/* Acid Rain spell by Scott English (MOC) 27 Jan 1994 */
/* All parts of this code remain public domain at all times */
/* + acid arrow */
#define NAME "@@query_name:$this_player()$@@"
#define TARG "@@query_name:$this_object()$@@"
status acid(string spell_type, mixed alt_type) {
int dam;
string targ;
if(!spell_type) {
notify_fail("acid rain, acid arrow?\n");
return 0;
}
sscanf(spell_type,"%s %s",spell_type,targ);
switch(spell_type) {
case "rain":
if(!alt_type) alt_type = "conjuration";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query"+alt_type);
dam *= (random(4)+1);
this_player()->load_spell(({
"target", targ,
"name", "Acid Rain",
"sphere", alt_type,
"immune", "acid",
"cost", 13,
"damage", dam,
"level", 13,
"cast time", 1,
"area",
"msg target", "Violet hissing rain starts splashing all over you,\n"+
"causing your skin to burn!\n",
}));
break;
case "arrow":
if(!alt_type) alt_type = "evocation";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query"+alt_type);
dam *= (random(3)+1);
if(dam > 70) dam = 70;
this_player()->load_spell(({
"target", targ,
"name", "Acid Arrow",
"sphere", alt_type,
"immune", "acid",
"cost", 5,
"damage", dam,
"level", 5,
"cast time", 1,
"msg caster", "A bolt of acid sprays from your hands striking "+ TARG
+".\n",
"msg target", "A bolt of acid sprays from "+ NAME +
"'s hands striking you!\n",
"msg room", "A bolt of acid sprays from "+ NAME +
"'s hands striking "+ TARG +".\n",
}));
break;
default:
notify_fail("acid rain, acid arrow?\n");
return 0;
break;
}
return 1;
}
/* Native Mode Move */
#include <move.h>