LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* strength */

inherit "inherit/timer";

int carry_bonus;

status strength(mixed targ, mixed alt_type) {
  int time, i;
  string file;

  if(!alt_type) alt_type = "alteration";
  time = (objectp(alt_type))
       ? (int)alt_type->query_cast_level()  /* wands */
       : (int)call_other(this_player(),"query_"+alt_type);

  file = file_name(this_object());
  sscanf(file, "%s#%d", file, i);

  this_player()->load_spell(({
  "target",            targ,
  "name",              "Strength",
  "sphere",            alt_type, 
  "cost",              9,
  "damage",            time,
  "level",             9,
  "cast time",         1,
  "passive",
  "spell object",      file,
  }));
  return 1;
}

status cast_spell(object caster,object target,object prev,int time) {
  object strength;

  strength = present("strength 2", target);
  if(strength) {
    write("You extend the time of your strength spell.\n");
    strength->adj_time(time * 60);
    destruct(this_object());
    return 1;
  }
  tell_object(target,"You feel a tingling shoot through your body...\n");
  if(target != caster) {
    tell_object(caster,"You cast a strength spell on "+ target->query_name() 
                      +".\n");
  }
  say(caster->query_name() +" casts a spell on "+ target->query_name() +".\n"+
      target->query_name() +" looks quite strong now.\n");
  carry_bonus = time/2;

  if(carry_bonus > 40) carry_bonus = 40;
  adj_time(time * 60);
  target->recalc_carry();
  return 1; 
} 


status id(string str) {
  return str == "spell"
      || str == "strength"
      || str == "external";
}

int carry_bonus() { return carry_bonus; }

void time_out() {
  carry_bonus = 0;
  tell_object(environment(),"Your strength weakens...\n");
  environment()->recalc_carry();
  ::time_out();
}

void dispel_magic() {  time_out(); }

status drop(status quit) {
  if(quit) time_out();
  return 1;
}

/* Native Mode Move */

#include <move.h>