#include <mudlib.h>
inherit ROOM;
#define ELF 4 /* Number of elves */
object *elves;
void reset(status arg) {
int i;
object belf;
if(!arg) {
set_short("the elfin forest");
set_long(
"You are at the western end of the forest. The forest is really dark here.\n"+
"You hear sounds from all around you, and none of them seem inviting. That\n"+
"once lovely sound of birds chirping, doesn't exist anymore. Many elves \n"+
"hide in this darkness.\n");
set_exits(({
"room/newbie/new11", "north",
"room/newbie/new9", "east",
}));
set_weather(1,4,3);
}
if(!elves) elves = allocate(ELF);
for(i = 0; i < ELF; i++) {
if(!elves[i]) {
belf = clone_object(MONSTER);
belf->set_name("elf");
belf->set_short("a dark elf");
belf->set_long(
"A small elf, with black skin. This is truly a strange sight.\n");
belf->set_level(3);
belf->set_ac(4);
belf->set_wc(7);
belf->set_gender(1);
belf->set_race("elf");
belf->set_al(-100);
belf->add_money(100);
move_object(belf, this_object());
elves[i] = belf;
}
}
}