UNNOFICIAL Zen's EnvyMud patch Release 0.87j! (Ultra Envy2.2) Wednesday, 10th December 1997 Zen vasc@camoes.rnl.ist.utl.pt === The src directory This file gives a brief description of the files in the src directory. READMEs Makefiles source files startup scripts executable file What is new, what is old in the source === The READMEs README - Is this file. We extend a hearty thanks to all who have tested Envy source on these ports: cbjones1@unity.ncsu.edu blitter@planetx.lanz.com msmith@quix.robins.af.mil ajohnson@spock2.tacom.army.mil rks@ipdinc.com stoked@iastate.edu hub@hub.eden.com erwin@pip.dknet.dk === The source files If you want these, get UE_0.87j.tgz. It will decompress with WinZip. === The startup scripts startupW95.bat - Is the startup script for EnvyMud on Windows 95 startupWNT.cmd - Is the startup script for EnvyMud on Windows NT The startup script will run the executable named 'envy2'. To enter the game, type 'telnet localhost 4000' from the machine you are running the mud. === What is new, what is old This source is based on the Envy 2.2 release source code. Some internal workings have changed and some player visible improvements have been made. I've been developing the code for the past 3 months with extensive playing. Unfortunately, there might be bugs i have missed. If you encounter errors or bugs, first check your code additions then forward questions to me at vasc@camoes.rnl.ist.utl.pt, please check with your local Unix/GCC guru first, since i'm only one person here! And i'm no genius either ;-) All in all, Envy will "feel" like any other MERC mud out there. Envy is designed to go beyond the MERC releases and make into reality many improvements that went undone in the MERC releases. Envy does not support traditional C compilers. Envy no longer runs on MSDOS machines. The alternative provided are the Windows 95/NT ports. Also, you may load Linux or BSD on your PC to compile or modify Envy. See 'new.txt' to see a more accurate list of changes done to the code. See 'next.txt' to see what might be included in the next release.