/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ char version_str[] = "$VER: EnvyMud 2.0 *NIX"; #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <errno.h> #include <unistd.h> #include <sys/time.h> #include <time.h> #include <signal.h> /* * Socket and TCP/IP stuff. */ #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> #include "merc.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; /* * Global variables. */ DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ int numlock = 0; /* Game is numlocked at <level> */ char str_boot_time [ MAX_INPUT_LENGTH ]; time_t current_time; /* Time of this pulse */ /* * OS-dependent local functions. */ void game_loop_unix args( ( int control ) ); int init_socket args( ( u_short port ) ); void new_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) ); int main( int argc, char **argv ) { struct timeval now_time; u_short port; int control; /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Reserve one channel for our use. */ if ( !( fpReserve = fopen( NULL_FILE, "r" ) ) ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 4000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } } /* * Run the game. */ control = init_socket( port ); boot_db( ); sprintf( log_buf, "EnvyMud is ready to rock on port %d.", port ); log_string( log_buf ); game_loop_unix( control ); close( control ); /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } int init_socket( u_short port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; system( "touch SHUTDOWN.TXT" ); if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof( x ) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } #if defined( SO_DONTLINGER ) && !defined( SYSV ) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof( ld ) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close( fd ); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof( sa ) ) < 0 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 3 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } system( "rm SHUTDOWN.TXT" ); return fd; } void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; fd_set in_set; fd_set out_set; fd_set exc_set; int maxdesc; /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( (unsigned) maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) new_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); if ( d->connected == CON_PLAYING ) if ( d->showstr_point ) show_string( d, d->incomm ); else interpret( d->character, d->incomm ); else nanny( d, d->incomm ); d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET( d->descriptor, &out_set ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ( (int) last_time.tv_usec ) - ( (int) now_time.tv_usec ) + 1000000 / PULSE_PER_SECOND; secDelta = ( (int) last_time.tv_sec ) - ( (int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } void new_descriptor( int control ) { static DESCRIPTOR_DATA d_zero; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; BAN_DATA *pban; char buf [ MAX_STRING_LENGTH ]; size_t desc, size; int addr; size = sizeof( sock ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined( FNDELAY ) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ if ( !descriptor_free ) { dnew = alloc_perm( sizeof( *dnew ) ); } else { dnew = descriptor_free; descriptor_free = descriptor_free->next; } *dnew = d_zero; dnew->descriptor = desc; dnew->character = NULL; dnew->connected = CON_GET_NAME; dnew->showstr_head = str_dup( "" ); dnew->showstr_point = 0; dnew->outsize = 2000; dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof( sock ); /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ for ( pban = ban_list; pban; pban = pban->next ) { if ( !str_suffix( pban->name, dnew->host ) ) { write_to_descriptor( desc, "Your site has been banned from this Mud.\r\n", 0 ); close( desc ); free_string( dnew->host ); free_mem( dnew->outbuf, dnew->outsize ); dnew->next = descriptor_free; descriptor_free = dnew; return; } } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } return; } void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\r\n", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( dclose->connected == CON_PLAYING ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); ch->desc = NULL; } else { free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); /* RT socket leak fix */ free_mem( dclose->outbuf, dclose->outsize ); dclose->next = descriptor_free; descriptor_free = dclose; return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen( d->inbuf ); if ( iStart >= sizeof( d->inbuf ) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\r\n*** PUT A LID ON IT!!! ***\r\n", 0 ); return FALSE; } /* Snarf input. */ for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof( d->inbuf ) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK || errno == EAGAIN ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i; int j; int k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\r\n", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii( d->inbuf[i] ) && isprint( d->inbuf[i] ) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if ( ++d->repeat >= 20 ) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\r\n*** PUT