LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* phantasmal force */

status phantasmal(string str, mixed alt_type) {
  string arg;
  mixed *loaded_spell;
  int level, i;

  if(!str || sscanf(str,"force %s", str) != 1) {
    write("phantasmal force <spell>?\n");
    return 1;
  }
  if(!alt_type) alt_type = "illusion";
  level = (objectp(alt_type))
        ? (int)alt_type->query_cast_level()
        : (int)call_other(this_player(),"query_"+ alt_type);

  if(level < 12) {
    write("You are not knowledgable enough to cast phantasmal force.\n");
    return 1;
  }
  sscanf(str,"%s %s", str, arg);
  loaded_spell = (mixed *)clone_object("obj/shadows/get_spell")
                 ->get_spell(str,arg,0);
  if(!sizeof(loaded_spell)) {
    write("Phantasmal Force cannot do such a spell.\n");
    return 1;
  }
  if(member_array("evocation", loaded_spell) == -1) {
    write("You can only phantasmal force evocation spells.\n");
    return 1;
  }
  loaded_spell = (mixed *)clone_object("obj/shadows/get_spell")
                 ->get_spell(str,arg,alt_type);

  /* change the name */

  if((i = member_array("name", loaded_spell)) != -1 
  || (i = member_array("spellname", loaded_spell)) != -1) {
    loaded_spell[i+1] = "Phantasmal Force "+ loaded_spell[i+1];
  } 
  else {
    loaded_spell += ({ "name", "Phantasmal Force "+ str, });
  }

  /* change cost */

  if((i = member_array("cost", loaded_spell)) == -1) {
    loaded_spell += ({ "cost", 5, });
  }
  else {
    loaded_spell[i+1] += 5;
  }
  this_player()->load_spell(loaded_spell);
  return 1;
}

/* Native Mode Move */

#include <move.h>