/* resist magic */
inherit "inherit/timer";
#define NAME "@@query_name:$this_player()$@@"
status resist(string spell_type, mixed alt_type) {
int i, time;
string file;
if(spell_type != "magic") {
notify_fail("resist magic?\n");
return 0;
}
if(!alt_type) alt_type = "abjuration";
time = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+ alt_type);
file = file_name(this_object());
sscanf(file, "%s#%d", file, i);
this_player()->load_spell(({
"target", this_player(),
"name", "Resist Magic",
"sphere", alt_type,
"cost", 18,
"level", 18,
"cast time", 2,
"spell object", file,
"damage", time,
"casting msg", "You start to feel resistant to magic.\n",
"casting msg room", "You see "+ NAME +" wave, and chant....\n",
"passive",
}));
return 1;
}
/*******************************************************************/
/* called when this is cloned to target */
status cast_spell(object caster,object target,object prev,int dmg) {
object ob;
if((ob = present("resist magic 2", target))) {
tell_object(target,"You extend the time of your Resist Magic spell.\n");
ob->adj_time(dmg * 20);
destruct(this_object());
return 1;
}
tell_object(target, "You feel resistant to magic.\n");
target->set_magic_resist(dmg);
adj_time(dmg * 20);
return 1;
}
void time_out() {
tell_object(environment(),"Your magic resistance fades...\n");
environment()->set_magic_resist(0);
::time_out();
}
status drop(status quit) {
if(quit) time_out();
return 1;
}
status id(string str) {
return str == "spell"
|| str == "resist magic";
}
/* Native Mode Move */
#include <move.h>