beating a horseshoe. ~ He looks young, but strong. ~ 67 0 750 S 30 0 0 0d0+0 0d0+0 0 0 0 0 1 #32024 wild dog~ the wild dog~ Something growls in amongst the rubbish tip. ~ The wild dog leaps for your throat. ~ 99 512 0 S 89 0 0 0d0+0 0d0+0 0 0 0 0 1 #32025 mad man~ the madman~ A man loudly screams obscenities at you. ~ He bounces up and down as he produces a dagger from his ragged clothing. His wild eyes belong to a man insane or possessed and he leaps at you. ~ 99 0 0 S 109 0 0 0d0+0 0d0+0 0 0 0 0 1 #32026 fire imp creature~ the Fire Imp~ A small winged creature hovers before your face. ~ It is red in colour and has two horns protruding from its head and a small tail hanging down its back. It darts around your head annoyingly. ~ 99 524288 0 S 204 0 0 0d0+0 0d0+0 0 0 0 0 0 #32027 giant rat~ the giant rat~ The giant rat scavenges around here. ~ The giant rat squeals at you. ~ 229 33312 0 S 84 0 0 0d0+0 0d0+0 0 0 0 0 0 #32028 zombie~ the zombie~ The clueless zombie reaches for you. ~ The zombie lumbers towards you, its arms outstretched. ~ 67 0 -250 S 80 0 0 0d0+0 0d0+0 0 0 0 0 0 #32029 skeleton~ the skeleton~ Skeletal feet tap on the concrete as a skeleton approaches you. ~ The skeleton draws a sword and prepares to strike you down. ~ 99 0 -500 S 96 0 0 0d0+0 0d0+0 0 0 0 0 0 #32030 lizardine creature~ the lizardine~ A large lizard eyes you intently. ~ The lizard jumps up and you notice smoke curling up from its nostrils as its fury at your intrusion mounts. ~ 67 552 -250 S 172 0 0 0d0+0 0d0+0 0 0 0 0 0 #32031 zanbar bone man~ Zanbar Bone~ A skeletal man rises up before you. ~ A skeletal face peers out from long, flowing robes. In a voice made from fear he states that it's a shame you made it this far, because this is where it ends. For you... ~ 67 33448 -1000 S 744 0 0 0d0+0 0d0+0 0 0 0 0 1 #32032 man stocks~ the man in stocks~ A man in stocks is on the raised pillory ~ He wriggles and twists to avoid the rotten fruit being thrown at him. ~ 67 0 0 S 18 0 0 0d0+0 0d0+0 0 0 0 0 1 #32033 stall keeper~ Sarah the Stallkeeper~ Sarah the stallkeeper offers you a tasty bite of food. ~ She smiles and says, 'Fancy some carrots, darlin'?' ~ 67 0 1000 S 53 0 0 0d0+0 0d0+0 0 0 0 0 2 #32034 Jerry stallkeeper~ Jerry the Stallkeeper~ Jerry the Stallkeeper eyes you intently. ~ He looks you up and down and states, 'You aren't from round here, are you?' ~ 67 0 500 S 43 0 0 0d0+0 0d0+0 0 0 0 0 1 #32035 nicodemus~ Nicodemus the Wizard~ A white-haired old man looks at you sternly. ~ Before you stands an old man with a long beard, dressed in white robes. He looks at you and says, 'You look tired. Let me offer you a seat.' ~ 67 0 1000 S 313 0 0 0d0+0 0d0+0 0 0 0 0 1 #32036 candle maker~ the Candlemaker~ The elven candlemake glares at you. ~ As he turns to you, you notice his slanted eyes, which are icy blue. ~ 67 552 -500 S 14 0 0 0d0+0 0d0+0 0 0 0 0 1 #32037 tattooist jimmy~ Jimmy Quicktint~ Jimmy Quicktint beams a smile as you enter the shop. ~ You see his arms, hands, feet and even face are covered in colourful tattoos. ~ 67 128 500 S 68 0 0 0d0+0 0d0+0 0 0 0 0 1 #32038 pipe flower seller~ Mrs Pipe~ Mrs Pipe offers you a golden flower. ~ She looks up and smiles at you, saying, 'Good afternoon, my name is Mrs Pipe. Can I interest you in one of my special flowers?' ~ 67 0 250 S 74 0 0 0d0+0 0d0+0 0 0 0 0 2 #32039 old woman girl~ the old woman~ An old woman dressed in child's clothes reaches for a doll. ~ She is arguing with another old woman. Upon seeing you, she starts shouting, 'Give me toys!' ~ 67 0 0 S 36 0 0 0d0+0 0d0+0 0 0 0 0 2 #32040 bay creature~ a bay~ A small brown creature bounces a ball here. ~ This small brown creature bounces around happily, almost too happily... ~ 67 0 200 S 55 0 0 0d0+0 0d0+0 0 0 0 0 1 #32041 bay boy~ a bay~ The small brown boy tackles his friend for the ball. ~ This small brown creature bounces around happily, almost too happily... ~ 67 0 200 S 19 0 0 0d0+0 0d0+0 0 0 0 0 1 #0 #OBJECTS #32000 note paper~ a piece of paper~ A crumpled piece of paper lies forgotten on the ground.~ ~ 13 0 16385 0 0 0 0 1 0 0 E paper~ It reads, 'Arrows from 6 bows are pointed at you. Leave 10 gold coins in the middle of the street and keep walking.'~ #32001 desk~ a desk~ A desk rests against the wall here.~ ~ 15 0 0 300 5 -1 0 50 0 0 #32002 silver scorpion brooch~ a silver scorpion brooch~ A silver brooch lies here.~ ~ 9 64 9 0 0 0 0 5 0 0 A 23 -5 A 13 25 #32003 golden scorpion brooch~ a golden scorpion brooch~ A golden brooch lies here.~ ~ 9 64 9 0 0 0 0 5 0 0 A 2 2 A 18 10 #32004 copper scorpion brooch~ a copper scorpion brooch~ A copper brooch lies forgotten here.~ ~ 9 4288 9 0 0 0 0 5 0 0 A 23 10 A 19 -25 #32005 merchant pass~ a merchants' pass~ A piece of paper lies in the dirt.~ ~ 13 0 16385 0 0 0 0 5 0 0 E paper pass~ This pass entitles the bearer to trade in the Port City of Blacksand. Signed, Lord Azzur.~ #32006 old boots pair~ a pair of old boots~ On top of a rubbish tip rest a pair of old boots.