/** Fire Storm **/
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status fire(string targ, mixed alt_type) {
int dam, i;
string file;
if(targ != "storm") {
notify_fail("fire storm?\n");
return 0;
}
if(!alt_type) alt_type = "nature_sphere";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+alt_type);
dam *= (random(6) + 1);
if(dam > 100) dam = 100;
file = file_name(this_object());
sscanf(file,"%s#%d",file,i);
this_player()->load_spell(({
"target", targ,
"name", "Fire Storm",
"sphere", alt_type,
"cost", 18,
"damage", dam,
"immune", "fire",
"level", 18,
"cast time", 3,
"area",
"casting msg", ({
"The heavens overhead begin to roar...\n",
"The ground beneath you begins to shake...\n",
"The sky above you opens up and fire storms from the heavens!!\n",
}),
"casting msg room", ({
"The heavens overhead begin to roar...\n",
"The ground beneath you begins to shake violently...\n",
"The sky above you opens up and fire storms from the heavens!!\n",
}),
"msg target", "Fire from the sky sears your skin.\n",
"msg caster", "You see the fire engulf "+ TARG +".\n",
"spell object", file,
}));
return 1;
}
status cast_spell(object caster,object target,object prev,int dmg) {
destruct(this_object());
return (caster == target) ? 1 : 0;
}
/* Native Mode Move */
#include <move.h>