LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  object by, grl, ts, doll;
  
  if(!arg) {
     set_short("a tree");
     set_long(
"You are standing in the children's room.  There are lots of toys lying \n"+
"on the floor. There are two very tiny beds in the room.  The walls have\n"+
"been covered with pink bunnies, and the curtains are also pink. Must be\n"+
"girls.\n");
    set_exits(({
       "room/newbie/tree2",  "down",
       "room/newbie/tree4",  "stairs",
      }));
      set_items(({
          "beds",   "Two small beds with pink covers",
          "walls",  
               "Wooden walls carved out of the oak covered with pink bunnies",
      }));
      set_weather(2,4,3);
    }

  if(!present("boy")) {
    by = clone_object(MONSTER);
    by->set_name("boy");
    by->set_alias("elf");
    by->set_short("a boy elf");
    by->set_long(
    "A little boy elf.  He about 5 years old, and stand only 3 ft high.\n");
    by->set_level(2);
    by->set_ac(3);
    by->set_wc(6);
    by->set_gender(1);
    by->set_race("grey elf");
    by->set_al(25);
    move_object(by, this_object());
  }

  if(!present("girl")) {
    grl = clone_object(MONSTER);
    grl->set_name("girl");
    grl->set_alias("girl");
    grl->set_short("a girl elf");
    grl->set_long(
    "A little girl elf.  She's about 3 ft tall, and as cute as a button.\n");
    grl->set_level(2);
    grl->set_ac(3);
    grl->set_wc(6);
    grl->set_gender(2);
    grl->set_al(25);
    grl->set_race("grey elf");
    move_object(grl, this_object());
  }

  if(!present("doll", grl)) {
    doll = clone_object(TREASURE);
    doll->set_alias("doll");
    doll->set_short("A cute little baby doll");
    doll->set_long(
    "A doll of a little baby elf, dress in a pink skirt.\n");
    doll->set_value(60);
    move_object(doll, grl);
  }
}