~ ~ 9 64 65 0 0 0 0 5 0 0 A 2 2 A 14 250 A 18 5 #32007 rotten tomato~ a rotten tomato~ A rotten tomato lies squished on the floor.~ ~ 19 0 16385 10 0 0 1 2 0 0 #32008 rotten egg~ a rotten egg~ A rotten egg lies smashed on the floor.~ ~ 19 0 0 0 0 0 1 2 0 0 #32009 cup soup~ a cup of soup~ A cup full of steaming hot soup awaits you.~ ~ 19 0 1 20 0 0 0 2 0 0 #32010 slab ham~ a slab of ham~ An appetising slab of ham tempts you.~ ~ 19 0 1 40 0 0 0 5 0 0 #32011 apple~ an apple~ A tasty green apple rolls around here.~ ~ 19 0 1 5 0 0 0 2 0 0 #32012 banana~ a banana~ A ripe and ready to eat banana tempts your taste buds.~ ~ 19 0 1 5 0 0 0 2 0 0 #32013 bunch carrots~ a bunch of carrots~ A bunch of carrots with long green stalks rest here.~ ~ 19 0 1 20 0 0 0 4 0 0 #32014 throwing knife~ a Throwing Knife~ A knife glints in the dirt.~ ~ 5 64 8193 0 10 20 2 5 0 0 A 17 -50 A 2 2 #32015 meat hook~ a Butcher's Meat Hook~ A sharp looking hook lies in the dirt.~ ~ 5 0 8193 0 10 20 5 5 0 0 #32016 iron spike~ an iron spike~ A rusty iron spike lies in the dirt.~ ~ 5 4224 8193 0 5 10 2 15 0 0 A 17 -50 A 14 -100 #32017 Lantern~ a hooded lantern~ A hooded lantern lets out a soft glow.~ ~ 1 0 16385 0 0 -1 0 5 0 0 #32018 crystal ball~ a crystal ball~ A ball full of flickering images lies in the dirt.~ ~ 4 64 16385 50 5 5 59 5 0 0 #32019 black pearl~ a black pearl~ A black pearl rolls around in the dust.~ ~ 8 0 16385 0 0 0 0 5 0 0 #32020 leather pouch~ a leather pouch~ A leather pouch on a string lies here.~ ~ 15 0 5 10 5 -1 0 1 0 0 #32021 cutlass~ a cutlass~ A cutlass rests here.~ ~ 5 576 8193 0 10 20 3 5 0 0 A 18 5 A 19 5 A 13 50 #32022 garlic~ a clove of garlic~ A clove of garlic wards you away.~ ~ 19 1024 16385 0 0 0 0 5 0 0 #32023 red candle~ a red candle~ A red swirly candle gives off a soft glow.~ ~ 1 1 16385 0 0 10 0 5 0 0 A 1 2 #32024 candle blue~ a blue candle~ A blue candle lights the way here.~ ~ 1 1 16385 0 0 10 0 5 0 0 A 3 2 #32025 green candle~ a green candle~ A leaf shaped green candle glows here.~ ~ 1 1 16385 0 0 10 0 5 0 0 A 4 2 #32026 purple candle~ a purple candle~ A purple candle gives off the faint smell of lavender.~ ~ 1 1 16385 0 0 10 0 5 0 0 A 5 2 #32027 silver arrow~ a silver arrow~ An arrow made of silver rests here.~ ~ 5 64 8193 0 10 20 11 5 0 0 A 19 5 A 18 5 #32028 grill~ an iron grill~ Sewer water slops around the iron grille making disgusting noises.~ ~ 15 0 0 25 13 9929 0 45 0 0 #32029 iron key~ an iron key~ Sewer water slops around an iron key.~ ~ 18 0 1 0 0 0 0 5 0 0 #32030 mirror~ a mirror~ A mirror casts your reflection back at you.~ ~ 4 0 16385 50 3 3 17 3 0 0 #32031 hair hag~ a hair from a hag's head~ The hair of a hag withers here.~ ~ 13 4224 16385 0 0 0 0 5 0 0 A 4 -2 #32032 spiked club~ a spiked club~ A spiked club looks viciously painful here.~ ~ 5 642 8193 0 10 25 7 10 0 0 A 19 10 A 18 -5 #32033 chainmail coat~ a chainmail coat~ A chainmail coat rests on a pile of hay.~ ~ 9 64 9 0 0 0 0 15 0 0 A 17 -50 A 13 25 A 5 2 A 2 -1 A 24 -5 A 19 5 A 18 -5 #32034 lotus flower~ a lotus flower~ A lotus flower has been plucked from its stem.~ ~ 13 0 16385 0 0 0 0 1 0 0 #32035 sun unicorn tattoo~ a sun and unicorn tattoo~ The temporary tattoo of a sun and unicorn lies here.~ ~ 9 0 17 0 0 0 0 5 0 0 A 5 2 A 12 10 A 13 10 A 24 -10 #32036 glass ball smoke~ a swirling smokey glass ball~ A glass ball of swirling smoke rests here.~ ~ 4 128 16385 0 1 1 4 5 0 0 #32037 winged helmet~ a winged helmet~ A winged helmet rests on the ground.~ ~ 9 64 17 0 0 0 0 5 0 0 A 1 3 A 13 25 A 17 -20 #32038 large bone~ a large bone~ A large bone rests here.~ ~ 5 128 8193 0 5 15 7 10 0 0 A 2 -2 #32039 polished wooden box~ a polished wooden box~ A polished wooden box glints amongst the rubbish.~ ~ 15 0 0 1000 5 -1 0 10 0 0 #32040 onyx gem~ an onyx gem~ A black gem rests in the dirt.~ ~ 8 64 16385 0 0 0 0 5 0 0 A 12 0 #32041 ruby~ a ruby~ A brilliant red ruby gleams in the dirt.~ ~ 8 64 16385 0 0 0 0 5 0 0 A 3 2 #32042 pile coins~ a pile of coins~ A pile of coins rest in the box.~ ~ 20 0 1 1000 0 0 0 5 0 0 #32043 white silk glove~ a white silken glove~ A white silk glove lies folded here.~ ~ 9 4224 129 0 0 0 0 3 0 0 A 1 -2 A 9 -10 #32044 barrel water~ a barrel of water~ A barrel overflows with a clear looking substance.~ ~ 17 0 0 100 100 0 1 75 0 0 #32045 gold flower~ a golden flower~ A golden flower is beginning to wilt in the heat.~ ~ 8 0 16385 0 0 0 0 10 0 0 #32046 battle axe~ a jeweller's battle axe~ A jeweller's battle axe hangs on the wall deterring robbers.~ ~ 5 0 8193 0 10 20 1 5 0 0 A 1 1 A 19 5 #32047 ring invis~ a ring of Invisibility~ A emerald ring lies in the dirt.~ ~ 9 64 3 15 1 6 5 5 0 0 A 14 50 #32048 ring fire~ a ring of Fire~ A ruby ring lies in the dirt.~ ~ 9 64 3 15 1 6 11 5 0 0 A 13 75 #32049 ring~ a ring of Ice~ A diamond ring lies in the dirt.~ ~ 9 64 3 15 1 6 12 5 0 0 A 12 75 #32050 pill herbs ~ a sprig of herbs~ Some little red flowers grow here.