A LID ON IT!!! ***\r\n", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) { if ( d->showstr_point ) { write_to_buffer( d, "[Please type (c)ontinue, (r)efresh, (b)ack, (q)uit, or RETURN]: ", 0 ); } else { CHAR_DATA *ch; ch = d->original ? d->original : d->character; if ( IS_SET( ch->act, PLR_BLANK ) ) write_to_buffer( d, "\r\n", 2 ); if ( IS_SET( ch->act, PLR_PROMPT ) ) bust_a_prompt( d ); if ( IS_SET( ch->act, PLR_TELNET_GA ) ) write_to_buffer( d, go_ahead_str, 0 ); } } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by ) { write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( DESCRIPTOR_DATA *d ) { CHAR_DATA *ch; const char *str; const char *i; char *point; char buf [ MAX_STRING_LENGTH ]; char buf2 [ MAX_STRING_LENGTH ]; /* Will always have a pc ch after this */ ch = ( d->original ? d->original : d->character ); if( !ch->pcdata->prompt || ch->pcdata->prompt[0] == '\0' ) { send_to_char( "\r\n\r\n", ch ); return; } point = buf; str = ch->pcdata->prompt; while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'h' : sprintf( buf2, "%d", ch->hit ); i = buf2; break; case 'H' : sprintf( buf2, "%d", ch->max_hit ); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); i = buf2; break; case 'g' : sprintf( buf2, "%d", ch->gold ); i = buf2; break; case 'w' : sprintf( buf2, "%d", ch->wait ); i = buf2; break; case 'a' : if( ch->level > 10 ) sprintf( buf2, "%d", ch->alignment ); else sprintf( buf2, "%s", IS_GOOD( ch ) ? "good" : IS_EVIL( ch ) ? "evil" : "neutral" ); i = buf2; break; case 'r' : if( ch->in_room ) sprintf( buf2, "%s", ch->in_room->name ); else sprintf( buf2, " " ); i = buf2; break; case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room ) sprintf( buf2, "%d", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'z' : if( IS_IMMORTAL( ch ) && ch->in_room ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; case 'i' : /* Invisible notification on prompt sent by Kaneda */ sprintf( buf2, "%s", IS_AFFECTED( ch, AFF_INVISIBLE ) ? "invisible" : "visible" ); i = buf2; break; case 'I' : if( IS_IMMORTAL( ch ) ) sprintf( buf2, "(wizinv: %s)", IS_SET( ch->act, PLR_WIZINVIS ) ? "on" : "off" ); else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( d, buf, point - buf ); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen( txt ); /* * Initial \r\n if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\r'; d->outbuf[1] = '\n'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. Modifications sent in by Zavod. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; if ( length <= 0 ) length = strlen( txt ); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 2048 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { CHAR_DATA *ch; NOTE_DATA *pnote; char *pwdnew; char *classname; char *p; char buf [ MAX_STRING_LENGTH ]; int iClass; int iRace; int lines; int notes; bool fOld; while ( isspace( *argument ) ) argument++; /* This is here so we wont get warnings. ch = NULL anyways - Kahn */ ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER( argument[0] ); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\r\nName: ", 0 ); return; } fOld = load_char_obj( d, argument ); ch = d->character; if ( IS_SET( ch->act, PLR_DENY ) ) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\r\n", 0 ); close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { /* Must be immortal with wizbit in order to get in */ if ( wizlock && !IS_HERO( ch ) && !IS_SET( ch->act, PLR_WIZBIT ) ) { write_to_buffer( d, "The game is wizlocked.\r\n", 0 ); close_socket( d ); return; } if ( ch->level <= numlock && !IS_SET( ch->act, PLR_WIZBIT ) && numlock != 0 ) { write_to_buffer( d, "The game is locked to your level character.\r\n\r\n", 0 ); if ( ch->level == 0 ) { write_to_buffer( d, "New characters are now temporarily in email ", 0 ); write_to_buffer( d, "registration mode.\r\n\r\n", 0 ); write_to_buffer( d, "Please email <implementor addr here> to ", 0 ); write_to_buffer( d, "register your character.\r\n\r\n", 0 ); write_to_buffer( d, "One email address per character please.\r\n", 0 ); write_to_buffer( d, "Thank you, EnvyMud Staff.\r\n\r\n", 0 ); } close_socket( d ) ; return; } } if ( check_playing( d, ch->name ) ) return; if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: write_to_buffer( d, "\r\n", 2 ); if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Wrong password.\r\n", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); lines = ch->pcdata->pagelen; ch->pcdata->pagelen = 20; if ( IS_HERO( ch ) ) do_help( ch, "imotd" ); do_help( ch, "motd" ); ch->pcdata->pagelen = lines; d->connected = CON_READ_MOTD; break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\r\nGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: write_to_buffer( d, "\r\n", 2 ); if ( strlen( argument ) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\r\nPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\r\nPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: write_to_buffer( d, "\r\n", 2 ); if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\r\nRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "\r\nPress Return to continue:\r\n", 0 ); d->connected = CON_DISPLAY_RACE; break; case CON_DISPLAY_RACE: strcpy( buf, "Select a race [" ); for ( iRace = 0; iRace < MAX_RACE; iRace++ ) { if ( !IS_SET( race_table[ iRace ].race_abilities, RACE_PC_AVAIL ) ) continue; if ( iRace > 0 ) strcat( buf, " " ); strcat( buf, race_table[iRace].name ); } strcat( buf, "]: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: for ( iRace = 0; iRace < MAX_RACE; iRace++ ) if ( !str_prefix( argument, race_table[iRace].name ) && IS_SET( race_table[ iRace ].race_abilities, RACE_PC_AVAIL ) ) { ch->race = race_lookup( race_table[iRace].name ); break; } if ( iRace == MAX_RACE ) { write_to_buffer( d, "That is not a race.