/* sticks to snakes */
inherit "/skills/obj/summoned";
void reset(status arg) {
::reset(arg);
if (arg) return;
set_msgin("follows its master");
set_msgout("goes after its master");
set_alias("animated");
set_enchanted(1);
}
status cast_spell(object caster,object target,object prev,int level) {
int type, number;
object summoned;
int i;
if(environment(caster)->query_no_summon()) {
write("Something prevents you animating the stick.\n");
destruct(this_object());
return 1;
}
type = random(3);
switch(type) {
case 0:
set_name("black snake");
set_race("snake");
set_level(5);
set_alias("snake");
set_short("Black Snake");
set_long("A two foot black snake created from a stick.\n");
break;
case 1:
set_name("rat snake");
set_race("snake");
set_level(2);
set_alias("snake");
set_short("Rat Snake");
set_long("A two foot red rat snake created from a stick.\n");
break;
case 2:
set_name("constrictor");
set_race("snake");
set_level(1);
set_alias("snake");
set_short("Constrictor");
set_long("A three foot boa constrictor created from a stick.\n");
break;
}
for(i = 1; summoned = present("animated "+ i, environment(caster)); i++) {
if((object)summoned->query_master() == caster) {
write("You cannot control another animated creature.\n");
destruct(this_object());
return 1;
}
}
return ::cast_spell(caster,target,prev,level);
}
void heart_beat() {
object at;
if((at = query_primary_attack()) && environment(at) == environment()) {
if(random(100) < 5 && !present("Poison", at)) {
object poison;
poison = clone_object("objects/poison");
move_object(poison, at);
}
}
::heart_beat();
}
/* Native Mode Move */
#include <move.h>