/* phantasmal force */
status phantasmal(string str, mixed alt_type) {
string arg;
mixed *loaded_spell;
int level, i;
if(!str || sscanf(str,"force %s", str) != 1) {
write("phantasmal force <spell>?\n");
return 1;
}
if(!alt_type) alt_type = "illusion";
level = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+ alt_type);
if(level < 12) {
write("You are not knowledgable enough to cast phantasmal force.\n");
return 1;
}
sscanf(str,"%s %s", str, arg);
loaded_spell = (mixed *)clone_object("obj/shadows/get_spell")
->get_spell(str,arg,0);
if(!sizeof(loaded_spell)) {
write("Phantasmal Force cannot do such a spell.\n");
return 1;
}
if(member_array("evocation", loaded_spell) == -1) {
write("You can only phantasmal force evocation spells.\n");
return 1;
}
loaded_spell = (mixed *)clone_object("obj/shadows/get_spell")
->get_spell(str,arg,alt_type);
/* change the name */
if((i = member_array("name", loaded_spell)) != -1
|| (i = member_array("spellname", loaded_spell)) != -1) {
loaded_spell[i+1] = "Phantasmal Force "+ loaded_spell[i+1];
}
else {
loaded_spell += ({ "name", "Phantasmal Force "+ str, });
}
/* change cost */
if((i = member_array("cost", loaded_spell)) == -1) {
loaded_spell += ({ "cost", 5, });
}
else {
loaded_spell[i+1] += 5;
}
this_player()->load_spell(loaded_spell);
return 1;
}
/* Native Mode Move */
#include <move.h>