~ ~ 26 0 1 50 16 16 16 2 0 0 #32051 wooden sword~ a wooden sword~ A wooden sword rests here.~ ~ 5 4224 8193 0 5 10 0 5 0 0 #32052 robe black~ a black robe~ A pile of black cloth lies folded here.~ ~ 9 512 1025 0 0 0 0 5 0 0 A 17 -50 #32053 glass vial~ a glass vial ~ A glass vial of swirling green mists lies in the dirt.~ ~ 10 129 1 35 4 17 33 5 0 0 #32054 wooden chest~ a wooden chest~ A wooden chest rests in the corner of the room.~ ~ 15 0 0 200 13 9955 0 50 0 0 #32055 silver key~ a silver key~ A small silvery key lies on the floor.~ ~ 18 0 1 0 0 0 0 1 0 0 #32056 chainmail leggings~ a pair of chainmail leggings~ A pair of chainmail leggings lie here.~ ~ 9 64 33 0 0 0 0 5 0 0 A 13 20 A 2 -1 A 17 -50 #32057 skull white~ a white skull~ A white skull appears to have something in its mouth.~ ~ 15 0 16385 10 1 -1 0 5 0 0 #32058 speckled pill~ a speckled pill~ A speckled pill rests here.~ ~ 26 0 1 50 57 12 80 5 0 0 #32059 speckled pill~ a speckled pill~ A speckled pill rests here.~ ~ 26 128 1 0 33 38 4 5 0 0 #32060 ragdoll~ a ragdoll~ A floppy ragdoll lies in the dirt.~ ~ 13 0 16385 0 0 0 0 3 0 0 #32061 rubber ducky~ a rubby ducky~ A rubber ducky waits for some water to float on.~ ~ 13 0 16385 0 0 0 0 3 0 0 #32062 flute~ a silver flute~ A silver flute glints in the dirt.~ ~ 3 1 16385 45 1 1 7 2 0 0 #32063 eye patch~ an eye patch~ A eye patch lies forgotten in the dirt.~ ~ 9 4224 17 0 0 0 0 2 0 0 A 14 -50 #32064 piece chalk~ a piece of chalk~ A piece of chalk lies here.~ ~ 13 0 16385 0 0 0 0 5 0 0 #32065 ball cloth~ a ball made of cloth~ A cloth ball bounces around here.~ ~ 13 0 16385 0 0 0 0 5 0 0 #32066 shield tower~ a tower shield~ A shield with the emblem of a tower hangs from the wall.~ ~ 9 4304 513 0 0 0 0 5 0 0 A 12 -50 A 14 -50 A 13 -50 #32067 shield unicorn~ a unicorn shield~ A shield with a unicorn emblem hangs from the wall.~ ~ 9 1088 513 0 0 0 0 5 0 0 A 14 50 A 12 50 A 13 50 #32068 bed~ a large four poster bed~ A large four poster bed invites you to get some rest.~ ~ 12 0 0 0 0 0 0 5 0 0 #32069 sarcophagus~ a decorated sarcophagus ~ A decorated sarcophagus rests against the wall.~ ~ 15 0 0 100 5 -1 0 500 0 0 #32070 eye ring~ the Ring of the Golden Eye~ A ring inscribed with the egyptian eye symbol glints in the dirt.~ ~ 9 64 3 15 1 6 2 3 0 0 A 19 5 A 18 5 #32071 map port blacksand paper~ a map of Port Blacksand~ A tattered roll of paper lies here.~ ~ 13 0 1 0 0 0 0 1 0 0 E map port blacksand~ Tower | Exit - Stable Street ______________| | | Clog Street - Tower Street - StableStreet | Harbour Street | Jetty - Harbour Street - Candle Street | Bridge Street | Market Street | Key Street - Clock Street | | | -Market Street- | Main Street | City Entrance~ #0 #ROOMS #32000 Entrance to Port Blacksand~ As you enter the City, you smell the decay in the breeze that promote rumours you may have heard about this place. A chill runs down your spine as you see skulls on wooden spikes and black flags everywhere. There is a notice on the castle gate. ~ 0 0 1 E notice note sign~ The note says, 'Zone by Peri, modified from a Fighting Fantasy gamebook (City of Thieves).'~ D0 ~ ~ 0 -1 32001 D5 ~ ~ 0 0 3200 S #32001 Main Street~ Through the main gates you see that the rubbish-filled streets of the port are narrow and cobbled. Old and decrepit buildings line them closely, with their upper storeys overhanging menacingly. A signpost points west to Key Street, north to Market Street and east to Clock Street. ~ 0 0 1 D0 ~ ~ 0 -1 32002 D1 ~ ~ 0 -1 32004 D2 ~ ~ 0 -1 32000 D3 ~ ~ 0 -1 32003 S #32002 Market Street~ Walking north along the street you see the entrance to a small herbalist's shop on your left. Looking through the window you see a wooden counter with a pair of scales upon it, and many sacks of different herbs crowding the floor. ~ 0 0 1 D0 ~ ~ 0 -1 32074 D2 ~ ~ 0 -1 32001 D3 ~ ~ 0 -1 32073 S #32003 Key Street~ On the left side of the street you see a large iron key hanging over the doorway of a small shop. There is a sign in the window. ~ 0 0 1 E sign~ The sign reads, 'J.B. Wraggins, Locksmith.'~ D1 ~ ~ 0 -1 32001 D2 ~ ~ 0 -1 32005 D3 ~ ~ 0 -1 32006 S #32004 Clock Street~ Walking along the narrow street you see a man wearing tattered rags sitting in the gutter. He looks thoroughly miserable. As you approach he stands up. ~ 0 0 1 D0 ~ ~ 0 -1 32065 D3 ~ ~ 0 -1 32001 S #32005 Locksmiths~ The Locksmith doesn't appear to be here at the moment, but something else does... ~ 0 8 0 D0 ~ ~ 0 -1 32003 S #32006 Alley on Key Street~ You pass a small cluster of houses and are aware of unseen people watching you walk by. ~ 0 1 1 D0 ~ ~ 0 -1 32007 D1 ~ ~ 0 -1 32003 S #32007 Small Alley~ While most of the houses in the street are small, cramped and dark, you see one ahead that stands alone and is painted bright red. The door has a 'Welcome' sign hanging from it. ~ 0 0 1 D0 ~ ~ 0 -1 32010 D2 ~ ~ 0 -1 32006 D3 ~ ~ 0 -1 32008 S #32008 Inside a House~ Inside the house you find yourself in a room painted red and empty apart from a desk. In the far corner of the room a set of stairs lead up to another floor. ~ 0 8 0 D1 ~ ~ 0 -1 32007 D4 ~ ~ 0 -1 32009 S #32009 The Red Room~ The stairs lead into a small room, again painted red. ~ 0 8 0 D5 ~ ~ 0 -1 32008 S #32010 On Key Street~ The small, two-storey houses manage to make the street feel particularly dark, narrow and dreary. ~ 0 1 1 D0 ~ ~ 0 -1 32011 D2 ~ ~ 0 -1 32007 S #32011 On Key Street~ The street makes a sharp turn to the right and you find yourself walking eastwards. Outside one of the houses to your left is a pile of rubbish and broken objects. ~ 0 0 1 D1 ~ ~ 0 -1 32012 D2 ~ ~ 0 -1 32010 S #32012 The Four Way Junction~ You arrive at a four-way junction in the street. The street continuing east changes its name to Clock Street and the street running north and south is called Market Street. North you see a crowd of people walking up the street cheering loudly and waving their arms in the air. ~ 0 0 1 D0 ~ ~ 0 -1 32014 D1 ~ ~ 0 -1 32013 D2 ~ ~ 0 -1 32077 D3 ~ ~ 0 -1 32011 S #32013 On Clock Street~ To the east lies a dubious looking shop and west leads to a four-way junction. ~ 0 0 1 D1 ~ ~ 0 -1 32071 D3 ~ ~ 0 -1 32012 S #32014 Market Street~ As you catch up with the chanting crowds, you see that they are carrying rotten eggs and tomatoes. Along the edge of the street are stalls with vendors, hawkers and entertainers carrying on their business. ~ 0 0 1 D2 ~ ~ 0 -1 32012 D3 ~ ~ 0 -1 32015 S #32015 The Food Stall~ The food stall is selling fruit, vegetables, meat and hot soup, for hungry shoppers. ~ 0 0 1 D0 ~ ~ 0 -1 32016 D1 ~ ~ 0 -1 32014 S #32016 The General Stall~ Behind this stall is a young man selling small weapons and items of equipment. Crowds of shoppers bustle around you. ~ 0 0 1 D0 ~ ~ 0 -1 32017 D2 ~ ~ 0 -1 32015 S #32017 Outside a Tent~ Here, there is a small, brightly coloured tent. Attatched to it is a small sign. ~ 0 0 1 E sign~ The sign says, 'Madam Star, Clairvoyant'.~ D1 ~ ~ 0 -1 32019 D2 ~ ~ 0 -1 32016 D3 ~ ~ 0 -1 32018 S #32018 Madame Star, Clairvoyant~ There doesn't seem to be anyone here at the moment. Maybe she popped out for a few minutes... ~ 0 0 1 D1 ~ ~ 0 -1 32017 S #32019 Bridge Street~ At the end of the market, a street named Bridge Street runs north. South the door to a derelict house flaps noisily. ~ 0 0 1 D0 ~ ~ 0 -1 32021 D2 ~ ~ 0 -1 32020 D3 ~ ~ 0 -1 32017 S #32020 Inside a Derelict House~ It is gloomy in the house but you can make out the shapes of abandoned furniture. Litter and rubble is strewn all over the floor. Suddenly you see something slither across the floor. ~ 0 9 0 D0 ~ ~ 0 -1 32019 S #32021 Before the Wooden Bridge~ Ahead you see a wooden bridge stretching over a dirty river. Various bits of rubbish are floating down to the sea on its black surface, and you squirm at the sight of a human hand going by. The bridge supports and columns reach high above and you see skulls, both human and non-human, tied to them. The wind makes an eerie noise as its whistles through the bridge structures, reminding you of tortured souls crying for help. Almost hidden from view is a small flight of steps going down underneath the bridge. ~ 0 0 1 D0 ~ ~ 0 -1 32024 D2 ~ ~ 0 -1 32019 D5 ~ ~ 0 -1 32022 S #32022 Under the Bridge~ The smell by the water's edge is terrible. Above, you hear the sound of footsteps crossing the bridge. Built into the foundations of the bridge is a wooden hut. Drawn curtains obstruct your view into the hut but you know you are not welcome when you read the words 'Keep Out' painted on the door in large red letters. ~ 0 1 1 D1 ~ ~ 0 -1 32023 D4 ~ ~ 0 -1 32021 S #32023 In Nicodemus' Hut~ You find yourself in a small wooden hut. Despite being under the bridge it looks well looked after and rather homely. You can no longer smell the river since the hut is filled with the mixed aroma of incense and cooked rabbit. ~ 0 9 0 D3 ~ ~ 0 -1 32022 S #32024 On the Bridge~ The bridge is eerily silent as you cross it. The river below is gloomy and black. Ahead of you lies a junction. ~ 0 0 1 D0 ~ ~ 0 -1 32025 D2 ~ ~ 0 -1 32021 S #32025 The Triple Junction~ West leads down Harbour Street and east along Candle Street. ~ 0 0 1 D1 ~ ~ 0 -1 32027 D2 ~ ~ 0 -1 32024 D3 ~ ~ 0 -1 32026 S #32026 Harbour Street~ A narrow alleyway runs south off the street between two houses. Harbour Street continues west. ~ 0 0 1 D1 ~ ~ 0 -1 32025 D2 ~ ~ 0 -1 32028 D3 ~ ~ 0 -1 32029 S #32027 Candle Street~ On the right side of the street you see a small alleyway between two houses. It seems to lead to a doorway with six skulls painted on it; one black and five white. ~ 0 0 1 D1 ~ ~ 0 -1 32082 D2 ~ ~ 0 -1 32081 D3 ~ ~ 0 -1 32025 S #32028 The Alleyway~ The alleyway is strewn with rubbish and discarded possessions. Suddenly you see movement in the rubbish. ~ 0 1 1 D0 ~ ~ 0 -1 32026 S #32029 Harbour Street~ The street gradually starts to run downhill. The