\r\nWhat IS your race? ", 0 ); return; } write_to_buffer( d, "\r\n", 0 ); do_help( ch, race_table[ch->race].name ); write_to_buffer( d, "Are you sure you want this race? ", 0 ); d->connected = CON_CONFIRM_NEW_RACE; break; case CON_CONFIRM_NEW_RACE: switch ( argument[0] ) { case 'y': case 'Y': break; default: write_to_buffer( d, "\r\nPress Return to continue:\r\n", 0 ); d->connected = CON_DISPLAY_RACE; return; } write_to_buffer( d, "\r\nWhat is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; case 'n': case 'N': ch->sex = SEX_NEUTRAL; break; default: write_to_buffer( d, "That's not a sex.\r\nWhat IS your sex? ", 0 ); return; } d->connected = CON_DISPLAY_CLASS; write_to_buffer( d, "\r\nPress Return to continue:\r\n", 0 ); break; case CON_DISPLAY_CLASS: strcpy( buf, "Select a class [" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].who_name ); } strcat( buf, "]: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if ( !str_prefix( argument, class_table[iClass].who_name ) ) { ch->class = iClass; break; } } if ( iClass == MAX_CLASS ) { write_to_buffer( d, "That's not a class.\r\nWhat IS your class? ", 0 ); return; } write_to_buffer( d, "\r\n", 0 ); /* define the classname for helps. */ switch ( ch->class ) { default: classname = ""; break; case 0: classname = "Mage"; break; case 1: classname = "Cleric"; break; case 2: classname = "Thief"; break; case 3: classname = "Warrior"; break; case 4: classname = "Psionicist"; break; } if ( classname != "" ) do_help( ch, classname ); else bug( "Nanny CON_GET_NEW_CLASS: ch->class (%d) not valid", ch->class ); write_to_buffer( d, "Are you sure you want this class? ", 0 ); d->connected = CON_CONFIRM_CLASS; break; case CON_CONFIRM_CLASS: switch ( argument[0] ) { case 'y': case 'Y': break; default: write_to_buffer( d, "\r\nPress Return to continue:\r\n", 0 ); d->connected = CON_DISPLAY_CLASS; return; } sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); write_to_buffer( d, "\r\n", 2 ); ch->pcdata->pagelen = 20; do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; send_to_char( "\r\nWelcome to Envy Diku Mud. May your visit here be ... Fun.\r\n", ch ); if ( ch->level == 0 ) { OBJ_DATA *obj; switch ( class_table[ch->class].attr_prime ) { case APPLY_STR: ch->pcdata->perm_str = 16; break; case APPLY_INT: ch->pcdata->perm_int = 16; break; case APPLY_WIS: ch->pcdata->perm_wis = 16; break; case APPLY_DEX: ch->pcdata->perm_dex = 16; break; case APPLY_CON: ch->pcdata->perm_con = 16; break; } ch->level = 1; ch->exp = 1000; ch->gold = 5500 + number_fuzzy( 3 ) * number_fuzzy( 4 ) * number_fuzzy( 5 ) * 9; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; sprintf( buf, "the %s", title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); set_title( ch, buf ); free_string( ch->pcdata->prompt ); ch->pcdata->prompt = str_dup( "<%hhp %mm %vmv> " ); obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_BANNER ), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LIGHT ); obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_VEST ), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_BODY ); obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_SHIELD ), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_SHIELD ); obj = create_object( get_obj_index( class_table[ch->class].weapon ), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); } else if ( ch->in_room ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL( ch ) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } if ( !IS_SET( ch->act, PLR_WIZINVIS ) && !IS_AFFECTED( ch, AFF_INVISIBLE ) ) act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); do_look( ch, "auto" ); /* check for new notes */ notes = 0; for ( pnote = note_list; pnote; pnote = pnote->next ) if ( is_note_to( ch, pnote ) && str_cmp( ch->name, pnote->sender ) && pnote->date_stamp > ch->last_note ) notes++; if ( notes == 1 ) send_to_char( "\r\nYou have one new note waiting.\r\n", ch ); else if ( notes > 1 ) { sprintf( buf, "\r\nYou have %d new notes waiting.\r\n", notes ); send_to_char( buf, ch ); } break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ( is_name( name, "all auto imm immortal self someone . .. ./ ../ /" ) ) return FALSE; /* * Obsenities */ if ( is_name( name, "damn fuck screw shit ass asshole bitch bastard gay lesbian pussy fart vagina penis" ) ) return FALSE; /* * Length restrictions. */ if ( strlen( name ) < 3 ) return FALSE; if ( strlen( name ) > 12 ) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha( *pc ) ) return FALSE; if ( LOWER( *pc ) != 'i' && LOWER( *pc ) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash [ MAX_KEY_HASH ]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch; ch = ch->next ) { if ( ch->deleted ) continue; if ( !IS_NPC( ch ) && ( !fConn || !ch->desc ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting.