/* Cloudkill */
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status cloudkill(string targ, mixed alt_type) {
int dam, i;
string file;
if(!alt_type) alt_type = "evocation";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+alt_type);
dam *= (random(6) + 1);
if(dam > 60) dam = 60;
file = file_name(this_object());
sscanf(file,"%s#%d",file,i);
this_player()->load_spell(({
"target", targ,
"name", "Cloudkill",
"sphere", alt_type,
"cost", 30,
"damage", dam,
"immune", "poison",
"level", 30, /* 15 dam+20 instant kill+5 area - 8 cast time */
"cast time", 3,
"area",
"spell object", file,
"casting msg", ({ "A mist starts to swirl about you.\n",
"Voluminous thick vapours start surrounding you.\n",
}),
"casting msg room", ({ "A mist starts to swirl about"+ NAME +".\n",
"Voluminous thick vapours start surrounding you.\n",
}),
"msg target", "You stagger through the gas, choking on the posion...\n",
"msg room", "You see "+ TARG
+" stagger through the gas, choking on the posion...\n",
/*
"msg caster", 0,
"passive",
*/
}));
return 1;
}
/******************************************************************/
/* when cloned to target */
status cast_spell(object caster,object target,object prev,int dmg) {
if(target == caster) {
destruct(this_object());
return 1;
}
if(dmg == (int)caster->query_spell_dmg()) { /* did not save */
if(target != caster) {
tell_object(caster,(string)target->query_name()+
" is unable to withstand the gas' effect!\n");
}
tell_object(target, "You are unable to survive the effects of the gas!\n");
say((string)target->query_name()+
" is unable to withstand the gas' effect!\n", target);
target->death();
destruct(this_object());
return 1; /* do not do damage */
}
destruct(this_object());
return 0; /* do damage */
}
/* Native Mode Move */
#include <move.h>