street opens into a quayside. A stone jetty runs out to see and tied to it is an old galleon. It is flying the skull and crossbones and is probably one of the many ships that anchor in Port Blacksand to offload their booty. Harbour street continues north and the jetty leads west. ~ 0 0 1 D0 ~ ~ 0 -1 32036 D1 ~ ~ 0 -1 32026 D3 ~ ~ 0 -1 32030 S #32030 The Jetty~ A rope ladder hangs down from the stern of the ship to the jetty. There is also a gangplank leading up the side of the ship. ~ 0 0 1 D1 ~ ~ 0 -1 32029 D3 ~ ~ 0 -1 32031 D4 ~ ~ 0 -1 32032 S #32031 Top of the Gangplank~ The deck is filled with boxes and barrels. They are only filled with rotten fruit and various sets of manacles and leg irons. Perhaps this is a slave trading ship. A set of steps lead down to the lower decks. ~ 0 0 1 D0 ~ ~ 0 -1 32032 D1 ~ ~ 0 -1 32030 D5 ~ ~ 0 -1 32033 S #32032 Top of the Rope Ladder~ You reach the top of the ladder and peer over the handrail to survey the ship's deck. Wooden boxes, barrels and coils of rope lies all around and one of the ship's crew stands on guard at the top of the gangplank. In the centre of the deck is a set of stairs leading down to the lower decks. ~ 0 0 1 D2 ~ ~ 0 -1 32031 D5 ~ ~ 0 -1 32030 S #32033 Lower Decks~ The stairs lead down into the ship's cargo hold. However, it is empty. Either side of you lie two closed doors. ~ 0 9 0 D0 ~ ~ 0 -1 32035 D2 ~ ~ 0 -1 32034 D4 ~ ~ 0 -1 32031 S #32034 Sleeping Chambers~ The room is small and only contains the hammocks the pirates have been sleeping in. ~ 0 1 1 D0 ~ ~ 0 -1 32033 S #32035 A Bathroom~ The door opens into a small room, in the centre of which stands a steaming tub of hot water. ~ 0 0 1 D2 ~ ~ 0 -1 32033 S #32036 Harbour Street~ The street runs north along the quayside until you reach a junction, Harbour Street continues north, whilst east is Clog Street. ~ 0 0 1 D0 ~ ~ 0 -1 32037 D1 ~ ~ 0 -1 32038 D2 ~ ~ 0 -1 32029 S #32037 The End of the Street~ The houses on the right-hand side of the street are small and weather-beaten. No-one seems to be home. The street and the quayside come to an end at a great iron anchor. The only way is back to the junction. ~ 0 0 1 D2 ~ ~ 0 -1 32036 S #32038 Clog Street~ This street is very narrow and lined with terraced cottages and the occasional shop. ~ 0 0 1 D1 ~ ~ 0 -1 32039 D3 ~ ~ 0 -1 32036 S #32039 Outside the Candlemakers~ In a shop window to your left, you see many different coloured glowing candles. ~ 0 0 1 D0 ~ ~ 0 -1 32040 D1 ~ ~ 0 -1 32041 D3 ~ ~ 0 -1 32038 S #32040 The Candlemakers~ Inside the shop you see a tall, thin man with pointed ears, pouring hot wax into a mould. All around you the many-coloured candles give off a soft glow. ~ 0 0 1 D2 ~ ~ 0 -1 32039 S #32041 On Clog Street~ As you walk along the street you see another shop to your left. There is a sign on the window that reads, 'Ben Borryman, Silversmith'. ~ 0 0 1 D0 ~ ~ 0 -1 32042 D1 ~ ~ 0 -1 32043 D3 ~ ~ 0 -1 32039 S #32042 The Silversmiths~ A man wearing a white apron is sitting at a bench busily polishing a silver goblet. ~ 0 8 0 D2 ~ ~ 0 -1 32041 S #32043 A Junction~ You have arrived at a junction. Stable street continues east and Tower Street leads north. ~ 0 0 1 D0 ~ ~ 0 -1 32085 D1 ~ ~ 0 -1 32044 D3 ~ ~ 0 -1 32041 S #32044 Stable Street~ In the middle of the street you see a large manhole cover. The street continues east. ~ 0 0 1 D1 ~ ~ 0 -1 32050 D3 ~ ~ 0 -1 32043 D5 ~ ~ 0 -1 32045 S #32045 Entrance to the Sewer~ You descend an iron ladder which leads to a tunnel below. There are torches along the tunnel wall, giving a very dim light, and droplets of water make eerie sounds as they fall into the sewage water. ~ 0 9 1 D0 ~ ~ 0 -1 32048 D2 ~ ~ 0 -1 32046 D4 ~ ~ 0 -1 32044 S #32046 The Sewer~ You can hear some scratching sounds in the tunnel ahead. Then you see a long shadow appear on the curved brick wall. In the dim light you can just make out the large shape of something black and shiny moving towards you. ~ 0 9 1 D0 ~ ~ 0 -1 32045 D2 ~ ~ 0 -1 32047 S #32047 The Sewer~ You walk further down the tunnel and see that it ends at an iron grill through which sewer water runs. ~ 0 9 1 D0 ~ ~ 0 -1 32046 S #32048 The Sewer~ You hear the sounds of frantic splashing and squealing. Long shadows are cast by something moving towards you. ~ 0 9 1 D0 ~ ~ 0 -1 32049 D2 ~ ~ 0 -1 32045 S #32049 The Sewer~ As you walk along the tunnel, the ledge you are walking along becomes narrower and you have to tread carefully to avoid falling into the slow-flowing sewage. Suddenly, the silence is broken by the sound of running feet and a wailing scream. ~ 0 9 1 D2 ~ ~ 0 -1 32048 S #32050 On Stable Street~ After pausing at the manhole cover, you continue eastwards. Everything seems a little too quiet and the street suddenly turns sharply to the north. ~ 0 0 1 D0 ~ ~ 0 -1 32051 D3 ~ ~ 0 -1 32044 S #32051 The turning in Stable Street~ Everything is deathly quiet here, as if someone is waiting for something to happen. ~ 0 0 1 D0 ~ ~ 0 -1 32052 D2 ~ ~ 0 -1 32050 S #32052 On Stable Street~ The houses here consist of two rows of terraces. They are all made of sandstone apart from one in the middle of the terrace to the east. The door is made of oak and a serpent's head is carved into it. The street continues north. ~ 0 0 1 D0 ~ ~ 0 -1 32055 D1 ~ ~ 0 -1 32053 D2 ~ ~ 0 -1 32051 S #32053 In the White House~ You walk into a room with sparse furnishings and a polished wooden floor. Silk curtains hang down over an archway on the far wall. As you walk across the wooden floor, a woman's voice calls out, 'Who is it?'