\r\n", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character && dold->connected != CON_GET_NAME && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) && !dold->character->deleted ) { write_to_buffer( d, "Already playing.\r\nName: ", 0 ); d->connected = CON_GET_NAME; if ( d->character ) { free_char( d->character ); d->character = NULL; } return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( !ch || !ch->desc || ch->desc->connected != CON_PLAYING || !ch->was_in_room || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to all in the room. */ void send_to_room( const char *txt, ROOM_INDEX_DATA *room ) { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) if ( d->character != NULL ) if ( d->character->in_room == room ) act( txt, d->character, NULL, NULL, TO_CHAR ); } /* * Write to all characters. */ void send_to_all_char( const char *text ) { DESCRIPTOR_DATA *d; if ( !text ) return; for ( d = descriptor_list; d; d = d->next ) if ( d->connected == CON_PLAYING ) send_to_char( text, d->character ); return; } /* * Write to one char. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { if ( !txt || !ch->desc ) return; /* * Bypass the paging procedure if the text output is small * Saves process time. */ if ( strlen( txt ) < 600 ) write_to_buffer( ch->desc, txt, strlen( txt ) ); else { free_string( ch->desc->showstr_head ); ch->desc->showstr_head = str_dup( txt ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } return; } /* The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom for porting this SillyMud code for MERC 2.0 and laying down the groundwork. Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which the improvements to the pager was modeled from. - Kahn */ /* 12/1/94 Fixed bounds and overflow bugs in pager thanks to BoneCrusher of EnvyMud Staff - Kahn */ void show_string( struct descriptor_data *d, char *input ) { register char *scan; char buffer[ MAX_STRING_LENGTH*6 ]; char buf [ MAX_INPUT_LENGTH ]; int line = 0; int toggle = 0; int pagelines = 20; one_argument( input, buf ); switch( UPPER( buf[0] ) ) { case '\0': case 'C': /* show next page of text */ break; case 'R': /* refresh current page of text */ toggle = 1; break; case 'B': /* scroll back a page of text */ toggle = 2; break; default: /*otherwise, stop the text viewing */ if ( d->showstr_head ) { free_string( d->showstr_head ); d->showstr_head = str_dup( "" ); } d->showstr_point = 0; return; } if ( d->original ) pagelines = d->original->pcdata->pagelen; else pagelines = d->character->pcdata->pagelen; if ( toggle ) { if ( d->showstr_point == d->showstr_head ) return; if ( toggle == 1 ) line = -1; do { if ( *d->showstr_point == '\n' ) if ( ( line++ ) == ( pagelines * toggle ) ) break; d->showstr_point--; } while( d->showstr_point != d->showstr_head ); } line = 0; *buffer = 0; scan = buffer; if ( *d->showstr_point ) { do { *scan = *d->showstr_point; if ( *scan == '\n' ) if ( ( line++ ) == pagelines ) { scan++; break; } scan++; d->showstr_point++; if( *d->showstr_point == 0 ) break; } while( 1 ); } /* On advice by Scott Mobley and others */ *scan++ = '\n'; *scan++ = '\r'; *scan = 0; write_to_buffer( d, buffer, strlen( buffer ) ); if ( *d->showstr_point == 0 ) { free_string( d->showstr_head ); d->showstr_head = str_dup( "" ); d->showstr_point = 0; } return; } /* * The primary output interface for formatted output. */ void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; static char * const he_she [ ] = { "it", "he", "she" }; static char * const him_her [ ] = { "it", "him", "her" }; static char * const his_her [ ] = { "its", "his", "her" }; const char *str; const char *i; char *point; char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; char fname [ MAX_INPUT_LENGTH ]; /* * Discard null and zero-length messages. */ if ( !format || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); sprintf( buf1, "Bad act string: %s", format ); bug( buf1, 0 ); return; } to = vch->in_room->people; } for ( ; to; to = to->next_in_room ) { if ( ( to->deleted ) || ( !to->desc && IS_NPC( to ) ) || !IS_AWAKE( to ) ) continue; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); sprintf( buf1, "Bad act string: %s", format ); bug( buf1, 0 ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); sprintf( buf1, "Bad act string: %s", format ); bug( buf1, 0 ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE( 0, ch ->sex, 2 )]; break; case 'E': i = he_she [URANGE( 0, vch ->sex, 2 )]; break; case 'm': i = him_her [URANGE( 0, ch ->sex, 2 )]; break; case 'M': i = him_her [URANGE( 0, vch ->sex, 2 )]; break; case 's': i = his_her [URANGE( 0, ch ->sex, 2 )]; break; case 'S': i = his_her [URANGE( 0, vch ->sex, 2 )]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( !arg2 || ( (char *) arg2 )[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER( buf[0] ); if ( to->desc ) write_to_buffer( to->desc, buf, point - buf ); } return; }