/* Mordenkainen's Sword; by Serepion */
/* update - dec 93 */
inherit "inherit/timer";
#define SWORD "skills/obj/sword"
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status mks(mixed targ, mixed alt_type) {
int time, i;
string file;
if(!alt_type) alt_type = "evocation";
time = (objectp(alt_type))
? (int)alt_type->query_cast_level() /* wands */
: (int)call_other(this_player(),"query_"+alt_type);
file = file_name(this_object());
sscanf(file,"%s#%d",file,i);
this_player()->load_spell(({
"target", this_player(),
"name", "Mordenkainen's Sword",
"sphere", alt_type,
"cost", 7,
"damage", time,
"level", 7, /* 11 monster summoning - 4 casting time */
"casting msg", "You see a silver sword start to appear "+
"in front of you.\n",
"casting msg room", "You see a silver sword start to appear "+
"in front of "+ NAME +".\n",
"cast time", 2,
"spell object", file,
"passive",
/* other spell options...
"area",
"immune", 0,
"component", 0,
"msg target", 0,
"msg room", 0,
"msg caster", 0,
*/
}));
return 1;
}
/*********************************************************************/
/* when cloned to target */
object sword;
status cast_spell(object caster,object target,object prev,int time) {
object sp_sword;
if(environment(caster)->query_no_summon()) {
write("Something disrupts the spell.\n");
destruct(this_object());
return 1;
}
sp_sword = present("spellsword 2", target);
time = (int)caster->query_spell_dmg();
if(sp_sword) {
sp_sword->adj_time(((time-6)*60)+60);
write("You extend the time of the Mordenkainen's Sword.\n");
destruct(this_object());
return 1;
}
tell_object(target,"You summon a magnificent sword to your side.\n");
say("A sword appears beside "+(string)target->query_name()+".\n", target);
sword = clone_object(SWORD);
move_object(sword,environment(target));
adj_time(((time-6)*60)+60);
sword->set_owner(target);
return 1;
}
void time_out() {
tell_object(environment(),"The sword disappears....\n");
if(sword) destruct(sword);
::time_out();
}
void dispel_magic() { time_out(); }
status id(string str) {
return str == "spell"
|| str == "spellsword";
}
status drop(status quit) {
if(quit) time_out();
return 1;
}
/* Native Mode Move */
#include <move.h>