. ~ 0 8 0 D0 ~ ~ 0 -1 32054 D3 ~ ~ 0 -1 32052 S #32054 Behind the Silk Curtains~ You pull back the curtains and walk into a very lavish boudoir. ~ 0 8 0 D2 ~ ~ 0 -1 32053 S #32055 A Junction~ You soon reach a junction in the street. Stable street continues north and to your left you see Tower Street leading west. ~ 0 0 1 D0 ~ ~ 0 -1 32056 D2 ~ ~ 0 -1 32052 D3 ~ ~ 0 -1 32086 S #32056 On Stable Street~ To your left you see a large wooden barn set back from the houses. Smoke rises from a crooked chimney on top of its low flat roof. ~ 0 0 1 D0 ~ ~ 0 -1 32058 D2 ~ ~ 0 -1 32055 D3 ~ ~ 0 -1 32057 S #32057 In the Stables~ You soon realise you are in a stable when you see a large, bare-chested man wearing a grubby white apron busy at work at an open fire. ~ 0 8 0 D1 ~ ~ 0 -1 32056 S #32058 Entrance to the Public Gardens~ On the right-hand side the houses are separated from the street by a wooden fence with shrubs, trees and bushes behind it. There is a turnstile in the middle of the fence, leading to the Public Gardens. West leads into Mill Street. ~ 0 0 1 D1 ~ ~ 0 -1 32059 D2 ~ ~ 0 -1 32056 D3 ~ ~ 0 -1 32060 S #32059 Public Gardens~ You walk through the turnstile. The gardens are not very large, and there is a stone plinth upon which sits a large earthen bowl containing lotus flowers. There is a painted sign which reads 'Do Not Pick the Flowers.' The gardener is nowhere to be seen and there is no-one else about. ~ 0 0 1 D3 ~ ~ 0 -1 32058 S #32060 Mill Street~ A narrow lane leads south and the street continues west. ~ 0 0 1 D1 ~ ~ 0 -1 32058 D2 ~ ~ 0 -1 32061 D3 ~ ~ 0 -1 32063 S #32061 The Narrow Lane~ The lane ends at a small shop. On the glass-paned door is a sign. ~ 0 0 1 E sign~ The sign reads, 'Jimmy Quicktint, Best Tattooist in Town'.~ D0 ~ ~ 0 -1 32060 D2 ~ ~ 0 -1 32062 S #32062 The Tattooists~ A tiny bell rings as you push the door open and a fat man covered in tattoos and wearing purple silk smiles in greeting. ~ 0 8 0 D0 ~ ~ 0 -1 32061 S #32063 On Mill Street~ Walking towards you along the street are two huge trolls. They are Lord Azzur's Imperial Elite Guards. ~ 0 0 1 D1 ~ ~ 0 -1 32060 D3 ~ ~ 0 -1 32064 S #32064 The City Exit~ As you pass by the trolls you find yourself at the city exit which is strangely unguarded. In the distance ahead of you lies a large, gloomy tower. ~ 0 0 1 D0 ~ ~ 0 -1 32087 D1 ~ ~ 0 -1 32063 S #32065 On Clock Street~ This street makes a sudden turn northwards and continues in that direction as far as you can see. However, you notice that the houses here are much bigger, with doorways some four metres high. On the left side of the street you see that a door to one of the houses is open. ~ 0 0 1 D0 ~ ~ 0 -1 32068 D2 ~ ~ 0 -1 32004 D3 ~ ~ 0 -1 32066 S #32066 In a Large Room~ You enter a large room with brown walls and a straw-covered floor. There is a musty smell in the air. In the middle of the room is a table made from half a barrel with some roughly made stools round it. A high archway leads through the room to the back of the house, from where you hear a low murmuring voice. ~ 0 9 0 D0 ~ ~ 0 -1 32067 D1 ~ ~ 0 -1 32065 S #32067 Through the Archway~ The archway leads into a large room in the centre of which crouches a human-like creature, some three metres tall. This room is full of clutter and discarded bits and pieces. ~ 0 9 0 D2 ~ ~ 0 -1 32066 S #32068 On Clock Street~ This area of the street seems relatively sparse althought there is a large barrel full of liquid here. Around the barrel lie the corpses of a few cats and rats. ~ 0 0 1 D2 ~ ~ 0 -1 32065 D3 ~ ~ 0 -1 32069 S #32069 On Clock Street~ The street makes a sharp turn left and continues west. A shop window filled with exotic and colourful flowers is to the south. ~ 0 0 1 D1 ~ ~ 0 -1 32068 D2 ~ ~ 0 -1 32070 D3 ~ ~ 0 -1 32071 S #32070 Mrs Pipe's Exotic Flower Shop~ Inside the shop an old woman is busily watering the flowers and plants. ~ 0 8 0 D0 ~ ~ 0 -1 32069 S #32071 On Clock Street~ There is another shop to the left side of the street. An iron grill over the window prevents you from seeing what kind of shop it is. ~ 0 0 1 D1 ~ ~ 0 -1 32069 D2 ~ ~ 0 -1 32072 D3 ~ ~ 0 -1 32013 S #32072 The Jewellers~ Once inside the shop you realise why the windows are barred - it is a jeweller's shop. On display are several ornate rings inset with diamonds, emeralds and rubies. ~ 0 8 0 D0 ~ ~ 0 -1 32071 S #32073 The Herbalists~ A small bell rings as the door opens and a large creature hurries through the archway and into the room. ~ 0 8 0 D1 ~ ~ 0 -1 32002 S #32074 Outside the Spotted Dog~ On the right-hand side of the street you see a tavern called the Spotted Dog. Market Street continues north. ~ 0 0 1 D0 ~ ~ 0 -1 32076 D1 ~ ~ 0 -1 32075 D2 ~ ~ 0 -1 32002 S #32075 Inside the Tavern~ The old wooden doors open into a dingy, smoke-filled room. There are various groups of thugs here, and not all the customers are human. ~ 0 8 0 D3 ~ ~ 0 -1 32074 S #32076 On Market Street~ Walking towards you are two men wearing black robes which cover them completely, except for their eyes. ~ 0 0 1 D0 ~ ~ 0 -1 32077 D2 ~ ~ 0 -1 32074 S #32077 On Market Street~ Most of the houses in the street are joined in a long terrace, but you see one on the left hand side that is set back and stands alone. There appears to be a large wooden kennel outside the heavy oak front door. ~ 0 0 1 D0 ~ ~ 0 -1 32012 D2 ~ ~ 0 -1 32076 D3 ~ ~ 0 -1 32078 S #32078 Inside the Large House~ The owner of this house is obviously fairly wealthy. Lavish furnishings and fine objets d'art adorn the marble-floored room in which you stand. An archway leads into a back room and stairs to your right lead up to another floor. ~ 0 8 0 D1 ~ ~ 0 -1 32077 D2 ~ ~ 0 -1 32079 D4 ~ ~ 0 -1 32080 S #32079 Behind the Archway~ The back room is as lavishly furnished as the front room. In the far corner you see a wooden chest bolted to the floor. ~ 0 8 0 D0 ~ ~ 0 -1 32078 S #32080 In the Small Bedroom~ At the top of the stairs you find yourself in another small room. This looks like someone's bedroom. ~ 0 8 0 D5 ~ ~ 0 -1 32078 S #32081 Six Skulls~ You enter a small candlelit room with no windows. It is empty apart from a table and two chairs. ~ 0 8 0 D0 ~ ~ 0 -1 32027 S #32082 On Candle Street~ Walking along the street you are suddenly halted by a plant pot smashing onto the cobblestones in front of you. To your left is an open window and you hear the sound of voices arguing inside. ~ 0 0 1 D0 ~ ~ 0 -1 32083 D1 ~ ~ 0 -1 32084 D3 ~ ~ 0 -1 32027 S #32083 Inside a Small House~ You enter the house and find yourself surrounded in a room full of toys. The arguing comes from two old women dressed as though they were little girls. ~ 0 8 0 D2 ~ ~ 0 -1 32082 S #32084 At the End of Candle Street~ Eventually the street comes to an end. Around you some Bays are playing their favourite game, Bay's Ball. They jump around and ask you to join in. ~ 0 0 1 D3 ~ ~ 0 -1 32082 S #32085 Tower Street~ As you walk down this street, you see where it got its name from. Ahead of you, in the far distance, you see a large gloomy tower overlooking the city. ~ 0 0 1 D1 ~ ~ 0 -1 32086 D2 ~ ~ 0 -1 32043 S #32086 On Tower Street~ Tower Street makes a sharp turn to the right, going east between two tall buildings. An iron bridge crosses overhead and you see small cloaked people scurrying along in a great hurry. ~ 0 0 1 D1 ~ ~ 0 -1 32055 D3 ~ ~ 0 -1 32085 S #32087 On the Road to the Gloomy Tower~ You leave the city lights behind and find yourself walking along a long road. Ahead of you lies a large, dark, gloomy tower. Around you, unrecognisable animal noises occasionally break the silence. ~ 0 0 1 D0 ~ ~ 0 -1 32088 D2 ~ ~ 0 -1 32064 S #32088 On the Road to the Gloomy Tower~ As you walk towards the tower, the animal shrieks become louder and more frequent. Who would want to live in a place like this? ~ 0 0 1 D0 ~ ~ 0 -1 32089 D2 ~ ~ 0 -1 32087 S #32089 On the Road to the Gloomy Tower~ The tower looms ahead of you, and the wind in the trees seems to whisper a repeated warning to you, 'Go back... go back...' ~ 0 0 1 D0 ~ ~ 0 -1 32090 D2 ~ ~ 0 -1 32088 S #32090 Entrance to the Gloomy Tower~ As you approach you notice that there is an unpleasant stench of decay in the air. Shadows start to creep along the ground as the moon rises into the night sky and you see the foreboding silhouetted shape of the tower pointing up into the sky like a black finger. ~ 0 1 1 D0 ~ ~ 0 -1 32091 D2 ~ ~ 0 -1 32089 S #32091 Inside the Gloomy Tower~ You have entered a beautiful marble-floored hallway. On three of the four walls hang portraits of evil-looking men and women, but on the far wall hang two iron shields. A spiral staircase leads up to a floor above. ~ 0 8 0 D2 ~ ~ 0 -1 32090 D4 ~ ~ 0 -1 32092 S #32092 Spiral Staircase~ Looking up, you see that the staircase goes all the way up to the top of the tower. You are currently on the first floor, and at the end of the landing is a large door. ~ 0 8 0 D1 ~ ~ 0 -1 32093 D4 ~ ~ 0 -1 32094 D5 ~ ~ 0 -1 32091 S #32093 In the Guest Bedroom~ This room is sparse yet the bed in the centre looks decidedly comfortable. Why don't you just take a short rest? You can always continue adventuring later... ~ 0 8 0 D3 ~ ~ 0 -1 32092 S #32094 Spiral Staircase~ You find yourself on the second floor and again there is a door at the end of the landing. ~ 0 8 0 D1 ~ ~ 0 -1 32095 D4 ~ ~ 0 -1 32096 D5 ~ ~ 0 -1 32092 S #32095 A Curious Room~ You walk into a lavishly furnished room containing objets d'art and curios. On the wall hangs a grotesque tapestry of heads on poles and similar other unpleasantries. A large chandelier sways ominously. ~ 0 8 0 D3 ~ ~ 0 -1 32094 S #32096 Spiral Staircase~ You climb up to the third floor and see another door at the end of the landing. ~ 0 8 0 D1 ~ ~ 0 -1 32097 D4 ~ ~ 0 -1 32098 D5 ~ ~ 0 -1 32094 S #32097 The Dark Room~ Despite the light from the burning lanterns on the landing, it is pitch dark in the room. ~ 0 9 0 D3 ~ ~ 0 -1 32096 S #32098 Outside Two Doors~ On this floor there are two doors adjacent to one another on the landing. One is painted white and the other is black. Suddenly, a voice calls out from nowhere, saying, 'Oh foolish one, you cannot defeat me, the almighty Zanbar Bone. I am following you, but you do not know where I am! Ha ha ha!' ~ 0 8 0 D0 ~ ~ 0 -1 32099 D1 ~ ~ 0 -1 32100 D4 ~ ~ 0 -1 32101 D5 ~ ~ 0 -1 32096 S #32099 Behind the White Door~ You enter a room which is dark and very cold. The walls and floor are made of rough stone and the room is empty except for a decorated sarcophagus which slowly opens as something climbs out... ~ 0 8 0 D2 ~ ~ 0 -1 32098 S #32100 Behind the Black Door~ You enter a room which is adorned with macabre objects and paintings. Two black candles are burning on either side of a mirror on the far wall. ~ 0 9 0 D3 ~ ~ 0 -1 32098 S #32101 Spiral Staircase~ You find yourself in front of a door with a black tower carved in ebony attached to it. The stairs continue up. ~ 0 8 0 D0 ~ ~ 0 -1 32102 D4 ~ ~ 0 -1 32103 D5 ~ ~ 0 -1 32098 S #32102 A Dreary Room~ The room you enter is full of debris and rotting food, amongst other things... ~ 0 8 0 D2 ~ ~ 0 -1 32101 S #32103 At the Top of the Gloomy Tower~ The staircase ends at a door. ~ 0 8 0 D1 ~ ~ 0 -1 32104 D5 ~ ~ 0 -1 32101 S #32104 The Roof of the Tower~ As you open the door you see that it opens out onto the roof. Suddenly you see movement in the sky. ~ 0 8 0 D3 ~ ~ 0 -1 32103 S #0 #SPECIALS M 32000 spec_guard Load to: A city guard M 32004 spec_fido Load to: the wolf dog M 32014 spec_thief Load to: the Robber M 32019 spec_thief Load to: the vagabond M 32026 spec_breath_fire Load to: the Fire Imp M 32030 spec_breath_fire Load to: the lizardine M 32031 spec_cast_undead Load to: Zanbar Bone M 32035 spec_cast_mage Load to: Nicodemus the Wizard M 32036 spec_thief Load to: the Candlemaker S #RESETS M 0 32000 1 32000 M 0 32004 2 32005 O 0 32001 1 32008 P 0 32002 0 32001 P 0 32003 0 32001 M 0 32030 1 32009 G 0 32004 0 M 0 32000 1 32010 G 0 32005 0 M 0 32000 1 32010 M 0 32032 1 32014 O 0 32007 1 32014 O 0 32008 1 32014 M 0 32033 1 32015 G 0 32009 0 G 0 32010 0 G 0 32011 0 G 0 32012 0 G 0 32013 0 M 0 32034 1 32016 G 0 32014 0 G 0 32015 0 G 0 32016 0 G 0 32017 0 O 0 32018 1 32018 M 0 32020 1 32020 M 0 32035 1 32023 G 0 32071 0 M 0 32024 2 32028 M 0 32011 1 32031 E 0 32021 0 16 O 0 32007 1 32031 M 0 32011 2 32034 E 0 32021 0 16 M 0 32011 1 32034 E 0 32020 0 4 E 0 32019 0 17 M 0 32000 1 32000 G 0 32005 0 M 0 32005 1 32038 E 0 32022 0 17 M 0 32036 1 32040 G 0 32023 0 G 0 32024 0 G 0 32025 0 G 0 32026 0 M 0 32003 1 32042 G 0 32027 0 M 0 32012 1 32046 G 0 32029 0 O 0 32028 1 32047 P 0 32029 0 32028 M 0 32027 3 32048 M 0 32010 1 32049 G 0 32031 0 M 0 32019 3 32051 E 0 32032 0 16 M 0 32008 1 32054 M 0 32023 1 32057 G 0 32033 0 M 0 32015 3 32059 O 0 32034 1 32059 M 0 32037 1 32062 G 0 32035 0 M 0 32006 1 32063 M 0 32007 1 32063 M 0 32025 1 32004 E 0 32037 0 6 G 0 32036 0 M 0 32009 1 32067 E 0 32038 0 16 O 0 32039 1 32067 P 0 32040 0 32039 P 0 32041 0 32039 P 0 32042 0 32039 P 0 32043 0 32039 O 0 32044 1 32068 M 0 32038 1 32070 G 0 32045 0 M 0 32013 1 32072 G 0 32047 0 G 0 32048 0 G 0 32049 0 O 0 32046 1 32072 M 0 32001 1 32073 G 0 32050 0 M 0 32021 1 32075 M 0 32002 2 32075 E 0 32051 0 16 M 0 32019 2 32076 E 0 32051 0 16 E 0 32052 0 12 G 0 32053 0 M 0 32022 1 32077 O 0 32054 1 32079 M 0 32026 1 32080 O 0 32057 1 32081 P 0 32058 0 32057 O 0 32057 1 32081 P 0 32058 0 32057 O 0 32057 1 32081 P 0 32058 0 32057 O 0 32057 1 32081 P 0 32058 0 32057 O 0 32057 1 32081 P 0 32058 0 32057 O 0 32057 1 32081 P 0 32059 0 32057 M 0 32039 1 32083 G 0 32060 0 M 0 32039 1 32083 G 0 32061 0 M 0 32041 1 32084 G 0 32012 0 G 0 32062 0 M 0 32040 1 32084 E 0 32063 0 6 G 0 32064 0 O 0 32065 1 32084 M 0 32014 2 32085 E 0 32016 0 16 M 0 32018 2 32090 O 0 32066 1 32091 O 0 32067 1 32091 O 0 32068 1 32093 O 0 32069 1 32099 M 0 32016 1 32099 P 0 32070 0 32069 M 0 32029 3 32100 M 0 32031 1 32100 M 0 32028 2 32102 M 0 32017 2 32104 O 0 32006 1 32011 S #SHOPS 32001 0 0 0 0 0 100 300 4 22 32003 0 0 0 0 0 100 250 4 21 32013 8 0 0 0 0 20 500 6 21 32023 9 0 0 0 0 50 200 4 21 32033 19 17 0 0 0 80 120 4 21 32034 5 9 15 0 0 75 150 4 21 32036 1 0 0 0 0 25 200 0 23 32037 0 0 0 0 0 100 300 4 21 32038 0 0 0 0 0 100 250 6 20 0 #$